MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-04-24 01:09 AM

Cow King Event, Transcendence zDPS WD, Greed Fanart

Blackrock Mountain: Blackwing Lair Opens Thursday, BlizzCon Benefit Dinner

Hero Rotation Update, Heroes of the Dorm: Grand Finals this Sunday

Warcraft Movie Delayed to June 2016
The Warcraft movie has been delayed three months until June 10th, 2016. The previous release date was March 11, 2016.





Patch 6.2 - Kilrogg Deadeye Preview
Today we are looking at one of the Warlords that awaits you in Hellfire Citadel: Kilrogg Deadeye. This fight has a phase that sends you to Stormwind / Undercity.

Level Type Spec Name Model Viewer
695Trinket Warlord's Unseeing Eye
695FingerAll Strength Boss 5 - Strength DPS Ring 2
695TrinketHealer Boss 5 - Healer Trinket 2
695NeckAll Agility Boss 5 - Agility DPS Neck 2
695ClothAll Intellect Boss 5 - Cloth Chest 2
Modelviewer
695ClothAll Intellect Boss 5 - Cloth Gloves 2
Modelviewer
695BackAll Intellect Boss 5 - Int DPS Cloak 2
Modelviewer
695Leather Boss 5 - Leather Boots 2
Modelviewer
695Leather Boss 5 - Leather Bracer 2
Modelviewer
695Mail Boss 5 - Mail Shoulder 2
Modelviewer
695Mail Boss 5 - Mail Chest 1
Modelviewer
695Plate Boss 5 - Plate Helm 1
Modelviewer
695Plate Boss 5 - Plate Boot 2
Modelviewer
695Plate Boss 5 - Plate Gloves 2
Modelviewer
695StaffAll Agility Boss 5 - 2H Staff AGI 1
Modelviewer
695DaggerAll Agility Boss 5 - 1H Dagger AGI 2
Modelviewer
695DaggerAll Intellect Boss 5 - 1H Dagger INT 2
Modelviewer

Name Points Reward Category
Ariok and Roll Defeat Kilrogg Deadeye in Hellfire Citadel with Ariok surviving the encounter on Normal difficulty or higher.
10
Follower Reward: $1
Draenor Raid
Mythic: Kilrogg Deadeye Defeat Kilrogg Deadeye in Hellfire Citadel on Mythic difficulty.
10
Draenor Raid

Originally Posted by MMO-Champion
Kilrogg Deadeye, Warlord of the Bleeding Hollow, seized control of his clan after performing a ritual to learn of his death. With this knowledge, he led his clan fearlessly on countless campaigns, marching toward the glorious end he desires. Now, with demon blood coursing through his veins, Kilrogg awaits you in Hellfire Citadel, awaiting the moment of his death, or yours.

  • Overview - Kilrogg's Visions of Death transports players to the moment of their doom. The more demons a player kills during this phase, the greater stacks of Undying Resolve they receive. Failure to send anyone to this phase results in raid damage. As the fight progresses, Kilrogg calls for his clansmen to drink the fel blood within the chamber. If these Salivating Bloodthirsters reach the blood, they transform into Hulking Terrors.
    • Damage Dealers -
      • Blood Globules that reach Kilrogg Deadeye damage the raid.
      • Fel Blood Globules that reach Kilrogg damage the raid and heal Kilrogg.
      • Enter Visions of Death and kill demons to gain stacks of Undying Resolve.
      • Kill Salivating Bloodthirsters before they reach the blood pool.
      • Interrupt the Hulking Terror's Rending Howl.
    • Healers -
    • Tanks -
      • Prevent Hulking Terrors from dying next to allies.
      • Tank swap off of Hulking Terrors to prevent gaining too much Fel Corruption and losing control to Demonic Possession.
      • Use active mitigation defensive abilities to counter Shred or else suffer from Shredded Armor.
  • Kilrogg Deadeye -
    • Fel Corruption - Throughout the fight, Fel Corruption is inflicted onto the raid. As Fel Corruption increases on a target, it inflicts increasing damage over time. At 100 Fel Corruption, the target is dominated by the Burning Legion.
      • Demonic Possession - Fel Blood courses through your veins, binding your will to The Burning Legion!
    • Shred Armor - The caster's next attack shreds the target's armor for great Physical damage. Victims of this attack are affected with Shredded Armor.

      Shreds the victim's armor, causing them to receive 24% more damage for each application of Shredded Armor.

      This effect will not apply to tanks using their active mitigation.
    • Heart Seeker - Kilrogg hurls a knife at your heart, inflicting 200,000 Physical damage on impact and an additional 23,600 Physical damage every 1 sec. for 10 sec.
      • Blood Globule - Summoned next to a player affected by Heart Seeker. Immediately begins making its way towards Kilrogg.
        • Blood Surge - Kilrogg surges with power from absorbing the blood, inflicting 143,000 Shadow damage to the raid.
      • Fel Blood Globule - Summoned next to a player affected by Heart Seeker who is covered in Fel Blood. Immediately begins making its way towards Kilrogg.
        • Fel Blood Surge - Kilrogg surges with power from absorbing the fel blood, inflicting 357,000 Shadow damage to the raid and healing himself for 15% of his max health.
    • Death Throes - Inflicts 30,000 Fire damage to enemies, every 1 sec for 8 sec. Damage decreases the further targets are from Kilrogg Deadeye. Also fires missiles at random ranged target destinations, inflicting 130,500 Fire Damage to enemies within the blast radius.
    • Vision of Death - Fel energy pours from Kilrogg's eye socket, transporting enemies who bask in its light to the moment of their doom. If not enough targets are found, Kilrogg inflicts 150,000 Fire damage to the raid.
      • Undying Resolve - With the knowledge that Kilrogg will not be your undoing, your damage is increased by 30% for 60 sec.
      • Undying Salvation - With the knowledge that Kilrogg will not be your undoing, your healing is increased by 10% for 60 sec.
      • Cleansing Aura - With the knowledge that Kilrogg will not be your undoing, you reduce Fel Corruption from nearby allies for 60 sec.
  • Salivating Bloodthirster - Immediately starts running for the blood pool when summoned.
  • Hulking Terror - Salivating Bloodthirsters transform into these terrors if they reach the blood pool.
    • Savage Strikes - Inflicts 35% weapon damage to all targets in a 9 yard 90-degree cone in front of the caster, and 2 points of Fel Corruption every 0.5 sec for 4 sec.
    • Fel Claws - The Terror's melee attacks have a chance to splash Fel Blood onto the current target, inflicting 2 points of Fel Corruption.
    • Rending Howl - Inflicts 48,000 Physical damage to all enemies on impact, and an additional 28,166 Physical damage every 1 sec for 10 sec. If interrupted, increases cast speed by 150%.
    • Fel Rupture - The Hulking Terror bursts, spraying fel blood on anyone nearby, inflciting 85,700 Fire damage. Also launches Fel spray that inflicts 42,850 Fire damage and 10 points of Fel Corruption to the five closest enemies.
  • Hellblaze Imp - The footsoldier of The Burning Legion, encountered during Visions of Death.
    • Fel Blaze - Incinerates the enemy, inflicting 437,500 Fire damage.
  • Hellblaze Fiend - The brute of The Burning Legion, encountered during Visions of Death.
    • Fel Flames - The demon explodes, inflicting 143,000 Physical damage on impact and leaving behind a pool of fel flames.
  • Hellblaze Mistress - The elite of The Burning Legion, encountered during Visions of Death.
    • Cinder Breath - Unleashes a burst of Felfire in front of the caster, inflicting 129,500 Fire damage on impact and an additional 14,300 Fire damage every 2 sec for 8 sec.



Blue Tweets
Originally Posted by Blizzard Entertainment
Legendary Ring
obviously, items like Tarecgosa would be different. I just don't think it feels "legendary" if it's out of your control.
Random procs are "out of your control" by the same argument, no? (Celestalon)

.it's like man, I did this entire quest line, collected all this stuff, and got my ring! For someone else to use.
Honest question: Is the act of clicking the ring the fun part to you? Or the buff you get, the gameplay impact, & coordination? (Celestalon)

Not a fan of a Shared On-Use effect for the legendary, too many potential problems with optimization/mistakes.
The range of initial reactions is interesting; another view is that this offers control in lieu of being beholden to RNG. (WatcherDev)

PvP
I laughed when I read #PruneHolinka (holinka)

With 6.2, could all Arenas be made available to lower level players? They can play all BGs since WoD but not all Arenas.
which ones aren't available now? (holinka)

Patch 6.2 - Follower Cap Remains 675
It looks like Naval missions will be the new progression in Patch 6.2, as your followers will remain capped at 675.

by Published on 2015-04-23 04:54 AM

Blood Thief Exploit Clarifications, Wudijo's Guide on UE and M6, Blizzcon Benefit Dinner Tickets

Blackrock Mountain: Blackwing Lair Opens Thursday, BlizzCon Benefit Dinner

Hero Rotation Update, Heroes of the Dorm: Grand Finals this Sunday

Patch 6.2 - Iron Reaver Preview
The first boss tested during the Patch 6.2 PTR was Iron Reaver. This boss is a good refresher for players that have forgotten that standing in fire is bad!

Level Type Spec Name Model Viewer
695FingerAll Strength Boss 2 - Strength DPS Ring 1
695TrinketAll Agility Fel-Spring Coil
695NeckAll Intellect Boss 2 - Healer Neck 1
695TrinketAll Intellect Boss 2 - Int DPS Trinket 1
695Back Boss 2 - Tank Cloak 1
Modelviewer
695ClothAll Intellect Boss 2 - Cloth Shoulders 1
Modelviewer
695Leather Boss 2 - Leather Legs 1
Modelviewer
695Leather Boss 2 - Leather Boots 1
Modelviewer
695Leather Boss 2 - Leather Gloves 1
Modelviewer
695Mail Boss 2 - Mail Belt 1
Modelviewer
695Mail Boss 2 - Mail Boots 1
Modelviewer
695Plate Boss 2 - Plate Chest 1
Modelviewer
695Plate Boss 2 - Plate Bracer 1
Modelviewer
695ShieldAll Intellect Flameproof Felfire Fortification
Modelviewer
695One-handed MaceAll Strength Iron Fleshgrinder
Modelviewer


Name Points Category
Mythic: Iron Reaver Defeat the Iron Reaver in Hellfire Citadel on Mythic difficulty.
10Draenor Raid


Originally Posted by MMO-Champion
  • Overview - Before reaching full power, the Iron Reaver fights enemies on the ground, leveraging her size and technological superiority against opponents. Upon reaching full power, the Iron Reaver takes to the skies and decreasing all damage taken by 95% and gaining a new arsenal of devastating abilities.
    • Tanks -
      • When the Iron Reaver marks you for Artillery, move away from other raid members before the duration runs out.
    • Healers -
      • Pounding inflicts high raid-wide damage.
      • Spread out to reduce the chance of taking Unstable Orb's splash damage.
    • Damage Dealers -
      • Spread out to reduce the chance of taking Unstable Orb's splash damage.
      • When the Iron Reaver marks you for Artillery, move away from other raid members before the duration runs out.
  • Ground Operation - Before reaching full power, the Iron Reaver fights enemies on the ground, leveraging her size and technological superiority against opponents.
    • Immolation - A sticky, fiery patch burns the ground, inflicting 8,570 Fire damage every second for 9 sec. This effect stacks.

      Various abilities in the encounter may manipulate these patches.
    • Artillery - Fires at overheated Artillery shell at a target, inflicting 268,000 Fire damage to all targets, decreasing in damage based on distance from the impact point. Overall damage is decreased by 50% while flying.
    • Unstable Orb - Fires an Unstable Orb at targets, burning all targets within 8 yards for 13,900 Fire damage every second for 15 sec. This effect stacks.
    • Barrage - Fires a massive barrage of superheated shells in a frontal cone, inflicting 307,500 Fire damage to enemies within 5 yards of each impact location.
    • Pounding - Pounds the ground for 14,300 damage every half-second for 6 sec.
    • Blitz - Charges in a targeted direction, inflicting 35,700 Fire damage and additionally dragging all enemies within her path, applying Blitz, inflicting 3,570 Fire damage every half-second for 15 sec. This effect stacks.
  • Air Operation - Upon reaching full power, the Iron Reaver takes to the skies and decreasing all damage taken by 95% and gaining a new arsenal of devastating abilities.
    • Immolation - A sticky, fiery patch burns the ground, inflicting 8,570 Fire damage every second for 9 sec. This effect stacks.

      Various abilities in the encounter may manipulate these patches.
    • Artillery - Fires at overheated Artillery shell at a target, inflicting 268,000 Fire damage to all targets, decreasing in damage based on distance from the impact point. Overall damage is decreased by 50% while flying.
    • Firebomb - Launches a Firebomb at a targeted location, inflicting 50,000 Fire damage to enemies within 5 yards of the impact location and creating a Firebomb.
      • Volatile Firebomb - This Volatile Firebomb detonates if not defeated within 45 sec, inflicting 71,400 Fire damage to all enemies and spreading additional Immolation patches throughout the room.
      • Quick-Fuse Firebomb - This Quick-Fuse Firebomb detonates if not defeated within 20 sec, inflicting 50,000 Fire damage to all enemies.
      • Burning Firebomb - Attacks against the Burning Firebomb afflict the attacker with Flame Vulnerability, increasing Fire damage taken by 15% for 6 sec. This effect stacks.

        This Burning Firebomb detonates if not defeated within 40 sec, inflicting 75,000 Fire damage to all enemies.
      • Reactive Firebomb - Leaping on top of a Reactive Firebomb destroys it, inflicting 600,000 Physical damage.

        This Burning Firebomb detonates if not defeated within 30 sec, inflicting 125,000 Fire damage to all enemies.
    • Fuel Streak - Coats the ground in sticky fuel, reducing movement speed by 30% for 3 sec.
      • Flash Fire - The Immolation ignites the Fuel Streak, inflicting 75,050 Fire damage to enemies within 3 yards of the impact location.
    • Falling Slam - Leaps at a targeted location, inflicting 75,000 Nature damage to all enemies and an additional 1,250,000 Nature damage to all targets within 30 yards.



Patch 6.1.2 Hotfixes - April 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids and Dungeons
Blackrock Foundry
  • The Blast Furnace
    • Fixed an issue where Heart of the Mountain's Tempered debuff could incorrectly persist on a player pet.

Items
  • Explorer's Notebook or Garrison Scout Report used by players that already have an Exploration mission available should now be informed that they're not eligible for additional missions of that type and no longer incorrectly consume the item.

Blue Posts
Originally Posted by Blizzard Entertainment
Admiral Taylor's Greatsword
Has anyone heard anything on if this sword is going to be moggable in upcoming patch or not yet? I'm still hoping it will be, but I can't play the PTR to find out.
Admiral Taylor's Greatsword will be eligible for transmogrification in an upcoming 6.2 PTR build. To keep things fair, there will also be a Horde equivalent (in a different color) as a treasure that could be found in the Jungles of Tanaan.


awesome now give me back the sword I vendored!~
If the item has been misplaced in the time since it was originally obtained, there will be an in-game way for players to obtain the sword again.

Will it be like the vendors in pandaria?
It will likely be a vendor. Details are still TBD at this stage. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Tyrande's Slience
Finding the outcry over changing the name of an unreleased ship a little silly. Nothing is lost by changing it. No reason at all to keep it. (CM_Lore)
When our options are "upset some people" or "don't upset some people" with literally no other factors that's an easy decision. (CM_Lore)
I think it's far more silly that you actually listen to the "outcry" of people complaining about the ship's name to begin with...
So you're offended that we don't want to offend people? I don't think we can help you. (CM_Lore)
There are TONS of things that could be considered more offensive in the game, but everyone knows its only a game.
Eh, this change hurts nothing, makes some people happier, and took *maybe* 2 minutes to do. Pretty straightforward IMO. (CM_Lore)
stick to your guns for once
Offending people for no reason is not a "gun" we'd like to "stick to," sorry. (CM_Lore)
Meanwhile, if you ignore them as any sane person should, you make sure that they don't have power.
We're talking about a 2-minute change, here, not the FUTURE OF WORLD OF WARCRAFT or any such silliness. (CM_Lore)
I'd imagine it's more of a perceived lack of integrity and / or caving to people inventing insults where non exist.
I don't get how sticking to our goal of making our game accessible to everyone is a "lack of integrity." (CM_Lore)

Raid Finder
That's good to know. I know LFR isn't popular but I like it just to see that end content.
It's pretty popular (Muffinus)
Well, that's good to know too. I suppose I meant.. 'not popular' in regards to the people who easily rage in it.
Curbing toxic behavior is an interesting topic. Open to discussion for improvements. (Muffinus)
just cos lots of people do something doesn't mean they enjoy it
What would you like to see improved? (Muffinus)
give people the chance to *learn* things, not a blind Zerg.
Challenge: every time the group wipes, someone gets really super mad, verbally. (Muffinus)
Then let them be mad and ragequit. Why cater to those who don't want a challenge?
Has a negative effect on existing players, can cause a chain reaction. (Muffinus)
Then reward and promote good behaviour.
How? (Muffinus)
You could peak at league of legends - they are making a player reward system I think.
We're always analyzing other games, I want to know what YOU want (Muffinus)
Just don't repeat the horrible voting system of the forums - get downvoted by bullies and feel like crap. = no good.
Haha, easier said than done! Good discussion though, it's a tough problem, but worth talking about. (Muffinus)

PvE
Are Seals of Tempered Fate remaining the Bonus Roll currency? Does that mean we can stockpile them before HFC opens?
There will be a new bonus roll currency in 6.2. (WarcraftDevs)

Lore
Really enjoying the "where is this going?" threads re: story advancement in 6.2. A great story often keeps you guessing (Muffinus)
If the last 10 years are any indicator we know one thing for sure about 6.2 wont be involved.
Mekkatorque was in SoO, what makes you think he isn't interested in the future of Azeroth? (Muffinus)
You mean apart from the fact that he's the only Alliance faction leader that leads his people from a tent in the snow?
They have a huge workshop out there! Some day, gnomeregan will be ours... (Muffinus)

Pets and Pet Battles
so glad to see Hogs found a home in-game! One small request. Could we see Hogs get a new model, rather than a shrunken Hogger?
Hogger is hogger man! That's like asking my cat not to have a tiny head. He can't help it. And it's cute. It's really tiny! (Muffinus)

Reputation / Questing
How much time and money did that opening cinematic area take for WoD? Please don't ever do something like that again!!!!!!!!!!!!!
Opening cinematic area? (Muffinus)
The tanaan jungle starting area. Its really a pain in the ass to level alts through
What would you like to see changed in an "epic intro zone" to fit that description? (Muffinus)
Nothing the damage is done. Just don't put one in the next expac please
"Just don't" is not entirely convincing feedback. (Muffinus)
ok how about if you've done it once(account wide) khadgar can teleport you past the quest chain but you sacrifice the exp?
What do you enjoy more about jumping right into SMV or FFR? What do you usually do first on alts? (Muffinus)

Garrisons
muffany idea what might be with the 615, 630, 645 follower upgrades, they are now useless for me
If you could turn them into one currency, rep, or whatever, what would you turn them into? (Muffinus)

Misc
Potentially interesting topic: how do you feel when you die in the outdoor world? Do you ever? (Muffinus)
I actually really hate dying in the outdoor world LOL. Fine with it in raiding though as it happens.
What if the area you're entering is elite, but you know there's a rare leveling weapon there? (Muffinus)
I love a challenge - and feel so sorry for how over simplistic the game has turned, in terms of levelling, talents, buttons etc.
Several things in WoD posed a challenge for me, mostly Wanted targets/leveling elites. I liked that. (Muffinus)

One piece of feedback i'd like to give on the current boss models is Archimonde is very underwhelming as he currently is
Often find that the fight makes the visual impact. E.g. Lei Shen. (Muffinus)

Patch 6.2 - Naval Mission Tables
The latest build added some Naval themed mission tables, but as of the current build you still talk to an NPC about Naval Missions.

by Published on 2015-04-22 12:05 AM

Patch 6.2 PTR - Build 19934
Build 19934 will be deployed to the PTR realms soon.



New Loading Screen



New Items
Lots of new items in this build! See the full list on the WoWDB PTR site.

Level Type Name
1Companion Pets Crusher
1Companion Pets Left Shark
1Other A Tiny Ninja Shroud
100Other Challenger's Strongbox
100Other Iron Fleet Treasure Chest
100Other Iron Fleet Treasure Chest
100Other Iron Fleet Treasure Chest
1Other Cave Mushroom Chair
1Other Personal Spotlight
1Other A Tiny Viking Helmet
1Other A Tiny Plated Helm
1Other A Tiny Pirate Hat
640None Baleful Cloth Bracers
640None Baleful Cloth Robe
640None Baleful Cloth Treads
640None Baleful Cloth Gauntlets
640None Baleful Cloth Hood
640None Baleful Cloth Leggings
640None Baleful Cloth Spaulders
640None Baleful Cloth Girdle
640None Baleful Leather Bracers
640None Baleful Leather Tunic
640None Baleful Leather Treads
640None Baleful Leather Gauntlets
640None Baleful Leather Hood
640None Baleful Leather Leggings
640None Baleful Leather Spaulders
640None Baleful Leather Girdle
640None Baleful Ring
640None Baleful Mail Bracers
640None Baleful Mail Robe
640None Baleful Mail Treads
640None Baleful Mail Gauntlets
640None Baleful Mail Hood
640None Baleful Mail Leggings
640None Baleful Mail Spaulders
640None Baleful Mail Girdle
640None Baleful Plate Bracers
640None Baleful Plate Robe
640None Baleful Plate Treads
640None Baleful Plate Gauntlets
640None Baleful Plate Hood
640None Baleful Plate Leggings
640None Baleful Plate Spaulders
640None Baleful Plate Girdle
1Miscellaneous Dazzling Rod
1Consumable Ice Cutter
1Consumable Gyroscopic Internal Stabilizer
1Consumable Blast Furnace
1Consumable True Iron Rudder
1Consumable Felsmoke Launchers
1Consumable Salty Crew
1Consumable Unsinkable
1Consumable Food Storage Bay
1Consumable Automated Sky Scanner
1Consumable Ammo Reserves
1Consumable Sonic Amplification Field
1Consumable Extra Quarters
1Consumable Q-43 Noisemaker Mines
1Consumable Wreckage Recovery Module
1Consumable Tuskarr Fishing Net
1Consumable Ghostly Spyglass
1Consumable Nitro Fuel Tanks
100Consumable REUSEME
1Consumable Naval Ship: Destroyer
100Other Dazzling Rod


Achievement Changes
Originally Posted by MMO-Champion
Battle
Pet Battles



Item Set Bonuses
Originally Posted by MMO-Champion
Raid Finder

Death Knight (Forums / Skills / Talent Calculator)

Druid (Forums / Skills / Talent Calculator)

Hunter (Forums / Skills / Talent Calculator)

Shaman (Forums / Skills / Talent Calculator)

Warlock (Forums / Skills / Talent Calculator)
  • Item - Warlock WoD PvP Destruction 2P Bonus When Immolate is dispelled, the cast time of your next Chaos Bolt is reduced by 50%. Getting stunned, silenced, interrupted, or feared generates 1 Ember. Can only occur once every 15 sec.

Warrior (Forums / Skills / Talent Calculator)



Spell Changes
Originally Posted by MMO-Champion
Companions
  • Crusher (New) Right Click to summon and dismiss Crusher. Battle Pet. Instant.
  • Left Shark (New) Right Click to summon and dismiss your Left Shark. Battle Pet. Instant.

Hunter (Forums, Talent Calculator)
Beast Mastery
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [*297.3% [*288.9% of RAP*] damage to its target.
  • Mastery: Master of Beasts Increases the damage done by your pets by 21.44%. Hunter - Beast Mastery Spec. 18%. Hunter - Beast Mastery Spec.

Survival
  • Explosive Shot You fire an explosive charge into the enemy target, dealing [*50.8% [*51.5% of AP*] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter - Survival Spec. 15 Focus. 40 yd range. Instant. 6 sec cooldown.
  • Mastery: Essence of the Viper Increases all magical damage you deal by 8%. Hunter - Survival Spec. 9.5%. Hunter - Survival Spec.

Mage (Forums, Talent Calculator)
  • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [*134.8% [*175.2% of Spell Power*] Frostfire damage and slowing the target's movement by 40% for 8 sec. 4% of Base Mana. 40 yd range. 2.8 sec cast.

Frost
  • Frostbolt Launches a bolt of frost at the enemy, causing [*1 + 148.9% 193.6% of Spell Power*] Frost damage and slowing movement speed by 50% for 15 sec. Mage - Frost Spec. 4% of Base Mana. 40 yd range. 2 sec cast.

Paladin (Forums, Talent Calculator)
Holy
  • Holy Shock Deals [*210% of Spell Power*] Holy damage to an enemy, or [*140% of Spell Power*] healing to an ally, and grants 1 Holy Power. Holy Shock has double the normal critical strike chance. Paladin - Holy Spec. 7.35% 11% of Base Mana. 40 yd range. Instant. 6 sec cooldown.

Raid & Dungeon Abilities
  • Acidic Wound Gurtogg's fel sickness infects the wounds of his current target, inflicting Nature damage to every 2 sec. and reducing armor by 500 100. Stacks up to 60 times, lasts 40 sec. Melee range. Instant. 25 sec. Melee range. Instant.
  • Artillery Fires at overheated Artillery shell at a target, inflicting 375,000 Fire damage to all targets, decreasing in damage based on distance. from the impact point. Overall damage is decreased by 50% while flying. Unlimited range. Instant.
  • Bloodboil Gurtogg causes the 5 furthest enemies' blood to boil, inflicting 100,000 Physical damage every 5 sec 70,000 Physical damage. In Mythic difficulty, this effect boils the target's blood for 70,000 Physical damage every second. This effect stacks. Limited to 5 targets. Instant.
  • Conducted Shock Pulse Shocks the target with a focused, conductive shock pulse, inflicting 35,000 Shocks a target with a conductive shock pulse, inflicting 60,000 Nature damage and stunning the target for 3 sec. This 6 sec. This damaging effect may jump up to [*$185,806X2 - 1*] additional targets. 15 yd range. 1.5 sec cast.
  • Demolishing Leap Gurtogg crashes down over players, inflicting up to 250,000 Physical damage around the room, inflicting up to 350,000 Physical damage to players, based on proximity to his impact. 200 yd range. Instant.
  • Explosive Rune When the Explosive Rune expires, it inflicts 200,000 300,000 Fire damage to all players. 500 yd range. Instant.
  • Fel Corruption Demon Blood sears your skin, inflicting 23,000 Fire damage every 1 sec for until cancelled. Instant. until cancelled. Instant.
  • Fel Corruption Demon Blood sears your skin, inflicting 5,000 Fire damage every 1 sec for until cancelled. Instant. until cancelled. Instant.
  • Fel Corruption Demon Blood sears your skin, inflicting 12,000 Fire damage every 1 sec for until cancelled. Instant. until cancelled. Instant.
  • Felstorm Jubei'thos whirls a fiery tempest at enemies, inflicting 20,000 14,000 Fire damage to all enemies every second for 8 sec. Instant.
  • Hellfire Slash Inflicts 44,000 Fire damage to all targets in front of the caster. Also inflicts 11,500 Fire damage every 2 1 sec. for 6 sec. Melee range. Instant.
  • Impact Kormrok knocks the target backwards, inflicting 250,000 Shadow damage. When the victim lands, they suffer damage inversely proportional to the distance they traveled. The victim is afflicted with Fel Touch. The victim is afflicted with Fel energies, increasing the magical damage they take by 100%. Unlimited range. Instant. 50%. Unlimited range. Instant.
  • Infernal Tempest Causes players to burst into flame, periodically burning other players within 5 yds. for 38,880 44,712 Fire damage. All players struck create a Searing Blaze at their location. Instant.
  • Launch The caster knocks the target into the air, and they fall to the ground at terminal velocity. If no allies are there to break the victim's fall they perish from the impact. Those who break the victim's fall take 600,000 Physical damage, divided evenly amongst all targets. The victim is afflicted with Fel Touch. The victim is afflicted with Fel energies, increasing the magical damage they take by 100%. 10 yd range. Instant. 50%. 10 yd range. Instant.
  • Mark of the Necromancer Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two 2 nearby allies of the afflicted player. Unlimited range. Instant.
  • Mark of the Necromancer Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two 2 nearby allies of the afflicted player. Unlimited range. Instant.
  • Mark of the Necromancer Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two 2 nearby allies of the afflicted player. Unlimited range. Instant.
  • Mark of the Necromancer Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two 2 nearby allies of the afflicted player. Limited to 2 targets. Unlimited range. Instant.
  • Mark of the Necromancer Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two 2 nearby allies of the afflicted player. Limited to 2 targets. Unlimited range. Instant.
  • Phantasmal Nova (New) Inflicts 75,000 Fire damage to nearby enemies. Anyone holding the Eye of Anzu is immune. Unlimited range. Instant.
  • Pound Inflicts 55,000 Physical damage to all players. Unlimited range. Instant. within 4 yards. Unlimited range. Instant.
  • Searing Blaze Creates a Searing Blaze at the target's location. After 3 sec until cancelled, the Searing Blaze explodes, inflicting 44,254 Fire damage to players within 2 yds. and knocking them into the air. 200 yd range. Instant.
  • Swat Kormrok knocks the target backwards, inflicting 250,000 Shadow damage. When the victim lands, they suffer damage inversely proportional to the distance they traveled. The victim is afflicted with Fel Touch. The victim is afflicted with Fel energies, increasing the magical damage they take by 100%. 10 yd range. Instant. 50%. 10 yd range. 1 sec cast.
  • Touch of Harm Places a shell of shadow magic around an enemy a player that absorbs 2,400,000 healing. If Touch of Harm is dispelled, the remaining absorb jumps to another random ally player. Limited to 1 target. 200 yd range. Instant.
  • Void Bolt Dia focuses void energy at her primary target, inflicting 150,000 Shadow damage. 40 45 yd range. 2 sec cast.
  • Wicked Strike An image of Jubei'thos appears behind a random enemy, inflicting 0 Physical damage to all enemies in a 100 cone in front of it. This image haunts the player, reappearing periodically to strike again at any time half of all living players, striking them for 130,000 Fire damage. This effect increases in damage over time. When Jubei'thos is defeated, he continues to haunt players from the grave, Wicked Striking them until the encounter is defeated. 200 yd range. Instant. Unlimited range. Instant.



Strings Changes
Originally Posted by MMO-Champion
  • AJ_MICRO_BUTTON_ALERT_TEXT - Open the Adventure Guide to view recommended activities for you.
  • AJ_ZONE_CONTINUE_BUTTON_TEXT - Open Quest Log
  • BLIZZARD_STORE_ERROR_YOU_OWN_TOO_MANY_OF_THIS - You have too many of that item already.
  • GARRISON_SHIPYARD_NO_SHIPS - You have no ships
  • GARRISON_SHIPYARD_NO_SHIPS_TOOLTIP - You don't have any ships in your fleet. Return to your ship foreman to build more ships.
  • GARRISON_SHIPYARD_SHIP_SAVED - Saved
  • PLAYER_DIFFICULTY_TIMEWALKER - Timewalking



Garrison Followers
Originally Posted by MMO-Champion
Uncommon



Garrison Ability Changes
Originally Posted by MMO-Champion
Trait
  • Ammo Reserves Ability Trait Increases success chance when on a mission with a Dreadnaught.. Gaellon..
  • Automated Sky Scanner Name Changed from Air R.A.D.A.R. to Automated Sky Scanner. Ability Trait Increases success chance when on a mission with an Air Carrier.. a Carrier..
  • Bilge Pump Ability Trait Gets rid of all that pesky water, allowing the ship to stay on the top of the water during Stormy Weather..
  • Blast Furnace Ability Trait A massive furnace, capable of producing 11 out of 10 power..
  • Dwarven Crew Trait Counters Swift with the strength and will of a Dwarven Crew.. Trait A Dwarven crew keeps any engine in top shape..
  • Extra Quarters Ability Trait Increases success chance when on a mission with a Troop Transport.. Transport..
  • Felsmoke Launcher Ability Trait Creates a smoke screen around your ship, blocking any first attacks.. sight on any first attacks..
  • Food Storage Bay Name Changed from Extra Rations to Food Storage Bay. Ability Carry extra rations on board the ship to improve morale on long trips.. Trait Adds space for additional food stores, improving morale and success chance on long missions..
  • Ghostly Spyglass (New) Trait A long spyglass that seems to display nothing when you look through it. Maybe it will come in handy..
  • Gyroscopic Internal Stabilizer Ability Trait Keeps the ship upright and stable, allowing it to move through Chaotic Whirlpools.. more effortlessly around Chaotic Whirlpools..
  • High Intensity Fog Lights Ability Trait Burn through the fog (and maybe some retinas) with these super illuminating fog lights..
  • Ice Cutter Ability Slices a path through the ice.. Trait Slices a path through Icy Waters..
  • Nitro Fuel Tanks Name Changed from Reserve Fuel Tanks to Nitro Fuel Tanks. Ability Trait Allows the ship to burn more nitro fuel, getting it to and from destinations quicker..
  • Orc Crew Trait Brawny Trait Orc crewman find it easy to keep their the engines running at top speed..
  • Q-43 Noisemaker Mines Ability Trait Increases success chance when on a mission with a Submarine..
  • Salty Crew Ability Trait This crew has seen it all and has the hats to prove it..
  • Sonic Amplification Field Name Changed from Sonar Ping to Sonic Amplification Field. Ability Trait Increases success chance when on a mission with a Destroyer..
  • Trained Shark Tank Ability Trait Mines are no match for a tank of trained sharks with guns..
  • Troll Crew Trait Capable of instant complex coordinated manuevers, whenever necessary, trolls find it easy to out manuever any first strike..
  • True Iron Rudder Ability Trait Reinforces the rudder to allow tighter turns at higher speeds..Counters Evasive..
  • Tuskarr Fishing Net (New) Trait A fishing net attached to the back of the boat, courtesy of the Tuskarr. Supplies fish when returning from a successful mission..
  • Unsinkable Ability On a devastating hit, casts an impenetrable shield around the ship, saving it. One charge.. Trait On a devastating hit, saves the ship by surrounding the ship with an impenetrable shield. Unsinkable is destroyed when triggered..
  • Wreckage Recovery Module (New) Trait When deployed on a successful mission, filters the surrounding waters and returns a box full of useful junk..



Patch 6.1.2 Hotfixes - April 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Creatures and NPCs
Spires of Arak
  • Solar Magnifier should now allow players to loot it and no longer immediately despawn after being defeated.

Raids and Dungeons
Legacy
  • Siege of Orgrimmar
    • Galakras: Fixed an issue where players could not advance to Phase 2 because Anti-Air turrets were not spawning correctly.

Raid Testing Schedule - April 22-24
Originally Posted by Blizzard (Blue Tracker / Official Forums)
From this Wednesday through Friday, we will continue our Hellfire Citadel raid testing. As is always the case with PTR raid testing, it is quite possible that there will be technical or gameplay issues that disrupt our plans. Thank you in advance for your patience and understanding.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Each encounter should be available at approximately the listed times below on all PTR servers.

Wednesday, April 22
  • Kilrogg Deadeye - Heroic Hellfire Citadel - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Gorefiend - Heroic Hellfire Citadel - 15:00 PDT (18:00 EDT, 24:00 CEST)

Thursday, April 23
  • Kormrok - Heroic Hellfire Citadel - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Shadow-Lord Iskar - Heroic Hellfire Citadel - 15:00 PDT (18:00 EDT, 24:00 CEST)

Friday, April 24
  • Tyrant Velhari - Heroic Hellfire Citadel - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Fel Lord Zakuun - Heroic Hellfire Citadel - 15:00 PDT (18:00 EDT, 24:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Racial Abilities and PvP
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Eh, I don't think Brian was trying to say that Warstomp (or any other racial) is "just as good as" Every Man For Himself. I think the point he was trying to make is just that it isn't a simple 1:1 comparison. An extra trinket and an extra stun are not the same thing, so it's conceivable that there may, at least in theory, be situations in which a player may find the stun more useful than the extra trinket.

We're not trying to dismiss concerns about racial balance. That's a topic we're constantly discussing, and monitoring feedback, player performance, representation, and several other factors. I don't have any specifics I can share just yet, and I wouldn't expect any major changes to racials in 6.2, but it's definitely an issue that we're working on.

How can they say there's nothing wrong with racials.
That is precisely not what I'm saying.

There are issues with racial balance, and Every Man For Himself in particular. There aren't any major changes in 6.2, but it's high on our priority list for the future.
by Published on 2015-04-20 03:17 PM

Update (8:50 PM EDT): The token peaked at almost 45k and the price is now going back down.
Update (5:15 PM EDT): The token is now over 44k for EU players.
Update (4:15 PM EDT): The token is now over 43k for EU players.

Garrison Shipyards, Spec Specific Trinkets, Blue Posts, Eventbrite, Blizzcon Party

WoW Token Coming April 21 in Europe
The Token will cost 20 Euro to purchase and the initial price is 35,000 gold. The current US price is ~22.5k.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The WoW Token will be going live in the Europe game region on April 21 at approximately 5 p.m. CEST. The WoW Token will be available for 20 EUR (15 GBP) from the in-game Shop, and will be set at a starting price of 35,000 gold in the Auction House across the Europe region. From that point forward, the gold price will automatically fluctuate based on player supply and demand. To start we’ll be limiting the number of Token purchases from the Shop to 10 within a 30-day period, and the limit on Tokens purchased for gold will be set higher—though keep in mind these limits may be adjusted over time. While Tokens will be available immediately from the Shop, please note that there may be a delay before Tokens put up for sale on the Auction House become available for purchase with gold.

Using WoW Token Game Time with a Recurring Subscription
You can redeem WoW Tokens while you have an active recurring subscription—there’s no need to suspend your subscription or resubscribe. Your recurring subscription will automatically pause when your currently paid-for subscription period ends (e.g. for monthly subscribers, at the end of your current 30-day period), and all redeemed WoW Token game time will be applied next. Note that you can have multiple WoW Tokens redeemed on your account at any given time. Once any accumulated WoW Token game time expires, your recurring subscription will automatically pick up where it left off.

Region-wide Exchange
As discussed in our original announcement, each game region (Americas, Europe, Korea, Taiwan, and China) will have its own shared WoW Token exchange.

Once purchased, a Token can then be put up for sale in a region-wide exchange via a new Game Time tab in the Auction House. While the rest of the Auction House will remain realm-based, a region-wide WoW Token exchange will provide the largest possible pool of prospective buyers and ensures everyone has access to a vibrant, active Token marketplace. In the Americas, Europe, Korea, and Taiwan, players who purchase a WoW Token from the Auction House will be able to redeem it for 30 days of game time.

Going for Gold
Because the Token exchange has to start somewhere, we will be setting the initial gold value of the WoW Token ourselves. The starting gold value in each region will be based on several factors, including regional in-game economies, but ultimately our goal is to select a fair and reasonable starting price. After that, the Token’s gold value will be determined dynamically based primarily on player supply and demand. Simply put, if more WoW Tokens are being listed than are being purchased, the price will automatically drift downward over time. If people are purchasing Tokens from the Auction House faster than they’re being put up for sale, then prices will go up accordingly. As a reminder, to help make sure players can trade WoW Tokens confidently, once a Token sells, the seller will receive the amount of gold they were quoted at the time they listed their Token.
by Published on 2015-04-20 03:34 AM

Blood Shard Exploit Repercussions, Kridershot UE DH, Crusader Fanart

Top Decks of the Week, Gfinity Spring Masters II Decklists, Theorycraft Spotlight: Midrange Dragon Rogue

Heroes Announcement this Monday

Patch 6.2 - Garrison Shipyards
Patch 6.2 adds Naval Missions to your garrison. You can't have Naval missions without ships, so there is also a new Shipyard being added to your garrison. The Shipyard is not a building and doesn't take up any existing slots or space in the garrison.

Both the Alliance and Horde shipyards are placed near your initial arrival point to the zone. The Alliance can get to the shipyard by taking the new exit that was added to their garrison. The Horde can take the existing back exit down to where the crashed ship was to get to their shipyard.

The Shipyard is unlocked by completing a short quest chain at the Iron Docks, accessible to anyone with a Level 3 Garrison. Vol'jin / Varian send you to the Iron Docks to recruit a Shipwright. You collect supplies and break Roark out of a prison train. After Roark is free, you reclaim his blueprints and return to your garrison to construct a shipyard. Currently it costs 5,000 garrison resource, but that is a placeholder value.

After unlocking your shipyard, you meet Solog at the dry docks and build a Transport ship. Currently the ship costs 1,000 resources to build, but this may be another placeholder value. Once you have a ship, the Assault on Tanaan Jungle can begin!

Alliance Shipyard





Horde Shipyard





Ship Models
Some new ship models have been added and some are reused from previous expansions.










Missions
Ships have abilities that counter other abilities and traits, just like followers. Almost all of the missions are currently placeholders, but we can still get a look at the UI. A new NPC is added in your Town Hall that allows you to access Naval Missions, which require Oil to complete.



Ship Equipment
Ships have two equipment slots, one of which is unlocked when the ship becomes epic quality.

Level Type Name Cost
1Consumable Ship Equipment: Stabilizer Fins2000 × 
1Consumable Ship Equipment: Navigational Charts2000 × 
1Consumable Ship Equipment: Trained Shark Tank2000 × 


Achievements
Completing Naval Missions will unlock higher levels of the Shipyard. The benefits from the upgrades aren't currently listed, but an upgraded Shipyard may allow you to have more ships, better ships, different types of ships.

Name Points Reward
Sailor Complete 25 Naval Training Missions.
5
Reward: Unlocks Shipyard, Level 2 Upgrade
Captain Complete 50 Naval Training Missions.
5
Reward: Unlocks Shipyard, Level 3 Upgrade


Patch 6.2 - Spec Specific Trinkets
Along with the other trinkets being added in Patch 6.2, Archimonde drops some trinkets that change effects based on your spec. Keep in mind that the procs aren't final.

Level Type Name Zone Dropped By
695Trinket Boss 13 - Death Knight TrinketHellfire CitadelArchimonde
695Trinket Boss 13 - Druid TrinketHellfire CitadelArchimonde
695Trinket Boss 13 - Hunter TrinketHellfire CitadelArchimonde
695Trinket Boss 13 - Mage TrinketHellfire CitadelArchimonde
695Trinket Boss 13 - Monk TrinketHellfire CitadelArchimonde
695Trinket Boss 13 - Paladin TrinketHellfire CitadelArchimonde
695Trinket Boss 13 - Priest TrinketHellfire CitadelArchimonde
695Trinket Boss 13 - Rogue TrinketHellfire CitadelArchimonde
695Trinket Boss 13 - Shaman TrinketHellfire CitadelArchimonde
695Trinket Boss 13 - Warlock TrinketHellfire CitadelArchimonde
695Trinket Boss 13 - Warrior TrinketHellfire CitadelArchimonde


Blue Posts
Originally Posted by Blizzard Entertainment
Timewalker Dungeons
1: When tuning these timewalker dungeons, are you also taking into account that they're already faceroll when you're doing them while leveling even right now? Seriously, have you tried running Arcatraz at its intended level? Bosses usually die in 10 seconds or less. I don't want that to be the kind of experience you get with timewalking.
The item squish and other class changes over the years certainly have had an adverse effect on old dungeons.

Our QA team is in the process of playing through the Timewalking versions and we look forward to PTR feedback as well. What we'll likely do is continue to adjust the item leveling scaling until we feel that the dungeons are appropriately tuned. We'll also be looking out for any strange outliers in mechanics and such.

2: Is there any chance this feature could be expanded to raids? Most of the raids before WotLK saw very little of the player population doing them because of the number of geared players required was too high for normal people. I'm personally hoping for Ahn'qiraj and Sunwell Plateau to be brought back somehow, even if only briefly.
This is still to be determined, but there are no plans for Timewalking raids in Patch 6.2. 5-player dungeons serve a significantly different purpose than do raids, and so we'd want to make sure we're not interfering with, or otherwise negatively affecting, Normal/Heroic/Mythic raid progression by adding an extra layer of "legacy" tiers.

We definitely want to focus on getting this introduction of Timewalking with TBC/Wrath dungeons in 6.2 right first, before we consider expanding it to include additional dungeons, or especially raids.

fair enough, but what happened to making new content? in the past, we would get a set of dungeons along with a new patch or raid tier: like ICC or DS. cant new dungeons be made, rather than recycling old ones? I like doing old content but it's still not bringing anything new to the table.
One of my points in my original post is that this isn't an either/or scenario. Creating a Timewalking system is entirely different from creating new 5-player dungeons, particularly in terms of artist resources.

We love 5-player dungeons too. But they're also difficult to introduce in patches, as they take quite a lot of time to develop relative to their lifespan as relevant content, even when compared to new raid dungeons, which require weeks or months of progression for the average guild. Most players run through 5-player dungeons a small handful of times to get whatever upgrades are available and then move on.

This is, in part, why we're introducing Mythic difficulty for 5-player dungeons in Patch 6.2. Most players feel a content gap between world content and raid content once they've run through the Heroic 5-player dungeons, and we feel that a Mythic difficulty (in addition to the introduction of Timewalking dungeons) will give players more progression options in small group content further into the lifespan of an expansion.

At the same time, this frees up our artists more to create the creatures and environments needed for future content, which aids us in our efforts to reduce the gaps in between content updates.

Are the time walker dungeons being designed just for level 100 characters, or is the intent for the level 100 people to group with people leveling up through the content now? So e.g. Level 100s would join groups with characters level 70 for BC dungeons, etc?
The intent is to group together anyone queuing for Timewalking when available. So, level-70 characters will be matched with level-100 characters for TBC Timewalking dungeons, for instance. (Blue Tracker / Official Forums)

Blizzcon 2015 - Eventbrite Issues
Originally Posted by Blizzard
Message from Eventbrite
On Wednesday evening, we had incredible demand for BlizzCon tickets but unfortunately, our waiting room did not work as we had expected. While thousands of people were successful in securing a Blizzcon ticket, sadly, we let others down. Our team spent the rest of the week working on a fix that we thought would remedy the issue that some encountered on Wednesday so Blizzcon’s second onsale would be seamless.

Unfortunately, on Saturday morning we experienced significant site slowness during BlizzCon’s second onsale. We understand what a frustrating experience this was for those purchasing tickets.

At Eventbrite, we are completely committed to offering a smooth, pain-free ticketing experience for event attendees and organizers alike. This week, we were not successful in providing that experience and on behalf of all of us at Eventbrite, we’d like to apologize to the entire Blizzard community. We take issues like this very seriously, and in the coming days, our team will be looking into what caused these situations so we can remedy for future onsales. (Official Forums)

Message from Blizzard
Just want to say to everyone who ran into issues when purchasing or trying to purchase tickets: we share your frustration and are sorry that the experience did not live up to expectations. Thank you for taking the time to provide your feedback. We are evaluating options for future online ticket sales to help ensure a smoother overall process. (Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
There's great momentum going in the WoW PvP tournament scene right now and it's only going to get better! (holinka)

Blizzcon 2015 World of Podcasts Party
World of Podcasts had a "little" party at Blizzcon 2014 and over 3,500 people showed up! This year they are doing it even bigger and better. You can meet podcasters and community members (such as the team from AskMrRobot), take pictures in the photo booth, play games, see and win fan art, listen to talks, and enjoy the bar! Entry is free and the team behind it is raising money to pay for the party on Kickstarter.

by Published on 2015-04-18 01:58 AM

Trials will be removed in a future patch!

Blackrock Spire Heroic Boss Guides - Omokk, Drakkisath, Rend Blackhand

This Week's Hero Rotation, Heroes of the Dorm: Super 16 Wrap-Up

Patch 6.2 PTR Notes - April 17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Timewalking
  • Timewalking will be available during select weekend holiday events and allows characters to queue up for a randomly selected old-school dungeon with a twist: your character’s power and gear scales down to the dungeon's level on Heroic difficulty. However, your character retains all of your skills and talents. Emerge victorious, and you will walk away with old loot that is scaled up to your character's level!
  • Additional rewards for Timewalking are still in-testing, such as a level 100 quest that rewards a Seal of Tempered Fate per weekend.
  • Over the coming weeks, Timewalking for the following dungeons will be available for testing on the PTR.
    • The following Burning Crusade dungeons are available for characters level 71 and up.
      • The Arcatraz
      • Black Morass
      • Mana-Tombs
      • The Shattered Halls
      • The Slave Pens
    • The following Wrath of the Lich King dungeons are available for characters level 81 and up.
      • Ahn’kahet: The Old Kingdom
      • Gundrak
      • Halls of Lightning
      • The Nexus
      • Utgarde Pinnacle

Raids and Dungeons
Challenge Mode
  • Challenger’s Strongbox obtained before Patch 6.2 will all become rusted. Rusted strongboxes can no longer be opened and may be sold to a vendor for 50 gold.

PvP
Ashran
  • New Area: Ashran Excavation and New Event: Apexis Marks
    • At certain times, spirits of fallen Arakkoa haunt the Ashran Excavation. Defeat them and bring proof of their demise to Rukmaz, the ghostly caretaker of the Apexis vault. First team to show Rulmaz 50 marks wins.
  • Reward Changes
    • Winning an event now awards Honor instead of Conquest.
    • Defeating Grand Marshal Tremblade or High Warlord Volrath no longer awards a Gleaming Ashmaul Strongbox.
    • New Weekly Quest: Slay them All!
      • Defeat 300 enemy players. Awards Conquest.
    • New Weekly Quest: Ashran Dominance
      • Win each event in Ashran and defeat the enemy faction leader. Awards Conquest and a Gleaming Ashmaul Strongbox.
    • New Repeatable Quest: Continue the Dominance
      • Win each event in Ashran and defeat the enemy faction leader. Awards Conquest.
  • General Ashran Changes
    • Players are now automatically placed in a raid when entering Ashran.

Professions
  • New Ranks for Warlords Crafted Items
    • Two new ranks of upgrades have been added to Warlords Crafted items, "Mighty" for rank 5 at item level 700, and "Savage" for rank 6 at item level 715.
    • Crafting the new upgrade items requires Felblood, a new reagent that can be obtained through the Barn.
    • The new recipes can be purchased from visiting Garrison traders.
  • Upgrade Item Consolidation
    • “Greater” rank 3 and “Powerful” rank 4 upgrade items have been consolidated together. A rank 2 upgrade item can now be used to upgrade a Warlords Crafted item to rank 4.
      • For example, Burnished Essence can now upgrade a rank 1 leatherworking item to rank 2, a rank 2 item to rank 3, or a rank 3 item to rank 4.
    • Rank 3 and 4 upgrade items can no longer be crafted and existing items have become unstable. These unstable items can be used to create the appropriate rank 2 upgrade item and refund the materials used to craft it.
  • Warlords Crafting Material Changes
    • Greatly increased the output of the following crafting materials created through a daily cooldown.
      • Alchemical Catalyst
      • Burnished Leather
      • Gearspring Parts
      • Hexweave Cloth
      • Taladite Crystal
      • Temporal Crystal
      • Truesteel Ingot
      • War Paints
      • Sorcerous Air
      • Sorcerous Earth
      • Sorcerous Fire
      • Sorcerous Water
      • Savage Blood
    • A number of recipes that use crafting materials created through a daily cooldown now requires less materials.

Jewelcrafting
  • Added a new Immaculate tier of gems of epic quality that provides +75 bonus to a given stat.
  • Players can unlock the ability to craft the new gems by completing a short questline that starts at an Arakkoa encampment as soon as they enter Tanaan Jungle.
  • After completing the questline, Jewelcrafters can craft Versatility gems. To unlock additional gem recipes, players must find or purchase Gemcutter Modules from various sources.
  • Jewelcrafters also have a chance to learn one of the new recipes each time the Gemcutting Construct crafts a gem.

Mage (Forums / Skills / Talent Calculator)
General
  • Frostfire Bolt now deals 30% more damage.
Frost
  • Frostbolt now deals 30% more damage.

Paladin (Forums / Skills / Talent Calculator)
Holy
  • Holy Shock's mana cost has increased by 50%.

Shaman (Forums / Skills / Talent Calculator)
Armor Sets
  • PvP 2-piece set bonus for Elemental Shaman is now the PvP 4-piece set bonus and has been replaced. New PvP 2-piece set bonus: Reduces the cooldown of Hex by 15 seconds.
  • PvP 4-piece set bonus for Elemental Shaman has been replaced by the old PvP 2-piece set bonus. While Ascendance is active, the Shaman is immune to silence and interrupt effects.

Warlock (Forums / Skills / Talent Calculator)
Armor Sets
  • PvP 2-piece set bonus for Destruction Warlocks has been redesigned. Getting stunned, silenced, interrupted, or feared now generates 1 Burning Ember. Can only occur once every 15 seconds.

Patch 6.2 - Legendary Ring Monument
Patch 6.2 adds another monument to your garrison for completing the legendary ring quest.



Patch 6.2 - New Alliance Garrison Exit
Patch 6.2 adds a new exit to the Alliance garrison that heads down to the new ship yard.



Blizzcon 2015 Tickets On Sale Saturday - 10 AM PDT / 1 PM EDT
Blizzcon 2015 Tickets go on sale again Sturday at 10 AM PDT / 1 PM EDT on Eventbrite. This year they will cost $199 plus taxes and fees for the November 6th - 7th event in Anaheim. If you aren't sure who is going, you have until August 14 to change the name and email addresses of attendees.



BlizzCon Ticket Sales Update
Originally Posted by Blizzard (Blue Tracker)
Hey everyone,

We’ve heard feedback from some people trying to get BlizzCon tickets Wednesday that the Eventbrite waiting room system wasn’t working as expected for everyone. We’ve been discussing the issue with Eventbrite, and they provided the following update:

The waiting room was not working as intended for some people during Wednesday’s BlizzCon ticket sale. We’ve been actively working to address the issue, and we have implemented some updates that we believe will resolve things for Saturday’s sale. We’ll be keeping a close eye on how the waiting room is functioning during the next sale, and we apologize to anyone who was inconvenienced on Wednesday.

Patch 6.2 Blue Posts
Originally Posted by Blizzard Entertainment
Timewalking
Isn't timewalking just continued rehashing of old content and calling it new? Call me crazy, but I feel like Blizzard could have made new dungeons to release in 6.2.
We're not all that concerned about how you want to label content after seeing it laid out on paper. There are people out there who are quick to claim that we're pretending "old content" is once again "new content." It's not about old and new. It's about giving players more options and new ways to experience content in World of Warcraft, even if that means creating new systems to experience existing content in different ways.

The common argument, it seems, is that we try to cut corners by "rehashing old content" in order to avoid creating new content. This is a misnomer. Configuring a game system that allows players to experience the dungeons from Wrath of the Lich King and The Burning Crusade at max level, and be appropriately rewarded for it, isn't comparable to designing a new dungeon, especially in terms of art resources -- of which plenty were used to develop Patch 6.2 content.

Timewalking is a new feature. It allows you to access existing content in new and relevant ways. We've not claimed otherwise. If you want to throw a negative label on it, that's up to you. But don't claim that we're pretending this sufficiently absolves us from having to create "new content."

Timewalking also shouldn't give players license to dismiss the actual new content in Tanaan and Hellfire. It's an added feature that we're confident many players will enjoy, as it has the simple goal of providing max-level players with more things to do.

TLDR: It's not very useful to put so much effort into bickering cynically about what content is old or new, and how we're framing that in our patch features list. It'd be a lot more constructive to talk about whether or not new features -- even those that involve existing content -- are fun.

Hey Zar, if you have the time to answer another timewalker question, I'd like to know if the heroics will actually pose a challenge. I just don't want to feel like I'm running say Utgrade Keep and flying past it like I'm in full t10.
We don't want them to be intensely challenging, but we don't want them to be faceroll either. We're in the process of testing the item level to which level-100 players should be scaled down. We're erring on the side of scaling item levels a little lower than they probably would be if one was running these dungeons at their actual level, but that's mostly to try and compensate for the fact that level-100 characters will have extra abilities and talents that they wouldn't at the lower levels, which will be advantageous in some situations.

It does make me curious though, since we would be going back to these dungeons with our current level 100 skill set, is there potential for one or two new mechanics for certain bosses in these dungeons?
As it stands now, no. We're not planning to add new mechanics or creatures. These are literally the existing Heroic versions of the 10 selected dungeons with players' item levels scaled down as I described above.

Will you guys Timewarp these dungeons for every expansion that will be release from now until the end of the World (of Warcraft), or is this a feature for WoD only?
We don't have specific plans to share as of yet. I think it's safe to say that we'd like for this feature to receive updates and be carried onward into the future of WoW, but we'll see how things play out in 6.2.

Why not scale back the talents and abilities? So if you are playing at level 70, you have only the talents and abilities you would have at level 70?
That's not something we want to do. It can be weird and jarring for us to essentially de-level your character's abilities and talents for a specific type of content. We want entering these dungeons at level 100 to feel relatively seamless, aside from a little math under the hood changing your power relative to the content you're running. (Blue Tracker / Official Forums)

PvP Live Developer Q&A Questions Thread
Q4: Why can't abilities just be split into PvE and PvP versions? 11:52
This is probably the single most important question, and he only gave it about 1.5 minutes of response. "We're not into that solution" "We don't want to see that level of complexity" ... Seems like making a PvP and PvE version of an ability will decrease the complexity of trying to balance them against one another. Will it take a lot of work up front? Yeah, probably. But the end result seems totally worth it. Players won't have to watch as their class gets gutted due to changes made for the purposes of an aspect of the game they care nothing about.

We definitely agree with the underlying sentiment that PvE and PvP should be something that can be tuned separately. We just don't agree that splitting every spell into a PvE and PvP version is the right way to accomplish that goal. There are less cumbersome ways to accomplish that. We're kicking a few ideas around, but it's a bit too early still to share much else.

But yeah, just to be clear: we agree that PvE and PvP are inherently different game types and will often require separate tuning.

I'm not disputing that separating PvE and PvP spells could work. We just have some ideas we think could work better. (Blue Tracker / Official Forums)

Patch 6.2 Change Explanations
How does Blizzard justify making such huge class changes in 6.2 with no communication with the players, and think that that's just okay? The changes to Windwalkers and Brewmasters aren't just number tweaks. They greatly impact how the class will function after the next patch. Why wouldn't you take the time to explain why you're gutting Brewmasters the way that you are?

We're just supposed to go on the ptrs to find that maybe with the new raid trinket, legendary ring and set bonuses, our DPS will remain acceptable? This is just bad game design and I'm not pleased at all with the way that Blizzard is handling class balance.

There's a reason we have a healthy testing phase for large content patches. Our goal is to share more on our design philosophy after further feedback gathering, testing, and tweaking, prior to these changes actually going live.

It's not realistic for us to explain our intent behind every design decision or new feature that's to come in a future patch, as so many details are ironed out over the course of testing. It's understandable that people love to scrutinize patch notes, but there's not much to gain from getting too upset over the first iteration of PTR patch notes.

Do you guys realize how many people your going to lose if you go through with these changes? I really don't think you do.
I realize I've heard that sorta thing every patch for 10 years now.

It also baffles me that Blizz, with all the resources they have at their disposal, can't hire someone to post on the forums for 2-3 hours a day addressing these things when they get released.
Sometimes I wish it were that simple! Providing official responses in somewhat knee-jerk fashion to knee-jerk feedback is oftentimes not beneficial, and can easily make matters worse. Effective communication is about much more than transparency and acknowledgement.

You get knee-jerk feedback because you make boneheaded knee-jerk buffs and nerfs which often comes with no explanation. Effective communication has to come from both sides. If you guys want effective communication from the player base, start making the effort yourselves.
I was referring to us when talking about effective communication in that context. Of course we're far from perfect in that regard. And we never will be when nearly all of our communications are subject to the court of public opinion. But I understand your point. (Blue Tracker / Official Forums)

Tanaan Story
I'm more concerned about it being a storyless pit where there's nothing to do but camp for a mount.

Because that's what TI was. It had no value to max level players with even LFR gear because the RNG nature of the 496's made them pretty bad even for people with the 483's out of MSV.

That's feedback we certainly heard and took to heart following Timeless Isle. (Blue Tracker / Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
PvP Gearing and Progression
The PvP gearing process and general idea of character progression are things we talk about and iterate on a lot. Even just looking at how things changed from Cataclysm to Mists, and then from Mists to Warlords, you can see a lot of tinkering and experimentation. We think we've improved with each expansion (particularly with things like the catch-up cap), but don't think we've quite nailed it yet, so we're still looking into ways to improve.

Now, I wouldn't expect any major changes to gearing in 6.2, but it's something we're definitely talking about for the future.

Any chance you can explain holinka's thoughts on the 27k conquest vendor being convoluted? Not a single person I've spoken to thought it was a complex system. It's a very easy 1 sentence answer if someone doesn't understand it; "Once you acqure 27000 conquest points over the course of the season, you are then able to buy conquest items for honor instead".
It's actually a pretty good example of the sort of weird challenge a game like WoW faces sometimes.

There are a TON of people who play WoW. If even a small percentage of those players have a problem with something, that can still be a very large number. In Mists, our CS department was getting a pretty regular stream of tickets from players who were confused about why the vendors weren't willing to sell them gear.

It's the sort of thing that is generally not a problem for the type of person who reads forums and patch notes, but causes a lot of confusion for the people who might not even be aware that the 27k achievement exists in the first place. So, our thinking with Warlords was that, due to gear swapping primary stats and the fact that players who are fully geared generally have extra Conquest anyway, that particular implementation was no longer necessary.

That said, we're hearing the feedback loud and clear that you guys want to have more control over your secondary stats and the ability to gear up alternate specs. We'd rather not go back to the 27k vendor as a solution, but are discussing other options. (Blue Tracker / Official Forums)

Cross-Realm Zones
Competing for quest mobs and nodes while leveling is not my idea of fun. I should not have to login at 2am-5am just to get anything done.
If quests are unable to be completed beyond reasonable respawn timers due to other players that is what we would consider to be a bug, and we'd appreciate you reporting any specific cases.

Resource nodes are however first come first serve, and there will be times when someone else reaches one before you.

I'm curious what purpose CRZ even serves now that there are almost no outdoor elite areas/group quests that would require more than one person to handle. Just to see people?
The intent with CRZ has always been to ensure outdoor zones--in this Massively Multiplayer game--actually have some other people in them, yes. The natural effect of everyone always leveling higher and into higher content is that, or course, most everyone is at max level doing max level things. Being new to the game or even just leveling an alt and not seeing another player for the days or weeks until you're closer to max level isn't a great experience.

It's to reduce server costs. Instead of having to run 20 instances of a zone, they only have to run one.
That's not how it works. Each realm still runs its own zone, and it coalesces players together based on a number of factors like if they're in a group, or their home realm zone population, etc. If a bunch of realms are 'grouped' for CRZ, not everyone in each zone on each of those realms is automatically always in the same 'instance' with each other. It's not simple, and definitely not cost effective--but that isn't the goal. (Blue Tracker / Official Forums)

An Inside Job Quest Cinematic Missing
If I remember correctly we didn't have it there because it was a big secret until someone unlocked it by completing the quest, and then it was unlocked in everyone's client. If we had anything datamineable about it our fun secret would not be as secret or fun. I haven't checked in 6.2 yet but it should probably be added to the Chronicler list then. (Blue Tracker / Official Forums)

Higher Difficulties in LFR
but it's on a more manageable level, stress wise.
You're putting yourself out here on a public forum, that takes some guts, I have to imagine you'd be capable of running your own group where negativity and tempers are met with whatever response you deem appropriate. Maybe instead of "Don't suck" the group could be called "Be nice or get kicked". What i think needs to happen is for people to take charge of group creation and create the experiences they'd like to have. There's only so much we can do to help lessen social pressures, in a game that is very centrally based on group coordination and player interactions, before those interactions are effectively just taken away. (Which is maybe an option, you could probably close your chat window and not be any worse for the wear a lot of times.)

A higher difficulty LFR will only raise stress levels in those raids, and make them less successful. They'll cause total breakdowns and disbands and ... it's just not going to be the best of both worlds. Difficult content requires coordination and communication, and that's possible with positive and productive attitudes, and every player is capable of making that a reality for them and everyone else in the group.

Does that not raise the question of why don't they? I constantly see players who clear lfr and just seem to give up. Even something as simple as trying to find 4 other people to do a challenge mode is far beyond anything they seem capable of.

If everyone is able to why do you believe so few choose to do so?

Good question... Well some people are fine only seeing LFR. They don't see any point in doing harder content; that's not why they play. For the other people that would like to but don't, the easy/cynical answer is probably because it takes time and effort, but probably more accurately it's likely for some of the same reasons students don't raise their hand, or why class signup rates are higher when they are kept private--people are generally afraid of other people judging them. Lots of people want an easy, smooth, and successful run, but aren't willing to put up with wipes, learning fights, and challenges. Especially with a bunch of strangers. That's where guilds and friends are the biggest difference versus random players, and progressing with other people--even if you've only ever talked to them on mumble--is worlds apart from running with a random group. And it doesn't even have to be a guild now!

But if someone legitimately wants a better experience, and is willing to put in the effort to achieve it... I'm not sure I could answer why they don't. That's a good question.

What do you think? (Blue Tracker / Official Forums)

WoW Tokens
We don't allow you to have both Tokens (Shop and AH) at the same time to avoid any kind of purchasing or redemption confusion. If you have the cash to buy a Token from the Shop but also need subscription time, a month of subscription is less expensive and so it's probably recommended you go that route instead. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
Like PvP? Perhaps consider grabbing Arena Grand Master and Master Pit Fighter (Muffinus)
Perhaps they could be made relevant at 100? AGM & MPF have no reason to be grabbed aside from the gold value now days.
Perhaps that is a good idea (Muffinus)

Once I finished all the quests in Ashran, I vowed never to go back. So I will defer to more seasoned Ashran players to answer this
Your input might be just as interesting. Obviously something turned you off right away. What was it? (Muffinus)

I never even understood how it worked. I preferred Wintergrasp a lot more too.
Do you understand it better now? If yes, what was the catalyst? If no, what questions remain? (Muffinus)
Winterspring is a good example. I used to make sure I never missed the weekly Winterspring. I avoid Ashran like the plague.
Wintergrasp Ok, this is good, discussion is good. Why do you prefer A over B? How did you feel about Tol Barad? (Muffinus)
TB was okay. You could queue up as a group of 3 friends and actually make a difference. Doesn't feel that way in Ashran.
.If you could change 1-3 major things in Ashran, what would you change? (Muffinus)
Have the High Warlord/Grand Marshal drop something of value. It feels so pointless to do Ashran now. One side dominates
What would be an item of value to you, at this point in the expac cycle? (Muffinus)

Professions
Do you enjoy fishing in WoW? What do you like about it? Where do you fish at? (Muffinus)
The Lurker Below in Serpentshrine Cavern is probably the best use of fishing in the game.
or old ZG and the rare feral druid tank staff (Muffinus)

Misc
Doing Garr in oh man such memories, we used to have one hunter (mark each target for each warlock, took 30min (Muffinus)
seeing who could ice block the highest in the air after an explosion was the best as a mage
I was fire spec because I didn't have a DPS meter so I didn't care. What a weird world that was. (Muffinus)

Page 1 of 336
1
2
3
11
51
101
... LastLast

Site Navigation