Legendary Item Level Hotfix
This is just a cache issue, your Legendary has been upgraded but it's still displaying the old tooltip locally.
Simply exit WoW, go to the WoW folder on your PC and delete the Cache folder. Then open WoW again and your tooltips should update to reflect the new values. (
Blue Tracker /
Official Forums)
Patch 7.1.5 - Prydaz Changes
The
buff to the item coming in 7.1.5 is looking to make it one of the best tanking legendaries out there, so... soon™.
Well I'm sure glad I just got the best tanking trinket as a healer. Oh boy!As a healer, you may not want to use it but the stats could still be considered decent until you get a better slotted item. Survivability does help everyone, despite what some players may say - not every items can conform to simulations and discrepancies in logs while increasing flat-out throughput damage.
Wishing you luck on your next legendary (the
mistweaver one coming in 7.1.5 looks to be pretty good)!
Its always "in a future patch, or it's coming. My question is: Why is it necessary to buff these legendary's, why were they put out in their crap state in the first place?
Not every legendary is meant to be on equal footing - sometimes they are meant to change a play style entirely, and sometimes not. Sometimes we miss the mark on them, as we have with the couple that have been buffed and nerfed.
WoW is a living game, things change over time. (
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Hunter (
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Skills /
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Patch 7.1.5 Hunter Changes
Good to note that we are still iterating on 7.1.5, and we are by no means patch-complete at this point. We aren't ready to share our thoughts here until the changes are fully implemented and players can see them firsthand.
Datamining is not something you should be going by 100% when providing feedback.
Let's be a bit more decent with our conversation here. Forum/text coding has absolutely 0 to do with our game development.
From yesterday:
https://twitter.com/WarcraftDevs/sta...21855439458305
@WarcraftDevs:Class updates for Patch 7.1.5 are still in progress, with much more to come. Please keep that in mind if you're looking at datamining.
Yeah nah, heard that before. Remember that 7.1 talent swap change for Warlocks discussion you responded to, once, and never came back? Will believe it when we see it. Y'all got some work to do to regain our faith.There are (literally) hundreds of moving parts within the greater World of Warcraft machine. Gears don't always turn smoothly - sometimes they need a bit of a push and grease, and sometimes they have to be disassembled entirely which can takes time to retune and repair them.
Not to push off blame here, but there are times where we only have one thing to say on current iterations while we focus on future plans. This is rare and far between, but talent swapping is a good example of this. 7.1.5 is the current focus when it comes to class and talent changes. Let's get these changes out before we start throwing point feedback that ends up changing in a few days time. (
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Mage (
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Patch 7.1.5 Fire changes
As a long time fire mage player (among other classes, don't pigeonhole me ), I think it's very fair to say the spec needed some adjustments - that's something I've heard in Trade and Guild Chat since Legion day one (even the post above me is a player who boosted a mage for this reason).
While there are some (what I personally feel) valid concerns with how adjustments affect investment into Artifacts, our adjustments aren't of the caliber that should warrant "FIRE IS DEAD" being screamed from the mountaintops. We want players to play the spec they want, and not focus on switching in an out of the FotM every patch cycle.
Anyways, it's good to note that we are still iterating on 7.1.5, and we are by no means patch-complete at this point. We are not currently in a state where we are ready to share detailed thoughts on Fire until the changes are fully implemented.
Datamining is not always something you should be going by 100% when providing feedback - just something to keep in mind.
It's concerning that you are trying to justify nerfs with things you hear from guild chat and trade chat. Fact of the matter is, fire is just fine at the moment. It's not too strong, it's not too weak. Just fine. Every logging metric in the world corroborates this, the only people screaming fire is OP are daily dungeon heroes and trolls. Thanks for communicating at least.
There's really no difference between trying to justify nerfs with conversation on the forums than with chats with players in game than with players on Social Media. Every voice matters, and channel with a voice is just as valid as the next.
Nerfs aren't "justified" through conversation alone - in fact I think "justified" is a dangerous word to use here. The developers are looking at tons of information when they make these adjustments. I'm not saying conversation didn't impact changes at all (the previous were my notes, and I'm not a developer), but there are more than enough cases where people laugh and tell their fellow mages to be quiet or they will get them nerfed to cause a bit of an eyebrow raise for myself.
Ion went over why the Bracers are being changed during BlizzCon. You can find information on that elsewhere, as I don't have it readily available to repeat. But every pack should be what you consider "middle of the pack" in an ideal world. Raid vs Mythic environments adjust this, of course, but I don't see Fire falling off the deep end because of this.
In fact, with future secondary stat changes (talked about in the post BlizzCon Q&A) I think gear scaling will improve ten fold, and I foresee that these changes will actually be better long term.
Let's have a deeper discussion on this once 7.1.5 changes are finalized on the PTR, but I'll gather the feedback here for now and send it over.
Thank you again for a quick response! Yesterday felt very grim, but after thinking about it, I have absolutely no reason to believe this iteration of the PTR is final (and I am one of the people who lived through the "jaw dropping damage" of Burning Crusade). I don't necessarily agree with the every voice matters, but, again, how do you weigh the voice of these opinions to what happens in practice? Mages aren't exactly crushing it in Emerald Nightmare or Trial of Valor, they have their strong fights and their weak fights, they aren't shadow priests. By every metric, they are just okay, middle of the pack. This is underscored by the fact that the legendary wrists are indeed too powerful and is largely what props up mage performance.
On a side note for the legendary wrists. I know they were slated for a nerf this patch. I get it, they absolutely were too strong. I would just like to bring up the fact that their current iteration on the ptr makes the proc useless. The nerf they received is incomparable to the nerfs other over the top legendaries received (unholy wrists, havoc ring, etc.), they are simply on a differing order of magnitude. As of right now, in a vacuum, the proc is almost not worth using. This is further exacerbated by the removal of ice floes, which, for all intents and purposes, makes what once was the BIS legendary for fire mages absolutely worthless. Now, it is possible there are further changes that mitigate this nerf (for example, making pyroblast only take 3 seconds to cast, as an example), but as of right now, the bracers are just a glorified stat stick in 7.1.5.Appreciate the feedback on the bracers. I'm not sure of the state of the legendary item changes, they could very well be in flux, too. I've taken note that you guys are not so happy with the change, and I'll get that over the the development team to get some more appropriate feedback both ways.
As for the every voice matters thing, that is one of Blizzard's core values, and something we, as a company, hold very dearly. Every piece of feedback matters as much as the next - great ideas can come from anywhere. It is indeed difficult to weigh the conversation on both sides, but that's part of my job and so I take it seriously!
As a quick example of the "in flux" status of 7.1.5, we are currently testing a change to the
Marquee Bindings of the Sun King that would bring the damage down to 250% instead of 200% (down from 300% on live).
Keep in mind that the PTR is NOT FINAL and we are still testing numerous changes to various specs and items.(
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