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Author Topic: *Enhancement Shaman FAQ (3.2.2)*  (Read 238504 times)
Levva
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« on: November 28, 2008, 12:07:39 pm »

I thought it wise to pull together a lot of the different points being asked again and again into a simple FAQ. Most of this information is pulled together from various articles at elitistjerks.com I would thoroughly recommend reading the Enh Shaman stuff over there if you want more detailed info. See http://elitistjerks.com/f79/

What "rotation" do I use now?

In Wrath we have a priority queue now instead of a repeating rotation. The reason is quite simple we have Maelstrom Weapon randomly hitting 5 stacks and since a Lightning Bolt instant cast is our highest dmg ability then we want to use that as soon as its available so we start building MW stacks again. Also we have different cooldowns from our other abilities so its very difficult to have a rotation that times this right.

However the major reason is that if you always use your highest dps ability as soon as its ready you are doing max dps. If you are using a lower damage ability when a higher one is available simply because the lower dmg one is next in the rotation then you are doing lower dps. Sticking to a fixed rotation will therefore give you lower dps.

The priority list for Enhancement Shaman is : (updated for patch 3.2.2)

MW5_LB - cast a Lightning Bolt when you have 5 Maelstrom weapon stacks - Chain Lightning does less dmg against a single target as it doesn't scale as well. For multiple target fights then naturally using Chain Lightning will be higher dps.

LL_QE - cast a Lava Lash if you have a Totem of Quaking Earth equipped and your Volcanic Fury buff is no longer present

FS - cast a Flame Shock if there is no Flame Shock debuff on target

ES_SS - cast an Earth Shock if there is still a Stormstrike debuff on the target

SS - cast a Stormstrike whenever its off cooldown and MW hasn't got 5 stacks- this does a fair whack of damage but more importantly refreshes the SS debuff on the target giving 28% extra nature damage (20% base + 8% glyph and you have the glyph because its our best glyph not having the SS glyph is lower dps). Note testing shows that getting 5 stacks of MW back up is more important than the Windfury proc so don't delay a SS waiting for Windfury as you did pre patch 3.0.

ES - cast an Earth shock whenever its off cooldown and the above are not available.

LL - cast a lava lash whenever its off cooldown and none of the above abilities are available - a lava lash does a reasonable amount of damage and whilst not fantastic its better than the alternative which is just keep on swinging white dmg.

MT - refresh your Magma Totem if it has expired or has only a couple of seconds left

LS - refresh your Lightning Shield if low number of orbs remaining

Totem refresh - if all else is on cooldown take the opportunity, if required, to refresh your totems.


Lava Burst will always have a cast time, it will reset your swing timer, that means no white damage, no windfury procs, no maelstrom stacks ie: no dps whilst casting, this is just bad and other than situations where you are rooted, trapped or otherwise unable to be in melee range it shouldn't be used by an Enhancement Shaman.

You may wonder how on earth you can track all these different cooldowns, well of course there are plenty of cooldown tracking addons out there including the one written for Enhancement Shamans (by myself) called ShockAndAwe - you can download it from here.

What Glyphs should I use?

The glyphs in order of max dps are :

Glyph of Stormstrike - top tier

Glyph of Feral Spirits, Glyph of Windfury Weapon, Glyph of Lightning Shield, Glyph of Flame Shock - second tier

Glyph of Flametongue, Glyph of Lightning Bolt, Glyph of Lava Lash, Glyph of Shocking - third tier

Glyph of Lightning Shield - This glyph is very good however its use will largely depend on if there is a lot of incidental/environmental damage that you are taking. In fights light ToGC25 Anub'arak with lots of environmental damage its really good.

Glyph of Shocking only reduces the GCD to 1sec not 0.5 sec as before and so is really quite poor.

Glyph of Flame Shock allows the Flame Shock to crit (both initial and DoT components) however the total this adds is highly dependant on things like T9 set bonus. It MAY be a better glyph for your gear set use the sims to check.

What Weapons should I use/What weapon imbues should I use?

Use SLOW weapons in BOTH hands, almost all of our abilities benefit from slow weapons and do more dps with slow weapons. Two handers have been dead for two years and will always give lower dps in PvE. We have abilities that favour faster weapons but they do a far smaller portion of our overall dps and use of a fast weapon to boost low dps abilities at the expense of high dps abilities is just plain daft. You do more dps with two slow weapons. Slow means at least 2.5 speed preferably slower ie: 2.6, 2.7, 2.8 speed. Late in patch 3.0.8 it was found that fast off-hands gave higher dps, with patch 3.1 changes to flametongue weapon the balance is firmly back with slow/slow weapons. DO NOT USE DAGGERS.

Weapon imbues - as you level you will have dual windfury weapon imbues, after you get 5/5 in Elemental Fury, the benefits of Flametongue on your offhand weapon start to match and then outweigh windfury. The exact point at which Flametongue becomes better depends on gear and is around 1000 spellpower, at 80 with decent gear and 5/5 Elemental Fury, Flametongue on offhand wins. Thus the recomendation is WF/WF slow/slow before level 80 and when you have decent gear with 1000 spellpower raid buffed swap to WF/FT slow/slow. (Remember that Flametongue gives 274 spellpower as does the Flametongue totem so these two alone put you well on the way to 1000 spellpower).

Please note the new Frozen Power talents for Frostbrand weapon sounds good however it is useless of PvE as bosses are immune to the slowing effect and thus don't take the extra damage from Frostbrand. ie: Frostbrand weapon is a PvP only weapon imbue.

This was recently specifically confirmed by Blizzard it is for PvP only.

What talents should I take?

A lot of it is a matter of personal choice, however a cookie cutter build that works well for PvE raiding is Spread of mana talents

Alternatively No mana regen talents build is an option that may work if your mana pool/regen is sufficient to carry you between Shamanistic Rage casts

Various other options are possible involving swapping points in Imp.Shields, Ancestral Knowledge, Reverberation, and the mana talents Elemental Focus, Shamanistic Focus, Imp.Stormstrike. In general however other than the talents mentioned the rest are core talents.

What stats on gear should I be going after?

Gear choices have changed a lot with Wrath mainly due to the fact we only get 1AP from 1 STR, down from 2, and now get 1 AP from Int. Also because we do a lot more of our damage from instant cast spells its a lot more important that these don't miss.

Gear stats priorities:

First you must cap your specials (Stormstrike & Windfury Weapon) : 8% hit required. We get 6% from Dual Wield specialisation so you need 2% from gear. At level 80 that's just 66 hit rating to cap specials.

Secondly you want to make sure none of your attacks are dodged or worse parried. NB you can avoid parries and blocks if you stand behind the boss when attacking, standing in front results in far more attacks that are avoided thus dramatically lowering your dps. To make sure your attacks aren't dodged when standing behind a boss you need Expertise, 26 Expertise on character sheet is 6.50% dodge reduction this means your attacks cannot be dodged. At level 80, that means you need 140 Expertise rating assuming you have taken then 3/3 points in Unleashed Rage talent. A lot of the expertise available comes from rings, neck pieces & trinkets as well as buff food, gems and enchants.

Third once you have capped your specials and your Expertise, you need to make sure that all those instant cast spells actually hit the target a missed spell is zero dps. To do this you need to cap your spell hit which is 17%. Note you get NO spell hit % from dual wield specialisation talent as that is Melee Hit only. However stacking hit rating is great because it helps your white damage too (due to merged spell hit and melee hit rating) which means that the 35% of your damage that is from regular swings of your weapons hit more often too.

In a raid you can expect to get a 3% hit buff from moonkin druids or shadow priests, this leaves 14% from gear. This means you need 368 hit rating or 342 if you are a Draenei. Remember that you don't need all that from gear you can get it from food buffs, gems and enchants. If you don't have a moonkin druid or a shadow priest in the raid you need the extra 3% hit from gear/food this means an extra 79 hit rating bringing the caps to 446 hit rating horde, 420 if you are a Draenei.

Ok so having capped all your specials, expertise and spell hit (which is not something immediately obvious to most players) what now can I now look at the "normal" stats. The answer is yes once you have capped all three elements above go for : AP, Haste, Crit, Agi, Armour Penetration. More hit isn't a bad thing either but a lot less important once you have capped spell hit. After that AP or Haste tends to be best with Crit/AGI/ArP somewhat lesser stats. What you go with will very much depend on your overall gear balance. For best results use the Simulator EnhSim available from here. NB. Enhancement is a hybrid spec stacking any one stat will tend to be bad.

Lastly you can take STR, Int, Spellpower but these are very poor stats compared with the above.

For heroics the expertise cap drops to 24 expertise and as you get 9 from unleashed rage that leaves 15 required which is 123 expertise rating. The spell hit cap drops to just 6% required, therefore you only need 158 hit rating to be capped for Heroics, or 132 if you are Draenei.

What Enchants should I use?

Current research (see http://elitistjerks.com/f79/t38419-enhancement_weapon_enchants/ ) suggests that Berserker is the best overall enchant. Accuracy is good if you are below the spell hit cap and this would take you up towards the spell hit cap.

Mongoose & Titaniam Weapon Chain are very viable cheaper options.


What Trinkets should I use? [needs updating for patch 3.2.2]

There is an excellent forum thread comparing trinkets at http://elitistjerks.com/f79/t37332-enhancement_trinkets/. This suggests Mirror of Truth and Darkmoon Card Greatness are well up there and are trinkets you can get without raiding. Grim Toll seems to come out top of the Naxx trinkets (but only if you need it to get hit capped). Fury of the Five Flights is excellent too. Uludar trinkets will be added to this list once more is know about them.

NB This uses specific EP values that may NOT be appropriate for your own personal settings. Use the sim to determine your best trinkets. That article is only a guide.



What Relic (totem slot) should I use?

Currently the best Enhancement relic totem is the Totem of Quaking Earth, the elemental Totem of Electrifying Wind can be decent too.


What Addons should I use?

ShockAndAwe addon comes highly recommended by the rest of the Shaman community, and I will continue to try to make it support everything that an Enh Shaman needs in PvE. You can also export your stats from ShockAndAwe for use in the simulator to get your personal Enhancement Points values (EP values).

When you have your personal EP values (which stats benefit your talents and gear setup most) you can plug those values back into EquivalencePoints addon this will show the total value of the item to you on the tooltip. ie: something has 40 Str, 20 Agi, 30 hit rating vs another piece with 40 Agi, 10 crit, 40 Expertise - which is better? Equivalance points can show you by a single figure weighted using your personal EP values from the simulator.

If you also use EquipCompare addon you can see the tooltip for the item you are looking at (a drop, a quest reward or a badge item for instance) and the tooltip for the equivalent item you are wearing side by side. Both tooltips will have the total EP score on them so you can at a glance compare the two items.

I also recommend YATA as a totem management addon. You can get Yata from here.


How can I work out what gear is best for me?

Over the last month I've been working hard on getting the Rawr.Enhance model updated. With Rawr you can load your character from the armory and see dps breakdowns of what each ability should do with that gear. You can also look at upgrades, swap out items on your character to see how that changes your dps, all in an easy to use graphical interface designed to look like the in game character sheet. Rawr also has an optimiser feature so you can tell Rawr what items you have equipped or in your bags and it will swap pieces around to find the best in slot items from those you have available. This includes swapping around gems & enchants to get your best setup.

Another feature of Rawr for those who want more advanced statistics is the Export to EnhSim feature, with this you can change your gear in Rawr then click to export to EnhSim, and in EnhSimGUI click to import the Rawr data, then click to simulate, ie: you are only ever 3 clicks away from a detailed analysis of your gear in EnhSim with Rawr.Enhance.

You can get Rawr from the main Rawr website


Other Common Questions

Should I consider using two handers - even for PvP

Two handed weapons for Enhancement shaman are just plain bad. You are far too reliant on the random number generator, a missed swing is a huge dps loss and your stacks of Maelstrom weapon are dramatically slower. All in all you will do a lot less dps with a two-hander. Sure you get the occasional lucky streak but you have to display a particular brand of self deluded cluelessness to think that this equates to anything other than luck. Your dps will always be higher dual wielding.

In PvP you spend far too much time doing really low damage just trying to get in melee range that two handers rare and lucky big proc streaks are just not worth it. Resilience will mitigate the vast majority of the burst of two handers anyway. Instead of trying to base your PvP failings on random procs, learn to play and do solid dps with a dual wield build.

Does Dual Wield Specialisation Affect Spell Hit

No. It doesn't now, it hasn't in the past, it would be nice if it did, but it doesn't. Dual Wield Specialisation is melee hit % only. This is because it grants hit % not hit rating.

Rule of thumb for Mana Regen Talents :

From a full mana bar dps for 1 minute and see what your mana left is with your current spec :

If you have < 20% left or went oom then you need more mana regen talents
If you have around 20% left you are optimally balanced
If you have > 20% mana left you have too many mana regen talents.

Note the more you are above or below 20% the worse the situation is. I've seen some people after 1 min of dps have over 50% mana left so clearly they could be doing higher dps if they drop some mana regen talents for dps ones.

BTW 20% is chosen as a guide mana figure to give you a buffer in the event of having to move around alot or being stunned etc.

Which mana talents to drop and in what order?

Imp.Stormstrike, Elemental Focus, Imp.Stormstrike (remaining point), Shamanistic Focus.

Try dropping one at a time depending on how far from the 20% you were.

How do our Feral Spirits work? How is their damage calculated and what buffs do they benefit from?
Wolves have 331 base strength and get 2 x AP from their strength + 31% of the AP of the Shaman rising to 61% with the Glyph of Feral Sprits. They do 206.17 dps modified by AP at usual rate of 14 AP = 1dps. They have a base attack rate of 1.5 speed which is boosted by haste.

Woves get any buffs cast on them once summoned, this includes auras/totems. So they typically get haste boost from WF totem and Str boost = 2 x AP from SoE totem.

Wolves do NOT benefit from the Shaman's crit or haste ratings. They don't have hit and expertise per se instead their chance to hit is based on the Shaman's hit and expertise. If you are yellow hit capped then they won't miss (this is my experience further detailed testing is required to PROVE this is the case).

The key thing is that once summoned they benefit from any change in the Shammy's AP and any buffs on them. So if you get an AP proc from a trinket say then they get 31% (61% glyphed) of that bonus AP immediately. If they are in range of a totem or pally aura they get a buff. If something is cast on them directly they get that buff. Note it needs to be cast on each wolf separately.

Take special note that if you summon wolves and after they are out you Bloodlust/Heroism then they benefit. If you summon them AFTER Bloodlust/Heroism they DO NOT GET THE BUFF. Therefore always summon first Bloodlust/Heroism second. Note a trick if you have more than one shaman in the raid is to have them Bloodlust/Heroism first once your wolves are summoned, then 3 mins later when you summon your wolves the next time you can use your Bloodlust/Heroism once they are summoned. Note this second Bloodlust/Heroism will not buff you or the raid as you have the Sated/Exhausted debuff, however it WILL buff your wolves as they are freshly summoned and have no debuff.

ShockAndAwe has built in pet tab activation so you can verify the above by simply looking at the tab and summoning them then checking out the tooltips.
« Last Edit: November 16, 2009, 05:37:51 pm by Levva » Logged

Author of ShockAndAwe addon - An Enhancement Shaman Max dps addon
Read the Enhancement Shaman Think Tank to understand Wrath changes. Click here to join Elitist Jerks and participate in detailed theorycrafting discussions.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140. Cap those before worrying about other stats. Once capped then go for AP/Crit/Agi/Haste.
Use Rawr or EnhSim the Enhancement Shaman DPS simulator to work out what stats are best for your personal gear & talent setup.
Levva
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« Reply #1 on: October 07, 2009, 12:24:17 pm »

Various updates for patch 3.2.2 needs more work though. I've unlocked the thread so users can post suggestions for where items need changing.

I know the trinket part is out of date.
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Author of ShockAndAwe addon - An Enhancement Shaman Max dps addon
Read the Enhancement Shaman Think Tank to understand Wrath changes. Click here to join Elitist Jerks and participate in detailed theorycrafting discussions.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140. Cap those before worrying about other stats. Once capped then go for AP/Crit/Agi/Haste.
Use Rawr or EnhSim the Enhancement Shaman DPS simulator to work out what stats are best for your personal gear & talent setup.
Malentra
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« Reply #2 on: October 07, 2009, 06:25:38 pm »

I've unlocked the thread so users can post suggestions for where items need changing.

  • Feral Spirit - what stats do they scale from, and what doesn't effect them? timing of cooldown with AP procs/trinkets? use before bloodlust?
  • Spirit Walk - macro to combine this with a Feral Spirit hotkey, a *lot* of enhancement shaman do not know about this ability and how to use effectively
  • Fire totem usage: Magma Totem vs. Searing Totem vs. Flametongue
  • Some mention of the changes to, advantages and limitations of Wind Shear
  • When advocating prioritization of Flame Shock over Earth Shock, you should mention the number of ticks that must go off for this to be true, assuming no glyph of course
  • Maybe this was too obvious to mention, but I expected both MW5_CL and MW5_LB to be there in the MW5 priority: MW5_CL with 1 or more targets in CL range of main target, MW5_LB with no extra targets in range. There are a few raid encounters where this is applicable.
  • I think the Totem Management suggestion (YATA) needs to changed/updated due to the new Totem UI, abilities, and mods.
  • For enchants may want to mention when/why Tuskar's Vitality is better than the more direct dps increasing alternatives
« Last Edit: October 07, 2009, 07:32:53 pm by Malentra » Logged
Gortrash
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« Reply #3 on: October 08, 2009, 04:00:42 pm »

Levva, don't know if this could be helpful, and I apologize if it's not, but I noticed the following:
From the "What "rotation" do I use now?" Section - Maybe you should change this line: LL_QE - cast a Lava Lash if you have a Totem of Quaking Earth equipped and your Volcanic Fury debuff is no longer on the target to something like "your Volvanic Fury buff has expired" or something similar because I think a lot of people (expecially new-comers who want to read and familiarize with enhancement shaman) will be confused as to what this "volcanic fury debuff" does.
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Nizjub
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« Reply #4 on: October 16, 2009, 11:24:47 pm »

i had sort of sort of a theoretical questions about wolves. Is the wolve glyph second tier if u use wolves at every cooldown? I find im using wolves during some hard modes as a surival tactic (savin for phase 2 on Firefighter, using once duing hard mode vezax but then saving for animus). If i am saving wolves for these moments to boost survival is their a better glyph or is it still best second tier?
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Embermoon
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« Reply #5 on: October 17, 2009, 05:27:13 pm »

i had sort of sort of a theoretical questions about wolves. Is the wolve glyph second tier if u use wolves at every cooldown? I find im using wolves during some hard modes as a surival tactic (savin for phase 2 on Firefighter, using once duing hard mode vezax but then saving for animus). If i am saving wolves for these moments to boost survival is their a better glyph or is it still best second tier?

Unless I'm grossly mistaken, the ranking of the glyph of feral spirits is based off of popping the wolves every time they're off of CD. 

As to your question about glyphs changing priority, the answer is yes, they can change, based on the fight.  For example, Jax Omen recently pointed out that he does more dps on heroic anub'arak, by swapping his windfury glyph out for lightning shield.  For an enhance player who truly understands the mechanics of our various abilities, that swap makes perfect sense.  Other fights may call for other glyphs.  imo, the best players will carry different types of glyphs and flasks, depending on the nature of the fight, and may swap them frequently. 

Keep in mind that the FAQ is a general guide, designed to help an enhance player perform at an acceptible level, instead of being a scrub.  Your question is a great one, but goes to a deeper understanding of the spec that the FAQ probably shouldn't be intended to cover.

Then again, perhaps the FAQ could have an advanced section, that delves into some of the finer points.  I'd be more than happy to lend my spoonful of weaksauce knowledge to its creation, if Levva thinks it could be useful. 
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Levva
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« Reply #6 on: October 19, 2009, 01:07:39 am »

Advanced topics is perhaps better in a "Enhance Shaman - the advanced topics" thread than an FAQ thread after all they really aren't frequently asked questions.
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Author of ShockAndAwe addon - An Enhancement Shaman Max dps addon
Read the Enhancement Shaman Think Tank to understand Wrath changes. Click here to join Elitist Jerks and participate in detailed theorycrafting discussions.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140. Cap those before worrying about other stats. Once capped then go for AP/Crit/Agi/Haste.
Use Rawr or EnhSim the Enhancement Shaman DPS simulator to work out what stats are best for your personal gear & talent setup.
Embermoon
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« Reply #7 on: October 19, 2009, 11:14:34 pm »

Good point.  I suppose, though, a better term might be "intermediate."  I notice a good number of questions that are attempting to bridge the gap between the basics and the finer points of the spec, but I'm not sure if a) there are enough to warrant an intermediate FAQ, or b) if they're static enough to persist through multiple patches. 
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kudzupo
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« Reply #8 on: October 22, 2009, 09:24:30 am »

Levva, you currently have Glyph of Flame Shock ranked lowest on the FAQ here, but current theorycraft (including your own post) suggest its numbers to be better than that of Windfury Weapon (at least if you are good with not clipping the DoT). Certainly this will be included when the BiS thread gets updated on EJ, so I just wanted to point that out over here.
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Levva
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« Reply #9 on: October 23, 2009, 11:54:46 am »

Yup thanks, modified the glyph section in light of recent evidence from the sims.
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Author of ShockAndAwe addon - An Enhancement Shaman Max dps addon
Read the Enhancement Shaman Think Tank to understand Wrath changes. Click here to join Elitist Jerks and participate in detailed theorycrafting discussions.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140. Cap those before worrying about other stats. Once capped then go for AP/Crit/Agi/Haste.
Use Rawr or EnhSim the Enhancement Shaman DPS simulator to work out what stats are best for your personal gear & talent setup.
Gray_Matter
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« Reply #10 on: November 02, 2009, 01:44:26 pm »

Can you add the hit caps in brackets for where you don't have a druid or shadow priest in the group?  This is more for 10 man runs.
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Levva
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« Reply #11 on: November 02, 2009, 02:41:40 pm »

Can you add the hit caps in brackets for where you don't have a druid or shadow priest in the group?  This is more for 10 man runs.

Good idea. Added an extra sentence to give caps when no moonkin or shadow priest.
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Author of ShockAndAwe addon - An Enhancement Shaman Max dps addon
Read the Enhancement Shaman Think Tank to understand Wrath changes. Click here to join Elitist Jerks and participate in detailed theorycrafting discussions.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140. Cap those before worrying about other stats. Once capped then go for AP/Crit/Agi/Haste.
Use Rawr or EnhSim the Enhancement Shaman DPS simulator to work out what stats are best for your personal gear & talent setup.
tears
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« Reply #12 on: November 04, 2009, 09:25:44 am »

ive played enh shaman now in a top raiding stuff for a year+. since the 3.2.2 came out i went gladly testing the flame shock stuff but my dps went down from 300 to 1000 dps depending on fight (i glyphed FS instead of WF) - i do not know how others are doing with the change, but currently im not really using FS in the rotation since the rotation and prios will get more complicated.

id really like to hear how much difference this flame shock spamming gives cause in use and in raids its utter bs to try to fix it correctly - ofc, if you are perfect and most proest player, you can prolly do nice dps but clearly not worth (atleast for me) to play with it - might change with 4/5 coliseum set.
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stevos
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« Reply #13 on: November 04, 2009, 09:56:14 am »

Could you cover the scaling of our earth and fire elementals.  I realise we don't use them all that often in raid situations but they are a pretty powerful tool.
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Levva
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« Reply #14 on: November 04, 2009, 12:15:44 pm »

Flame shock does up your damage!!

However in game meters that people obsess with may show a drop in dps this is because of the way such meters work. They take your total damage and divide by the time you are actively in combat. If you are having to run around this is treated as dead time for the amount of dps you are doing.

eg: 10 min fight you spend 2 mins running around and do 2.88 million damage thats 2,880,000 / ((10-2) * 60) = 6000 dps.

Now if in exactly the same fight you are still running around for 2 mins but you manage to keep FS ticking on the target for those 2 mins. Your total damage will go up as you are doing more actual damage = helping the raid more by killing boss quicker. However your time in combat will be the full 10 mins.

eg: FS does say 250 dps for 10 mins that's 150,000 damage more taking your total damage to 3,030,000 / (10 * 60) = 5050 dps.

Moral of the story actual damage done is far far more important than your dps figure.
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Author of ShockAndAwe addon - An Enhancement Shaman Max dps addon
Read the Enhancement Shaman Think Tank to understand Wrath changes. Click here to join Elitist Jerks and participate in detailed theorycrafting discussions.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140. Cap those before worrying about other stats. Once capped then go for AP/Crit/Agi/Haste.
Use Rawr or EnhSim the Enhancement Shaman DPS simulator to work out what stats are best for your personal gear & talent setup.
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