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  1. #1

    [Priest] Solo Leveling Guide

    Priest Solo Leveling Guide

    NOTICE: I have retired from WoW; this guide reflects pre-Cata WoW and should not be used after Cataclysm's combat/class updates. Hopefully it will continue to serve well until that point. Thanks for reading.

    Updates:
    BOA portion updated! Now with more OP exp bonuses.
    Shadow spec progression updated, filler talents reassessed.
    Disclaimer added to Smite section.


    This guide is intended to give new Priests a better idea of how a Priest should level. Priests have two options while leveling; Shadow and Smite. Shadow is the most popular choice because it has a small amount of filler points as well as several built in bonuses to survivability and mana regeneration. Smite builds are mildly popular and often favored by players who also wish to heal instances while leveling. Smite builds are competitive due to the weakness of damage over time abilities while leveling, which greatly reduces the efficiency of Shadow.

    This guide is not intended for Priests who are leveling with a partner. The builds I'm going to outline can be used, but I would strongly recommend building towards a Discipline healing spec which includes Divine Fury if you prefer the Smite play style. I would suggest going Discipline only if you're planning on healing instances a great deal, or are going to level with a Warrior, or Paladin. Warrior is the only class with enough downtime to warrant having a healer at all times. Paladin will provide replenishment for you, making the build work slightly better. For any other group Shadow will tend to do better by providing Replenishment consistently and slowing with Mind Flay.


    Shadow Guide: Click Here
    Smite Guide: Click Here

    For the general guide read on.

    Starting Out

    All Priests when starting out will want a wand as soon as possible. Enchanting wands are extremely good and usually very inexpensive. Particularly under level 20 your wand will be your primary attack. The only spell worth casting before this is Mind Blast. Smite and Shadow Word: Pain produce less DPS than simply using a wand. This changes at 20 with the introduction of Holy Fire for all Priests and Mind Flay for Shadow. The wands you want to aim for are the Lesser Magic Wand at level 5 and the Greater Magic Wand at 13. It should cost less than a gold for both, but they may be more expensive on some servers.

    Your goal when leveling should always be to minimize downtime. This means finding a good balance of casting and using your wand. The balance starts with mostly wanding, but shifts towards casting as you get more gear. Until you get your first wand you'll have to rely on casting and using whatever weapon you happen to have. After that you'll pull with Mind Blast, then wand. Later you can Holy Fire, then Mind Blast, then wand. You will need to experiment for yourself to find the proper balance.

    Look for gear with spellpower, spirit and intellect. Green items marked 'of Healing' are an old holdover item which has been converted to raw spellpower. These along with 'of Shadow Wrath' are typically the best items to look for. Keep in mind that all solo builds use Spirit Tap which grants a large amount of regen whenever you get a killing blow.

    Entering Outland

    Entering Outland is a huge boon for all casters as spellpower becomes very common on gear. You should ignore stamina and mana per 5 in favor of the same stats as before. Spellpower is your most important statistic, followed by spirit and then intellect. Crit rating is good, but you should focus almost entirely on gaining more spellpower along with intellect and spirit to increase regeneration. Shadow will have Dispersion at 60 and should have no mana problems from this point on. Smite builds may still run into problems with mana, but at this point your spells should be strong enough that wanding ceases to be a viable option.

    Keep in mind that in Outland grinding mobs is heavily discouraged. Quests are typically very direct and easy to perform while giving very good gear and high experience. This means that it's typically best to avoid killing more mobs than are required for your quests. Also keep in mind that regardless of your spec choice you should be willing to accept a role as healing for group quests. If you're Shadow it is unwise to offer to heal, but if a tank is competent it is completely possible. The same can be said of Smite builds. While leveling solo is good and competitive you will not be able to keep up with decent DPS in an instance.

    Entering Northrend

    When you enter Northrend you should put some thought into repeccing to a build that can heal instances efficiently, as Smite specs can. The reason is that as you get closer to 80 you will have many more opportunities to run instances and most classes do not have a solo leveling build which can heal well. This means healers are in somewhat of a short supply unless you run into people with Dual Specialization. You should still be willing to heal any group quest regardless of spec, but as with Outland you should avoid trying to heal as Shadow unless you find a good tank, or trying to DPS as Smite. It's all right to offer, but make it clear to your group what you'll be doing.

    The same trends from Outland continue. Questing is heavily superior to grinding and most quests require even less killing than in Outland. You will also start running into quite a bit of Haste on gear. It is an acceptable statistic when leveling, but it is not something you should try to gear for specifically. Spellpower, intellect and spirit will be common enough now that you can start gearing specifically for crit, which will allow more bursts to finish mobs off quickly.

    Crafted gear becomes very nice; However, most items will lack intellect at first, so quested items are generally better. The Duskweave set is very nice however and should be picked up if you get a chance. The Frostsavage set is also very nice, but is expensive.

    Bind on Account Gear

    Bind on Account gear is only accessible to those who already have a level 80 to supply their alt characters with gear. There are quite a few options, but selecting the right gear can greatly improve your leveling time. Keep in mind that BOA items are not epics. They are in fact worse than a normal blue item of equal item level. So if you get a good Blue item you may wish to use that instead of the BOA item until you're high enough level for the BOA to pass the Blue. The exception to this is the Robe and Shoulders, which should never be removed. Here are the best BOA items for leveling a Priest:

    Dignified Headmaster's Charge
    Staff – Stamina, Intellect, Crit Rating and Spellpower
    65 Emblem of Heroism / 95 Champion's Seal

    Discerning Eye of the Beast
    Trinket – Spellpower, restores mana on killing blow
    50 Emblem of Heroism / 75 Champion's Seal

    Tattered Dreamist Mantle
    Shoulders – Stamina, Intellect, Spirit, Spellpower, +10% exp from killing mobs and quests
    40 Emblem of Heroism / 60 Champion's Seal

    Tattered Dreadmist Robe
    Chest – Stamina, Intellect, Spirit, Spellpower, +10% exp from killing mobs and quests
    40 Emblem of Heroism / 60 Champion's Seal

    You will want to pick up the items in the following order: Shoulders > Chest > Staff > Trinket

    As mentioned above the most important stat on the BOA gear is the +!0% exp bonuses on the chest and shoulders. These bonuses used to only apply to gains from kills, but they now apply to quests as well. Very highly recommended. At that point you can mix up this order depending on what level your Priest is at. If you're under level 50 then the trinket may be superior to the staff, because while there are good staffs while at this level there are very few trinkets. If you're in Outland already then you should ignore the trinket entirely. There are easy quest rewards that provide superior trinkets to the BOA one. If you're in Northrend already then you can also ignore the staff as there are several very easy to obtain staffs as well as good trinkets. In either case you should still pick up the shoulders and chest first as the +10% exp bonus is not available on any other items.

    Builds at 80

    Upon reaching 80 you'll have to decide if you want to DPS, or heal. If you decide to heal you'll then need to decide if Holy, or Discipline is best for you. Regardless of your decision none of the builds presented in this guide are good builds for level 80. They assume that you want to level as quickly and efficiently as possible, which is no longer of any concern once you're done leveling.

    Shadow: If you want to DPS as a Priest you will be going Shadow, you can find a lot of information on how to effectively play Shadow from the following sources:
    ShadowPriest.com: Lots of information dedicated purely to Shadow Priests.
    Elitist Jerks: Very math heavy information, but generally the best source of factual data.
    Worshaka's Guide: Most information is from the two previous sources, but is available here at MMO champion and will give you a good start.
    Standard Build: 13/0/58
    Glyphs: Shadow (required), Mind Flay (required), Dispersion, Shadow Word: Pain

    Discipline: Discipline is a very efficient single target healer, which can efficiently group heal by predicting damage and shielding the group. Discipline provides a good deal of raid support as well as being easier to start with in five mans due to high mana efficiency. For further information I recommend the Priest forums at Elitist Jerks (here).
    Standard Build: 57/14/0
    Glyphs: Penance, Power Word: Shield, Flash Heal, Prayer of Healing

    Holy: Holy is good at raid healing, but suffers from very poor single target healing. There is a great deal of flexibility in the tree so there is no true standard spec. You will need to do research and find your own style before determining a final build, though even that may change as you progress. Again I recommend the Priest forums at Elitist Jerks (here). Here are a few builds to show you how different builds can be:
    Renew Build: 13/58/0
    Flash Heal Build: 13/58/0
    MA Build: 18/53/0
    Glyphs: Circle of Healing, Guardian Spirit, Prayer of Healing, Renew, Flash Heal
    Last edited by harky; 2010-06-24 at 04:03 PM.

  2. #2

    Re: [Priest] Solo Leveling Guide

    Shadow

    Shadow is very popular due to its survivability, mana regeneration and damage. Shadow is the DPS spec at 80 and will outperform Smite builds on any fight where damage over time abilities are allowed to run their full course. Most fights while leveling are too short for Shadow Word: Pain and Devouring Plague to be useful. Even at very early levels when most of your damage comes from your wand monsters will typically die before the full duration of Shadow Word: Pain.

    Main spells:
    Mind Blast – Level 10+, fast cast, high damage, high mana cost, short cooldown.
    Mind Flay – Level 20+, channeled, slows, extremely low mana cost, good damage. Glyph increases range to match other Shadow spells.
    Holy Fire – Level 20+, before Shadowform only, high damage, medium cast, low mana, medium cooldown.
    Vampiric Touch – After level 50 this will be the first spell you should cast. It's a shorter DoT with good damage and should always be up before Mind Blast to give yourself Replenishment.
    Shadow Word: Death – Level 62+, instant, decent damage, medium cooldown, damages self.
    Shadowfiend – Level 66+, summons a pet which does high damage, restores mana and can tank for a limited time.

    Spells with limited use:
    Shadow Word: Pain – Unless a mob will live at least 20 seconds Shadow Word: Pain is not worth casting. Can be used when pulling multiple mobs, but use discretion when attempting to do so.
    Devouring Plague – Unless a mob will live at least 25 seconds Devouring Plague is not worth casting. Can only affect a single target, but like Shadow Word: Pain it can be effective on a secondary target.

    Other spells:
    Power Word: Shield – Can be cast in Shadowform, stops spell delays from taking damage. Should be used sparingly to conserve mana.
    Greater Heal – Large heal to top yourself off. Only use if your mana is not an issue. Otherwise you should eat and drink at the same time instead of shifting out to heal.
    Dispersion – Restores a large amount of mana and reduces all damage taken for the duration. Glyph reduces cooldown from 2 minutes to 1 minute 15 seconds and should be used. Can be used while moving, mounted and even on flight paths.

    Shadow: 1-73

    The goal of this leveling progression is to always take the highest DPS talent available while working towards meaningful goals. When no DPS talent is available the best survivability talent is taken in its place.

    3/3 Spirit Tap
    2/5 Darkness
    3/3 Shadow Focus
    4/5 Darkness
    1/1 Mind Flay
    1-20: Spirit Tap is taken first to help with mana. Improved Spirit Tap is skipped due to it's reliance on crit and marginal mana gain. Two points go into Darkness to unlock the second tier of talents so that Shadow Focus can be taken. Then two additional points go into Darkness so that Mind Flay can be taken. The Mind Flay glyph is no longer recommended.
    Build at 20: www.wowhead.com/?talent#bZZhLc0o

    5/5 Darkness
    3/5 Improved Mind Blast
    3/3 Shadow Weaving
    2/2 Shadow Reach
    1/1 Vampiric Embrace
    2/2 Improved Vampiric Embrace
    3/3 Focused Mind
    5/5 Improved Mind Blast
    2/2 Mind Melt
    1/1 Shadowform
    21-40: Darkness is maxed, then Improved Mind Blast is taken as filler. Shadow Weaving is maxed, followed by Shadow Reach. This unlocks Focused Mind, which should then be maxed. Vampiric Embrace and Imp. VE are both then taken. This is now a self buff and will greatly reduce downtime. Focused Mind is then taken to reduce mana consumption, then Imp. Mind Blast and Mind Melt are taken as filler to finall reach Shadow Form.
    Build at 40: www.wowhead.com/?talent#bZZhxcVofzfbo

    4/5 Shadow Power
    3/3 Misery
    5/5 Shadow Power
    1/2 Improved Shadowform
    1/1 Vampiric Touch
    2/2 Improved Shadow Form
    3/3 Pain and Suffering
    5/5 Twisted Faith
    1/1 Dispersion
    41-60: Take 4/5 Shadow Power, this is not maxed yet due to low crit rating while leveling. Misery is then maxed. This will allow you to attack targets up to two levels above you without the risk of missing. 1/2 Improved Shadowform is then taken as filler, which will allow you to take Vampiric Touch. This becomes a very important part of your rotation and Mind Blast should no longer be cast unless Vampiric Touch is already applied. Improved Shadowform and Pain and Suffering are then maxed to get to Twisted Faith, which should then be maxed as well. Dispersion is taken at 60. Dispersion should be glyphed.
    Build at 60: www.wowhead.com/?talent#bZZhxcVofzfbqfzAo

    5/5 Twin Disciplines
    3/3 Improved Inner Fire
    2/2 Improved Power Word: Fortitude
    3/3 Meditation
    61-73: Keep these 13 points in mind because almost all Priest builds take these points. The purpose is to increase the spellpower gain from Inner Fire's latter levels and to get Meditation. This build stops at 73 because at this point the choices of talents are all bad. Put the rest of your points into Shadow however you please and respec to a proper DPS build at 80.
    Build at 73: www.wowhead.com/?talent#bVcbhZZhxcVofzfbqfzAo

    Filler Points

    Shadow does not have a great deal of true filler in the spec. This is mostly due to the tree itself being designed with damage in mind. The following points are filler points, which have very limited use beyond getting further down the tree to get better abilities:

    Improved Vampiric Embrace: Vampiric Embrace is something that sounds much more useful than it is while leveling. While it is required to get Shadowform, the Improved version is not. Imp. VE is no longer filler and should now be taken while leveling.

    Improved Shadowform: Push-back resistance is useful, but because of the way push-back works this is much less useful than it sounds. If a channeled attack like Mind Flay is pushed back, regardless of how far it's pushed back, it will lose at least one tick of damage. This means that regardless of Improved Shadowform or not, if you are hit while casting Mind Flay its damage will be cut by one third.

    Alternatives

    Improved Spirit Tap: This talent is mostly useless while leveling, but if you find that you never cast VE, or that you don't have a problem with interruptions then this will give you a slight gain. However, it should only be taken at the same time the filler points would be taken, no earlier. This used to be taken occasionally over Imp. VE, but the upgrade to VE has nullified that advantage.

    Veiled Shadows: The effect on fade is almost completely worthless. However, it will also reduce the cooldown of your Shadowfiend and allow it to be summoned much more often once you get it at 66. I recommend leaving Improved Mind Blast at 3/5 if you wish to take this talent.

  3. #3

    Re: [Priest] Solo Leveling Guide

    Smite

    DISCLAIMER: I no longer recommend leveling with a Smite spec. Shadow has received too many buffs recently to falsely encourage Priests to level in a now sub-optimal manner. Please keep this in mind when looking over this guide. I highly recommend that all Priests buy dual specialization as soon as possible so that you can run with an efficient healing spec and an efficient DPS spec, rather than trying to blend the two.

    The Smite spec for leveling is used primarily by people who don't like the idea of Shadow, or by those who want to be able to heal as well. Many of the talents taken improve healing as much as damage. Smite does well by exploiting Spirit Tap as well as its reliance mostly on high damage instant attacks. The Smite glyph is recommended at level 20. Leveling is easier than Shadow at very early levels, but Shadow becomes easier again from 40 to mid-60s. Once gear is easy to come by Smite does very well again and the addition of Reflective Shield at later levels provides a great deal of damage.

    Main Spells:
    Smite – This is your starting spell as a Priest. It is initially a low damage, medium cost, slow casting spell. As talents are taken it becomes a quick casting high damage spell. The Glyph is virtually required.
    Holy Fire – Level 20+, high damage, fast cast, low cost, small DoT. This is your opener and the DoT is what triggers the Smite glyph's large damage boost.
    Shadowfiend – Level 66+, summons a pet which does high damage, restores mana and can tank for a limited time.
    Power Word: Shield – Absorbs large amount of damage cheaply and after 61 will reflect damage back at attackers. Glyphing this ability may allow you to skip healing entirely when solo.

    Other Spells:
    Flash Heal – Unlike Shadow you should typically not need Greater Heal to top yourself off due to the heavy usage of Power Word: Shield. This is a cheap, fast, small alternative.
    Power Infusion – You'll get this at 76 and it should be used on cooldown. It reduces mana cost and increases haste by 20% for 15 seconds every 2 minutes. You should try to use this when you think you can get at least 2 kills during the duration.


    Holy/Disc: 1-76

    Like the Shadow spec this strives to increase DPS with every talent point and when that is not possible to increase survivability and efficiency. This build can be very boring as you will be casting two spells to attack from level 20 to 80. Single target damage in groups is substantially lower than Shadow unless you are taking damage. If you are taking damage you will equal, or exceed Shadow's damage. Many talents improve healing and you should focus on PW:S, Prayer of Mending and Flash Heal/Greater Heal when healing. As mentioned several times throughout the guide it's important once you have Reflective Shield to fight from melee range. This is to maximize damage from Reflective Shield.

    3/3 Spirit Tap
    5/5 Holy Specialization
    5/5 Divine Fury
    3/3 Blessed Recovery
    2/5 Spell Warding
    2/2 Searing Light
    1-29: Spirit Tap (Shadow) is taken first. This build can't level efficiently without it. Holy Specialization and Divine Fury are then maxed to increase crit and reduce the cast time of your two primary attacks. Glyph of Smite should be applied at level 20 when you first receive Holy Fire. Blessed Recovery is maxed and two points are put into Spell Warding. These points are primarily filler. The main alternative is to take two points in Healing Focus in case of needing to heal yourself in an emergency without interruption. You can then max Searing Light to complete the first important set of talents.
    Build at 29: www.wowhead.com/?talent#bZ0gxh0bZh

    2/2 Holy Reach
    3/5 Spell Warding
    5/5 Spiritual Guidance
    2/2 Surge of Light
    5/5 Twin Disciplines
    3/3 Improved Inner Fire
    2/2 Improved Power Word: Fortitude
    3/3 Meditation
    30-52: Holy Reach is maxed and then you have another filler point. A third point into Spell Warding is best if you've already gone with two into it from 1-29, otherwise Desperate Prayer will follow the same motif of Healing Focus giving you an emergency self heal. Either option will then unlock Spiritual Guidance which will be a nice gain in spellpower. Surge of Light can then be maxed allowing free instant Smites. You then move to Discipline and max Twin Disciplines, Improved Inner Fire, Improved Power Word: Fortitude and Meditation in that order.
    Build at 52: www.wowhead.com/?talent#bVcbhZ0exhbbVbZh

    1/1 Inner Focus
    3/3 Improved Power Word: Shield
    3/3 Mental Agility
    2/2 Reflective Shield
    1/1 Soul Warding
    53-62: Inner Focus is taken and should be used when healing yourself to reduce downtime. Improved Power Word: Shield is then maxed, followed by Mental Agility. This will increase your shield's strength and then reduce its mana. The primary reason for this is to prepare for the next three points, which go into Reflective Shield and Soul Warding. As soon as you gain Reflective Shield you will need to learn to trust your shield and behave as melee would when grinding: Run into range, shield yourself, then cast as normal. Soul Warding will then reduce the cost of your shield even more to allow abuse of this tactic.
    Build at 62: www.wowhead.com/?talent#bVcbuhhboZ0exhbbVbZh

    2/5 Mental Strength
    2/2 Focused Power
    3/3 Enlightenment
    3/3 Focused Will
    5/5 Mental Strength
    1/1 Power Infusion
    63-76: Two points in Mental Strength serve as filler to get to the next tier of talents. Focused Power and Enlightenment should then be maxed as both quality gains in damage and Enlightenment provides a small amount of regen. This will allow you to then max Focused Will, which is another 3% crit. Finally max Mental Strength so that Power Infusion can be taken. Power Infusion should be used every cooldown while leveling as it will both increase your damage and reduce mana costs. This build again ends early at 76. Rapture is a possible gain, but your shield will often last the full duration and not be consumed. Renewed Hope can be taken to reduce incoming damage slightly, but this will also reduce the damage from Reflective Shield.
    Build at 76: www.wowhead.com/?talent#bVcbuhhiRIoZ0exhbbVbZh

    Filler Points

    The Smite spec has a total of six filler points. This is due to the trees being intended for healing, rather than dealing damage. Because of this there is some variance in what should be done to reach the tier 4, and tier 5 talents. Here are the options you can pick from:

    Healing Focus: This will prevent some interruption when trying to heal yourself when taking damage. This is more useful at low levels than at higher levels because at lower levels your shields are substantially less efficient. This means you are then required to waste an expensive shield to get the heal off, or be delayed slightly and possibly die.

    Improved Renew: This is a bad talent for leveling. Renew, particularly at low levels, heals very slowly. While Renew may see some limited use between fights the mana cost and amount healed are both disappointing. In an emergency the healing of Renew will not help you. Take this only if you find yourself needing a lot of healing in between fights and even then only if have already taken Healing Focus. Not recommended

    Spell Warding
    : Reduces magical damage taken by 2% per point. While it may sound trivial you will be taking hundreds of thousands of points of magical damage before you hit level 80. Magical damage is also often the most critical damage as casting mobs will not have to cover as much ground before attacking you.

    Desperate Prayer: This is an instant heal which will hit about as hard as a Greater Heal. It does have a long cooldown, but it is very good to have when you've gotten into trouble.

    Blessed Recovery: Despite sounding bad, this will add up to a large amount of healing as you grind. You will be crit when leveling alone and this will help mitigate that exra bit of damage. Costs nothing and triggers even if you absorb a crit. This results in a health gain when you fully absorb a crit.

    Inspiration: This is a wonderful healing tool which will result in a dramatic increase in survivability for anyone you critically heal. You will neither have enough crit to support this talent, or be healing enough to keep it up. Not recommended

    Improved Healing
    : You can get at most one point into this talent. Even with this talent Greater Heal isn't highly recommended for Smite specs, Flash Heal is a better option in almost all cases. Not recommended

  4. #4

    Re: [Priest] Solo Leveling Guide

    Your smite guide is off.

    Blessed Recover = Useless
    Spell Warding = Useless

    Instead take Improved Renew and Healing Focus. PW:Shield + Glyph, occasional Renew (instant) plus Flash Heal from SoL proc should be more than enough. Also, you shouldn't cast Flash Heal to top yourself off unless it's free from SoL. FH's not that efficient. Why boost up Renew? Because it's instant, you can use it on the run, and it will not be interrupted.

    Also, you should take Spirit of Redemption over 1 point in Enlightenment. You won't be able to stack enough haste before 80 to do 4 smite per holy fire dot duration, so 5% spirit wins over 2% spirit / haste. You don't need to stack haste for leveling, and certainly not at the price of spirit (mana reg)

    GM/Raid Leader of <Air>, Sargeras-US, Alliance
    13/13M Mythic Morning/Day-Time Raiding Guild

    Now recruiting for Legion! Apply at air-guild.com

  5. #5

    Re: [Priest] Solo Leveling Guide

    Xel, while you can use Renew "on the run", it doesn't keep up with Flash Heal as far as thoroughput or efficiency goes. You're either shielded, or you're not. If you're shielded, you take no damage and no heals need to be cast. If you're not shielded, that Renew is not going to outheal things beating on you. While yes, it is Instant, you're still spending the same time as you would've spent CASTING Flash Heal.

    Personally, I would put first glyph as smite, second glyph as Holy Nova just because I think it's funneh, and has come in handy. If you're going down the utility glyph slot, might I suggest that Flash Heal outweighs Power Word: Shield (though not by much), until Improved Shield is taken? Renew should never be on that list, and other than 5 man dungeon healing, there are few opportunities I would waste casting that unless I'm running away from somethings beating on me. So while casting Flash Heal to top yourself off may not be efficient, casting a Renew to do the same is just as innefficient, moreso infact because it can't proc a Surge of Light.

    Xel, while it's true you won't get "enough" haste to make the 4 rotation, it's not about that. While levelling, getting your casts out faster means they're hitting you less before they die. Spirit of Redemption, you've seen yourself, isn't that big of a gain on the other spectrum. 2% haste beats 3% spirit in this case.
    ~Former Priest/Guild Wars 2 Moderator~
    Now TESTING: ArcheAge (Alpha)
    Now PLAYING: MonoRed Burn (MtG Standard)
    Twitter: @KelestiMMO come say hi!
    ~When you speak, I hear silence. Every word a defiance~

  6. #6

    Re: [Priest] Solo Leveling Guide

    Blessed Recovery and Spell Warding are very useful while leveling, but if you read the guide you'll note that both are noted as being filler points. Improved Renew is definitely not recommended as it's very inefficient while leveling. Flash Heal is not inefficient anymore, that ended after BC. Greater Heal is used instead of FH for Shadow because it is not worth healing as Shadow until you're nearly dead. Healing Focus would be a good choice instead of Spell Warding, as well as Desperate Prayer. Blessed Resilience on the other hand is hard to explain skipping, you will be crit while leveling, it costs no mana and will help with survivability. The PW:S glyph is already recommended.

    Please also note that when leveling you should not be concerned with how haste applies to a rotation. The point of these builds is to take quality DPS talents for leveling while working to goals. Spirit of Redemption could be taken at 77 for a minor SP gain (about 2-4 SP when leveling), but you're comparing that to the equivalent of 31.5 haste rating when it's picked up. While SP point per point is much better than haste it is not 8-15 times better, it's closer to twice as good. Taking SoR earlier would also mean a delay in reaching Power Infusion, which is already taken quite late.

    Thanks for the input, but I don't feel the need to rewrite the filler points in Holy, or to include a DPS loss.

    @Kelesti: I recommend the PW:S glyph because of the builds focus on using PW:S anyway. Since you'll be casting it for sake of Reflective Shield taking the glyph amount to free healing for something you'd be doing anyway.

  7. #7

    Re: [Priest] Solo Leveling Guide

    Quote Originally Posted by harky
    @Kelesti: I recommend the PW:S glyph because of the builds focus on using PW:S anyway. Since you'll be casting it for sake of Reflective Shield taking the glyph amount to free healing for something you'd be doing anyway.
    Oh I agree whole heartedly that you're already using shield. And at the point of Reflective shield, it is made of awesome. But you get your second glyph slot, what was it, at 30 if I recall correctly? I could be completely wrong on that one though. You spend 24 more levels before you put even a single point into Improved Power Word: Shield, let alone getting Reflective Shield.

    That's why I'd recommend Flash over Shield. The 10% reduction is something you're using. You should be precasting your shield, the instant heal is wasted half the time and until you start soaking in the shield talents, doesn't amount to much. The jury's out on a Glyphed Holy Nova, though. I enjoy it, but that doesn't mean it's effective.

    And I'd have to agree, you're spot on about Blessed Recovery. The reason I never got around to writing my own guide was because I'd wanted to test out the lower tiers for myself, a little. As you and a couple others pointed out just how much it's changed since I leveled my priesty up, with wanding changes, etc. But I did come to the conclusion that it is an awesome talent to have, considering all mobs are going to be beating on you and there's not a chance in hell you won't be crit (because def gear is on cloth, amirite? : )
    ~Former Priest/Guild Wars 2 Moderator~
    Now TESTING: ArcheAge (Alpha)
    Now PLAYING: MonoRed Burn (MtG Standard)
    Twitter: @KelestiMMO come say hi!
    ~When you speak, I hear silence. Every word a defiance~

  8. #8

    Re: [Priest] Solo Leveling Guide

    Holy Nova becomes a DPS gain at four targets with the Glyph, or without. Unless you're running into packs of mobs frequently it's not something I would take. If you are, then yeah, take it. The second glyph is at 30, but I didn't really want to recommend anything as nothing is a cut and dry glyph that you absolutely must have. The same is done with Shadow, only taking a glyph at 20 and 60 for Mind Flay and Dispersion. Certainly players who have money to spend can buy whatever second glyph they want, but I think it's outside the focus of the guide. Cases can be made for Inner Fire (less damage taken), Psychic Scream (longer fear time), Dispel Magic (small heal when dispelling), and Flash Heal.

  9. #9

    Re: [Priest] Solo Leveling Guide

    I think the guide is good. Great job.
    When people say "pls" just because its shorter then "please", I feel totally justified to say "No" just because its shorter then "Yes".

  10. #10

    Re: [Priest] Solo Leveling Guide

    Quote Originally Posted by Kelesti
    Xel, while you can use Renew "on the run", it doesn't keep up with Flash Heal as far as thoroughput or efficiency goes. You're either shielded, or you're not. If you're shielded, you take no damage and no heals need to be cast. If you're not shielded, that Renew is not going to outheal things beating on you. While yes, it is Instant, you're still spending the same time as you would've spent CASTING Flash Heal.
    as you stated, you are "either shielded or not" or "incoming damage or no incoming damage". If you are shielded, Renew will do the same job as Flash Heal (since you are in no danger of dying from "slower" healing) if you are not shielded, Flash Heal WILL have a chance to get interrupted, which makes its cast time slower than Renew.

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  11. #11

    Re: [Priest] Solo Leveling Guide

    Xel, the point is that if you are in no danger of dying, you do not need to heal at all. Healing in combat should only be done if there is a danger of dying. When there is a danger of dying Renew will not help as even when fully pushed back Flash Heal will execute in about 2 seconds, this is the same time it would take renew to tick a once. As such Renew doesn't help. You would be spending 3 points on a talent with no practical use when leveling.

  12. #12

    Re: [Priest] Solo Leveling Guide

    Quote Originally Posted by harky
    Please also note that when leveling you should not be concerned with how haste applies to a rotation. The point of these builds is to take quality DPS talents for leveling while working to goals. Spirit of Redemption could be taken at 77 for a minor SP gain (about 2-4 SP when leveling), but you're comparing that to the equivalent of 31.5 haste rating when it's picked up. While SP point per point is much better than haste it is not 8-15 times better, it's closer to twice as good. Taking SoR earlier would also mean a delay in reaching Power Infusion, which is already taken quite late.

    Thanks for the input, but I don't feel the need to rewrite the filler points in Holy, or to include a DPS loss.
    Spirit of Redemption is taken at level 40 the latest. The earliest time you can get power infusion is level 70. Given the choice, would you rather have 5% spirit + minor spellpower for 30 levels (lvl 40 ~ 70) or power infusion 1 level early? By the way Enlightenment is eventually filled to 3/3 with the SoR spec, just a little later than what your spec suggest. The earliest time you can start filling 2% haste 2% spirit is at lvl 65, don't assume you have that haste advantage from the beginning, Enlightenment requires you go pretty deep in to the discipline tree as well.

    Kelesti, this answers your reply as well. You have to note that this is a "leveling" spec, not a dps spec. I could care less about the spellpower, but 5% more spirit for 30 levels? It means better mana reg, so of course it's essential.

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  13. #13

    Re: [Priest] Solo Leveling Guide

    Quote Originally Posted by Xel
    as you stated, you are "either shielded or not" or "incoming damage or no incoming damage". If you are shielded, Renew will do the same job as Flash Heal (since you are in no danger of dying from "slower" healing) if you are not shielded, Flash Heal WILL have a chance to get interrupted, which makes its cast time slower than Renew.
    If you are shielded, you're probably full health. If you are not shielded, Flash Heal heals you in 1.5 seconds. Even if you're getting beat on, even without Holy Focus (which should be taken with BR as fillers) at most Flash Heal is 2.5 seconds (unlikely to be more than 2). Renew heals you in three.

    Unless you're going against something that likes to shield bash you in the face, or knock you down. In these such circumstances, you already have to change your strategies as getting locked out of Smite can screw you over in the first place, and so after it happens the first time you tend to figure out which ones are going to be a pain. If you're shielded, it's wasted mana that you didn't need to cast at that point, and should've spent it finishing a target off. If you're not shielded, it won't outheal the incoming damage, won't crit, and you're spending the same amount of mana for the same effective output, that doesn't benefit you.
    ~Former Priest/Guild Wars 2 Moderator~
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  14. #14

    Re: [Priest] Solo Leveling Guide

    Quote Originally Posted by Xel
    Kelesti, this answers your reply as well. You have to note that this is a "leveling" spec, not a dps spec. I could care less about the spellpower, but 5% more spirit for 30 levels? It means better mana reg, so of course it's essential.
    I've found that better management of my spells, my pulls, and balancing out when it's best to heal (not in combat) is better for mana management. With Spirit Tap and the above techniques, there is no reason to be pushing more, outside of Meditation.

    That's why Improved ST isn't taken, and there's no real reason to be getting SoR outside of healing 5 mans, and even then it's questionable when the healer goes down.
    ~Former Priest/Guild Wars 2 Moderator~
    Now TESTING: ArcheAge (Alpha)
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  15. #15

    Re: [Priest] Solo Leveling Guide

    Quote Originally Posted by harky
    Xel, the point is that if you are in no danger of dying, you do not need to heal at all. Healing in combat should only be done if there is a danger of dying. When there is a danger of dying Renew will not help as even when fully pushed back Flash Heal will execute in about 2 seconds, this is the same time it would take renew to tick a once. As such Renew doesn't help. You would be spending 3 points on a talent with no practical use when leveling.
    Suggest a more "useful" filler talent then: let me guess, Blessed Recover? or Spellwarding? When are those useful? You are shielded 75% of the time, what's the chance for a mob to melee you let alone crit hit you? And even if they did, how much healing are you going to receive? It's not going to save you from dying. As for Spellwarding, I honestly don't want to get into that as it's pure stupidity.

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  16. #16

    Re: [Priest] Solo Leveling Guide

    Quote Originally Posted by Kelesti
    That's why Improved ST isn't taken
    Not sure where this came from

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  17. #17

    Re: [Priest] Solo Leveling Guide

    Quote Originally Posted by Xel
    Suggest a more "useful" filler talent then: let me guess, Blessed Recover? or Spellwarding? When are those useful? You are shielded 75% of the time, what's the chance for a mob to melee you let alone crit hit you? And even if they did, how much healing are you going to receive? It's not going to save you from dying. As for Spellwarding, I honestly don't want to get into that as it's pure stupidity.
    Decent heal, for zero mana, that doesn't even cost you a Global Cooldown. And it lets you focus on killing your target when the shield's down. Less mana spent on healing yourself, means less downtime regen'ing, means faster overall killing. It's better. Not going to save you, but it beats Renew.

    Quote Originally Posted by Xel
    Not sure where this came from
    IST would provide as much regen as SoR, maybe even more! But we can get it as early as level 13! Does that make it better than available alternatives at the time? No. Finish the whole sentence.
    ~Former Priest/Guild Wars 2 Moderator~
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  18. #18

    Re: [Priest] Solo Leveling Guide

    Xel, while I appreciate your enthusiasm a lot of what you're suggesting is not going to help a new player and would only result in more confusion.

    Flash Heal vs Renew: Renew should not be used as when leveling it will not be able to help you when in danger of dying. Healing Focus should be taken before Improved Renew is considered as Flash Heal's execute time when in danger combined with its HPS and HPM make it superior to Renew.

    Blessed Resilience: This talent can trigger despite being shielded. You are then healed for damage you did not take, which helps in keeping your health topped off. At worst it reduces crit damage taken by 15%.

    Spell Warding: You will take magical damage very frequently when leveling. This will reduce that damage, increase your shield up-time. If you are more concerned with emergency situations than mitigating damage over a lengthy period of time then these three points should go into Healing Focus and Desperate Prayer. This was already noted in the guide.

    Spirit of Redemption: At the levels you're recommending this talent it will give at most 2 spellpower and have a negligible impact on regen and downtime. Unless SoR will put you over the cusp at which you have no downtime it's useless. You would be better off altering your balance of casting to wanding rather than taking Spirit of Redemption.

  19. #19

    Re: [Priest] Solo Leveling Guide

    Quote Originally Posted by harky
    Mind Blast – Level 6+, fast cast, high damage, high mana cost, short cooldown.
    Just a correction: you don't get mind blast until level 10.

  20. #20

    Re: [Priest] Solo Leveling Guide

    Fixed. Thank you.

    The guide has also been heavily updated with information concerning filler points taken while leveling, altercations to make it easier to read, BOA item information and information on what to do upon reaching level 80.

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