MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-07-07 02:55 AM

Update: Duncan Jones doesn't have an answer as to what will be revealed at the SDCC panel.

Corvid's "Bubble Trouble" Wizard, How to Get into the PTR

Popular Decks of the Week, HS History - Neutral Epics & Legendaries, Card Design #23

Heroes of the Storm Growth, Into the Nexus #57

Warcraft Movie at San Diego Comic Con
Entertainment Weekly reports that San Diego Comic Con will have a "big public unveiling" for Warcraft on July 11th. It isn't clear what will actually be revealed and if the public will get to see it. Keep in mind that footage shown there in previous years never was publicly released. We are getting closer to the movie's release though, which is currently scheduled for June 10, 2016.

The last official preview gave us a look at Orgrim.



Mythic Hellfire Citadel Progression
Paragon and Method are still at 11/13. Two other guilds caught up to Midwinter and are at 10/13. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.



Patch 6.2 Hotfixes - July 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons
Garrison Buildings
Shipyard
  • [Requires a realm restart] Upgrading to a Level 3 Shipyard now unlocks an additional Fleet Command Table at the player's Garrison town hall.

Raids and Dungeons
Hellfire Citadel
General
  • Players should no longer be incorrectly saved to a Hellfire Citadel raid instance after defeating a Voracious Soulstalker.
Shadow-Lord Iskar
  • Shadow-Lord Iskar's Fel Chakram ability no longer requires line-of-sight with the target.
Socrethar the Eternal
  • Sargerei Dominators should no longer immediately attack nearby players after spawning.
  • Soulbound Construct should now be able to be damaged by the Warrior talents Dragon Roar and Siegebreaker.
  • Fixed an issue that could cause the encounter to not restart correctly after a wipe.
Fel Lord Zakuun
  • Fixed an issue that could cause the encounter to not restart correctly after a wipe.
Xhul'horac
  • Xhul'horac now prefers to use Void Surge on players that aren't already affected by Feltouched, Chains of Fel, or Empowered Chains of Fel.
  • Xhul'horac now prefers to use Chains of Fel, or Empowered Chains of Fel on players that aren't already affected by Void Surge or Voidtouched.
  • Fixed an issue that could cause the encounter to not restart correctly after a wipe.
Mannoroth
  • Mannoroth should no longer use his Shadowforce ability on players already affected by Mannoroth's Gaze.
  • Mannoroth's Empowered Massive Blast Wave should no longer hit the tank at the same time as Massive Blast.
  • Using a bonus roll on Mannoroth should no longer have a chance to incorrectly award Tyrant's Decree (the trinket drops from Tyrant Velhari).
Archimonde
  • Archimonde's Shackled Torment ability no longer requires line-of-sight with the target.

Dungeons
The Everbloom
  • Kirin Tor Battle-Mages should no longer continue to receive damage after Entanglement has been destroyed.

PvP
Ashran
  • Captains should now be spawning correctly in the central lane once more.
  • Ashmaul Burial Grounds event: Increased the spawn rate of Risen Spirits.
  • The Ashmaul Strongbox that drops upon defeating Grand Marshal Tremblade or High Warlord Volrath is now rare (blue) quality to avoid confusion as to the qualify of its contents. There's been no change to the contents of the strongbox itself.
  • The progressive buff implemented from June 25 now also counts defeating Grand Marshal Tremblade or High Warlord Volrath as winning an event.
  • Grand Marshal Tremblade and High Warlord Volrath now only awards an Ashmaul Strongbox if they're defeated while their base is under attack.

Collections
Toy Box

Items

Bug Fixes
  • Fixed a number of issues that incorrectly allowed buffs from outside a raid instance to be brought into a raid instance.
  • Fixed an issue where credit for the Predator achievement was being awarded incorrectly.

New Honor Gear and Racial Balance
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Speaking from personal opinion here, and not specifically on behalf of the dev team:

Personally, I love that Honor gear is relevant even after participating in the previous season. I love doing random BG's, and winning (or even just earning a Bronze or Silver Strongbox) feels a lot more rewarding when there's an actual meaningful reward from it.

I also like that it puts everyone on an even playing field gear-wise from the get-go. It's good to have the opportunity for someone who didn't participate in the previous season (or wants to switch to a character they didn't gear) to not find themselves in an environment where they're already outgeared by most of their opponents. In that first week or two where you're gearing up your Honor set, you're mostly facing opponents who are doing the same. Players are more likely to continue to enjoy PvP when they feel like they actually have a fighting chance.

Ultimately, I think the biggest issue with the Honor re-gear isn't the Honor gear itself, it's the queue times necessary to earn Honor. Gearing my Horde character, I had nearly instant queue times for Random BGs. I was also fortunate to win the majority of the Random BGs I played, and the ones I lost we were generally able to earn a Silver Strongbox. I can totally see how it could have been very frustrating if I had to sit through 20 minute queue times for Random BGs, or potentially hours to get into Ashran.

In the short term, I'm not sure what can be done for Alliance queue times. If there aren't any Horde to fight, the game can't create a match. Longer-term, we have some ideas that we think will help, but we're not ready to share details just yet.

Racial balance is certainly a factor, and it's one we intend to improve. We don't think simply balancing racials will automatically fix the current issue, however.

Say, hypothetically speaking, racial balance were to suddenly stop being a factor. Maybe we figured out a way to tune everything perfectly, maybe we just deleted racials forever -- whatever the solution was, racials aren't a consideration for PvP any more. What happens next? Do half of the Alliance decide to faction transfer?

Realistically, queue times are only really a problem for Random Battlegrounds and Ashran (and sometimes in very high-rated play, but that's not a faction-related issue). Once you have full Honor gear, it's pretty much just Ashran that you'll be waiting in queue for. And if you're a serious Alliance PvPer, you've probably made a lot of Alliance friends that you'd no longer be able to play with if you went Horde. Is the faster Ashran queue worth potentially giving that up?

For some people, maybe. For others, maybe not. Like I said, racial balance is something we intend to improve, but we're not sure that fixing racials alone will solve the queue problems. So, we're kicking around some other ideas as well.

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Is there a reason Cursed Feather of Ikzan is not a toy or was it just an oversight?
It was an oversight that will be corrected in a follow-up patch to 6.2. (WarcraftDevs)

PvP
That has not been our thinking with anything related to Ashran. We're trying to motivate people to fight each other via rewards. (holinka)

Lore
Hello, are priests+paladins using life magic since they are calling upon the Holy Light of Creation? Perhaps creation magic would
That's a tough one. Light magic comes from the Light, which is like Naaru. Life magic (e.g. what druids use) is Nature. (Muffinus)
Not a super clear distinction, but I like to think of life as growth, light as cleansing. (Muffinus)

What about shamans? I know they use elemental magic, which I guess can be seen as nature magic.
Life is the 5th element! Me fifth element - supreme being. Me protect you. (Muffinus)
The Spirit of Life, the fifth element, seems divine. If shamans use it to heal then technically they are using divine and nature.
I am not one to decide one or the other, though I like to think of them as separate. Growth vs. Undeath, Light vs. Void. (Muffinus)
Mhh, but if the Spirit of Life is an element and a spirit ("it's the supreme being") wouldn't shamans be using divine+nature?
Geomancy is a form of divination and shamanism.
More earth magic imo. (Muffinus)
It's kinda both me thinks if Geomancy involves communing with immortal ("god-like") spirits of earth. Mancy means divination.
Separate Nature and Holy, as they are in WoW (Muffinus)
I'm kinda tripped up on what the Spirit of Life is. According to a few novels "everything has a spirit", which makes me think
Novels, RPG, TCG cards are certainly open to re-interpretation, same with old WCII manual, etc. (Muffinus)

I believe I have one last question. Can we get a confirmation if the Imps were Grell/Grellkin mutated by demonic energy?
Grell are a complex topic and I don't think there's been a whole lot of established lore on them, will try to get you more info. (Muffinus)

Mythic Shadow-Lord Iskar Kill Video
Method has released their Mythic Shadow-Lord Iskar kill video.

by Published on 2015-07-06 06:25 AM

Corvid's "Bubble Trouble" Wizard, How to Get into the PTR

Popular Decks of the Week, HS History - Neutral Epics & Legendaries, Card Design #23

Heroes of the Storm Growth, Into the Nexus #57

Patch 6.2 - Darkmoon Faire
Patch 6.2 adds some new fishing related things to the Darkmoon Faire.

Be sure to pick up WHEE! from the Darkmoon Carousel or the buff from Darkmoon Top Hat before doing your Tanaan Daily quests for extra reputation!

Icy Veins has updated their guide for Patch 6.2.


Level Type Name Cost Source
1Other Day-Old Darkmoon Doughnut1 × Vendor
1Potion Darkmoon Firewater25 × Vendor
1Junk Seafarer's Slidewhistle25 × Vendor
1Companion Pets Blorp's Bubble50 × Vendor
1Companion Pets Translucent Shell100 × Vendor
1Quest Faded Treasure Map100 × Vendor
1Cooking Recipe Recipe: Sugar-Crusted Fish Feast25 × Vendor
1Cooking Recipe Recipe: Lemon Herb Filet10 × Vendor
1Cooking Recipe Recipe: Fancy Darkmoon Feast50 × Vendor


Mythic Hellfire Citadel Progression
Paragon and Method are now at 11/13 with Midwinter close behind at 10/13. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.



Mythic Gorefiend Kill Video
Method has released their Mythic Gorefiend kill video.



Blue Tweets
Originally Posted by Blizzard Entertainment
Art
I bought the Corrupted Dreadwing mount today. It runs WAY faster than the Dread Raven. Is this intentional. Will it be fixed?
Thanks for the report! We'll look to get this addressed in a future patch. (WarcraftDevs)

Character / Items
Is it intended that some specs (e.g. beastmastery) spawns 2 images with the Mirror of the Blademaster trinket instead of four?
Yes. The mirror images inherit much of the power of your player, so BM gets fewer copies. (WarcraftDevs)

PvE
Do mythic dungeons guarantee personal loot off the last boss like heroic dungeons?
No, and neither do Heroic dungeons as of 6.2; the guaranteed drop was causing Personal to be out of line with Group loot. (WarcraftDevs)

Garrisons
I'm still waiting for a valid answer to why a player is doing it wrong by not building a salvage yard @WatcherDev
Because in a tier of options that generally offer economic power, it offered so much more economic power than all the rest. (WatcherDev)

Darkmoon Faire
Can you please explain the changes made to the Darkmoon Faire Adventurer's Guide?
(1 )The items that used to drop from specific bosses (e.g. Soothsayer’s Runes) can now drop from any appropriate-level... (WarcraftDevs)
(2) ...dungeon or raid boss and some higher-level trash. (WarcraftDevs)

Dev Interviews
the expression: "You are doing it wrong" to me doesn't fit and gives a bad impression, at least to me.
It's an expression I intend somewhat humorously when there seems to be a "right" answer to one of our choices, but noted. (WatcherDev)

Ghostcrawler Tweets
While the individual developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Flying in Draenor
Was Blizzard's history of caving to the community's loudest whiners one of the reasons for your exit?
You know I've received a couple hundred tweets about how they weren't listening to players, right? I think the moral is evident. (OccupyGStreet)

PvP
always been curious, what were the thoughts of having top level WoW players (venruki,snutz,etc) testing seasons/input
We did some of that. Balance testing for PvP requires a lot of games though. Just getting their thoughts is probably more useful. (OccupyGStreet)

Game Design
MMO's need some sort of grind Greg, you know this. If everything is given to you with minimal effort - why play the game?
I hope there are other options besides just "grind" and "give away for nothing." (OccupyGStreet)

Developer Communication
I think you're entitled to discuss anything you feel is entertaining to you. It's your Twitter.
I don't mind talking about my philosophy when I was on WoW. But. (OccupyGStreet)
I think many folks here just want to leverage my comments to argue against design decisions of the current devs. (OccupyGStreet)

I do not hold GC accountable for that mind you, but he did respond "change their minds"
"I disagree with your idea of X" makes more sense than "You aren't allowed to iterate on your idea." Again IMO. (OccupyGStreet)
I hope I was never on the "fire GC" wagon. If so I apologize and will #KeepItClassy in the future.
I never took that seriously. Players aren't privy to the inside look at how products are made so they blame who they know. (OccupyGStreet)
My point was that I like any developer sometimes come up with ideas that sound great on paper. (OccupyGStreet)
If it is later proven that my idea was bad, I should not say "No, I'm going to stick to my guns no matter what." (OccupyGStreet)
So whether or not you agree with a particular decision, don't IMO beat devs up for the act of changing their minds (OccupyGStreet)

In a past life you were a HPriest. Could I get eyes on this? Is this the kind of feedback devs want? http://t.co/a66My3adC5
My advice would be pick 1-2 things you'd really like to see fixed. Big monologues, while well-intentioned, can be hard to digest. (OccupyGStreet)
.I know it seems limiting, but one of the reasons I like Twitter is it forces players to be really focused with their arguments. (OccupyGStreet)
The way I figure, if I can read 10 player comments instead of 1 in the same time period, I'm being more efficient. (OccupyGStreet)
really? Everything that I see for the most part still send to be "X is bad. Fix it." With no real reasons about it.
That's true of the forums and Reddit too though. At least Twitter makes it speedy to browse. (OccupyGStreet)
To be fair, it also seems like an out for in depth communication with players.
It is in a way. But someone like me can't engage with even 0.1% of good discussions in a day. (OccupyGStreet)



Dark Legacy Comics #496
DLC #496 has been released.

by Published on 2015-07-04 07:59 AM

PTR 2.3 Undocumented Changes, New Monk Sets Showcased

Well Met, Hero! Upcoming Hearthstone Content Announcement - July 22

NA Open July Registration, Plays of the Week Throw Pit, Town Hall Heroes #70

Mythic Hellfire Citadel Progression
Method, Midwinter, and Paragon are now all at 9/13. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.



Apexis Crystal Bonus Weekend July 3 - 6
The Apexis Bonus Event is live! Keep in mind it only increases drops of Apexis Crystals, not rewards from quests.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During the Sign of Apexis bonus weekend, you'll gain bonus Apexis Crystals from eligible creatures. Furthermore, completing the new this-weekend-only quest "The Time to Strike" awards a sizable amount of Oil to fuel your Naval Missions, in addition to a big pile of Apexis Crystals.

The point of picking up lots and lots of extra Apexis Crystals is, of course, to spend them! Here are some of the possibilities.

For most players, spending Apexis Crystals on gear upgrades is a great way to improve your overall item level. There's something for every slot at item level 650, so if you've still got a low-level item in one or two slots, you're covered. Visit Ravenspeaker Thelnaas in Tanaan Jungle to buy armor for 5,000 Crystals apiece, a weapon for 10,000 Crystals, and Empowered Apexis Fragment for 20,000 Crystals. Empowered Apexis Fragments are Battle.net Account-bound, and upgrade your Baleful gear from ilvl 650 to ilvl 695.

Some nice new collectibles came along with Tanaan Jungle. You'll want to consider:

The bonus weekend is underway, and runs through the end of the day on Monday, July 6.


Randomness in Obtaining PvP Gear
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Okay, so, lots to cover here, and I don’t have answers to every concern, but I’ll try to hit what I can.

Let me start by saying that we are absolutely not ignoring or disregarding your feedback. I know that we’ve said that a lot, and I know that it’s a hard line to believe when you’re not seeing an immediate reaction or response to it. Truth is, we completely understand and even agree with a lot of the feedback we get, we just can’t always immediately act on it. Sometimes changes can’t be hotfixed and have to wait for a patch. Sometimes the right way to fix an issue has a lot of side effects that also need to be addressed, which makes it better suited for an expansion.

Of course, sometimes we just disagree. It’s important, I think, to draw a distinction between “disagreed” and “disregarded.” Every day, we have debates and discussions internally that are based on feedback we’ve received. Sometimes we agree with that feedback, and sometimes we don’t, but we always consider and discuss it.

Which brings me to the titular argument in this thread: that randomness in PvP gearing is inherently bad and should be removed entirely. We’ve talked about it a lot. It’s been an almost daily topic of conversation here for months. We’ve argued back and forth, we’ve looked for every angle and perspective we can find, we’ve argued some more, and yes, we’ve experienced it ourselves in our own playtime. We disagree. Here’s why:

There are two main rewards for participating in rated PvP. One of those is, obviously, rating. The higher your rating, the better you rank on the ladder, and the better your cosmetic rewards (titles, achievements, etc.) will be at the end of the season. For a lot of players, that’s the “real” game, and gearing is just sort of this thing that you have to do for a while first. That’s a completely valid way to enjoy the game.

The other reward is the gear you earn via Conquest points. For many players, PvP is about killing other players, so you can get better loot, so you can kill other players harder. They don’t particularly care about being the very best, they just want to have a fun time stomping on people. For this type of player, being fully geared is actually where the game ends. Once they can’t possibly stomp any harder, the game starts to lose its appeal. This is also a completely valid way to enjoy the game.

Our challenge, then, is in finding a way to satisfy both types of player as much as possible, despite the fact that their opinions on what makes the game fun are often completely at odds with each other. So, our goal with gearing in Warlords was to let people get enough gear to start pushing for rating relatively quickly, while still making sure there was something left to earn once you’re there.

That’s how we landed on the current system. A player wearing a full set of Conquest gear they bought from a vendor is completely capable of earning Gladiator. It might not have your completely optimal stat distribution, but the difference is minor at most. Put another way, if you’re losing rating, it’s not because you have Multistrike instead of Versatility on your bracers. Still, if you’re the sort of player who’s PvPing for the gear, it gives you something of at least some small value to continue to earn.

So, why RNG and not, say, making Versatility gear purchasable after 27k? Simply put, we don’t think that would actually feel any better for either type of player. It would make the gear grind longer for players who just want to push rating (as you wouldn’t have been able to earn any of it until you were fully geared), and the type of player who just wants to be able to smash people would lose out on the chance to get a little bit ahead of everyone else earlier on.

All that being said, we agree that it’s not ideal for the only methods of earning that gear to be Ashran or Rated BGs. I can’t make any promises, but we’re exploring some options to make it available through other forms of PvP. Just keep in mind that we do want there to be some extra incentive to participate in RBGs and Ashran.

One question that was not addressed is: why was past model of gearing changed from having the option to purchase gear (via reputation, etc) to one of pure RNG. That is the stick in the eye that is raging the community right now.
We got a ton of complaints about having to farm reputation in order to get the pieces, so we decided to try something different.

You say they're both valid ways to enjoy the game but you only cater to the second group, why?
To be frank, if that were true, the Conquest vendor would probably not exist. He's there because we want to make sure the players who want to push rating are able to do so without relying on RNG.

Is it just a coincidence that all the posts that enjoy the current system are <1500 rated in arenas.... like really?
Not at all. In fact, that just means the system is doing exactly what it's supposed to do, and providing something of value to players who don't care what their rating is.

How do you feel about a method along these lines: Combine the two systems so that it is purchasable from the vendor IN ADDITION to being RNG available through ashran and RBGs. This way there is no issue of being in week 30 and not having full BiS.
Totally get that concern. It's important to note that we do have bad luck prevention in place on the boxes, which makes it almost impossible for someone earning both boxes (RBG and Ashran) every week to never get those pieces. We may be able to improve those chances even further, though -- we'll talk about it.

He's kind of ignoring the fact that some classes will need all the versatility to stay relevant. Ret paladins for example are going to be ignored simply because without that mitigation, they explode if anyone looks at them the wrong way. Any of the squishier classes/specs will feel it too. With the rock paper scissors format of arena comps decided on in WoD, pvp is just as much a min/max game as high end pve. With that in mind, BiS really means a lot to those benefitting/staying afloat from versatility; an RNG-based BiS pvp gear system inadvertently gimps those classes.
If that's the case, that's the sort of thing we can fix by tweaking class mechanics to provide the squishier classes/specs with some more survivability. I think it's a bit early in the season yet to definitively state whether it's needed or not.

Patch 6.2 Hotfixes - July 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Warlock

Dungeons and Raids
The Everbloom
Yalnu
  • Kirin Tor Batttle-Mage no longer continues to choke after Entanglement is killed.
Hellfire Citadel
  • Players should no longer become saved to the Hellfire Citadel instance by killing a Voracious Soulstalker.
Kormrok
  • Kormrok no longer quickly despawns after being killed.
Socrethar the Eternal
  • Sargerei Dominators no longer immediately attack nearby players after spawning and applying their shield.
  • Sargerei Dominators’ Gift of the Man'ari has had its damage reduced by 15% on all difficulties.

PvP
  • Warlords Season 2 honor gear now scales to ilvl 715 in PvP, as intended.
Ashran
  • During the Ashmaul Burial Grounds event, Risen Spirits now spawn at a greater rate.

Quests
  • Previous-season versions of the PvP quest “Slay Them All!” are now removed from players quest logs, so that the new versions of these quests can be automatically picked up.

Blue Tweets
Originally Posted by Blizzard Entertainment
Achievements
I Came, I Clawed, I Conquered tells us to loot 500 claws, but the progress bar shows 5000 claws. http://t.co/XBhCzOBc02
5000 is the correct amount. Updating the text will require a future patch. (WarcraftDevs)

PvE
are tanks suppose to get caught by the hands on kormok?
Yes, though not if they’re currently being Fel Crushed. (WarcraftDevs)

is it a bug that Kil'rog's Heartseeker can be on the active tank? Or any tank in general.
It should generally prefer non-tanks, but if there are no available distant targets, anything is possible. (WarcraftDevs)

what's the requirement to get mythic HFC caches? i.e how many heroic boss kills will unlock mythic cache when upgrade shipyard
Mythic HFC boss kills will unlock Mythic caches. Heroic kills will unlock Heroic caches. Etc. (WarcraftDevs)

Timewalking
druid t3 doesnt scale up in timewalker dungeons
Timewalking only scales gear down, not up. That said, T3 should work for TBC even unscaled! (WarcraftDevs)

My Righteous Fury is removed when I enter a Timewalking dungeon. Is this intended?
Yes, most buffs are cleared when entering Timewalking, similar to arena. Necessary for clean down-scaling. (WarcraftDevs)

will we see more timewalking dungons?
We have plans to continue adding to the system and expanding it in the future. (WarcraftDevs)

does the Burning Path Through Time quest award an EXTRA seal (so up to 4 this week) or is it considered one of the weekly 3?
Yes, the Seal from the Timewalking quest is a bonus on top of the weekly 3. (WarcraftDevs)

Misc
I postulated you can never effectively increase game time by drawing things out. You always have to add new rewards to justify it. Thoughts?
Consider the opposite. If you reduced leveling time to 1 kill per level, and raised all drop rates to 100%... (Celestalon)
...That would reduce total game time, no? If so, it's a continuum, and we try to hit a sweet spot in the middle. (Celestalon)

Pictures from #WoWatHellfest!
Blizzard shared some pictures and videos from Hellfest.




Originally Posted by Blizzard (Blue Tracker / Official Forums)
The dust has settled… the drums of war no longer echo. The Iron Horde has returned to Azeroth, victorious in their conquest of Hellfest 2015! With an astonishing 150,000 attendees, this year’s metal music festival was the biggest Hellfest ever, and we’re thrilled to have been a part of it!

Our Iron Horde-style booth, the Hellfire Tavern, received an overwhelming number of visitors, eager to participate in our activities, play our games, and celebrate the affinity between metal and Warcraft with us. We are truly humbled to have been able to share our passion with you all.

If you weren’t able to attend this year’s festival—or you were there but you miss it already—check out our three #WoWatHellfest video updates and our picture gallery below to get a flavor of all things Hellfest!
by Published on 2015-07-02 07:56 PM

Dev Interview - Hellfire Citadel the Final Raid of Warlords of Draenor
MamyTwink had the opportunity to talk to Cory Stockton (@mumper) recently. We have recapped the more interesting parts below, but watch the full thing for more context!


Expansions and Raids
  • Hellfire Citadel is currently planned to be the last raid of the expansion.
  • It wraps up things and it is hard to beat Archimonde as a final boss.
  • Players saw Tanaan Jungle at the start of the expansion and are wrapping back around to it now.
  • Anything can happen between now and whatever the team does next, but Hellfire Citadel is the pinnacle of where players are getting to.
  • There isn't anything to announce about future patches, but part of that comes down to how Patch 6.2 plays out. How far players progress in Hellfire Citadel and Tanaan Jungle will give the team an idea of how long the content will last.
  • Some expansions had four big patches, some had three, Warlords had two big patches with Patch 6.1 and 6.2. As the team gets closer to hitting the goal of a small gap between expansions there will be less large patches in each expansion.
  • The team isn't happy with players having to wait a year for new content.
  • Long waits aren't something they ever want to do, but the team was working on the new expansion and they weren't going to release it until it is at the right quality level. That isn't an excuse for the long wait, but it is better to wait two more months to have a great expansion rather than releasing it earlier and ending up with many issues.
  • Farahlon was a cool idea, but it didn't really fit into the story being told.
  • Tol Barad didn't make it in the game until Cataclysm, but the team was talking about adding it during Wrath of the Lich King. It just didn't fit the story until then.

Garrisons
  • The Mage Tower has felt underpowered for a long time. The power it offers in terms of completing naval missions may not be exactly where they want it yet.
  • Similar to Battle Pets, followers don't need more levels. Followers are content themselves, so more content is added by adding more followers and missions rather than requiring more upgrades.
  • Overall, the team is happy with garrisons. There are things that they would have done differently though.
  • Moving forward they will look at the parts of the garrison system that worked well to see how they can offer new gameplay that is exciting.
  • Building a building, assigning a follower to the building, and sending followers on missions felt new and fresh, but in the end players figured out how to optimize it.
  • The team wants to continue to engage players in new ways, so not every part of garrisons will move forward, but the things that players really liked might.

Legendary Items
  • The team is currently making legendary items that everyone has access to, but that doesn't mean they will never go back to the old model for specific classes. They are just trying something different for now.
  • The concept right now is to have an item that is updated with every patch and then reward something really good at the end of the expansion. Earning it requires playing through all of the content in an expansion.
  • Earning the legendary item right now feels good, but it doesn't have the same feeling as the old legendary items.
  • The journey of earning the legendary item is on each character, so making the item account bound rather than character bound is unlikely.
  • Raids are not tuned around everyone having the legendary ring. The team can estimate how many people will have the ring on average when the raid comes out and then tune the raid around that. If the tuning is off, it can be hotfixed right away.

Misc
  • The WoW Token has worked out well. It lets players with extra gold safely buy game time for gold and players with extra money but no time safely purchase gold from other players.
  • Mythic dungeons need a little bit of tuning, but overall the tuning is sufficiently challenging.
  • Completing 5 Timewalking Dungeons could give players a Normal difficulty cache in the future in addition to the extra Bonus Roll.
  • The team would love to do more things with Gul'dan in the future.


Mythic Hellfire Citadel Progression
Method is moving quickly today, already at 7/13 before the day is over. Midwinter and Paragon are close behind at 6/13. So far nine guilds have killed Kilrogg, putting them at 5/13. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.


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