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by Published on 2016-07-28 05:13 PM

Harbingers - Khadgar
The second video in the Harbingers series has been released.



Upcoming Camera Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks for everyone’s reports so far. We’ve been able to use them to isolate a few more potential sources of motion sickness, and are currently working on sending out a small hotfix patch that will hopefully address at least some of them. We wanted to give a quick heads up on what we’re changing.

For starters, we were able to identify some potential issues with how flying mounts are behaving differently in patch 7.0.3 compared to 6.2.4 that we believe will help some players. Once this hotfix is live, flying mounts will no longer bank/lean to the sides when rotating in place, and the extent to which they lean when turning while in motion will be lowered back to how it was in patch 6.2.4. Additionally, we’re fixing an issue that was causing the camera to “pop” when landing or taking off on a flying mount.

We also identified and fixed some bugs that were causing some fairly extreme issues with the camera while the player is considered by the game to be in a “vehicle.” Because of how that tech is used, this includes several situations that might not obviously seem like you’re in a vehicle, such as the later parts of the Al’Akir encounter.

Finally, we received a surprising number of reports from players that indicated they had somehow unknowingly activated “Action Cam.” For those who are unfamiliar, Action Cam is an experimental alternate form of camera control that is currently unfinished and not quite ready for the general public. It had become available through a console command in the Legion beta, but since it doesn’t give any unfair gameplay advantages and (so we thought) had to be expressly activated by the player, we’d left it accessible through that command.

However, it has become clear that more than a few players have somehow turned it on without knowing, and it’s a major cause of motion sickness for those players. So, we’re going to disable it entirely for now, and plan to bring it back in a future patch once we’ve sorted out all the motion sickness issues and given it a little bit more polish.

These fixes will be active on the PTR and Beta realms for testing as soon as possible, and if all goes well, we plan to apply them to live realms on Monday, August 1. Once they’re live, please do continue to report areas of the game or activities in which you’re finding yourself feeling unwell. Videos in particular are extremely helpful, as they allow us to see exactly what the camera is doing at the time. We’re continuing to put our highest priority on resolving these issues and getting you back in the game without having to worry about motion sickness.
by Published on 2016-07-28 06:04 AM

Patch 2.4.2: First Look - Overview, Season 6 Rank #1 GR 127 Clear

Building Bases Finalist Voting - HearthPwn Card Design Competition

Weekly Rotation & Sales for July 26, Town Hall Heroes Ep. 114, Into the Nexus #118

July 26th Overwatch Patch - Ana Buffs, McCree Balance, Bug Fixes

Harbingers - Khadgar Preview
Another episode of the Harbinger animated series is releasing tomorrow, this time focusing on Khadgar.


Unable to See Friends in Your Party In-Game
Originally Posted by Blizzard (Blue Tracker)
We are currently investigating an issue where players in your party or raid may not be visible in-game due to being out of phase or on another realm. Our development team is currently working on a resolution and we'll be using this forum sticky to provide updates.

Preview - Professions in Legion
Originally Posted by Blizzard (Blue Tracker)
In World of Warcraft: Legion, a number of updates and improvements to Professions are on their way. Today, we’re taking a look at the new ways you’ll work with the resources of Azeroth—as well as some new raw materials left in the wake of the Burning Legion invasion.

Quest to Be the Best
First and foremost, you’re going to find yourself going on more Profession-related quests than ever before. An Archaeology questgiver may want you to work with Brann Bronzebeard. A Jewelcrafting questgiver may challenge you to put the finishing touches on some gems. Only a commitment to working with your Profession trainers will earn you the most cutting-edge recipes. There are new quests related to most everything you do in each Profession, and as you learn your new and improved tradeskills, Profession-oriented quests will push you to rank up your recipes.

Recipes With Ranks
That’s right, in Legion, you’ll commit to your recipes to upgrade them, making them more efficient than they previously were. You can see each recipe’s rank in stars in the updated Professions window.


Ranks also apply to your gathering Professions—mining, herbalism, and skinning—where you’ll earn ranks of perks that make you a better gatherer.

Obliterum and Blood of Sargeras
You’ll find that among the many new items related to Professions in Legion, two will surely stand out: Obliterum and Blood of Sargeras. You’ll obtain Blood of Sargeras in a number of ways—it can be an added drop when gathering or disenchanting, and can be received in all manner of quest and dungeon rewards.

Blood of Sargeras is a rare reagent used in many recipes, from Engineering’s Cranial Cannons (a gun you wear on your head) to Jewelcrafting’s Chatterstone toy. Along with other reagents, Leatherworkers will use 25 Blood of Sargeras to craft the Great Northern Elderhorn mount.

You’ll obtain Obliterum by obliterating crafted gear at your Obliterum Forge in Dalaran.


Obliterum is the epic item that upgrades the item level of your crafted armor by 5, taking it from item level 815 all the way to item level 850. As with so many steps in your professional development, gaining access to your Obliterum Forge is the subject of a quest line.

This Thing Goes to 800
Every Profession in Legion has 100 new levels of fascinating and fel discoveries for you to make, as well as new and exciting adventures for you to undertake. Archaeology in the Broken Isles means new finds that can turn up a mount, a pet, a toy, and some items that are available via quests rather than digsites. Tailors can make clothes chests that allow others in their party or raid to try on a whole set of clothes in one click. First Aid quests will have you bandaging up the wounded on the front lines of the war against the invading Legion. Scribes will create valuable Vantus Runes, which increase your performance against a specific boss, and you’ll want to savor Cooking, which now includes bacon.

Some Blacksmiths will even learn how to craft a Steelbound Devourer mount!


Want to know more? Last month, Senior Game Designer Paul Kubit answered a number of questions from players about Professions in Legion—check out the VoD below.


Group Loot Bugs
Originally Posted by Blizzard (Blue Tracker)
We used Group Loot again in our raid last night and it is really getting frustrating. We are consistently having people that arent able to roll need on something that they want because of the iLvl restrictions, everyone in the raid was able to roll need on the Conq Tier Tokens even if they werent Paladin, Priest, Warlock ....
There's a significant bug with Group Loot that posts like this have brought to light over the past day. On Leather and Mail armor, which has both Intellect and Agility, the presence of Intellect is incorrectly preventing Rogues and Hunters from rolling Need on those items. That's obviously unintended, and terrible. It shouldn't behave that way, and we're working towards a fix within the next day.

The Tier Token behavior you mention is also unintended - class restrictions should be respected. We'll investigate and fix if something is awry there.

No comment on the issue of iLvL restrictions preventing rolls? Or is that a working as intended with the intention being to really force PL on all situations and hope that altruism suddenly grows in the cesspit that is most of the playerbase?
Sorry, I should have mentioned that. We don't believe that is currently happening, and it's absolutely not intended. If an item is for your class, you should be able to roll Need on it regardless. If it is specifically for your spec, your roll should take priority over off-spec rolls. And if an item is not for your class (unequippable or intended for a role your class cannot perform, such as a rogue looking at a tank trinket ), then you should only be able to roll Greed/DE. There should be no other logic or restrictions on the system, and if you encounter any, we'd be very interested in hearing more.

The reports we've seen that seemed to blame player item level for inability to roll, thus far, were actually caused by the Rogue/Hunter issue I mentioned above.

Blue Tweets
Originally Posted by Blizzard Entertainment
UI / Addons
How do I turn off that new center resource display?
Interface -> Names -> Personal Resource Display (WatcherDev)

Forging a Hero - Arthas Statue
Blizzard made a nice Arthas Statue for the 25th anniversary of the founding of Blizzard Entertainment!




Originally Posted by Blizzard
This year marks the 25th anniversary of the founding of Blizzard Entertainment; and what better way to celebrate this epic milestone, than by casting one of the company’s most iconic characters in a 14 foot, 4,000 pound, truly one-of-a-kind statue. Located on the Calligraphy Greenway in Taichung, Taiwan, this bronze portrayal of the Lich King Arthas Menethil wasn’t created just to commemorate an anniversary, but also to recognize and celebrate the incredible Taiwanese gaming community.

We’ve prepared a video below to give you a glimpse at how an army of talented individuals came together to bring one of Blizzard Entertainment’s most tragic characters out of the game and into the world. We hope you can feel the effort and passion that went into making this concept a reality.

A Word from Mike Morhaime:
“We are thrilled to see the unveiling of Arthas, created by Taiwanese designer, Steve Wang, happening in Taichung”, said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “The statue of Arthas is not just for the 25th birthday of Blizzard, but it is also our appreciation to all gaming communities in Taiwan. We are looking forward to the next 25 years of epic gaming experiences.”

Upcoming Curse Client Changes
Curse Client v5 is being phased out, and all of its functionality is being added to the Curse app.

Features
  • Full Mac support
  • Expanded localization support for many more languages
  • No more ads
  • Memory usage remains very low, even with full access to the feature-rich Curse app

Process
  • Stage one is rolling out WoW addons to the alpha Curse app. All alpha users will be able to check out the new World of Warcraft tab on the left navigation bar and immediately be able to access addon management.
  • The second stage will push WoW addons to the live Curse app. The Curse app will also become the default download for new WoW addon users during this stage.
  • The third stage will begin the migration of WoW Curse Client v5 users to the Curse app -- the client will provide information about the migration and point users to the Curse app. We are offering one free month of Curse Premium to all Curse Client v5 users who choose to migrate over to the Curse app during this stage as a thank you for trying it out early.
  • The fourth and final stage will migrate all remaining Curse Client v5 users to the Curse app. The client will ask users to install the Curse app to continue managing their WoW addons.

by Published on 2016-07-27 01:16 PM

Patch 2.4.2: First Look - Overview, Season 6 Rank #1 GR 127 Clear

Building Bases Finalist Voting - HearthPwn Card Design Competition

Weekly Rotation & Sales for July 26, Town Hall Heroes Ep. 114, Into the Nexus #118

July 26th Overwatch Patch - Ana Buffs, McCree Balance, Bug Fixes

Patch 7.0.3 Hotfixes - July 25 - 26
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Bug Fixes
Achievements
  • Players can again earn "Fire in the Hole!" by stepping on six Superheated Crawler Mines during the encounter and then defeating Iron Juggernaut in Siege of Orgrimmar.
  • Players should now receive a Feat of Strength for all of the Collector's Edition and BlizzCon Battle Pets.

Classes
  • Corrected bugs that caused many ranged player abilities (examples: Sidewinders, Black Arrow, Death Coil) to auto-acquire a nearby target if used without an enemy targeted.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Flurry now properly activates the Bone Chilling talent.
  • Fixed a bug that was closing the loot window when Frozen Orb dealt damage.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Fixed a bug that was interrupting player loot windows when Consecration was active.

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Between the Eyes is longer resets the swing timer on auto-attacks.

PVP
  • For Restoration Shamans, Healing Surge now heals for 20% more in PvP combat, Healing Wave heals for 35% more in PvP combat, and Healing Stream Totem heals for 25% more in PvP combat.
  • Every Many for Himself can no longer be activated during crowd control effects it is not able to break.

Dungeons and Raids
  • Removed the requirement to have completed Silver Proving Grounds in order to queue for Warlords of Draenor Heroic Dungeons.
  • In Serpentshrine Cavern, Lady Vashj’s Coilfang Striders should no longer be able to consecutively fear players.

Quests
  • Players can again interact with the Antediluvean Chest during the quest "The Secrets of Uldum".

User Interface
  • In many circumstances, camera shake has been reduced.
  • Ashran raid leaders can no longer queue for dungeons or raids.

Bug Fixes

Achievements
  • Players who obtain the Pandaren Monk pet are no longer erroneously awarded the Achievement: Collector’s Edition: Panda.

Classes

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Epidemic now strikes a up to 20 nearby targets, and each AoE detonation strikes up to 6 nearby targets. (Work in progress.)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Frost Bomb now procs on the impact of Ice Lance that benefits from Shatter, rather than on cast.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Blessing of Sanctuary is now correctly removing stun, fear, horror, and silence effects from targets.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Soul Leech functions as expected and does not break when the Warlock levels up or moves into a new zone.

Dungeons and Raids
  • In Naxxramas, Zombie Chows no longer continue spawning after Gluth is killed.

Items
  • Using the Soft Foam Sword should no longer cause trinkets to activate.
  • The following items were previously and erroneously converted from mail to plate, and have now been converted back to mail, as they're intended to be used by mail classes:
    • Storm Gauntlets
    • Help of the Great Chief
    • Earthpeace Breastplate
    • Radiant Belt
    • Radiant Breastplate

Professions
  • In Draenor, mining and herbalism nodes are no longer able to be looted by multiple people at once. (This hotfix requires server restarts.)

PvP
  • In PvP, Restoration Shamans now have 13% more Intellect, 50% more Armor, 50% less Critical Strike, and 70% more Mastery.
  • In PvP, Restoration Shamans have the following talent changes:
    • Rippling Waters now heals for 175% of Spell Power (was 25000 health).
    • Earth Shield now procs its heal when the target takes at least 10% of their total health (was 15%).
    • Earth Shield now heals 325% of Spell Power (was 300%).
    • Spirit Link now casts instantly, has a 20 second duration (was 30 seconds), and has a 60 second cooldown (was 45 seconds).
    • Spirit Link now requires 1 close target (was 2).

User Interface
  • The Wardrobe menu should no longer show you weapon enchants that are unobtainable.

Legion Developer Q&A Friday, July 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join us live on Twitch Friday, July 29, as we sit down with Senior Game Designer Jonathan LeCraft for our next live developer Q&A. He’ll be answering many of your questions on Demon Hunters.

Feel free to submit any Demon Hunter-specific questions by posting in this forum thread or via Twitter using the hashtag #LegionQA.

We’re really looking forward to getting the chance to dive in and answer as much as we can, so we hope to see you Friday at 11 a.m. PT!

About the Legion Live Developer Q&As
Every week or two, we’ll be going live on Twitch.tv/Warcraft to answer questions submitted by the World of Warcraft community. Each Q&A will feature a different developer, and we’ll be looking for questions that focus on their particular role on the World of Warcraft development team.

Welcome to the New World of Warcraft Site!
Originally Posted by Blizzard (Blue Tracker)
Welcome to the new World of Warcraft community site! Consider this your new home for all the latest happenings in and around Azeroth. You'll want to check out this news feed regularly; we'll use it to share community highlights, game information, esports coverage, and much more.

Take a minute to look around and get acquainted with the site, and be sure to come back often. We've got a lot in store leading up to the August 30 release of World of Warcraft: Legion, and we look forward to sharing and discussing the latest World of Warcraft news, content, and updates with you for a long time to come.

Because the site is still new and pieces are still under construction, and you’re bound to come across a hiccup or two. If you would like to report an error with the website or provide feedback, please post in the Website Bug Report forum here. Please note that your characters will not appear in the site search results unless you’ve logged into that character within the game as of July 4.

What’s Here
We have a brand new, mobile-friendly home page, game section, guides, and more for you to explore. Whether you’re browsing on your desktop or on the go, the new site is designed to be responsive to the device you’re viewing it on.

While you’re here exploring the site, you’ll also want to check out the updated forums by clicking on Forums at the top of the page. We’ve put a new coat of paint on things and tidied up a bit to give the forums a cleaner look. Don’t worry, though—all of your posts in the current forums will still be here for you when we transition over, so no packing for the move will be necessary.

Future Updates
We’ll be updating player profiles, PvP Ladders, and the Story of Warcraft section on the site in a future update, but you’ll still be able to view all of this content within the current site. Items clicked within search results will also be integrated a bit later in the development of the site.

We hope you enjoy the new site!

Camera and Motion Sickness Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
First and foremost, please know that this is a topic of discussion and development across multiple teams here. We have teammates who are sensitive to motion sickness. We care very much about making sure playing our game doesn’t make you – or them – feel unwell.

Although the maximum camera distance changes are the most immediately noticeable, there were several less-apparent changes made to how the camera functions in the pre-expansion patch, and we’ve already identified some cases where those changes may be causing issues. Here’s a few examples:

  • We’ve found an issue with camera shake effects, which we’re currently working to hotfix (if you’ve run Bloodmaul Slag Mines since the patch, you’ve likely noticed this one).
  • There was a systemic change to our graphical renderer which changes the way FoV is calculated. Manually resizing the viewable game area (which is usually done via “viewport” addons) may be affecting the game camera differently than before. We have identified the cause of this issue and are actively addressing it.
  • We’re also tracking down some vehicle-related camera bugs.

We believe that underlying issues like these are the actual source of many of the motion sickness concerns. To that end, if you find yourself feeling ill in-game, examples of where you were and what you were doing at the time would be very useful for helping us track down exactly what’s causing the issue, especially if you can provide video footage so that we can see what the camera was doing at the time.

This issue is very important to us, and we’re working hard on investigating and correcting it as quickly as possible. Any examples you can send us are very much appreciated.

Thank you very much.

Playing now is like having a bobble head camera that bobbles, wiggles and lurches about of its own accord while my character simultaneously moves and the environment around my character is moving changing too so kind a 3 way motion hitting you at once is very disconcerting and for me leads to attacks of vertigo, nausea, headaches and visual issues.
The camera shouldn't be doing anything like what you describe. There are a few specific new bugs we're tracking: Vehicle camera tracking can break horribly (Al'Akir's phase transition is a drastic example of this bug), and flying mounts are banking excessively when turning, as well as causing a camera "pop" when landing. But we're also wondering whether many of the issues being discussed and reported aren't the result of something going wrong with interface settings...

Have you tried typing "/console actioncam off"? Does that help or change anything at all? If you go to Interface -> Camera, what is your "Camera Following Style" set to? Finally, which UI addons, if any, do you use? Is it possible that any of them might be modifying your camera settings?

Appearance Unlock Clarifications
Originally Posted by Blizzard (Blue Tracker)
We’ve been seeing some confusion regarding the restrictions on what appearances a given character can unlock, so we wanted to take a moment to clarify what those restrictions are, and why they are in place.

In order to unlock an item’s appearance, it must:
  • Be permanently bound to your character
  • Be equippable by the character that looted it
  • Be of that character’s primary armor type (e.g. Cloth, Leather, Mail, Plate)

Additionally, if a piece of gear drops while you are in a raid or dungeon, the item’s appearance will be removed from your collection if you trade it to another party member (in the brief period where that’s allowed).

We require items to be bound to your character because we want only one player to unlock an appearance per item. We don’t want to create situations where, say, a group of players passes a BoE item around to everyone, or a raid group has everyone pick up the shiny new sword before the Warrior can have it.

The restrictions by class, level, and armor type are in place for several reasons, the biggest of which is to make sure that all classes are on a relatively even playing field when it comes to collecting appearances. We don’t want everyone who’s interested in collecting appearances to feel like they need to roll a Warrior, for example, because they can technically equip all four armor types. If you want to unlock appearances for your Priest, you should always feel like your Priest is the best character to do it on.

In the end, our goal with this system is to make it easier to fill out your transmog collection without incentivizing unusual or disruptive play habits. As with any system we add to the game, we’re planning to keep iterating on this as time goes on, so thanks as always for your feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
FEEDBACK: Royal Athenaeum (Raid Finder)
The second wing of the Nighthold raid zone is now accessible in Raid Finder difficulty, with Spellblade Aluriel, Star Augur Etraeus, and High Botanist Tel'arn active. Please use this thread for feedback. (Official Forums)

Where is Need/Greed?
It's now called "Group Loot" - it's an improved version of the old Need/Greed system that automatically prioritizes "mainspec" rolls over "offspec."

Round Robin and the old "Group Loot" option were removed in 7.0.3, since they were almost entirely unused. Loot options are now: Group Loot, Master Loot (if in a guild party), Personal Loot, and Free For All. (Official Forums)

Celebrate the Launch of Legion at the Legion Café in Cologne
Originally Posted by Blizzard (Blue Tracker)
The Burning Legion is back, and heroes from all across Azeroth are gathering to stop its advance. Will you stand with us?

We’re celebrating the upcoming launch of World of Warcraft’s latest expansion at the Legion Café during gamescom! You and your friends can join us at the Gürzenich Köln in central Cologne, Germany between 17:00 CEST and midnight each day from August 18-21. You'll step into an epic recreation of The Fel Hammer from Legion and get a taste of what it’s like to be a Demon Hunter. Come and hang out with fellow players, well-known YouTubers, and members of the Blizzard team. You’ll also be able to get some hands-on time with the game, pose for a green screen photo with your WoW character, try out some interactive Illidari ‘shadow projection,’ and have the chance to win some exclusive prizes.

We’ll update this blog post with an FAQ in the coming days, so stay tuned. In the meantime, gather your friends, brush up on your WoW lore, and mark August 18-21 on your calendar! You can also join in the conversation on social media with the #LegionCafe hashtag.

Come take a stand against the Burning Legion at the Legion Café this summer. We look forward to seeing you there!

Entry is free, but only a limited number of Demon Hunters can fit into The Fel Hammer at once. Don’t worry if you can’t make it on your first visit—you can come back to the Legion Café throughout gamescom.
by Published on 2016-07-23 07:22 PM

End of Era 6 Notification, Desolacer's Leveling Method for S7

Weekend Wacky Wild Decks

Auriel Reveal in Chinajoy, Mystic Kingdoms Arthas Available, Small Hotfix - July 21st

Cross-Realm Functionality on RP Realms
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Patch 7.0 included some server-side changes to the way our cross-realm and sharding technologies work. While these changes were made to improve system and server performance, they inadvertently affected Role Playing realms and communities in a way we did not intend.

We recognize the issue this has caused for the role playing community, and have been hard at work on some improvements to our tech that will allow us to disable it entirely in certain areas on RP servers. In those designated areas, players on RP realms will not be automatically mixed with players from other realms, nor will they be split into multiple “shards”. In other words, if you’re on an RP server, you won’t have trouble finding other people from your realm in these areas, and shouldn’t see very many (if any) players from other realms.

Additionally, it’s worth clarifying that our previous rules which prevented RP realms from being automatically CRZ’ed with non-RP realms have not changed, even outside of these designated areas. However, please be aware that our party-based cross-realm tech is still in place, so if someone from another realm groups up with someone on your realm, you might see them.

We’re currently applying these changes to Stormwind and Orgrimmar, and North American realms should be starting to see their effects. Realms in other regions will pick the changes up with their next restarts. Once we’ve had some time to see how these changes are working out in action, we’ll begin applying them to other common social hubs (such as other capital cities, Elwynn Forest, etc.), with the goal to eventually roll this out to the vast majority of the game world. The only exceptions will be a few very specific locations where sharding is needed to prevent major performance issues, particularly with the upcoming expansion launch.

Again, our goal was never to disrupt the role playing community, and we apologize for any distress or confusion this has caused those players.

New Comic: World of Warcraft: Legion #4 - "Anduin: Son of the Wolf"
Blizzard has released the next Legion comic in the series!


Originally Posted by Blizzard (Blue Tracker / Official Forums)
"My son. A terrible darkness has returned to our world."

What is the price of peace? This is a question that Anduin Wrynn must answer as war against an ancient foe begins anew and hidden enemies threaten his very life.

In "Anduin: Son of the Wolf," a letter from Anduin’s father, King Varian, speaks of ill times ahead, prompting the young ruler to ponder leadership and responsibility. Anduin must face his fears and decide if he can defend Azeroth while still keeping true to his beliefs.
We invite you to read and download the free comic here. You can also experience the action and sound of this tale through the Madefire motion book, available on desktop, mobile, and Apple TV.

About the Comic
Written by Robert Brooks and illustrated by Nesskain, "Anduin: Son of the Wolf" is the fourth in a series of comics leading up to the Burning Legion's invasion of Azeroth.

Robert Brooks is a senior writer on Blizzard Entertainment's Creative Development team and has worked on various projects for Blizzard's game universes, including the World of Warcraft: Warlords of Draenor comic "Blackhand" and the Mists of Pandaria faction short story "The Untamed Valley."

Nesskain is a French comic artist residing near Paris. Mainly self-taught, he started his career in the comics field in his early twenties, working for publisher Delcourt on projects such as Le Cercle and R.U.S.T.

Coming Soon: "The Tomb of Sargeras"
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re pleased to announce the upcoming audio drama “The Tomb of Sargeras”, written by Robert Brooks, and narrated by Steven Pacey.



Subscribe now in iTunes to get each episode as soon as they're released.


Patch 7.0.3 Hotfixes - July 22
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Bug Fixes

Classes
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Death Strike is now calculated at 45 Runic Power for purposes of abilities that base their functionality off of Runic Power spent.

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Restoration Affinity now properly increases the healing done by Rejuvination.
  • Prowl and Dash can now be activated while the Druid is in Cat Form or Bear Form.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • The visual for Glyph of the Skullseye now properly disappears when the buff runs out.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Mages are now able to purchase Mystical Tome: Arcane Linquist, Mystical Tome: Illusion and Familiar Stone from Endora Moorehead in Dalaran as intended.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Chi Orbit is now only visible to the casting Monk and hostile players.
  • The Jade Serpent Statue now properly assists the Monk when casting the Ancient Mistweaver Arts variant of Soothing Mist.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Fixed a bug preventing Divine Steed from working at the proper level.

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Casting Riptide directly after a Chain Heal will now award two stacks of Tidal Waves.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Drain Life and Drain Soul now consider Mechanicals to be valid targets.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Anger Management should reduce the correct amount of the remaining cooldown on Battle Cry, with the corresponding amount of Rage spent by Execute.
  • Pants and weapons are no longer changing appearances after entering Defensive Stance.

Dungeons
  • In Razorfen Downs, Death Speaker Blackthorn and Amnennar the Coldbringer no longer respawn following their deaths.
  • In Raid Finder, entering the second wing of Heart of Fear should place players in the proper instance with appropriate enemies spawned.

Items
  • Chef’s Hat again speeds up cooking.
  • Invisible fist weapons are now eligible to be transmogrified.

Mobs
  • Razor Net Trap in Tanaan Jungle is now doing its intended amount of damage.

Pet Battles
  • Flawless Battle-Stone can be used on Enchanted Broom, as intended.
  • The Hunter’s Call toy no longer summons any pets that can be battled.

PVP
  • PvP templates now grant level 100 characters stats on par with item level 740 gear (up from 700 gear).
  • “Slay Them All” now rewards gold and a Fel-Touched Crate of Battlefield Goods.
  • “Ashran Dominance” now rewards gold, a Fel-touched Crate of Battlefield Goods, and a Mark of Honor.

Quests
  • Fixed an issue that could cause Big Pete in Hemet's Happy Hunting Grounds to become stuck and uninteractible.
  • Lord Maxwell Tyrosus should now remain visible, allowing players to turn in "Argent Call: The Noxious Glade.
  • The Twilight Sermon events are now properly initiating, allowing for the completion of the quests "Might of the Stonemaul" and "Might of the Sentinels".
  • Kadrak is now present and the quest “Warchief’s Command: Ashenvale!” can be turned in.
  • Restored some daily quests that had gone missing from the Molten Front.

Zones
  • Cold Weather Flying now costs 50 gold, and is automatically learned at level 80.

Patch 7.0.3 Hotfixes - July 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Bug Fixes
Classes

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Feral Affinity should increase the damage of Rake and Rip, as intended.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Pets in the Oxen and Scalehide families now all have a basic attack.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • While the Flame Patch talent is active, it should tick during the casting and application of other spells.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • The talent Trail of Light should no longer incorrectly reduce the healing of Flash of Light.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Chaos Bolt should no longer interfere with boss abilities when combined with the Reverse Entropy talent.
  • Fixed a bug affecting the health of Warlock pets.

Dungeons
  • Fixed an issue that could prevent players from receiving loot from Draenor Mythic dungeon bosses depending on their loot settings.

Items

Quests
  • The NPC Ultham Ironhorn is again available for Dwarf players attempting to complete "Learn To Ride".
  • There are now Sunreaver Citizens available to complete the quest "It Starts in the Sewers"
  • Players are now able to start and progress through the quest "Endgame".
  • The quest “The Future of Rockpool” can again be completed.
  • Mistcaller’s Charm, used to summon Mistcaller Yngvar for the quest "Mistcaller Yngvar", now functions properly.
  • General Grimaxe should no longer despawn after he has dismounted during “Grimaxe’s Demise”.
  • Players are now able to complete the quest “Unbroken Circle”.
  • Halduron Brightwing should again allow players to turn in the quest "Journey to the Sunwell".

Zones
  • Level 100 characters should be able to queue for Ashran via Group Finder.
  • The NPCs who went missing from Hrothgar’s Landing have been returned.
  • Players will now properly receive the Dungeon Preparation buff when entering a Timewalking dungeon.

New World of Warcraft Site Preview
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we prepare for a new chapter in Azeroth’s story, we thought it was an auspicious time debut an all-new World of Warcraft site. Consider it your future home for all things WoW, with an all-new home page, game section, new player and returning player guides, and much more.

As with any new undertaking, this site is a work in progress and we’ll be updating it regularly with a variety of features, including updated player profiles, PvP Ladder information, and more.

Once the new site goes live on July 26, you’ll also want to check out the updated forums, which can be accessed by clicking Forums at the top of the page. We’ve put a new coat of paint on things and tidied up a bit to give the forums a cleaner look. Don’t worry, though—all of your posts in the current forums will still be here for you when we transition over, so no packing for the move will be necessary.

Check out the images below to get an idea of how the site will look.


We look forward to getting settled into our new home with you.

Blue Tweets
Originally Posted by Blizzard Entertainment
Raids
What's the story with Nighthold? Tuned for and rewards same ilevel as Emerald Nightmare but releasing months after?
Tuned for Nightmare gear, will reward a tier up. Basically Highmaul->Foundry (after Foundry gear buffs) redux. (WatcherDev)

Items
Warglaive from pre-patch event is BoP, so appearance available to pre-purchase players only. Is that intended ?
Thanks everyone for drawing attention to this, will discuss. (Muffinus)

Questing
But if lvl 102 is a healer, can they heal lvl 108 properly? Rare for questing I know, but I'm curious.
yes healing gets scaled too (holinka)

Final Boss - Vengeance Demon Hunter Spec Preview
Demon Hunters aren't here just yet, but you can see the Vengeance spec preview while you are waiting.


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