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by Published on 2016-08-26 02:50 PM

Minor Patch - August 25th, PTR Server Slam - Optimizations

HearthPwn Card Design Competition Season 4 - ECHO... Echo... echo...

MVP & Commendations, Mount Speed Changes Explained, Dragon Shire Montage

Sombra ARG - A Moment In Crime has Updated

Addon - Legion Invasion Timer
The Legion is almost here and invasions have really ramped up! If you haven't been using them to level your alts and earn the achievements, now is the time!

The Legion Invasion Timer addon is helpful for keeping track of the invasion timers, Nethershard tracking, warnings, and more!



August 25 Item Changes
Originally Posted by Blizzard (Blue Tracker)
Hi friends, I wanted to take a few minutes to update you on some late-breaking changes that we have decided to make. Since these changes affect things that aren’t technically live yet, they have not been included in the hotfix notes, but we wanted you to be aware in the interest of transparency.

First, we deliberately avoided exclusive appearances when we made Legion’s legendary items. Given that these items are rare and subject to randomness, it doesn’t feel appropriate for these items to be the only source of an appearance. There are three of them where we missed the mark: Mother Shahraz’s Seduction, Estel, and Ekowraith. These items will be changing to share appearances with other items that are more readily accessible shortly after launch.

Additionally, we are making some changes to trinkets to increase Discipline Priest usability and prevent a few edge cases we aren’t happy with. All of these changes have already been made (also affecting beta servers).

One of the goals for Discipline Priests is to feel like they take the best of both Light and Shadow, and we (eventually) want to make both damage and healing role trinkets useful. If you got a trinket as Holy or as Shadow, it should also be useful as Discipline. We’ve applied modifiers to some DPS-role trinkets to make them usable by Disc without being crazy good in situations where area damage is very attractive, and Disc is now considered both a healer and a ranged DPS specialization for purposes of trinket eligibility.

We also identified a few trinkets that are usable by specs we didn’t intend when the item is traded. We’ve added some additional rules to those trinkets, as follows:

Obelisk of the Void – Healers are also eligible for this item, but the Use effect will fail if you are not a healer or ranged DPS specialization.

Gift of Radiance – the Use effect of this trinket will deal damage for anyone, but the stun effect will fail if you are not a tank specialization.

Figurehead of the Naglfar, Moonlit Prism – the Use effect will fail if you are not a ranged DPS specialization.

Moonlit Prism – the Use effect stack rate is now throttled at 1 stack per 0.4 seconds.

We have updated these tooltips to be more correct in 7.1, to show where additional spec enforcement has been added.

Thank you, and enjoy Legion!

edit: clarified Discipline is both RDPS and Healer for trinkets

Clarifying a little more on Discipline, since a few changes are happening at around the same time that are best understood in tandem with each other.

As mentioned above, Discipline will be eligible for caster DPS trinkets in addition to healer trinkets. Atonement will continue to proc from trinkets and other non-class damage events (there may be exceptions where needed). It has also been updated to proc from all schools of magic (previously only Holy, Shadow, and Fire).

However, the amount of damage done by many caster trinket damage procs will generally be quite overpowered if added to Disc's damage and fed into Atonement (the trinket would be doing the same amount of damage it was balanced for on a DPS player, plus a large amount of free healing). Indeed, this was borne out on beta. We had intended to reduce the proc rate of such trinkets for Discipline early in beta. However, due to a bug, this didn't take effect, and many Discipline Priests in dungeon and raid tests were using caster trinkets for a large amount of free damage and Atonement healing (especially trinkets that did AoE damage, which is usually not allowed to power Atonement).

While we recently fixed the bug, we decided that nerfing the damage from DPS trinkets was preferable to nerfing the proc rate (so the damage they provide would not be too sporadic). This should allow caster DPS trinkets to work for Disc and work with Atonement, but not be a clearly superior choice to healer trinkets. In addition, we are reviewing whether Disc's damage has to be increased overall to account for the bugfix late in testing.

One additional note:
Bloodthirsty Instinct - this trinket procs from ranged and melee attacks, despite the tooltip stating only melee attacks. It is a valid trinket drop for Beastmaster and Marksman hunters.

Ask Mr. Robot - Artifact Power Schedule
Ask Mr. Robot put together a nice graphic that shows how small of an impact keeping your Off-Spec Artifact advanced has on your progression.



Blue Posts
Originally Posted by Blizzard Entertainment
FEEDBACK: Legendaries!
We applied a hotfix today to adjust the power of multiple Legion legendary items with the intent of leveling off the power they provide. If you've been concerned a legendary item is too high or too low, please check again. Thank you for all of the feedback, it has been tremendously helpful! (Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Pet Battles
Any chance we could get the 1000 pet limit raised - esp with Legion coming up?
An item in Legion increases it to 1500 (Muffinus)

Poll - Legion Faction Choice
Our friends at Strawpoll are running a poll on your faction choice for Legion.



Video Games Live Concert at Gamescom 2016
Video Games Live performed lots of Blizzard music at Gamescom!

by Published on 2016-08-25 02:32 AM

Wizard vs Belial Fanart, Wizard Builds Highlight - Tal Rasha & Firebirds Solo / Group Setups

11 New Cards Released with The Menagerie Tomorrow!

Samuro Easter Egg, Auriel Price Reduction & Spellbreaker Johanna, SolidJake's Bloodlust

Sombra ARG - A Moment In Crime has Updated

Artifact Knowledge and Artifact Power Reward Scaling
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The fact that Artifact Power rewards from quests and treasures now scale with Knowledge is not a bug.

We started off the design of the system thinking along the exact same lines as many of the posters in this thread: We figured that we should make sure that one-time AP rewards did not scale, or else the "right" answer might be to delay completing key quests or collecting any treasures until you had higher Knowledge. And that didn't sound like much fun.

So we spent the first half of beta with all repeatable AP sources (world quests, item drops, missions, etc.) scaling, and all story quests and treasures flat. We added multipliers to things like Suramar or Order Campaign quests that tried to incorporate a likely expected Knowledge level at the point where players would get to that content. So, for example, finishing the third chapter of the Suramar campaign awarded a flat 10k Artifact Power, since by that point we expected players to likely have a ~14x multiplier from being around Knowledge Level 12, and we wanted to make sure that the reward still felt meaningful to that player.

But as we were actually playtesting extensively and getting into endgame ourselves and going through the Artifact Power and Knowledge progressions, we realized two things:

  • Artifact Power isn't a limited resource. There's always more available. There are world quests popping up every few hours, dungeons that can be repeatedly run, and so forth. And regardless of what we did with one-time sources, the vast majority of a player's AP over the course of the expansion would come from repeatable sources.
  • Even trying to account for an expected "par" Knowledge level, any time you came across a non-scaling reward that was aimed at someone with a lower Knowledge level, it felt pretty bad. Stumbling across a zone side-quest you'd missed and getting 100 AP from it when you needed 70k for your next trait felt like a waste of time. Opening a treasure to get 25 AP when you needed 300k for your next trait felt insulting. The system we'd set up actually encouraged trying to front-load all your AP while it still mattered (e.g. doing a full world tour to collect every treasure possible while still at Knowledge Level 1, since if you waited they'd no longer be worth the time relative to other activities).

So we started changing it. The first step was making treasures and level-up quests scale. That helped, but we still found that someone who delayed doing much in Suramar beyond the initial Friendly unlock, and instead focused on other content (dungeons, world quests, etc.), found all the rewards in the zone incredibly underwhelming once they got around to doing those quests. So just over a month ago, we also converted those rewards to be scaling sources.

Now, we haven't had a new client build since then, so community sites and datamining likely still show the values of the old items. That Suramar Chapter 3 capstone reward mentioned above is not a 10k AP item that gets multiplied by Artifact Power - that'd be pretty crazy. It's now just a 750 AP base item, which will give around 10k AP when you get there if you've been keeping up with your Knowledge.

It's not necessarily intuitive, since at first glance it seems like an obvious flaw in our system that if you wait until Knowledge Level 20 (a month and a half longer) to complete that quest, it'd give over 70k AP instead of 10k. Aren't you "wasting" 60k AP if you don't do that? The key here is that everything is relative. That Suramar quest capstone reward is equal to ~5 world quests. It'll be equal to 5 world quests if you do it ASAP; it'll be equal to 5 world quests if you do it two months later. And it'll contribute roughly the same amount towards whatever trait you're working on at the time.

Finally, it's also worth noting that the biggest one-time sources of AP are the Order Hall campaign, and the Suramar campaign. From a pure min-max perspective (probably the mindset most associated with the competitive raider), you really don't want to delay turning in either of those. The former leads to unlocking your third Artifact relic slot; the latter unlocks additional repeatable sources of AP (new world quests) and eventually access to the two Mythic dungeons, for an extra two Mythic clears each week.

tl;dr: Just get Artifact Power when you find it, as you find it. Enjoy the rewards and the immediate benefit, and you aren't hurting yourself in the long run.

Patch 7.0.3 Hotfixes - August 24
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Demon Speed now properly works in Battlegrounds and Arenas.
  • Haste now properly reduces the cooldown of Throw Glaive.
  • Consuming a Soul Fragment should no longer cancel Glide.
  • Demon Hunters can now learn and use Leather-Agility goggles from Engineering.

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Starfall no longer stops dealing damage when striking a target that is immune to AOE.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Stampede should ignore targets that are immune to AOE.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arcane Orb can no longer be used while silenced.
  • The Dense Ice version of Ice Barrier can now be properly refreshed, even when the shield is undamaged.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Driven to Madness now only works outside Voidform and will not activate on periodic effects.
  • Body and Mind should not be castable while the Priest is silenced.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • The Arms Warrior talent Trauma should consistently apply via Whirlwind, even from maximum range.
  • Hamstring no longer activates Opportunity Strikes.

Event
  • The new graveyard outside of Caverns of Time should now function properly while the Tanaris invasion is active.
  • Stage 4 bosses should be doing a bit less melee damage per hit.
  • Fixed a bug that was preventing some lower-level event reward armor from gaining item level upgrades when Warforged.

Blue Posts
Originally Posted by Blizzard Entertainment
Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Recent Druid Changes
Guardian is overall in a good space, but Mastery scaling has been a bit out of control while Haste has been underwhelming. The main defensive value of Haste for Guardian Druids is to proc more Ironfurs and Frenzied Regenerations - something we want to bring more into focus.

Last night we decreased the health and healing received from Nature's Guardian to 4% (from 8%) and adjusted the mastery amount accordingly, and, to compensate for this, we've increased the amount of armor granted by Ironfur up to 100% (from 75%). You should see more of an impact from haste affecting Ironfur now, and stacking Mastery will be a less effective tactic going forward.

Guardian
  • Nature’s Guardian now increases health and healing received by 4% (was 8%). The Mastery amount has also been reduced accordingly.
  • Ironfur now increases Armor by 100% (was 75%).

Edit: The hotfix notes have been updated with these changes.

Apologies for the delay here and thanks for all of your feedback - we've been working to confirm that this change was not intended. The Attack Power change on the Guardian Druid Mastery is, indeed, a bug, and will be corrected in the near future.

I'll update this thread once we have more details related to this fix. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Hunter Feedback
Hey guys!

Trying to round up some class feedback to throw back over to the development team. If anyone has made collated lists on the state of the various specs, with examples of the skills and abilities players are having issue with that would be awesome to see!

Otherwise, please use this thread to help me collate information from the greater Hunter community and explain why certain changes have impacted your engagement and desire to play the class.

One of the primary issues I see being mentioned is the current state of Beast Mastery revolving around "only three buttons" when following guides from sites like Icy-Veins, so know that I've noted that in my feedback already.

I am interested to hear why less buttons impacts your engagement and enjoyment of the class overall, and what you see as the problem with any of those skills.

*Excuse any ignorance I may have with the Hunter class here. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
But are the tokens class specific? Or is it 1 item same for everyone?
Legion tier tokens use the same groupings as those found in Hellfire Citadel, with Demon Hunters on Conqueror. (WarcraftDevs)

PvP
eg if I go to attack the boss, a hunter barrage or fire Mage ignite just one shots. Im not saying turn off PvP
Definitely a new problem with scaling events that should be fun to level on + PvP. Lots of potential solutions here. Thoughts? (Muffinus)

Watch Illidan Come to Life in This Time-lapse Video
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Take a virtual journey to Taiwan to watch a truly impressive glow-in-the-dark Illidan mural come to life in this time-lapse video.


You can also learn more about the neighboring statue of Arthas in the Forging a Hero video.
by Published on 2016-08-23 04:22 PM

Update: Additional Guardian hotfixes were added
Update: All six invasion areas are up at once now.
Update: Another part of the pre-expansion quest line is now live in the US and EU!

Gamescom Developer Interview, Legion World Quests Preview, Blue Posts, DLC #548

Legion Dungeons and Raids Schedule
Originally Posted by Blizzard (Blue Tracker / Official Forums)
When it comes to dungeons and raids in World of Warcraft: Legion, launch on August 30 is just the beginning. Here’s a list of dates to look forward to as Azeroth fights off a demonic invasion.

  • Tuesday, August 30–When Legion is live, dungeons will immediately be available on Normal and Heroic difficulties. Mythic dungeon difficulty will be available after the weekly dungeon reset time.
  • Tuesday, September 20–The Emerald Nightmare Raid dungeon opens on Normal and Heroic difficulties. Mythic Keystones will begin dropping which will allow increased challenge and rewards from Mythic dungeons.
  • Tuesday, September 27–Mythic difficulty for the Emerald Nightmare Raid dungeon opens. The first wing of Raid Finder difficulty for Emerald Nightmare opens.
  • Tuesday, October 11–Raid Finder Wing 2 of Emerald Nightmare opens.
  • Tuesday, October 25–Raid Finder Wing 3 of Emerald Nightmare opens.

We look forward to seeing you in the Broken Isles!

Patch 7.0.3 Hotfixes - August 22
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Rune of Razorice now correctly increases the damage of some previously unaffected Frost abilities.
  • Blood
    • Blood Boil's damage has been reduced by 39%.
  • Unholy
    • Clawing Shadows damage has been changed to 130% weapon damage (was 150% Attack Power) and now requires facing the target.

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Havoc
    • Demon Blades now generates 12-20 Fury (was 15-20).

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Guardian
    • Nature’s Guardian now increases health and healing received by 4% (was 8%). The Mastery amount has also been reduced accordingly.
    • Ironfur now increases Armor by 100% (was 75%).
  • Balance
    • Blessing of Elune now increases Astral Power generation by 25% (was 40%).
    • Blessing of An'she now grants 2 Astral Power every 3 seconds (was 2 Astral Power every 2.5 seconds).
    • Lunar Strike now generates 12 Astral Power (was 10).
    • Mastery: Starlight bonus has been increased to 2%/point (was 1.75%).
    • Moonfire and Sunfire DoT damage has been decreased to 50% per tick (was 55%).
    • Shooting Stars gives 4 Astral Power (was 5).
    • Solar Wrath now generates 8 Astral Power (was 6).
    • Developer's Note: We shifted some Astral Power generation from the level 90 talent row into the baseline spec. This both improves gameplay sub level 90 and reduces reliance on these talents at max level.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arcane
    • Arcane Blast mana cost has been decreased to 3.0% base mana (was 3.2%).
  • Fire
    • Cinderstorm will no longer consume additional stacks of Ice Floes when damage occurs.
    • Fire Mage critical strike chance has been increased by 5%.
    • Critical Mass multiplier has been decreased to 1.1 (was 1.3).
    • Developer's Note: We shifted some critical strike chance from a multiplier on gear to a flat bonus. This brings the value of critical strike for Fire closer to other stats and also limits the very high amounts of critical strike chance that can be reached with certain gear.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Mistweaver
    • Renewing Mist mana cost increased to 3.0% base mana (was 2.8%).
    • Mastery: Gust of Mist now heals for 10% per Spell Point (was 8.5%).

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Paladin
    • Divine Steed can no longer be used while Hexed.
    • Holy: Rule of Law now correctly effects Bestow Faith and Holy Prism.
    • Rule of Law now has a short cooldown to prevent the accidental use of both charges.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Discipline
    • Penance mana cost has been reduced to 2.8% base mana (was 3%).
    • Mastery: Absolution now gives 1.5% per point (was 1.4%).
  • Holy
    • Body and Mind is no longer castable while Silenced.

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Death from Above will no longer refund excess combo points if the player is using Anticipation.
  • Assassination
    • Envenom damage has been increased to 60% Attack Power per point (was 50%).
    • Deadly Poison instant damage has been increased to 17% Attack Power (was 14.2%).
    • Rupture damage has been decreased to 25% Attack Power (was 30%).
    • Agonizing Poison now stacks 5 times (was 4).
    • Developer's Note: We shifted some damage from Rupture into poison affects to increase the significance of poisons in the rotation and help poison-oriented talents better compete with bleed-oriented talents.

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Enhancement
    • Windfury base proc rate has been increased to 10% (was 5%.)
    • Rockbiter damage has been increased to 155% Attack Power (was 135%).
    • Lightning Bolt (Enhancement) damage has been increased to 30% Spell Power (was 25%).
    • Earthen Spike debuff damage has been increased to 15% (was 10%).
    • Developer's Note: We increased Maelstrom generation slightly, by making Windfury proc more often.
  • Elemental
    • Storm Elemental Wind Gust now generates 10 Maelstrom per cast (was 8).
    • Frost Shock damage has been increased slightly to 56% (was 52%).
    • Liquid Magma Totem damage has been increased to 80% (was 70%)).

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Destruction
    • Havoc now duplicates Channel Demonfire bolts cast on other targets.

Demon Invasions
  • Fixed a bug causing several creatures and/or their abilities to not scale properly to player level.

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