MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2014-07-25 12:37 AM

Get to Your Choppa! - Claiming Your Mount

Artcraft - Body Moovin: Female Tauren Model, Spires of Arakk and Nagrand Coming Soon

Warcraft Movie Logo and Weapons, Weapon Enchant Transmog, Ashran Feedback

Warlords of Draenor Beta - Build 18594
Build 18594 is going up on the beta realms tonight! Notes are in progress, so keep checking back.

Siege of Worlds Music



Death Knight Season 16 Elite




Hunter Season 16 Elite




Priest Season 16 Elite




New Creatures










New Icons













New Items
This build added a ton of new items, more than we can list here. Check out the full list on the WoWDB Beta site.

Level Type Slot Name
1Junk Cozy Bonfire
1Junk Vengeful Spiritshard
1Junk Scroll of Storytelling
1Junk Steamworks Sausage Grill
1Junk Winter Veil Gift
95Junk Stolen Present
100Junk True Steel Lockbox
1Junk Draenor Archaeologist's Lodestone
1Junk Draenor Archaeologist's Map
100Junk Loot-Filled Pumpkin
100Junk Keg-Shaped Treasure Chest
100Junk Satchel of Chilled Goods
100Junk Stolen Present
1Companion Pets Frostwolf Ghostpup
1Companion Pets Ancient Nest Guardian
1Companion Pets Netherspawn, Spawn of Netherspawn
1Companion Pets Stout Alemental
1Companion Pets Cursed Birman
1Companion Pets Widget the Departed
1Companion Pets Blazing Cindercrawler
1Holiday "Mad Alchemist" Costume
1Holiday "Lil' Starlet" Costume
1Holiday "Yipp-Saron" Costume
55Holiday Crashin' Thrashin' Shredder Controller
1Holiday Manufactured Love Prism
1Holiday True Love Prism
1Holiday Pineapple Lounge Cushion
1Holiday Safari Lounge Cushion
1Holiday Zhevra Lounge Cushion
1Holiday Fuzzy Green Lounge Cushion
1Holiday Exquisite Costume Set: "The Lich King"
1Holiday "Night Demon" Contender's Costume
1Holiday "Purple Phantom" Contender's Costume
1Holiday "Santo's Sun" Contender's Costume
1Holiday "Snowy Owl" Contender's Costume
1Holiday "Blooming Rose" Contender's Costume
100Other Invader's Abandoned Cache
1Other Fine Blue and Gold Tent
1Other Fine Blue and Purple Tent
1Other Fine Blue and Green Tent
1Other Ironskin Tent
1Other Outcast's Tent
1Other Enchanter's Tent
1Other Savage Leather Tent
1Other Archmage's Tent
1Other Brute's Tent
1Other Sturdy Tent
1Other Crusader's Tent
1Other Blood Elven Tent
1Other High Elven Tent
1Other Deathweaver's Hovel
1Other Patchwork Hut
1Other Elune's Retreat
1Other Orgrimmar's Reach
1Other Simple Tent
1Other Distressingly Furry Tent
1Other Ornate Alliance Tent
1Other Ornate Horde Tent
1Other Voodoo Doctor's Hovel
1Other Nomad's Spiked Tent
1Other Brewfest Banner
1Other Burning Defender's Medallion
1Other Treessassin's Guise
90Quest Burned-Out Hand Cannon
1Quest Blixthraz's Frightening Grudgesolver
1Quest Page from Nat's Fishing Journal
1Quest Nat's Hookshot
665Book Handbook: Preperation
665Book Guide: Rogue Tracking
90Trade Goods Blackwater Whiptail Lunker
90Trade Goods Abyssal Gulper Lunker
90Trade Goods Fire Ammonite Lunker
90Trade Goods Blind Lake Sturgeon Lunker
90Trade Goods Fat Sleeper Lunker
90Trade Goods Jawless Skulker Lunker
600TrinketTrinket Brawler's Statue
600TrinketTrinket Mithril Wristwatch
600TrinketTrinket Coren's Cold Chromium Coaster
600TrinketTrinket Bitterest Balebrew Charm
600TrinketTrinket Bubbliest Brightbrew Charm
600NeckNeck Choker of the Pure Heart
600NeckNeck Shard of Pirouetting Happiness
600FingerFinger Band of the Petrified Pumpkin
600NeckNeck Winking Eye of Love
600FingerFinger Wicked Witch's Signet
600NeckNeck Sweet Perfume Broach
600FingerFinger Seal of Ghoulish Glee
600NeckNeck Heartbreak Charm
600FingerFinger The Horseman's Ring
600TrinketTrinket Thousand-Year Pickled Egg
1ClothChest Burglar's Vest
655BackBack 6.0 Apexis Crystal - Tier 3 - Tank Cloak 1
630BackBack 6.0 Apexis Crystal - Tier 1 - Tank Cloak 1
600BackBack Icebound Cloak
600BackBack The Frost Lord's Battle Shroud
600BackBack Cloak of the Frigid Winds
655BackBack 6.0 Apexis Crystal - Tier 3 - Healer Cloak 1
630BackBack 6.0 Apexis Crystal - Tier 1 - Healer Cloak 1
630BackBack 6.0 Apexis Crystal - Tier 1 - Agility Cloak 1
655BackBack 6.0 Apexis Crystal - Tier 3 - Agility Cloak 1
599BackBack Tura'aka's Clipped Wing
600BackBack The Frost Lord's War Cloak
630ClothHead 6.0 Apexis Crystal - Tier 1 - Caster Helm 1
645ClothHead 6.0 Apexis Crystal - Tier 2 - Caster Helm 1
645ClothWaist 6.0 Apexis Crystal - Tier 2 - Caster Belt 1
655ClothWaist 6.0 Apexis Crystal - Tier 3 - Caster Belt 1
655ClothLegs 6.0 Apexis Crystal - Tier 3 - Caster Legs 1
645ClothLegs 6.0 Apexis Crystal - Tier 2 - Caster Legs 1
645ClothWrists 6.0 Apexis Crystal - Tier 2 - Caster Bracer 1
630ClothWrists 6.0 Apexis Crystal - Tier 1 - Caster Bracer 1
655ClothHands 6.0 Apexis Crystal - Tier 3 - Caster Gloves 1
630ClothHands 6.0 Apexis Crystal - Tier 1 - Caster Gloves 1
600BackBack Shroud of Winter's Chill
655BackBack 6.0 Apexis Crystal - Tier 3 - Caster DPS Cloak 1
630BackBack 6.0 Apexis Crystal - Tier 1 - Caster DPS Cloak 1
630LeatherHead 6.0 Apexis Crystal - Tier 1 - Leather Helm 1
645LeatherHead 6.0 Apexis Crystal - Tier 2 - Leather Helm 1
655LeatherWaist 6.0 Apexis Crystal - Tier 3 - Leather Belt 1
645LeatherWaist 6.0 Apexis Crystal - Tier 2 - Leather Belt 1
655LeatherLegs 6.0 Apexis Crystal - Tier 3 - Leather Legs 1
645LeatherLegs 6.0 Apexis Crystal - Tier 2 - Leather Legs 1
645LeatherWrists 6.0 Apexis Crystal - Tier 2 - Leather Bracer 1
630LeatherHands 6.0 Apexis Crystal - Tier 1 - Leather Gloves 1
655MailWaist 6.0 Apexis Crystal - Tier 3 - Mail Belt 1
645MailWaist 6.0 Apexis Crystal - Tier 2 - Mail Belt 1
655MailLegs 6.0 Apexis Crystal - Tier 3 - Mail Legs 1
645MailLegs 6.0 Apexis Crystal - Tier 2 - Mail Legs 1
566MailLegs Stonespite Scale Leggings
645MailWrists 6.0 Apexis Crystal - Tier 2 - Mail Bracer 1
630MailWrists 6.0 Apexis Crystal - Tier 1 - Mail Bracer 1
655MailHands 6.0 Apexis Crystal - Tier 3 - Mail Gloves 1
630MailHands 6.0 Apexis Crystal - Tier 1 - Mail Gloves 1
630PlateHead 6.0 Apexis Crystal - Tier 1 - Plate Helm 1
645PlateHead 6.0 Apexis Crystal - Tier 2 - Plate Helm 1
655PlateWaist 6.0 Apexis Crystal - Tier 3 - Plate Belt 1
645PlateWaist 6.0 Apexis Crystal - Tier 2 - Plate Belt 1
655PlateLegs 6.0 Apexis Crystal - Tier 3 - Plate Legs 1
645PlateLegs 6.0 Apexis Crystal - Tier 2 - Plate Legs 1
645PlateWrists 6.0 Apexis Crystal - Tier 2 - Plate Bracer 1
630PlateWrists 6.0 Apexis Crystal - Tier 1 - Plate Bracer 1
590PlateWrists Blug'thol's Bloody Bracers
655PlateHands 6.0 Apexis Crystal - Tier 3 - Plate Gloves 1
630PlateHands 6.0 Apexis Crystal - Tier 1 - Plate Gloves 1
600PlateHead The Horseman's Horrific Hood
600One-handed MaceOne Hand Tremendous Tankard O' Terror
600One-handed SwordOne Hand The Horseman's Sinister Slicer
600StaffTwo Hand Frostscythe of Lord Ahune
600DaggerOne Hand Miniature Winter Veil Tree
600DaggerOne Hand Direbrew's Bloodied Shanker
1Fishing PoleTwo Hand Savage Fishing Pole
1Consumable Inactive Apexis Guardian
1Consumable Flawless Battle-Training Stone
30Potion Vintage Free Action Potion
100Food & Drink Wand of Lightning Shield
100Food & Drink Wand of Neutralization
100Food & Drink Wand of Mana Stealing
100Food & Drink Wand of Arcane Imprisonment
100Food & Drink Scroll of Replenishment
100Food & Drink Wand of Death
100Other Draenor Anti-Venom
620Other Frost Wyrm Egg
100Other Fire Ammonite Oil


New Strings
Originally Posted by MMO-Champion
  • ALT_KEY_TEXT - ALT
  • ALT_KEY_TEXT_ABBR - a
  • BAG_FILTER_ASSIGNED_TO - Assigned to: |cffffffff%s|r
  • BINDING_NAME_TOGGLEGRAPHICSSETTINGS - Toggle Graphics Settings
  • CANCEL_SIGN_UP - Cancel Sign Up
  • CTRL_KEY_TEXT_ABBR - c
  • DESCRIPTION - Description
  • DESCRIPTION_OF_YOUR_GROUP - Description of your group
  • DK_BLOOD_CORE_ABILITY_6 - Use when you have 1 Blood Rune for defense.
  • DK_FROST_CORE_ABILITY_5 - Use when you have 1 Frost Rune and the target is near death.
  • DONE_EDITING - Done Editing
  • DRUID_GUARDIAN_CORE_ABILITY_6 - Use Rage to heal yourself.
  • EDIT - Edit
  • GARRISON_EMPTY_IN_PROGRESS_LIST - You don't have any missions in progress.
  • GARRISON_FOLLOWER_ADDED_UPGRADED_TOAST - Upgraded Follower Gained
  • GARRISON_FOLLOWER_EXHAUSTED - Recovering
  • GARRISON_FOLLOWER_IN_PARTY - In Party
  • GARRISON_LANDING_SHIPMENT_STARTED_ALERT - Shipment Started
  • GARRISON_MISSION_EXHAUSTING - Exhausting Mission
  • GARRISON_MISSION_EXPECTED_ILVL - Expected iLvl (%d)
  • GARRISON_MISSION_EXPECTED_ILVL_TOOLTIP - This mission has an expected iLvl. Followers with iLvls lower than this will contribute less to mission success.
  • GARRISON_MISSION_TUTORIAL1 - Click to view Mission Details.
  • GARRISON_MISSION_TUTORIAL2 - Mission rewards are given if the mission is successful.
  • GARRISON_MISSION_TUTORIAL3 - This enemy has a Threat.
  • GARRISON_MISSION_TUTORIAL4 - Followers that can counter a Threat will display the threat icon on the right.
  • GARRISON_MISSION_TUTORIAL5 - Drag a Follower here to add them to the party.
  • GARRISON_MISSION_TUTORIAL6 - A green checkmark means a threat is countered.
  • GARRISON_MISSION_TUTORIAL7 - Countering threats increases your chance at mission success.\n\nFailed missions still grant the base XP shown at the top.
  • GARRISON_MISSION_TUTORIAL8 - Follower traits or building bonuses can provide a slight increase to mission success or other party buffs.
  • GARRISON_MISSION_TUTORIAL9 - When you have a full party click to Start the Mission.
  • GARRISON_TOWN_HALL_UPGRADE_TIER1_TOOLTIP - %sRequires:%s Level 93
  • GARRISON_TOWN_HALL_UPGRADE_TIER2_TOOLTIP - %sRequires:%s Level 98
  • GRAPHICS_SETTING_NORMAL_NOTICE - Using Normal Graphics Settings
  • GRAPHICS_SETTING_RAID_NOTICE - Using Raid/Battleground Graphics Settings
  • ITEM_COMPARISON_CYCLING_DISABLED_MSG_MAINHAND - Visit the Key Bindings menu to enable cycling through your main-hand items.
  • ITEM_COMPARISON_CYCLING_DISABLED_MSG_OFFHAND - Visit the Key Bindings menu to enable cycling through your off-hand items.
  • ITEM_REQ_ALLIANCE - Alliance Only
  • ITEM_REQ_HORDE - Horde Only
  • LFG_LIST_APP_CANCELLED - |cffff0000Cancelled|r
  • LFG_LIST_APP_CURRENTLY_APPLYING - You are currently being signed up for another group.
  • LFG_LIST_APP_DECLINED - Declined
  • LFG_LIST_APP_INVITE_ACCEPTED - Joined
  • LFG_LIST_APP_INVITE_DECLINED - Declined Invite
  • LFG_LIST_APP_INVITED - Invited
  • LFG_LIST_APP_TIMED_OUT - Expired
  • LFG_LIST_APP_UNEMPOWERED - You are not the group leader.
  • LFG_LIST_APPLYING_TO - Signing Up for %s
  • LFG_LIST_BAD_DESCRIPTION - Inappropriate Description
  • LFG_LIST_BAD_NAME - Inappropriate Name
  • LFG_LIST_BOSSES_DEFEATED - Bosses Defeated:
  • LFG_LIST_CATEGORY_FORMAT - %s - %s%s%s
  • LFG_LIST_COMMENT_FORMAT - "%s"
  • LFG_LIST_CREATING_ENTRY - Listing Group...
  • LFG_LIST_ENTER_NAME - Enter a name for the group
  • LFG_LIST_ENTRY_DELISTED - This group is no longer looking for additional members.
  • LFG_LIST_FIND_A_GROUP - Find a Group
  • LFG_LIST_GROUP_FORMING - Your group is currently forming.
  • LFG_LIST_HIT_MAX_APPLICATIONS - You can only have %d active applications at a time.
  • LFG_LIST_ILVL_ABOVE_YOURS - You can't require an item level higher than your own.
  • LFG_LIST_IN_QUOTES - "%s"
  • LFG_LIST_INVITE_GROUP - Invite\nGroup (%d)
  • LFG_LIST_INVITED_TO_GROUP - You have been invited to a group:
  • LFG_LIST_ITEM_LEVEL_CURRENT - Item Level: |cffffffff%d|r
  • LFG_LIST_ITEM_LEVEL_INSTR_SHORT - Item Level
  • LFG_LIST_ITEM_LEVEL_REQ - Minimum Item Level
  • LFG_LIST_JOINED_GROUP_NOTICE - You have joined a group:
  • LFG_LIST_LEGACY - Legacy
  • LFG_LIST_LOADING - Loading...
  • LFG_LIST_MAX_MEMBERS - You have too many members in your group to sign up.\n(Maximum of 5)
  • LFG_LIST_MORE - More...
  • LFG_LIST_MUST_HAVE_NAME - You must enter a name for your group.
  • LFG_LIST_MUST_SELECT_ROLE - You must select at least one role for which you have a specialization.
  • LFG_LIST_NO_RESULTS_FOUND - You are not eligible for any groups matching your search terms.
  • LFG_LIST_NOTE_TO_LEADER - Optional note to the group leader
  • LFG_LIST_PENDING - Pending |cff40bf40-|r
  • LFG_LIST_PENDING_APPLICANTS - %d |4Pending Applicant:Pending Applicants;
  • LFG_LIST_PROVING_DAMAGER_BRONZE - |cff9b6c00Bronze Damage|r
  • LFG_LIST_PROVING_DAMAGER_GOLD - |cffe9f400Gold Damage|r
  • LFG_LIST_PROVING_DAMAGER_SILVER - |cffc0c0c0Silver Damage|r
  • LFG_LIST_PROVING_GROUND_TITLE - Proving Grounds:
  • LFG_LIST_PROVING_HEALER_BRONZE - |cff9b6c00Bronze Healer|r
  • LFG_LIST_PROVING_HEALER_GOLD - |cffe9f400Gold Healer|r
  • LFG_LIST_PROVING_HEALER_SILVER - |cffc0c0c0Silver Healer|r
  • LFG_LIST_PROVING_TANK_BRONZE - |cff9b6c00Bronze Tank|r
  • LFG_LIST_PROVING_TANK_GOLD - |cffe9f400Gold Tank|r
  • LFG_LIST_PROVING_TANK_SILVER - |cffc0c0c0Silver Tank|r
  • LFG_LIST_RECOMMENDED_ILVL - %d recommended
  • LFG_LIST_REFRESH - Refresh
  • LFG_LIST_REPORT_FOR - Report For:
  • LFG_LIST_REPORT_GROUP_FOR - Report Group For:
  • LFG_LIST_ROLE_CHECK - Role Check
  • LFG_LIST_SEARCH_AGAIN - Search Again
  • LFG_LIST_SEARCH_FAILED - Search Failed. Please wait a moment and try again.
  • LFG_LIST_SELECT - Select
  • LFG_LIST_SELECT_A_CATEGORY - Make a selection.
  • LFG_LIST_SELECT_A_SEARCH_RESULT - Select a search result.
  • LFG_LIST_TOOLTIP_AGE - Created: |cffffffff%s ago|r
  • LFG_LIST_TOOLTIP_FRIENDS_IN_GROUP - Friends in this group:
  • LFG_LIST_TOOLTIP_ILVL - Item Level Required: |cffffffff%d|r
  • LFG_LIST_TOOLTIP_LEADER - Leader: |cffffffff%s|r
  • LFG_LIST_TOOLTIP_MEMBERS - Members: |cffffffff%d (%d/%d/%d)|r
  • LFG_LIST_TOOLTIP_VOICE_CHAT - Voice Chat: |cffffffff"%s"|r
  • LFG_LIST_VIEW_GROUP - View Group
  • LFG_LIST_VOICE_CHAT - Voice Chat
  • LFG_LIST_VOICE_CHAT_INSTR - Voice chat program
  • LFGLIST_NAME - Premade Groups
  • LIST_GROUP - List Group
  • MAGE_ARCANE_CORE_ABILITY_5 - Use to recover mana when below 40%.
  • MAGE_FIRE_CORE_ABILITY_5 - Use after Pyroblast to increase Fire damage over time.
  • MAGE_FROST_CORE_ABILITY_5 - Passive. Sometimes causes Frostfire Bolt to become instant and deal more damage.
  • MAGE_FROST_CORE_ABILITY_6 - Passive. Sometimes causes your Ice Lance to deal more damage.
  • MONK_BREW_CORE_ABILITY_6 - Use when needed for defense.
  • MONK_MIST_CORE_ABILITY_6 - Use when you have Renewing Mist on many injured targets.
  • NO_LFG_LIST_AVAILABLE - You are not eligible for any groups.
  • NUMBER_IN_PARENTHESES - (%d)
  • PATCH_DOWNLOAD_REQUIRED - Patch Required
  • PATCH_DOWNLOAD_REQUIRED_TEXT - Press the Quit button below to exit World of Warcraft and download the patch.
  • QUEUED_STATUS_SIGNED_UP - Signed Up
  • REQUIREMENTS - Requirements
  • ROGUE_ASS_CORE_ABILITY_6 - Use when you have 5 combo points and other finishers are still active.
  • ROGUE_COMBAT_CORE_ABILITY_5 - Use when you have 5 combo points and other finishers are still active.
  • ROGUE_SUB_CORE_ABILITY_6 - Use when you have 5 combo points and other finishers are still active.
  • SEARCHING - Searching...
  • SETTING_BELOW_GRAPHICSQUALITY_32BIT - %s should not be set to |cffffd200%s|r.|n|nThis can cause poor performance on 32-bit Windows.
  • SHAMAN_ENHANCE_CORE_ABILITY_5 - Use when available to increase damage.
  • SHAMAN_ENHANCE_CORE_ABILITY_6 - Passive. Melee attacks reduce the cast time of your Nature spells.
  • SHAMAN_RESTO_CORE_ABILITY_6 - Use when multiple party members near each other are injured.
  • SHIFT_KEY_TEXT_ABBR - s
  • SIGN_UP - Sign Up
  • SPELL_FAILED_BLUEPRINT_KNOWN - You already know that blueprint.
  • SPELL_FAILED_CUSTOM_ERROR_227 - Not enough Ammunition!
  • SPELL_FAILED_CUSTOM_ERROR_228 - You need Beatface the Sparring Arena gladiator to break this!
  • SPELL_FAILED_FOLLOWER_KNOWN - You already have that follower.
  • SPELL_FAILED_GARRISON_FOLLOWER_NOT_MAX_LEVEL - Follower must be max level.
  • START_A_GROUP - Start a Group
  • VOICE_CHAT_COLON - Voice Chat: |cffffd100"%s"|r
  • WARRIOR_FURY_CORE_ABILITY_6 - Use when the target is near death.
  • WARRIOR_PROT_CORE_ABILITY_6 - Use when you have 60 Rage for defense.
  • WHISPER_LEADER - Whisper Leader



Achievement Changes
Originally Posted by MMO-Champion
Archaeology
Professions

Ashran
Player vs. Player

Buildings
Garrisons

Draenor
Exploration

Quests

Draenor Dungeon
Dungeons & Raids

Draenor Raid
Dungeons & Raids

Dungeons & Raids

Guild
  • Guild Draenor Dungeon Hero (New) Complete the heroic Draenor dungeon achievements listed below while in a guild group. Reward: Garrison Guild Standards. 10 points.

Garrisons
  • Upgrading The Mill (New) Place 75 Work Orders at the Lumber Mill and complete the quests listed below. Reward: Blueprint: Lumber Mill, Level 3. 5 points.

Guild Feats of Strength
Guild

Love is in the Air
World Events

World Events
  • Calavera (New) Defeat 50 contenders while wearing a contender's outfit purchased during Day of the Dead.
  • To The Afterlife (New) Defeat a contender while wearing a contender's outfit purchased during Day of the Dead.
  • Vientos! (New) Defeat 20 contenders while wearing a contender's outfit purchased during Day of the Dead.



Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions

Item Set Bonuses
  • Adaptive Warding Gives your Mage Armor a chance when struck by a harmful spell to reduce damage taken from that school of magic by 5 for 30 sec. Increases intellect by 20.
  • Adrenaline Rush Your ranged critical hits cause an Adrenaline Rush, granting you 50 mana. 5 Focus
  • Battlegear of Unyielding Strength Charge Bonus Name Changed from Battlegear of Unyielding Strength Intercept Bonus to Battlegear of Unyielding Strength Charge Bonus. -2 rage cost to Intercept. Increases the range of Charge by 5 yards.
  • Bear Armor Increases your armor by 1,400 in Bear Form and Dire Bear Form. Requires Bear Form, Dire Bear Form.
  • Conqueror Shout Bonus Decreases the rage cost of all Warrior shouts by 35%. Increases damage of Mortal Strike, Shield Slam, and Bloodthirst by 10%.
  • Cooldown Reduction Reduces the cooldown on Presence of Mind by 24 sec, on Blast Wave by 4 sec, and on Ice Block by 40 sec. Increases the damage of Fireball, Arcane Blast, and Frostbolt by 10%.
  • Corruption Increases damage caused by your Corruption by 12%. and Immolate by 12%.
  • Deathdealer Eviscerate Bonus 15% increased damage to your Eviscerate ability. and Envenom abilities.
  • Divine Favor Cooldown Reduces the cooldown on your Divine Favor ability by 15 sec. Avenging Wrath ability by 15 sec.
  • Doomcaller Immolate Bonus 5% increased damage on your Immolate spell. and Corruption spells.
  • Doomcaller Reduced Shadow Bolt Cost Reduces the mana cost of Shadow Bolt by 15%. Drain Soul, Incinerate, and Shadow Bolt by 15%.
  • Enhanced Critical Strike Name Changed from Enhanced Battle Shout to Enhanced Critical Strike. Increases the Strength and Agility granted by Battle Shout by 0. Increases critical strike chance by s1%.
  • Enigma Resist Bonus Grants +40% increased spell hit chance for 20 sec when one of your spells is resisted. Intellect increased by 15.
  • Feral Healing Touch Bonus Name Changed from Feral Regrowth Bonus to Feral Healing Touch Bonus. When you shift out of Bear Form, Dire Bear Form, or Cat Form, your next Regrowth Healing Touch spell takes 2.0 fewer sec. to cast.
  • Flurry Haste Speedup Your Flurry effect provides an additional 5% melee haste. Increases Haste by 5%.
  • Greater Heal On Greater On Heal critical hits, your target will gain Armor of Faith, absorbing up to 500 damage. Unlimited range.
  • Head Rush Your Backstab, Mutilate, Dispatch, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
  • Heal Discount Name Changed from Greater Heal Discount to Heal Discount. Each time you cast Flash Heal, your next Greater Heal cast within 15 sec has its casting time reduced by 0.1, stacking up to 5 times.
  • Heal Refund Name Changed from Greater Heal Refund to Heal Refund. If your Greater Heal brings the target to full health, you gain 100 mana.
  • Healing Touch Heal Boost Name Changed from Nourish Heal Boost to Healing Touch Heal Boost. Your Nourish heals an additional 5% for each of your heal over time effects present on the target. Increases the healing from Healing Touch by 10%.
  • Holy Shield Block Value Each time you use your Holy Shield ability, you gain 33 dodge against a single attack in the next 12 sec. Increases your chance to block by 5%.
  • Improved Aspect of the Hawk Increases the ranged attack power bonus of your Aspect of the Hawk by 20%. Increases Attack Power by 10%.
  • Improved Feign Death Reduces the chance your Feign Death ability will be resisted by 5%. cooldown of Feign Death by 10 sec.
  • Improved Healing Touch Increases the healing from your Healing Touch and Nourish abilities by 5%. ability by 5%.
  • Improved Intellect Name Changed from Improved Flametongue Weapon to Improved Intellect. Your Flametongue Weapon ability grants an additional 20 spell power. Increases Intellect by 20.
  • Improved Mana Gems You gain 25% more mana when you use a mana gem. In addition, using a mana gem grants you 783 spell power for 15 sec. Increases the critical strike chance of Fireball, Frostbolt, and Arcane Blast by 5%.
  • Improved Rip and Ferocious Bite Increases the damage dealt by your Rip, Swipe Maul, and Ferocious Bite abilities by 15%.
  • Improved Shadow Bolt and Incinerate Increases the damage dealt by your Shadow Bolt, Malefic Grasp Drain Soul and Incinerate abilities by 6%.
  • Improved Shred and Mangle Name Changed from Improved Mangle to Improved Shred and Mangle. Reduces the energy cost of your Mangle Shred ability in Cat Form by 5 and increases the threat generated by your Mangle ability in Bear Form by 15%.
  • Improved Spiritual Attunement Increases the mana gained from your Spiritual Attunement ability by 10%. damage of Avenger's Shield by 15%.
  • Improved Strength of Earth Your Strength of Earth Totem ability grants an additional 12 strength. Agility increased by 12.
  • Improved Wrath and Starfire Name Changed from Improved Innervate to Improved Wrath and Starfire. Reduces the cooldown on your Innervate ability by 48 sec. Increases the damage of Wrath and Starfire by 10%.
  • Increase Rupture Damage Increases the damage dealt by your Rupture by 10%. and Eviscerate by 10%.
  • Increase Spell Dam 222 Increases Intellect by 190. 10.
  • Increase Spell Dam 250 Increases Intellect by 214. 10.
  • Increased Critical Hit Chance Name Changed from Increased Spell Hit Chance to Increased Critical Hit Chance. Improves your chance to hit with Taunt and Challenging Shout by 5%. critical strike chance by 3%.
  • Increased Flash Heal Name Changed from Increased Renew Duration to Increased Flash Heal. Increases the duration of your Renew spell by 3 sec. healing of Flash Heal by 15%.
  • Increased Intellect Name Changed from Increased Totem Radius to Increased Intellect. The radius of your totems that affect friendly targets is increased to 30 yd. Intellect increased by 10.
  • Increased Moonfire Duration Increases the duration of your Moonfire ability by 3 sec. and Sunfire abilities by 3 sec.
  • Increased Parry Chance Name Changed from Increased Hit Chance to Increased Parry Chance. Improves your chance to hit with Sunder Armor, Devastate, Heroic Strike, Revenge, and Shield Slam by 5%. Increases your chance to Parry by 5%.
  • Increased Retribution Aura Increases the damage from your Retribution Aura by 15. Increases your chance to Parry by 5%.
  • Insect Swarm Damage Your Insect Swarm deals an additional 10% damage. Increases the damage of Moonfire and Sunfire by 10%.
  • Intellect Name Changed from Renew to Intellect. Reduces the mana cost of your Renew spell by 12%. Intellect increased by 20.
  • Item - Death Knight T10 Melee 2P Bonus Your Obliterate and Scourge Strike abilities deal 10% increased damage, and your Heart Strike ability deals 7% increased damage.
  • Item - Death Knight T10 Tank 4P Bonus When you activate Blood Tap, you gain 12% damage reduction from all attacks for 10 sec. Reduces damage taken while Bone Shield is active by an additional 5%.
  • Item - Death Knight T12 Blood 2P Bonus Your melee attacks cause Burning Blood on your target, which deals 800 Fire damage every 2 sec for 6 sec and causes your abilities to behave as if you had 2 diseases present on the target.
  • Item - Death Knight T14 DPS 4P Bonus Your Pillar of Frost ability grants 5% additional Strength, and your Unholy Frenzy ability grants 10% additional haste. Summon Gargoyle lasts 5 sec longer.
  • Item - Death Knight T15 Blood 2P Bonus Reduces the cooldown Removes its Rune cost of your Rune Tap ability by 10 sec and removes its Rune cost.
  • Item - Death Knight T16 Blood 2P Bonus Every 10 Heart Strikes, Rune Strikes, Death Coils, Soul Reapers, or Blood Boils Death Coils, Pestilences, or Soul Reapers will add one charge to your next Bone Shield.
  • Item - Death Knight T17 Frost 2P Bonus Activating Pillar of Frost refreshes all of your Runes as Death Runes and generates 6 Runic Power. [ 0.100 * 167,171m2 ] Runic Power.
  • Item - Death Knight T8 Melee 4P Bonus Increases the bonus damage done per disease by 20% on Blood Strike, Heart Strike, Obliterate, and Scourge Strike. Critical strike chance increased by s1%
  • Item - Death Knight T8 Tank 2P Bonus Increases the damage done by Rune Strike by 10%. Death Coil by 10%.
  • Item - Death Knight T9 Melee 2P Bonus Your Blood Strike and Heart Your Death Coil and Frost Strike abilities have a chance to grant you 180 additional strength for 15 sec.
  • Item - Death Knight T9 Tank 2P Bonus Decreases the cooldown on your Dark Command ability by 2 sec and increases the damage done by your Blood Strike and Heart Strike abilities by 5%. Pestilence ability by 5%.
  • Item - Druid T10 Feral 2P Bonus Your Swipe Your Thrash (Bear) and Lacerate abilities deal 20% additional damage and the cost of your Rip ability is reduced by 10 energy.
  • Item - Druid T10 Feral 4P Bonus Your Enrage ability no longer increases damage taken and instead decreases all damage taken by 12%, and increases Barkskin reduces damage taken by an additional 10%, and the damage done by your Rake ability by 10%. is increased by 10%.
  • Item - Druid T11 Balance 4P Bonus Whenever Eclipse triggers, your critical strike chance with spells is increased by 15% for 8 sec. Each critical strike you achieve reduces that bonus by 5%. Increases the critical strike chance of Starsurge by 10%.
  • Item - Druid T12 Balance 4P Bonus While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy. Increases the damage of Wrath and Starfire by 10%.
  • Item - Druid T13 Balance 4P Bonus (Starsurge) Reduces the cooldown of Starsurge by 5 sec and increases its damage by 10%. Increases the damage of Starsurge by 15%.
  • Item - Druid T13 Restoration 2P Bonus (Healing Touch and Rejuv) Name Changed from Item - Druid T13 Restoration 2P Bonus (Innervate) to Item - Druid T13 Restoration 2P Bonus (Healing Touch and Rejuv). After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec. Reduces the mana cost of Healing Touch and Rejuvenation by 5%.
  • Item - Druid T16 Balance 2P Bonus Arcane spells cast while in Lunar Eclipse will shoot a single Lunar Bolt at the target. Nature spells cast while in a Solar Eclipse will shoot a single Solar Bolt at the target. Increases the damage of Starfire, Wrath, and Starsurge by 5%.
  • Item - Druid T17 Balance 4P Bonus Wrath and Starfire casts reduce the cooldown of Celestial Alignment by $[3,000/1,000} sec. 3 sec.
  • Item - Druid T17 Feral 4P Bonus While Berserk is active, special attacks deal an additional 15% bleed damage to the target over until cancelled. 6 sec.
  • Item - Druid T17 Restoration 2P Bonus Nature's Swiftness now works on the next 4 spell casts. 5 spell casts.
  • Item - Druid T8 Balance 4P Bonus Each time your Insect Swarm Moonfire deals damage, it has a chance to make your next Starfire cast within 10 sec instant.
  • Item - Druid T9 Balance 2P Bonus (Moonfire) Your Moonfire ability now has a chance for its periodic damage to be critical strikes. Increases the critical strike chance of Moonfire and Sunfire by 10%.
  • Item - Druid T9 Restoration 2P Bonus (Healing Touch) Name Changed from Item - Druid T9 Restoration 2P Bonus (Nourish) to Item - Druid T9 Restoration 2P Bonus (Healing Touch). Increases the critical strike chance of your Nourish spell by 5%. Healing Touch spell by 5%.
  • Item - Hunter T10 4P Bonus When your Serpent Sting and Wyvern Sting Arcane Shot and Aimed Shot abilities deal damage, you have a 5% chance to gain 20% attack power for 10 sec.
  • Item - Hunter T13 4P Bonus (Arcane Shot) Your Arcane Shot ability has and Aimed Shot abilities have a chance to grant 30% haste to you and your pet for 15 sec.
  • Item - Hunter T14 4P Bonus Increases the duration of your Bestial Wrath ability by 6 sec, increases the chance for Black Arrow to trigger Lock and Load by 20%, and increases the ranged attack speed granted by Steady Focus by an additional 10%. damage of Aimed Shot by 10%.
  • Item - Hunter T16 2P Bonus Aimed Shot, Arcane Shot and Multi-shot reduce the cooldown of Rapid Fire by 8 seconds per cast. Increases the damage of Arcane Shot, Aimed Shot, and Multi-Shot by 15%.
  • Item - Hunter T8 2P Bonus Increases the damage done by your Serpent Sting by 10%. critical strike chance of Arcane and Aimed Shot by 10%.
  • Item - Hunter T9 2P Bonus Increases the damage done by your Serpent Sting ability by 10%. Increases Haste by 5%.
  • Item - Hunter WoD PvP 2P Bonus When your Freezing Trap activates, you and your pet gain 50 Focus. gain 50 Focus.
  • Item - Hunter WoD PvP Survival 4P Bonus When Black Arrow deals damage, it also increases Fire damage taken on your Black Arrow target by 1% for 4 sec. 2% for 4 sec.
  • Item - Mage T10 2P Bonus Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 5 sec when the effect of the talent is consumed. Increases your Haste by 5%.
  • Item - Mage T10 4P Bonus Your Mirror Image ability also causes you to deal 18% additional damage for 30 sec. Increases the critical strike damage of Fireball, Frostbolt, and Arcane Blast by 15%.
  • Item - Mage T12 4P Bonus Your spells have an increased chance to trigger Brain Freeze or Hot Streak Pyroblast. In addition, Arcane Power decreases the cost of your damaging spells by 10% instead of increasing their cost.
  • Item - Mage T15 2P Bonus When Alter Time expires, you gain 1,800 Haste, Crit, and Mastery for 30 sec. Increases critical strike chance of Fireball, Frostbolt, and Arcane Blast by 10%.
  • Item - Mage T17 Arcane 2P Bonus After using Evocation, the cast time and mana cost of Arcane Blast is reduced by 10% for until cancelled. 25% for 8 sec.
  • Item - Mage T17 Fire 4P Bonus When Hot Streak activates, you have a 100% chance to cause all Pyroblasts to have no cast time and be guaranteed critical strikes for 6 sec.Approximately procrppm procs per minute)
  • Item - Mage T8 4P Bonus You have a chance for the effect of your Missile Barrage, Hot Streak, or Brain Freeze talent not to be consumed when you cast the spells which benefit. Increases the damage of Fireball, Arcane Blast, and Frostbolt by 10%.
  • Item - Mage WoD PvP Fire 2P Bonus Casting Scorch generates one stack of Ignition. Ignition reduces the cast time and increases the critical strike chance of Fireball by 15%, stacking up to 3 times.
  • Item - Monk T16 Brewmaster 2P Bonus When your Black Ox statue Guards another player, you also get a Guard for 8% of that amount. Reduces the cooldown of Fortifying Brew by 30 sec.
  • Item - Monk T17 Brewmaster 2P Bonus Dodging an attack generates $165,356 Energy. 3 Energy.
  • Item - Monk T17 Brewmaster 4P Bonus Purifying Brew generates 2 stacks of Elusive Brew. 4 stacks of Elusive Brew.
  • Item - Monk T17 Mistweaver 2P Bonus Consuming a 5 stack of Vital Mist generates 0 chi. 2 cCi.
  • Item - Monk T17 Mistweaver 4P Bonus Surging Mist multistrikes cause your next Thunder Focus Tea to generate 1% Chi. Stacks up to 0 times. 1 Chi. Stacks up to 5 times.
  • Item - Monk T17 Windwalker4P Bonus While Tigereye Brew's damage effect is active, your multistrike damage is increased by 2% 1% per stack of Tigereye Brew consumed.
  • Item - Paladin T10 Protection 4P Bonus When you activate Divine Plea Protection, you gain 12% dodge for 10 sec.
  • Item - Paladin T11 Retribution 4P Bonus Your Inquisition ability's duration is calculated as if you had one additional Holy Power. Avenging Wrath lasts 5 sec longer.
  • Item - Paladin T13 Holy 2P Bonus (Avenging Wrath) Name Changed from Item - Paladin T13 Holy 2P Bonus (Divine Favor) to Item - Paladin T13 Holy 2P Bonus (Avenging Wrath)
  • Item - Paladin T13 Protection 4P Bonus (Divine Guardian) Reduces the cooldown of Devotion Aura by 30 sec and increases the radius of its effect by 60 yards. Guardian of Ancient Kings by 30 sec.
  • Item - Paladin T16 Holy 4P Bonus Reduces the cooldown of Divine Favor by 60 sec. While Divine Favor Avenging Wrath by 60 sec. While Avenging Wrath is active, Mastery is increased by 250.
  • Item - Paladin T16 Retribution 2P Bonus When Art of War activates When you use Exorcism, all damage is increased by 5% for 6 sec.
  • Item - Paladin T8 Protection 2P Bonus Increases the damage done by your Seals of Vengeance, Corruption, and Righteousness by 10%. of Judgment by 15%.
  • Item - Paladin T9 Holy 2P Bonus (Avenging Wrath) Name Changed from Item - Paladin T9 Holy 2P Bonus (Judgment) to Item - Paladin T9 Holy 2P Bonus (Avenging Wrath). Increases the duration of your Judgments by 10 sec. Avenging Wrath by 5 sec.
  • Item - Paladin WoD PvP Retribution 2P Bonus While Avenging Wrath is active When you cast Avenging Wrath, the duration of all incoming crowd control effects on yourself is reduced by 50%.for 15 sec.
  • Item - Priest T13 Healer 2P Bonus (Power Word: Barrier and Divine Hymn) Name Changed from Item - Priest T13 Healer 2P Bonus (Power Infusion and Lightwell) to Item - Priest T13 Healer 2P Bonus (Power Word: Barrier and Divine Hymn). After using Power Infusion Word: Barrier or Divine Hymn, the mana cost of your healing spells is reduced by 25% for 23 sec.
  • Item - Priest T13 Healer 4P Bonus (Holy Word and Power Word: Shield) Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 33%.
  • Item - Priest T13 Shadow 2P Bonus (Shadow Word: Death) Shadow Word: Death deals an additional 55% damage, and reduces the damage you take from your own Shadow Word: Death when the target fails to die by 95%.
  • Item - Priest T16 Healer 2P Bonus Serendipity also increases the healing of your next Greater Heal or Prayer of Healing by 50% per stack. While Archangel is active, your critical chance is increased by 10%.
  • Item - Priest T16 Healer 4P Bonus Circle of Healing and Prayer of Mending casts increase the effect of your next Holy Word: Serenity by 33% and your Holy Word: Chastise and Sanctuary spells by 75%, stacking up to 3 times. While Spirit Shell is active, you gain 10% haste and 200 mastery. When you activate Archangel, you gain 5% haste and 100 mastery.
  • Item - Priest T16 Shadow 2P Bonus Shadowy Recall effects have their critical damage bonus increased by 40%. Increases the damage of Mind Blast by 20%.
  • Item - Rogue T14 4P Bonus Increases the duration of your Shadow Blades ability by 12 sec. Haste increased by 5%.
  • Item - Rogue T15 4P Bonus Shadow Blades also reduces the cost of all your abilities by 15%. Increases critical strike change of Envenom and Eviscerate by 20%.
  • Item - Rogue T8 4P Bonus Increases the damage done by your Rupture by 20%. and Eviscerate by 20%.
  • Item - Rogue T9 2P Bonus (Rupture) Your Rupture ability has a chance each time it deals damage to reduce the cost of your next ability by 40 energy. Haste increased by 5%.
  • Item - Shaman T12 Enhancement 2P Bonus Your Lava Lash gains an additional 5% damage increase per application of Searing Flames on the target. Increases damage of Lava Lash by 10%.
  • Item - Shaman T12 Restoration 4P Bonus Your Chain Heal spell no longer consumes your Riptide effect on the primary target. Increases the healing from Chain Heal by 10%.
  • Item - Shaman T17 Restoration 4P Bonus When you gain Tidal Waves, you have a 10% chance to reduce the mana cost of Chain Heal by 75 for 10 sec. 75% for 10 sec.
  • Item - Warlock T11 4P Bonus Periodic damage Increases damage over time from your Immolate, Corruption and Unstable Affliction spells has a 2% chance to cause your 2 next Fel Flame spells to deal 30% increased damage. by 10%.
  • Item - Warlock T15 DPS 4P Bonus Your Malefic Grasp and Your Drain Soul deal 5% more periodic damage, your Incinerate has a 8% chance to generate twice the normal Embers, and your spells generate 10% more Demonic Fury.
  • Item - Warlock T16 2P Bonus Conflagrate critical strikes have a 20% chance to increase the critical strike chance of Immolate and Incinerate by 10%. Unstable Affliction critical hits have a 50% chance to increase all damaging effects of Malefic Grasp and Drain Soul by 15% for 10 sec. Soul Fire has a 20% chance to increase you and your pet's damage dealt by 20%.
  • Item - Warlock T8 2P Bonus Increases the damage done by your Unstable Affliction by 20% Hand of Gul'dan damage by 20%, and your Immolate by 10%.
  • Item - Warlock T8 4P Bonus Increases the critical strike chance of your Shadow Bolt, Malefic Grasp Drain Soul and Incinerate spells by 5%.
  • Item - Warlock WoD PvP Demonology 2P Bonus When you or your pet are below 20% of maximum health, you gain 100 Versatility.100 yd range.
  • Item - Warrior T10 Protection 4P Bonus Your Battle Shout and Commanding Shout abilities now cause Your Shield Wall abilitiy now causes you to absorb damage equal to 20% of your maximum health. Lasts 10 sec.
  • Item - Warrior T11 DPS 4P Bonus Each time you use Overpower Mortal Strike or Raging Blow you gain a 1% increase to attack power for 30 sec stacking up to 3 times.
  • Item - Warrior T12 DPS 2P Bonus Your Battle Shout and Commanding Shout abilities increase Your Colossus Smash abilitiy increases all physical damage you deal by 10% for 12 sec.
  • Item - Warrior T13 Arms and Fury 2P Bonus (Inner Rage) Heroic Strike costs 5 less rage. Increases damage of Mortal Strike and Bloodthirst by 10%.
  • Item - Warrior T15 DPS 4P Bonus Activating Skull Banner now also increases your critical strike chance by 35% for 10 sec. Recklessness lasts 5 sec longer.
  • Item - Warrior T8 Melee 2P Bonus Heroic Strike and Slam Mortal Strike and Bloodthirst critical strikes have a chance to grant you 150 haste for 5 sec.
  • Item - Warrior T9 Melee 4P Bonus (Bonus Crit) Name Changed from Item - Warrior T9 Melee 4P Bonus (Heroic Strike and Slam) to Item - Warrior T9 Melee 4P Bonus (Bonus Crit). Increases the critical strike chance of your Slam and Heroic Strike abilities by 5%. Increases critical strike chance by 5%.
  • Judgment of Light Increases the amount healed by your Judgment of Light by 20. damage of Judgment by 15%.
  • Life Tap Reduces health cost of your Life Tap by 12%. Haste increased by 5%.
  • Life Tap Bonus Spirit Casting Life Tap grants you 60 spell power for 10 sec. Critical strike chance increased by 3%.
  • Moonkin Healing Touch Bonus Name Changed from Moonkin Regrowth Bonus to Moonkin Healing Touch Bonus. When you shift out of Moonkin Form, your next Regrowth Healing Touch spell costs 450 less mana.
  • Mortal Strike and Bloodthirst Bonus Name Changed from Overpower Bonus to Mortal Strike and Bloodthirst Bonus. Your Overpower ability now grants Your Mortla Strike and Bloodthirst abilities now grant you 50 Strength for 5 sec.
  • Mortal Strike and Bloodthirst Damage Up Name Changed from Slam Damage Up to Mortal Strike and Bloodthirst Damage Up. Increases the damage of your Slam by 10%. Mortal Strike and Bloodthirst by 10%.
  • Multi-Shot Reduces the mana Focus cost of your Multi-Shot and Aimed Shot by 20.
  • Rapid Fire Increases the duration of your Rapid Fire by 4 sec. Increases your Critical Strike by 30.
  • Recuced Holy Light Cast Time Your critical heals from Flash of Light and Holy Light reduce the cast time of your next Holy Light or Flash of Light spell by 0.50 sec for 10 sec. This effect cannot occur more than once per minute.
  • Revealed Flaw Your Eviscerate has and Envenom have a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.
  • Striker's Rapid Fire Bonus Reduces the cooldown of your Rapid Fire ability by 2 minutes. Increases the damage of Arcane Shot and Aimed Shot by 10%.
  • Strong Current Increases the mana gained from your Mana Spring totems by 25%. Increases critical strike chance by 3%.
  • Sunfire and Moonfire Bonus Name Changed from Starfire Bonus to Sunfire and Moonfire Bonus. Increases your Starfire damage against targets afflicted with Moonfire or Insect Swarm by 10%. Increases the damage of Moonfire and Sunfire by 10%.
  • Totemic Mastery Whenever you have an air totem, an earth totem, a fire totem, and a water totem active at the same time, you gain 38 Spirit, 35 critical strike , and 45 Intellect. Increases Spirit by 38, Critical Strike by 35, and Intelleect by 45.
  • Trappings of Vaulted Secrets Intellect Bonus Name Changed from Trappings of Vaulted Secrets Mana Shield Bonus to Trappings of Vaulted Secrets Intellect Bonus. 15% increase to the total damage absorbed by Mana Shield. Intellect increased by 15.
  • Vampirism Your Shadow Bolts, Haunts, and Incinerates now have a chance to heal you for 300.

Unknown Class
Major Glyphs

Minor Glyphs

Death Knight (Forums, Talent Calculator)
  • Blood Boil Name Changed from Pestilence to Blood Boil

Talents
  • Necrotic Plague A powerful disease that deals [ 1 + 4.66% 3% of AP ] Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you. Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead. Death Knight - LvL 0 Talent.

Druid (Forums, Talent Calculator)
  • Bear Form (Balance, Feral, Restoration) Shapeshift into Bear Form, increasing armor by 330% and Stamina by 40%. 600% and Stamina by 40%.
  • Bear Form (Guardian) Shapeshift into Bear Form, increasing armor by 330% and Stamina by 40%. 600% and Stamina by 40%. Also reduces all magical damage taken by 25% 3%, reduces all physical damage taken by 12% 0%, reduces the chance the Druid will be critically hit by 6% 25%, and reduces the chance for attacks to be parried by 3%. 0%.
  • Cat Form Name Changed from Cat Form Passive to Cat Form
  • Clearcasting Your next cast-time Druid class damaging or healing spell or offensive feral ability has its Mana, Rage or Energy cost reduced by 100%. Does not affect Nourish. 100 yd range. Instant. Your periodic healing from Lifebloom has a 4% chance to cause you to enter a Clearcasting state, causing your next Regrowth to be free. 100 yd range. Instant.
  • Moonfire Balance: A Lunar spell that burns the enemy for [ 1 + 47.25% of Spell Power ] Arcane damage and then an additional [ 10 + 33.75% of Spell Power ] Arcane damage over 20 sec. Upon reaching 100 Lunar Energy, your next Moonfire within 5 sec will deal 100% additional initial damage. Feral, Guardian, Restoration: A Lunar spell that burns the enemy for [ 1 + 47.25% of Spell Power ] Arcane damage and then an additional [ 10 + 33.75% of Spell Power ] Arcane damage over 20 sec. Can be cast in Tree of Life Form, Moonkin Form. Lunar. 8.4% of Base Mana. 40 yd range. Instant.

Talents
  • Claws of Shirvallah (New) Renegade Druids have developed the ability to shapeshift into a creature half man and half cat. This alternate Cat Form allows the use of all non-damaging Druid spells while shapeshifted, and increases Versatility by 5%. “Have we learned nothing from the Scythe of Elune?” --Archdruid Hamuul Runetotem Druid - LvL 0 Talent.
  • Dream of Cenarius Increases healing from Healing Touch by 20%. Each time you reach maximum Lunar or Solar Power, your next Healing Touch is instant and will cause your next Starsurge not to trigger its cooldown. Druid - LvL 90 Talent. Lunar Peak and Solar Peak also cause your Moonfire and Sunfire to heal an injured ally for [ 1 + 300% of Spell Power ]. Druid - LvL 90 Talent.
  • Germination You can apply two Rejuvenations to the same target. Druid - LvL 0 Talent. Rejuvenation's duration is also increased by 3,000%. Druid - LvL 0 Talent.
  • Guardian of Elune Savage Defense now lasts 3 sec, and increases your chance to dodge by 100%. Druid - LvL 0 Talent. Additionally, the recharge time on Savage Defense is now reduced by your base dodge chance %. Druid - LvL 0 Talent.
  • Rampant Growth Swiftmend now consumes your own Regrowth or Rejuvenation, but has no cooldown. Druid - LvL 0 Talent. and its healing is increased by 100%. Druid - LvL 0 Talent.
  • Soul of the Forest When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest reduces the cast time of your next Healing Touch by 100% 50%, or increases the healing of your next Regrowth, Wild Growth, or Rejuvenation by 0%. Druid - LvL 60 Talent. 100%. Druid - LvL 60 Talent.

Balance
  • Starfire A Lunar spell that causes [ 186.75% of Spell Power ] Arcane damage to the target. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 15.5% 7.5% of Base Mana. 40 yd range. 2.7 sec cast.
  • Starsurge Instantly causes [ 280% of Spell Power ] Spellstorm damage to the target, benefitting from your strongest current Eclipse bonus. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%. Max 3 charges. Charges shared with Starfall. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 15.5% 7.5% of Base Mana. 40 yd range. 2 sec cast.

Feral
  • Tiger's Fury Increases physical damage done by 15% for 6 sec and instantly restores 60 Energy. Cannot be activated while Berserk is active. Only useable in Requires Cat Form. Druid - Feral Spec. Instant. 30 sec cooldown.

Guardian
  • Savage Defense Increases chance to dodge by 45% for 6 sec. Maximum 3 2 charges. Requires Bear Form. Druid - Guardian Spec. 60 Rage. Instant. 1.5 sec cooldown.
  • Thick Hide Increases the armor bonus of Bear Form to 330%, reduces all magical damage taken by 25%, reduces all physical damage taken by 12%, and reduces the chance you'll be critically hit by attacks by 6%. Also reduces the cooldown on Barkskin by 30 sec and reduces the chance for your attacks to be parried by 3%. Druid - Guardian Spec.

Restoration
  • Nature's Cure Cures harmful effects on the friendly target, removing all Magic, Curse, and Poison effects. Can't be cast in Travel Form, Aquatic Form, Flight Form. Druid - Restoration Spec. 15.8% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Omen of Clarity Your periodic healing from Lifebloom has a 4% chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral ability by 100%. Druid - Restoration Spec. causing your next Regrowth to be free. Druid - Restoration Spec.

Hunter (Forums, Talent Calculator)
  • Aspect of the Fox (New) Party and raid members within 40 yards take on the aspects of a fox, allowing them to move while casting all spells and abilities for 6 sec. Only one Aspect can be active at a time. Instant. 3 min cooldown.

Perks
  • Enhanced Chimaera Shot Name Changed from Enhanced Chimera Shot to Enhanced Chimaera Shot. Reduces the Focus cost of Chimera Shot by 10. Chimaera Shot by 10.
  • Improved Chimaera Shot Name Changed from Improved Chimera Shot to Improved Chimaera Shot. Increases damage done by Chimera Shot by 20%. Chimaera Shot by 20%.

Talents
  • Crouching Tiger, Hidden Chimaera Name Changed from Crouching Tiger, Hidden Chimera to Crouching Tiger, Hidden Chimaera
  • Lone Wolf While you don't have a pet active, your damage dealt with Auto Shot, Arcane Shot, Cobra Shot, Black Arrow, and Explosive Shot is increased by 30% and you are able to provide one of several beneficial effects to your party and raid. Hunter - LvL 0 Talent.

Pets
  • Breath of the Winds Name Changed from Lightning Breath to Breath of the Winds. Breathes lightning, increasing magic damage taken by 0% for 45 sec. Special Ability. 40 yd range. Instant (Channeled). 30 sec cooldown. The wind serpent causes windy gusts, increasing your raid's multistrike chance by 5%. Special Ability. 100 yd range. Instant (Channeled).
  • Chitinous Armor Name Changed from Ravage to Chitinous Armor. Violently attacks an enemy, causing the enemy target to take 5% increased physical damage for 25 sec. Special Ability. Melee range. Instant. 15 sec cooldown. The ravager's chitinous armor increases your raid's Versatility by 3%. Special Ability. 100 yd range. Instant.
  • Double Bite Name Changed from Lava Breath to Double Bite. Your pet breathes a double gout of molten lava at the target, increasing magic damage dealt to the target by 5%. Special Ability. 30 yd range. Instant. 30 sec cooldown. Your pet's ancient experience of attacking multiple times at once imbues your raid with a 5% increased multistrike chance. Special Ability. 100 yd range. Instant.
  • Frost Breath Your pet simultaneously breathes frost and lightning at an enemy target, slowing the target for 5 sec and increasing magic damage dealt to the target by 5% for 5 min. Special Ability. 30 yd range. Instant. 10 sec cooldown.
  • Froststorm Breath The Chimera channels a frozen breath attack, causing [ 14.4% of RAP ] Froststorm damage every 2 sec for 8 sec to all enemies within 12 yards. Froststorm Breath also increases the magic damage taken by all enemy targets it hits by 5% for 5 min until cancelled. Exotic Ability. 10 Focus, plus 5 per sec. Instant (Channeled).
  • Indomitable Name Changed from Gore to Indomitable. Your boar gores the enemy, causing it to take 4% increased physical damage for 30 sec. Special Ability. Melee range. Instant. 10 sec cooldown. The boar's fearless approach to battle inspires your raid, increasing Versatility by 3%. Special Ability. 100 yd range. Instant.
  • Sonic Focus Name Changed from Sonic Blast to Sonic Focus. Emits a piercing shriek, increasing magic damage taken by 5% for 5 min. Special Ability. 20 yd range. Instant. 45 sec cooldown. multistrike chance by 5%. Special Ability. 100 yd range. Instant.
  • Spry Attacks Name Changed from Fire Breath to Spry Attacks. Breathes Fire on the target, increasing magic damage taken by 5% for 45 sec. Special Ability. 40 yd range. Instant (Channeled). 30 sec cooldown. The quick dragonhawk imbues your raid with its powerful magic, increasing multistrike chance by 5%. Special Ability. 100 yd range. Instant (Channeled).
  • Strength of the Earth Increases your raid member's Strength, Agility, and Intellect by 5% for until cancelled. 100 yd range. Instant. and Versatility by 3%.. 100 yd range. Instant.
  • Tenacity Name Changed from Talon Strike to Tenacity. The bird of prey viciously tears at the target with its talons, causing the Physical Vulnerability effect. Physical Vulnerability Weakens the constitution of an enemy target, increasing their physical damage taken by 5% for 30 sec. Special Ability. 20 yd range. Instant. 20 sec cooldown. A master of lone surivival, the Bird of Prey increases your raid's Versatility by 3%. Special Ability. 100 yd range. Instant.
  • Wild Strength Name Changed from Stampede to Wild Strength. Your rhino slams into a nearby enemy, causing it to take 4% increased physical damage and 5% increased magic damage for 30 sec. Special Ability. Melee range. Instant. 15 sec cooldown. The Rhino's presence inspires your raid, granting them 3% Versatility and 5% multistrike chance. Special Ability. 100 yd range. Instant.

Mage (Forums, Talent Calculator)
Talents
  • Ice Ward Protects a friendly target for 30 sec. Any melee attack will consume the ward and freeze The next 0 melee attackers will trigger a Frost Nova, freezing all enemies within 10 yds for 5 sec. Mage - LvL 45 Talent. 1% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
  • Incanter's Flow Magical energy flows through you while in combat, building up to 25% 20% increased damage and then diminishing down to 5% 4% increased damage, cycling every 10 sec. Mage - LvL 90 Talent.
  • Mirror Image Creates 3 copies of the caster nearby, which cast spells and attack the Mage's enemies. Lasts 30 40 sec. Mage - LvL 90 Talent. 2% of Base Mana. Instant. 3 min cooldown. 2 min cooldown.

Monk (Forums, Talent Calculator)
  • Detox 8 sec cooldown.
  • Surging Mist (Brewmaster, Windwalker) Heals the target for [ 1 + 201.64% of Spell Power ]. 1.
  • Surging Mist (Mistweaver) Heals the target for [ 1 + 201.64% of Spell Power ]and generates 1 Chi. 1and generates 1 Chi.
  • Surging Mist Heals the lowest health party or raid member within 45 yards for [ 1 + 201.64% of Spell Power 1;]. Generates 1 Chi. If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal that target over all others. 6.4% of Base Mana. 40 yd range. 1.5 sec cast.
  • Surging Mist (Brewmaster, Windwalker) Heals the target for [ 1 + 201.64% of Spell Power ]. 1.
  • Surging Mist (Mistweaver) Heals the target for [ 1 + 201.64% of Spell Power ]and generates 1 Chi. 1and generates 1 Chi.

Talents
  • Path of Mists While in combat, you Causes you to leave a trail of healing spheres behind you as you move, spaced 3 2 yards apart. These healing spheres last 15 sec. Monk - LvL 0 Talent.0.625% of Base Mana, plus 1.25% per sec. Instant.

Paladin (Forums, Talent Calculator)
  • Jailor's Judgement Teleports the enemy player Sends the enemy Player straight to your faction's prison. 15 yd range. Instant. 3 min cooldown.

Talents
  • Eternal Flame 1 sec cooldown.
  • Final Verdict Empowers your weapon with holy energy, and performs a devastating strike, dealing sw1 Holy damage sw2 Holy damage. While Seal of Righteousness is active, Final Verdict will also deal 50% as much damage to all other enemies near the target. Replaces Templar's Verdict. Requires Melee Weapon. Paladin - LvL 0 Talent. 3 Holy Power. 10 yd range. Instant.
  • Sanctified Wrath (Protection) Protection Reduces Judgment's cooldown of Judgment by 50%, and causes it to generate one additional Holy Power. Avenging Wrath also increases healing received by 20%.
  • Sanctified Wrath (New) Your Holy Wrath now generates 1 Holy Power, and deals 100% additional damage. Paladin - LvL 75 Talent.
  • Seraphim The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, Multistrike, Versatility, and Bonus Armor from gear by 30% for 10 50% for 15 sec. Paladin - LvL 0 Talent. 5 Holy Power. Instant. 30 sec cooldown.

Protection
  • Holy Wrath Sends bolts of power in all directions, causing [ 163.8% of Holy [ 1 + 300% of Spell Power ] Holy damage divided among all enemies within 10 yards, stunning Demons and Undead for 3 sec. Paladin - Protection Spec. 5% of Base Mana. Instant. 9 sec cooldown. 15 sec cooldown.

Priest (Forums, Talent Calculator)
  • Ascension Ascend into the air, keeping you out of harm's way. Lasts 10 20 sec. Can be cast in Shadowform. Can't be cast in Flight Form. Instant. 1.5 min cooldown.

Talents

Discipline & Holy
  • Purify Dispels harmful effects on the target, removing all Magic and Disease effects. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 2.6% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

Rogue (Forums, Talent Calculator)
Perks
  • Swift Poison Name Changed from Instant Poison to Swift Poison

Shaman (Forums, Talent Calculator)
Talents
  • Cloudburst Totem Name Changed from Condensation Totem to Cloudburst Totem. Summons a Water Totem with 5 health at the feet of the caster for 15 sec that collects 5% of all overhealing, and grants it to the Shaman as spell power toward their next Healing Wave, Healing Surge, Chain Heal, or Riptide power from all healing. When the Cloudburst Totem is destroyed, replaced, or expires, the stored power is released, healing all injured allies for a total of 0% of all healing done while it was active, split evenly between them. Shaman - LvL 0 Talent. Instant. 30 sec cooldown.
  • Primal Elementalist Your Earth, Storm and Fire Elemental Totems draw forth primal elementals 80% more powerful than regular elementals, with additional abilities, and acting directly under your control. Shaman - LvL 90 Talent.

Restoration
  • Purify Spirit Removes all Curse and Magic effects from a friendly target. Shaman - Restoration Spec. 16.4% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

Warlock (Forums, Talent Calculator)
Perks
  • Improved Molten Core Molten Core reduces the cast time and mana cost of Soul Fire by an additional 25%. 10%.

Talents
  • Burning Rush Drains Iincrease your movement speed by 50%, but also deals damage to you equal to 4% of your maximum health per second to increase your movement speed by 50%. Movement-impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled. Warlock - LvL 60 Talent. Instant.
  • Demonbolt Consumes 30% of your current Demonic Fury to deal up to [ 1 + 600% of Spell Power ] Shadowflame damage. The next time you have less than 40 Demonic Fury, all Demonic Fury spent on your most recent Demonbolt will be refunded Launch of ball of demonic energy at the target, dealing [ 1 + 200% of Spell Power ] Chaos damage. Each Demonbolt increases the cost of further Demonbolts by 50% for 60 sec (reduced by Haste), stacking up to 10 times. Requires Metamorphosis. Warlock - LvL 0 Talent. 160 Demonic Fury. 40 yd range. 2 sec cast.
  • Grimoire of Sacrifice Affliction: Sacrifice your demon to gain one of its abilities, increase the critical strike chance of many of your single target spells by 35%, and damage of your Drain Soul, Haunt, and Drain Life by 20%. Also causes you to regenerate 2% of maximum health every 8 sec. Lasts 60 min or until you summon a demon. Demonology, Destruction: Sacrifice your demon to gain one of its abilities, increase the damage of your Incinerate, Chaos Bolt, and Shadowburn by 20%. Does not apply to spells affected by Fire and Brimstone. Also causes you to regenerate 2% of maximum health every 8 sec. Lasts 60 min or until you summon a demon. Warlock - LvL 75 Talent. Unlimited range. Instant. 30 sec cooldown.
  • Grimoire of Synergy (New) When you or your demon deal damage, there is a chance to trigger Demonic Synergy, granting the other one 15% increased damage for 15 sec. Warlock - LvL 75 Talent.

Warrior (Forums, Talent Calculator)
Talents
  • Anger Management Every 30 rage that you spend reduces the remaining cooldown of your Readiness-affected abilities by 1 sec. Warrior - LvL 0 Talent. several of your abilities by 1 sec: Avatar Bloodbath Bladestorm Storm Bolt Shockwave Dragon Roar Mocking Banner Heroic Leap 0[Shield Wall Demoralizing Shout Last Stand][Recklessness Die by the Sword] Warrior - LvL 0 Talent.
  • Ignite Weapon Ignite your weapon and deal 65% weapon damage (91% if a one-handed weapon is equipped) as Fire, and cause your auto attacks to deal Fire damage for 10 sec. This ability is not on the global cooldown. Replaces Heroic Strike. Requires Melee Weapon. Warrior - LvL 0 Talent. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Ignite Weapon Ignite your weapon and deal sw2 Physical damage (increased 40% if a one-handed weapon is equipped) as Fire, and cause your auto attacks to deal Fire damage for 10 sec. This ability is not on the global cooldown. Replaces Heroic Strike. Requires Melee Weapon. Warrior - LvL 0 Talent. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Slam Slam an opponent, causing sw2 Physical damage. Each consecutive use of Slam increases the damage dealt by 50% and the Rage cost by 100%, stacking up to 2 times. Requires Melee Weapon. Requires Battle Stance. Warrior - LvL 45 Talent. 10 Rage. Melee range. Instant.

Arms
  • Execute Attempt to finish off a foe, causing sw2 Physical damage to the target, and consuming up to 50 30 additional Rage to deal up to $168,874sw2 additional damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Warrior - Arms Spec. 10 Rage. Melee range. Instant.
  • Mortal Strike A vicious strike that deals sw3 Physical damage and reduces the effectiveness of healing on the target for 10 sec. Requires Melee Weapon. Warrior - Arms Spec. 30 20 Rage. Melee range. Instant. 6 sec cooldown.

Arms & Fury

Arms & Protection
  • Thunder Clap (Arms) Blasts all enemies within 8 yards for [ 123.5% [ 1 + 84% of AP ] damage and reduces their movement speed by 50% for 6 sec.
  • Thunder Clap (Fury, Protection) Blasts all enemies within 8 yards for [ 102.89% [ 1 + 70% of AP ] damage and reduces their movement speed by 50% for 6 sec.
  • Thunder Clap 30 10 Rage.

Fury
  • Raging Blow A mighty blow that deals $96,103sw2 Physical damage with your main-hand weapon and deals $85,384sw2 Physical damage with your off-hand weapon. Raging Blow will also extend the duration of your Colossus Smash by 2 sec. Becoming Enraged enables one charge of Raging Blow. Limit 2 charges. Requires Melee Weapon. Warrior - Fury Spec. 10 Rage. Melee range. Instant.
  • Wild Strike A quick strike with your off-hand weapon that deals sw3 Physical damage and reduces the effectiveness of healing on the target for 10 sec. Bloodthirst has a 20% chance of granting 3 charges of Wild Strike that cost no Rage. Requires Melee Weapon. Requires Battle Stance. Warrior - Fury Spec. 30 Rage. Melee range. Instant.

Fury & Protection
  • Enrage (Arms, Protection) Shield Slam and Devasate critical strikes, activating Berserker Rage, and critical blocks critical blocks, and activating Berserker Rage will Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec.
  • Enrage (Fury) Bloodthirst and Colossus Smash critical strikes, activating Berserker Rage, and critical blocks and activating Berserker Rage will Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec.

Protection
  • Shield Slam Slam the target with your shield, causing [ AP * (gte(Level, 85) * (3.08 2.33) + (gte(Level, 80)) * (0.4) + 0.35) + 1 ] damage and generating 20 Rage. Critical strikes with Shield Slam cause your next Heroic Strike to cost no Rage and be a critical strike. Requires Shields. Requires Defensive Stance. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown.

Major Glyphs
  • Glyph of Wind and Thunder Name Changed from Glyph of Whirlwind to Glyph of Wind and Thunder. Increases the radius of Whirlwind and Thunder Clap by 4 yards. Major Glyph.
  • Wind and Thunder Name Changed from Whirlwind to Wind and Thunder. Increases the cooldown by 4% and damage by 0% of Whirlwind. Major Glyph. Instant. Major Glyph. Instant.

Racials
Draenei
  • Heroic Presence Increases your Strength, Agility, and Intellect by 130 65 (scales with level). Draenei Racial.

Professions
Archaeology
  • Pearl of Yu'lon Etched around the center of this orb of jade is a serpent eating its own tail. Inscriptions on either hemisphere read: 'There is but one certainty - every end marks a new beginning.' This orb, carved during the reign of Pandaren Emperor Shu Blindeye in honor of the Jade Serpent, is a representation of his her rebirth into a new body every hundred years. Yu'lon still bestows wisdom and insight from his her temple in the Jade Forest. Archaeology. 2 sec cast.

Blacksmithing
  • Greater Truesteel Armor Enhancer (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Sorcerous Fire (10). Tools: Blacksmith Hammer.
  • Greater Weapon and Shield Enhancer (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Sorcerous Fire (10). Tools: Blacksmith Hammer.
  • Smoldering Breastplate (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot, True Iron Ore (20), Blackrock Ore (20). Tools: Blacksmith Hammer.
  • Smoldering Greaves (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot, True Iron Ore (25), Blackrock Ore (25). Tools: Blacksmith Hammer.
  • Smoldering Helm (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot, True Iron Ore (10), Blackrock Ore (10). Tools: Blacksmith Hammer.
  • Truesteel Armguards (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Raw Beast Hide. Tools: Blacksmith Hammer.
  • Truesteel Armor Enhancer (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Sorcerous Earth (10). Tools: Blacksmith Hammer.
  • Truesteel Boots (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Sumptuous Fur (2). Tools: Blacksmith Hammer.
  • Truesteel Breastplate (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Raw Beast Hide (10). Tools: Blacksmith Hammer.
  • Truesteel Dagger (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), True Iron Ore (20), Blackrock Ore (20). Tools: Blacksmith Hammer.
  • Truesteel Gauntlets (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Sumptuous Fur (2). Tools: Blacksmith Hammer.
  • Truesteel Greataxe (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), True Iron Ore (20), Blackrock Ore (20). Tools: Blacksmith Hammer.
  • Truesteel Greaves (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Sumptuous Fur (4). Tools: Blacksmith Hammer.
  • Truesteel Hammer (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), True Iron Ore (20), Blackrock Ore (20). Tools: Blacksmith Hammer.
  • Truesteel Helm (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), True Iron Ore (5). Tools: Blacksmith Hammer.
  • Truesteel Ingot (New) May also generate Sorcerous Fire and/or Sorcerous Earth. Blacksmithing. 2 sec cast. Reagents: True Iron Ore (10), Blackrock Ore (10). Tools: Blacksmith Hammer.
  • Truesteel Ingot (New) May also generate Sorcerous Fire and/or Sorcerous Earth. Blacksmithing. 2 sec cast. 1 sec cooldown. Reagents: True Iron Ore (10), Blackrock Ore (10). Tools: Blacksmith Hammer.
  • Truesteel Pauldrons (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), True Iron Ore (10). Tools: Blacksmith Hammer.
  • Truesteel Refinisher (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Ancient Moonwillow Leaf. Tools: Blacksmith Hammer.
  • Truesteel Saber (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), True Iron Ore (20), Blackrock Ore (20). Tools: Blacksmith Hammer.
  • Truesteel Shield (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), True Iron Ore (20), Blackrock Ore (20). Tools: Blacksmith Hammer.
  • Truesteel Waistguard (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Sumptuous Fur (3). Tools: Blacksmith Hammer.
  • Weapon and Shield Enhancer (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Sorcerous Earth (10). Tools: Blacksmith Hammer.

First Aid

Inscription

Leatherworking



Misc Changes
Originally Posted by MMO-Champion
CurrencyType
  • CurrencyType #1020 - Secret of Draenor Blacksmithing

Faction
  • Faction #1690 - Brawl'gar Arena
  • Faction #1691 - Bizmo's Brawlpub

Game Text
  • Game Text #104 - Who goes there??
  • Game Text #12622 -
  • Game Text #339 - Only $3658E shopping minutes before Christmas! But wait, is it Christmas? Well then, there are only $3659E minutes left to party! TEST TEST DO NOT LOCALIZE
  • Game Text #5 - Come, let us engage in fisticuffs, like civilized folk.
  • Game Text #67631 -
  • Game Text #67632 -
  • Game Text #67633 -
  • Game Text #67634 -
  • Game Text #67635 -
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  • Game Text #67637 -
  • Game Text #67638 -
  • Game Text #67639 -
  • Game Text #68025 - After you, my good sir.
  • Game Text #68026 - I say, it looks like I've racked up another win!
  • Game Text #68027 - That is most unfortunate.
  • Game Text #68028 - Ah, but were you expecting this?
  • Game Text #68029 - It seems I'll be enjoying an expedient win this fine day!
  • Game Text #68030 - Oh dear, I'm losing!
  • Game Text #68031 - Now's as good a time as any, I suppose.
  • Game Text #68032 - I knew I made the right choice when I took this up!
  • Game Text #68033 - Maybe I can still get my old farm back...
  • Game Text #68034 - I've found it sometimes helps to change things up a bit.
  • Game Text #68035 - If only my wife were here to see this. I'm going to win!
  • Game Text #68036 - There's plenty more where that came from!
  • Game Text #68037 -
  • Game Text #68038 -
  • Game Text #68039 -
  • Game Text #68040 -
  • Game Text #68041 -
  • Game Text #68042 -
  • Game Text #68043 - I do hope you're prepared to feed your pets to mine as a treat.
  • Game Text #68044 - I did warn you of the dangers of these woods.
  • Game Text #68045 - Your courage is impressive.
  • Game Text #68046 - Do you feel something?
  • Game Text #68047 - What a show!
  • Game Text #68048 - No matter. A single life for a victory is well worth the sacrifice.
  • Game Text #68049 - Avast, land lubbers be attackin'! Man the harpoons!
  • Game Text #68050 - All the booty ish mine!
  • Game Text #68051 - Why'd you go and have to do that? ...hic!
  • Game Text #68052 - Give 'em hell!
  • Game Text #68053 - Now that...that is fightin'! Whoever's controllin' these pets sure ish somethin'! ...hic!
  • Game Text #68054 - Man down!
  • Game Text #68055 - We be killin' you now.
  • Game Text #68056 - Now that is what Zunta be talkin' about!
  • Game Text #68057 - You be da victor today. Enjoy it.
  • Game Text #68058 - How about you try dis one on for size?
  • Game Text #68059 - Good, good. Zunta give you a treat later.
  • Game Text #68060 - Why you so mean to Zunta, eh?
  • Game Text #68061 -
  • Game Text #68062 -
  • Game Text #68063 -
  • Game Text #68064 -
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  • Game Text #68080 -
  • Game Text #68081 -
  • Game Text #68082 -
  • Game Text #68083 -
  • Game Text #68085 -
  • Game Text #68086 - We fight!
  • Game Text #68087 - Me win!
  • Game Text #68088 - NO! ME WIN!
  • Game Text #68089 - No! No kill! Fight this one instead!
  • Game Text #68090 - Good tiny thing! You kill other tiny thing!
  • Game Text #68091 - Why you no fight? I said fight!
  • Game Text #68092 -
  • Game Text #68093 -
  • Game Text #68094 -
  • Game Text #68095 -
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  • Game Text #68100 -
  • Game Text #68101 -
  • Game Text #68102 -
  • Game Text #68103 -
  • Game Text #68104 - You think I'm scared of you? I faced Onyxia!
  • Game Text #68105 - Who's great? I am!
  • Game Text #68106 - I hope a dragon eats you!
  • Game Text #68107 - Alright, that's enough. Switch!
  • Game Text #68108 - That's what happens when you go into the whelp pits!
  • Game Text #68113 - I've been wiped out!
  • Game Text #68117 - You cannot possibly comprehend the forces stacked against you.
  • Game Text #68118 - Perhaps now you're ready to see things my way?
  • Game Text #68120 - You only delay us. We cannot be stopped.
  • Game Text #68122 - Have you ever seen such a magnificent being?
  • Game Text #68124 - Give up now while you still have the chance!
  • Game Text #68125 - A minor inconvenience.
  • Game Text #68168 -
  • Game Text #68170 - None can stop the Grimtotem!
  • Game Text #68171 -
  • Game Text #68172 -
  • Game Text #68173 -
  • Game Text #68174 -
  • Game Text #68177 - Not to worry, I'll make this quick.
  • Game Text #68178 - That wasn't so bad, was it?
  • Game Text #68179 - Perhaps I need to increase the dosage to prevent such quick deaths.
  • Game Text #68180 - Don't be so sure of yourself.
  • Game Text #68181 - It won't be long now.
  • Game Text #68182 - How unfortunate.
  • Game Text #68183 -
  • Game Text #68184 -
  • Game Text #68185 -
  • Game Text #68186 -
  • Game Text #68187 -
  • Game Text #68188 -
  • Game Text #68189 - Are ye sure that ye want to face the might of dragons?
  • Game Text #68190 - Now it's time to show my brother who the real master tamer is!
  • Game Text #68191 - You got lucky. That's all.
  • Game Text #68192 - That's enough!
  • Game Text #68193 - Now that's what I'm talkin' about!
  • Game Text #68194 - No! I just finished raising that one!
  • Game Text #68195 -
  • Game Text #68196 -
  • Game Text #68197 -
  • Game Text #68198 -
  • Game Text #68199 -
  • Game Text #68200 -
  • Game Text #68201 - By the hammer of me father, I shall defeat ye!
  • Game Text #68202 - That's the stuff, boys. We did it!
  • Game Text #68203 - You won't be deterrin' me. Not today. I'll keep trainin'!
  • Game Text #68204 - Try this'n on fer size!
  • Game Text #68205 - Great job!
  • Game Text #68206 - How dare ye...
  • Game Text #68207 -
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  • Game Text #68221 -
  • Game Text #68222 -
  • Game Text #68223 - Don't go easy on me!
  • Game Text #68224 - I bet if I keep winning, I'll get invited to fight in Stormwind one day!
  • Game Text #68225 - Wow, you're really good!
  • Game Text #68226 - Let's keep going!
  • Game Text #68227 - Good job!
  • Game Text #68228 - Oh no...
  • Game Text #68236 - These creatures have suffered enough. I will not let you defeat them!
  • Game Text #68237 - The spirits smile upon my victory!
  • Game Text #68238 - Ancestors forgive me. I have failed...
  • Game Text #68239 - Come rest. You will need your strength later in the battle.
  • Game Text #68240 - Lok'tar!
  • Game Text #68241 - Your spirit reunites with your ancestors, little one.
  • Game Text #68242 - These old bones have much knowledge to impart.
  • Game Text #68243 - You will do better, next time.
  • Game Text #68244 - It has been an honor, outlander.
  • Game Text #68245 - Perhaps this will test your skills.
  • Game Text #68246 - You must focus.
  • Game Text #68247 - A deft maneuver, outlander.
  • Game Text #68251 - I will crush you beneath the onslaught of my team!
  • Game Text #68252 - I hope you now understand that there is no defeating me.
  • Game Text #68253 - No matter. Nobody can stop me in the end.
  • Game Text #68254 - Not so fast!
  • Game Text #68255 - My victory draws near.
  • Game Text #68256 - That simply will not suffice.
  • Game Text #68330 - Let the spectacle begin!
  • Game Text #68331 - I'll take that gold now, if you would be so kind.
  • Game Text #68332 - So...how about we forget about our little wager and carry on with our busy lives?
  • Game Text #68333 - Trying to pull a fast one on me, are you? I think not!
  • Game Text #68336 - You can forfeit if you'd like.
  • Game Text #68337 - An unfortunate business expense.
  • Game Text #68338 -
  • Game Text #68339 -
  • Game Text #68340 -
  • Game Text #68341 -
  • Game Text #68342 -
  • Game Text #68343 - Oh no! That wasn't good...
  • Game Text #68344 - Let's take flight!
  • Game Text #68345 - We're flying high!
  • Game Text #68352 - Shot out of the sky!
  • Game Text #68354 - Take it easy, will ya?
  • Game Text #68355 - Now we're talkin'!
  • Game Text #68356 - Cut down in its prime...
  • Game Text #68357 - You're going to regret this, I assure you.
  • Game Text #68358 - I did warn you. Pity.
  • Game Text #68359 - This is a most...unfortunate turn of events.
  • Game Text #68360 - An unexpected twist.
  • Game Text #68361 - Don't worry, it'll all be over soon.
  • Game Text #68362 - I was using that.
  • Game Text #68363 - You dare challenge me? I'll show you the true power of the Horde!
  • Game Text #68364 - Consider yourself fortunate that I was so merciful.
  • Game Text #68365 - NO! You miserable wretch! I do not lose!
  • Game Text #68366 - I will not rest until I defeat you!
  • Game Text #68367 - Pathetic.
  • Game Text #68368 - You'll pay for that.
  • Game Text #68369 - Me go first or you?
  • Game Text #68370 - Me win! Me win!
  • Game Text #68371 - You good at battling!
  • Game Text #68372 - Me save this one for later.
  • Game Text #68373 - Me win?
  • Game Text #68374 - Why it no move?
  • Game Text #68375 - By the might of King Varian's throne, I shall defeat you!
  • Game Text #68376 - Another victory for the Alliance military!
  • Game Text #68377 - I was warned about you. I should have heeded that warning.
  • Game Text #68378 - I'm not through with you yet!
  • Game Text #68379 - By the grace of Prince Anduin I shall achieve victory this day.
  • Game Text #68380 - We shall persevere.
  • Game Text #68381 -
  • Game Text #68382 -
  • Game Text #68384 -
  • Game Text #68385 -
  • Game Text #68386 -
  • Game Text #68387 -
  • Game Text #68388 - Time to lay down da beatdown!
  • Game Text #68389 - Mo'ruk's the best!
  • Game Text #68390 - Mo'ruk...got beaten?
  • Game Text #68391 - Mo'ruk not done yet!
  • Game Text #68392 - That's the stuff!
  • Game Text #68393 - No!
  • Game Text #68394 -
  • Game Text #68395 -
  • Game Text #68396 -
  • Game Text #68397 -
  • Game Text #68398 -
  • Game Text #68399 -
  • Game Text #68400 - Let us see who is the greater tamer.
  • Game Text #68401 - The day is mine. Well fought.
  • Game Text #68402 - You are a worthy foe. The day is yours.
  • Game Text #68403 - A smart fighter knows when retreat is the best option.
  • Game Text #68404 - Capitalizing on your enemy's weaknesses is key.
  • Game Text #68405 - Sometimes even the finest make mistakes.
  • Game Text #68406 - You have not earned the right to defeat me, tamer.
  • Game Text #68407 - I hope you learn from your defeat.
  • Game Text #68408 - Clearly, I was wrong about you.
  • Game Text #68409 - You ought to rejoice that you even came close to defeating one of my pets.
  • Game Text #68410 - Only a matter of time, now.
  • Game Text #68411 - Impossible!
  • Game Text #68412 -
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  • Game Text #68417 -
  • Game Text #68418 - Let's get this show on the road!
  • Game Text #68419 - Nobody can beat a dwarf in his element!
  • Game Text #68420 - Woah! Woah! Take it easy! You win!
  • Game Text #68421 - I've still got plenty of tricks up my sleeve!
  • Game Text #68422 - That's more like it!
  • Game Text #68423 - He was just a wee pebble...
  • Game Text #68424 - Very well. Let us fight.
  • Game Text #68425 - Thank you. My pets are stronger than ever now.
  • Game Text #68426 - Such death...
  • Game Text #68427 - Rest, so that you may do battle again soon.
  • Game Text #68428 - Ah. The taste of victory is sweet.
  • Game Text #68429 - At least my pet died fighting valorously.
  • Game Text #68430 - Show them the true meaning of pain.
  • Game Text #68431 - You never stood a chance, whelp.
  • Game Text #68432 - How? I cannot lose! I am imbued with the power of twilight!
  • Game Text #68433 - Not even close.
  • Game Text #68434 - Continue the slaughter.
  • Game Text #68435 - You fool!
  • Game Text #68436 - The time of your reckoning is upon us.
  • Game Text #68437 - Do not fear defeat. It is a catalyst for later triumph.
  • Game Text #68438 - I had thought my victory was certain. Clearly the Makers had other plans.
  • Game Text #68439 - Your time has not yet come.
  • Game Text #68440 - A mere blip in the eyes of the Makers.
  • Game Text #68441 - You're stronger than I thought.
  • Game Text #68442 - I've been wondering when I would be fighting you.
  • Game Text #68443 - The lake told me it would be so!
  • Game Text #68444 - I must have misunderstood the water's wisdom.
  • Game Text #68445 - Much hides just beneath the surface.
  • Game Text #68446 - Another victim claimed by the unending tide.
  • Game Text #68447 - Another grave in the depths.
  • Game Text #68522 - Tamer ho! Prepare for battle!
  • Game Text #68523 - Yer gonna be swimmin' with the murlocs when we're through!
  • Game Text #68526 - Better luck next time, landlubber!
  • Game Text #68527 - Another victory for me captain's log!
  • Game Text #68528 - Not bad for a landlubber.
  • Game Text #68529 - What a fight! If ye ever decide that yer done with the battlin' game, maybe you could join me crew!
  • Game Text #68530 - Show 'em what we're made of! ...hic!
  • Game Text #68531 - Not so fast, matey. Yer on my turf!
  • Game Text #68532 - Ready to walk the plank?
  • Game Text #68533 - Keep on 'em, mateys. We've got 'em on the run!
  • Game Text #68534 - All hands on deck! We're losin' men fast!
  • Game Text #68535 - Why is me pet gone?
  • Game Text #68536 - Me crush you like bug!
  • Game Text #68537 - Me become powerful tamer, then me become da Gordok King!
  • Game Text #68538 - Me da king!
  • Game Text #68539 - Gluk is da best!
  • Game Text #68540 - Wow! You amazing!
  • Game Text #68541 - You no ogre! How you win?
  • Game Text #68542 - Nobody messes with Gluk!
  • Game Text #68543 - Surprise!
  • Game Text #68544 - Pet smash! You die!
  • Game Text #68545 - We crush you!
  • Game Text #68546 - Me angry now!
  • Game Text #68547 - Stupid tiny thing kill my tiny thing. RAAAAAAAAR!
  • Game Text #68548 -
  • Game Text #68549 -
  • Game Text #68550 -
  • Game Text #68551 -
  • Game Text #68552 -
  • Game Text #68553 -
  • Game Text #68554 -
  • Game Text #68555 -
  • Game Text #68556 -
  • Game Text #68564 -
  • Game Text #68565 -
  • Game Text #68568 -
  • Game Text #68571 -
  • Game Text #68574 -
  • Game Text #68576 -
  • Game Text #68578 -
  • Game Text #68579 -
  • Game Text #68581 -
  • Game Text #68582 -
  • Game Text #68583 -
  • Game Text #68584 -
  • Game Text #68585 - Come, and face the impeccable tactics of a blood knight!
  • Game Text #68586 - Challenging me was a mistake.
  • Game Text #68587 - None can withstand the onslaught of a blood knight.
  • Game Text #68588 - Victory is mine!
  • Game Text #68589 - You are a worthy opponent.
  • Game Text #68590 - Curses!
  • Game Text #68591 - Clearly a different approach is required.
  • Game Text #68592 - A true fighter never enters a battle unprepared.
  • Game Text #68593 - Let us continue the slaughter.
  • Game Text #68594 - You will fall!
  • Game Text #68595 - The balance swings in your favor, tamer.
  • Game Text #68596 - You will not defeat me!
  • Game Text #68597 - For the Alliance!
  • Game Text #68598 - By the Light, I will defeat you!
  • Game Text #68599 - Praise the Light!
  • Game Text #68600 - It was an honor fighting you.
  • Game Text #68601 - The other tamers were right about you.
  • Game Text #68602 - Well done, tamer.
  • Game Text #68603 - Switch out!
  • Game Text #68604 - Every soldier matters.
  • Game Text #68605 - My victory is close at hand.
  • Game Text #68608 - For the glory of the Alliance!
  • Game Text #68609 - We will fight to the last!
  • Game Text #68610 - I will not fail!
  • Game Text #68612 -
  • Game Text #68613 -
  • Game Text #68614 -
  • Game Text #68615 -
  • Game Text #68617 -
  • Game Text #68618 -
  • Game Text #68619 -
  • Game Text #68620 -
  • Game Text #68621 -
  • Game Text #68622 -
  • Game Text #68623 -
  • Game Text #68625 -
  • Game Text #68626 - Here I come!
  • Game Text #68627 - You ready for this?
  • Game Text #68628 - Mo'ruk wins!
  • Game Text #68629 - Nobody can beat me!
  • Game Text #68630 - You're tough!
  • Game Text #68631 - OW!
  • Game Text #68632 - Nuh uh!
  • Game Text #68633 - Tricked ya!
  • Game Text #68634 - Mo'ruk beatin' ya!
  • Game Text #68635 - Take that!
  • Game Text #68636 - Don't do that! That makes me lose!
  • Game Text #68637 - Uh-oh...
  • Game Text #68638 -
  • Game Text #68643 -
  • Game Text #68645 -
  • Game Text #68646 -
  • Game Text #68647 -
  • Game Text #68648 -
  • Game Text #68649 -
  • Game Text #68650 -
  • Game Text #68651 -
  • Game Text #68652 -
  • Game Text #68656 -
  • Game Text #68662 -
  • Game Text #68664 - Prepare yourself, tamer. I come for victory.
  • Game Text #68665 - You do not intimidate me, tamer.
  • Game Text #68667 - Come back when you're better prepared.
  • Game Text #68668 - Perhaps you will have better luck in our next encounter.
  • Game Text #68669 - You fight with the grace of a master tamer. Well done.
  • Game Text #68671 - Very impressive, tamer.
  • Game Text #68672 - I will not allow you the pleasure.
  • Game Text #68673 - You will not defeat me so easily.
  • Game Text #68674 - To defeat an opponent in battle is to validate your strategy.
  • Game Text #68675 - It seems my strategy is superior.
  • Game Text #68676 - Do not be afraid to lose one battle if the war is won.
  • Game Text #68677 - I see. You are more formidable than I had thought.
  • Game Text #68678 - I've endured horrors you cannot possibly comprehend. Defeating you will be simple.
  • Game Text #68679 - I'll make this quick.
  • Game Text #68680 - I did not doubt my victory for a moment.
  • Game Text #68681 - Is that all you've got?
  • Game Text #68682 - I will not stand for this!
  • Game Text #68683 - I've seriously underestimated your prowess.
  • Game Text #68684 - You will have to try harder than that to defeat me.
  • Game Text #68685 - You do not stand a chance. I will defeat you!
  • Game Text #68686 - Had enough?
  • Game Text #68687 - You are no match for me.
  • Game Text #68688 - You got lucky.
  • Game Text #68689 - No more playing around. I will crush you!
  • Game Text #68690 -
  • Game Text #68691 -
  • Game Text #68692 -
  • Game Text #68693 -
  • Game Text #68694 -
  • Game Text #68695 -
  • Game Text #68696 -
  • Game Text #68697 -
  • Game Text #68698 -
  • Game Text #68699 -
  • Game Text #68700 -
  • Game Text #68701 -
  • Game Text #68702 - So we finally meet to do battle.
  • Game Text #68703 - I already know of my coming victory.
  • Game Text #68704 - As the waters foretold.
  • Game Text #68705 - Victory is mine!
  • Game Text #68706 - Caught like a fish out of water!
  • Game Text #68707 - You are quite the tamer!
  • Game Text #68708 - You cannot defeat me with such brute force.
  • Game Text #68709 - May the waters guide me.
  • Game Text #68710 - We will overwhelm you before you can react.
  • Game Text #68711 - My pets claim yet another victim.
  • Game Text #68712 - There are plenty more where that came from!
  • Game Text #68713 - This is not going well...
  • Game Text #68714 - You have already lost.
  • Game Text #68715 - I will defeat you.
  • Game Text #68716 - The true master has emerged victorious.
  • Game Text #68718 - All a part of my plan.
  • Game Text #68719 - I have lost to your mastery.
  • Game Text #68720 - I do not understand. How could I lose?
  • Game Text #68721 - Rest, so that the battle may continue to flow in our favor.
  • Game Text #68722 - You cannot defeat the shifting sands of this land.
  • Game Text #68723 - Another death hidden under the desert sand.
  • Game Text #68724 - The battle shifts in my favor once more.
  • Game Text #68725 - A most frustrating occurence.
  • Game Text #68726 - Perhaps this battle will not be as easy as I thought...
  • Game Text #68727 - Go Emeralda! Show them the folly of their ways!
  • Game Text #68728 -
  • Game Text #68729 - Clean them up, Foe Reaper 800!
  • Game Text #68730 -
  • Game Text #68731 - Finish them, Blackfang.
  • Game Text #68732 - Give 'em hell, Burgle!
  • Game Text #68733 - Spike, show dem what you can do!
  • Game Text #68734 -
  • Game Text #68735 -
  • Game Text #68737 -
  • Game Text #68738 -
  • Game Text #68739 - Rasp, shoot fire!
  • Game Text #68740 -
  • Game Text #68741 -
  • Game Text #68742 - Alright, Blaze, let's roast 'em!
  • Game Text #68743 - Face the fury of Ultramus!
  • Game Text #68744 -
  • Game Text #68745 -
  • Game Text #68746 - Perhaps Subject 142 will be more successful than Subject 141.
  • Game Text #68747 -
  • Game Text #68748 - Face the wrath of Obsidiion!
  • Game Text #68749 - Come on out, Croaker!
  • Game Text #68750 - Ignious, burn 'em up for me, won't you?
  • Game Text #68751 -
  • Game Text #68752 -
  • Game Text #68753 - You can do it, Fungor!
  • Game Text #68754 - Stompy, show this tamer what you can do!
  • Game Text #68755 - Chomps, it is your turn to demonstrate your power.
  • Game Text #68756 - Arcanus, show them our endless power!
  • Game Text #68757 - I believe in you, Gobbles!
  • Game Text #68758 - Stitch, would you please show our upcoming tamer how we like to battle?
  • Game Text #68759 - Drogar, destroy them!
  • Game Text #68760 - Fleshrender kill you now.
  • Game Text #68761 - Grizzle, the pride of Ironforge, come onto the field!
  • Game Text #68762 -
  • Game Text #68763 - Needleback gonna beatcha!
  • Game Text #68764 -
  • Game Text #68765 - Bleat, come face this foe.
  • Game Text #68766 - Come fight, Crusher.
  • Game Text #68767 -
  • Game Text #68768 - Tear em ta pieces, Fracture!
  • Game Text #68769 - I call upon you, Kali.
  • Game Text #68770 - Leave no trace of them, Amythel. Destroy them!
  • Game Text #68771 - You stand no chance against the might of Pyth.
  • Game Text #68772 - Skimmer, old friend, it is your turn to battle.
  • Game Text #68902 - And so it begins.
  • Game Text #68903 - Please enjoy the rest of your time at the Faire. Or did you want another round...?
  • Game Text #68904 - Well done, well done.
  • Game Text #68905 - Shall we try another...?
  • Game Text #68906 - They ARE the Faire's finest, after all.
  • Game Text #68907 - Alas! Too soon.
  • Game Text #70824 - Let us begin.
  • Game Text #70825 - You never stood a chance.
  • Game Text #70826 - What? How is this possible!
  • Game Text #70827 - Let's give someone else a chance to do some damage!
  • Game Text #70828 - Did you really think all of your pets would survive?
  • Game Text #70829 - No! That was my favorite pet!
  • Game Text #74439 - Bro, my pet is going to incinerate you!
  • Game Text #74440 - My menagerie will eat the flesh from your bones.
  • Game Text #75374 - Unlike you, your minions are adorable.
  • Game Text #75375 - I have been programmed to gloat. Ha ha. Ha ha. Ha ha.
  • Game Text #75376 - This is unfortunate.
  • Game Text #75378 - How does that feel, $r?
  • Game Text #75379 - If I had emotions, I still wouldn't feel sad about that.
  • Game Text #75395 - Your minion has been terminated.
  • Game Text #75396 - My olfactory sensors detect a burning odor.
  • Game Text #75397 - Too bad. Now for a real pet.
  • Game Text #75398 - You'll pay for that.
  • Game Text #75629 - You are what you drink, $n -- I hope you have been drinking something strong.
  • Game Text #75630 - You fought well, but your tactics are all wrong. Have a drink and and rethink them.
  • Game Text #75631 - Look at this, I have been beaten! I'm going to have to brew up some ideas for next time.
  • Game Text #75632 - Why did he fight? To die, apparently.
  • Game Text #75633 - The wind blows in my favor.
  • Game Text #75634 - A fortunate attack!
  • Game Text #75635 - I knew that was coming.
  • Game Text #75636 - Such a glorious defeat!
  • Game Text #75637 - Rest for now, little friend.
  • Game Text #75638 - Maybe, uh, maybe you're ready for a lesson in chaos?
  • Game Text #75639 - You were so preoccupied with whether or not you could win, you didn't stop to think if you should.
  • Game Text #75640 - Gee, the lack of humility before nature that's being displayed here, uh... staggers me.
  • Game Text #75641 - What's so great about victory? It's a violent, penetrative act that scars what it explores. What you call victory... well, nevermind.
  • Game Text #75642 - Dead? Don't you mean extinct?
  • Game Text #75643 - Your pet had its shot, and nature selected it for extinction.
  • Game Text #75644 - I'm, I'm simply saying that life, uh... didn't find a way.
  • Game Text #75645 - That's, that's chaos theory.
  • Game Text #75646 - What have you got on that team of yours, King Mukla?
  • Game Text #75647 - Dinos... dropping? Dropping?
  • Game Text #75648 - You now face Patience! Wisdom! Knowledge! What virtues do you possess, $n?
  • Game Text #75649 - Today you have lost -- but what have you learned?
  • Game Text #75650 - You have taught me much, $r. It seems the master has again become the student.
  • Game Text #75651 - A worthy sacrifice.
  • Game Text #75652 - The autumn leaves must fall to make room for spring blossoms.
  • Game Text #75653 - Defeat is merely a lesson masked by disappointment.
  • Game Text #75654 - Like the stream meeting the cliff, there is beauty in the fall, if you know where to look.
  • Game Text #75655 - To die would be a wonderfully grand adventure.
  • Game Text #75656 - When one virtue is lost, cling to those that remain.
  • Game Text #75657 - A worthy sacrifice?
  • Game Text #75658 -
  • Game Text #75659 -
  • Game Text #75660 -
  • Game Text #75661 -
  • Game Text #75662 -
  • Game Text #75663 -
  • Game Text #75664 -
  • Game Text #75665 -
  • Game Text #75666 -
  • Game Text #75667 -
  • Game Text #75668 - Yer lucky Gizmo couldn't be here, but I'll still wipe the floor with ye, $c.
  • Game Text #75669 - That one's for you, Gizmo!
  • Game Text #75670 - Ach, so much for being good with animals. Now how do these bandages work?
  • Game Text #75671 - Ha! That worked better than I thought!
  • Game Text #75672 - Oh, sorry, that fella's gunna need some tender lovin' later.
  • Game Text #75673 - Fer a moment there, I thought we were in trouble.
  • Game Text #75674 - No! Not again!
  • Game Text #75675 - Curse my dwarven luck!
  • Game Text #75676 - Oi, you'll pay for that one you will!
  • Game Text #75677 - Do not be fooled by their diminutive size, $n, they are disciplined and quick.
  • Game Text #75678 - Impatience is the road to defeat, you must learn to master your timing.
  • Game Text #75679 - It requires a cunning strategist indeed to defeat my monks. Well done, $n.
  • Game Text #75680 - Exactly as I had planned.
  • Game Text #75681 - You lack the necessary discipline.
  • Game Text #75682 - Can you survive with what remains?
  • Game Text #75683 - He fought and died with honor.
  • Game Text #75684 - Victory often requires sacrifice.
  • Game Text #75685 - When one Shado-Pan falls, another steps forward to take his place.
  • Game Text #75686 - As water cracks stone, so shall we be your undoing.
  • Game Text #75687 - The rivers foretold of this triumph.
  • Game Text #75688 - The rivers foretold of this defeat.
  • Game Text #75689 - And so they are washed away with little trace of what once was.
  • Game Text #75690 - The stone thinks itself unmovable until the ground is washed away beneath it.
  • Game Text #75691 - Cleansed by the righteous waters!
  • Game Text #75692 - My companion is dispersed. She will flow back to me when the time is right.
  • Game Text #75693 - The river does not stop from a single stone.
  • Game Text #75694 - The ebbs and flows of battle are to be expected.
  • Game Text #75696 - Dragons are dangerous at any size, as I'm sure you'll find out.
  • Game Text #75697 - If I can win a battle like that, I may have a chance against the Celestials.
  • Game Text #75698 - Well done, $n. You picked your friends wisely and led them with honor.
  • Game Text #75699 - As I warned you before, dragons are known for their deadly attacks.
  • Game Text #75700 - Even the strongest ally can fall to draconic magic.
  • Game Text #75701 - A glass cannon sometimes breaks before it can fire.
  • Game Text #75702 - You have strength I didn't see at first.
  • Game Text #75703 - An unexpected move.
  • Game Text #75704 - It will be difficult to recover from such a loss.
  • Game Text #84201 -
  • Game Text #86947 - My next pet won't be so easy!
  • Game Text #86948 - All's fair in tiny monkies and war.
  • Game Text #86949 - What? How?? I will have my revenge, you liver-scented codswallup!
  • Game Text #86950 - A fitting conclusion to yet another epic battle, featuring me!
  • Game Text #86951 - Prepare for the smiting of a lifetime!
  • Game Text #86952 - Ah, lucky for you I was not paying attention this time!
  • Game Text #86958 - As powerful as I am, I cannot be everywhere at once.
  • Game Text #86959 - But you, commander, are my greatest resource. Between the skill of your allies and the might of your garrison, there is not a stronghold that can withstand you.
  • Game Text #86960 - Under your leadership, the full might of the Alliance expeditionary force will engage the Iron Horde.
  • Game Text #86961 - Under your command, the Horde's greatest warriors will engage Grommash and his army.
  • Game Text #86962 - But I will be concentrating on the single greatest threat to the safety of Azeroth:
  • Game Text #86963 - Gul'dan. Darkness incarnate.
  • Game Text #86964 - In all my years, Gul'dan is the craftiest, most diabolical foe I have ever encountered. I hold myself accountable for his release.
  • Game Text #86965 - We MUST find and eliminate Gul'dan and his nascent Shadow Council network.
  • Game Text #86966 - With your help, I can track him down. I will ask a great deal of you. I will task you to the very edge of your abilities.
  • Game Text #86967 - But I will also help you as much as I am able. Together we will create for you an artifact of legendary power.
  • Game Text #86968 - With a core forged from the heart of Draenor's sun, this ring is a foundation upon which we will build a wonder.
  • Game Text #86979 -
  • Game Text #86980 - The trail will not be easy to follow. Start by heading east.
  • Game Text #86981 -
  • Game Text #86982 -
  • Game Text #86984 -
  • Game Text #86985 - Who is that?
  • Game Text #86986 -
  • Game Text #86987 - We must be close!
  • Game Text #87447 - Ahhh, there it is. There's MY artifact. How foolish of me to trust Brak with something so valuable.
  • Game Text #87448 - It's a shame that you're too late to stop me. Surrender the artifact, and I will allow you to escape with your lives.
  • Game Text #87449 - Hahahaha, so be it! IRON HORDE, ADVANCE!
  • Game Text #87450 - See what weapons I have in my arsenal!
  • Game Text #87451 - You will never withstand the might of Goc!
  • Game Text #87452 - RELEASE THE IRON STARS!
  • Game Text #87453 - Gronnlings, attack!
  • Game Text #87454 - ARGH... UNBELIEVEABLE! You will DIE for your insolence! I WILL TEAR YOU LIMB FROM LIMB!
  • Game Text #87455 - NO! I will DIE before I let you take what is mine! YOU WILL NOT... WIN... THIS... WAR!
  • Game Text #87456 - Hahaha! Not so confident now, are we?! Face me on even ground, cowards!
  • Game Text #87556 - The Laughing Skull will rise again!
  • Game Text #98 -

GarrAbility
  • GarrAbility #10 - Leap of Faith -
  • GarrAbility #100 - Taunt -
  • GarrAbility #101 - Multi-Shot -
  • GarrAbility #102 - Heroic Leap -
  • GarrAbility #103 - Rapid Fire -
  • GarrAbility #104 - Sap -
  • GarrAbility #105 - Kick -
  • GarrAbility #106 - Chain Heal -
  • GarrAbility #107 - Purify Spirit -
  • GarrAbility #108 - Growl -
  • GarrAbility #11 - Prayer of Healing -
  • GarrAbility #114 - Dark Command -
  • GarrAbility #115 - Bone Shield -
  • GarrAbility #116 - Death and Decay -
  • GarrAbility #117 - Mind Freeze -
  • GarrAbility #118 - Empower Rune Weapon -
  • GarrAbility #119 - Anti-Magic Shell -
  • GarrAbility #120 - Cleave -
  • GarrAbility #121 - Pummel -
  • GarrAbility #122 - Recklessness -
  • GarrAbility #123 - Reckoning -
  • GarrAbility #124 - Divine Shield -
  • GarrAbility #125 - Cleanse -
  • GarrAbility #126 - Rebuke -
  • GarrAbility #127 - Repentance -
  • GarrAbility #128 - Holy Radiance -
  • GarrAbility #129 - Divine Plea -
  • GarrAbility #130 - Divine Storm -
  • GarrAbility #131 - Avenging Wrath -
  • GarrAbility #132 - Barkskin -
  • GarrAbility #133 - Innervate -
  • GarrAbility #134 - Entangling Roots -
  • GarrAbility #135 - Wild Growth -
  • GarrAbility #136 - Nature's Cure -
  • GarrAbility #137 - Hurricane -
  • GarrAbility #138 - Berserk -
  • GarrAbility #139 - Celestial Alignment -
  • GarrAbility #140 - Provoke -
  • GarrAbility #141 - Guard -
  • GarrAbility #142 - Chi Wave -
  • GarrAbility #143 - Roll -
  • GarrAbility #144 - Paralysis -
  • GarrAbility #145 - Detox -
  • GarrAbility #146 - Mana Tea -
  • GarrAbility #147 - Spear Hand Strike -
  • GarrAbility #148 - Dispel Magic -
  • GarrAbility #149 - Shadowfiend -
  • GarrAbility #150 - Mind Sear -
  • GarrAbility #151 - Dominate Mind -
  • GarrAbility #152 - Power Infusion -
  • GarrAbility #153 - Mana Tide Totem -
  • GarrAbility #154 - Chain Lightning -
  • GarrAbility #155 - Wind Shear -
  • GarrAbility #156 - Ghost Wolf -
  • GarrAbility #157 - Hex -
  • GarrAbility #158 - Ascendance -
  • GarrAbility #159 - Evasion -
  • GarrAbility #160 - Sprint -
  • GarrAbility #161 - Fan of Knives -
  • GarrAbility #162 - Marked for Death -
  • GarrAbility #163 - Feign Death -
  • GarrAbility #164 - Deterrence -
  • GarrAbility #165 - Disengage -
  • GarrAbility #166 - Counter Shot -
  • GarrAbility #167 - Freezing Trap -
  • GarrAbility #168 - Ice Block -
  • GarrAbility #169 - Conjure Food -
  • GarrAbility #170 - Blink -
  • GarrAbility #171 - Counterspell -
  • GarrAbility #172 - Polymorph -
  • GarrAbility #173 - Time Warp -
  • GarrAbility #174 - Unending Resolve -
  • GarrAbility #175 - Create Healthstone -
  • GarrAbility #176 - Singe Magic -
  • GarrAbility #177 - Demonic Circle -
  • GarrAbility #178 - Rain of Fire -
  • GarrAbility #179 - Spell Lock -
  • GarrAbility #180 - Fear -
  • GarrAbility #181 - Summon Infernal -
  • GarrAbility #182 - Dash -
  • GarrAbility #183 - Energizing Brew -
  • GarrAbility #185 - Wanderlust - Increases success chance on missions with travel time longer than 6 hours.
  • GarrAbility #186 - Sprinter - Increases success chance on missions with travel time shorter than 6 hours.
  • GarrAbility #199 - Extra Training - Grants a bonus to XP upon mission completion.
  • GarrAbility #200 - Extra Training - Grants a bonus to XP upon mission completion.
  • GarrAbility #201 - Combat Experience - Grants a bonus to mission success chance.
  • GarrAbility #202 - Combat Experience - Grants a bonus to mission success chance.
  • GarrAbility #203 - Teleport - Reduces travel time of missions.
  • GarrAbility #204 - Teleport - Reduces travel time of missions.
  • GarrAbility #205 - Salvage Arms - Awards a bonus to Material upon mission completion.
  • GarrAbility #206 - Salvage Arms - Awards a bonus to Material upon mission completion.
  • GarrAbility #221 - Epic Mount - Reduces mission travel time by 25%.
  • GarrAbility #222 - Powered By Death - Reduces mission duration by 25%.
  • GarrAbility #227 - Angler - With Nat's knowledge your fishing skill in Draenor allows you to catch Lunkers without bait.
  • GarrAbility #228 - Evergreen - With Phylarch's knowledge your Lumber Mill now more efficiently processes timber. And more humanely.
  • GarrAbility #29 - Fast Learner - Increases the XP gained from a mission.
  • GarrAbility #30 - Natural Leader - Increases the XP gained for all followers on a mission.
  • GarrAbility #36 - Demonslayer - Increases success chance when fighting demons.
  • GarrAbility #37 - Beastslayer - Increases success chance when fighting beasts.
  • GarrAbility #38 - Ogreslayer - Increases success chance when fighting ogres.
  • GarrAbility #39 - Vineslayer - Increases success chance when fighting primals and their minions.
  • GarrAbility #4 - Orcslayer - Increases success chance when fighting orcs.
  • GarrAbility #40 - Gronnslayer - Increases success chance when fighting breakers and their minions.
  • GarrAbility #41 - Furyslayer - Increases success chance when fighting elemental furies.
  • GarrAbility #42 - Voidslayer - Increases success chance when fighting aberrations and undead.
  • GarrAbility #43 - Talonslayer - Increases success chance when fighting arakkoa and their minions.
  • GarrAbility #44 - Naturalist - Increases success chance when fighting in a forest.
  • GarrAbility #45 - Cave Dweller - Increases success chance when fighting underground.
  • GarrAbility #46 - Guerilla Fighter - Increases success chance when fighting in the jungle.
  • GarrAbility #47 - Urbanite - Increases success chance when fighting in a town.
  • GarrAbility #48 - Marshwalker - Increases success chance when fighting in a swamp.
  • GarrAbility #49 - Plainsrunner - Increases success chance when fighting on plains.
  • GarrAbility #5 - Blizzard -
  • GarrAbility #52 - Mining - Allows this follower to be assigned to the Mine.
  • GarrAbility #53 - Herbalism - Allows this follower to be assigned to the Herb Garden.
  • GarrAbility #54 - Alchemy - Allows this follower to be assigned to the Alchemy Lab.
  • GarrAbility #55 - Blacksmithing - Allows this follower to be assigned to the Forge.
  • GarrAbility #56 - Enchanting - Allows this follower to be assigned to the Enchanter's Study.
  • GarrAbility #57 - Engineering - Allows this follower to be assigned to the Engineering Works.
  • GarrAbility #58 - Inscription - Allows this follower to be assigned to the Scribe's Quarters.
  • GarrAbility #59 - Jewelcrafting - Allows this follower to be assigned to the Gem Boutique.
  • GarrAbility #6 - Shield Wall -
  • GarrAbility #60 - Leatherworking - Allows this follower to be assigned to the Tannery.
  • GarrAbility #61 - Tailoring - Allows this follower to be assigned to the Tailoring Emporium.
  • GarrAbility #62 - Skinning - Allows this follower to be assigned to the Barn.
  • GarrAbility #63 - Gnome-Lover - Increases success chance when on a mission with a gnome.
  • GarrAbility #64 - Humanist - Increases success chance when on a mission with a human.
  • GarrAbility #65 - Dwarvenborn - Increases success chance when on a mission with a dwarf.
  • GarrAbility #66 - Child of the Moon - Increases success chance when on a mission with a night elf.
  • GarrAbility #67 - Ally of Argus - Increases success chance when on a mission with a draenei.
  • GarrAbility #68 - Canine Companion - Increases success chance when on a mission with a worgen.
  • GarrAbility #69 - Heavy Drinker - Increases success chance when on a mission with a pandaren.
  • GarrAbility #7 - Mountaineer - Increases success chance when fighting in the mountains.
  • GarrAbility #70 - Child of Draenor - Increases success chance when on a mission with an orc.
  • GarrAbility #71 - Death Fascination - Increases success chance when on a mission with an undead.
  • GarrAbility #72 - Totemist - Increases success chance when on a mission with a tauren.
  • GarrAbility #73 - Voodoo Zealot - Increases success chance when on a mission with a troll.
  • GarrAbility #74 - Elvenkind - Increases success chance when on a mission with a blood elf.
  • GarrAbility #75 - Economist - Increases success chance when on a mission with a goblin.
  • GarrAbility #76 - High Stamina - Increases success chance on missions with duration longer than 6 hours.
  • GarrAbility #77 - Hyperactive - Increases success chance on missions with duration shorter than 6 hours.
  • GarrAbility #78 - Lone Wolf - Increases success chance when on a mission alone.
  • GarrAbility #79 - Scavenger - Increases the materials gained from a mission.
  • GarrAbility #8 - Cold-Blooded - Increases success chance when fighting in the snow.
  • GarrAbility #80 - Extra Training - Increases the XP gained from a mission for all followers by 50%.
  • GarrAbility #81 - Advanced Training - Increases the XP gained from a mission for all followers by 100%.
  • GarrAbility #82 - Combat Experience - Increases success chance for all bonus treasures on a mission.
  • GarrAbility #83 - Combat Expertise - Increases success chance for all bonus treasures on a mission.
  • GarrAbility #84 - Teleport - Reduces travel time by 50%.
  • GarrAbility #85 - Mass Teleport - Reduces travel time by 100%.
  • GarrAbility #87 - Well-Equipped - Increases the materials gained from a mission by 50%.
  • GarrAbility #88 - Heavily-Equipped - Increases the materials gained from a mission by 100%.
  • GarrAbility #89 - Bronze Key - Increases the chance to obtain treasure from a bronze chest.
  • GarrAbility #9 - Wastelander - Increases success chance when fighting in the desert.
  • GarrAbility #90 - Silver Key - Increases the chance to obtain treasure from a silver chest.
  • GarrAbility #91 - Gold Key - Increases the chance to obtain treasure from a gold chest.
  • GarrAbility #92 - Enchanted Key - Increases the chance to obtain treasure from all chests.
  • GarrAbility #93 - Unstable Portal - Reduces travel time by 25%.
  • GarrAbility #94 - Unstable Rift - Reduces travel time by 75%.
  • GarrAbility #95 - Quality Provisions - Reduces mission duration by 25%.
  • GarrAbility #96 - Epic Provisions - Reduces mission duration by 50%.
  • GarrAbility #97 - Manual of Tactics - Increases the XP gained from a mission for all followers by 25%.
  • GarrAbility #98 - Manual of Strategy - Increases the XP gained from a mission for all followers by 75%.
  • GarrAbility #99 - Manual of War - Increases the XP gained from a mission for all followers by 150%.

ItemBagFamily
  • ItemBagFamily #21 - Archaeology
  • ItemBagFamily #22 - Alchemy
  • ItemBagFamily #23 - Blacksmithing
  • ItemBagFamily #24 - First Aid
  • ItemBagFamily #25 - Jewelcrafting
  • ItemBagFamily #26 - Skinning
  • ItemBagFamily #27 - Tailoring

Scenario
  • Scenario #724 - Against The Void
  • Scenario #731 - Upper Blackrock Spire

Taxi
  • Taxi #1540 - Quest Path 4579: Talador 6.0 - Zangarra > Khadgar's Tower
  • Taxi #1541 - Quest Path 4580: Talador 6.0 - Khadgar's Tower > Zangarra
  • Taxi #1547 - Quest Path 4590: Shadowmoon Valley 6.0:JP3 - A - Ashran - Taxi Path to Ashran Staging Area
  • Taxi #1549 - Quest Path 4600: Frostfire Ridge:JP3 - Ashran Staging Area - Taxi to Ashran
  • Taxi #1550 - Quest Path 4599: Shadowmoon 6.x - "The Search for Owynn Graddock": Garrison, Shadowmoon Valley -> Bloodmaul Slag Mines, Frostfire Ridge (HMC)
by Published on 2014-07-25 12:15 AM

Artcraft - Body Moovin: Female Tauren Model, Spires of Arakk and Nagrand Coming Soon

Warcraft Movie Logo and Weapons, Weapon Enchant Transmog, Ashran Feedback

Get to Your Choppa! - Claiming Your Mount
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Horde chopper is on its way, and you need to log in now to claim it!


Your votes for Azeroth Choppers were counted, and one faction’s war cry roared loudest: the Horde bike will now be turned into a mount in World of Warcraft! Anyone who logs in to the game between now and September 30, 2014 will automatically have their account flagged to receive the Horde chopper upon the release of the upcoming Warlords of Draenor expansion. Everyone can (and should!) claim their chopper by logging in now, but as a reminder, only your Horde characters will be able to mount up and take it for a ride.
by Published on 2014-07-24 05:03 PM

Warcraft Movie Logo and Weapons, Weapon Enchant Transmog, Ashran Feedback

Artcraft - Body Moovin: Female Tauren Character Model
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re here with a brand-new Artcraft! I’m your host, Chris Robinson, senior art director on World of Warcraft, and today we’re showing you where we’re at with the female Tauren.


The original female Tauren had a lot of issues with too-angular geometry and stretched-out textures. It’s not her fault—it’s just what we had available to us at the time. Our new process has allowed us to add a lot of detail to her hair, fur, horns, and hooves, to build a far more detailed and expressive face, and to add a lot of definition to her musculature (while retaining her shape and silhouette).

One other change of note: Warcraft character design is commonly known for its stylized long arms, large hands, and big feet, but the female Tauren’s hands were just completely out of control. We brought them down to a more consistent size with the other updated models, and were also able to add a ton more detail and dexterity in the process.

We hope you enjoy her new look—let us know what you think in the comments!

Coming Soon: Spires of Arakk and Nagrand
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In a soon-to-arrive build, we will be opening up Spires of Arakk and Nagrand, and will be raising the level cap to 100, leaving the entire level-up experience open for testing.

We have a close eye on the feedback that is being posted on these forums, and over the next week or two, you should see resolution for many of the major issues that you've been encountering in the currently released zones.

Please, keep the feedback coming. It is extremely useful in helping us identify issues that don't manifest in our internal environments, and your opinions on our content and systems are very important to us.

Thank you for all of your input and support.
by Published on 2014-07-24 05:55 AM

Blue Tagged Guides, Krelm's Buff Explained, Save Transfer on UEE, Starter Crafted Barbarian

Heroic Boss Deck Guides, Arachnid Quarter Refunds, Known Issues

July 23 Alpha Patch Notes - New Battleground, Rehgar, UI Changes, Artifacts System, and More!

Warcraft Movie Logo Revealed
Legendary revealed the Warcraft movie logo at Comic-Con today!



Warlords of Draenor - Weapon Enchant Transmogrification
It looks like players who choose the enchanter garrison building will be able to change their enchant visuals or hide them completely. There may be a limited selection to choose from though.



Warlords of Draenor - Ashran Feedback
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings everyone! This is my first post on the forum as a blue poster. I’m Chris Kaleiki, a Game Designer on World of Warcraft. I work specifically on Ashran with some guy you may know -- Brian Holinka. I previously worked on class design, notably the design of the Monk.

The feedback you guys are giving is fantastic! Well appreciated. I wanted to respond.

Wall of text inc --

I have feedback on the “Horde and Alliance Hubs” (aka the staging areas)
The Horde and Alliance staging areas are still being worked on by the world team. As for Ashran the world PvP zone, they have very little relevance. You may see some random PvP skirmishes there in the same way you see skirmishes in any Horde or Alliance capital, but they’re not meant to be part of the overall world pvp zone. While we do want your feedback on those areas, the PvP team’s involvement is pretty minimal so I suggest directing them towards the general discussions in this forum rather than this specific discussion.

I feel the size of Ashran is too small.
During Ashran’s early development we debated whether the zone should be larger, but we ultimately landed on its current size after concluding that if the zone were too big your chances of running into the opposite faction in your day to day excursions would be quite low. We want there to be a feeling that you’re sharing a limited resource with the opposing faction, and you have to fight over that resource. The bigger the zone, the less the opposite faction’s presence matters, and the less tension and ultimately the less world PvP will transpire.

That said, it could be possible that the zone could still stand to be larger. And if more players spill out into the side areas to where it gets too cramped, we may have to make changes. Keep in mind we also want to build onto Ashran in patch content.

What is the philosophy behind Ashran?
Ashran is a new type of PvP design. While it does have the spirit of old Alterac Valley, it’s not supposed to be purely an objective based map. Our goal here was to create situations in where players would engage in world PvP. These situations primarily are the outskirts areas, off the midlane.

In beta it is understandable that players are not reward driven. But on live, we expect players to be driven by getting honor and other rewards for their characters. The PvE on Ashran will be the most rewarding in that regard. The idea is that Horde and Alliance will be fighting over completing the side objectives and spawning and that will create interesting PvP situations (especially since you can loot other players currency). Even within the current incarnation of Ashran on beta I’ve experienced small unexpected fights in the outskirts areas.

We feel we’ve delivered on objective based win condition content through battlegrounds, but we haven’t delivered in giving players a sandbox environment where they can experience PvP similar to that of which you may have experienced before battlegrounds were created. We’re trying to do that with Ashran.

One of my most memorable moments of world pvp before battlegrounds were introduced into WoW was when my guildmates were farming for the frostsaber mount in Winterspring. They were being ganked by a Horde guild over and over, so some of our guildies went to help them out. The Horde guild responded by sending more of their guildmates. Then other random guilds joined in. Eventually, there were so many players in that area we crashed the server.

The spirit of that experience is what we’re trying to go for in a zone like Ashran.

What’s the deal with the middle lane?
The middle lane serves as a centerpiece of Ashran. It’s similar to that of Alterac Valley: a push/pull tug-of-war battle. While the road of glory isn’t exactly world PvP, this type of PvP is appealing to a number of players so we decided to include it in Ashran. It’s also nice to know that there is almost always going to be some battle going on there.

The middle lane wont’ really be very rewarding in terms of honor or currency. And we intentionally don’t have a way to “win Ashran.” Storming the enemy base and killing their commander will give you some reward and an achievement, but it’s not the main focus of the zone. If your time in Ashran is within the middle lane and storming the enemy base, you’re mostly doing that for the intrinsic fun of it.

What is the main objective?
We envision that most players will be coming to Ashran to farm honor and rewards. You’ll do that by killing creatures and participating in the side events. Along the way you’ll find items that boost your characters power (such as the class books, scrolls, wands etc.) and we hope you’ll get some PvP fights.
There is no objective like “cap and hold these points, run this flag, kill this guy” like our other objective based maps. We’ve found that more objective heavy maps lead to more predictable gameplay, which lead to less interesting unexpected PvP fights… which defines the idea of “world pvp.”

That said, I would say some goals in the map would be as a faction to maintain the mage portals, warlock gateways, and spawn Fangraal/Kronus. They all serve to help your faction be more efficient in the zone.

Why does Ashran not put you into a group/raid?
Ashran is intended to simulate any other zone in WoW. If we put you into a huge group, that would insinuate that there is some global objective to win… which there really isn’t. We want you to be able to come to Ashran in a small group as you would in any zone to collect honor and other rewards.
That said, I can certainly see the utility of having a raid group if you’re in Ashran to just do some casual PvP in the road of glory. For that, we will just leave it to players to create those groups naturally. It’s a bit anti-social to be forced into a raid group if you don’t want to be in one.

Faction balance
Balancing Horde and Alliance populations is a priority. Current on beta, there is no population enforcement. It’s something we’ll be monitoring and tweaking going forward.

Keep in mind Ashran is still in development. There are bugs, things will change, items will be put in, new side objectives added etc. We hope you’ll revisit Ashran as the builds progress in beta.

Phalanx, as a PvE Guy, one of the things I was looking forward to most was Ashran, but after messing around with it, that intrigue has worn out, I know you guys keep saying you don't want objective based gameplay, but in my opinion the best part of all of Ashran is the Minecart area at the Quarry, all the side areas should be like that, if they aren't already. I find myself there, more than the middle lane. The biggest and most glaring issue besides the lack of things to do out of the "tug-of-war" is the middle lane being what most would call a cluster.... it is not intuitive gameplay to have everyone just stack and spam, it isn't fun either, I get the tug-of-war ability, but if you want that, it needs to be matched with other things to do for people who do not want that and want Wintergrasp and Tol Borad back. As it stands Ashran feels LESS like Alterac Valley and more like Temple of Kotmogu, there is simply not enough to do around the zone (I am sure most of this can be attributed to the fact that it is beta.)
There are "PvP Events" at each of the POIs. The minecart at the quarry, there's a "cap the fires" event at the tower, and a race event at the stadium. The burial ground event isn't live yet. We're glad you like those events, and they're still work in progress. We're going to work to highlight those more in the zone, and of course they'll also have rewards.

I would reiterate that the goal of summoning Fangraal/Kronus could stand to feel more rewarding. Right now a decent tank can solo them given enough time. Perhaps something like a heal debuff aura or random target change timer in combination with a substantial damage increase would be cool to see. I want to see these guys on the field and hope that there is a raid group with me or nearby.
They're going to get beefed up for the next build, and we're going to add to their abilities and correct to their pathing as well. The idea originally was for them to patrol the outskirts areas (since we didn't want to make the midlane the focal point), but it's something that can possibly change.

Blue Posts
Originally Posted by Blizzard Entertainment
Clarification on Highmaul/Foundry Boss Kill Order
Highmaul has three completely optional bosses: Brackenspore, Butcher, and Tectus can be skipped if you like (a la Ignis or Razorscale in Ulduar).

Foundry has no optional bosses, but consists of three separate wings that must be cleared to access Blackhand's Crucible (layout is more like Naxxramas). (Blue Tracker / Official Forums)

Garrison Resources Cap
Lots of tuning still to come on resources. Mission cost, cap and general acquisition rate all examples of things that we will be updating. Feedback on this is very useful, thanks! (Blue Tracker / Official Forums)

Patch 5.4.8 Hotfixes - July 22
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Creatures
  • Kurtok the Slayer's health has been reduced to be slightly less menacing to the denizens of Northshire.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Death Knight (Forums / Skills / WoD Talent Calculator)
As a blood DK main, I need to ask, Why remove Heart Strike and Rune Strike, but keep Plague Strike and Icy touch?
Because they were redundant gameplay (with Pestilence/BloodBoil and Death Coil), whereas PS/IT are not. (Celestalon)
Plus removing HS there are annoying gaps. Would love to see that brought back. Currently blood is so slow, boring
You may have missed that you should be using Pestilence (aka Blood Boil) instead of Heart Strike. No rotation diff. (Celestalon)
It's more of a flavor thing for me, I feel using a AOE attack on a single target fight is pointless.
Heart Strike and Blood Boil are in Blood's rotation, and are already AoEs. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
Most notable suggestion being having 2 separate eclipse power bars for Lunar/Solar that regenerate in 2 ways
Extremely unlikely that we'd go in a direction that added significant learning complication, such as that would. (Celestalon)

Are you guys still open to change/improve the new Eclipse system to provide more control for the player and depth for the spec?
We have another change coming soon that we think will improve it a bit more. Hang tight for that. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
Celestalon are you serious? You seriously want our mastery to only be good during certain situations?
Tons of stats have situational strengths. And the situation where Sniper Training is good is the vast majority of time. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Why do all energy specs have to be restricted by energy? Already 4 specs that are, why can't WW stay unique and fastpaced(fun)
...because then it's not an energy spec? Energy is pointless if it's not a limitation. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
is there any chance to implement something for fury warriors like the fire mages have?
Bloodthirst fills the same role. (Celestalon)

Ooc, will the new Rend's final burst work like Living Bomb? IE - Refresh before Rend expires, still burst finish when it would?
Yes. (Celestalon)

Art
Are the new remodeled Arakkoa female? They sure have some female look.
The model is used for both male and female characters. (DonAdams)

And then I remembered that the Fem Tauren model isn't updated yet.
oooh yeh she is, we'll get an update out in the next few weeks to satiate bovine curiosity (artofcgrobinson)

I've noticed that the elbows on drakes'/dragons' wings bulge terribly during flight. Can/will this be corrected?
yeh...that's been a sore spot for a while now - hope to fix but no eta (artofcgrobinson)

Warlords of Draenor Stats
Does this imply flasks for secondaries? If so, excitement.
Yes, Warlords flasks give secondary stats: more potential choice. Primary was a no-brainer (except maybe Spi vs. Int for healers). (WatcherDev)

Reputation / Questing
Plan to have her (Yrel) own voice as well Khadgar?
Yes! VO is still being recorded and localized. (DaveKosak)

Garrisons
seriously scared about such restricted Garrison customization.
Customization is certainly cool, but as we have said, it's not the number one priority. Fun gameplay comes first.
It'll be fun to RP in with friends as well, I'm just looking out for other's concerns is all.
Have some customization options in the works: Monuments, garrison banners and racial guards to name a few. (mumper)

With the new follower AI Is it fully implemented in tier 2+ garrisons? They only patrol the garrison now, and nothing else
Nope, still very much a work in progress. Tier 3 Alliance probably furthest along so far. (mumper)

Tech
Any chance the pop-in distance can be increased for npcs?
We get asked that a lot by design. We'd like to, but it's very hard on the servers. The area the server thinks you should see is 100 yards around you most of the time. But area increases with square of distance. So an increase of 50 yards (50%) means more than 2x work on the server. So not very likely in the open world in 6.0. As we continue to improve the code maybe later. (kurtismcc)
Thats not too bad really, and makes sense r/e what I know about it. Would non-circular shapes for render distance be unfeasible?
The math is really nice for circles and squares. We use circles. Considered ellipses for when server not loaded. Other things we can try. I was originally going to investigate some for 6.0, but ran out of time. Spatial hashing and other techniques more understood than when WoW first coded. Also things like update rate scale linearly. (kurtismcc)

At the start of MoP, Chess became IMPOSSIBLE because cpu would take many moves faster than it should. Was actually caused by improving responsiveness of one of our systems, when chess was built assuming that delay. The fix was just to force the delay back into chess, but was hard to anticipate the specific problem. (pedrothedagger)

Ride the Iron Skyreaver - 40% Off This Week Only
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Forged by the brutal hand of the Iron Horde and tempered by hatred, the Iron Skyreaver is a fearsome blend of beast and machine. This twin-headed terror dominates the sky and strikes fear into any foe who dares challenge it. Take the reins of one of these monstrosities for 40% off this week only, but beware—the Skyreaver suffers only the most formidable masters to ride it.


2014 World of Warcraft Arena North American Arena Tournament
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Do you have what it takes to compete on the big stage in the WoW Arena World Championship at BlizzCon 2014? We’ve got all of the WoW North American Arena Tournament information you need to set you on your path to global domination.

Eight of the top 3v3 Arena teams from around the globe will compete for a chance to face off in the World of Warcraft Arena World Championship, taking place November 7 and 8 at BlizzCon 2014 in Anaheim, California.

If you’re an Arena competitor, it’s time to hone your skills and get ready to fight hard for a spot in the event. We’ll be holding online qualifiers for North America* in the months to come—in order to be eligible, teams need to have an individual 3v3 Arena rating of 2,500 on the live realms by August 25, 2014 at 10 a.m. PDT.

The North American Arena Tournament will use a double-elimination format to determine the top 3 teams. Beginning in the Nagrand Arena, each match will be played in a best-of-five format, with the losing team deciding the next map from the remaining pool of eligible maps. Each game will last until one team is eliminated or until 15 minutes have elapsed. When the dust settles, only the top 3 teams will move on to compete live at BlizzCon 2014.

Eligible countries for the North American Arena Tournament include the United States, Canada, Australia, New Zealand, Singapore, Thailand, Malaysia, Mexico, Chile, and Argentina.


For complete prizing and WoW Arena World Championship information, visit our earlier post.

If you’re a spectator, you’ll be able to catch all of the action live online even if you can’t make it to BlizzCon in person—stay tuned for more information.

Click here for the complete rules.

*Information on tournament sign-ups to follow in the coming weeks.

Warcraft Movie Weapons
Bashiok and Ethan_Anderton shared some images of weapons from the Warcraft Movie.

by Published on 2014-07-22 11:35 PM

Hearthstone - The Curse of Naxxramas Now Live!

Priest Tier 17 Armor Sets, New Area in Stormwind, Blue Posts, Curse of Naxxramas

Warlords of Draenor Beta Patch Notes Update - July 22
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raid Utility Balance
  • Hunter
    • Aspect of the Fox is a new ability for all Hunters.
      • Aspect of the Fox: Party and raid members within 40 yards take on the aspects of a fox, allowing them to move while casting all spells for 6 seconds. Only one Aspect can be active at a time. 3 minute cooldown.
    • A minor Raid utility ability (to-be-determined) will be added for Hunters.

Death Knight
Miscellaneous
  • Conversion no longer has an initial tick, and now costs 15 Runic Power/second for Blood, 10 20 Runic Power/second for Frost, and 20 10 Runic Power/second for Unholy.

Druid
Ability Consolidation and Refinement
  • Thick Hide has been removed and its effects have been incorporated into Bear Form for Guardian Druids.
    • Bear Form now increases armor by 600% 330% for all Druid specializations, and no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown
    • For Guardian Druids, Bear Form now also reduces magical damage taken by 25%, reduces physical damage taken by 12%, reduces chance to be critically hit by 6%, and reduces chance for attacks to be parried by 3%.
  • Tiger’s Fury is now usable during Berserk.

Summary of changes to Balance:
That's the basics of the new Moonkin rotation. There’s room for improvement beyond that, learning to optimally maintain both periodic damage effects while maximizing their damage with the strongest Eclipse effect, timing Starsurge to optimize the benefit of its buff, make use of Starfall and Hurricane for area damage, and taking advantage of the strengths of each side (such as Moonfire and Sunfire having significant differences now). Here are the full details of the changes.

Details of changes to Balance:
  • Eclipse has been redesigned.
    • The damage of damage-over-time effects changes dynamically as Eclipse changes.
  • Moonfire now has a base duration of 20 seconds (up from 14 seconds), but is no longer extended by Starfire and Starsurge critical strikes. Upon reaching 100 Lunar Energy, the next Moonfire deals 100% additional initial damage.
  • Sunfire is no longer its own spell and replaces Moonfire on the action bar whenever Balance Energy is on the Solar side. Sunfire now has a base duration of 24 20 seconds (up from 14 seconds), but is no longer extended by Wrath and Starsurge critical strikes. Enemies may still suffer from both Moonfire and Sunfire’s periodic damage components simultaneously. Upon reaching 100 Solar Energy, the next Sunfire deals 100% additional initial damage.

Restoration Changes

Mage
Talent Revisions
  • Ice Ward was changed to make it more competitive with the rest of its talent row. Ice Ward now causes the next 3 attackers (up from 1) to trigger a Frost Nova.

One of the most problematic Talent rows in the game has been the Mage level-90 row. The primary theme of the row was mana, which only Arcane Mages actually cared about. Bonus damage was added in, making it functional for all Mages, but muddled in its goals. Additionally, some of them just weren't fun to play with. We've revised the row to be purely about damage, and made them have less maintenance cost. Arcane Mages will have enough mana regeneration without these Talents to perform well.

  • Mirror Image is now a level-90 Talent, replacing Invocation. Mirror Image now inherit 100% 50% of the Mage’s Spell Power (up from 5%), last 40 seconds (up from 30 seconds), and have a 2 minutes cooldown (down from 3 minutes).

Paladin
Ability Consolidation and Refinement
There were a few mergers of passive abilities, and some tweaks to a couple of abilities.

Protection Changes
For Protection, we tweaked Eternal Flame in order to reduce its massive self-healing amount, and provide better balance between talents on that row. We also added a new passive, Shining Protector, in order to give defensive value to the new Multistrike stat. Holy Wrath’s damage and cooldown were also increased, and Sanctified Wrath changed to buff it further, in order to give Protection Paladins more burst threat and damage, while retaining its core damage-splitting identity.

  • Holy Wrath’s damage has been increased by 100%, and its cooldown increased to 15 seconds (up from 9 seconds).
  • Sanctified Wrath for Protection Paladins has been redesigned.

Warlock
Demonology Changes
We were unsatisfied with Grimoire of Sacrifice for Demonology. Fundamentally, it did not fit Demonology’s theme to sacrifice their pet, full time. We had toyed with ideas where it acted as a temporary cooldown for Demonology, but have decided to replace it with a new talent, which is more theme-appropriate, and fits well against the competition in that talent row.

  • Grimoire of Sacrifice is no longer available to Demonology Warlocks and has a new talent, Grimoire of Synergy in its place.
    • Grimoire of Synergy: When the Warlock or their demon deals damage, there is a chance to trigger Demonic Synergy, granting the other one 15% increased damage for 15 seconds.

Warrior
Ability Consolidation and Refinement
  • Thunder Clap now costs 15 30 Rage, and also reduces the movement speed of nearby enemies by 50% for 6 sec.
  • Ultimatum’s effects have been merged into baseline Shield Slam.

Fury Changes
Fury Warriors received a few additional changes. In particular, Heroic Strike has been removed for Fury Warriors, and modified Wild Strike to fill the role of quick excess Rage dump. We also made a revision to the Critical Strike chance of Bloodthirst to make them less crit-dependant. A new glyph has been added which gives Fury Warriors a choice for a notably different playstyle. Auto attack damage had become too high, so we also moved some damage from that into Execute (which has been changed to deal damage based on Weapon Damage, instead of just Attack Power). In order to make sure that you’re able to spend all of your resources within each Colossus Smash window, we added an extension to it onto Raging Blow. Plus, we've updated some to spell alerts to improve usability.

by Published on 2014-07-22 06:30 PM

Priest Tier 17 Armor Sets, New Area in Stormwind, Blue Posts, Curse of Naxxramas

Hearthstone - The Curse of Naxxramas Now Live!
The first content addition to Hearthstone is now live! It adds thirty new cards, fifteen boss encounters, class challenges, Heroic Mode, and more!

The adventure is divided into 5 different wings and each wing will cost 700 gold or $6.99 USD. If you pay using real money and buy wings in bulk, each wing will only cost $5 USD. If you play Naxxramas during the first month, you will receive the first wing for free.









Originally Posted by Blizzard
Curse of Naxxramas: A Hearthstone Adventure
  • Curse of Naxxramas offers a new single player campaign to play Hearthstone against challenging NPC adversaries. Curse of Naxxramas can be unlocked with gold or real money and can be accessed by players that have unlocked all 9 heroes.
  • Defeat 15 fearsome bosses to unlock a total of 30 new Hearthstone cards for your collection, including Legendary cards! Naxxramas cards can easily be searched for within My Collection using the search function.
  • An all-new interactive Naxxramas-themed game board awaits you within the Adventure! Discover the surprises that lurk inside the slime pools, the quivering masses of spider eggs (spoilers: It’s spiders), and more!
  • Surmount 9 diabolical Class Challenges that test your skills with each of the unique classes of Hearthstone!
  • Defeating all of the bosses within a wing unlocks the extremely challenging Heroic Mode of that wing. Defeating all of the bosses of Naxxramas on Heroic mode unlocks a new card back for your collection.
  • Five unique wings await those brave enough to venture into Naxxramas. The first wing, The Arachnid Quarter, will immediately be available to play for free for a limited time. The remaining four wings are immediately available for players to unlock with real money or gold, and will become accessible over a period of time once unlocked.
    • The Arachnid Quarter – A web choked maze filled with many-legged minions.
    • The Plague Quarter – Necromancers brew deadly plagues while a fungal monstrosity lies in wait.
    • The Military Quarter – Tireless undead knights perfect their deadly arts within these chambers.
    • The Construct Quarter –Abominations stitched together from the Scourge’s victims stomp through these slime soaked halls.
    • Frostwyrm Lair – Chilly abode of Sapphiron and the arch-lich Kel’thuzad himself. (A curse upon my air conditioning bill!)

General
  • Marking yourself as “Busy” within the Battle.net desktop app will suppress incoming chat messages and toasts for friend requests.
  • The Shop interface has been updated to include Curse of Naxxramas.
  • Cards available within each wing of Naxxramas will become available in the Arena when that wing becomes available to play.
  • The order in which Deathrattle abilities resolve has been updated to be more consistent.
  • Additional music tracks have been added.
  • Players that appear in “Players Near Me” now appear more prominently within the Friends List.
  • Overall organization of the Friends List has been improved.
  • Sounds and graphics that occur when Mass Disenchanting now take less time to complete.
  • Cards can now be searched for using the artist of the card art in the Collection Manager.

Card Changes
  • Eaglehorn Bow now reads “Whenever a friendly Secret is revealed, gain +1 Durability”.

Practice Mode
  • Practice Mode is now entered through the Solo Adventures button on the main menu.
  • The AI in Practice Mode is now better at Hearthstone.

Bug Fixes
  • Improved various tooltips.
  • Resolved various issues regarding audio, text, animation, and display.
  • Resolved various issues that could cause cards to get stuck on the battlefield.
  • Actions should now be accurately represented in the play history.
  • The red targeting cursor will now properly track where you mouse cursor is pointing for your opponent in Play and Arena Modes.
  • The turn timer in a Friendly Challenge now calculates time correctly.
  • All Soulbound Common cards can now be properly found when searching for “Common� in the Collection Manager.
  • Disenchanting will now properly update the amount of Arcane Dust you have.
  • The side of the board is no longer visible on the Arena screen in specific resolutions while in windowed mode.
  • The XP bar for max level heroes no longer appears empty.
  • You are now able to properly select a friend by clicking on their Play Mode medal.
  • An incorrect version of the Hero Power icon will no longer appear when switching between golden and non-golden heroes while the Choose Opponent menu is displayed.
  • The Friendly Challenge button will now properly appear next to friends who have recently logged in or have been added to your friends list.
  • The Shop window no longer incorrectly closes when clicking within the Shop UI.
  • The scroll bar will no longer jump to the top of the Friends list when moving the cursor over the Last Played area of the Friends list.
  • Clicking the End Turn button at the very start of your turn no longer prevents the End Turn button from flipping back.
  • Resolved an issue where conceding can cause the client to crash.
  • The resolution time of certain spells has been shortened.
  • Resolved an issue with Brawl where the last minion to enter the fray was always the victor of the ensuing battle.
  • Resolved various issues with the Sword of Justice.
  • Resolved an issue with Shield Slam where it was being unaffected by Spell Damage if the Hero had 0 Armor and now has Spell Damage sparklies.
  • A weapon that is equipped on your turn will no longer have the attack value appear on the sheathed weapon on some resolutions.

Mac
  • Improvements were made to stability.

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