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by Published on 2014-08-27 07:23 AM

Patch 2.1 is now Live

Deck Spotlight: Tehstool's Week 5 Priest, Expert Pack Rarity Drop Rates on 11.3k Card Packs, Funny & Lucky Moments #61

Hero Rotation for August 26th, Kerrigan Hero Week, Into The Nexus #17 - Draft Mode

Warlords of Draenor Garrisons - Inn and Tavern
Today we are taking a look at the Inn and Tavern building in the garrison. Currently only the first two tiers are accessible on beta until you earn the Stay Awhile and Listen achievement and unlock the Level 3 Blueprint.

The Inn/Tavern take up a Medium plot which can also be used for a Barn, Gladiator's Sanctum, Lumber Mill or Trading Post. Once upgraded to Tier 3, your garrison will have two Medium plots available.

Abilities
This building is good for earning more followers, novelty items from the daily quests, and gold from the Treasure Hunt missions.

  • Level 1 - Each day, a visitor offering a dungeon quest with generous rewards will spend the day at your inn.
  • Level 2 - Recruits random followers each week. You can specify traits and abilities you're especially interested in.
  • Level 3 - Unlocks the particularly lucrative Treasure Hunt missions.

Follower Recruitment
Once a week you can select a follower with a trait or ability that you are interested in to recruit. You are then offered a choice of three followers.


Interface Art



Level 1 Alliance Screenshots


Level 1 Horde Screenshots



Level 2 Alliance Screenshots


Level 2 Horde Screenshots



Quests
Most quests reward you with a follower, pet, toy, transmog item, or container of supplies. Currently two quests are offered per day and only a few of the quests are flagged as daily quests.

Level Name Rewards Objective
The Headhunter's HarvestRecruit a follower from Akanja in the Frostwall Tavern.
The Headhunter's HarvestRecruit a follower from Lysa Serion in the Lunarfall Inn.
94Budd's Gambit
Daily
Collect a Very Shiny Thing from the Iron Docks.
96Go Fetch
Daily
Collect a Nightmare Bell from Auchindoun.
92Ogre Ancestry
Daily
Collect an Ogre Family Tree from the Bloodmaul Slag Mines.
99Sky Dancers
Daily
Collect a Bottled Windstorm from Skyreach.
100And No Maces!
Collect a Huge Crate of Weapons in Grimrail Depot.
100Aviana's Request
Collect some Pristine Plumage in Skyreach.
100Cenarion Concerns
Collect a Strangely-Glowing Frond from Everbloom.
100Cleaving Time
Find an Iron Limbcleaver in Grimrail Depot.
100Cold Steel
Find an Iron Autocannon in Grimrail Depot.
100Cro's Revenge
Collect a Giant Ogre Head from the Bloodmaul Slag Mines.
100Damsels and Dragons
Collect a Shed Proto-Dragon Claw.
100Family Traditions
Find Finkle's Improved Skinner in Blackrock Spire.
100Feeling A Bit Morose
Collect a barrel of Horribly Acidic Solution from the Iron Docks.
100For the Birds
Find a Tiny Peachick Hatchling in The Everbloom.
100For The Children!
Collect a Miniature Iron Star from Upper Blackrock Spire.
100Gloriously Incandescent
Collect a Sun Crystal in Skyreach.
100Oralius' Adventure
Collect a Spire Flamefly in Upper Blackrock Spire.
100Shadowy Secrets
Collect a Dark Parchment from the Shadowmoon Burial Grounds.
100Subversive Infestation
Recover Phylarch's Research, Xeri'tac's Venom Gland, and 3 Depleted Everbloom Seeds from the Everbloom and return to Phylarch the Evergreen.
100The Brass Compass
Find the Brass Compass at the Iron Docks.
100The Cure For Death
Collect a Soulweave Vessel from Auchindoun.
100The Huntresses
Collect a Silver-Lined Arrow from the Shadowmoon Burial Ground.
100The Soulcutter
Collect a Soulsever Blade from Auchindoun.
100The Void-Gate
Find a Void-Gate Key in the Shadowmoon Burial Grounds.
100Time-Lost Vikings
Collect Olaf's Shield from the Bloodmaul Slag Mines.
100Titanic Evolution
Collect an Overgrown Artifact from The Everbloom.


Warlords of Draenor - Dev Interview
Icy Veins had the chance to talk to Tom Chilton at Gamescom. You can find the full interview transcript on their site.

  • The team hoped to have Warlords of Draenor released a few months ago, but scaling up the team by almost 50% slowed things down.
  • Zones are already in production for the next expansion, so things should finally be better moving forward.
  • If more people start doing challenge mode dungeons then challenge mode raids would be something to consider. The team has to be careful not to spend too much time on content that isn't ever seen by most players.
  • One idea that came up was to make both Northrend and Outland a level 60 to 80 zones at half of their current speed and then allowing players to pick one to level through. Making this change would be fairly time consuming, so it is just an idea for now.
  • After the new character model revamp is done, adding physics and improving the look and feel of combat are options.


Upgrade your Launcher to Battle.net Desktop App!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we had previously announced, an upgrade has been on the way for all World of Warcraft launchers to change to the Battle.net desktop app. We’re excited to say that it is finally the time and that as of today, players will begin automatically upgrading to the Battle.net Launcher!

To read about all the new things which the Launcher offers, check out our desktop app features blog here. We also have a wallpaper you can enjoy by downloading it here!

We also prepared an FAQ in case you have any questions during the transition.

We’ll see you online!

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
/console spellClutter 1 or 0 not working please fix
What are you basing this on? (Celestalon)
being in a raid an never being able to see the ground through consecrate/effo/sanctuary? Idk I though clutter would be gone.
Ground effects are unaffected by spellClutter. We're working on those separately. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
How do you see festerblight Unholy playing? Keeping NP up forever or only long enough for Outreak/Unholy Blight to come off CD?
We're fine with either of those outcomes, so haven't tried to push it one way or another. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
Is the damage on VEnt for Spriests being scaled down to make room for a secondary effect, like cleace or something?
Yes; the Devouring Plague refresh. (Celestalon)
It wasn't worth casting pre-nerf even with DP refresh, what are we missing here?
What are you basing that "worth casting" on? It varies by effective duration, right? (Celestalon)
Wrote up a mathy summary for you, but we have full simulations if you like http://t.co/Khq0GsPiaJ
Not that your conclusion is wrong, but you're making some pretty extreme assumptions in one case. I'd be curious... (Celestalon)
...about what combination of procs can give you a full double damage on DP. And more importantly, you should compare to an avg DP. (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
Why did you kill off the Hemo snapshotting? It was adding cool mechanics to the spec...
It was kind of neat how it played out, but very unintuitive, and would eventually favor addons. Trying to go a different route. (Celestalon)

Character / Items
With Justice and Valor going away, assuming Justice vendors will turn to gold?
Yep. (WatcherDev)

Hi, just to know, What will happen to the charms of MoP in WoD ? Will they be made into WoD's charms, or converted in gold ?
We'll likely be giving some new options to spend your excess Lesser Charms in 6.0 - details will follow in a blog or forum post. (WatcherDev)

Warlords of Draenor Stats
For PVE DPS, you'd never take a piece of gear with Vers on it as a pure DPS. It's a worthless stat.
By "never", you mean "only when it's on a higher ilvl piece, or you value significant DR over slight dps loss." (Celestalon)
IS there really any situation where primary stat isnt like 30-50% more valuable than any secondary stats?
Not that I can think of. Primary>Secondary, intentionally. (Celestalon)

PvE
What's the intended number of healers for Mythic? 3-4, 4-5, or 5-6?
5, though 4 or 6 on some fights is something I expect to see. If we see 3 or 7, we'd consider that a tuning error on our part. (WatcherDev)

Would it be better if the Dungeon Journal was more for Dungeons, Normal & LFR Raids. But Heroic & Mythic Raids don't use it.
The number of "the DJ wasn't clear about ____" posts I see from Mythic raiders in our feedback threads would suggest otherwise. (WatcherDev)

Will mythic in 6.0 revert to same-server players only? Not sure because of the systems changes coming for raids to prep for WoD.
Mythic SoO will remain cross-realm, but Highmaul/Foundry Mythic are same-server-only until the next tier releases. (WatcherDev)

Lore
Not sure if that's something we can even say at this point, but my talented friend may have an answer.
No lorewalker equivalent in this expansion, but we're keeping the idea alive for later expansions! (DaveKosak)

Garrisons
I'm confused. Is having an Inn the only way to get followers/nifty followers?
.Many followers come from quests, Inn gets you a few extra of the widest randomness (any race/class/abilities/etc) (Muffinus)
Why isn't the innkeeper in the inn and why doesn't the inn offer rested xp as well?
Actually felt weirder binding you to two points, but I see the argument, will discuss (Muffinus)

Fan Art - Dark Portal Login Screen
KaNNis is back with another login screen fan art.

by Published on 2014-08-26 05:09 AM

2.1 Releases Tomorrow! Patch 2.1 Roundup!

Icy Veins Developer Interview, Arena Issues Update, HyperX Invitational Decklists, Naxx T-Shirt now in the Blizzard Gear Store

Extended Maintenance Tomorrow: No New Content, Skin Spotlight: Master Illidan

Warlords of Draenor - Solar Spirehawk Mount
You may remember the Stormcrow mount which was added to the files during Patch 5.4, but never went live. A similar fiery mount has appeared : Solar Spirehawk.

Some people appear to have forgotten as of late, so keep in mind that this is beta. Animations, models, sounds, and everything else are not final.



Warlords of Draenor - Laughing Skull Helms
The latest beta build added some new Laughing Skull helms. It looks like they will be available to more than just cloth users for transmog.


Level Type Slot Name Model Viewer
1ClothHead Frozen Visage of the Laughing Skull
Modelviewer
1ClothHead Bloody Visage of the Laughing Skul
Modelviewer
1ClothHead Golden Visage of the Laughing Skull
Modelviewer
1ClothHead Visage of the Laughing Skull
Modelviewer


Blue Posts
Originally Posted by Blizzard Entertainment
FEEDBACK: Highmaul - Walled City (LFR)
Highmaul seems to be open (before Twins) so technically he could be the first boss.

Ye but its very wierd that Tectus is simply not there. The achiev is called the Walled City after all and thats clearly the "first floor" of Higmaul. It would be senseless if the second wing started on Tectus and had the other 3 bosses when the area where the last 3 bosses are situated is clearly distinct from the area of the first 4. just make it so that the first wing has Kargath, Tectus, Butcher and Brakenspore and the second wing the other 3 bosses.

We changed the wing structure and the achievement hasn't been updated yet - that's fixed next build.

The first wing consists of these three bosses. The second wing consists of Tectus, Twin Ogron, and Ko'ragh. There will be some obstacles to bar your path when this is all finalized, and the zone-in location logic is currently letting you wander around parts of the city that should be inaccessible. Converting a non-linear layout into a linear path for Raid Finder is nothing new (e.g. the door to Blackfuse being locked when you queue for Underhold, or the entrance to Spoils being closed for Downfall). We want to keep Raid Finder wings to 3 bosses maximum unless we have absolutely no choice, to help keep the time commitment for doing a wing to a reasonable level. (Blue Tracker / Official Forums)

Hunter Feedback
Originally Posted by Celestalon (Blue Tracker / Official Forums)
Hunter (Forums / Skills / WoD Talent Calculator)
Hey all. Please focus on continuing to give good feedback, not the style/amount of our responses to said feedback. We're just extremely busy, not ignoring or spiteing you.

Now then... Yes, the Marksmanship and Survival rotations are simpler than they were before. The goal is to have a simpler baseline rotation, and have meaningful choices that allow you to layer more depth onto that in talents, if you choose.

Hunters have a ton of talents which grant rotational or short CD abilities, to support this design. However, they were lacking in rotational depth. The gameplay of most of them boiled down to "use on cooldown". No need to think about preparing for when you're going to use it, or how it interacts with your rotation, etc. So, we're going to make some tweaks to try to add some rotational depth to several of the talent choices.

  • Barrage is being changed to make it more rotational, with Focus-pooling gameplay required to min/max its benefit. You'll want to pool 60 Focus in anticipation of it coming off cooldown.
  • Barrage now has a 20sec CD (down from 30sec), costs 60 Focus (up from 30 Focus), and deals 100% additional damage.
  • Murder of Crows had a cooldown-shortening effect that hardly mattered in practice; either the fight would likely be over within 1min if used on a low-healh boss, or you'd likely waste most of the damage of the crows if used on a low-health add. Instead, we're changing that mechanic, so that it's primarily useful on those low-health adds. You'll want to time it well to finish off low health targets, while still being as Focus-efficient as possible.
  • Murder of Crows has been changed. Its duration, cost, and cooldown have been reduced by 50%. It no longer has a shorter cooldown when used on low health targets. Instead, its cooldown is reset if the target dies.
  • The gameplay of Fervor and Dire Beast were extremely similar, so we opted to replace Fervor completely. It's rather late in the development process to be doing that, so went with something tried and true: Steady Focus. This iteration of Steady Focus purely increases Focus regeneration, and has a duration short enough to add depth.
  • Fervor has been replaced with Steady Focus: Using Cobra Shot or Steady Shot twice in a row, or using Focusing Shot, increases your Focus Regeneration by 50% for 10 sec.

We think that these changes will allow Hunters of all types to customize their gameplay to their liking.

Oh, completely forgot that another relevant change hasn't made it into one of your builds yet. Apologies.

Lock and Load is returning to the previous version of it, and Multistrikes will simply do more damage for Survival instead.

To clarify.. is it reverting to how it works on Live servers or the version that relies on Black Arrow. I assume the Black Arrow one which I am pretty okay with.
It's changing to... 20% chance on Black Arrow tick (not multistrikes, and guaranteed to get at least 1 proc per Black Arrow cast). Effect is to reset ExS's cooldown, and cause the next two ExSs to cost no focus and trigger no cooldown.

Lots of responses like this so far:

These changes are great. However, they still don't address anything about MM's core issues.
We don't view specs by their baseline untalented rotations, because their baseline untalented rotations never matter. What matters is the complete package. The complete package includes some baseline abilities, some talent on rows where all affect your rotation, and some optional rotation-affecting talents to complicate things further. It makes it very customizable. Most of you are quite experienced and will enjoy significant added rotational complexity, which is available to you.

Oh one more VERY important thing: Will the LnL effect have a 10 second internal cooldown as it does on live? Would be fantastic if it didn't.
No.

This is concerning. It means that "cookie cutter" talent builds are coming back, correct? Despite the possibility to choose, it seems that we'll be stuck at a "superior" talent choice (e.g. the L45 row for warriors)
No, that is not implied in what I said.

Blue Tweets
Originally Posted by Blizzard Entertainment
Racials
Months of beta testing, release 3 months away, yet no changes to EMFH? Still "wait and see" or are you keeping the OP racial as is?
We aren't planning changes to Every Man for Himself. (holinka)

Classes
PSA: On beta, it's very hard for you to have much perspective of how you spec's performance compares to others. The goal is everyone equal. (Celestalon)
.So when you see nerfs/buffs, keep that in mind. Very easy to be overpowered and not realize it, and be surprised by nerfs. (Celestalon)

Although pretty the spell effect for Light of Dawn looks like an explosion, could we get a glyph so it looks less like raid AE?
No need; only you see it like that. (Celestalon)
M'kay still annoying but i assume it won't take long to get used too.
Yeah. We find that people are able to quite easily adapt to their own flashy visuals. No need to tone down your own. (Celestalon)

Healing Tonics heal for 68k, and Healthstones heal for 50k at lvl100. (Celestalon)
Why not make both %healing? That way after first tier they won't be nearly worthless. In MoP Pots went from 20% to ~3%
Hyperbole is a wonderful thing, isn't it?But no, crafted items need to be replaced each expansion. (Celestalon)
I'd like to see how far Versatility takes the Tonic/HS each tier before I call the flat base heal "worthless."
Versatility would indeed affect both of them. (Celestalon)

does the change to improved server responsiveness have any impact on the "not in range" problem with melee?
Somewhat, yes, though not as huge as it does on other issues. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Are y'all going to buff Surging Mist for WW? Because right now, I much rather have my healing orb than weak cast
What you're seeing is not a difference between Healing Sphere and Surging Mist, but rather Mists vs Warlords healing. (Celestalon)

Can BrM get healing spheres back? And/or afterlife glyph effect for BrM too? Hard cast surging mists != the ease of droping orbs
It's just not intended to be used while actively in combat. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Merging two Blessings would free up a keybind for paladins. Is there a reason why we have two of them?
Because the alternative isn't merging, it's removing. Having two blessings is a slight *gain* for Paladins. (Celestalon)

any thoughts of the manditory beacon of faith switching gameplay holy pala got atm? You guys happy with it being as effective?
Happy with it being a minor min/maxy thing, yeah. As long as its impact stays minor. (Celestalon)
BoF is mandatory which makes Glyph of BoL mandatory aswell. Any chance the glyph baseline will become baseline?
Neither of those is true. (Celestalon)
how are we supposed to build HP if not with macroing glyped BoL or BoF with HL/FoL?
The same way you always have. You don't have to go *that* heavy on HoPo abilities, you realize, right? (Celestalon)
Like, if you do that, you're giving up a significant amount of healing elsewhere. That's not insignificant. (Celestalon)
So with casting HR? That's way too expensive. or are you also tuning that with the healer tuning passes?
HR is one tool you have, sure. You also can just use beacons as beacons, and heal. (Celestalon)
I mean, obviously, the quintessential healing style for Paladins is to Beacon a tank, heal the party with HL/WoG/LoD. (Celestalon)
The problem with that is that all our non-HP abilities heal for a pittance currently.
Not if you're actually using your Beacon(s) for healing, instead of HoPo. (Celestalon)
What about the other 100 talents then? Hope you can make those viable as well.
Indeed we can. Talents have strengths and weaknesses. Ignoring them is a bad idea. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
Shadow CC is good? In comparison to what? A Discipline or Holy Priest that forgot to spec their CC talent?
In comparison to most specs in the game. (holinka)

Chastise is more of an interrupt than a CC, it's short and constantly on DR. May change in WoD but maybe make it 4-5s?
It allows you to set up further CC. I don't see us buffing the duration of Chastise. (holinka)

We don't have 4, two are on same tier and why are you brushing aside the weaknesses highlights? Address our concerns!
I'm brushing them aside because they are all totally reasonable "weaknesses." There are 4 in MoP. They left out scream (holinka)
Scream, Fiend, Tendrils, MC, Silence, Horror, Chastise. Shadow=4, Holy=3, Disc=2. Easily counterable is not reasonable!
I'm open to concerns from Disc about CC, but not shadow. They're fine. (holinka)

Shaman (Forums / Skills / WoD Talent Calculator)
is unleash life supposed to help with high movement? If it is, why tie it to a proc talent? It is currently not worth the gcd
It's definitely worth the GCD while moving... And talents provide options. (Celestalon)

what's the point of unleash elements in wod? feels like an ability that should've gone away with pruning, just a buff in wod
Primarily for movement. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
arms mastery affecting the primary target for whirlwind. Feasible? Possible?
No, that's not its intended goal. Masteries work best when they affect *some* of your damage. (Celestalon)
makes mastery seem terrible then in current beta outside of pvp. Especially given cleave situations vs crti/multistrike
Err...That's not even remotely true. (Celestalon)

Why does Siegebreaker replace Intimidating? It's a one second knock-down..on a 45sec CD...
Frequency matters a lot, as does the power of the knockback. We don't want to increase Warrior CC. (Celestalon)

right now it's like 10-15 yards. Honestly put the stun on the end up 1-2 seconds and it fits better where DR is now.
Yeah, it's a knock *back*, of about 10yd. That's a big deal, especially on a Warrior. (Celestalon)
In what scenario would you want to knock them away from you?
When you want to interrupt a cast. When you have Charge up. When you want to knock a target out of an AOE clump, to CC it. (Celestalon)
When you've just Heroic Leaped past them and want to knock them back toward your teammates. When you want to get a mob to a clump. (Celestalon)

.. You should just remove the knock-down then. As that basically makes the talent unusable in pvp. Maybe that's the point but...
Uhh... So very confused. (Celestalon)
Giving up intim is a lot to ask for. You're giving up one ability for another... Trading CC for damage...
And for a different but also quite strong CC. (Celestalon)
Not found of new lvl 100 talent to be honest. It looks like nerfed DR. 1 sec is a strong cc? Not really.
It's not DR'd, and the knockback is the big part of its CC value. (Celestalon)
Why not put it on the stun tier instead if it's meant to be a strong CC?
Because it's a tradeoff, not a direct gain. (Celestalon)

after all these changes, warriors get a new talent because they had a boring passive one. What about venom rush? Thoughts?
That's distinctly *not* why Ignite Weapon was replaced. And it wasn't boring/passive anyway. A passive on each row is a good thing. (Celestalon)
If the passive is good/fun design. Basic resource regeneration for the final tier is underwhelming?
With a bit of gameplay of trying to maintain it on multiple targets? Yes. We like to have one talent that doesn't complexify things. (Celestalon)
I worry you don't realize how big Ignite Weap was for us who -hate- CS pooling gameplay. RB extending CS just further added 2 it
The glyph is there for that gameplay desire. (Celestalon)

Character / Items
I gotta ask, what is design philosophy in making the CD's on Mr Smite's Compass, Manastorm Duplicator, et al so long (2 hours!!!)
So we can add a ton more of them without you annoying your raid by insisting they "check out that noise" on every pull. (Muffinus)

Warlords of Draenor Stats
What's the secondary stat value design philosophy in Warlords? Worth 1/4 as much as Primary stats? 1/2 as much? Equal to?
Generally 1/2. Spirit and Bonus Armor are more in the realm of 3/4. (Celestalon)
Those are rough estimates though; what's important is that secondaries are balanced against each other. (Celestalon)

PvE
abit confused about how WoD lockouts works. Can i do(wipe) mythic with guild and then run heroic with friends for loot?
Yes. Every difficulty has a separate lockout. (WatcherDev)

Will 6.0 Mythic SOO still be cross realm?
Yes. (WatcherDev)

PvP
Melee dodge/parry still too high in beta pvp, some rng ok but having entire rotations dodged/parried without cooldowns is too much.
Yeah we're looking at the values. (holinka)

Hello you, wondering if skirmishes will come with Wod or pre wod patch ?
Pre-WoD patch. (holinka)

What about Parry in PvP? Chances are still very high. Got ~20% DKs should go up to ~35%. Any plans to change this?
We're looking into it (holinka)
why not 100% chance to hit, 0% chance to be dodged, 3% chance to be parried, 3% chance to be blocked for everyone?
Many classes have survivability built around the amount of dodge/parry they receive from stats. (holinka)

Lore
But all the veils were haunted at best during BC - So they were built by ghosts..?
There is one haunted veil in SMV. The rest are live arakkoa. Go check out Terokkar again. (_DonAdams)

Garrisons
Lots of cool rewards from Garrison buildings, do we keep them if we earn them then swap the building out?
For the most part, yes, except passives. Example: not the stables tier 3 global speed bonus, but you do keep the mounts. (Muffinus)

So many 1k+ items in garrison. Blueprints. Farm tools. Any worries it's too expensive?
Get a feel for it when you have multiple buildings producing for you, open to feedback. (Muffinus)

Misc
Why do official notes tend to go up after the builds get pushed live Would it not make alot of these questions alot less common?
They take time. Rather not delay one to wait for the other. (Celestalon)
Fair enough, but is a list not already in existence between the idea and the actual code changes being made?
Yes. There's just a lot of work that goes into getting it into full Patch Note quality. (Celestalon)

So the official story is Gamon died I guess to the heroic fight? Even though you can save him in normal mode.
.Canon is that he survived, and is called Hero of Orgrimmar. You'll find him drinking upstairs in Org Inn, with a lady friend. (Muffinus)

Dark Legacy Comics #454
DLC #454 takes look at how flying in Draenor will work at the start of the expansion.

by Published on 2014-08-24 11:31 PM

D3 and Reaper of Souls on Sale, Wyatt Cheng on Trial Rifts, D3 Honest Trailer

Maintenace, Weekly News Recap - News, Popular Constructed Decks, Community Videos

Gold Refunds Issued, Icy Veins Heroes Dev Interview - eSports, Leavers, Rejoins, Team AI

Warlords of Draenor - Iron Docks
Today we are taking a look at the Iron Docks, a dungeon located in Gorgrond.





Warlords of Draenor - Dev Interviews
GAME recently had the chance to interview Tom Chilton at Gamescom.


  • Retaining the soul of the character with the new character models is very important, so players should feel that the new model looks like a higher quality version of the older one. Players have helped to address areas in which the models fell short of that goal during the design process.
  • The more human like races have more player sensitivity to changes, as players are more in tune with how their character looked before. Other races, such as Tauren, are a little harder to spot changes on.
  • Garrisons were originally called Frontier Forts when the team was brainstorming. Eventually the idea was refined to the Garrisons we see today, which finally answer the question of what players would actually do with player housing.
  • For the most part, players have accepted the stat squish.
  • The number of abilities classes have has gotten out of control, as most classes had enough abilities at WoW's launch, but more and more have been added since then. We finally reached the point where pruning had to be done.
  • The design of the Arms Warrior lost its way over the years, moving away from what Arms felt like when WoW was launched. The changes in Warlords should solve this and bring back the identity of the spec.
  • Tol Barad went the wrong direction after Wintergrasp, as it focused more on battleground like gameplay instead of the World PvP aspect. Wintergrasp did feel like an epic battle though.


Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Paladin (Forums / Skills / WoD Talent Calculator)
Any chance for a on-screen visual for empowered divine storm? (Alike to what we have with exorcism etc.), would be lovely.
Yep, Empowered Divine Storm is getting a spell alert. (Celestalon)

Clemency is pretty mandatory for Paladins. Any plans to chance the other two talents, to be more an option for Paladin?
Unbreakable Spirit is a great option if you're worried about survival, which seems to be a big Ret complaint. (holinka)

Achievements
If no "real" scenarios 100, why add achievement to do 1000 scenarios in WoD, seems like overkill to go spam 90 scens
Agreed. Those were created long ago before we decided to focus on using scenarios as epic storytelling moments. Will fix. (WatcherDev)

Brawler's Guild
Will we see new Brawler's Guild at launch or later in the expansion?
Updated at launch, hopefully expanded later in the expansion. (WatcherDev)

PvE
I'm really happy with the somewhat slower raid release schedule. I'm hoping the "several weeks" turns into, like, 8. Better for me!
I like the number 8. (WatcherDev)
But seriously, probably in that ballpark. 4 weeks for MSV -> Heart of Fear was too fast. (WatcherDev)

Will Challenge Mode bosses drop loot? Or will they be rewards at the end? (Figuring out database tech)
Neither. Daily quest to do a specific CM dungeon of the day, like the daily CM quest that gives a bunch of Valor in Vale currently (WatcherDev)
So GOLD isn't required to get the LFR level gear?
Correct, it's literally just to complete a harder-than-Heroic dungeon. Speedrun is for cosmetic rewards. (WatcherDev)

Sort of confused on CM gear rewards now. Can you clarify the different ways to get different gear? Daily? Getting all Gold? Mix?
Daily CM quest for a shot at LFR quality loot with stats. Then all Bronze/Silver/Gold for title/mount/transmog like in Mists. (WatcherDev)

PvP
Why not make the crowd cheer in arenas when someone gets below 20 percent? And add some random yells from the audience.
We would like to do some more atmospheric things like this...but you may notice, that right now, there are no crowds. (holinka)

Please make skirmishes available for lvl 19s, a community that have been wanting them back for years and was so excited for WOD.
Understand the requests. Looking into it. No guarantees until it's in the game for sure. May be issues at these late stages. (holinka)

Alliance is being destroyed in Ashran right now.
It's rough on beta as there's really no population control going on. But I've seen it swing both ways. (holinka)

What happens to Spirit of Conquest enchants, etc. in WoD? Will still be able to be purchased? Maybe with honor like other items?
We're going to incorporate them into the Garrison enchant transmog system. (holinka)
with 2200 requirements still?
Yes still a rating requirement. Not final on the exact rating yet. (holinka)

Lore
Am I the only one who noticed Kargoth's wrong hand being ripped off in the Lords of War?
Shattered Hand generally replace their left hands. The original Warlords key art was mirrored. (WatcherDev)

So.. we haven't seen Naga yet in Draenor. Will we, or how did they get to Outlands?
No naga in Warlords. They came to Outland with Illidan and Lady Vashj, and weren't here in this time. (DaveKosak)

World
I don't understand why don't they make every FP conneect to every other FP. All problems solved with a straight line,
There's a custom path that the gryphon/whatever takes from each point to each other one. Has to be manually created. (Celestalon)
I thought these were being rethought from the ground up? Seems like the same issues they've always had.
Not sure what 'rethinking' you're referring to. Flight paths are still flight paths. Just need to be more efficient (Celestalon)
These problems have persisted for years. Wonder if FPs were put aside for a bit a better way could be found.
It comes down to what you want flight paths to do, from a game design point of view. Point is not just fast travel. (Celestalon)

Garrisons
---recruitment felt like the big draw of the Inn to me.
Epic dungeon quests with unique rewards a la WOTLK dungeon dailies, from awesome visitors like Gamon, Budd, Lunk, Oralius, etc. (Muffinus)

can you add a garrison follower to spires of arrak inn or was one recently added?
Several spires followers still to come. (Muffinus)

Misc
So, any chance Reshad is this expansion's "Lorewalker Cho"?
Cho was definitely an inspiration. Reshad probably won't be quite as involved, though. (_DonAdams)
That being said, I would love to see Reshad come back. He was fun to write and his voice actor is legendary. (_DonAdams)

Computers - Setup of the Month
Each month or every 2 months, depending on the hardware evolutions, we will post a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
The current SSD prices are trending slightly downward over the past few months, with most SSDs under $0.50 per gigabyte when on sale.

The Devil's Canyon CPUs are here and they offer somewhat better overclocking performance and lower temperatures. Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D14.

Unless you are doing a lot of video rendering or streaming, you do not need the 4790K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions! If you are interested in Folding@home, take a look in our team's thread.


Peripherals/Monitors
ComponentPuppy Dolphin
MonitorASUS VS228H-P 22-Inch Monitor - $130ASUS VS248H-P 24-Inch Monitor - $170
KeyboardKensington Pro Fit Media Keyboard - $14Cyborg V.5 - $48
MouseLogitech G400s - $46Razer DeathAdder 2013 - $64
SpeakersCreative A250 2.1 Speaker System - $26Logitech Z313 Speaker System - $45
ComponentNarwhal Unicorn
MonitorDell P2414H Monitor - $200HP ZR2440W 24-inch - $386
KeyboardLogitech G510s - $90CM Storm QuickFire XT - $120
MouseLogitech G500s - $54Razer Naga 2014 - $60
SpeakersLogitech Z323 2.1 Speaker System - $50Logitech Speaker System Z523 - $70


Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.
ComponentPuppy Dolphin
CaseNZXT Source 210 - $35NZXT Source 210 - $35
Power SupplyEVGA 600B - $50EVGA 600B - $50
CPUAMD FX-6300 - $108AMD FX-8320 - $154
HeatsinkCooler Master Hyper 212 EVO - $32Cooler Master Hyper 212 EVO - $32
MotherboardASUS M5A97 R2.0 - $91ASUS M5A99FX PRO - $115
MemoryKingston HyperX Blue 4GB 1600 - $468GB G.Skill DDR3 1600 - $86
Graphics CardGigabyte R7 260X - $100XFX R9 270X - $160
Hard DriveWestern Digital Caviar Blue 500GB - $51Western Digital Caviar Black 1TB - $78
DVDAsus 24X SATA DVD+/-RW - $22Asus 24X SATA DVD+/-RW - $22
Total$535$732


Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $60Corsair Air 540 (Special Layout) - $130
Power SupplyRosewill Capstone 650W - $90Rosewill Fortress 750W - $130
CPUIntel 4690K - $230Intel 4690K - $230
HeatsinkThermaltake Frio - $63Noctua 6 NH-D14 - $77
MotherboardASUS Z97-A - $145ASUS Z97-A - $145
Memory8GB G.Skill DDR3 1600 - $8616GB G.Skill DDR3 1600 - $182
Graphics CardXFX R9 270X - $160XFX R9 280X OR EVGA GTX770 - $260 / $300
Hard DriveWestern Digital 1TB Caviar Black - $78Western Digital 2TB Caviar Black - $137
SSDCrucial MX100 128GB (Review) - $75
OR
SanDisk Extreme II 120GB (Review) - $80
SAMSUNG 840 EVO 120GB (Review) - $87
OR
SAMSUNG 850 Pro 128GB (Review) - $125
DVDAsus 24X SATA DVD+/-RW - $22Asus 24X SATA DVD+/-RW - $22
Total$934 - 1059$1388 - $1478


Ghostcrawler on WoW
Ghostcrawler took the time to talk about WoW at the end of last week on the LoL forums and Twitter.
Originally Posted by MMO-Champion
For a REALLY long time, you either had to play RMP, or pray you weren't queueing for 3v3 with the good RMPs were. RMP mirror matches were common on both the live game and in tourneys.
Yeah, I agree this is another good example. At the time it felt like the choice was between PvP dominated by rogue-mage-priest or more diverse comps. The rogue-mage-priest ecosystem did have a lot of depth and a lot of what Riot calls counterplay. But if you mained a hunter or paladin, you felt shut out, and leveling viable alts was a much steeper proposition back then. We made the call to open up more Arena comps, but that did come with the added "bonus" of a lot of disruption and instability. Giving more CC and other PvP cooldowns to other classes did create some burst comps that lacked a lot of the depth and finesse of the RMP monoculture. (Trying to balance abilities for both PvP and PvE didn't help at all.) It took several expansions before this felt better once again.

Was there a specific wow example that you think changed the balance too much? Whether you meant to shift the game that way or not, it seems like the playerbase thinks this has happened.
There were a lot of specific class changes where players were convinced they were weaker than we thought they were, or others where players just had a different vision for the class than the developers did, which is always a tough path to navigate.

If I had to point to one controversial change, I'd say that in vanilla and BC to a lesser extent, there were many specs that weren't really viable for PvE or PvP. We felt like they needed to be viable in order to justify being in the game, and we were reasonably successful in getting all of them much more competitive. I'll be honest that there were times when there was still one dominant PvP spec, one dominant PvE spec and one more-or-less dead spec per class, but we did get a lot closer than ever before, especially in the most recent expansion. (And that was the team that accomplished that -- I take very little credit.)

So why was this direction controversial? One, it was just flat out harder to balance since there were more variables. It led to all sorts of religious debates such as whether pure classes "deserved" to do more damage than hybrids. In order to guarantee that a particular class or spec wasn't mandatory for raiding or Arenas, we had to share utility among more classes. (One example is shaman were no longer the only ones to bring Bloodlust.) This did homogenize classes, and some players were understandably not excited about that direction. I'm not sure of a better approach though. Maybe WoW should just have had 10 classes and not the 30 that different specs brought. Maybe some specs should have just stayed dead. I still think about this a lot.

I was the lead systems designer on WoW. I managed about half the design department. My team was responsible for class design, combat, item design, encounters, and many of the features in the game like Dungeon Finder, Transmog and Achievements. As one of the leads on the team, I helped set the vision for the game as well. I was not the lead of WoW overall. I had much less to do with say world design, lore, quest design or anything business related. I didn't do very much implementation myself, because I didn't have the bandwidth to do it right, and because there were designers more qualified to do that. I was ultimately responsible for balance and that includes PvP, but I didn't make every change myself, and mostly I focused on removing barriers so other designers could do their jobs. I make that distinction because I don't mind being blamed for anything, but it does a disservice to a very large team to imagine one dude sitting on a throne spewing out edicts. Blizzard, like Riot, was very consensus based and focused on alignment.

Did I and my team make mistakes? Sure. Every game designer does. I'm pretty honest about admitting them, though it's tacky to throw colleagues under the bus, so I tend to stay away from areas where I had limited influence. I'm pretty happy with the work we did overall, and very proud of the team we were able to build.

Why am I spending all this effort to explain my role on another game? Because I don't want you or any other player to worry what my work on League means for the future of the game. While I think there are contributions I can make, I'm not interested in overhauling League by any stretch, and Riot would never let me get away with making dramatically bad choices that negatively affected our flagship, our only, product.

So, if I may, here are some distinctions between truth and rumor, offered in the spirit of getting to know me better.

1) I'm not super interested in compromising LoL design in the name of accessibility. Yes, League is obnoxiously hard to learn if you don't have a friend showing you the ropes. That sucks, but it's not worth stripping away the depth or potential for mastery for our core audience -- you guys -- in order to attract new players. That's not an approach every game can or should take, but it's the right call for League.

2) I never played a Frost mage in WoW, or any caster really. I played healers and melee. Frost was hard to balance in WoW because of the kit of control plus burst, and I'm fine taking flak for that. But it wasn't because I wanted to dominate in PvP with my character. I would have been fired for that. It was hard in general to balance combat and rewards for a game with both PvE and PvP components. It's very nice to be on a game that is emphatically competitive, team-based PvP.

5) I care enormously about player feedback and trust. That is why I spend so much time reading forums, Reddit and Twitter (@occupygstreet). In fact, that is one of the things I love about Riot and why I wanted to come work here. Anyone from my WoW days will tell you, I hope, that even if they disagreed with a design, they appreciated the effort I made to explain our reasoning and hear out their concerns. And this is the TLDR really. I have always been very vocal in my communication with players. I didn't intend to be the spokesperson for WoW, but my name was recognizable by a lot of players, and when they wanted to complain about something, they wanted to focus on a name. Again, I can take it. But that doesn't mean I called every shot on WoW and neither do I for League.

6) I do like ponies, gin and long walks on the beach. That part is true.

Do you ever regret opening the game up to be more casual? Instead of taking the kind of direction you are with league?
Different approaches work for different products, and I don't want to second guess the WoW team. Let's just say that after working on Age of Empires and World of Warcraft for a total of 16 years, it's really refreshing to work on a game where I don't have to worry whether someone's grandmother can pick it up or not.

Would like to see GC's grandmother (or mother or father or brother etc) kill Heroic 25m Siegecrafter Blackfuse!
Blackfuse is not the standard by which most of the game is designed. It's memorable in fact because it's so much harder than 99% of what you do in the game. Very few players even try (though it is a great fight). You don't wipe 100 times leveling up. Few players quit running dungeons because they're too hard. In much of the game, death is unlikely and not much of an obstacle when it does happen. That's just the way the game was designed and the way nearly all players experience it. I'm not even commenting on whether I agree with that philosophy or not, but it was the philosophy.

Regardless of whether anyone's grandmother can beat Blackfuse or attain Challenger tier is really besides the point. The points (and these are facts, because I was on the staff of both dev teams) are:

1) WoW spends a lot of effort to make sure almost any player can pick up the game, learn the ropes, level to 90 and even raid if that's their interest. LoL spends almost no effort making sure almost any player can pick up the game. It does expend some effort to make sure that players who self-identify as gamers can pick up the game.

2) As a result of these efforts and different definitions of potential audience, WoW has a much broader audience than LoL. That's fine. Different strategies work for different games.

My point was that I spent a lot of development time on both Age of Empires and WoW trying to make the games approachable to a wide audience without compromising the game design. I don't have to do that anymore, which is s nice change of pace.

It sounds kind of spiteful to say "a grandma can pick it up." Just throwing that out there
I meant no offense, but I chose that verbiage because "casual" is a very overloaded term. For some players it means that they play say League, but only once a month or so. For other people, casual means they play Candy Crush. For others it means, IDK, that you're unskilled at the games you play with no motivation to get better.

I figured "grandma" would communicate the kind of non-traditional gamer that doesn't usually show up in your League matches. To be fair, they don't show up in WoW that much either, but we would use that term when discussing whether some UI or teaching element was obvious enough.

WoW players seem to think I am dissing WoW. I'm not. I love WoW. But difficulty and accessibility are not the same thing. We spent a lot of effort on AoE and WoW making them accessible for almost any gamer. That was the direction of both games. League is targeted at core gamers and it's really nice to be able to spend all our effort on making the game engaging for them. (Source)
No, you aren't dissing WoW. Instead you are being contemptuous of a large portion of WoW subscribers.
Contempt wasn't what I had in mind. They are just different games. I'm not advocating for WoW to abandon non-hardcore players. (Source)
of course that risks LoL putting off core gamers such as myself that dislike the environment Riot has established in LoL
The best way to play almost any game, including League, is with friends. I really believe that. If your friends are toxic, well... (Source)
and - I dunno. Coming from the console dev world, WoW fails pretty hard on the accessibility front, imo. (pedrothedagger)
Yes, but we spent a lot of effort on making it more accessible. (Source)
is LoL not something that should be able to be accessible?
Not for a broad audience and not for casual gamers, no. Could it be easier to pick up? Of course. (Source)
It's very odd to hear that, because most people (including me) consider LoL very casual.
Games can be played casually without being targeted at casual players. (Source)

Why do you hate my grandma Greg?
It's challenging to be a hardcore gamer and have to constantly put yourself in the mindset of a very casual one. That said, I know some grandmas who raid. (Source)
Sounds bitter.
Bitter? No. It's just nice not to have to worry about attracting casual gamers. (Source)
I'm open to recruiting any grandma's that can heal heroic thok. just saying.
WoW has very hard content. That's not the same as being accessible to a broad audience. (Source)

I love WoW but if not for heroic raiding, I likely would have left a long time ago.
I'm a heroic (mythic) raider. That's how I fell in love with WoW. But they can't sustain the game alone. (Source)

There's a widespread misunderstanding that most people even want to be "brought up." Everyone has the tools and capability to do anything. How many do it? (Bashiok)
We thought in Cata that we could entice players to rise to the occasion to do harder content. But, you know, some players just said that's not why they play the game. More power to them. (Source)

I'd like to know what Blizzard considers to be the big barriers.
Well *I* consider the biggest barrier being it's a 3D WASD game with a movable camera. (Bashiok)
I agree. So does a lot of data. (Source)

Man, I always supported you with WoW changes and felt really bad when you left, but that WoW comment... ouch.
We updated Elwynn Forest twice while I was there to make the game accessible. It was a lot of work. There are very hardcore aspects of WoW but there are also casual ones. Catering to both (or all) is a big challenge. That's all I meant. I earned a reputation for "dumbing the game down" which is bizarre to me. I was countering that supposition. No offense intended.(Source)

I'm reading a lot of comments confusing accessibility with difficulty. Learning to play WoW is accessibility. Raiding is difficulty. WoW's intent when I was there (I can't speak for it now) was to appeal to a wide audience. Developing for a wide audience is very hard. Ulduar (my favorite raid) had two raid sizes (and optional hard modes). After that we added more difficulty tiers to broaden raiding appeal.
Is that something you didn't want to do?
You can argue it exposed more players to the fun of raiding, but might have diminished the psychological reward of doing so. Raids also self nerf over time as players gear up, and we did across the board nerfs as well. So dedicated players would eventually get to see the content. The change was more about whether players deserved to see new content when it was new vs several patches later. (Source)
Adding multiple tiers per raid is more work. Appealing to a broad audience is more work. For once in my career, I don't have to do that. (Source)
People struggled through bad design and confused it with mastery of difficulty.
There also was very little concept of damage meters or optimal rotations in Molten Core. The audience matured. (Source)

What by your experience are the constant things that come up that make learning a game hard?
1) Identifying the goal, 2) Understanding the controls, 3) Realizing where the fun is going to be. I mention that third point because too many tutorials strip away too much fun out of fear of burdening a new player.
Hand held guidance vs joy of discovery and freedom. Can`t have both.
Yes, but you can make the hand held guided part fun. Maybe you can see a dragon even if you have no business fighting one yet. (Source)

Explained another way, when you see a big drop off in players after only a few minutes then they are probably very confused. Players can't usually tell if a game will be fun that quickly, but if they have no idea what's going on, then they may quit. You see this a lot when casual players can't mouse look, a skill second nature to many core gamers. (Source)

Look, you can play a very demanding game casually or invest many hours in a simple iPhone game. WoW appeals / tries to appeal to many gamers who don't fit the traditional gamer mold. League doesn't go after those gamers. Simple as that. (Source)
I can mouse look, play WoW, and adventure games. Dont consider myself (hard)core gamer. Core/casual split seems so limiting
It is very limiting. However, when even game developers watch a brand new player struggle with controls it's eye opening. (Source)

Can you talk one feature you like paper but did not went well in WoW? And one community complain announced b like when tested
Reforging sounded great on paper but just became extra work solved by a website for most players. (Source)
by Published on 2014-08-23 08:00 AM

Greater Rifts Preview, Seasonal Items Transfer, Deadset's Sanctuary Talk

Deck Talk: Crs Darkwonyx's El Diablo Paladin, Hearthstone Wins 2014 Unity Awards, Missing Granted Cards

Gold Refunds Issued, Icy Veins Heroes Dev Interview - eSports, Leavers, Rejoins, Team AI

Warlords of Draenor - Alliance and Horde Choppers
The latest beta build added the chopper mount models, so we are taking a look at them today. Keep in mind that this is beta and nothing here is final! The final version will use the correct mount pose.








FEEDBACK: Highmaul - Walled City (LFR)
This first wing of LFR Highmaul is open for the weekend!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We've opened the first wing of Highmaul Raid Finder (Kargath, Butcher, and Brackenspore) for the weekend. It's quite likely that these encounters are overtuned for the intended audience, but we'll be watching closely to make the required tweaks to get the experience to where it needs to be. In general, Raid Finder should be no more challenging than it was in Mists, so please tailor your feedback regarding tuning accordingly.

Blue Posts
Originally Posted by Blizzard Entertainment
Warlords Currency Changes
Honor and Conquest definitely are not going away, just to clarify a misconception - you'll still be earning those currencies through PvP and using them to buy your PvP gear.

What will be going away is Justice and Valor. Over time, they've moved away from their original purpose, and given how widely available they'd become (awarded from quests, scenarios, dungeons, raids, etc.), we'd rather return to the original universal currency: gold. The final values aren't hooked up yet, but the old Valor rewards for completing your daily random dungeon or an LFR wing will be replaced with a hefty sum of gold, which should make something like the gold turn-in for a bonus roll seem far more attainable even for players who currently don't have much gold.

That said, the feedback/suggestion of allowing repeat turn-ins definitely has merit, and it's something we'll discuss and consider. (Blue Tracker / Official Forums)

Importance of Garrisons
Do you think Blizzard is putting too much emphasis on garrisons? Feels like they're heavily tied in with leveling and overall game play to the point you simple cant not do them. I feel Blizzard would do so much better just focusing on epic raids and heaps of dungeons, that's our bread and butter. Trying to reinvent the wheel every expansion will always bring about hits and misses.
We're putting together (at long last) more information on the Garrisons that will hopefully assuage a lot of concerns people have and share more about the gameplay that goes with it. It will take us a little longer to put that information together for you all, but I think it will shed some light on the depth of Garrisons while also making it clear how much or how little you can interact with them (based on what you want from it). They definitely have something to offer pretty much everyone (save the rare person).

We'll do our best to try to address as many concerns and questions as people have in those blogs and in the forums here as we go along.

Finally! It has been nearly three months since part one of the supposed four-part water cooler on Garrisons. I figured it was because they've gone through heavy iteration.
It's a great addition to the game and yes, it's gone through a lot of iteration (for the better) that we hope everyone will be able to enjoy. We just didn't want to put out blogs that weren't as accurate as possible since it is such a big addition. We wanted to do it some justice (and the developers too) when we presented it. (Blue Tracker / Official Forums)

Read Hellscream, the prelude to Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
"We will never be slaves! But we will be conquerors…"

The pit lord Mannoroth is dead.

Gul'dan and his followers are in chains.

In one night, Grommash Hellscream exposed and thwarted the forces that meant to subjugate the orcs. In one night, Hellscream proved himself a worthy warchief to the Iron Horde and set his people on a violent collision course with another world in another time.

But this was not meant to be. Who warned Hellscream of Gul'dan's treachery? Who convinced him that Azeroth was a foe worth defeating at all costs?

Before Gul'dan's dramatic fall, two strangers arrived on Draenor: Garrosh Hellscream, the deposed warchief of the Horde on Azeroth, and Kairozdormu, a bronze dragon whose motivations were clouded in mystery. The newest World of Warcraft short story, "Hellscream," reveals how their actions on Draenor have placed all living beings on Azeroth in mortal peril. Read the short story here, and then delve deeper into the events surrounding the Iron Horde invasion in our lore archives:


Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Hopefully this question makes sense: Does Haste affect the resource regeneration of multiple classes in some uniform fashion?
Yes. It's completely uniform. 1% is 1%. (Celestalon)
Being able to adjust that number might very well solve many problems. I see no downside here. Am I missing something?
The "rate haste affects resource gen" isn't an arbitrary thing. 1% is 1%. That's what haste is. It'd be bizarre otherwise. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
so why do mages with timewarp get a healing cd as well. Rough call there, sorry.
Time Warp is a raid buff, not stackable raid utility. Same as Crit buff or Mastery buff, etc. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Prior to healing tuning, can we get confirmation on Chi Explosion and Breath of the Serpent splitting?
Both are currently intended to split, yes. (Celestalon)

PvE
I'm sure everyone knows how ANNOYING it is to try and get raids together during the holidays.
Yes, we do. (WatcherDev)

I cant imagine rushing through #Warlords to do molten core at 100.
.Anniversary content will be open for a while, don't rush through Warlords! Lots to see! (Muffinus)

Sorry if I missed it but will level 90 UBRS be tuned for fresh 90s or will it be tuned for players who have a decent item level?
For existing 90s who've done at least some Timeless Isle, Siege LFR, etc. New 90s will find rewarding content in Blasted Lands. (WatcherDev)

Grom is the final boss of WoD? Please don't let this be true. SOO 2.0
There's a lot of ground and a lot of story to cover before the book closes on Warlords. Trust me, it won't feel like SoO 2.0. (WatcherDev)

PvP
Skirmishes might be better if they'd take player skill into account (like an MMR?), or you feel randomness is part of the flavour?
You have a skirmish MMR, its just hidden. (holinka)

So, will the TM vs SS be level 100 or level 90? The release date being so close to the anniversary makes it confusing.
We'll have a bunch of different brackets for the anniversary battleground (holinka)

World
I'll say it. I'm sick of Orcs.
That's feedback that we are very conscious of, and are taking big steps to make sure it doesn't end up being the case. (Celestalon)
There are a ton of different races and creatures in Draenor. Lots to fight besides Orcs. (Celestalon)

Misc
Are the dates for the 10th Anniversary on the in-game calendar correct? 4 days to level to 100 to get into the LFR?
The dates are not correct. That is a recurring calendar event that was set up a while back. This year's will be different. (WatcherDev)

Good to hear. Release date on a Thursday seems unusual though, lockout-reset day changing to Thursday or just a one time thing?
Expansion releases haven't always been Tues - no general change to lockout timing (WatcherDev)
does this give you the ability to patch on Tues/Wed, and unlock midnight Thursday without a patch on release date?
we generally do not patch at all during the week of an expansion release - you'll have all the data needed in 6.0 (WatcherDev)

EU Connected Realms Update - 22/08
Originally Posted by Blizzard (Blue Tracker)
The following realms are due to be connected on 27 August:

German Realms
  • (PvE) Proudmoore and Madmortem
  • (PvP) Frostmourne and Nazjatar/Dalvengyr
  • (PvP) Gorgonnash and Nefarian/Nera'thor/Mannoroth/Destromath
  • (RP) Der Mithrilorden and Der Rat von Dalaran
  • (RP PvP) Kult der Verdammten and Die Arguswacht/Die Todeskrallen/Das Syndikat/Der Abyssische Rat

The following realms are due to be connected after the realms above:

English Realms
  • (RP PVP) Defias Brotherhood and Scarshield Legion/Ravenholdt/The Venture Co/Sporeggar

German Realms
  • (PvP) Zuluhed and Nazjatar/Dalvengyr/Frostmourne
  • (PvP) Kil'Jaeden and Anetheron/Festung der Stürme/Rajaxx/Gul'dan/Nathrezim
  • (RP) Forscherliga and Die Nachtwache

We do not have a date for the following realm connections, but will update this post when we do:

English Realms
  • (PvE) Bronzebeard and Aerie Peak
  • (PvE) Doomhammer and Turalyon
  • (PvE) Emerald Dream and Terenas
  • (RP) Steamwheedle Cartel and Moonglade/The Sha'tar

Plans for these connections may change at any time. We’ll provide additional updates for future connections here as soon as we can.

US Connected Realms - Update 8/20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms. Here's a continuously updated list that contains currently planned connections, future plans, and completed realm connections, all in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

Next Connections
We will be connecting the realms listed below on Thursday, August 21 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.

  • Lightninghoof and Maelstrom, The Venture Co
  • Shattered Hand and Coilfang, Dark Iron, Dalvengyr, and Demon Soul
  • Sisters of Elune and Cenarion Circle

Future Connections
  • TBD

*Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

Wowcraft Episode 10 - Warsong Gulch (Part 4)
Another episode of Wowcraft has been released.

by Published on 2014-08-21 08:44 PM

Warlords of Draenor Beta - Build 18764
Patch 6.0.2 has arrived on the beta realms.

New Login Screen





Broken Dark Portal



Alliance and Horde Choppers




Leeroy Jenkins



Tauren Female Character Model




Troll Male Character Model



Troll Female Character Model




Night Elf Male Character Model




Human Male Character Model




New Spacegoat




Molten Corgi




New Orc Character Selection Screen



New Icons



Tier 17 Items
New Tier 17 items were added. Click through to the items page to see other versions of the set item.

Level Type Slot Name Model Viewer
665ClothHead Arcanoshatter Hood
Modelviewer
665ClothHead Soul Priest's Hood
Modelviewer
665ClothHead Shadow Council's Hood
Modelviewer
665ClothShoulders Shadow Council's Mantle
Modelviewer
665ClothShoulders Soul Priest's Shoulderguards
Modelviewer
665ClothShoulders Arcanoshatter Mantle
Modelviewer
665ClothChest Soul Priest's Raiment
Modelviewer
665ClothChest Arcanoshatter Robes
Modelviewer
665ClothChest Shadow Council's Robes
Modelviewer
665ClothLegs Shadow Council's Leggings
Modelviewer
665ClothLegs Soul Priest's Leggings
Modelviewer
665ClothLegs Arcanoshatter Leggings
Modelviewer
665ClothHands Arcanoshatter Gloves
Modelviewer
665ClothHands Soul Priest's Gloves
Modelviewer
665ClothHands Shadow Council's Gloves
Modelviewer
665LeatherHead Poisoner's Helmet
Modelviewer
665LeatherHead Helm of the Somber Gaze
Modelviewer
665LeatherHead Living Wood Headpiece
Modelviewer
665LeatherShoulders Living Wood Spaulders
Modelviewer
665LeatherShoulders Mantle of the Somber Gaze
Modelviewer
665LeatherShoulders Poisoner's Spaulders
Modelviewer
665LeatherChest Vest of the Somber Gaze
Modelviewer
665LeatherChest Poisoner's Tunic
Modelviewer
665LeatherChest Living Wood Raiment
Modelviewer
665LeatherLegs Living Wood Legguards
Modelviewer
665LeatherLegs Legwraps of the Somber Gaze
Modelviewer
665LeatherLegs Poisoner's Legguards
Modelviewer
665LeatherHands Poisoner's Gloves
Modelviewer
665LeatherHands Living Wood Grips
Modelviewer
665LeatherHands Handwraps of the Somber Gaze
Modelviewer
665MailHead Rylakstalker's Headguard
Modelviewer
665MailHead Windspeaker's Faceguard
Modelviewer
665MailShoulders Windspeaker's Mantle
Modelviewer
665MailShoulders Rylakstalker's Spaulders
Modelviewer
665MailChest Rylakstalker's Tunic
Modelviewer
665MailChest Windspeaker's Tunic
Modelviewer
665MailLegs Windspeaker's Legwraps
Modelviewer
665MailLegs Rylakstalker's Legguards
Modelviewer
665MailHands Rylakstalker's Gloves
Modelviewer
665MailHands Windspeaker's Handwraps
Modelviewer
665PlateHead Blackhand's Faceguard
Modelviewer
665PlateHead Ogreskull Boneplate Greathelm
Modelviewer
665PlateHead Helmet of Guiding Light
Modelviewer
665PlateShoulders Pauldrons of Guiding Light
Modelviewer
665PlateShoulders Ogreskull Boneplate Pauldrons
Modelviewer
665PlateShoulders Blackhand's Shoulderguards
Modelviewer
665PlateChest Blackhand's Chestguard
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665PlateChest Ogreskull Boneplate Breastplate
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665PlateChest Battleplate of Guiding Light
Modelviewer
665PlateLegs Legplates of Guiding Light
Modelviewer
665PlateLegs Ogreskull Boneplate Greaves
Modelviewer
665PlateLegs Blackhand's Legguards
Modelviewer
665PlateHands Blackhand's Handguards
Modelviewer
665PlateHands Ogreskull Boneplate Gauntlets
Modelviewer
665PlateHands Gauntlets of Guiding Light
Modelviewer



New Items
This build had hundreds of new items, so check out the full list on the WoWDB Beta site.

Level Type Slot Name Model Viewer
100Other Irrefutable Challenge
100Junk Automated Critter Defense Cannon
1Companion Pets Servant of Demidos
1Companion Pets Albino Chimaeraling
1Companion Pets Ikky
1Companion Pets Puddle Terror
1Companion Pets Sunfire Kaliri
1Companion Pets Soul of the Forge
1Companion Pets Veilwatcher Hatchling
1Companion Pets Kaliri Hatchling
100Other Super Sticky Glitter Bomb
100Other Sha'tari Defender's Medallion
600CosmeticHands Gauntlets of the Sha'tari Defense
Modelviewer
1CosmeticTwo Hand Gas-Powered Stick
Modelviewer
1Consumable Path of Flame
100Consumable Botani Camouflage
1Consumable Path of the Void
1Consumable Robo-Rooster
100Food & Drink Savage Remedy
665NeckNeck Choker of Bloody Flame
655BackBack Eye-Blinder Greatcloak
Modelviewer
655BackBack Milenah's Intricate Cloak
Modelviewer
655BackBack Gill's Glorious Windcloak
Modelviewer
655BackBack Magic-Breaker Cape
Modelviewer
655ClothWaist Cord of Winsome Sorrows
Modelviewer
665ClothFeet Furnace Stoker's Footwraps
Modelviewer
665ClothWrists Bracers of Darkened Skies
Modelviewer
655BackBack Kyu-Sy's Tarflame Doomcloak
Modelviewer
665BackBack Runescribed Gronncloak
Modelviewer
655LeatherWaist Eyeripper Girdle
Modelviewer
665LeatherFeet Iron-Flecked Sandals
Modelviewer
665LeatherWrists Bracers of Shattered Limbs
Modelviewer
655MailWaist Belt of Inebriated Sorrows
Modelviewer
665MailFeet Treads of the Veteran Smith
Modelviewer
665MailWrists Bracers of Callous Disregard
Modelviewer
655PlateWaist Ripswallow Plate Belt
Modelviewer
665PlateFeet Doomslag Greatboots
Modelviewer
665PlateWrists Bracers of Visceral Force
Modelviewer
665StaffTwo Hand Head-Lopper Skullscythe
Modelviewer


Misc Changes
Originally Posted by MMO-Champion
New Strings
  • GARRISON_BUILDING_LEVEL_TOOLTIP_TEXT - Level %d
  • GARRISON_MISSION_ENVIRONMENT_TOOLTIP - Followers with traits good against this mission type increase your chance at getting the mission rewards chest.
  • LFG_LIST_APP_DECLINED_MESSAGE - Your application to "%s" has been declined.
  • LFG_LIST_APP_TIMED_OUT_MESSAGE - Your application to "%s" expired.
  • LFG_LIST_TOOLTIP_CLASS_ROLE - %s (%s)
  • LFG_LIST_TOOLTIP_MEMBERS_SIMPLE - Members: |cffffffff%d|r
  • LFG_LIST_TUTORIAL_ALERT - The Premade Groups tab is a directory of groups who are looking for more people.\n\nYou can browse the list of groups or list your own group for others to see.
  • NPE_BINDPOINTER - |cFF00FFFFLeft-Click|r here to make this your home location.
  • NPE_BINDPROMPT - Speak to the Innkeeper to make this Inn your new home.
  • NPE_DRAENEIGIFTOFTHENARARU - Use {$59542} on the Draenei Survivors.
  • NPE_MAPCALLOUTAREA - Go to the |cff2982fcblue|r area to find your quest objectives.
  • NPE_MAPCALLOUTBASE - |TInterface\WorldMap\WorldMapArrow:28:28|t marks your location.\n\n
  • NPE_MAPCALLOUTPOINT - Go to the {Atlas|NPE_TurnIn} to find your quest objective.
  • NPE_QUESTOBJECT - |cFF00FFFFRight-Click|r on quest objects to interact with them.
  • REWARD_FOLLOWER - You will gain this follower:

Game Text
  • Game Text #86983 - Look at Garrosh. His hands are bound. But he's alone. When did he and Kairoz part ways?

GameTip
  • GameTip #634 - |cffffd100Tip:|r Your Garrison serves as your base of operations in Draenor. Upgrade it and recruit an army of followers to crush your enemies and earn rewards!
  • GameTip #635 - |cffffd100Tip:|r Right-Click on your portrait while in a group to view your party leader's Garrison.

Scenario
  • Scenario #745 - Against The Void

Taxi
  • Taxi #1572 - Rilzit's Holdfast, Nagrand
  • Taxi #1573 - Nivek's Overlook, Nagrand
  • Taxi #1574 - Joz's Rylaks, Nagrand
  • Taxi #1580 - Everbloom Overlook, Gorgrond



Achievement Changes
Originally Posted by MMO-Champion
10th Anniversary Battleground
Player vs. Player
  • Victory in Hillsbrad Name Changed from Victory in Hillsbrad [NYI] to Victory in Hillsbrad. Win a battle in the limited availability battleground, Southshore vs. Tarren Mill 10 points. Pet Reward: Hogs. 10 points.

Ashran
Player vs. Player

Buildings
Garrisons
  • Advanced Husbandry Defeat all mount-in-training targets in Nagrand while carrying the Black Claw of Sethe. 10 points.Account Wide.
  • Advanced Husbandry (New) Defeat all mount-in-training targets in Nagrand while carrying the Black Claw of Sethe. 10 points. Account Wide.
  • Nemesis: Manslayer Complete the quest Nemesis: Manslayer at the Gladiator's Sanctum. Title Reward: Gnomebane. 10 points. Manslayer. 10 points.
  • Stay Awhile and Listen (New) Complete all of the Inn quests listed below. Reward: Unlocks Inn/Tavern, Level 3 Blueprint. 5 points. Account Wide.
  • Terrific Technology Name Changed from Workshop Temp Achievement to Terrific Technology. Do something awesome at the Workshop Use all of the inventions available at the Workshop specified below. Reward: Unlocks Gnomish Gearworks/Goblin Workshop, Level 3 Blueprint. 5 points. Account Wide.
  • The Stable Master (New) Defeat all mount-in-training targets in Nagrand while carrying the Garn-Tooth Necklace. Title Reward: Stable Master. 10 points. Account Wide.
  • The Stable Master Defeat all mount-in-training targets in Nagrand while carrying the Garn-Tooth Necklace. Title Reward: Stablemaster. 10 points. Stable Master. 10 points. Account Wide.

Collect
Pet Battles
  • Draenor Safari (New) Catch every battle pet in Draenor. 5 points. Account Wide.
  • So. Many. Pets. Collect 600 unique pets. Reward: Venus. 10 points. Account Wide. Stormwing. 10 points. Account Wide.

Draenor
Exploration

Quests

Draenor Dungeon
Dungeons & Raids
  • Bridge Over Troubled Fire Kill 20 Ragefire Whelps in 10 seconds Ragewing Whelps in 10 seconds while fighting Ragewing the Untamed in Upper Blackrock Spire on Heroic difficulty. 10 points.
  • Dragonmaw? More Like Dragonfall! Kill 5 Emberscale Ironflight before killing defeating Warlord Zaela in Upper Blackrock Spire on Heroic difficulty. 10 points.
  • Heroic: Bloodmaul Slag Mines Guild Run Defeat Gug'rokk in the the Bloodmaul Slag Mines on Heroic difficulty while in a guild party. 10 points.
  • Magnets, How Do They Work? Defeat Orebender Gor'ashan without allowing him to cast Thundering Cacophony 5 4 times in Upper Blackrock Spire on Heroic difficulty. 10 points.
  • Militaristic, Expansionist Defeat Fleshrender Nok'gar in Iron Docks on Heroic difficulty, while Siegemaster Olugar, Pitwarden Gwarnok, and Lieutenant-Commander Champion Druna remain alive and in the fight. 10 points.
  • Monomania Defeat High Sage Viryx in Skyreach on Heroic difficulty without killing any of the Shield Constructs. 10 points. in Skyreach on Heroic difficulty. 10 points.
  • Ready for Raiding IV Defeat Ranjit in Skyreach without taking damage from any of the following abilities in Skyreach on Heroic difficulty: 10 points.
  • Souls of the Lost Defeat Ner'zhul after slaying 2 Ritual of Bones skeletons within 5 seconds of each other, in Shadowmoon Burial Grounds on Heroic difficulty. 10 points.
  • They Burn, Burn, Burn Successfully jump over 5 of Archmage Sol's Firebloom explosion rings within 5 seconds during the Archmage Sol Encounter in The Everbloom on Heroic Difficulty. 10 points.

Draenor Raid
Dungeons & Raids
  • More Like Wrecked-us Defeat all Defeat Tectus in Highmaul by destroying all eight Motes of Tectus within 10 seconds of each other. 10 points. on Normal difficulty or higher. 10 points.

Dungeon Challenges
Dungeons & Raids

Dungeons & Raids
Guild

Feats of Strength

Followers
Garrisons
  • Commander Recruit 40 followers. Reward: Unlocks Inn/Tavern, Level 3 Blueprint. 5 points. 5 points.

Garrisons
  • More Plots Upgrade your garrison to tier 2. Reward: Small & Medium Blueprints, Level 1. 5 points. 5 points.
  • More Plots Upgrade your garrison to tier 2. Reward: Small & Medium Blueprints, Level 1. 5 points. 5 points.

General

Legacy

Monuments
Garrisons
  • Master of Apexis Collect 25,000 Collect 100,000 Apexis Crystals. Reward: Garrison Monument. 10 points.

Mounts
Collections

Pet Battles

Toy Box
Collections



Spell Changes
Originally Posted by MMO-Champion
Companions

Item Set Bonuses

Unknown Class
Major Glyphs
  • Glyph of Mind Harvest The first time you damage an enemy with Mind Blast, you gain 2 additional Orbs, but the cooldown on Mind Blast is increased by 0 sec. Major Glyph. 6 sec. Major Glyph.

Death Knight (Forums, Talent Calculator)
  • Death and Decay Corrupts the ground targeted by the Death Knight, causing [ 69.3% of AP AP;] Shadow damage over 10 sec to targets within the area. 1 Unholy. 30 yd range. Instant. 30 sec cooldown.

Perks

Talents
  • Breath of Sindragosa Continuously deals [ 1 + 39.96% of AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. You will continue breathing until cancelled or Runic Power is exhausted. Mark of Sindragosa causes you to be healed for 5% of spell damage dealt by afflicted enemies. Death Knight - LvL 0 Talent. 15 Runic Power, plus 15 per sec. Instant. 60 sec cooldown. 2 min cooldown.
  • Defile Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 17.32% 27.5% of AP ] Shadowfrost damage to them, and grows in radius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you. Replaces Death and Decay. Death Knight - LvL 0 Talent. 1 Unholy. 30 yd range. Instant. 30 sec cooldown.
  • Necrotic Plague A powerful disease that deals [ 1 + 1.8% 2.25% of AP ] Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you. Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead. Death Knight - LvL 0 Talent.

Blood
  • Improved Blood Presence Blood Presence now increases all damage dealt by 20% 15%, and also reduces the chance that you will be critically hit by melee attacks by 6%. Death Knight - Blood Spec.
  • Veteran of the Third War Increases your Stamina, critical strike chance, multistrike chance, and haste by 10%. While in combat, you generate 1 Runic Power per second. Increases your chance to dodge by 2%, and reduces your chance to be parried by 3%. Increases the damage of Death Strike by 100%. Death Knight - Blood Spec.

Frost
  • Icy Talons Your attack speed is increased by 35% 20%, your Haste is increased by 10%, and you gain 5% more of the Haste stat from all sources. Death Knight - Frost Spec.
  • Killing Machine Your autoattacks have a chance to increase the critical strike chance of your next Obliterate or Frost Strike by 100%. Death Knight - Frost Spec. 100,000%. Death Knight - Frost Spec.
  • Might of the Frozen Wastes Wielding a two-handed weapon increases Obliterate damage by 50%, and all melee attacks by 30% 35%. Dual-wielding increases Frost Strike damage by 50% and causes your weapon damage strikes to also strike with your off-hand. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Death Knight - Frost Spec.
  • Pillar of Frost The power of Frost increases the Death Knight's Strength by 20% 15%, and grants immunity to external movement effects such as knockbacks. Lasts 20 sec. Death Knight - Frost Spec. 1 Frost. Instant. 60 sec cooldown.

Unholy
  • Necrosis You gain 5% more of the Multistrike stat from all sources. Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Pestilence multistrikes deal an additional [ 1 + 3% 12% of AP ] Shadow damage. Death Knight - Unholy Spec.

Runeforging
  • Rune of Razorice Affixes your weapon with a rune that causes 4% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 4% 2%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.

Druid (Forums, Talent Calculator)
  • Healing Touch (Balance) Heals a friendly target for [ 398.3% of Spell Power ]. [ 360% of Spell Power ].
  • Healing Touch (Feral, Guardian, Restoration) Heals a friendly target for [ 398.3% of Spell Power ]. [ 360% of Spell Power ].
  • Lifebloom Heals the target for [ 36.7% [ 15 + 36.73% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 603.3% of Spell Power + 225.6% of Nature [ 201.1% of Spell Power ]. Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time Can't be cast in Moonkin Form. 40 yd range. Instant. 40 yd range. Instant.
  • Typhoon Summon a violent Typhoon that strikes targets in front of the caster within 30 15 yards, knocking them back and dazing them for 6 sec. 30 yd range. Instant. 15 yd range. Instant.

Talents
  • Guardian of Elune Savage Defense now lasts 3 sec, and increases your chance to dodge by 100%. Additionally, the recharge time on Savage Defense is now reduced by your base dodge chance %. Druid - LvL 0 Talent. percentage. Druid - LvL 0 Talent.
  • Heart of the Wild When activated, increases all healing done by 25% 35% and dramatically improves the Druid's ability to tank, deal melee damage, and cast spells. Can't be cast in Travel Form, Aquatic Form, Flight Form. Druid - LvL 90 Talent. Instant. 6 min cooldown.
  • Incarnation: Tree of Life Shapeshift into the Tree of Life, increasing healing done by 15%, increasing armor by 120%, and granting immunity to Polymorph. Functionality of Lifebloom Rejuvenation, Wild Growth, Regrowth, and Entangling Roots is enhanced. You may freely shapeshift in and out of this form for 30 sec, at which point the shapeshift expires. Druid - LvL 60 Talent. Instant. 3 min cooldown.
  • Soul of the Forest When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest reduces the cast time of your next Healing Touch by 50%, or increases the healing of your next Regrowth, Wild Growth, or Rejuvenation by 100%. Druid - LvL 60 Talent. or Rejuvenation by 100%, or increases the healing of your next Wild Growth by 50%. Druid - LvL 60 Talent.
  • Stellar Flare A powerful spell which benefits from both Lunar and Solar Eclipses, dealing the most damage when they are balanced. Burns the target for [ 1 + 75% 37.5% of Spell Power ] Spellstorm damage, and then an additional [ 10 + 25% 12.5% of Spell Power ] damage over 20 sec. Druid - LvL 0 Talent. 8.4% of Base Mana. 40 yd range. 1.5 sec cast.
  • Typhoon Summons a violent Typhoon that strikes targets in front of the caster within 30 15 yards, knocking them back and dazing them for 6 sec. Usable in all shapeshift forms. Druid - LvL 45 Talent. 30 15 yd range. Instant. 30 sec cooldown.

Balance, Guardian, Restoration
  • Barkskin The Druid's skin becomes as tough as bark, reducing all damage taken by 20% for 12 sec. While protected, damaging attacks will not cause spellcasting delays. Usable while stunned, frozen, incapacitated, feared, or asleep, and in all forms. Can't be cast in Flight Form. Druid - Balance, Guardian, Restoration Spec. Instant. 30 sec cooldown.

Restoration
  • Lifebloom Heals the target for [ 36.7% [ 15 + 36.73% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 603.3% of Spell Power + 225.6% of Nature [ 201.1% of Spell Power ]. Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Limited to 1 target. Druid - Restoration Spec. 4.5% of Base Mana. 40 yd range. Instant.
  • Swiftmend Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for [ 1 + 428.5% of Spell Power ]. Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Druid - Restoration Spec. 21.78% 13% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Wild Growth Heals up to 5 injured party or raid members within 30 yards of the target for [ 7 + 47.4% 40% of Spell Power ] over 7 sec. Healing amount starts high and declines over the duration. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Druid - Restoration Spec. 44.55% 37.75% of Base Mana. 40 yd range. 1.5 sec cast. 8 sec cooldown.

Major Glyphs
  • Glyph of Nature's Cure Nature's Cure now has a maximum of 2 charges, but its cooldown is increased by 0 sec. Major Glyph. 4 sec. Major Glyph.

Hunter (Forums, Talent Calculator)
  • Arcane Shot An instant shot that causes (114% 100% of weapon damage) Arcane damage. Requires Ranged Weapon. 30 Focus. 40 yd range.

Perks
  • Enhanced Basic Attacks Your pet's basic attacks have a 20% 15% chance to reset the basic attack cooldown and make the next basic attack free.

Beast Mastery
  • Cobra Strikes Your successful Arcane Shots have a 15% chance to grant you 2 charges 20% chance to grant you a charge of Cobra Strikes. Each charge causes 1 of your pet's Basic Attacks to critically hit. Max 6 charges. Hunter - Beast Mastery Spec.

Marksmanship
  • Aimed Shot A powerful aimed shot that deals (385% of weapon damage) Physical damage 350% of weapon damage) Physical damage. Castable while moving. Requires Ranged Weapon. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.

Survival
  • Explosive Shot You fire an explosive charge into the enemy target, dealing [ 49.7% [ 45.4% of AP ] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter - Survival Spec. 15 Focus. 40 yd range. Instant. 6 sec cooldown.
  • Serpent Sting Targets hit by your Multi-Shot and Arcane Shot are also afflicted by Serpent Sting, dealing [ 45% [ 35% of AP ] Nature damage over 15 sec. Hunter - Survival Spec.

Mage (Forums, Talent Calculator)
Talents
  • Alter Time Alters the fabric of time, returning you to your current location and health when cast a second time, or after 15 10 sec. Effect negated by long distance or death. Mage - LvL 30 Talent. 1% of Base Mana. Instant. 1.5 min cooldown.
  • Kindling Your Fireball, Frostfire Bolt, Pyroblast, and Inferno Blast critical strikes reduce the cooldown remaining on Combustion by 1 sec. Mage - LvL 0 Talent.
  • Meteor Calls down a meteor which lands at the target location after 3 sec until cancelled, dealing [ 1 + 375% of Spell Power ] Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional [ 30% of Spell Power ] Fire damage every 1 sec for until cancelled to enemies in the area. Mage - LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.

Fire
  • Fireball Hurls a fiery ball that causes [ 150% [ 165% of Spell Power ] Fire damage. Mage - Fire Spec. 4% of Base Mana. 40 yd range. 2.2 sec cast.
  • Inferno Blast Blasts the enemy for [ 101.3% [ 112.5% of Spell Power ] Fire damage and spreads your Fire damage effects on the target to up to 3 enemies within 10 yards. Inferno Blast will always deal a critical strike. Replaces Fire Blast. Mage - Fire Spec. 2% of Base Mana. 40 yd range. Instant.
  • Pyroblast Hurls an immense fiery boulder that causes [ 210% [ 230% of Spell Power ] Fire damage and an additional [ 39% [ 43% of Spell Power ] Fire damage over 18 sec. Getting two single-target non-periodic Fire critical strikes in a row will make your next Pyroblast instant, cost no mana, and deal 25% additional damage. Mage - Fire Spec. 5% of Base Mana. 40 yd range. 3.5 sec cast.

Minor Glyphs
  • Condensation Your Mirror Images cast Arcane Blast or Fireball instead of Frostbolt depending on your primary talent tree. Minor Glyph. Instant. Minor Glyph. Instant.
  • Unbound Elemental Your Mirror Images cast Arcane Blast or Fireball instead of Frostbolt depending on your primary talent tree. Minor Glyph. Instant. Minor Glyph. Instant.

Monk (Forums, Talent Calculator)
  • Blackout Kick (Mistweaver) Eminence healing from this ability heals up to 4 targets for 15% of the damage done. 20% of the damage done.
  • Blackout Kick (Mistweaver) Eminence healing from this ability heals up to 4 targets for 15% of the damage done. 20% of the damage done.
  • Blackout Kick (Mistweaver) Eminence healing from this ability heals up to 4 targets for 15% of the damage done. 20% of the damage done.
  • Eminence When the Monk deals damage, he will heal nearby injured target within 20 yards equal to 35% 50% of the damage done. 100 yd range. Instant.
  • Eminence (Statue) When the Monk deals damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards for 35% 50% of the damage done. 100 yd range. Instant.
  • Gift of the Serpent You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for [ 59.36% [ 1 + 75% of Spell Power ]. If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed. Unlimited range. Instant.
  • Gift of the Serpent You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for [ 59.36% [ 1 + 75% of Spell Power ]. If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed. Unlimited range. Instant.
  • Jab 2.4% 2.6% of Base Mana / 45 Energy / 40 Energy / 2.4% of Base Mana. 2.6% of Base Mana.
  • Tiger Strikes Your successful autoattacks and their multistrikes have a 8% chance to increase your multistrike chance by 25% for 8 sec.Inactive while in Stance of the Wise Serpent.

Talents
  • Ascension Increases your maximum Chi by 1, your Energy regeneration by 10% 20%, and your maximum mana by 10%. Monk - LvL 45 Talent. 15%. Monk - LvL 45 Talent.
  • Chi Brew (Mistweaver) Instantly restores 2 Chi, and generates 2 stacks of Mana Tea. 1 stack of Mana Tea.
  • Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Heals an ally for [ 1 + 135% 121.5% of Spell Power ] plus [ 1 + 135% 121.5% of Spell Power ] per Chi consumed. 2+ Chi: Causes an additional 50% healing over 6 sec. 3+ Chi: This healing is evenly divided among all allies within 8 yards of the target. 4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec. Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane. Monk - LvL 0 Talent. 1 Chi. 40 yd range. 1.5 sec cast.
  • Pool of Mists Your Renewing Mist spell now has 3 charges and its healing is increased by 15%. Your Rising Sun Kick spell now has 3 charges. Monk - LvL 0 Talent. and its damage is increased by 50%. Monk - LvL 0 Talent.
  • Power Strikes Every 20 Every 15 sec, your next Jab, Spinning Crane Kick, Expel Harm, or Crackling Jade Lightning generates 1 additional Chi, or a Chi Sphere if already at maximum Chi. Monk - LvL 45 Talent.

Mistweaver
  • Crane Style Techniques You become adept in the ways of the Spirited Crane, amplifying several of your abilities. Vital Mists Each Chi that you consume grants you a stack of Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Blackout Kick Eminence healing from Blackout Kick heals up to 4 targets for 15% 20% of the damage done. Additionally, Blackout Kick also grants you Crane's Zeal, increasing your critical strike chance by 20% for 20 sec. Crackling Jade Lightning Crackling Jade Lightning channels 150% faster and generates 1 Chi each time it deals damage. Requires Crane Stance. Monk - Mistweaver Spec.
  • Mastery: Gift of the Serpent You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for [ 59.36% [ 1 + 75% of Spell Power ]. If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed. Monk - Mistweaver Spec.
  • Stance of the Spirited Crane Improves the functionality of Surging Mist, Blackout Kick, and Crackling Jade Lightning. While in this stance, you will gain Eminence. Eminence 35% 50% of all damage you deal, including multistrikes, will be converted into healing on an injured ally within 20 yards. Monk - Mistweaver Spec. Instant.
  • Summon Jade Serpent Statue Summons a Jade Serpent Statue at the target location for 15 min. The statue has two passive abilities: Eminence When the Monk deals damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards for 35% 50% of the damage done. Serpent's Accord When you cast Soothing Mist, the Jade Serpent Statue will also cast Soothing Mist on an injured ally within 40 yards. Only one statue can be active at a time. Monk - Mistweaver Spec. 40 yd range. Instant. 10 sec cooldown.

Windwalker
  • Storm, Earth, and Fire Summons an elemental spirit to attack the target. The spirit mirrors your damaging abilities when attacking a target different than your own. Max 2 spirits. A single spirit taxes your body, reducing your damage and its damage by 2% 30%. Two spirits reduce damage by 0% 45%. Spirits last until cancelled or their target dies. Monk - Windwalker Spec. 40 yd range. Instant. 1 sec cooldown.

Major Glyphs
  • Glyph of Detoxing Detox now has a maximum of 2 charges, but its cooldown is increased by 0 sec. Major Glyph. 4 sec. Major Glyph.

Paladin (Forums, Talent Calculator)
  • Consecration Deals [ 1 + 13.4% 11% of AP ] Holy damage to enemies within 8 yards. Unlimited range. Instant.
  • Crusader Strike (Holy, Protection) An instant strike that causes (120% 100% of weapon damage) Physical damage.
  • Crusader Strike (Retribution) An instant strike that causes (120% 100% of weapon damage) Physical damage and grants 1 Holy Power.
  • Hammer of the Righteous (Holy, Protection) An instant strike that causes (120% 100% of weapon damage) Physical damage.
  • Hammer of the Righteous (Retribution) An instant strike that causes (120% 100% of weapon damage) Physical damage and grants 1 Holy Power.
  • Holy Shock Blasts the target with Holy energy, causing [ 102% [ 140% of Spell Power ] Holy damage to an enemy, or [ 122.16% [ 140% of Spell Power ] healing to an ally, and granting a charge of Holy Power. 100 yd range. Instant.
  • Holy Shock Blasts the target with Holy energy, causing [ 102% [ 140% of Spell Power ] Holy damage to an enemy, or [ 122.16% [ 140% of Spell Power ] healing to an ally, and granting a charge of Holy Power. 100 yd range. Instant.
  • Judgment (Holy) Causes [ 1 + 60.25% of Spell Power + 72.36% of AP ] Holy damage . 48% of Spell Power + 58% of AP ] Holy damage .
  • Judgment (Protection, Retribution) Causes [ 1 + 60.25% of Spell Power + 72.36% 48% of Spell Power + 58% of AP ] Holy damage and generates 1 Holy Power.
  • Seal of Righteousness Fills you with Holy Light, causing melee attacks to deal 5% weapon of weapon damage) Holy damage to all targets within 8 yards. Unlimited range. Instant.
  • Seal of Truth Fills you with Holy Light, causing melee attacks to deal 12% additional weapon damage as Holy of weapon damage) additional Holy damage and apply Censure to the target. 100 yd range. Instant.

Talents
  • Beacon of Insight Places a beacon of insight on an ally, increasing their healing received from your next direct single-target heal, or Holy Radiance within 60 sec by 30%. When consumed, or when the target reaches full health, it moves to the most injured ally within 40 yards. Limit 1. Paladin - LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Eternal Flame Consumes up to 3 Holy Power to heal an ally for up to [ 1 + 264.59% of Spell Power ] and an additional [ 1 + 16.03% 10% of Spell Power ] every 2 sec for up to 30 sec. Healing over time increased by 50% when cast on self. Replaces Word of Glory. Paladin - LvL 45 Talent. 1 Holy Power. 40 yd range. 1.5 sec cast. 1 sec cooldown.
  • Selfless Healer Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35%, and increase its effect on others by 20% 35%. Stacks up to 3 times. Paladin - LvL 45 Talent.

Holy
  • Holy Light Heals a friendly target for [ 1 + 222.36% 250% of Spell Power ]. Paladin - Holy Spec. 10.35% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Shock Deals [ 102% Deals [ 140% of Spell Power ] Holy damage to an enemy, or [ 122.16% [ 140% of Spell Power ] healing to an ally, and grants 1 Holy Power. Holy Shock has double the normal critical strike chance. Paladin - Holy Spec. 6.4% 7.35% of Base Mana. 40 yd range. Instant. 6 sec cooldown.

Holy, Protection, Retribution
  • Flash of Light Heals a friendly target for [ 222.36% [ 250% of Spell Power ]. Paladin - Holy, Protection, Retribution Spec. 20.7% 20% of Base Mana. 40 yd range. 1.5 sec cast.

Protection
  • Avenger's Shield Hurls your shield at an enemy target, dealing [ 2 + 237.6% 133.3% of AP ] Holy damage, interrupting and silencing the target for 3 sec, and then jumping to 2 additional nearby enemies. Requires Shields. Paladin - Protection Spec. 7% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Consecration Consecrates the land beneath you, causing [ 9 + 120.6% 99% of AP ] Holy damage over 9 sec to enemies who enter the area. Paladin - Protection Spec. 7% of Base Mana. Instant. 9 sec cooldown.
  • Holy Wrath Sends bolts of power in all directions, causing [ 1 + 300% 160% of Spell Power ] Holy damage divided among all enemies within 10 yards, stunning Demons and Undead for 3 sec. Paladin - Protection Spec. 5% of Base Mana. Instant. 15 sec cooldown.
  • Shield of the Righteous Instantly slam the target with your shield, causing [ 1 + 297% 160% of AP ] Holy damage, reducing the physical damage you take by [ 25 ] [Min 25, Max 80]% for 3 sec, and causing Bastion of Glory. Bastion of Glory Increases the strength of your Word of Glory when used to heal yourself by 10%. Stacks up to 5 times. Requires Shields. Paladin - Protection Spec. 3 Holy Power. Melee range. Instant. 1.5 sec cooldown.

Retribution
  • Seal of Justice Fills you with Holy Light, causing melee attacks to deal 10% of weapon damage additional Holy damage and reduce the target's movement speed by 50% for 8 sec. Paladin - Retribution Spec. Instant.
  • Sword of Light Increases the damage you deal with two-handed melee weapons by 25%. Paladin - Retribution Spec. 15%. Paladin - Retribution Spec.

Priest (Forums, Talent Calculator)
  • Devouring Plague Consumes 3 Shadow Orbs to deal [ 1 + 337.5% 300% of Spell Power ] Shadow damage and then an additional 100% of the initial damage over 6 sec. Heals the caster for 100% of damage done. Instant.
  • Mind Sear Causes an explosion of shadow magic around the target, dealing [ 5 [ 46,250 + 112.5% of Spell Power ] Shadow damage over 5 sec to all enemies within 10 yards around the target. Can be cast in Shadowform. 3% of Base Mana. 40 yd range. 5 sec cast (Channeled).
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% of Spell Power ] Holy damage to an enemy or [ 462.4% [ 600% of Spell Power ] healing to an ally over 2 sec. 40 yd range. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% of Spell Power ] Holy damage to an enemy or [ 462.4% [ 600% of Spell Power ] healing to an ally over 2 sec. 40 yd range. Instant.
  • Power Word: Shield (Discipline) Shield a friendly target, absorbing [ 420.1% of Spell Power or 372.4% of Spell Power ] damage. [ 564% of Spell Power + 2 or 500% of Spell Power + 2 ] damage. Also grants you Borrowed Time, reducing the cast time or channel time of your next Priest spell within 6 sec by 15%. causing you to gain 40% more of the Haste stat from all sources for 6 sec.
  • Power Word: Shield (Holy, Shadow) Shield a friendly target, absorbing [ 372.4% of Spell Power ] damage. [ 500% of Spell Power + 2 ] damage.
  • Shadow Word: Pain A word of darkness that causes [ 5 + 52.83% 47.5% of Spell Power ] Shadow damage and an additional 25 Shadow damage over 18 sec. Can be cast in Shadowform. 1% of Base Mana. 40 yd range. Instant.

Talents
  • Clarity of Purpose Heals an ally for 1, increased by up to 100%, based on how injured the target is. Also heals up to 5 injured allies within 10 yards of the target for the same amount. Replaces Prayer of Healing. Priest - LvL 0 Talent. 4.617% 4.6% of Base Mana. 40 yd range. 2.5 sec cast.
  • Clarity of Will Shields the target with a protective ward, absorbing [ 595.2% [ 600% of Spell Power ] damage within 20 sec. Priest - LvL 0 Talent. 3.15% of Base Mana. 40 yd range. 2.5 sec cast.
  • Surge of Light Your healing spells and Smite have a 10% 8% chance to make your next Flash Heal instant and cost no mana. Can accumulate up to 2 charges. Priest - LvL 45 Talent.
  • Void Entropy Consumes 3 Shadow Orbs to deal [ 20 + 22.5% 37.5% of Spell Power ] Shadow damage over 60 sec. Devouring Plague will refresh this effect to its full 60 sec duration. Priest - LvL 0 Talent. All Shadow Orbs. 40 yd range. 1.5 sec cast.

Discipline
  • Archangel Consumes your Evangelism, increasing your healing done by 5% for each Evangelism consumed for 18 sec. Priest - Discipline Spec. Instant. 30 sec cooldown.
  • Borrowed Time After casting Power Word: Shield, you gain Borrowed Time, reducing the cast time or channel time of your next Priest spell within 6 sec by 15%. Priest - Discipline Spec. causing you to gain 40% more of the Haste stat from all sources for 6 sec. Priest - Discipline Spec.
  • Enlightenment Name Changed from Critical Strike Attunement to Enlightenment. You Increases the critical effect chance of Prayer of Healing by 10%, and causes you to gain 5% more of the Critical Strike stat from all sources. Priest - Discipline Spec.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% of Spell Power ] Holy damage to an enemy or [ 462.4% [ 600% of Spell Power ] healing to an ally over 2 sec. Priest - Discipline Spec. 1.2% of Base Mana. 40 yd range. Instant (Channeled). 9 sec cooldown.

Holy
  • Binding Heal Heals a friendly target and the caster for [ 133% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 1.62% 2.15% of Base Mana. 40 yd range. 1.5 sec cast.
  • Circle of Healing Heals up to 5 injured party or raid members within 30 yards of the target for [ 221.67% [ 1 + 221.67% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 3.564% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
  • Renew (Discipline, Shadow) Heals the target for [ 4 + 253.2% 220% of Spell Power ] over 12 sec.
  • Renew (Holy) Heals the target for [ 1 + 38% 33% of Spell Power ] and then an additional [ 4 + 253.2% 220% of Spell Power ] over 12 sec.
  • Renew 1.53% 1.5% of Base Mana.

Shadow
  • Devouring Plague Consumes 3 Shadow Orbs to deal [ 1 + 337.5% 300% of Spell Power ] Shadow damage and then an additional 100% of the initial damage over 6 sec. Heals the caster for 100% of damage done. Can be cast in Shadowform. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. Instant.
  • Mind Blast Blasts the target for [ 1 + 207.9% 180% of Spell Power ] Shadow damage and generates 1 Shadow Orbs. Can be cast in Shadowform. Priest - Shadow Spec. 1% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec cooldown.
  • Mind Flay Assault the target's mind with Shadow energy, causing [ 3 + 23.2% 21% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%. Can be cast in Shadowform. Priest - Shadow Spec. 1% of Base Mana. 40 yd range. 3 sec cast (Channeled).
  • Mind Spike Blasts the target for [ 1 + 92.5% 82.5% of Spell Power ] Shadowfrost damage, but extinguishes your damage over time effects on the target. Can be cast in Shadowform. Priest - Shadow Spec. 0.5% of Base Mana. 40 yd range. 1.5 sec cast.
  • Vampiric Touch Causes [ 5 + 65.25% 58.5% of Spell Power ] Shadow damage over 15 sec. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Priest - Shadow Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

Rogue (Forums, Talent Calculator)
  • Garrote (Assassination, Combat) Garrote the enemy, silencing them for 3 sec and causing [ 6 + 134.5% [ 9 + 6% of AP ] damage over 18 sec.
  • Garrote (Subtlety) Garrote the enemy, silencing them for 3 sec and causing [ 6 + 134.5% [ 9 + 6% of AP ] damage over 18 sec.
  • Hemorrhage An instant strike that deals (78% of weapon damage) Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial [ 3.5% of AP damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. 30 yd range. Instant.
  • Main Gauche A vicious attack that deals 225% weapon of weapon damage) Physical damage with your off-hand. 30 yd range. Instant.
  • Mutilate Instantly attacks with both weapons for 200% weapon for (200% of weapon damage) Physical damage. Awards 2 combo points. Requires Daggers. Melee range. Instant.
  • Mutilate Off-Hand Instantly attacks with both weapons for 200% weapon for (200% of weapon damage) Physical damage. Awards 2 combo points. Requires Daggers. Melee range. Instant.

Combat
  • Vitality Increases your Energy regeneration rate by 20% and your Attack Power by 40%. Rogue - Combat Spec. 30%. Rogue - Combat Spec.

Subtlety
  • Hemorrhage An instant strike that deals (78% of weapon damage) Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial [ 3.5% of AP damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. Requires Melee Weapon. Rogue - Subtlety Spec. 30 Energy. Melee range. Instant.
  • Sinister Calling Increases your total Agility by 15% and you gain 5% more of the Multistrike stat from all sources. When you multistrike with Backstab or Ambush, you also twist the blade, causing all of your Bleed effects to instantly tick an additional time. Rogue - Subtlety Spec. advance by 2 sec, triggering an instant tick. Rogue - Subtlety Spec.

Major Glyphs
  • Hemorraghing Veins Increases the duration of Sap against non-player targets by 80 sec. Major Glyph. Instant. Major Glyph. Instant.

Shaman (Forums, Talent Calculator)
  • Ancestral Guidance When the Shaman deals direct damage or healing, 20% of that amount is copied as healing to up to 3 injured allies within 0 yards. Instant. 40 yards. Instant.
  • Earth Shield Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for [ 42% [ 63% of Spell Power ]. 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time, and only one of your Elemental Shields can be active on you at once. 300 yd range. Instant.
  • Lightning Bolt Elemental, Enhancement: Fires a bolt of lightning at the target, dealing [ 1 + 114.4% of Spell Power ] Nature damage. Restoration: Fires a bolt of lightning at the target, dealing [ 1 + 114.4% of Spell Power ] Nature damage, and restoring 1.25% of maximum mana 1 Nature damage 7.1% of Base Mana. 30 yd range. 2.5 sec cast.
  • Primal Strike An instant weapon strike that causes 100% weapon of weapon damage) Physical damage. Requires Melee Weapon. 9.4% of Base Mana. Melee range. Instant. 8 sec cooldown.
  • Windlash A massive gust of air that deals 100% weapon of weapon damage) Physical damage. 30 yd range. Instant.
  • Windlash Off-Hand A massive gust of air that deals 100% off-hand weapon of weapon damage) Physical damage. 30 yd range. Instant.

Talents
  • High Tide Your Chain Heal also bounces to up to 3 2 additional targets affected by your Riptide, and no longer diminishes in power with each bounce. Shaman - LvL 0 Talent.

Elemental
  • Thunderstorm Calls down a bolt of lightning, dealing [ 2 + 34.83% of Spell Power ] Nature damage to all enemies within 10 yards, reducing their movement speed by 0% 40% for 5 sec, and knocking them back from the Shaman. This spell is usable while stunned. Shaman - Elemental Spec. Instant. 45 sec cooldown.

Enhancement
  • Lava Lash You charge your off-hand weapon with lava, instantly dealing 312% of that weapon's weapon damage) Fire damage to an enemy target and spreading your Flame Shock from the target to up to 6 enemies within 12 yards. Requires Melee Weapon. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 10.5 sec cooldown.

Restoration
  • Chain Heal Heals the friendly target for [ 1 + 81.3% 162.5% of Spell Power ], then jumps to heal the most injured nearby targets. Healing is reduced by 15% 10% after each jump. Heals 4 total targets. Shaman - Restoration Spec. 14.175% 28% of Base Mana. 40 yd range. 2.5 sec cast.
  • Earth Shield Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for [ 42% [ 63% of Spell Power ]. 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time, and only one of your Elemental Shields can be active on you at once. Shaman - Restoration Spec. 12.6% of Base Mana. 40 yd range. Instant.

Minor Glyphs
  • Glyph of Elemental Familiars Summons a random Fire, Water, or Nature Earth familiar. Familiars of different types have a tendency to fight each other. Minor Glyph.

Warlock (Forums, Talent Calculator)
  • Create Healthstone Creates a Healthstone that can be consumed to restore 15% of your maximum 256 health. 5% of Base Mana. 3 sec cast.
  • Unstable Affliction Causes [ 7 + 26.1% 25% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 208.8% 200% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. 100 yd range. 1.5 sec cast.

Talents
  • Searing Flames Ember Tap causes 50% more healing, and costs 50% fewer Burning Embers refunds 50% of its Burning Ember cost. Warlock - LvL 15 Talent. 40 yd range.

Affliction
  • Unstable Affliction Causes [ 7 + 26.1% 25% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 208.8% 200% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. Warlock - Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

Demonology
  • Mastery: Master Demonologist Increases all damage done by you and your demon servants by 8% 6%. Further increases the damage of your Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 16%. Warlock - Demonology Spec. 12%. Warlock - Demonology Spec.
  • Soul Fire (Affliction, Destruction) Burn the enemy's soul, causing [ 1 + 58.13% 42.5% of Spell Power ] Fire damage.
  • Soul Fire (Demonology) Burn the enemy's soul, causing [ 1 + 58.13% 42.5% of Spell Power ] Fire damage and generating 30 Demonic Fury.

Warrior (Forums, Talent Calculator)
  • Bladestorm Arms: You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 90% weapon damage. Fury, Protection: You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 60% weapon damage. Instant. of weapon damage) Physical damage. Instant.
  • Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for 60% weapon of weapon damage) Physical damage. Requires Melee Weapon. Instant.
  • Opportunity Strike Deals 100% main hand weapon of weapon damage) Physical damage. 10 yd range. Instant.
  • Raging Blow A mighty blow that deals 138% weapon damage from both melee weapons of weapon damage) Physical damage. Requires Melee Weapon. 100 yd range. Instant.
  • Raging Blow Off-Hand A mighty blow that deals 138% weapon damage from both melee weapons of weapon damage) Physical damage. Requires Melee Weapon. 100 yd range. Instant.

Talents
  • Heavy Repercussions Shield Slam deals 50% additional damage while Shield Block or Shield Charge is active. Warrior - LvL 45 Talent.
  • Slam Slam an opponent, causing (150% 100% of weapon damage) Physical damage. Each consecutive use of Slam increases the damage dealt by 50% and the Rage cost by 100%, stacking up to 2 times for 2 sec. Requires Melee Weapon. Warrior - LvL 45 Talent. 10 Rage. Melee range. Instant.

Arms
  • Colossus Smash Smashes a target for (400% 140% of weapon damage) Physical damage and causes your attacks to bypass all of their armor for 6 sec. Bypasses less armor on players. Using this ability in Defensive Stance activates Battle Stance. Requires Melee Weapon. Requires Battle Stance. Warrior - Arms Spec. 10 Rage. Melee range. Instant. 20 sec cooldown.
  • Execute Attempt to finish off a foe, causing (100% 150% of weapon damage) Physical damage to the target, and consuming up to 30 additional Rage to deal up to (300% of weapon damage) additional damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Warrior - Arms Spec. 10 Rage. Melee range. Instant.
  • Seasoned Soldier While wielding a two-handed melee weapon, all damage dealt is increased by 15% 10%. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Warrior - Arms Spec.

Fury
  • Crazed Berserker You are a master of dual-wield combat, able to equip one-handed and two-handed weapons in both hands. You deal 20% 30% additional damage when wielding only one-handed weapons. Your off-hand weapon damage is increased by 25% with two-handed weapons and by 50% with one-handed weapons. Warrior - Fury Spec.
  • Single-Minded Fury When you dual-wield one-handed weapons, all damage is increased by 20% 30%, and your off-hand weapon will deal an additional 20% damage. Increases the damage of Execute by 15%. Requires One-Handed Melee Weapon. Warrior - Fury Spec.

Fury & Protection
  • Enrage (Arms, Protection) Shield Slam and Devastate critical strikes, critical blocks, and activating Berserker Rage will Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec. 8 sec.
  • Enrage (Fury) Bloodthirst and Colossus Smash critical strikes, and activating Berserker Rage will Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec. 8 sec.
  • Execute (Arms, Protection) Attempt to finish off a wounded foe, causing (150% 300% of weapon damage) Physical damage.
  • Execute (Fury) Attempt to finish off a wounded foe, causing (150% 300% of weapon damage) Physical damage with your main-hand and (150% of weapon damage) Physical damage with your off-hand.

Protection
  • Shield Slam Slam the target with your shield, causing [ AP * (gte(Level, 85) * (2.33) + (gte(Level, 80)) * (0.4) + 0.35 * (1.2)) + 1 0.36 + (gte(Level, 80)) * (0.42) + (gte(Level, 85)) * (2.4)) ;] damage and generating 20 Rage. Critical strikes with Shield Slam cause your next Heroic Strike to cost no Rage and be a critical strike. Requires Shields. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown.

Professions
Alchemy
  • Alchemical Catalyst Produces 10. May also yield Sorcerous Fire and/or Sorcerous Water. Can be performed up to three times in a row, but it takes 24 hours to recover 1 use. May also generate Sorcerous Fire and/or Sorcerous Water. Alchemy. 2 sec cast. Reagents: Frostweed (20), Blackrock Ore (10).
  • Alchemical Catalyst Cooldown resets daily. May also generate Produces 4, plus additional based on Alchemy skill. May also yield Sorcerous Fire and/or Sorcerous Water. Cooldown resets daily. Alchemy. 2 sec cast. 1 sec cooldown. Reagents: Frostweed (20), Blackrock Ore (10).
  • Draenic Agility Flask Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Water, Fireweed (5). 5), Fireweed (5).
  • Draenic Intellect Flask Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Water, Starflower (5). 5), Starflower (5).
  • Draenic Philosopher's Stone Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, True Iron Ore. 5), True Iron Ore.
  • Draenic Stamina Flask Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Water, Talador Orchid (5). 5), Talador Orchid (5).
  • Draenic Strength Flask Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Water, Nagrand Arrowbloom (5). 5), Nagrand Arrowbloom (5).
  • Greater Draenic Agility Flask Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Fire, Draenic Agility Flask, Boiling Blood. 5), Sorcerous Water, Draenic Agility Flask (5).
  • Greater Draenic Intellect Flask Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Fire, Draenic Intellect Flask, Brightwater Lily. 5), Sorcerous Fire, Draenic Intellect Flask (5).
  • Greater Draenic Stamina Flask Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Fire, Draenic Stamina Flask, Permafrost Shard. 5), Sorcerous Water, Draenic Stamina Flask (5).
  • Greater Draenic Strength Flask Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Fire, Draenic Strength Flask, Twin-Yolked Egg. 5), Sorcerous Fire, Draenic Strength Flask (5).
  • Transmorphic Tincture Alchemy. 1.5 sec cast. Reagents: Sorcerous Fire, Crescent Oil, Ancient Arrakoa Feather. Crescent Oil, Frostweed (5).

Blacksmithing
  • Greater Steelforged Essence Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Sorcerous Fire (10), Savage Blood (10). Tools: Blacksmith Hammer. 200), Sorcerous Fire (40), Savage Blood (15). Tools: Blacksmith Hammer.
  • Greater Truesteel Essence Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Sorcerous Fire (10), Savage Blood (10). Tools: Blacksmith Hammer. 200), Sorcerous Fire (40), Savage Blood (15). Tools: Blacksmith Hammer.
  • Smoldering Breastplate Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (5, True Iron Ore (20), Blackrock Ore (20). Tools: Blacksmith Hammer.
  • Smoldering Greaves Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (5, True Iron Ore (25), Blackrock Ore (25). Tools: Blacksmith Hammer.
  • Smoldering Helm Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (5, True Iron Ore (10), Blackrock Ore (10). Tools: Blacksmith Hammer.
  • Soul of the Forge (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (50), Sorcerous Fire (10). Tools: Blacksmith Hammer.
  • Steelforged Dagger Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10 100), True Iron Ore (20), Blackrock Ore (20). Tools: Blacksmith Hammer.
  • Steelforged Essence Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Sorcerous Earth (10), Savage Blood (10). Tools: Blacksmith Hammer. 150), Sorcerous Earth (30), Savage Blood (15). Tools: Blacksmith Hammer.
  • Steelforged Greataxe Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10 100), True Iron Ore (20), Blackrock Ore (20). Tools: Blacksmith Hammer.
  • Steelforged Hammer Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10 100), True Iron Ore (20), Blackrock Ore (20). Tools: Blacksmith Hammer.
  • Steelforged Saber Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10 100), True Iron Ore (20), Blackrock Ore (20). Tools: Blacksmith Hammer.
  • Steelforged Shield Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10 100), True Iron Ore (20), Blackrock Ore (20). Tools: Blacksmith Hammer.
  • Truesteel Armguards Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10 100), Raw Beast Hide. Tools: Blacksmith Hammer.
  • Truesteel Boots Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10 100), Sumptuous Fur (2). Tools: Blacksmith Hammer.
  • Truesteel Breastplate Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10 100), Raw Beast Hide (10). Tools: Blacksmith Hammer.
  • Truesteel Essence Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Sorcerous Earth (10), Savage Blood (10). Tools: Blacksmith Hammer. 150), Sorcerous Earth (30), Savage Blood (15). Tools: Blacksmith Hammer.
  • Truesteel Gauntlets Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10 100), Sumptuous Fur (2). Tools: Blacksmith Hammer.
  • Truesteel Greaves Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10 100), Sumptuous Fur (4). Tools: Blacksmith Hammer.
  • Truesteel Grinder Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Ancient Moonwillow Leaf. Tools: Blacksmith Hammer. 100). Tools: Blacksmith Hammer.
  • Truesteel Helm Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10 100), True Iron Ore (5). Tools: Blacksmith Hammer.
  • Truesteel Ingot Cooldown resets daily. May also generate Produces 4, plus additional based on Blacksmithing skill. May also yield Sorcerous Fire and/or Sorcerous Earth. Cooldown resets daily. Blacksmithing. 2 sec cast. 1 sec cooldown. Reagents: True Iron Ore (20), Blackrock Ore (10). Tools: Blacksmith Hammer.
  • Truesteel Ingot Produces 10. May also yield Sorcerous Fire and/or Sorcerous Earth. Can be performed up to three times in a row, but it takes 24 hours to recover 1 use. May also generate Sorcerous Fire and/or Sorcerous Earth. Blacksmithing. 2 sec cast. Reagents: True Iron Ore (20), Blackrock Ore (10). Tools: Blacksmith Hammer.
  • Truesteel Pauldrons Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10 100), True Iron Ore (10). Tools: Blacksmith Hammer.
  • Truesteel Reshaper Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Ancient Moonwillow Leaf. Tools: Blacksmith Hammer. 100). Tools: Blacksmith Hammer.
  • Truesteel Waistguard Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10 100), Sumptuous Fur (3). Tools: Blacksmith Hammer.

Cooking
  • Cooking Fire Builds a campfire that increases the spirits of those nearby by 4 and allows cooking. Cooking. 3 yd range. 2 sec cast. 5 min cooldown.

Enchanting
  • Illusion: Agility Makes a Makes your weapon appear as if it were enchanted with Agility. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Battlemaster Makes a Makes your weapon appear as if it were enchanted with Battlemaster. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Berserking Makes a Makes your weapon appear as if it were enchanted with Berserking. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Butterflies Makes a Makes your weapon appear as if it were enchanted with Butterflies. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Crusader Makes a Makes your weapon appear as if it were enchanted with Crusader. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Earthliving Makes a Makes your weapon appear as if it were enchanted with Earthliving Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Elemental Force Makes a Makes your weapon appear as if it were enchanted with Elemental Force. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Executioner Makes a Makes your weapon appear as if it were enchanted with Executioner. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Fiery Weapon Makes a Makes your weapon appear as if it were enchanted with Fiery Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Flametongue Makes a Shaman's soulbound Makes your weapon appear as if it were enchanted with Flametongue Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Frostbrand Makes a Makes your weapon appear as if it were enchanted with Frostbrand Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Hidden Makes a Makes your weapon appear as if it were not enchanted. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Jade Spirit Makes a Makes your weapon appear as if it were enchanted with Jade Spirit. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Landslide Makes a Makes your weapon appear as if it were enchanted with Landslide. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Lifestealing Makes a Makes your weapon appear as if it were enchanted with Lifestealing. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Mending Makes a Makes your weapon appear as if it were enchanted with Mending. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Mongoose Makes a Makes your weapon appear as if it were enchanted with Mongoose. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Poisoned Makes a Makes your weapon appear as if it were dripping with Poison. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Power Torrent Makes a Makes your weapon appear as if it were enchanted with Power Torrent. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: River's Song Makes a Makes your weapon appear as if it were enchanted with River's Song. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Rockbiter Makes a Makes your weapon appear as if it were enchanted with Rockbiter Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Spellsurge Makes a Makes your weapon appear as if it were enchanted with Spellsurge. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Striking Makes a Makes your weapon appear as if it were enchanted with Striking. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Unholy Makes a Makes your weapon appear as if it were enchanted with Unholy. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Windfury Makes a Makes your weapon appear as if it were enchanted with Windfury Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Mark of Shadowmoon Permanently enchants a melee weapon to sometimes increase Spirit by 500 for 15 sec. Effect can only occur when you are below 50% mana. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
  • Remove Illusion (New) Removes any enchantment illusions from your weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast.
  • Secret of Draenor Enchanting (New) Enchanting. 1.5 sec cast. Reagents: Temporal Crystal.

Engineering

Inscription
  • Draenor Merchant Order Name Changed from Forged Documents to Draenor Merchant Order. Makes two forged bills of sale. Combine two identical bills to create a valuable Merchant Order. 3.5 sec cast. Reagents: Warbinder's Ink (3). Merchant Orders can be used to trick vendors into giving you gold. Inscription. 3.5 sec cast. Reagents: Light Parchment (2), Warbinder's Ink (2).
  • Secret of Draenor Inscription (New) Inscription. 5 sec cast. Reagents: Light Parchment (40), War Paints (22). Tools: Virtuoso Inking Set.

Jewelcrafting
  • Critical Strike Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Fireweed (5). Tools: Jeweler's Kit.
  • Glowing Blackrock Band Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, 5), Blackrock Ore (5). Tools: Jeweler's Kit.
  • Glowing Iron Band Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, 5), True Iron Ore (5). Tools: Jeweler's Kit.
  • Glowing Iron Choker Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, 5), True Iron Ore (10). Tools: Jeweler's Kit.
  • Glowing Taladite Pendant Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10 100), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Glowing Taladite Ring Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10 100), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Greater Critical Strike Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10 50), Sorcerous Air (10), Fireweed (5), Boiling Blood. Tools: Jeweler's Kit. Tools: Jeweler's Kit.
  • Greater Haste Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10 50), Sorcerous Air (10), Frostweed (5), Shadow Dew. Tools: Jeweler's Kit. Tools: Jeweler's Kit.
  • Greater Mastery Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10 50), Sorcerous Air (10), Starflower (5), Brightwater Lily. Tools: Jeweler's Kit. Tools: Jeweler's Kit.
  • Greater Multistrike Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10 50), Sorcerous Air (10), Nagrand Arrowbloom (5), Twin-Yolked Egg. Tools: Jeweler's Kit. Tools: Jeweler's Kit.
  • Greater Stamina Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10 50), Sorcerous Air (10), Talador Orchid (5), Permafrost Shard. Tools: Jeweler's Kit. Tools: Jeweler's Kit.
  • Greater Taladite Amplifier Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Earth (10), Giant Rylak Claw. Tools: Jeweler's Kit. 200), Sorcerous Earth (40). Tools: Jeweler's Kit.
  • Greater Versatility Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10 50), Sorcerous Air (10), Gorgrond Flytrap (5), Starspeckle Mushroom. Tools: Jeweler's Kit. Tools: Jeweler's Kit.
  • Haste Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Frostweed (5). Tools: Jeweler's Kit.
  • Mastery Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Starflower (5). Tools: Jeweler's Kit.
  • Multistrike Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Nagrand Arrowbloom (5). Tools: Jeweler's Kit.
  • Prismatic Focusing Lens Jewelcrafting. 1.5 sec cast. Reagents: Sorcerous Earth (10). Tools: Jeweler's Kit. Tools: Jeweler's Kit.
  • Reflecting Prism Jewelcrafting. 1.5 sec cast. Reagents: Sorcerous Fire (10). Tools: Jeweler's Kit. Tools: Jeweler's Kit.
  • Shifting Blackrock Band Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, 5), Blackrock Ore (5). Tools: Jeweler's Kit.
  • Shifting Iron Band Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, 5), True Iron Ore (5). Tools: Jeweler's Kit.
  • Shifting Iron Choker Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, 5), True Iron Ore (10). Tools: Jeweler's Kit.
  • Shifting Taladite Pendant Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10 100), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Shifting Taladite Ring Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10 100), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Stamina Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Talador Orchid (5). Tools: Jeweler's Kit.
  • Taladite Amplifier Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Earth (10), Black Saberon Fang. Tools: Jeweler's Kit. 150), Sorcerous Earth (30). Tools: Jeweler's Kit.
  • Taladite Crystal Cooldown resets daily. May also generate Produces 4, plus additional based on Jewelcrafting skill. May also yield Sorcerous Earth and/or Sorcerous Air. Cooldown resets daily. Jewelcrafting. 1.5 sec cast. 1 sec cooldown. Reagents: Blackrock Ore (20), True Iron Ore (10). Tools: Jeweler's Kit.
  • Taladite Crystal Produces 10. May also yield Sorcerous Earth and/or Sorcerous Air. Can be performed up to three times in a row, but it takes 24 hours to recover 1 use. May also generate Sorcerous Earth and/or Sorcerous Air. Jewelcrafting. 1.5 sec cast. Reagents: Blackrock Ore (20), True Iron Ore (10). Tools: Jeweler's Kit.
  • Taladite Recrystalizer Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (3), True Iron Ore (10), Permafrost Shard. Tools: Jeweler's Kit. Tools: Jeweler's Kit.
  • Versatility Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Sorcerous Earth, Gorgrond Flytrap (5). Tools: Jeweler's Kit.
  • Whispering Blackrock Band Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, 5), Blackrock Ore (5). Tools: Jeweler's Kit.
  • Whispering Iron Band Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, 5), True Iron Ore (5). Tools: Jeweler's Kit.
  • Whispering Iron Choker Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, 5), True Iron Ore (10). Tools: Jeweler's Kit.
  • Whispering Taladite Pendant Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10 100), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.
  • Whispering Taladite Ring Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10 100), Blackrock Ore (10), True Iron Ore (10). Tools: Jeweler's Kit.

Leatherworking
  • Brilliant Burnished Cloak Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Draenic Intellect Potion. 100), Draenic Intellect Potion.
  • Burnished Essence Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Sorcerous Water (10), Savage Blood (10), Shadow Dew. 150), Sorcerous Water (30), Savage Blood (15).
  • Burnished Inscription Bag Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Sorcerous Air (5). 50), Sorcerous Air (10).
  • Burnished Leather Produces 10. May also yield Sorcerous Earth and/or Sorcerous Water. Can be performed up to three times in a row, but it takes 24 hours to recover 1 use. May also generate Sorcerous Earth and/or Sorcerous Water. Leatherworking. 1.5 sec cast. Reagents: Raw Beast Hide (20).Gorgrond Flytrap (10).
  • Burnished Leather Cooldown resets daily. May also generate Produces 4, plus additional based on Leatherworking skill. May also yield Sorcerous Earth and/or Sorcerous Water. Cooldown resets daily. Leatherworking. 1.5 sec cast. 1 sec cooldown. Reagents: Raw Beast Hide (20).Gorgrond Flytrap (10).
  • Burnished Leather Bag Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Sorcerous Earth (5). 50), Sorcerous Earth (10).
  • Burnished Mining Bag Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Sorcerous Earth (5). 50), Sorcerous Earth (10).
  • Greater Burnished Essence Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Sorcerous Water (10), Savage Blood (10), Ancient Moonwillow Leaf. 200), Sorcerous Water (40), Savage Blood (15).
  • Journeying Helm Leatherworking. 2 sec cast. Reagents: Burnished Leather, Raw Beast Hide (10). 5), Raw Beast Hide (10).
  • Journeying Robes Leatherworking. 2 sec cast. Reagents: Burnished Leather, Raw Beast Hide (20). 5), Raw Beast Hide (20).
  • Journeying Slacks Leatherworking. 2 sec cast. Reagents: Burnished Leather, Raw Beast Hide (25). 5), Raw Beast Hide (25).
  • Leather Refurbishing Kit Leatherworking. 2 sec cast. Reagents: Burnished Leather (3), Raw Beast Hide (10), Ancient Arrakoa Feather. 5), Raw Beast Hide (10).
  • Nimble Burnished Cloak Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Draenic Agility Potion. 100), Draenic Agility Potion.
  • Powerful Burnished Cloak Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Draenic Strength Potion. 100), Draenic Strength Potion.
  • Riding Harness Leatherworking. 2 sec cast. Reagents: Burnished Leather (15), Sorcerous Air (10). 100), Sorcerous Air (20).
  • Supple Boots Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Sumptuous Fur (2). 100), Sumptuous Fur (2).
  • Supple Bracers Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Raw Beast Hide. 100), Raw Beast Hide.
  • Supple Gloves Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Sumptuous Fur (2). 100), Sumptuous Fur (2).
  • Supple Helm Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), True Iron Ore (5). 100), True Iron Ore (5).
  • Supple Leggings Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Sumptuous Fur (4). 100), Sumptuous Fur (4).
  • Supple Shoulderguards Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), True Iron Ore (10). 100), True Iron Ore (10).
  • Supple Vest Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Raw Beast Hide (10). 100), Raw Beast Hide (10).
  • Supple Waistguard Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Sumptuous Fur (3). 100), Sumptuous Fur (3).
  • Traveling Helm Leatherworking. 2 sec cast. Reagents: Burnished Leather, Raw Beast Hide (10). 5), Raw Beast Hide (10).
  • Traveling Leggings Leatherworking. 2 sec cast. Reagents: Burnished Leather, Raw Beast Hide (25). 5), Raw Beast Hide (25).
  • Traveling Tunic Leatherworking. 2 sec cast. Reagents: Burnished Leather, Raw Beast Hide (20). 5), Raw Beast Hide (20).
  • Wayfaring Belt Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Sumptuous Fur (3). 100), Sumptuous Fur (3).
  • Wayfaring Boots Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Sumptuous Fur (2). 100), Sumptuous Fur (2).
  • Wayfaring Bracers Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Raw Beast Hide. 100), Raw Beast Hide.
  • Wayfaring Gloves Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Sumptuous Fur (2). 100), Sumptuous Fur (2).
  • Wayfaring Helm Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), True Iron Ore (5). 100), True Iron Ore (5).
  • Wayfaring Leggings Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Sumptuous Fur (4). 100), Sumptuous Fur (4).
  • Wayfaring Shoulderguards Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), True Iron Ore (10). 100), True Iron Ore (10).
  • Wayfaring Tunic Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Raw Beast Hide (10). 100), Raw Beast Hide (10).

Tailoring
  • Brilliant Hexweave Cloak Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Draenic Intellect Potion. 100), Draenic Intellect Potion.
  • Creeping Carpet Tailoring. 2 sec cast. Reagents: Hexweave Cloth (30), Sorcerous Air (20). 100), Sorcerous Air (20).
  • Elekk Plushie Tailoring. 2 sec cast. Reagents: Hexweave Cloth (15), Sorcerous Earth (10). 50), Sorcerous Earth (10).
  • Greater Hexweave Essence Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Sorcerous Water (10), Savage Blood (10), Ancient Moonwillow Leaf. 200), Sorcerous Water (40), Savage Blood (15).
  • Hexweave Bag Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Sorcerous Earth (5). 50), Sorcerous Earth (10).
  • Hexweave Belt Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Beast Hide (3). 100), Raw Beast Hide (3).
  • Hexweave Bracers Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Sumptuous Fur. 100), Sumptuous Fur.
  • Hexweave Cloth Produces 10. May also yield Sorcerous Water and/or Sorcerous Air. Can be performed up to three times in a row, but it takes 24 hours to recover 1 use. May also generate Sorcerous Fire and/or Sorcerous Air. Tailoring. 2 sec cast. Reagents: Sumptuous Fur (20), Gorgrond Flytrap (10).
  • Hexweave Cloth Cooldown resets daily. May also generate Sorcerous Fire and/or Sorcerous Air Produces 4, plus additional based on Tailoring skill. May also yield Sorcerous Water and/or Sorcerous Air. Cooldown resets daily. Tailoring. 2 sec cast. 1 sec cooldown. Reagents: Sumptuous Fur (20), Gorgrond Flytrap (10).
  • Hexweave Cowl Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), True Iron Ore (5). 100), True Iron Ore (5).
  • Hexweave Embroidery Tailoring. 2 sec cast. Reagents: Hexweave Cloth (3), Sumptuous Fur (10), Ancient Arrakoa Feather. 5), Sumptuous Fur (10).
  • Hexweave Essence Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Sorcerous Water (10), Savage Blood (10), Shadow Dew. 150), Sorcerous Water (30), Savage Blood (15).
  • Hexweave Gloves Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Beast Hide (2). 100), Raw Beast Hide (2).
  • Hexweave Leggings Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Beast Hide (4). 100), Raw Beast Hide (4).
  • Hexweave Mantle Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), True Iron Ore (10). 100), True Iron Ore (10).
  • Hexweave Robe Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Sumptuous Fur (10). 100), Sumptuous Fur (10).
  • Hexweave Slippers Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Raw Beast Hide (2). 100), Raw Beast Hide (2).
  • Nimble Hexweave Cloak Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Draenic Agility Potion. 100), Draenic Agility Potion.
  • Powerful Hexweave Cloak Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Draenic Strength Potion. 100), Draenic Strength Potion.
  • Sumptuous Cowl Tailoring. 2 sec cast. Reagents: Hexweave Cloth, Sumptuous Fur (10). 5), Sumptuous Fur (10).
  • Sumptuous Leggings Tailoring. 2 sec cast. Reagents: Hexweave Cloth, Sumptuous Fur (25). 5), Sumptuous Fur (25).
  • Sumptuous Robes Tailoring. 2 sec cast. Reagents: Hexweave Cloth, Sumptuous Fur (20). 5), Sumptuous Fur (20).



New Character Models
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I just wanted to confirm that this build will have 5 new Player Character Models. Troll Male and Female, Human Male, Tauren Female, and Night Elf Male.

We've mentioned this before when models are first shown to you folks in beta, but I wanted to stress this point again: These models are a Work-In Progress. Things will not be perfect, and our QA testing of these models (and the subsequent bug fixes) are not yet complete.

I do hope you enjoy the models and give constructive feedback as appropriate, but please keep this is mind when looking at the models today.

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