MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2014-09-21 06:09 PM

Update (7:15 PM EDT): Another beta build is on the way!

Tuesday Maintenance Reminder, Seasonal Paragon Calculator, Alkaizer Rank #1 Crusader

Deck Talk: Spark's Legendeath Rogue, Prismata Cup 2 This Weekend, Mod Recruitment

Final Phase of Technical Alpha To Come "Sometime" After Sept 29th

Warlords of Draenor - Blackrock Foundry: The Blast Furnace
Today we are taking a look at The Blast Furnace, one of the more interesting bosses in Blackrock Foundry.

Originally Posted by MMO-Champion
The Blackrock clan's unique ability to smelt the black ore, a substance so dense that ordinary flame does not even soften it, has always been their most closely-guarded secret. Deep within the Foundry, their furnace contains a primal force as old as Draenor itself, raging within the confines of its prison as it emanates a preternatural heat.

  • Overview - The objective of this encounter is to destroy the Foundry's massive furnace. Players must first disable the Blast Furnace's Heat Regulators, which will release the Heart of the Mountain, a blazing fire Fury that powers the furnace. Primal Elementalists then join the fight and channel beams to control the raging Fury. Once the Primal Elementalists have fallen, the Heart of the Mountain is unleashed and must be dealt with directly.
    • Damage Dealers -
      • Furnace Engineers attach bombs to random targets. Detonate these bombs near a Heat Regulator to damage them.
      • Defeat Slag Elementals near Primal Elementalists to temporarily disrupt their protective shield.
      • Interrupt Firecallers' Cauterize Wounds.
    • Healers -
      • Players in the vicinity of Foreman Feldspar suffer Fire damage as long as they are close to him.
      • Foreman Feldspar targets random players with his Pyroclasm ability.
      • Every time the Heart of the Mountain reaches 100 Energy, he will cast Blast.
      • Slag Elementals pick targets at random to fixate on and attack.
    • Tanks -
      • Position Security Guards so they cannot protect nearby allies with their Defense ability.
      • Slag Elementals fixate on random players, and cannot be taunted.
      • Firecallers will heal their allies for a significant amount.
      • When facing the Heart of the Mountain, take turns tanking in order to manage your stacks of Tempered and Heat.
  • Phase 1 - Sabotage - Players must disable the Heat Regulators located on each side of the Blast Furnace to disable it.
    • The Blast Furnace -
      • Blast - The Blast Furnace periodically unleashes a burst of heat upon the whole room. All players suffer 112,676 Fire damage.
    • Furnace Engineer -
      • Electrocution - The caster fires a bolt of electricity at a random enemy that inflicts 33,802 Nature damage. The electricity will jump to up to 2 other targets within 5 yards of the initial target.
      • Repair - The caster attempts to repair a nearby Heat Regulator for 3% of its maximum health.
      • Bomb - The caster attaches bombs to random enemies. After 15 sec the bombs will detonate.
      • Drop Lit Bombs - The caster drops their sack of bombs. The force of dropping to the ground causes them all to arm; they will explode shortly after being picked up. If all the bombs are taken out of the sack, the sack will dissappear. Otherwise the sack will explode after 15 sec.
    • Bellows Operator -
      • Loading - Periodically increases the heat level of the Blast Furnace by 2.
      • Get in the Fight! - In Mythic Difficulty, the Bellows Operators will stop operating the bellows of the furnace and engage players in melee combat after reaching 50% health remaining.
    • Security Guard -
      • Defense - The caster provides protection for their nearby allies, preventing nearly all damage.
      • Slay Elemental - The caster strikes the target, disabling any protection their elemental nature would normally provide and causing the target to take an additional 50% more damage for 20 sec.
        Only works on Slag Elementals.
    • Foreman Feldspar -
      • Pyroclasm - The caster hurls a massive glob of pyroclastic sludge at a random target for 70,422 Fire damage.
      • Rupture - The ground beneath the target's feet rips open, revealing pyroclastic flows that inflict 56,338 Fire damage to all players in the vicinity every second.
      • Hot Blooded - Foreman Feldspar's very presence burns his enemies with Fire damage.
      • Melt Armor - The caster lashes forward with their molten gauntlets, inflicting 43,000 Fire damage and melting the victim's armor.
        Further instances of this attack received within 30 sec inflict 30% more damage.
  • Phase 2 - The Heart Exposed - The Heart of the Mountain escapes from the Blast Furnace! Primal Elementalists join the fight in an effort to keep the Heart of the Mountain from destroying everything.
    • The Blast Furnace -
      • Blast - The Blast Furnace periodically unleashes a burst of heat upon the whole room. All players suffer 112,676 Fire damage.
      • Slag Pool - The Slag Pool continues to heat up the Heart of the Mountain as long as it remains in the area.
      • Cooling Down - When the Heart of the Mountain exits the Blast Furnace it loses heat.
    • Primal Elementalist -
      • Damage Shield - The caster raises a shield of elemental forces, making them immune to all damage.
        • Shields Down - Primal Elementalists are vulnerable to damage when their Damage Shield has been removed.
      • Reactive Earth Shield - The Reactive Earth Shield will heal the target after 8 sec.
    • Firecaller -
      • Cauterize Wounds - The caster seals the target's wounds with flames, cauterizing them and healing the target for 20% of their maximum health.

        Players healed in this way are healed for 1/10th this value.
      • Lava Burst - The caster hurls a massive glob of lava at a random target for 77,466 Fire damage.
      • Volatile Fire - Afflicts random enemies with a seed of Volatile Fire that will explode after 8 sec. When the seed explodes, it inflicts 71,450 Fire damage to all enemies within 8 yards of the explosion.
      • Erupt - The caster causes lava underneath the target Slag Elemental to rise up out of the ground, heating them up. The Slag Elemental is energized to full.
    • Slag Elemental - Slag Elementals will go Dormant and remove the Damage Shield of any nearby Primal Elementalist when they are reduced to 1 hitpoint. While Dormant, the Fury's Blasts will restore 25 Energy. When the Slag Elemental reaches 100 Energy they will revive.
      • Burn - The caster inflicts 42,254 Fire damage to their current target.
      • Fixate - Slag Elementals fixate on a random target, focusing their spells on the victim.
      • Slag Bomb - Upon reaching zero health remaining, the Slag Elemental explodes for 100,000 Fire damage to all enemies within 8 yards and goes Dormant.
      • Hardened Slag - Hardened Slag is impervious to nearly all damage.
    • Security Guard -
      • Defense - The caster provides protection for their nearby allies, preventing nearly all damage.
      • Slay Elemental - The caster strikes the target, disabling any protection their elemental nature would normally provide and causing the target to take an additional 50% more damage for 20 sec.
        Only works on Slag Elementals.
  • Phase 3 - Freedom! - With all of the Primal Elementalists defeated, the Heart of the Mountain attacks everything in site.
    • Heart of the Mountain -
      • Blast - The Blast Furnace periodically unleashes a burst of heat upon the whole room. All players suffer 112,676 Fire damage.
      • Tempered - Exposure to Heat from the Heart of the Mountain's attacks gradually increases damage taken from Heat. Tempered will only increase its efficacy when exposed to greater Heat levels than your current Tempered level and any time Heat is initially applied to you.
      • Heat - Heats up the victim's arms and armor. This heat inflicts 28,169 Fire damage every second for each application and is increased by the victim's Tempered level.
      • Melt - The caster heats the floor under a random enemy. Players entering the affected area suffer 70,422 Fire damage every second.



Brewfest 2014
Brewfest is upon us once again, and Icy-Veins has an in depth guide to all things Brewfest. This year the event runs from September 20 to October 6. This year offers the same items as last year, such as the Pandaren Brewpack and item level 470 epic trinkets.

If you are still leveling alts, don't forget to grab the Brewfest Enthusiast buff at 6:15 AM and 6:15 PM server time outside of Ironforge and Orgrimmar at the Tapping of the Keg ceremony.


Level Type Spec Slot Name
470TrinketTrinket Bubbliest Brightbrew Charm
470TrinketTrinket Bitterest Balebrew Charm
470TrinketSpell DPSTrinket Mithril Wristwatch
470TrinketPhysical DPSTrinket Coren's Cold Chromium Coaster
470TrinketTankTrinket Brawler's Statue
470TrinketHealerTrinket Thousand-Year Pickled Egg

Brewfest Prize Token Rewards

Level Type Slot Name Cost
20Companion Pets Wolpertinger's Tankard200 ×
20Companion Pets Pint-Sized Pink Pachyderm100 ×
20Holiday Preserved Brewfest Hops20 ×
1Quest "Brew of the Month" Club Membership Form200 ×
10HeadHead Belbi's Eyesight Enhancing Romance Goggles100 ×
10HeadHead Blix's Eyesight Enhancing Romance Goggles100 ×
1HeadHead Brown Brewfest Hat50 ×
1HeadHead Green Brewfest Hat50 ×
1HeadHead Blue Brewfest Hat50 ×
1HeadHead Purple Brewfest Hat50 ×
1ChestChest Brewfest Regalia200 ×
1ChestChest Brewfest Dress200 ×
1FeetFeet Brewfest Boots100 ×
1FeetFeet Brewfest Slippers100 ×
1Consumable Pandaren Brewpack100 ×
1Consumable Brewfest Pony Keg100 ×
1Consumable Brewfest Keg Pony200 ×
20Consumable Fresh Brewfest Hops2 ×
20Consumable Fresh Goblin Brewfest Hops5 ×
1Consumable Brewhelm2 ×

Blue Posts
Originally Posted by Blizzard Entertainment
CASC Patching
Ah, file bloat. In live, major patches tend to take the time to resort and scan the files to get rid of old and useless ones, which the beta doesn't.
There's some truth to this. For example, the user who simply patches from 6.0 to 6.1 (on 6.1 patch day) would have a different amount of data than the user who participated in the 6.1 PTR and received a dozen or more builds.

CASC is still a relatively new system, and the battle.net team will continue to work on it past WoD launch. I know file cleanup is something on their plate, but I don't have an ETA on that kind of tech.

Deleting your Data Folder in your manner is an interesting test case, I'll pass along your findings to our Battle.net team. (Blue Tracker / Official Forums)

Challenge Modes and Tertiary Stats
Tertiary stats as well as gems will be disabled inside Draenor Challenge Modes. Not all of that is currently functional, but it will be soon.

If there are other questions or a desire to discuss the nature or purpose of Challenge Modes as a system, please start a new thread and we can read it and chime in where possible. I'd love to keep this thread focused on dungeon-specific feedback and firsthand accounts of Challenge runs on beta. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Druid (Forums / Skills / WoD Talent Calculator)
Missing the 2 Rage on Dodge for Primal Fury (Guardian)
Yes, we dropped it to 0; no more Rage from dodging. (Celestalon)
Ok. I imagine this is only the first in a suite of Rage changes.
No, no other changes currently planned. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
Hopefully some more Disc changes in upcoming builds, still the worst healer by far even with Silence. Thoughts on talent changes?
I don't foresee any talent changes at this point. I do believe their healing received a recent buff. (holinka)

Shaman (Forums / Skills / WoD Talent Calculator)
Not sure if bug or an intended change. did High Tide go through any changes recently besides the nerf to 2 extra targets?
I believe we refined the target selection a bit. It'll add targets to the CH that are within 30yd of the primary target, ... (Celestalon)
...and have Riptide, up until there are a total of 6 targets hit. (Celestalon)

Character / Items
Void storage is useless if you can't store items that been marked unique like some weapons, Armor, etc are in it.
Why's that? What things do you want to store multiple of? Why? (Muffinus)

PvE
is the ordos restriction removed?
Yes, you will not need the cloak to fight Ordos in 6.0. (Muffinus)
So how are people without the cloak going to get up to him? The same weird workarounds they have always been able to do?
Everyone gets the windy jump across the bridge! The Celestials are listening! (Muffinus)

PvP
All the PvP gear on vendors that doesn't have set bonuses attached--is that intended/way for people to spend points for alt stats?
yes (holinka)

Why is it that marks disappear from my team members when we do Arena? Sometimes they just.. disappear. Oo Can we get that fixed?
Some spells remove them, like mirror image. We are working on that. (holinka)

intended for BG strongbox to drop lvl 100 gear(620 Ilvl) to lvl 90 players?
No it isn't. (holinka)

you guys have the intention of increasing the size of Ashran in future builds? There are some bigger spaces above the back area
Yes we hope to keep expanding on it. (holinka)

Lore
Then there's not much to be said here. It's mainly another orc expansion. Even as a Hordie, this is getting less original.
How do you define an "orc expansion." Is it the main antagonist? The guys on the box? The final boss? Mobs you fight most? (_DonAdams)
Orcs push the driving action of the story. Other characters are largely passive and react to the orcs.
Is it possible it's just the juxtaposition of SoO with an orc-heavy expac leading to this feeling? (_DonAdams)
Possible, yes. Though I'd argue if you play Alliance, orcs have been the central antagonist since Cataclysm.
How so? Cata was Deathwing, the elemental lords, and the Twilight's Hammer. MoP was mogu, mantid and sha. (_DonAdams)
Certainly Thrall and Garrosh played big roles, we've been building up Garrosh for awhile now. But orc-centric? (_DonAdams)
Ultimately we arrived at having to solve a big crisis, but it was largely caused by our own actions. (_DonAdams)
Cataclysm largely feeling like I was a glorified janitor cleaning up messes so Thrall could steal the glory.
Yeah, there's a reason you almost never see Thrall in MoP. He had too big of a presence in Cata. (_DonAdams)

This also kind of presents a point: surely there's room for situations where the protagonists are driving the action.
This is a good point. I think that was the beginning of MoP - both factions rushing to explore a new land. (_DonAdams)
5.4 felt kind of underwhelming. I don't have a polite way to phrase how I felt about 5.3.
Sorry you didn't like it - was it primarily the content (Barrens) or the story that threw you? Working w/ Vol'jin? (_DonAdams)
I would have preferred it if Jaina or Moira had filled the same role for the Alliance.
For what it's worth, there are WAY more faction-specific quests in WoD. Spires is mostly neutral, but it's unique. (_DonAdams)
Heading out for the weekend, but thank you for the chat! I want the Alliance to feel invested and badass. (_DonAdams)

Rilak and Kirrik from BC are in the Order of the Awakened. So did the Order turn into the Shattrath arakkoa exiles?
Order of the Awakened did not exist in the BC timeline. It's a product of your actions in Spires of Arak. (_DonAdams)

EU Connected Realms Update - 18/09
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The following realms are due to be connected on 24 September:

English Realms
  • (PvE) Alonsus and Kul Tiras

French Realms
  • (PvE) Chants éternels and Vol'jin
  • (PvP) Kael'Thas and Arak-arahm, Throk'Feroth, Rashgarroth

The following realms are due to be connected after the realms above:

English Realms
  • (PvE) Anachronos and Alonsus, Kul Tiras
  • (PvE) Emerald Dream and Terenas
  • (PvP) Twilight's Hammer and Agamaggan, Bloodscalp, Crushridge, Emeriss, Hakkar
  • (PvP) Al'Akir and Skullcrusher, Xavius

We do not have a date for the following realm connections, but will update this post when we do:

English Realms
  • (RP) Steamwheedle Cartel and Moonglade, The Sha'tar
  • (PvE) Eonar and Vek'nilash, Blade's Edge

German Realms
  • (RP PvP) Das Konsortium and Das Syndikat, Die Arguswacht, Die Todeskrallen, Der abyssische Rat, Kult der Verdammten

Plans for these connections may change at any time. We’ll provide additional updates for future connections here as soon as we can.

Final Phase of Heroes of the Storm Technical Alpha
The Heroes shop is closing on September 22, with all heroes being free to play after that. The next week Heroes will be shutdown for over a week to wipe all data and move to using the live servers. This will split players by region and connect your live Battle.Net friends lists.



Blizzard Art Update
Blizzard has added more pieces to the World of Warcraft: Warlords of Draenor Art gallery.

by Published on 2014-09-19 09:15 PM

Update (7:45 PM EDT): The Southshore vs. Tarren Mill battleground is now 40v40, down from 100v100.

Warlords of Draenor In-Game Cinematics
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Warning: Here be spoilers!* Go no further! Turn back now before it’s too late! You have been warned!

The distant echoes of the Iron Horde’s war machine have already begun to reach the ears of Azeroth’s heroes. Soon, the journey into Draenor will begin in earnest—a journey filled with drama, tension, and momentous events that will shape the fate of this world.

To tell this tale, we’ve created more high-quality in-game cinematic footage for Warlords of Draenor than ever before—and as your story unfolds, these cinematics will illustrate some of the key moments of your adventure.

While we generally like to keep story beats like these a surprise, we know some players enjoy seeking out spoilers, and there are always plenty of people who find these files in the beta or on the PTR and share them. To help mitigate the potential for unsuspecting players to accidentally come across these and spoil their own adventure ahead of time, we’ve decided to go ahead and upload them ourselves—and provide plenty of caution and safeguards against watching them accidentally.

Of course, it goes without saying that we recommend you wait and watch these videos in-game as they were meant to be encountered—but if you choose to watch them here below, we hope you enjoy them, and only ask that you allow others to experience the story as they choose. Thank you for your continued excitement and passion for World of Warcraft, and we’ll see you in Draenor!

*What follows are the in-game cinematics that will play at various points during the Warlords of Draenor campaign. We encourage you to play the game and experience them in-context as you progress through Draenor—but if you decide to watch them now, don’t say you haven’t been warned!







by Published on 2014-09-19 05:22 PM

Lords of War Part Four - Kilrogg
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Before you can harbor any hope of defeating the Iron Horde, you must first understand what—and whom—you’re up against. Our five-part series Lords of War introduces you to some of the major players in the campaign on Draenor, continuing today with the tale of Kilrogg Deadeye, powerful chieftan of the Bleeding Hollow clan.

The Bleeding Hollow clan once stood on the verge of extinction. To escape death, Kilrogg Deadeye first had to embrace it.


Once you’ve watched his story, visit our newly posted Kilrogg character page to read more about his legacy and his role in the events to come.

Visit our Lords of War page to watch earlier installments in the series featuring Kargath, Grommash, and Durotan.

Visit www.worldofwarcraft.com next week for the final episode of Lords of War, and arm yourself with the knowledge you need to survive the battle ahead.
by Published on 2014-09-18 11:20 PM

Upcoming Beta Build, Warlords CE Upgrade, 6.0.2 PTR Notes Update, Raid and CM Testing

Warlords of Draenor Beta - Build 18898
Yet another Beta build is on the way.

  • Garrisons now have access to trade chat!
  • Players that completed the Legendary cloak achievements will get a title: Legend of Pandaria.
  • The legendary quest series is now displaying correctly on WoWDB.
  • Tier set items can have sockets, be Warforged, and have tertiary stats like other raid loot. You won't be able to see the stats until you use the token. (olandgren)
    • WoW is less fun when you don't have loot to anticipate. This provides a way to offer the chance without upsetting tier balance. (olandgren)

New Icons


New Strings
Originally Posted by MMO-Champion
CharTitle
  • CharTitle #444 - ..., Legend of Pandaria

Game Text
  • Game Text #92017 - BLACKHAND
  • Game Text #92018 - GUL'DAN
  • Game Text #92019 - KARGATH
  • Game Text #92020 - KILROGG
  • Game Text #92021 - NER'ZHUL



New Items
Only a few new items in this build.

Level Type Slot Name
1Consumable Enchanted Crystal of Replenishment
1Consumable Enchanted Crystal of Freezing
1Consumable Enduring Vial of Swiftness


Achievement Changes
Originally Posted by MMO-Champion
Buildings
Garrisons
  • Warlord of Draenor (New) Complete all of the Nemesis quests at the Gladiator's Sanctum and the quest Fight, Kill, Salute! at the Highmaul Coliseum. Title Reward: Warlord of Draenor. 10 points. Account Wide.

Followers
Garrisons

Legacy



Spell Changes
Originally Posted by MMO-Champion
Druid (Forums, Talent Calculator)

Talents
  • Force of Nature now heals for 327.3% of Spell Power, up from 66.1% of Spell Power.

Paladin (Forums, Talent Calculator)
Holy
  • Holy Light now heals for 300% of Spell Power, up from 250%.

Holy, Protection, Retribution

Priest (Forums, Talent Calculator)
  • Penance now heals for 660% of Spell Power, up from 600%.
  • Penance now heals for 660% of Spell Power, up from 600%.

Talents
  • Clarity of Will now absorbs 744.5% of Spell Power or 660% of Spell Power, up from 676.8% of Spell Power or 600% of Spell Power.

Discipline
  • Penance now heals for 660% of Spell Power, up from 600%.

Shaman (Forums, Talent Calculator)
  • Healing Surge now heals for 412.5% of Spell Power, up from 344.4%.

Restoration
  • Healing Wave now heals for 412% of Spell Power, up from 344%.

Warrior (Forums, Talent Calculator)
Talents

Fury
  • Bloodthirst now does 50% of weapon damage, down from 72%.

Professions
General
  • Many Draenor enchanting, inscription, and engineering crafts now give multiple skill points, up to as many as 15 for weapon enchants or complex crafts.

Enchanting
  • Accuracy Permanently enchants a cloak to increase crit by 11 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (7). Tools: Runed Copper Rod.
  • Greater Agility Permanently enchants bracers to increase Agility by 11 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Sha Crystal (3). Tools: Runed Copper Rod.
  • Greater Protection Permanently enchants a cloak to increase Stamina by 12 13. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Ethereal Shard (2). Tools: Runed Copper Rod.
  • Major Intellect Permanently enchants a shield or off-hand item to increase Intellect by 10 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod.
  • Superior Critical Strike Permanently enchants a cloak to increase critical strike by 11 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence. Tools: Runed Copper Rod.
  • Superior Intellect Permanently enchants a cloak to increase Intellect by 11 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (3), Mysterious Essence (3). Tools: Runed Copper Rod.

Engineering
  • True Iron Trigger Engineering 2 sec cast. Reagents: Gearspring Parts (150), Sorcerous Fire (30), Savage Blood (15). Tools: Blacksmith Hammer.

Inscription
  • Master's Inscription of the Pinnacle Permanently adds 10 dodge and 11 8 dodge and 8 Stamina to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600. Inscription. 4 sec cast. Reagents: Snowfall Ink.
  • Master's Inscription of the Storm Permanently adds 15 spell power and 8 5 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600. Inscription. 4 sec cast. Reagents: Snowfall Ink.

Tailoring
  • Master's Spellthread Permanently embroiders your pants with master's spellthread, increasing Intellect by 18 and critical strike by 10 19 and critical strike by 11. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 3. 4 sec cast. Reagents: Eternium Thread (3).
  • Sanctified Spellthread Permanently embroiders your pants with sanctified spellthread, increasing Intellect by 18 and Spirit by 10 19 and Spirit by 11. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 3. 4 sec cast. Reagents: Eternium Thread (3).

Raid & Dungeon Abilities
  • Doom Inflicts 30,000 Inflicts 20,000 Shadow damage every 15 sec. 200 yd range. Instant.
  • Rapid Fire Zoggosh focuses on a single enemy, rapidly firing at them and all enemies standing in between for 1,800 3,600 Fire damage every half second. 300 yd range. Instant.
by Published on 2014-09-18 08:11 PM

Warlords of Draenor - Upcoming Beta Build
Yet another beta build is headed our way tonight.
Originally Posted by Blizzard Entertainment
The Beta realms are currently shutting down for maintenance in order to deploy a new build. I'll be updating this thread with information and time estimates as I receive them. I don't have an ETA yet, but these pushes usually take at least 8 hours, if not more. (Blue Tracker / Official Forums)

Get Warlords of Draenor Now, "Upgrade" to the Collector’s Edition Later
Originally Posted by Blizzard (Blue Tracker / Official Forums)
For those looking to receive the free character boost now, but also want those sweet Collector’s Edition physical items, we’ve set up a process to ensure you can do both. Just follow these steps!


Check with your local retailers for Collector’s Edition pre-orders as inventory is limited.


The Warlords of Draenor Collector’s Edition includes:

  • World of Warcraft: Warlords of Draenor — Get the full version of Warlords of Draenor on DVD-ROM.
  • Behind-the-Scenes DVD and Blu-ray Two-Disc SetMeet the development team behind the creation of Draenor and its savage warlords. This two-disc set includes over an hour of creators’ commentary, insider interviews, and developer roundtables.
  • Collector’s Edition Soundtrack Immerse yourself in the sounds of war with the complete Warlords of Draenor orchestral soundtrack on CD.
  • The Art of Warlords of DraenorWitness the visual evolution of the expansion in this beautifully bound tome of exclusive Warlord of Draenor art. Through 160 pages of concept pieces, finished illustrations, and CG images, you'll delve into the art team’s vision for a Draenor under siege by the apocalyptic threat of the Iron Horde.
  • Blackhand Mouse Pad Arm yourself with a special-edition mouse pad emblazoned with the deadly warlord Blackhand.
  • Epic In-Game Content
    • World of Warcraft Dread Raven Mount and Dread Hatchling PetDescend from the skies on the back of a black-winged Dread Raven mount, a mortal progeny of Anzu. Then devour your prey in your next pet battle with the adorably ferocious Dread Hatchling.
    • StarCraft II PortraitsSummon the strength of two deadly Iron Horde war chiefs—Grommash Hellscream and Blackhand—as you take on the Dominion with these two StarCraft II portraits.
    • Diablo III Warsong PennantDon this battle-worn pennant and channel the rage of the Warsong Clan against the demonic forces of Sanctuary.
    • Hearthstone Card BackYour adventures in Draenor will be the talk of the tavern after outfitting your champion’s deck with this custom card back forged in the fires of Blackrock – available to Hearthstone players just in time for the launch of Warlords of Draenor.

Remember, one character boost to level 90 is included in the Collector’s Edition, retail and digital standard editions, and Digital Deluxe Edition of the Warlords of Draenor expansion. For more information on the content and features, check out our Warlords of Draenor web page.

Patch 6.0.2 PTR Notes - Sep 18 Update
It looks like the current Brawler's Guild season will end with Patch 6.0.2, so be sure to get any achievements before they become Legacy achievements.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
World Environment
Creatures
  • Access to Ordon Sanctuary or eligibility for loot from Ordos no longer requires players to have completed the Legendary Cloak questline.

Quests
Legendary Cloak Quest Line
  • As part of the transition from Mists of Pandaria to Warlords of Draenor, players who are not already on the Legendary Cloak quest line will no longer be able to begin it.
  • Players that are already on the Legendary Cloak quest line have until November 13 to complete Wrathion's tasks and challenges. Once Warlords of Draenor launches, the Legendary Cloak quest line will be gone entirely—the quests and the cloak will no longer be obtainable, and any related in-progress quests will be cleared from the quest log.
  • Characters will continue to be able to repurchase rewards they've already obtained (such as the epic cloak and Legendary metagem) from the quest line.
  • A Test of Valor has been removed. Players on Wrathion’s Legendary quest line will now skip ahead to the next step.
  • Full details of the changes can be found in the blog titled: Legendary Cloak Quest Last Chance – Black Prince Buff Extended.

Raids, Dungeons, and Scenarios
Siege of Orgrimmar
  • Garrosh Hellscream
    • Siege of Orgrimmar achievements will be relabeled according to the new difficulty structure (e.g. “Heroic: Malkorok” will now be “Mythic: Malkorok”). Credit for these achievements will be retroactively awarded to players who earned them prior to Patch 6.0.2.

Battlegrounds and Arenas
  • PvP Season 15 comes to an end with the launch of Patch 6.0.2. (Date has not been determined yet.)
    • Conquest Points will be converted into Honor Points, and any Honor above the cap of 4,000 will be converted into in-game currency at a rate of 35 silver per point.
    • Season 15 items will have Conquest costs converted into Honor Points equivalent to their previous Conquest Point cost, with the exception of any items that have a rating requirement.
    • Season 15 items with rating requirements will no longer be available for purchase.
    • Note that Arena and Rated Battleground matches will not be available until PvP Season 16 begins.

Items
  • Vendors who sell PvE Heirloom items for Justice Points have taken a vacation. PvE Heirlooms will continue to be available at the Darkmoon Faire and Trial of the Crusader, and PvP Heirlooms will still be able to be purchased for Honor.
    • Shield and off-hand Heirloom items will be added to PvE Heirloom vendors at the Darkmoon Faire.
    • Discussion for this topic can be found in the forum thread titled: Heirloom Vendor Change in Patch 6.0.2.

Brawler's Guild
  • Season 1 of the Brawler's has come to a close and associated achievements have been converted into Feats of Strength.
  • Fights will be unavailable while the Brawler's Guild is being refitted in preparation for Season 2 (available after Warlords of Draenor has launched.)
  • Account-wide membership in Brawler's Guild will carry over to Season 2. Once a brawler, always a brawler!

Mount Journal
  • Grand Expedition Yak’s reforge vendor (Mystic Birdhat) has been replaced with a vendor that offers transmogrification services.

Upcoming Raid and Challenge Mode Testing
Originally Posted by Blizzard Entertainment
FEEDBACK: Challenge Modes
Starting with this beta build, all Challenge Mode dungeons are accessible. You can access them either by zoning in manually, or by setting difficulty to Challenge and speaking with Nexus-Lord Donjon Rade (in major cities or your garrison).

Tuning is definitely a work in progress. Some things are brutally hard, bordering on impossible. Some of the mob kill counts are off, and we'd like to hear about that - if you fall short of the kill count without using Invis/Shroud to skip any packs, or if you're completing the kill requirement well before the end of the dungeon, let us know. And of course, Gold/Silver/Bronze times are very much placeholder.

Please use this thread for any feedback and reports of issues you encounter. (Blue Tracker / Official Forums)

Raid Testing Schedule - September 19
On Friday, September 19, we will continue Warlords Mythic raid testing. As always given the nature of beta, it is quite possible that there will be technical or gameplay issues that disrupt the testing. Thank you in advance for your patience and understanding.

Mythic difficulty is designed for a fixed-size 20-player group.

Each encounter should be available at approximately the listed times below on all Beta servers.

Friday, September 19

Beastlord Darmac - Mythic Foundry
10:30 PDT (13:30 EDT, 19:30 CEST)

Iron Maidens - Mythic Foundry
15:00 PDT (18:00 EDT, 24:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, fire, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback. (Blue Tracker / Official Forums)
by Published on 2014-09-18 02:25 AM

Warlords of Draenor Beta - Build 18888
Another beta build with a satisfying build number is on the way!


New Icons


New Loading Screen


Login Screen
The login screen was slightly updated. You can see the old one here.


Updated Maps


New Items
You can find all of the new items on the WoWDB beta site.

Level Type Slot Name
25Druid Glyph Glyph of the Shapemender
1Junk Bulging Sack of Coins
1Junk Guide: Soarin' Over Draenor
1Junk Nervig's Notebook
1Junk Torn Vicious Saddle
1Junk Fancy Pocket Mirror
1Junk E.Z. Xtend Ladder
1Junk Kramer's Spreadsheet
1Junk Son of the Beast's Butchered Hide
100Junk Son of the Beast's Massive Fang
1Companion Pets Glass of Warm Milk
100Other Invader's Damaged Cache
100Other Invader's Abandoned Sack
90Other Satchel of Cosmic Mysteries
100Mount Trained Icehoof
100Mount Trained Meadowstomper
100Mount Armored Frostboar
100Mount Trained Rocktusk
100Mount Trained Riverwallow
100Mount Trained Silverpelt
100Mount Armored Frostwolf
100Mount Trained Snarler
100Mount Warlord's Deathwheel
100Mount Champion's Treadblade
100Mount Garn Nighthowl
1Quest Secret Meeting Details
665Book Guide: Sharpshooting
655None Sanketsu
577TrinketTrinket Novice Rylak Hunter's Horn
620BackBack Pristine Hide of the Pit Beast
630Fist WeaponOne Hand Son of the Beast's Bloody Paw
505DaggerOne Hand Iron Horde Carving Knife
1Consumable Klinking Stacked Card Deck
1Consumable Bulging Stacked Card Deck
1Consumable Bursting Stacked Card Deck
1Consumable Overflowing Stacked Card Deck
1Consumable The Blademaster's Necklace
1Consumable Armor Enhancement Token
1Consumable Weapon Enhancement Token
100Food & Drink Lukewarm Yak Roast Broth
100Other Mystery Bag


New Strings
Originally Posted by MMO-Champion
  • CONFIRM_GORGROND_GARRISON_CHOICE - The building you choose in Gorgrond will determine what quests you get.\n\nWe recommend all party members make the same selection for this zone.
  • ERR_PARTY_CONVERTED_TO_RAID - Party converted to Raid
  • ERR_RAID_CONVERTED_TO_PARTY - Raid converted to Party
  • LFG_LIST_MEMBER_COUNT - %d |4Member:Members;
  • SCENARIO_COMPLETED_GENERIC - Completed!
  • SPELL_FAILED_CUSTOM_ERROR_249 - This Apexis Sentinel requires energy from a nearby Apexis Pylon to be powered up.
  • SPELL_FAILED_CUSTOM_ERROR_250 - You must have 3 or fewer players.
  • SPELL_FAILED_CUSTOM_ERROR_251 - You have already read that treasure map.

Game Text
  • Game Text #74288 - Ga'nar's impatience could tear the Frostwolves apart. It is just like my brother to put his own needs above the clan.
  • Game Text #77848 - Thunderlord... I have failed you...
  • Game Text #84566 - In death... I am free...
  • Game Text #84872 - Cho'gall!
  • Game Text #84873 - Guards! Stop him!
  • Game Text #84883 - You thought to imprison us, Mar'gok? (You could never control us!)
  • Game Text #91842 - Commander, Morthis Whisperwing from the Druids of the Talon was looking for you. He can be found beneath the great tree to the south.



Achievement Changes
Originally Posted by MMO-Champion
Buildings
Garrisons

Draenor
Quests
  • Ancient No More is now worth 10 points.
  • Picky Palate Benefit from the effects of a Lovely Coconut, a Prickly Guava and a Handful of Gorgraberries simultaneously. 10 points. in the Everbloom Wilds. 10 points.
  • Planned to Fail Destroy 10 Secret Battleplans.in Iron Siegeworks. 10 points.
  • Poisoning the Well Poison 50 Kegs of Impaler Ale.in Iron Siegeworks. 10 points.

Invasions
Garrisons
  • Botani Invasion Name Changed from Primals Invasion to Botani Invasion. Successfully complete a Primals garrison Invasion. 5 points. Botani garrison invasion. 5 points.
  • Bronze Defender Name Changed from Bronze Invasion to Bronze Defender. Successfully complete a garrison invasion with a Bronze rating. 5 points. or better. 5 points.
  • Golden Defender Name Changed from Gold Invasion to Golden Defender
  • Goren Invasion Name Changed from Breakers Invasion to Goren Invasion. Successfully complete a Breakers garrison invasion. 5 points. Goren garrison invasion. 5 points.
  • Master Defender Name Changed from Master of Invasions to Master Defender. Complete all of the Invasion achievements listed below. 5 points. Earn a Gold rating in each max-level invasion. 10 points.
  • Silver Defender Name Changed from Silver Invasion to Silver Defender. Successfully complete a garrison invasion with a Silver rating. 5 points. or better. 5 points.

Missions
Garrisons

Pet Battles
  • Pet Charmer Earn 250 Pet Charms. Earn 500 Pet Charms. 5 points.



Spell Changes
Originally Posted by MMO-Champion
Companions
  • Grommloc Name Changed from BC01 to Grommloc
  • Pygmy Cow Name Changed from Pet Template to Pygmy Cow. Instant. Battle Pet. Instant.

Item Set Bonuses

Death Knight (Forums, Talent Calculator)
  • Blood Boil now scales with 60% of AP, down from 79.92%.

Perks
  • Improved Runeforges Name Changed from Improved Razorice to Improved Runeforges. Now has an additional effect: Rune of the Fallen Crusader increases Strength by an additional 5%.

Talents

Pets
  • Shambling Rush Charge an enemy, interrupting spellcasting and immobilizing them for 2 sec. Can be cast in Ghoul. 5-30 yd range. Instant. 30 sec cooldown.

Runeforging

Druid (Forums, Talent Calculator)
  • Bear Form now increases armor by 250%, up from 180%.
  • Hurricane now costs 10% of base mana, down from 25%.
  • Moonfire now costs 3.3% of base mana, down from 8.4%.
  • Primal Fury now grants 8 Rage when you crit, rather than 5 from a crit and 2 from a dodge.
  • Rejuvenation now scales with 57% of Spell Power, down from 72%.
  • Wild Mushroom main target heal now scales with 350% of Spell Power, down from 429%. Secondary targets are now healed for 42% of Spell Power, down from 51%.
  • Wrath now costs 3.5% of Base Mana, down from 8.8%.

Perks

Talents

Balance
  • Starfall now costs 6% of base mana, down from 15%.
  • Starfire now costs 3% of base mana, down from 7.5%.
  • Starsurge now costs 3% of base mana, down from 7.5%.

Feral
  • Omen of Clarity now reduces the Energy cost of your next Cat Form ability by 100%, rather than resource cost of your next spell or ability.

Restoration
  • Swiftmend now heals for 350% of Spell Power, down from 429%.
  • Wild Mushroom now heals for 42% of Spell Power, down from 51%.

Hunter (Forums, Talent Calculator)
Survival

Mage (Forums, Talent Calculator)

Talents
  • Prismatic Crystal now has spec specific tooltips. Crystal takes 50% additional damage for Frost mages, up from 30%.
  • Unstable Magic now does an additional 50% damage, up from 40%.

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 75% [ 1 + 75% of Spell Power ] Arcane damage. Consumes all Arcane Charges. Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby targets per Arcane Charge for 50% damage. Replaces Fire Blast. Mage - Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 3 sec cooldown.
  • Arcane Missiles now does 26.5% of Spell Power damage, up from 22%.

Fire
  • Scorch now does 25% of Spell Power damage, down from 63%.

Monk (Forums, Talent Calculator)
  • Chi Wave now has spec specific tooltips. Now does 60% of AP damage for Windwalker, up from 50%.
  • Crackling Jade Lightning Brewmaster, Windwalker: Channel Jade lightning, causing [ 4 + 112.7% of AP + 256.4% of AP ] Nature damage over 4 sec to the target and sometimes knocking back melee attackers. Mistweaver: Channel Jade lightning, causing [ 4 + 112.7% of AP + 256.4% of AP ] Nature damage over 4 sec to the target, generating 1 Chi each time it deals damage, and sometimes knocking back melee attackers. Windwalker: Channel Jade lightning, causing [ 48 + 1,352.7% of AP ] Nature damage over 4 sec to the target, and sometimes knocking back melee attackers. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. 21.3% of Base Mana. 40 yd range. 4 sec cast (Channeled).
  • Renewing Mist now heals the most injured player rather than closest.
  • Spinning Crane Kick now only generates a Chi if it strikes 3 or more targets.
  • Stance of the Fierce Tiger now increases all damage dealt by 10%, down from 20%.

Talents
  • Chi Brew now has a 60 second recharge time, up from 45 sec.
  • Chi Explosion now does [ 1 + 42% of AP ] plus [ 1 + 42% of AP ] per Chi consumed, down from [ 1 + 60% of AP ] plus [ 1 + 60% of AP ] per Chi consumed.
  • Chi Wave now has spec specific tooltips. Now does 60% of AP damage for Windwalker, up from 50%.

Brewmaster

Mistweaver
  • Renewing Mist now heals the most injured player rather than closest.
  • Uplift now heals for 165% of Spell Power, up from 110%.

Major Glyphs

Paladin (Forums, Talent Calculator)

Talents
  • Divine Purpose (Protection) - Shield of the Righteous replaced Light of Dawn.
  • Divine Purpose (Retribution) - Templar's Verdict and Divine Storm replaced Light of Dawn.
  • Empowered Seals now has spec specific tooltips. Judgment of Righteousness bonus now increases your haste by 15% for 20 sec. up from 10%.
  • Final Verdict now does 200% of weapon damage, up from 185%.
  • Holy Shield now requires a shield.
  • Seraphim now increases Haste, Critical Strike, Mastery, Multistrike, Versatility, and Bonus Armor by 6,550 for 15 sec, down from 9,826.

Protection

Retribution

Priest (Forums, Talent Calculator)

Perks

Talents
  • Cascade now costs 0.75% of Base Mana, down from 3%.
  • Divine Star now costs 0.5% of Base Mana, down from 2.5%.
  • Dominate Mind now costs 0.5% of Base Mana, down from 2%.
  • Halo now costs 1% of Base Mana, down from 4.5%.
  • Power Word: Solace DoT now lasts 9 sec, up from 7 sec. Now restores 2% of maximum mana, up from 1%.
  • Saving Grace now has a 1.5 sec cast time. Now has form restrictions. Now heals for 630% of Spell Power, down from 793.6%. Now lasts 8 sec, down from 10.
  • Void Tendrils now costs 1% of Base Mana, down from 4%.

Discipline
  • Grace now increases all healing and absorption done by 20%, up from 8%.

Holy
  • Rapid Renewal now heals for 22% of Spell Power, rather than 15% of the total periodic effect.
  • Renew (Discipline, Shadow) now heals for 22% of Spell Power, down from 33%. DoT now heals for 44% of Spell Power, down from 220%.

Shadow

Shaman (Forums, Talent Calculator)

Talents

Elemental

Elemental & Restoration
  • Lava Burst now costs 1% of Base Mana, down from 2%.

Enhancement
  • Enhanced Weapons now does 40% of weapon damage, down from 60%.
  • Flametongue now does 7.5% of AP damage, down from 14.9%.
  • Lava Lash now does 400% of weapon damage, up from 275%.
  • Stormstrike now does 250% of weapon damage, down from 170%.
  • Windfury now does 40% of weapon damage, down from 60%.

Warlock (Forums, Talent Calculator)
  • Shadow Bolt now does 105% of Spell Power damage, up from 53%.

Talents
  • Demonbolt now does 375% of Spell Power damage, up from 150%.

Demonology

Warrior (Forums, Talent Calculator)
Perks

Talents
  • Heavy Repercussions Shield Slam deals 50% 30% additional damage while Shield Block or Shield Charge is active. Warrior - LvL 45 Talent.
  • Ravager now does 82.5% of AP damage, down from 150%.
  • Unyielding Strikes Devastate reduces the Rage cost of Heroic Strike by 6 for 6 sec, stacking up to 5 5 for 5 sec, stacking up to 6 times. Once this effect reaches 5 6 applications, its duration will no longer refresh. Warrior - LvL 45 Talent.

Fury
  • Raging Blow A mighty blow that deals (138% of weapon damage) Physical damage with your main-hand weapon and deals (138% of weapon damage) Physical damage with your off-hand weapon. Raging Blow will also extend the duration of your Colossus Smash by 2 sec. Becoming Enraged enables one charge of Raging Blow. Limit 2 charges. Requires Melee Weapon. Warrior - Fury Spec. 10 Rage. Melee range. Instant.

Protection
  • Protection Name Changed from Bladestorm (Protection buff) DND to Protection
  • Revenge now does 300% of AP damage, up from 222%.

Professions
Enchanting
  • 0. Name Changed from Lesser Spirit to 0.
  • Assault Permanently enchant bracers to increase attack power by 19 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (4). Tools: Runed Copper Rod.
  • Blade Ward Permanently enchant a weapon to sometimes grant Blade Warding when striking an enemy. Blade Warding increases your parry by 100 and inflicts 0 300 damage on your next parry. Lasts 10 sec. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Abyss Crystal (4), Greater Cosmic Essence (8), Titansteel Bar. Tools: Runed Copper Rod.
  • Blood Draining Permanently enchant your weapon to sometimes grant Blood Reserve when striking an enemy or inflicting damage with bleed attacks. When you fall below 35% health, Blood Reserve restores 200 199 health. Lasts 20 sec and stacks up to 5 times. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Abyss Crystal (4), Infinite Dust (40), Scarlet Ruby. Tools: Runed Copper Rod.
  • Breath of Critical Strike Permanently enchant a neck to increase critical strike by 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Critical Strike Permanently enchant a ring to increase critical strike by 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Critical Strike Permanently enchant a cloak to increase critical strike by 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Haste Permanently enchant a neck to increase haste by 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Haste Permanently enchant a cloak to increase haste by 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Haste Permanently enchant a ring to increase haste by 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Mastery Permanently enchant a cloak to increase mastery by 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Mastery Permanently enchant a neck to increase mastery by 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Mastery Permanently enchant a ring to increase mastery by 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Multistrike Permanently enchant a cloak to increase multistrike by 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Multistrike Permanently enchant a ring to increase multistrike by 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Multistrike Permanently enchant a neck to increase multistrike by 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Versatility Permanently enchant a neck to increase versatility by 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Versatility Permanently enchant a ring to increase versatility by 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Versatility Permanently enchant a cloak to increase versatility by 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Defense Permanently enchant a cloak to increase armor by 30 3. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Glowing Shard, Soul Dust (3). Tools: Runed Copper Rod.
  • Dodge Permanently enchant chest armor to increase dodge by 18 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (4), Arcane Dust (8), Eternium Ore (4). Tools: Runed Copper Rod.
  • Exceptional Mana Permanently enchant chest armor to increase mana by 250 60. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (3). Tools: Runed Copper Rod.
  • Exceptional Spirit Permanently enchant bracers to increase Spirit by 10 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (9), Greater Celestial Essence (3). Tools: Runed Copper Rod.
  • Exceptional Spirit Permanently enchant a chest to increase Spirit by 8 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (10), Greater Celestial Essence (2). Tools: Runed Copper Rod.
  • Exceptional Strength Permanently enchant gloves to increase Strength by 7 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (3), Greater Celestial Essence (2). Tools: Runed Copper Rod.
  • Exceptional Strength Permanently enchants bracers to increase Strength by 11 18. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Sha Crystal (3). Tools: Runed Copper Rod.
  • Gift of Critical Strike Permanently enchant a cloak to increase critical strike by 100 and movement speed by 10%. Enchanting. Instant. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Air (3). Tools: Runed Copper Rod.
  • Gift of Critical Strike Permanently enchant a ring to increase critical strike by 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Water (3). Tools: Runed Copper Rod.
  • Gift of Critical Strike Permanently enchant a neck to increase critical strike by 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Fire (3). Tools: Runed Copper Rod.
  • Gift of Haste Permanently enchant a ring to increase haste by 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Fire (3). Tools: Runed Copper Rod.
  • Gift of Haste Permanently enchant a neck to increase haste by 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Air (3). Tools: Runed Copper Rod.
  • Gift of Haste Permanently enchant a cloak to increase haste by 100 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Earth (3). Tools: Runed Copper Rod.
  • Gift of Mastery Permanently enchant a ring to increase mastery by 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Air (3). Tools: Runed Copper Rod.
  • Gift of Mastery Permanently enchant a neck to increase mastery by 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Earth (3). Tools: Runed Copper Rod.
  • Gift of Mastery Permanently enchant a cloak to increase mastery by 100 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Water (3). Tools: Runed Copper Rod.
  • Gift of Multistrike Permanently enchant a ring to increase multistrike by 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Earth (3). Tools: Runed Copper Rod.
  • Gift of Multistrike Permanently enchant a neck to increase multistrike by 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Water (3). Tools: Runed Copper Rod.
  • Gift of Multistrike Permanently enchant a cloak to increase multistrike by 100 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Fire (3). Tools: Runed Copper Rod.
  • Gift of Versatility Permanently enchant a ring to increase versatility by 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Water (3). Tools: Runed Copper Rod.
  • Gift of Versatility Permanently enchant a neck to increase versatility by 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Fire (3). Tools: Runed Copper Rod.
  • Gift of Versatility Permanently enchant a cloak to increase versatility by 100 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Air (3). Tools: Runed Copper Rod.
  • Greater Assault Permanently enchant bracers to increase attack power by 25 14. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (24), Greater Cosmic Essence (6). Tools: Runed Copper Rod.
  • Greater Defense Permanently enchant a cloak to increase armor by 50 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Vision Dust (3). Tools: Runed Copper Rod.
  • Greater Dodge Permanently enchant bracers to increase dodge by 14 6. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (2), Arcane Dust (10). Tools: Runed Copper Rod.
  • Greater Mana Permanently enchant chest armor to increase mana by 50 30. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Mystic Essence. Tools: Runed Copper Rod.
  • Greater Mastery Permanently enchant gloves to increase mastery by 13 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (10), Greater Celestial Essence (5), Maelstrom Crystal (2). Tools: Runed Copper Rod.
  • Greater Spirit Permanently enchant bracers to increase Spirit by 7 6. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Lesser Nether Essence (3), Vision Dust. Tools: Runed Copper Rod.
  • Haste Permanently enchant gloves to increase haste by 10 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (4), Lesser Celestial Essence. Tools: Runed Copper Rod.
  • Healing Power Permanently enchant gloves to increase spell power by 16 14. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (3), Large Brilliant Shard (8), Righteous Orb. Tools: Runed Copper Rod.
  • Lesser Assault Permanently enchant bracers to increase attack power by 24 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (6). Tools: Runed Copper Rod.
  • Lesser Mana Permanently enchant chest armor to increase mana by 20 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Magic Essence, Lesser Magic Essence. Tools: Runed Copper Rod.
  • Lesser Parry Permanently enchant a shield to increase parry by 10 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Mystic Essence (2), Vision Dust (2), Large Glowing Shard. Tools: Runed Copper Rod.
  • Lesser Protection Permanently enchant a shield to increase armor by 30 3. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Lesser Astral Essence, Strange Dust, Small Glimmering Shard. Tools: Runed Copper Rod.
  • Luminous Shard Name Changed from Luminous Shatter to Luminous Shard. Enchanting. 1.5 sec cast. Reagents: Luminous Shard. Draenic Dust (20).
  • Major Intellect Permanently enchant bracers to increase Intellect by 12 10. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Lesser Planar Essence (3). Tools: Runed Copper Rod.
  • Major Mana Permanently enchant chest armor to increase mana by 1,333 100. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Illusion Dust (8). Tools: Runed Copper Rod.
  • Major Resilience Permanently enchant chest armor to increase PvP Resilience by 15 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (4), Arcane Dust (10). Tools: Runed Copper Rod.
  • Major Spirit Permanently enchant chest armor to increase Spirit by 15 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (2). Tools: Runed Copper Rod.
  • Major Strength Permanently enchant gloves to increase Strength by 15 8. Requires a level 35 or higher item. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (12), Greater Planar Essence. Tools: Runed Copper Rod.
  • Major Strength Permanently enchant bracers to increase Strength by 10 16. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (6), Maelstrom Crystal (2), Volatile Earth (25). Tools: Runed Copper Rod.
  • Mana Permanently enchant chest armor to increase mana by 30 20. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Astral Essence, Lesser Astral Essence (2). Tools: Runed Copper Rod.
  • Mana Regeneration Permanently enchant bracers to increase Spirit by 9 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Illusion Dust (4), Lesser Eternal Essence (4), Essence of Water (2). Tools: Runed Copper Rod.
  • Mark of Blackrock Permanently enchants a melee weapon to sometimes increase Bonus Armor by 500 for 12 sec. Effect can only occur when you are below 50% health. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Earth (10). Tools: Runed Copper Rod.
  • Mark of Bleeding Hollow Permanently enchants a melee weapon to sometimes increase mastery by 500 for 12 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Air (10). Tools: Runed Copper Rod.
  • Mark of Shadowmoon Permanently enchants a melee weapon to sometimes increase Spirit by 500 for 15 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Fire (10). Tools: Runed Copper Rod.
  • Mark of the Frostwolf Permanently enchants a melee weapon to sometimes increases multistrike by 500 for 6 sec. Effect can stack 2 times. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Water (10). Tools: Runed Copper Rod.
  • Mark of the Shattered Hand Permanently enchants a melee weapon to sometimes bleed your enemy for 1,500 damage, plus an additional 4,500 damage over 6 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal. Tools: Runed Copper Rod.
  • Mark of the Thunderlord Permanently enchants a melee weapon to sometimes increase your critical strike by 500 for 6 sec. While active, critical heals and attacks may extend the duration. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Air (10). Tools: Runed Copper Rod.
  • Mark of Warsong Permanently enchants a melee weapon to sometimes increase haste by 1,000, diminishing by 10% every 2 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Fire (10). Tools: Runed Copper Rod.
  • Mighty Intellect Permanently enchant bracers to increase Intellect by 10 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (4), Greater Celestial Essence (4), Maelstrom Crystal (2), Volatile Water (15). Tools: Runed Copper Rod.
  • Mighty Resilience Permanently enchant chest armor to increase PvP Resilience by 8 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (9). Tools: Runed Copper Rod.
  • Mighty Spirit Permanently enchants chest armor to increase Spirit by 12 15. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (4). Tools: Runed Copper Rod.
  • Minor Haste Permanently enchant gloves to increase haste by 10 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Large Radiant Shard (2), Wildvine (2). Tools: Runed Copper Rod.
  • Minor Mana Permanently enchant chest armor to increase mana by 5 3. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Lesser Magic Essence. Tools: Runed Copper Rod.
  • Minor Protection Enchant a cloak to increase armor by 10 1. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Strange Dust (3), Greater Magic Essence. Tools: Runed Copper Rod.
  • Parry Permanently enchant a shield to increase parry by 15 7. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (12), Greater Planar Essence (4), Primal Earth (10). Tools: Runed Copper Rod.
  • Restore Mana Prime Permanently enchant bracers to increase Spirit by 12 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (8). Tools: Runed Copper Rod.
  • Secrets of Draenor Enchanting Enchanting. 3.5 sec cast. Reagents: Draenic Dust (5). 1 sec cooldown. Reagents: Draenic Dust (3).
  • Super Intellect Permanently enchants bracers to increase Intellect by 11 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Sha Crystal (3). Tools: Runed Copper Rod.
  • Super Resilience Permanently enchants chest armor to increase PvP Resilience by 12 15. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (3), Mysterious Essence. Tools: Runed Copper Rod.
  • Superior Defense Permanently enchant a cloak to increase armor by 70 7. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Illusion Dust (8). Tools: Runed Copper Rod.
  • Superior Dodge Permanently enchant bracers to increase dodge by 10 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Celestial Essence (5), Volatile Air. Tools: Runed Copper Rod.
  • Superior Mana Permanently enchant chest armor to increase mana by 65 40. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Nether Essence, Lesser Nether Essence (2). Tools: Runed Copper Rod.
  • Superior Mastery Permanently enchants gloves to increase mastery by 11 13. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod.
  • Superior Spirit Permanently enchant bracers to increase Spirit by 9 6. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Lesser Eternal Essence (3), Dream Dust (4). Tools: Runed Copper Rod.
  • Superior Stamina Permanently enchants chest armor to increase Stamina by 19 7. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (4), Mysterious Essence. Tools: Runed Copper Rod.
  • Temporal Crystal Name Changed from Azurian Shards to Temporal Crystal. Creates 4 shards. Additional shards are created at high Enchanting skill (600+). May also create Sorcerous Fire and Earth Chance to create a full crystal increases with your Enchanting skill. May also create Sorcerous Air and Fire. Cooldown resets daily. Enchanting. 3.5 sec cast. 1 sec cooldown. Reagents: Draenic Dust (40). Luminous Shard.
  • Temporal Shard Name Changed from Azurian Shards to Temporal Shard. May also create Sorcerous Fire and Earth. Can be performed up to 3 times in a row, but requires 24 hours to recover 1 use. Enchanting. 3.5 sec cast. 1 sec cooldown. Reagents: Draenic Dust (40). Air and Fire. Enchanting. 3.5 sec cast. Reagents: Draenic Dust (40).
  • Vitality Permanently enchant boots to increase Spirit and Stamina by 10 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (6), Major Healing Potion (4), Major Mana Potion (4). Tools: Runed Copper Rod.

Engineering
  • Blingtron 5000 Engineering. 5 sec cast. Reagents: Gearspring Parts (60 100). Tools: Blacksmith Hammer, Gyromatic Micro-Adjustor.
  • Cybergenetic Mechshades Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 100). Tools: Gyromatic Micro-Adjustor.
  • Didi's Delicate Assembly Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 10). Tools: Gyromatic Micro-Adjustor.
  • Findle's Loot-a-Rang Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Blacksmith Hammer, Gyromatic Micro-Adjustor. 50). Tools: Blacksmith Hammer.
  • Gearspring Parts Additional ingots Additional parts are created when your Engineering skill is 600 or higher. May also create Sorcerous Fire and Air. Cooldown resets daily. Engineering. 3.5 sec cast. 1 sec cooldown. Reagents: True Iron Ore (10), Blackrock Ore (10).
  • Goblin Glider Kit Engineering. 1.5 sec cast. Reagents: Gearspring Parts. Tools: Arclight Spanner. 2), Sumptuous Fur (5). Tools: Arclight Spanner.
  • Hemet's Heartseeker Engineering. 2 sec cast. Reagents: Gearspring Parts (15). Tools: Arclight Spanner. 20). Tools: Arclight Spanner.
  • Lifelike Mechanical Frostboar Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 50), Sumptuous Fur (40). Tools: Gyromatic Micro-Adjustor.
  • Linkgrease Locksprocket Engineering. 1.5 sec cast. Reagents: Gearspring Parts (150), Sorcerous Air (30), Savage Blood (15). Tools: Gyromatic Micro-Adjustor.
  • Mechanical Axebeak Name Changed from Mechanical Toucan to Mechanical Axebeak. Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 50). Tools: Arclight Spanner.
  • Mechanical Scorpid Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. Blackrock Ore (10). Tools: Arclight Spanner.
  • Megawatt Filament Engineering. 2 sec cast. Reagents: Gearspring Parts (15). Tools: Arclight Spanner. 20). Tools: Arclight Spanner.
  • Morden's Magnificent Contraption Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 200), Sorcerous Water (40), Savage Blood (15). Tools: Gyromatic Micro-Adjustor.
  • Night-Vision Mechshades Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60 100). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Oglethorpe's Missile Splitter Engineering. 1.5 sec cast. Reagents: Gearspring Parts (15). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 20). Tools: Gyromatic Micro-Adjustor.
  • Personal Hologram Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 50). Tools: Gyromatic Micro-Adjustor.
  • Plasma Mechshades Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 100). Tools: Gyromatic Micro-Adjustor.
  • Razorguard Mechshades Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 100). Tools: Gyromatic Micro-Adjustor.
  • Shrediron's Shredder Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 100). Tools: Gyromatic Micro-Adjustor.
  • Stealthman 54 Engineering. 1.5 sec cast. Reagents: Gearspring Parts. Tools: Gyromatic Micro-Adjustor. 2). Tools: Gyromatic Micro-Adjustor.
  • Swapblaster Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 50), Temporal Crystal. Tools: Arclight Spanner.
  • Ultimate Gnomish Army Knife Engineering. 1.5 sec cast. Reagents: Gearspring Parts (15). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 5).
  • Ultimate Gnomish Army Knife Once you have an Ultimate Gnomish Army Knife in your possession, this recipe will create a version without jumper cables that you can sell to pathetic non-engineers. Engineering. 1.5 sec cast. Reagents: Gearspring Parts (15). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 5).
  • World Shrinker Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Gyromatic Micro-Adjustor. 50). Tools: Gyromatic Micro-Adjustor.
  • Wormhole Centrifuge Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30 50). Tools: Blacksmith Hammer, Arclight Spanner.

Inscription
  • Card of Omens Inscription. 3.5 sec cast. Reagents: Light Parchment (20), War Paints (7), Sorcerous Earth (4). Tools: Virtuoso Inking Set. 10), War Paints (5). Tools: Virtuoso Inking Set.
  • Crystalfire Spellstaff Inscription. 5 sec cast. Reagents: Simple Wood, War Paints (53), Sorcerous Fire (32), Sorcerous Air (17). Tools: Virtuoso Inking Set. 100). Tools: Virtuoso Inking Set.
  • Darkmoon Card of Draenor Inscription. 3 sec cast. Reagents: Light Parchment, War Paints (11), Sorcerous Air (3). Tools: Virtuoso Inking Set. 10). Tools: Virtuoso Inking Set.
  • Draenic Mortar (New) Inscription. 3 sec cast. Reagents: Blackrock Ore (5).
  • Draenor Merchant Order Merchant Orders allow you to legally collect excess fees from vendors. Inscription. 3.5 sec cast. Reagents: Light Parchment (2), Warbinder's Ink (2). Cerulean Pigment (4).
  • Etched-Blade Warstaff Inscription. 5 sec cast. Reagents: Simple Wood, War Paints (22). Tools: Virtuoso Inking Set. 100). Tools: Virtuoso Inking Set.
  • Glorious Crystal Inscription. 5 sec cast. Reagents: War Paints (33). Tools: Virtuoso Inking Set. 200), Sorcerous Fire (40). Tools: Virtuoso Inking Set.
  • Glyph of Ghostly Speed Name Changed from Glyph of Ghost Wolf to Glyph of Ghostly Speed
  • Glyph of Victory Roll (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
  • Inferno Tarot Inscription. 5 sec cast. Reagents: War Paints (27). Tools: Virtuoso Inking Set. Light Parchment, War Paints (150), Sorcerous Fire (30). Tools: Virtuoso Inking Set.
  • Laughing Tarot Inscription. 3 sec cast. Reagents: Light Parchment, Warbinder's Ink (9). Tools: Virtuoso Inking Set. War Paints (5). Tools: Virtuoso Inking Set.
  • Molten Tarot Inscription. 5 sec cast. Reagents: War Paints (27). Tools: Virtuoso Inking Set. Light Parchment, War Paints (200), Sorcerous Fire (20), Sorcerous Earth (20). Tools: Virtuoso Inking Set.
  • Mystical Crystal Inscription. 5 sec cast. Reagents: War Paints (27). Tools: Virtuoso Inking Set. Light Parchment, War Paints (150), Sorcerous Water (40). Tools: Virtuoso Inking Set.
  • Ocean Tarot Inscription. 3 sec cast. Reagents: Light Parchment, Warbinder's Ink (9). Tools: Virtuoso Inking Set. War Paints (5). Tools: Virtuoso Inking Set.
  • Research: Blackfallow Ink Create random scrolls in an effort to discover new glyph recipes made with Blackfallow Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Blackfallow Ink (3). Tools: Virtuoso Inking Set.
  • Research: Celestial Ink Create random scrolls in an effort to discover new glyph recipes made with Celestial Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Celestial Ink (3). Tools: Virtuoso Inking Set.
  • Research: Ethereal Ink Create random scrolls in an effort to discover new glyph recipes made with Ethereal Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Ethereal Ink (3). Tools: Virtuoso Inking Set.
  • Research: Ink of Dreams Create random scrolls in an effort to discover new glyph recipes made with Ink of Dreams. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Ink of Dreams (3). Tools: Virtuoso Inking Set.
  • Research: Ink of the Sea Create random scrolls in an effort to discover new glyph recipes made with Ink of the Sea. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Ink of the Sea (3). Tools: Virtuoso Inking Set.
  • Research: Jadefire Ink Create random scrolls in an effort to discover new glyph recipes made with Jadefire Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Jadefire Ink (3). Tools: Virtuoso Inking Set.
  • Research: Lion's Ink Create random scrolls in an effort to discover new glyph recipes made with Lion's Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Lion's Ink (3). Tools: Virtuoso Inking Set.
  • Research: Midnight Ink Create random scrolls in an effort to discover new glyph recipes made with Midnight Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Midnight Ink (3). Tools: Virtuoso Inking Set.
  • Research: Moonglow Ink Create random scrolls in an effort to discover new glyph recipes made with Moonglow Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Moonglow Ink (3). Tools: Virtuoso Inking Set.
  • Research: Shimmering Ink Create random scrolls in an effort to discover new glyph recipes made with Shimmering Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Shimmering Ink (3). Tools: Virtuoso Inking Set.
  • Research: Warbinder's Ink Inscription. 3.5 1.5 sec cast. Reagents: Light Parchment, War Paints (2). Tools: Virtuoso Inking Set. 3), Warbinder's Ink (3). Tools: Virtuoso Inking Set.
  • Savage Tarot Inscription. 3 sec cast. Reagents: Light Parchment, Warbinder's Ink (9). Tools: Virtuoso Inking Set. War Paints (5). Tools: Virtuoso Inking Set.
  • Secrets of Draenor Inscription Inscription. 3.5 sec cast. Reagents: Cerulean Pigment (5). Tools: Virtuoso Inking Set. 1 sec cooldown. Reagents: Cerulean Pigment (2). Tools: Virtuoso Inking Set.
  • Shadowtome Inscription. 5 sec cast. Reagents: Light Parchment (40), War Paints (22). Tools: Virtuoso Inking Set. 10), War Paints (50). Tools: Virtuoso Inking Set.
  • Shapemender (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Warbinder's Ink (3). Tools: Virtuoso Inking Set.
  • Volatile Crystal Inscription. 3.5 sec cast. Reagents: War Paints (5). Tools: Virtuoso Inking Set. 10). Tools: Virtuoso Inking Set.
  • War Paints May also create Sorcerous Water and Earth. Can be performed up to 3 times in a row, but requires 24 hours to recover 1 use. Inscription. 3.5 sec cast. Reagents: Cerulean Pigment (40). Tools: Virtuoso Inking Set.
  • War Paints Creates 4 paints. Additional paints are created at high Inscription skill (600 Additional paints are created when your Inscription skill is 600 or higher+). May also create Sorcerous Water and Earth. Cooldown resets daily. Inscription. 3.5 sec cast. 1 sec cooldown. Reagents: Cerulean Pigment (40). Tools: Virtuoso Inking Set.
  • Warbinder's Ink (New) Inscription. 2 sec cast. Reagents: Cerulean Pigment (2). Tools: Virtuoso Inking Set.
  • Warmaster's Firestick Inscription. 5 sec cast. Reagents: Simple Wood, War Paints (22). Tools: Virtuoso Inking Set. 100). Tools: Virtuoso Inking Set.

Leatherworking



Legendary Questline Removal
Originally Posted by Blizzard (Blue Tracker / Official Forums)
It definitely isn't an arbitrary decision, this Legendary has been a reward for following along with the content of Mists of Pandaria. We want it to remain as a way to show you followed the content, and be a permenent recognition of your character's time and experience in this expansion. We intend to, and have plans to be, more consistent about how we treat these kinds of things going forward. I think the most concern is stemming from this seeming to be out of left field with no consistency to a ruleset for how we treat items (e.g. arbitrary). The Legendary ring in Warlords, for example, is another item that'll be obtained and upgraded throughout the expansion's content, and should be expected to also be available as an "I was there." recognition for completing the content of the expansion, and no longer available when the expansion ends. That doesn't, however, preclude us from introducing other types of items, like Legendary, similar to past Heroic (Mythic) items that would continue to be available, depending on its intent and how it's acquired.

Not intending at all to undermine any concerns, because I do think it's very valid to ask why and receive an honest answer, but to quote your post:

Why punish players who dont subscribe every month?
And answer a question with a question: Why not reward players who subscribe every month?

Colossus Smash and Mistweaver Changes
Originally Posted by Blizzard Entertainment
Colossus Smash Changes
Hey Fury Warriors.

There's no doubt that this beta has had quite a lot of turmoil for Fury. I'd like to talk about an upcoming change that is surely going to be controversial.

"A furious berserker wielding a weapon in each hand, unleashing a flurry of attacks to carve his opponents to pieces."

What sorts of gameplay do you think of when you read that description?

To us, it means “relentlessly dishing out attacks as fast as you're able”. Not “conserving your resources to tactically use controlled attacks”, which is more of Arms or Protection’s style – Fury is all about pure, unbridled bloodlust.

We've had a lot of problems with the rotation and talent combinations, and most of it comes down to interactions with Colossus Smash. Fury's rotation is heavily influenced by Colossus Smash, almost entirely in ways that go completely against the true spirit of being a Fury Warrior. Colossus Smash very much epitomizes Arms’ style, not Fury’s. So, a long-term goal of ours has been to transition Fury out of Colossus Smash.

We had been planning to try to fix these rotational problems primarily with small changes over time (which we viewed as “bandaids” to some extent), and then eventually remove Colossus Smash. But, that would involve significant changes down the road, adding even more turmoil to the future of Fury. We'd rather get everything done now, instead of changing this up on you every couple of patches. So, we've decided to 'rip the bandaid off' now, so to speak. In the next build, you'll find that Colossus Smash is Arms-only.

This is not something we're doing lightly. We believe that the added complexity of the new talents will ensure that Fury stays engaging, and results in a theme-matching gameplay experience, where you're attacking in a frenzy, and reacting to procs. We'll be keeping an eye on whether the gameplay remains complex enough to satisfy players, and make changes to ensure that if need be. This is definitely more disruption, and we realize that you guys are looking for a stable platform to play on; we just think that it'll be better to get the whole disruption out of the way now, instead of doing some now, and then having to go through it all again in the future.

This is clearly a significant change to the core gameplay style of Fury. We know that some of you have grown to enjoy the pool + dump style of gameplay. And that's great; we think that pooling and dumping Rage and procs during the right time is a very solid gameplay style. But it's not the right style for Fury. We encourage those of you who really like this gameplay style to try out Arms and Gladiator (which is a fully-competitive DPS spec now). And we encourage Arms and Gladiator Warriors who disliked that gameplay to try out Fury as well. This is certainly going to result in some reshuffling of where many Warriors' preferred specs lay, and that's OK. (Blue Tracker / Official Forums)

Mistweaver Changes
Hey again. Wanted to pop back in and let you know about an upcoming change that we're making to help out with how unreliable Mistweaver AoE healing feels.

  • Renewing Mist will now jump to the lowest health target within 20 yards.
  • Still prioritizes targets that don't already have Renewing Mist on them over those that do.
  • Glyph of Renewing Mist now simply increases the max jump range to 40 yards.

It's important to note that this is a not an indication of us returning to having a lot of smart heals. But in this specific circumstance, we believe that it's the right course of action. This should ensure that Renewing Mist and Uplift healing is consistently effective, while still being uncontrolled. (Blue Tracker / Official Forums)

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