I have to beg again for someone posting the text below to the off. US beta forums, into this thread please. Cookies are out for now, but I made some great chillie con carne today which I'd be willing to share =) Thanks in advance!8<-------------------(snip)-------------------->8
The recent changes sound really nice, except that I had bad suspicions about the Eclipse change from the beginning. I changed my simulator to adapt to the changes and ran some new tests. The outcomes are in short:
- The spirit conversion provides roughly 100 DPS increase with all-Naxx25 leather gear. Very welcome, because it'll scale with gear.
- The changes to Nature's Splendor now make this better than impr. Moonfire, despite the better chance to gain some mana with imp. MF. (It is about two times more effective expressed in percentages.) This is also true if the MF-Glyphs are equipped.
- Eclipse, finally, is completely worthless. I can't find words for HOW worthless it is now. It now gives a whopping 0.1%(!!!) increase in DPS if used PERFECTLY. The best way to use it, is casting Wrath until SF-Eclipse is up, casting SF for that time and then switch back to Wrath. Perfect use means now, that you instantly recognize when the buff procced, which is impossible because you're already half through casting the next Wrath when the former hits and procs.
Anything you do other than the rotation I just explained will LOWER your DPS to be under that of pure Wrath spam and keeping the DoTs up. If you go that far to invert the rotation (what is what most people will belive would be the better way to use it anyways), you lose up to 3% DPS, even if you time perfectly. This means that you actually are doing nothing wrong, and spent 3 talent points to lower your DPS. Add the amount of awareness you have to direct to buff-and-CD-watching, and therefore away from the actual fight, and you finally can say that this talent will always make you play worse. Always. Get rid of it. This isn't even remotely funny anymore.
The whole concept of Eclipse needs to be changed, and there are hunderts of really nice and non-overpowered ideas in all official forums including this one. But IF you change Eclipse to something worthwhile, please remember that you your selves have announced to take care of the bloat in balance. Right now it becomes very hard to skill properly, and with one talent more it'll become downright impossible.
For reference to my former testing, and some words on what "my simulator" means, please look here (2nd posting on that page):
http://forums.worldofwarcraft.com/thread.html?topicId=9879057813&sid=2000&pageNo=10I did not investigate the impact of IFF for now, but I did some testing how much percent of DPS you lose when recasting it every 40sec some time ago. It cost about 5% of our total DPS. So if we assume a SPriest in our raid (which is quite likely), the 3% crit will not make up for the loss you have casting it. With gear getting better (=more hit) the hitbuff will additionaly be obsolete in later instances, leaving the 3% crit the only effect in any circumstances when raiding gets to a point where minmaxing becomes much more important.
This change, combined with the impossibilty to take this talent thanks to bloat, won't make it desireable anytime.