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by Published on 2014-11-20 11:48 PM

Update: The WoW's 10th Anniversary event appears to have started early in the EU. Molten Core and the Tarren Mill vs Southshore battleground are open.

GvG Card Reveals: Call Pet, Mech-Bear-Cat, Toshley

Upcoming Dungeon Changes and Hotfixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve been going through a lot of player feedback and concerns regarding changes to Dungeons and the Dungeon queuing system. In response to this feedback, we’re making a number of changes and wanted to give everyone a heads up on the changes that we’re working on to address these concerns.

Reverting Default Loot Method to Need/Greed:
Going into Warlords, we wanted to try to improve the dungeon loot experience by using Raid Finder’s personal loot system that had been successful in Mists. While the personal loot system was successful in eliminating drops that weren’t usable by anyone in the group, and reducing loot contention in some cases, we’ve also heard a significant amount of player feedback about how the system feels unrewarding and unsatisfying.

In response to these concerns, we are reverting the default loot method in Dungeon Finder back to Need Before Greed. As always, players who queue with a full premade group may change group loot settings, and may use Personal loot or any other method if they so prefer. We will be evaluating how to better present and structure dungeon personal loot, and hope to re-introduce the system in the future.

We’re adding an award of 50 Garrison Resources for completing the first Random Warlords of Draenor Heroic Dungeon of the day.
This change is self-explanatory. Yay for more resources!

Adding Call to Arms for In-Demand Dungeon Roles:
The Call to Arms system for roles that are in-demand was not functioning properly for the max-level Warlords dungeon queue and we have a hotfix in the works to address this. In addition, the Satchel of Savage Mysteries will be updated to always contain an Augment Rune, which is a tradeable item that provides a consumable buff that is ordinarily only available through Raid Finder.

Hotfix for being unable to queue from Ashran Cities:
We recently implemented a hotfix that prevents players from queuing for dungeons or Raid Finder while actively engaged in PvP; to prevent players from circumventing item level requirements by using scaling PvP gear. However, this logic was mistakenly counting Stormshield and Warspear as active PvP areas and preventing queuing from there. That is being corrected (the hotfix will require realm restarts).

Keep in mind that these hotfixes and changes are still being tested, and are not live yet. As always, your continued feedback is welcomed and please let us know how these changes play out.

Warlords Season 1 Conquest Gear Fixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As many of you reported, at the launch of Warlords of Draenor, there were a few issues that allowed players access to Conquest gear prematurely. Conquest Points (and in some cases, actual pieces of Conquest gear) were being rewarded from various locations, including Ashran, despite there being no active PvP season.

We’ve now corrected those issues, and no more Conquest points are being earned or Conquest gear being awarded. However, to preserve the integrity of the upcoming PvP season, we need to do something about the Conquest points and gear that some players were already able to acquire.

So, before Warlords Season 1 begins on December 2nd, we’ll be converting any remaining Conquest points into Honor, similar to the end-of-season conversions we’ve done in the past. Any excess Honor over the 4000-point cap will be converted into gold at 35 silver per Honor. Any existing Primal Gladiator’s (Conquest) gear will be converted into its corresponding Primal Combatant’s (Honor) counterpart.

We apologize for the confusion that these issues have caused, but are looking forward to a clean start to the PvP season on December 2nd.

Level 1 Blueprint Book Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just in case though, we've implemented a hotfix to add a Book of Garrison Blueprints to the Garrison Blueprint Vendor for characters with a Level 2 Garrison. Characters that for whatever reason did not automatically learn the Level 1 blueprints during the upgrade into a Level 2 Garrison will be able to purchase this book to learn all the building blueprints they're supposed to have access too.

However, there's a known issue where the book isn't being consumed when learned and the item cannot be sold or destroyed at this time. We're working on another hotfix to correct this issue but wanted to get this hotfix out so affected characters can progress.

Blue Posts
Originally Posted by Blizzard Entertainment
Battle in Ashran Daily Quest
We're investigating some issues with this daily quest and agree that it's not as clear as it should be.

For everyone's benefit: currently, you need to collect 100 Artifact Fragments and turn them in at your Garrison. As Jinx mentions, turning them in to the NPCs in Ashran itself will remove them from your character and not count for the Apexis daily.

We're also experiencing an issue for some players where the quest tracker will say "0/1 Artifact Fragments" and never update. If you experience this issue, you are still able to complete the quest by collecting 100 Artifact Fragments and turning them in at your Garrison. The quest tracker just won't tell you that you've completed the quest.

We're working on correcting these issues, but in the meantime, following those instructions should allow you to complete the quest. (Blue Tracker / Official Forums)

Mob Corpses Despawning Quickly
Intentional or a bug?
The change to have corpses despawn more quickly was intentional and was made to improve performance in heavily populated areas (where a large number of things are being killed). We're planning to increase the duration again after things calm down. (Blue Tracker / Official Forums)

Postmaster Hotfix
We had a discussion with the Postmaster a bit over a week ago regarding their mailing habits. Seeing that they haven't changed their ways, we're going to have another talk with them. In the meanwhile, I can visualize the Postmaster picking through a deserted dungeon like some sort of reverse Treasure Goblin and mailing things back to you. (Blue Tracker / Official Forums)

New Developer Twitter Feed - @WarcraftDevs
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re helping consolidate up to the minute game information and interaction with a new Twitter account: @WarcraftDevs. This new account will be your one-follow need for any developer insight, design inquiries, and dev feedback. Many of our devs will continue using Twitter for personal tweets, but any new game info or design insight they have to share will come from @WarcraftDevs. As always you’ll also want to follow @Warcraft for game announcements, news, and community creations.

Follow today and get up to the minute game development and design info!

Raid Lockout Systems Recap
Apparently there is still some confusion as to how raid lockouts work, so Blizzard posted a handy summary.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Lockouts at a Glance
Raid lockouts limit the number of times a character can kill a boss in a week for a chance at obtaining loot from that boss. Throughout the years, different raid lockout systems have been used, and multiple systems exist in the game depending on the system used at the time a raid was introduced.

To check your current raid lockouts press your ‘O’ key in-game, select the Raid tab, and click on Raid Info in the upper right. This will display your current lockouts, and time left until they reset.

There are three types of raid lockouts used in the game.

Loot-based Lockout
Used for: All Raid Finder raids, Siege of Orgrimmar Normal/Heroic, Warlords raids Normal/Heroic.

  • You can kill a boss as many times per week as you like, but only loot it once per difficulty.
  • Anyone can join anyone’s instance.
  • Bosses are never locked to you, and you can always go back and kill them later even if you’ve skipped them by joining a group that had progressed further.
  • Raid sizes can be anywhere from 10 to 30 players, and difficulty automatically scales to match.

Flexible Boss-based Lockout
Used for: Normal difficulty raids from Wrath of the Lich King through Throne of Thunder.

  • You can only kill a boss once per week, and you may not enter an instance where a boss is alive that you have already defeated that week.
  • You can move from group to group during a week as long as you’re joining instances that don’t have bosses alive you’ve already killed.
  • If you enter an instance that is more progressed than your own and get saved to it, you will be locked to all prior bosses.
  • You can move between 10 and 25 raid size, given these constraints.

Strict Instance-based Lockout
Used for: All classic raids (Molten Core through Sunwell), Heroic difficulty of Wrath of the Lich King raids through Throne of Thunder, and all Mythic difficulty raids.

  • Progress is tied to a fixed instance ID. Once tied to an instance ID, you may not enter any other versions of that raid of that difficulty until your raid lock resets.
  • If other players complete that instance while you are absent, the instance will be empty for you as well, because progress is tied to the instance, and not your character.
  • You may not switch between 10-player and 25-player raid size once locked to one size or the other (does not apply to Mythic which is 20-player only).

Poll - Dungeon Loot System


Warlords of Draenor Marketing
Blizzard stepped up their marketing this time around, with Gorehowl in Times Square and China, Gazlowe's Reality ads actually appearing in newspapers, and a new blog on Tumblr. You can even call 1-844-GAZLOWE to inquire about Draenor real estate!





by Published on 2014-11-19 10:13 PM

WoW Up to 10 Million Subscribers
This afternoon Blizzard released the subscribers count as of November 13, 2014. This is up 2.6 million from the Q3 2014 call that listed WoW at 7.4 million subscribers.

Warlords of Draenor has sold over 3.3 million copies so far, up from 1.5 million pre-ordered in August.

Don't see a chart? Enable javascript!


Garrison Campaign Quests Active
Garrison Campaign quests are now active and the one you get each week appears to be random.

One option you may get is from Khadgar's Servant in your garrison, which sends you to Shadowmoon Valley for a short quest chain that rewards Sargerei Disguise (which is not a Toy).



Patch 6.0.3 Hotfixes - November 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Garrisons, Followers, and Outposts
  • Stables Level 2: Characters should now be immune to being dazed while riding their mounts.
  • The Forge Level 2: Solace of the Forge should now correctly only be usable while outdoors in Draenor.
  • Trading Post Level 2: Players should now be able to gain reputation with the Sha'tari Defense or Laughing Skull Orcs.
  • Outposts
    • Nagrand Tankworks: Wor'var Demolisher and Telaari Siege Engine now deals less damage against other players.

Classes
  • Hunter (Forums / Skills / Talent Calculator)
    • General
      • Camouflage's stealth effect should now be reapplying correctly when the Hunter and their pet are stationary.
  • Mage (Forums / Skills / Talent Calculator)
    • Talents
      • Prismatic Crystal when conjured, should now correctly last for its full duration.
  • Shaman (Forums / Skills / Talent Calculator)
    • General
      • Totemic Recall should now correctly refund the mana cost back when used.
    • Elemental
      • Earthquake can now only Stun a target once per cast.
  • Warlock (Forums / Skills / Talent Calculator)
    • General
      • Resolved an issue where Glyph of Eye of Kilrogg was incorrectly allowing Eye of Kilrogg to fly while on Draenor.

Quests
  • Frostfire Ridge
    • [Requires a realm restart.] Tricks of the Trade: Characters that have undergone a faction change can now complete this quest if they had already completed it on the opposite faction.
  • Spires of Arak
    • Assault on Skettis: Increased the drop rates for Talon Key. Additionally, Apexis Sol-Mender, Glowing Energizer and, Stalwart Warden should no longer be getting stuck in evade mode.
    • [Requires a realm restart.] Bonus Objective: Bladefist Hold: Increased the spawn rates for Brood Mother Xylax, Bagdoth Goredrinker, and Val'dune Fleshcrafter.
    • Sol Sisters: Sol-Shaper Veoryx should no longer be getting stuck in evade mode.
  • Garrisons
    • Characters visiting someone else's Garrison should no longer be incorrectly seeing another player's daily quests.
    • Gladiator's Sanctum: Nemesis quests should no longer be incorrectly removed from the player's quest log if they log out while the building is under construction.
    • Goren Invasion!: Adjusted a number of spawn points so the invaders should no longer get stuck in Garrison buildings.
    • Scraps of Iron (Dwarven Bunker/War Mill): Completing the quest should no longer remove more Iron Horde Scraps than needed.

World Environment
  • Increased the number of situations where items and abilities slowing the player's falling speed could be used while in outdoor environments.

Creatures and NPCs
  • Graveltooth should now be using their inside voice to shout at players in the area instead of shouting at the entirety of Nagrand.

Dungeons, Raids, and Scenarios
  • Reduced the item level requirement to queue for Normal difficulty Grimrail Depot, Shadowmoon Burial Grounds, The Everbloom, and Upper Blackrock Spire to 595 (down from 600).
  • Upper Blackrock Spire
    • Orebender Gor'ashan: Mobs from other parts of the Dungeon should no longer be joining the fight during the encounter.
  • Challenge Mode
    • Aviana's Feather should no longer be usable while in a Challenge Mode dungeon.
  • Proving Grounds
    • Statistics for Basic Healer (Endless) should no longer be incorrectly displaying under Basic Tank (Endless).

PvP
  • Increased the amount of players that can be in Ashran to 150.
  • [Requires a realm restart.] Primal Combatant PvP trinkets awarded from Gold Strongboxes should now contain stats that are more appropriate for the character's specialization.
  • Primal PvP trinkets should now be eligible to grant players the Gladiator's Distinction set bonus.
  • Primal Honor PvP gear should now correctly have a set bonus.

Items
  • Gnomish Net Launcher now has a level 91 requirement to equip and provides a more appropriate bonus to Versatility.
  • Invisibility Field's effect is now on a shared cooldown with other invisibility effects.

Bug Fixes
  • Resolved an issue where Draenor Perks for characters may sometimes not be saving correctly.

Overpwn - Overwatch Heroes, News, and Forums
We've launched a site for Blizzard's newest game, Overwatch, which was revealed at this year's BlizzCon. Overpwn features a database with all the announced Heroes, community forums to discuss the game, and news to keep you up to date with all the Overwatch announcements as we wait for beta.

Overwatch Beta starts next year, and you can opt-in to the test via Battle.net account management.

by Published on 2014-11-19 06:25 PM

Update (3:20 PM EST): Added some new Garrison information

Warlords of Draenor – How New Character Models Get Made
Originally Posted by Blizzard (Blue Tracker)
In this new video, World of Warcraft art director Chris Robinson gives you a glimpse at the delicate artistry involved in making the updated character models for Warlords of Draenor.


Garrison Missions and Invasions
Originally Posted by Blizzard Entertainment
Followers and Garrison Missions XP
Thank you for the feedback on Garrison Follower missions.

We're working on a hotfix that should increase the amount of lower level Garrison Missions being offered to players that have lower leveled Followers. (Blue Tracker / Official Forums)

Garrison Invasions and You
We’ve been seeing a lot of confusion in regard to the way Garrison Invasions work and we wanted to take some time to clear up this confusion for you.

Most players will get their first taste of what Invasions will be like when they get into Tier 2 of their Garrison. Approximately midway through Frostfire Ridge or Shadowmoon Valley, a player’s Garrison will be attacked either by a Thunderlord or Shadowmoon force. The quest is just a taste of what this type of gameplay offers but it’s not a full blown invasion just yet. It’s a way to get your feet wet and experience just a bit of what it will be like when you reach max level. For those who move quickly into their 3rd tier before getting this event, don’t worry. You haven’t missed out on any special rewards. It’s just a precursor to what you’re going to get to experience at maximum level.

Once you reach max level, these events are triggered organically. What this means is, as you fight powerful foes among the enemy factions of Draenor (generally in and around the areas for Apexis Crystal Missions) you’ll draw their attention and an enemy force will eventually prepare to attack your Garrison. When that happens, the commander outside your Town Hall will have a quest for you, allowing you to trigger the invasion.

The Nuts and Bolts:
  • Your effectiveness in defending your Garrison is measured by how many enemies you’re able to defeat and how many of your guards and buildings survive the assault. (Don’t worry, there’s no permanent damage- they will rebuild it!)
  • You can bring up to 2 friends into your Garrison to assist in the defense. (It’s like a party, but with heavily armored invaders.)
  • Based on your final score you and your allies present will earn a Bronze, Silver, and/or Gold award for your efforts – each award may only be earned once per week.
(Blue Tracker / Official Forums)
by Published on 2014-11-18 07:36 PM

Update: Added today's hotfixes.

2.1.2 PTR Patch Notes, PTR is Now Live!

Goblins vs Gnomes Card Reveal: Anodized Robo Cub, Fel Cannon, Screwjank Clunker

Hero Rotation for November 18

Message from J. Allen Brack
Originally Posted by Blizzard (Blue Tracker / Official Forums)
WoW Community:

I know how much everyone was looking forward to this expansion, and once you were able to get in and start having fun, all the comments I've seen indicate that this is one of our best yet. But the quality of the content does not excuse the subpar launch experience we delivered, and I apologize for that.

The first two days of the expansion were not a great experience, with many of you facing high queues or significant gameplay problems. We worked around the clock to tackle the demand issues and technical challenges, and fortunately things started looking better on Saturday. While millions of you were able to get in and play over the weekend, with many already reaching level 100, others still ran into very lengthy queues, particularly on the highest-population realms.

To help address this, we’ve expanded the new instancing tech we used to improve queues on Saturday and we’re continuing the process of applying that to raise the capacity of all realms again. This will result in approximately double the prelaunch capacity on each realm, which should greatly reduce queue times for most realms if not eliminate queues altogether.

In recognition of the difficulties so many of you ran into when trying to play over the first few days, we're adding five days’ worth of extra time to every subscription in the Americas, Oceania, and Europe that was active as of Friday, November 14. Things are already in a much better place than they were going into the weekend, so I hope you’ll now be able to focus on having a ton of fun with this expansion.

I also hope you'll accept my apology and keep your faith in us. The support voiced by many of you as we worked through the challenges was immensely appreciated. We're extremely grateful to be part of such a passionate community. We love World of Warcraft, and we're very proud of this expansion, so stumbling out of the gates like this was very disappointing for all of us.

On behalf of the World of Warcraft development team, as well as everyone at Blizzard, thank you all again for your patience and understanding.

See you in Draenor.

Sincerely,
J. Allen Brack
Executive Producer, World of Warcraft

6.0.3 Hotfixes: November 18
Blizzard is working on a hotfix for Tier 2 Trading Posts not unlocking rep gains with Sha'tari Defense or Laughing Skull.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons, Followers, and Outposts
  • Fishing Shack: The building should now correctly still provide a bonus while it's under construction.
  • Frostwall Mine: Fixed a number of True Iron Deposits that were spawning inside of pillars and terrain.
  • Mage Tower/Spirit Lodge: Characters under a shapeshifting effect should now be able to use an Ogre Waygate to return to their Garrisons.
  • Outpost, Nagrand: The building bonus for having a Corral should no longer incorrectly dismount Herbalists while harvesting resource nodes.
  • [Requires a realm restart.] Outpost, Spires of Arak: Bonus for the building should now switch correctly when changing buildings for the outpost.
  • Salvage Yard: The building should now correctly still provide a bonus while it's under construction.
  • Followers
    • Followers that are 3 or more levels below the mission level now receive 10% of the mission XP and bonus XP (up from 0%). Additional information on how Followers and mission level affects their XP gain can be found in a forum thread titled Followers and Garrison Missions XP.

Classes
  • Druid (Forums / Skills / Talent Calculator)
    • Balance
      • Empowered Moonkin's clearcasting effect should no longer be incorrectly consumed if it's triggered while the Moonkin is in the middle of casting a spell.
  • Mage (Forums / Skills / Talent Calculator)
    • Talents
      • Comet Storm should now correctly belong to the Frost school and is no longer usable if that school is locked.
  • Paladin (Forums / Skills / Talent Calculator)
    • Talents
      • [Requires a realm restart.] Holy Shield should now correctly deal damage when blocking normal attacks as well.

Quests
  • Bonus Objective: The Forgotten Caves: Gorg the Host should no longer be getting stuck in evade mode.
  • Bonus Objective: The Howling Crag: Further increased the spawn rates of Pale Orcs and Rylak Eggs.
  • For the Children!: Manastorm's Duplicator should now be correctly awarded to characters that complete the quest.
  • Moving In: Characters that abandon the quest should now have an easier time reacquiring the quest and resume their progress on the main quest line.
  • Ogre Diplomacy: Players that have completed Into the Heart of Madness should no longer sometimes be placed into an incorrect phase and be unable to complete the quest.
  • Safety Measures: Increased the spawn rate of bog denizens.
  • Shadowmoon Invasion! is now automatically removed from the character's quest log if they upgrade to a Tier 3 Garrison as this quest is only available for Tier 2 Garrisons.
  • Skimming Off The Top: Increased the drop rates for Volatile Oil.
  • Strike While the Iron is Hot: Blocked off the entrance to the Iron Docks so players won't accidentally wander out of the quest area and wind up getting lost.
  • The Defense of Karabor: Players resurrecting at a graveyard during this quest should no longer be immediately attacked by Iron Horde NPCs.
  • The Iron Wolf: Players should now be able to receive completion credit if they've died and released during the quest.
  • Thunderlord Invasion!: The quest is now automatically removed from the character's quest log if they upgrade to a Tier 3 Garrison as this quest is only available for Tier 2 Garrisons.

Creatures and NPCs
  • Apexis Traders Dawn-Seeker Krek (Alliance) and Dawn-Seeker Alkset (Horde) are now offering Exceptional gear (item level 645) for sale.
    • Developer Commentary: The vendors' offerings were previously tied to the Highmaul raid unlock, but we wanted to make sure that players have useful items to spend their Apexis Crystals on, rather than positioning them exclusively as a catch-up item vendor. The final tier of Flawless gear (item level 655) will now unlock when the Highmaul raid becomes available, rather than when Blackrock Foundry becomes available.
  • Increased the spawn rates for creatures and NPCs in the Skettis Ruins area in Spires of Arak. [Requires a realm restart.] Additionally, resolved an issue where some creatures were incorrectly sharing loot with other players.
  • Grizzled Frostwolf Veteran's icon should no longer persist on the mini map after being defeated.
  • Rangari Jonaa now has a cooldown on their Scatter Shot ability.
  • Rotcap's icon should no longer persist on the mini map after being defeated.
  • Typhon's icon should no longer persist on the mini map after being defeated.

Dungeons, Raids, and Scenarios
  • Characters with Warlords PvP gear that had its secondary item level activated due to being in PvP combat temporarily disqualifies them from queuing for Dungeons and Raid Finder. It can take up to 20 seconds after ending PvP combat before the character will be eligible to queue up normally.
  • Upper Blackrock Spire
    • During the Commander Tharbek encounter, players should no longer be kept in a constant state of combat between waves.

PvP
  • Reverted a hotfix from October 15 that reduced all PvP damage by 25%.
  • Gnomes are now able to increase their reputation with Wrynn's Vanguard.

Items
  • Coil of Sturdy Rope, a Horde quest item should no longer be incorrectly dropping for Alliance characters.
  • Miner's Coffee movement speed buff should now stack correctly with other movement speed buffs.
  • Solium Band rings can now be equipped at level 98 (down from level 100).

Legendary Ring Quest Line and Apexis Crystals
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Here to provide additional clarification on the hotfix note that went out yesterday, November 17.

Quests
  • Draenor's Secret Power: Completion of this quest is now required before being able to move onto the next step of the Legendary quest chain. For characters that skipped this quest, completion of this quest has also been made into a requirement before being eligible for the next upgrade.

This means players that skipped the quest will still have to complete Draenor's Secret Power before being eligible for the next upgrade. That last part wasn't included until now cause I was tunnel visioning on hotfixes and glossed over the supplemental email for the change. Hope this clears any confusion up.
by Published on 2014-11-18 08:33 AM

PTR Patch 2.1.2 datamined

Goblins vs Gnome Card Reveal: Foe Reaper 4000, Ancestor's Call

Alpha Access Giveaway Update, Shop/Heroes Bug, Epic Plays of the Week #4

Warlords of Draenor - Gearing Up for Heroic Dungeons
A few people have mentioned having trouble getting the item level required for heroic dungeons, so here are a few ways to grab some easy upgrades:


Followers and Garrison Missions XP
Originally Posted by Blizzard (Blue Tracker)
Got an update from one of our designers that wanted provide more information on how your Followers gain XP when you send them out on Garrison Missions.

When Followers are below a mission’s level, they get a reduced percentage of the mission XP as well as any bonus XP earned.

Followers that are 1-2 levels below the mission level:
  • The Follower’s level number is displayed in orange, meaning they only receive 50% of the mission XP and bonus XP.
    Followers that are 3 or more levels below the mission level:
  • The Follower’s level number is displayed in red, meaning they only receive 10% of the mission XP and bonus XP.
    Before a hotfix that was implemented at 5:52pm PST, followers in red received 0% of the mission XP; and we felt that was not what we wanted since the UI didn’t indicate that was the case.

Note that while level 90 missions may only award ~100XP, level 100 missions award much more, closer to the range of ~1500XP. So 10% of that is still a good amount for a level 90 Follower, even if they won't be doing a great job at getting the bonus loot until they gain some combat experience.

We’d love to continue hearing feedback on how it feels to level Followers, what missions are available, and how these new numbers feel.

Patch 6.0.3 Hotfixes - November 17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons, Followers, and Outposts
  • Barracks: Training dummies have been temporarily removed from the Garrison.
  • Barracks Level 2: Bodyguard followers accompanying the player are now more likely to assist with the player's current target.
  • Mine Level 2: Preserved Mining Pick obtained from mining carts should now work correctly.
  • Resolved an issue where players could get stuck on a flight path while attempting to fly into their Garrisons.
  • Followers
    • [Requires a realm restart.] Hulda Shadowblade should now be correctly awarded to players that have completed the quest, Standing United.

Classes
  • Warlock
    • Talents
      • Grimoire of Supremacy's summoned Terrorguards and Abyssals should now correctly have the Avoidance ability.

Quests
  • Articles of the Fallen: Players that have already completed To the Garrison should now be able to see Kal'gor the Honorable to complete the quest.
  • Battle in Ashran: The quest now requires players to obtain 100 Artifact Fragments and go to Shadow Hunter Ukambe (Horde) or Scout Valdez (Alliance) to complete the quest.
  • Battle of Thunder Pass: Dying or leaving the area during the middle of the Battle of Thunder Pass event should no longer prevent players from completing the event.
  • Bled Dry: Cages can now be opened by multiple players simultaneously.
  • [Requires a realm restart.] Bushwacker: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • Challenge of the Masters: Warlord Dharl of the Thrice-Bloodied Blade should no longer be getting stuck in evade mode.
  • Draenor's Secret Power: Completion of this quest is now required before being able to move onto the next step of the Legendary quest chain.
  • Fate of Karabor: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • Honor Has Its Rewards: Resolved an issue where Farseer Drek'Thar may sometimes not accept quest turn-ins.
  • Last Steps: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • Sol Sisters: Sol-Shaper Krashyx should no longer get stuck in evade mode.
  • The Battle for Shattrath: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • The Debt We Share: Players that are mounted should now be able to receive completion credit for this quest.
  • [Requires a realm restart.] The Infested: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • The Iron Wolf: Added another way for characters to obtain The Iron Wolf invasion quest for characters that upgraded to a Tier 3 Garrison before completing the main Frostfire questline.
  • [Requires a realm restart.] The Razorbloom: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • [Requires a realm restart.] The Voice of Iyi: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.

Creatures and NPCs
  • Grand Marshal Tremblade should now drop a Gleaming Ashamul Strongbox for Horde characters when they're defeated.

Raids, Dungeons, and Scenarios
  • Dungeons
    • Increased the amount of experience awarded for completing a Draenor level-up dungeon (Bloodmaul Slag Mines, Iron Docs, Auchindoun, and Skyreach) to be more rewarding.
    • Items looted from normal Level-100 dungeons now have a level requirement of 100 instead of 97.
    • Iron Docks
      • Players should no longer be incorrectly receiving credit for completing the Take Cover! achievement without actually completing the achievement.
      • Attempted to resolve an issue where Skulloc may sometimes not grant loot.
    • Slag Mines
      • Players that are dead should now correctly still receive credit for completing the achievement Come With Me If You Want to Live.
    • The Everbloom
      • Coagulated Genesaur Blood is now correctly flagged as a damage dealer trinket.
  • Challenge Mode
    • Salyin Battle Banner is no longer eligible to be used during Challenge Modes.
    • Resolved an issue where a realm may sometimes not have a Challenge Mode daily quest available.
    • Auchindoun: Reduced the amount of enemies to kill to 48 (down from 50).
    • Skyreach: Time needed to achieve a gold rating has been increased to 17 minutes (up from 15 minutes). Times for silver and bronze rating have been adjusted accordingly.
    • Upper Blackrock Spire: Players receiving credit for Challenge Master: Upper Blackrock Spire achievement should no longer be incorrectly receiving credit for Challenge Master: Shadowmoon Burial Grounds as well.

PvP
  • Honor Quartermasters have been added to Ashran. Austin Feeney (Alliance) and Shadow Hunter Gar'ant (Horde) now sell Honor gear.
  • Conquest Quartermasters Marshal Gabriel (Alliance) and General Aevd (Horde) have temporarily stopped selling Conquest gear.

Battlegrounds and Arenas
  • An item now needs to be at least item level 560 or above before being eligible to be scaled up to 650 in level 100 Battlegrounds and Arenas.

Items

Bug Fix
  • Resolved an issue where boosting characters that have XP disabled could wind up being unable to level.

Blue Tweets
Originally Posted by Blizzard Entertainment
Bug Fixs
Is the enchanters study suppose to not disenchant epics? Or is it bugged?
Intended (CM_Lore)

Is it intended to obtain ilvl 660 tournament gear for gold? Is it an exploit people make use of?
Obtaining it, yes, as it's only usable in War Games. Using it to bypass ilevel requirements is not. (CM_Lore)

just a thought: scale the 680 rings back to 640 for anyone without the quest completed
We're exploring options, too early to say at this point. (Rygarius)

Doesn't seem to mention the change made to the Smuggler's Run loot table - no resource boxes any more?
We generally do not note changes designed to fix an exploit. (Rygarius)

WoWDB Addon Data Collection
Quickly populating the database with Warlords of Draenor additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have Curse Client already installed.

When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon. You can see the last time data was uploaded by looking in the Plugins tab of the options, as well as making sure the addon is enabled there. Be sure you have Curse Client open before you close WoW so that the data will upload!



Blizzcon Costumes
Blizzard shared some images of costumes at Blizzcon this year. There are so many we just picked a few of our favorites, so be sure to check out the full gallery for even more!

by Published on 2014-11-17 05:36 AM

Clarifications from Twitter, The Waypoint

Goblins vs Gnome Card Reveal: Foe Reaper 4000

Valla Hero Spotlight & Guide, Into the Nexus #28

Warlords of Draenor - All Gold Challenge Modes Complete
A group has already completed all of the gold challenge modes in Warlords of Draenor, rewarding them with challenge mode weapons and a nice yeti mount. Congratulations to them! You can see rankings on WoWProgress, but they combine both Mists of Pandaria and Warlords of Draenor times.






Armory Stats - Siege of Orgrimmar Progression
Before we get too far into Warlords of Draenor, there are a few outstanding requests for some final armory stats. This sample was updated right up until Patch 6.0.2 went live and looks at accounts active from September 1st onwards, which was 2.3 million accounts and 6.8 million characters. We looked at more detailed stats back in May 2014.

If there are any other final requests that use pre-6.0.2 Mists of Pandaria data please let us know in the comments, as the data will be wiped when new data collection begins in December.

Don't see a chart? Enable javascript!

Warlords Launch Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Since the launch of Warlords of Draenor we’ve seen a large amount of positive reaction to the new content available in the expansion. Players have been enjoying building and managing their own Garrisons and exploring the new world. With many of the new changes that have been implemented over the past couple of days, we’ve seen a marked improvement in realm performance and stability. Thank you again to everyone for your patience while we have worked around the clock to address these issues.

As we previously posted the realms in Europe, the Americas, and Oceania had rolling restarts to pick up hotfixes to address some gameplay issues. During this time we also further extended the raised maximum realm population in these regions. While the increase in realm population has allowed more players access to the game, we continue to also see realm queues on heavily populated realms.

To address the queues for these realms we are currently working on expanding the instancing tech we deployed earlier which allowed for additional copies of Draenor. We are currently testing these improvements with the goal of deploying this tech more widely. To ensure the best possible in-game experience for players this implementation will require additional oversight and testing. We will be carefully scrutinizing and adjusting these modifications throughout the day to ensure that we don’t introduce additional stability and performance issues.

Hourly updates will resume when we have more information on the progress of these changes to share with you. If you use Twitter, we recommend following @BlizzardCS and @Warcraft for updates as well.

Blue Posts
Originally Posted by Blizzard Entertainment
Challenge Mode Daily Quest and Seals of Fate
There is no garrison prerequisite. There was a logic error with the Challenge mode quests that could cause the daily randomizer to select an invalid value (and thus leave no quest available for the day), and we have a hotfix in flight to address that issue.

Also, since I've seen this come up a few times, the currency turn-in quests for the Tempered Seals of Fate that are used for Draenor bonus rolls are not available until the first raid zone, Highmaul, unlocks during the week of December 2. Take your time and enjoy Draenor; no need to worry about having to stockpile bonus rolls ahead of time. (Blue Tracker / Official Forums)

Queues and Character Transfers
Just to answer some of the people who are unhappy with the queues, I don't have any specific answers I can give on Free Character Moves as of yet. I'll repeat what I said in the US forums that we are working to make sure realms are stable and performing well before we do further evaluations on what FCMs would look like should we do them. i.e. Which realms would need them and where would the moves be too, etc. I don't want to promise anything at this time, but we're not unaware of the concerns and frustrations people are experiencing with queues.

We've seen an increase in performance overall and have many more people playing and able to play than the past couple of days. We realize there are still queues to contend with, but we haven't walked away or called things "done" as of yet.

Neth, you guys really are not doing much to alleviate any issues. It would be nice if at least one of you would come out and admit your too cheap to pay for the proper hardware to handle the work load and feel like it wont be needed in the long run. Our short term discomfort (until subscriptions fall off after launch) is an acceptable trade off for blizz. Seriously, someone from blizz just come out and admit you guys messed up and this issues will subside once the player base decreases. I bet you would have a lot less upset players if you just told the truth. Being lied to and screwed over is worse than just being screwed over.
There are no lies being perpetrated in regard to the efforts being made on our end to alleviate issues. I know people like to think this is a truth and it seems really odd to cling to that. There is a very high demand by people to play the game. We are making efforts to support that demand in a variety of ways and we've been making great progress. We're still very early in the day today, so we will continue to be watching the effect of these changes once we get into the more populous times for the realms. Seriously. The efforts or the teams on this end are constant and ongoing at all levels. They are incredibly dedicated to doing what they can to get everyone into the game and playing the great content we have waiting for them.

I'm sorry you are frustrated. I want nothing more than for you to not be frustrated. Hopefully today will go better for you and many others. High population realms may be problematic when it comes to queue times, but we are making efforts to get more people in than hanging in the queues. Our efforts aren't stopping any time soon. No one is sitting on their laurels (I'm not sure why you'd want to really.) People will accuse us of many many things I'm sure. Conspiracies arise that just aren't true and there isn't much we can do to counter them than to keep working toward improving the experiences of the community that is here to play. We are very seriously continuing to monitor all of the changes we've made and their impact. Things have improved a great deal and we will continue to make improvements where we can. That's all I can really say. Some will believe and others won't. That isn't going to make us throw up our hands and give up. We wouldn't do that. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Server Stability
And as no one knows, CRZ saved the launch. (SeTec9)

We just added new hardware with this maintenance in attempts of coping with demand. Realms are looking pretty stable. (Bashiok)
Stable, yes. Sufficient, no. It's a simple matter of Blizzard blindly putting it's pocketbook ahead of its customers. Money > Rep
There is no problem I've had in the last 72 hours I could fix with money. If there was I'd do it. Actually not true: there was one, and we had more blades next restart -- problem not as simple (kurtismcc)
One cant fix problemshappening now with money, but better preparations could have been made. 2 hour queue time still.
Some servers are very high pop. We know this is a problem, but problem can't be solved with more hardware. We are still working on other solutions. (kurtismcc)
The calibre of those solving problems now doesn't absolve Blizzard's lack of preparation.
You choose your perspective on such matters. Mistakes were made, but there's no grand money conspiracy. (kurtismcc)
Blizzard had a good idea on the amount of people returning from expansion sales
Sales does not equal engagement, and engagement drives concurrency. We have a very engaging expansion, and I'm happy to have worked on it.
but your network should be able to handle enough users to equal your subscriber # and then some for growth
load isn't linear - clumps are the issue like the forum post says - it's an n-squared problem (kurtismcc)
Since it was known that high pop realms would be a problem; there should have been free migrations prior to launch.
even if we'd predicted it, wouldn't have helped; most people wouldn't have seen the need to move prior to launch (kurtismcc)

Classes
Mage (Forums / Skills / Talent Calculator)
As much as I hate to report it, you can mount up while moving with Ice Floes. I assume that's not intended.
We're going to allow it for now. If it becomes a problem, we'll change it back. (Celestalon)

Art
Not even a single mention of Blood Elf models through the whole Blizzcon? If you're not doing them, tell us please.
We're doing them. Nothing else to announce until we have previews to show. (WatcherDev)

Character / Items
Who should I tweet about profession-type stuff? Looking at the cap on Apexis Crystals currently
What's the concern with the cap? That's more an item issue than professions per se. CC: @olandgren (WatcherDev)
If you could instead save up 37k or w/e then choose a slot to fill, I might actually do it
Very reasonable point - we'll discuss. We usually have at least some slush room on currency caps. (WatcherDev)

Where is our Champions Treadblade? My living mounts legs hurt.
Paulie in Old Town, Stormwind Cost: 100 000 Gold (TerranGregory)

PvP
Are there any plans to make 5v5 skirmishes?
No. Skirmishes is meant to be an introduction to the arena experience. Considered only doing 2v2 but know people would want 3s. (holinka)

combat log event "encounter_start" happens in pve any chance of having this in pvp, to enable accurate arena/bg combat logging?
yes we have it on our todo list (holinka)

Does MMR get Zero'ed at the beginning of each season along with the Character rating?
Your MMR gets reset when you gain a level but not between seasons. (holinka)
is there a design reason for this? Starting season on 1500 MMR win 100 lose 30 would you have the same final CR as 2k MMR start?
We don't think resetting MMR each season is good for the game. High rated will stomp over low rated. No value in that. (holinka)

Hey Holinka, will PvP Items have sockets? And what about tertiar stats?
Not at launch. Perhaps down the road. (holinka)
Ah thank you^^. I don't know what that means"down the road". Do you mean at the start of WoD Season 1 on 2nd of december?
It means, we haven't decided if or when. (holinka)

Ever thought of a battleground dota/smite style, 5vs5 3way?
Yes but it's a very odd fit for WoW and there are a lot of other games (including Heroes) doing it. Doesn't feel natural. (holinka)

Lore
Unfortunately Jaina is too far gone. Corrupted just like everyone else in the alliance.
Not at all, man. Jaina doesn't trust the Horde to self-govern... Can you blame her? (DaveKosak)

In WoD timeline: Gul'dan the only one with fel energy/green skin? Possible exposure changes rest? Or staying brown?
Gul'dan won't stay down for long - he'll find other fools. I mean, followers. (DaveKosak)

I said that the Kirin Tor's ability to assert control over how the alliance uses magic has waned over time. (craig_amai)
That doesn't mean it's gone entirely. We haven't seen it come to a head in a while amidst other crises. (craig_amai)
Thank you for the clarity. Could you take more questions on this? Are you able to say more on the topic?
I keep up with lore, but my focus is more on gameplay and world. Mr. Copeland will typically be a bit stronger with the lore-fu. (craig_amai)

Any chance Blood Elf Paladins can get a red casting animation, or anything other than the yellow hands? Blood Knight love?
Part of your lore is giving up the blood aspect/draining the Naaru and embracing the light, no? (Muffinus)

DLC #465 - Right on Queue
DLC #465 has been released.


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