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by Published on 2015-03-27 11:42 AM

New Sets Montage, Compreensive WD 2.2 Rundown, D3 and RoS Sale

Blackrock Mountain Releases April 2nd

Tomb of the Spider Queen Overview, Town Hall Heroes #56, Lag/Stall Fixes

GCDTV 3v3 Tournament



Armory Stats - Highmaul and Blackrock Foundry
Today we are taking a look at the Highmaul and Blackrock Foundry achievement completion rate of players. The data used today is a sample of 6.1 million characters from 3.1 million accounts. We also did this for Siege of Orgrimmar during of Mists of Pandaria, which you can see here.

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Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
Time pressure and sports (i.e. the clock ticking down). Some video games have it, some don't (e.g. WSG vs. AB). What do you think about it? (holinka)
It makes more sense in 1v1 sport like tennis. Otherwise turtling. Think football during the final 2 minutes of a game(spiking)
yeah or basketball where they pass the ball around for 20 seconds. (holinka)

It does have a timer, 15 min, which I personally think is way too short, I'd like longer games.
20 in RBGs though. (holinka)
it's also 15 in wargame tournament rules unfortunately. Slightly skews rbg tournaments
Sounds like a bug. (holinka)

Misc
Besides WoW PvP do you watch any other E-Sports?
I have enjoyed watching Smash, League, Counter-Strike and Heroes. Only scene I follow besides WoW is Heroes. (holinka)

Heroes of the Storm - Tomb of the Spider Queen
Blizzard released an overview video of the Tomb of the Spider queen map added in the latest patch.



Rift - Wardrobe Update
Rift is also getting a Wardrobe feature in Patch 3.2.

  • When any armor or weapon is added to your inventory, its appearance is automatically unlocked for you across your entire account.
  • You can create and save wardrobe sets to allow easy switching of your appearance.
  • You can use dyes to color the armor in any slot.
  • A future patch will also add Wardrobe sets you can collect, with the UI showing your progress towards collecting the full set.

by Published on 2015-03-26 07:42 AM

zDPS WD on 2.2, Natalya's 2p Bug, GR Scorecreen Feedback, Happy Birthday Reaper of Souls

Blackrock Mountain: Potential Release on April 3rd

Skin Spotlight: Funny Bunny Murky, Patch Notes Addendum - Uther & Tyrande

Armory Stats - Proving Grounds
Today we are taking a look at the proving grounds achievement completion rate of players. The data used today is a sample of 6.1 million characters from 3.1 million accounts. We also did this at the end of Mists of Pandaria, which you can see here.

It appears that many more people did proving grounds thanks to the minimum requirement for heroic dungeons, but less people have gotten around to doing Endless this time around. The number of healers and tanks is somewhat more even now

You can see scoreboards on WoWProgress for DPS, Healing, and Tank endless.

A Monk recently got to wave 230 of Tank Endless and shared a video. Be sure to leave any requests for stats you want to see in the comments!

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Blue Posts
Originally Posted by Blizzard Entertainment
Runesaber Mount
Where is it?
Grooming. We'll let you know when it's ready to make its way into Azeroth proper. (You know how cats can be.)

but I can't help a feeling a sense of condescending attitude with that remark.
I can assure you there was no condescension in my post at all. I think it's very easy for people to extrapolate what they like out of text sometimes, but if you were familiar with my style of communication, you'd understand. This was merely my way of skirting "soon" and letting people know it's not a forgotten thing. We'll get everyone the information when we are all clear to do so. Don't worry. (Blue Tracker / Official Forums)

World Bosses
There are world bosses that you can kill weekly. I do one a week and I find groups by the premade group finder.
This. There are often quite a few premade groups looking for people to do these bosses. Perhaps what you aren't seeing is people in chat asking for more people since they're using this system instead? (Blue Tracker / Official Forums)

Clicking Abilities
I click one-off, raid cooldown and/or super rarely used abilities I keep in smaller bars above my keybound action bars. I don't particularly want to create yet another modifier key, or attempt to contort my hand just to reach bizarre binds I rarely use. It works for me, I do just fine, and I'm not involved in any situations where it adversely affects my performance relative to the content I'm involving myself in. I think if you get into a situation though where you're attempting to increase your performance, or underperforming and wondering why, then certainly keybinds and quick use of abilities can make a big difference. But, at least personally, I'm not looking to break any records in Normal mode progression.

When you have direct contact with developers and have been a forum poster for 10 years, do you really want to admit all you do is normal (flex) mode? How.. odd.
If someone wants to openly expose that they are judgmental of how others choose to enjoy a form of entertainment, then I'm not going to stop them. It's helpful to understand who people are. (Blue Tracker / Official Forums)

WoW Tokens
Opinions (on inflation)?
I won't speculate on economic impact, but one thing I find interesting to ponder is where the wealthy acquired their wealth from, and if any wealth lost/spent won't just be reacquired from those same sources.

I will add, I suspect Blizzard is going to price the tokens higher for the buyers than the sellers receive to create a gold sink they can adjust at will. So they will have a handle on inflation.
The gold price is dynamic based on supply and demand. Aside from setting a starting gold price when the system is first turned on, the fluctuating cost is determined by the market. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Art
Hi, all my friends and I loved the Human/Orc HD armor. Any plan to do more in the future, say all racial city guards armor?
It's a big art job, made sense for garrisons because you had human/orc guards by default, we'll see what happens in the future! (Muffinus)

Character / Items
Could it be possible for tier tokens to show warforged/socket/tertiary before they are consumed?
Due to technical limitations, we don't have plans for this at this time. (WarcraftDevs)

Please tell me that there are plans for other uses of Draenic Stone. I have been hoarding them in my reagent bank in hope.
We gave them a good sell price, but at this time there are no other plans. (WarcraftDevs)

Characters under lvl 100 can't see ore/herb/fur/etc. traders. By design? Alts are people too!
You need a level 3 Garrison, but you can visit someone else’s to pick these quests up before then. (WarcraftDevs)

((Why does Darkmoon Adventurer's Guide not work in WoD content? Never see an artifact drop in instances.))
That item is currently being revamped and will make its triumphant return very soon! (WarcraftDevs)

Misc
map goals concise on HotS load screen. I have no idea wtf the goal is in most wow pvp maps
Yes I very much like their loading screens. (holinka)

Wildstar - Companion Pets and Holo-Wardrobe
Wildstar has some fun new additions in an upcoming patch. Non-combat companion pets are coming to the game, obtainable from many different sources.

The new Holo-Wardrobe is also part of this patch. It allows you to save item appearances to an account wide list of appearances. You can edit a costume and swap the appearance in an item slot with any appearance you have unlocked for that slot. A similar system was mentioned for a future WoW update in previous developer interviews.

by Published on 2015-03-25 08:08 AM

Expected Date for Patch 2.2, Greater Rift Score Screen, Reworked Item Powers

New Blackrock Cards: Blackwing Corruptor & Dragon's Breath

Heroes Patch 34659 - Sylvanas Windrunner, Official Patch Notes

Armory Stats - Legendary Quest Line Achievements
Today we are taking a look at the legendary quest achievement completion rate of players. The data used today is a sample of 6.1 million characters from 3.1 million accounts. We also did this at the end of 2013 for Mists of Pandaria, which you can see here.

Be sure to leave any requests in the comments for stats you want to see.

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WoW Token Poll
Polls about the WoW Token have been popular on the forums this week, so we are here to help collect more votes! Keep in mind the results of these polls generally don't reflect the views and actions of the overall WoW population.



Archaeology Tab Progress Fix
It looks like the Archaeology fix isn't done just yet.
Originally Posted by Blizzard (Blue Tracker)
Thank you for your reports so far guys, they have all been forwarded on for further investigation. We'll post back here once we have updates to share. In the meantime, please remember to submit the following information if your Archaeology progress has NOT been fixed:

  • Character name and realm
  • Did you recently perform a character service on the affected character? If so, what was the character service and when was it performed?
  • What progress are you missing?
  • What skill level did you lose?

Thanks!

Blue Posts
Originally Posted by Blizzard Entertainment
Class Changes
Hotfixes continue to make minor to moderate class changes where appropriate. Depending on what you're referring to it could be a change we'd need to make in a patch, and patch schedules are set pretty far in advance. We're not quite ready yet to begin discussing changes for 6.2, but certainly you can follow along for the hotfixes that are being made, look forward to future patch announcements, and share your feedback here in the appropriate forum. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
.Why does the Windwalker movespeed aura not stack with the passive portion of Pursuit of Justice?
It's by design. From the Pursuit of Justice tooltip: “This does not stack with most other movement speed increasing effects.” (WarcraftDevs)

Rogue (Forums / Skills / Talent Calculator)
the rogue talent Shuriken Toss' auto-attacks only apply lethal poisens? Is this intended?
Yes, only lethal poisons. This was inadvertently left out of the tooltip. (WarcraftDevs)

Warlock (Forums / Skills / Talent Calculator)
I still haven't seen any response about the Codex of Xerrath not applying to Glyph of Metamorphosis! On the radar?
We don’t currently have plans to support this particular combination of visual options. (WarcraftDevs)

Character / Items
thx for all the heirloom upgrades/tab. Any plans to convert existing plate to str/int like wod add int plate for pallys?
We don’t currently have plans to do that. We like heirlooms being targeted to specific roles. (WarcraftDevs)

PvE
is crit chance reduced versus raid bosses?
Crit chance is affected by the target’s level, yes. (WarcraftDevs)

PvP
When does the 18sec window start? At the beginning of first cc, end of the 3rd cc? It'd be awesome, if that was specified.
It starts each time the crowd control effect is applied (e.g. the moment the target becomes stunned). (WarcraftDevs)

Misc
Any Chance on Seeing 6.1 Legendary Questline Cinematic on our Garisson like other important Cinematics during lvling ?
We're going to shoot for Patch 6.2 to get this added onto the list. Thanks for the suggestion! (WarcraftDevs)

My bank is getting filled up with in-game books, any plans on implementing a library?
Hmmm, I could see turning all of them into toys at some point, that might be neat. (Muffinus)

Heroes of the Storm - Patch 34659
Heroes got a nice patch today, adding Sylvanas Windrunner, the Tomb of the Spider Queen battleground, new skins and mounts, new music, a new login screen, new logo, a UI update, and many fixes and tweaks. You can find the full details on HeroesNexus.

by Published on 2015-03-24 12:19 AM

Update: The title originally said the token was coming tomorrow, when it is Patch 6.1.2 that is coming tomorrow.

Anniversary Buff, Wyatt Cheng on GR End Screen and S3 rewards, Tavern Talk reminder

Top Decks of the Week, Blackrock Mountain Gameboard Features, Versus Series

Hero Rotation, All About Heroes' Team League

Patch 6.1.2 Live This Week
Patch 6.1.2 goes live today, laying the groundwork for the new WoW Token.

Level Type Name
1WoW Token WoW Token
1WoW Token WoW Token


Spell Changes
Keep in mind that most of this is just tooltip updates.
Originally Posted by MMO-Champion
Unknown Class
Major Glyphs
  • Holy Shock Decreases the healing of Holy Shock by 50% 25% but increases its damage by 50%. Major Glyph. Instant. 25%. Major Glyph. Instant.

Druid (Forums, Talent Calculator)

Hunter (Forums, Talent Calculator)
  • Tranquilizing Shot Removes 1 Enrage and 1 Magic effect from an enemy target. Requires Ranged Weapon. 20 50 Focus. 40 yd range. Instant.

None
Cunning, Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation
  • Cornered When at less than 35% health, your pet does 50% 20% more damage and has a 60% reduced chance to be critically hit. None - Cunning, Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation Spec.

Paladin (Forums, Talent Calculator)
Major Glyphs
  • Glyph of Holy Shock Decreases the healing of Holy Shock by 50% 25% but increases its damage by 50%. Major Glyph. 25%. Major Glyph.

Warrior (Forums, Talent Calculator)
  • Execute Off-Hand (Arms, Protection) Attempt to finish off a wounded foe, causing (310% 350% of weapon damage) Physical damage.
  • Execute Off-Hand (Fury) Attempt to finish off a wounded foe, causing (310% 350% of weapon damage) Physical damage with your main-hand and (310% 350% of weapon damage) Physical damage with your off-hand.

Arms
  • Execute Attempt to finish off a foe, causing (155% 135% of weapon damage) Physical damage to the target, and consuming up to 30 additional Rage to deal up to (350% 405% of weapon damage) additional damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Warrior - Arms Spec. 10 Rage. Melee range. Instant.

Fury & Protection
  • Execute (Arms, Protection) Attempt to finish off a wounded foe, causing (310% 350% of weapon damage) Physical damage.
  • Execute (Fury) Attempt to finish off a wounded foe, causing (310% 350% of weapon damage) Physical damage with your main-hand and (310% 350% of weapon damage) Physical damage with your off-hand.

Raid & Dungeon Abilities
  • Arcane Blast The caster strikes the target with a burst of Arcane energy, inflicting Arance damage to the target. Limited to 1 target. 3 sec cast. 3 sec cooldown.
  • Arcane Blast The caster strikes the target with a burst of Arcane energy, inflicting Arance damage to the target. Limited to 1 target. 3 sec cast. 3 sec cooldown.
  • Fireball The caster hurls a ball of fire at the target, inflicting Fire damage. Victims burn for additional Fire damage for 9 sec. Limited to 1 target. 3 sec cast. 3 sec cooldown.
  • Fireball The caster hurls a ball of fire at the target, inflicting Fire damage. Victims burn for additional Fire damage for 9 sec. Limited to 1 target. 3 sec cast. 3 sec cooldown.
  • Frostbolt The caster hurls a bolt of Frost at the target, inflicting Frost damage. Victims of this attacked have their movement speed slowed by 15% for 10 sec. This effect stacks up to 2 times. Limited to 1 target. 3 sec cast. 3 sec cooldown.
  • Repair The caster attempts to repair a nearby Heat Regulator for 2% 300% of its maximum health. 15 yd range. 7 days cast (Channeled). 30 sec cooldown.
  • Stone Wall Name Changed from Rune of Crushing Earth to Stone Wall
  • Volatile Fire Afflicts random enemies with a seed of Volatile Fire that will explode after 8 sec. When the seed explodes, it inflicts 100,000 Fire damage to all enemies within 8 yards of the explosion. 100 yd range. Instant. Limited to 3 targets. 100 yd range. Instant.



New Strings
Originally Posted by MMO-Champion
  • ACCOUNT_REACTIVATE_ACCEPT - Add 30 days for %s
  • ACCOUNT_REACTIVATE_ACCEPT_MINUTES - Add 2700 minutes for %s
  • ACCOUNT_REACTIVATE_BUTTON_DIVIDER - or
  • ACCOUNT_REACTIVATE_CANCEL - Cancel
  • ACCOUNT_REACTIVATE_CONFIRMATION - Confirmation
  • ACCOUNT_REACTIVATE_DESC - 30 days of game will be added to your World of Warcraft account. This game time is nonrefundable.
  • ACCOUNT_REACTIVATE_DESC_MINUTES - 2700 minutes of game will be added to your World of Warcraft account. This game time is nonrefundable.
  • ACCOUNT_REACTIVATE_EXPIRATION - New Account Expiration Date: |cffffffff%s/%s/%s|r
  • ACCOUNT_REACTIVATE_EXPIRATION_MINUTES - New Game Time Remaining: |cffffffff%s|r
  • ACCOUNT_REACTIVATE_GOLD_DESC - You can buy 30 days of game time using your in-game gold. This amount will be deducted evenly from your characters on this realm.
  • ACCOUNT_REACTIVATE_GOLD_DESC_MINUTES - You can buy 2700 minutes of game time using your in-game gold. This amount will be deducted evenly from your characters on this realm.
  • ACCOUNT_REACTIVATE_GOLD_PRICE - Price: |cffffffff%s|r
  • ACCOUNT_REACTIVATE_GOLD_REMAINING - Gold Remaining: |cffffffff%s|r
  • ACCOUNT_REACTIVATE_GOLD_TITLE - Reactivate Now with Gold
  • ACCOUNT_REACTIVATE_LOGOUT_NOTICE - You will be logged out of the game when this transaction completes.
  • ACCOUNT_REACTIVATE_OPTION_UNAVAILABLE - This game time option is not available at this time.
  • ACCOUNT_REACTIVATE_SUBSCRIPTION - Reactivate Subscription
  • ACCOUNT_REACTIVATE_SUCCESS - Account Reactivated!
  • ACCOUNT_REACTIVATE_TEXT - You must have an active subscription to play characters above level 20.\n\nWould you like to reactivate now and continue where you left off?
  • ACCOUNT_REACTIVATE_TOKEN_ACCEPT - Use WoW Token
  • ACCOUNT_REACTIVATE_TOKEN_DESC - You have an unused WoW Token. You can use it now to add 30 days of game time.
  • ACCOUNT_REACTIVATE_TOKEN_DESC_MINUTES - You have an unused WoW Token. You can use it now to add 2700 minutes of game time.
  • ACCOUNT_REACTIVATE_TOKEN_TITLE - Reactivate Now with WoW Token
  • BLIZZARD_STORE_ERROR_MESSAGE_CONSUMABLE_TOKEN_OWNED - All WoW Tokens bought from the auction house must be redeemed before you can buy one from the Shop.
  • BLIZZARD_STORE_ERROR_TITLE_CONSUMABLE_TOKEN_OWNED - Shop Error
  • BLIZZARD_STORE_TOKEN_CURRENT_MARKET_PRICE - |n|n|cffffffffCurrent Market Price: %s|r|n|cff7f7f7fThe market price is subject to change.|r
  • BLIZZARD_STORE_TOKEN_DESC_2700_MINUTES - The WoW Token can be sold on the auction house for gold. The auction buyer can then redeem it for 2700 minutes of game time. This Token may not be traded or redeemed; it may only be listed for sale on the Auction House.
  • BLIZZARD_STORE_TOKEN_DESC_30_DAYS - The WoW Token can be sold on the auction house for gold. The auction buyer can then redeem it for 30 days of game time. This Token may not be traded or redeemed; it may only be listed for sale on the Auction House.
  • CHAR_DELETE_FAILED_HAS_WOW_TOKEN - This character cannot be deleted while a WoW Token is in their inventory, mailbox, or on the auction house.
  • ESTIMATED_TIME_TO_SELL - Estimated Time to Sell
  • ESTIMATED_TIME_TO_SELL_LABEL - Estimated Time To Sell:|n
  • GOLD_AMOUNT_TEXTURE_STRING - %s\124TInterface\MoneyFrame\UI-GoldIcon:%d:%d:2:0\124t
  • ITEM_QUALITY8_DESC - WoW Token
  • SHORTDATE_ABBR - %2$d/%1$d/%3$02d
  • SHORTDATE_ABBR_EU - %1$d/%2$d/%3$02d
  • TOKEN_AUCTIONABLE_DESCRIPTION_2700_MINUTES - Can be sold for gold on the auction house. The auction buyer can redeem it for 2700 minutes of game time.
  • TOKEN_AUCTIONABLE_DESCRIPTION_30_DAYS - Can be sold for gold on the auction house. The auction buyer can redeem it for 30 days of game time.
  • TOKEN_AUCTIONABLE_TOKEN_OWNED - All WoW Tokens bought from the Shop must be sold before you can buy one from the auction house.
  • TOKEN_AUCTIONS_UNAVAILABLE - |cffff2020WoW Token auctions are currently unavailable.|r
  • TOKEN_BUYOUT_AUCTION_CONFIRMATION_DESCRIPTION - %s
  • TOKEN_BUYOUT_AUCTION_TITLE - Buyout auction for:
  • TOKEN_BUYOUT_PRICE_UPDATES - This is the current market price of WoW Tokens. It updates periodically.
  • TOKEN_COMPLETE_GAME_TIME_DESCRIPTION - 30 days of game time will be added to your World of Warcraft account. You will receive a confirmation email shortly.
  • TOKEN_COMPLETE_GAME_TIME_DESCRIPTION_MINUTES - 2700 minutes of game time will be added to your World of Warcraft account. You will receive a confirmation email shortly.
  • TOKEN_COMPLETE_TITLE - Complete!
  • TOKEN_CONFIRM_CREATE_AUCTION - Exact Buyout Price: |cffffffff%s|r|nEstimated Time to Sell: |cffffffff%s|r|n|n|cffffffffOnce this auction is created it can't be cancelled and the Token can't be refunded.|r
  • TOKEN_CONFIRM_GAME_TIME_DESCRIPTION - 30 days of game time will be added to your World of Warcraft account. This game time is nonrefundable.
  • TOKEN_CONFIRM_GAME_TIME_DESCRIPTION_MINUTES - 2700 minutes of game time will be added to your World of Warcraft account. This game time is nonrefundable.
  • TOKEN_CONFIRMATION_TITLE - Confirmation
  • TOKEN_CONSUMABLE_DESCRIPTION_2700_MINUTES - Use: Adds 2700 minutes of game time to your World of Warcraft account.
  • TOKEN_CONSUMABLE_DESCRIPTION_30_DAYS - Use: Adds 30 days of game time to your World of Warcraft account.
  • TOKEN_CREATE_AUCTION_LOCKED_PRICE - This is the current market price of WoW Tokens. You can't change this price.
  • TOKEN_CREATE_AUCTION_TITLE - Create Auction
  • TOKEN_CURRENT_AUCTION_VALUE - Current Auction Value: |cffffffff%s|r|n(subject to change)
  • TOKEN_CURRENT_BUYOUT_PRICE - Buyout: |cffffffff%s|r
  • TOKEN_CURRENT_MARKET_PRICE - Current Price
  • TOKEN_FILTER_LABEL - Game Time
  • TOKEN_MARKET_PRICE_NOT_AVAILABLE - |cffff2020Not Available|r
  • TOKEN_NONE_FOR_SALE - There are currently no WoW Tokens for sale. Please check back later.
  • TOKEN_PRICE_LOCK_EXPIRE - Expires in %d sec
  • TOKEN_REDEEM_GAME_TIME_BUTTON_LABEL - 30 Days of Game Time
  • TOKEN_REDEEM_GAME_TIME_BUTTON_LABEL_MINUTES - 2700 Minutes of Game Time
  • TOKEN_REDEEM_GAME_TIME_DESCRIPTION - Adds 30 days of game time to this World of Warcraft account.
  • TOKEN_REDEEM_GAME_TIME_DESCRIPTION_MINUTES - Adds 2700 minutes of game time to this World of Warcraft account.
  • TOKEN_REDEEM_GAME_TIME_EXPIRATION_FORMAT - Current Account Expiration Date: |cffffffff%s|r|nNew Expiration Date: |cffffffff%s|r
  • TOKEN_REDEEM_GAME_TIME_EXPIRATION_FORMAT_MINUTES - Current Game Time Remaining: |cffffffff%s|r|nNew Game Time Remaining: |cffffffff%s|r
  • TOKEN_REDEEM_GAME_TIME_RENEWAL_FORMAT - Current Account Renewal Date: |cffffffff%s|r|nNew Renewal Date: |cffffffff%s|r
  • TOKEN_REDEEM_GAME_TIME_TITLE - Game Time
  • TOKEN_REDEEM_LABEL - Redeem your WoW Token
  • TOKEN_TRANSACTION_IN_PROGRESS - Transaction in Progress...
  • TOKEN_TRY_AGAIN_LATER - Please wait %s before trying again.
  • TOKEN_YOU_WILL_BE_LOGGED_OUT - |cff00ff00You will be logged out of the game when this transaction completes.|r
  • TUTORIAL_TOKEN_ABOUT_TOKENS - About WoW Tokens
  • TUTORIAL_TOKEN_GAME_TIME_STEP_1 - 1. Buy a WoW Token from the|n |cffffffffauction house|r.
  • TUTORIAL_TOKEN_GAME_TIME_STEP_2 - 2. Redeem it for 30 days of game|n time.
  • TUTORIAL_TOKEN_GAME_TIME_STEP_2_MINUTES - 2. Redeem it for 2700 minutes of|n game time.
  • TUTORIAL_TOKEN_GOLD_STEP_1 - 1. Buy a WoW Token from the|n |cffffffffShop|r.
  • TUTORIAL_TOKEN_GOLD_STEP_2 - 2. Sell it in the |cffffffffauction house|r for|n gold.
  • TUTORIAL_TOKEN_I_NEED_GAME_TIME - I Need Game Time
  • TUTORIAL_TOKEN_I_NEED_GOLD - I Need Gold
  • TUTORIAL_TOKEN_PAY_FOR_TIME_WITH_GOLD - Buy game time with gold
  • TUTORIAL_TOKEN_SELL_FOR_GOLD - Sell a WoW Token for gold
  • VIEW_LOG - View Log
  • WEEKS_ABBR - |4Week:Weeks;



WoW Token Coming Soon – Additional Details
The WoW Token is going live in the US sometime soon at a $20 price point.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The recently announced WoW Token is currently in testing on the PTR, and is slated for launch some time after the March 24 release of Patch 6.1.2. In the meantime, we wanted to share some additional details about the Token, including regional pricing information and more on our global rollout plans.

WoW Token Rollout

We’ll begin rolling out the WoW Token in the weeks following Patch 6.1.2’s release, starting with the Americas game region (including realms serving North America, Oceania, and Latin America) and then expanding to other game regions in the weeks after that. Launching the Token once Patch 6.1.2 has been live for a while will help us ensure the foundation for the feature is solid, and kicking things off with a single region is the best way for us to ensure everything’s going smoothly before launching worldwide. We’ll provide further updates on timing as we get closer to the Token’s launch in each region.

Region-wide Exchange

As discussed in our original announcement, each game region (Americas, Europe, Korea, Taiwan, and China) will have its own shared WoW Token exchange. When the rollout begins in the Americas game region, players in North America, Latin America, and Oceania will all be able to purchase a WoW Token from the in-game Shop. In the Americas game region, the price of a Token will be $20 USD (or roughly equivalent in each local currency). We’ll share additional regional pricing details as we get closer to launch.

Once purchased, a Token can then be put up for sale in a region-wide exchange via a new Game Time tab in the Auction House. (Note that while you’ll see the new Game Time tab in that auction house with the launch of Patch 6.1.2, it won’t be active until the WoW Token launches in your region.) While the rest of the Auction House will remain realm-based, a region-wide WoW Token exchange will provide the largest possible pool of prospective buyers and ensures everyone has access to a vibrant, active Token marketplace. In the Americas, Europe, Korea, and Taiwan, players who purchase a WoW Token from the Auction House will be able to redeem it for 30 days of game time.

Going for Gold

Because the Token exchange has to start somewhere, we will be setting the initial gold value of the WoW Token ourselves. The starting gold value in each region will be based on several factors, including regional in-game economies, but ultimately our goal is to select a fair and reasonable starting price. After that, the Token’s gold value will be determined dynamically based primarily on player supply and demand. Simply put, if more WoW Tokens are being listed than are being purchased, the price will automatically drift downward over time. If people are purchasing Tokens from the Auction House faster than they’re being put up for sale, then prices will go up accordingly. As a reminder, to help make sure players can trade WoW Tokens confidently, once a Token sells, the seller will receive the amount of gold they were quoted at the time they listed their Token.

We know a lot of you are excited to exchange a WoW Token or two, and we’re looking forward to making the feature available in the near future. We’ll provide additional updates on the rollout of the WoW Token feature soon.

Patch 6.1.2 Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Introducing the WoW Token
Coming soon to an Azeroth near you: the WoW Token, a new in-game item that allows players to simply and securely exchange gold and game time between each other.

Players will be able to purchase a WoW Token through the in-game Shop for real money, and then sell it on the Auction House for gold at the current market price. When a player buys a WoW Token from the Auction House for gold, the Token becomes Soulbound, and the player can then redeem it for 30 days of game time.

  • The WoW Token feature will be enabled at a future date. Patch 6.1.2 adds in the framework needed for the WoW Token feature in the game client and is not active at this time. Check out WoW Token Coming Soon – Additional Details for more details on how the feature works.

Patch 6.1 Hotfixes - March 23
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Racial Abilities
  • Night Elf
    • Shadowmeld should now behave as it had before Patch 6.1 and drop the character from combat while in Arenas, Battlegrounds, Rated Battlegrounds, and outdoor PvP zones such as Wintergrasp, Tol Barad, and Ashran.

Garrisons, Followers, and Outposts

Environment and World Events
  • Spires of Arak
    • Morphed Sentient should no longer despawn while engaged in combat.

Pet Battles
  • Race MiniZep: The pet is now unique and is not eligible to be caged or released.

Items
  • Gleaming Ring show now correctly create a ring when used by Guardian Druids or Brewmaster Monks.

Bug Fixes
  • Players should now be able to complete the achievement, King of the Monsters while trasformed into a Gluttonous Giant.

Blackrock Foundry Raid Schedule - Raid Finder Wing 4 Opening
Blackhand is finally accessible on Raid Finder difficulty this week!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
It's time to take the assault against the Iron Horde to the next level in new Raid content. To help you plan your attack, we’ve broken down the unlock schedule for Blackrock Foundry and the third Draenor world boss – Rukhmar. Are you ready?

Those who plan to jump into the action in the Raid Finder February 17 will need a minimum item level of 635. Here's the rundown:

February 3, 2015:
  • Blackrock Foundry opens with Normal and Heroic difficulties available.
  • World boss Rukhmar becomes available in Spires of Arak.

February 10, 2015:
  • Mythic difficulty becomes available.

February 17, 2015:
  • Raid Finder Wing 1: Slagworks (Gruul, Oregorger, and The Blast Furnace) unlocks.

February 24, 2015:
  • Raid Finder Wing 2: The Black Forge (Hans’gar and Franzok, Flamebender Ka’graz, and Kromog ) unlocks.

March 10, 2015:
  • Raid Finder Wing 3: Iron Assembly (Beastlord Darmac, Operator Thogar, and The Iron Maidens) unlocks.

March 24, 2015:
  • Raid Finder Wing 4: Blackhand’s Crucible (Blackhand) unlocks.

Blue Posts
Originally Posted by Blizzard Entertainment
Response to Player Feedback
I don't know if anyone else feels this way but to me it kinda feels like blizzard doesn't really know what they are doing anymore ...

They implement something and a minority of people complain about how it works and they change it without taking into consideration the number of subscriptions compared to the number of people complaining its almost as if they're saying"yeah what we did there was bad so lets change it because 2% are unhappy about it" and the majority of us are sitting here like "it wasn't that bad now its horrible" or " yeah it needed changing but not like that" how is this fair to most of us when 2% get what they want and were just suppose to suck it up and accept it because we love playing WoW Blizzard keeps going back on their ideas like they don't have good ideas to start with.

Believe it or not, decisions aren't just made based on posts/player opinion alone. While these can factor into decisions made, we also take a look at player behavior in the game since not everyone takes to the forums or Twitter to express how they are approaching things. Comments here can be helpful for the sake that someone may feel strongly enough about 'x' item/issue, but it doesn't account for everything.

Design is just as much art as it is science and what people may enjoy/like one day may change the next. Being human animals as we are, we can get complacent or bored with "sameness". It's not always easily predictable what the outcome of a change may be, though we try to anticipate as much as possible.

It's not merely a "knowing or not knowing" issue. We have to take into account past experiences as well as sometimes take some (strategic) risks in shaping and molding the game toward its next evolution. With so many many people playing, it's not possible to please everyone at all times, but we do what we can to entertain people as much as we can with the game. We want people to have fun (despite claims to the contrary.) It's just discerning what that means and it will never mean the same thing to everyone.

We have tons of ideas. It's never an issue of having them. It's usually an issue of picking and choosing which ones will work best. Sometimes we miss the mark – we're human after all – but we do our best to make sure those times are the exceptions rather than the rule.

Ghostcrawler may have known what he was doing. This new batch of dev's do not.
There is always this strange idea that there are a "new batch of devs" when that's just not true. We're very fortunate to have many veteran developers who have been with us for years as well as newer developers (new to Blizzard at least) who bring new ideas to the table. All in all though, it's a collaborative process not even just among the World of Warcraft team, but across the company with so many of us also being players.

I know people bring up Ghostcrawler on a regular basis and I and many others here are still friends with him and keep in touch. He was a great part of the team while he was here, but he wasn't solely responsible for development. Like any job, people sometimes move on. That's all there is ever really to say about it.

I know there are people that are going to have feedback about specific items they care about in regard to ongoing development, and muddling those thoughts into this thread isn't the best way to convey them. It's too easy for your thoughts to get lost in everyone else's. If there's an item you wish to share constructive feedback on (with specifics), we can always read and carry them on for you.

As was quoted, we listen and it still stands, we're going to do our best to make the best choices we can for the future of the game as a whole.

Offhandedly dismissing concerns about what players consider 'fun' is standard Blizzard protocol, but doesn't make for good community relations.
At no point have I "offhandedly" or otherwise dismissed concerns. My job (every week) is to convey concerns and constructive feedback that are being bubbled up by the community.

The thing is, even if people have other reasons for logging in (seeing friends etc), that means there is something tacitly fun about that interaction that draws them back. At no point did I say those people are finding all aspects of the game fun, but there must be some aspect of it (even if it's social interaction or "collecting") that they are enjoying and finding compelling.

Again, we read the posts, but posts only reflect one part of the overall interactions people are having with the game. Sometimes those agree and sometimes they don't. We take all things into account and make changes when they seem to be the most appropriate. There is no "all or nothing", that's why there are so many different aspects to the game. Different people enjoy different content types. Some dabble in everything, some only have one aspect they focus on. That doesn't negate the value of the game and it's offerings as a whole.

How much weight is given to in-game behavior? I ask this solely from the perspective that if there is no other choice, or the other choices are worse than the one being acted upon, that particular behavior is valueless when deciding which way a particular decision should go.
You're correct that in-game behavior can only show one part of the whole. The next part is, "why". Again, it can be pretty evident by various factors including what people say along with what they do. In-game behavior can have a lot of weight, but that's not a simple, "they're all doing it so it must be OK." Sometimes what is occurring isn't what the outcome was intended to be, thus we make changes and adjust.

Very few things are cut and dry unless it's an outright exploit or abuse of the game mechanics. (Blue Tracker / Official Forums)

2015 WoW Arena World Championship at BlizzCon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Arena combatants of Azeroth . . . you are not prepared! That’s why we’re giving you a heads up now:

Once again this year, the top World of Warcraft 3v3 Arena teams from around the globe will compete for a chance to face off in the 2015 WoW Arena World Championship, culminating November 6 and 7 at BlizzCon 2015 in Anaheim, California.

If you’re a World of Warcraft Arena competitor, now’s the time to polish up your rotation and gather your group so you too can compete for a chance to secure a spot in the big battle—and win your share of an epic prize pool of $250,000 USD.

Online qualifiers will be held for North America (which will include Southeast Asia, Australia, and New Zealand), Europe, China, and Korea/Taiwan in the near future. We’ll have all the details on qualifier eligibility, rules, and schedules here for you soon.

If you’re a spectator, you’ll be able to catch all of the action live online even if you can’t make it to the show in person. Stay tuned for more information.

Keep an eye on www.blizzcon.com for more details on the 2015 WoW Arena World Championship, and we’ll see you on the battlefield at BlizzCon!
by Published on 2015-03-23 06:13 AM

Anniversary Buff, Wyatt Cheng on GR End Screen and S3 rewards, Tavern Talk reminder

Top Decks of the Week, Blackrock Mountain Gameboard Features, Versus Series

25% XP Boost, Upcoming Skins Preview: Sylvanas, Murky, Tassadar, New Mounts

Dev Stats - Blue Tweets
Today we are looking at the frequency of developer tweets with the 3 week moving average of the number of tweets every week. The @WarcraftDevs account replaced most of the developer's individual accounts from November 19, 2014.

Using a moving average smooths out the data. Keep in mind we are only including tweets used in news posts, which means that extremely busy news weeks will show less tweets than there really were, such as around Blizzcon or when we fell behind on posting and skipped ahead to catch up. Looking at the overall number of developer tweets every week isn't a great metric, as most of the developers didn't keep their tweeting confined to just WoW.

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Armory Stats - Number of Max-Level Characters
Today we are taking a look at the number of Level 100 characters that players have compared to the number they had a month or so after release. There are 6.1 million characters and 3.1 million accounts that make up this sample at Level 100. It appears people have had time to level alts in the past few months

While collecting this data, we came across some fun outliers, such as the player that has 195+ Level 100 characters.

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Poll - Level 100 Characters
How many level 100 characters do you have? You can see the Patch 6.0 results here.


Blue Tweets
Originally Posted by Blizzard Entertainment
Misc
a community with a strongly positive core and with the tools to do so will often police itself. I like to think we could do so.
Riot's approach of computer-learning what the community considers bad and then enforcing it seemingly proved very effective too. (craig_amai)

That's the scary part, best way to judge a person is what they do when they can get away with it.
toxic behavior also has a way of prompting otherwise decent people to lash out in frustration too (craig_amai)

DLC #482 - Catty
DLC #482 takes a look at Hunter pet settings.

by Published on 2015-03-21 07:31 AM

Season 2 Ending and Season 3 Starting in April

Blackrock: Known but Unknown Cards, Deck Spotlight: Budget Flurry Face Rogue

25% XP Boost, Upcoming Skins Preview: Sylvanas, Murky, Tassadar, New Mounts

Armory Stats - Ashran
Today we are taking a look at some Ashran achievement stats. The total sample used was 3.1 million players in the US and EU. As always, keep in mind that this isn't every single player, so the numbers aren't perfect.

Feel free to leave suggestions and requests for stats you want to see in the comments.

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Name Percentage
Just for Me Activate a Class Specific Book Epic Item found within Ashran.
28.77%
Grand Theft, 1st Degree Loot 100 Artifact Fragments from enemy players.
29.87%
Grand Theft, 2nd Degree Loot 500 Artifact Fragments from enemy players.
13.44%
Grand Theft, 3rd Degree Loot 1000 Artifact Fragments from enemy players.
6.53%
Ashran Victory Kill the opposing faction Commander while controlling all points on the Road of Glory.
10.27%
Tour of Duty Complete each PvP Event at the following areas listed below.
10.24%
High-value Targets Defeat all of the creatures within Ashran listed below.
4.33%
Divide and Conquer Kill 5000 enemy players anywhere outside the Road of Glory within Ashran.
0.08%

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP Feedback
I see my "why do you play Heroes but not WoW PvP" tweet appeared on MMO-C. I'd like to clear up a few things. (holinka)
We very much value highly committed PvP players and their feedback about game balance is invaluable. Thank you for all your help. (holinka)
My original question was specifically directed at people who I would have thought don't PvP in WoW because they don't like PvP games. (holinka)
A side conversation happened and I probably didn't communicate with that person properly about how we do think balance is very important. (holinka)
Anyway, we are always striving to make a great game for you to play and we do very much appreciate your support. Thanks. (holinka)
I'd also like to add I received lots of great insight from my original question, so thank you. (holinka)

Game Design
It's been said before - an idea is only as good as your ability to execute on it, or get other people passionate about it. (craig_amai)
In my experience, real talent often comes in recognizing the great ideas that will fit cleanly with the rest of your game. (craig_amai)
And good designers know how to let ideas go quickly and keep looking, rather than getting attached to something with too much baggage. (craig_amai)
This year, I'm going to challenge myself to get a lot of ideas out, to learn to sell them in a small space (gg twitter), and to let them go. (craig_amai)
They won't all be great and I don't care if you don't like them. Hopefully some inspire something. (craig_amai)

It's all or nothing. One guided goal sets an expectation for structure vs. fully free-form.
Yeah, that's usually the case. You can tutorialize without specific goals though. (craig_amai)
And I personally think there are ways to set long term goals without explicitly spelling out the game along the way. (craig_amai)
I know you can't talk WoW but this is the exact issue why I don't like the Apexis hubs. No framing device (text). No fun.
Yeah, WoW has set an expectation for information that makes open POIs and puzzles prone to feel uncomfortable. Hard problem. (craig_amai)
I think THAT comes down to pace. When you have a cinematic flow driven by story, sudden halts in game play are jarring.
That's fair. Taking control of the camera from the players is easy to make painful if done in the wrong place or too often. (craig_amai)

Adding explicit hand-held goals to an open world game fundamentally changes the way players experience it. (craig_amai)
It changes the pace, the potential emotional investment, the expectations. It's a legitimate approach, but it's a dramatic design choice. (craig_amai)
I'm very interested in seeing more devs hold back in the hand-holding. On-board players gently, but let them unfold the game on their own. (craig_amai)
I wish the dev teams for CoD and BF would understand that. they don't even let you open your own doors.
Hah! Yeah. It's somewhat core identity for them though. Extremely approachable and very cinematic. (craig_amai)
Yeah, I'm probably not the target audience for those games. I prefer long SP campaigns because I don't do MP apart from WoW/HS.
Yeah, I can identify with that. I like CoD campaigns, but I LOVE a nice long campaign of Fallout: New Vegas. (craig_amai)

Heroes of the Storm - New Skins and XP Boost
Heroes is getting some new skins and mounts, along with a week of a 25% XP boost. Check out the full preview on HeroesNexus.



Blizzard Art Update
Blizzard has added more pieces to our World of Warcraft: Warlords of Draenor Art gallery.


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