MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2015-07-06 06:25 AM

Corvid's "Bubble Trouble" Wizard, How to Get into the PTR

Popular Decks of the Week, HS History - Neutral Epics & Legendaries, Card Design #23

Heroes of the Storm Growth, Into the Nexus #57

Patch 6.2 - Darkmoon Faire
Patch 6.2 adds some new fishing related things to the Darkmoon Faire.

Be sure to pick up WHEE! from the Darkmoon Carousel or the buff from Darkmoon Top Hat before doing your Tanaan Daily quests for extra reputation!

Icy Veins has updated their guide for Patch 6.2.


Level Type Name Cost Source
1Other Day-Old Darkmoon Doughnut1 × Vendor
1Potion Darkmoon Firewater25 × Vendor
1Junk Seafarer's Slidewhistle25 × Vendor
1Companion Pets Blorp's Bubble50 × Vendor
1Companion Pets Translucent Shell100 × Vendor
1Quest Faded Treasure Map100 × Vendor
1Cooking Recipe Recipe: Sugar-Crusted Fish Feast25 × Vendor
1Cooking Recipe Recipe: Lemon Herb Filet10 × Vendor
1Cooking Recipe Recipe: Fancy Darkmoon Feast50 × Vendor


Mythic Hellfire Citadel Progression
Paragon and Method are now at 11/13 with Midwinter close behind at 10/13. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.



Mythic Gorefiend Kill Video
Method has released their Mythic Gorefiend kill video.



Blue Tweets
Originally Posted by Blizzard Entertainment
Art
I bought the Corrupted Dreadwing mount today. It runs WAY faster than the Dread Raven. Is this intentional. Will it be fixed?
Thanks for the report! We'll look to get this addressed in a future patch. (WarcraftDevs)

Character / Items
Is it intended that some specs (e.g. beastmastery) spawns 2 images with the Mirror of the Blademaster trinket instead of four?
Yes. The mirror images inherit much of the power of your player, so BM gets fewer copies. (WarcraftDevs)

PvE
Do mythic dungeons guarantee personal loot off the last boss like heroic dungeons?
No, and neither do Heroic dungeons as of 6.2; the guaranteed drop was causing Personal to be out of line with Group loot. (WarcraftDevs)

Garrisons
I'm still waiting for a valid answer to why a player is doing it wrong by not building a salvage yard @WatcherDev
Because in a tier of options that generally offer economic power, it offered so much more economic power than all the rest. (WatcherDev)

Darkmoon Faire
Can you please explain the changes made to the Darkmoon Faire Adventurer's Guide?
(1 )The items that used to drop from specific bosses (e.g. Soothsayer’s Runes) can now drop from any appropriate-level... (WarcraftDevs)
(2) ...dungeon or raid boss and some higher-level trash. (WarcraftDevs)

Dev Interviews
the expression: "You are doing it wrong" to me doesn't fit and gives a bad impression, at least to me.
It's an expression I intend somewhat humorously when there seems to be a "right" answer to one of our choices, but noted. (WatcherDev)

Ghostcrawler Tweets
While the individual developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Flying in Draenor
Was Blizzard's history of caving to the community's loudest whiners one of the reasons for your exit?
You know I've received a couple hundred tweets about how they weren't listening to players, right? I think the moral is evident. (OccupyGStreet)

PvP
always been curious, what were the thoughts of having top level WoW players (venruki,snutz,etc) testing seasons/input
We did some of that. Balance testing for PvP requires a lot of games though. Just getting their thoughts is probably more useful. (OccupyGStreet)

Game Design
MMO's need some sort of grind Greg, you know this. If everything is given to you with minimal effort - why play the game?
I hope there are other options besides just "grind" and "give away for nothing." (OccupyGStreet)

Developer Communication
I think you're entitled to discuss anything you feel is entertaining to you. It's your Twitter.
I don't mind talking about my philosophy when I was on WoW. But. (OccupyGStreet)
I think many folks here just want to leverage my comments to argue against design decisions of the current devs. (OccupyGStreet)

I do not hold GC accountable for that mind you, but he did respond "change their minds"
"I disagree with your idea of X" makes more sense than "You aren't allowed to iterate on your idea." Again IMO. (OccupyGStreet)
I hope I was never on the "fire GC" wagon. If so I apologize and will #KeepItClassy in the future.
I never took that seriously. Players aren't privy to the inside look at how products are made so they blame who they know. (OccupyGStreet)
My point was that I like any developer sometimes come up with ideas that sound great on paper. (OccupyGStreet)
If it is later proven that my idea was bad, I should not say "No, I'm going to stick to my guns no matter what." (OccupyGStreet)
So whether or not you agree with a particular decision, don't IMO beat devs up for the act of changing their minds (OccupyGStreet)

In a past life you were a HPriest. Could I get eyes on this? Is this the kind of feedback devs want? http://t.co/a66My3adC5
My advice would be pick 1-2 things you'd really like to see fixed. Big monologues, while well-intentioned, can be hard to digest. (OccupyGStreet)
.I know it seems limiting, but one of the reasons I like Twitter is it forces players to be really focused with their arguments. (OccupyGStreet)
The way I figure, if I can read 10 player comments instead of 1 in the same time period, I'm being more efficient. (OccupyGStreet)
really? Everything that I see for the most part still send to be "X is bad. Fix it." With no real reasons about it.
That's true of the forums and Reddit too though. At least Twitter makes it speedy to browse. (OccupyGStreet)
To be fair, it also seems like an out for in depth communication with players.
It is in a way. But someone like me can't engage with even 0.1% of good discussions in a day. (OccupyGStreet)



Dark Legacy Comics #496
DLC #496 has been released.

by Published on 2015-07-04 07:59 AM

PTR 2.3 Undocumented Changes, New Monk Sets Showcased

Well Met, Hero! Upcoming Hearthstone Content Announcement - July 22

NA Open July Registration, Plays of the Week Throw Pit, Town Hall Heroes #70

Mythic Hellfire Citadel Progression
Method, Midwinter, and Paragon are now all at 9/13. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.



Apexis Crystal Bonus Weekend July 3 - 6
The Apexis Bonus Event is live! Keep in mind it only increases drops of Apexis Crystals, not rewards from quests.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During the Sign of Apexis bonus weekend, you'll gain bonus Apexis Crystals from eligible creatures. Furthermore, completing the new this-weekend-only quest "The Time to Strike" awards a sizable amount of Oil to fuel your Naval Missions, in addition to a big pile of Apexis Crystals.

The point of picking up lots and lots of extra Apexis Crystals is, of course, to spend them! Here are some of the possibilities.

For most players, spending Apexis Crystals on gear upgrades is a great way to improve your overall item level. There's something for every slot at item level 650, so if you've still got a low-level item in one or two slots, you're covered. Visit Ravenspeaker Thelnaas in Tanaan Jungle to buy armor for 5,000 Crystals apiece, a weapon for 10,000 Crystals, and Empowered Apexis Fragment for 20,000 Crystals. Empowered Apexis Fragments are Battle.net Account-bound, and upgrade your Baleful gear from ilvl 650 to ilvl 695.

Some nice new collectibles came along with Tanaan Jungle. You'll want to consider:

The bonus weekend is underway, and runs through the end of the day on Monday, July 6.


Randomness in Obtaining PvP Gear
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Okay, so, lots to cover here, and I don’t have answers to every concern, but I’ll try to hit what I can.

Let me start by saying that we are absolutely not ignoring or disregarding your feedback. I know that we’ve said that a lot, and I know that it’s a hard line to believe when you’re not seeing an immediate reaction or response to it. Truth is, we completely understand and even agree with a lot of the feedback we get, we just can’t always immediately act on it. Sometimes changes can’t be hotfixed and have to wait for a patch. Sometimes the right way to fix an issue has a lot of side effects that also need to be addressed, which makes it better suited for an expansion.

Of course, sometimes we just disagree. It’s important, I think, to draw a distinction between “disagreed” and “disregarded.” Every day, we have debates and discussions internally that are based on feedback we’ve received. Sometimes we agree with that feedback, and sometimes we don’t, but we always consider and discuss it.

Which brings me to the titular argument in this thread: that randomness in PvP gearing is inherently bad and should be removed entirely. We’ve talked about it a lot. It’s been an almost daily topic of conversation here for months. We’ve argued back and forth, we’ve looked for every angle and perspective we can find, we’ve argued some more, and yes, we’ve experienced it ourselves in our own playtime. We disagree. Here’s why:

There are two main rewards for participating in rated PvP. One of those is, obviously, rating. The higher your rating, the better you rank on the ladder, and the better your cosmetic rewards (titles, achievements, etc.) will be at the end of the season. For a lot of players, that’s the “real” game, and gearing is just sort of this thing that you have to do for a while first. That’s a completely valid way to enjoy the game.

The other reward is the gear you earn via Conquest points. For many players, PvP is about killing other players, so you can get better loot, so you can kill other players harder. They don’t particularly care about being the very best, they just want to have a fun time stomping on people. For this type of player, being fully geared is actually where the game ends. Once they can’t possibly stomp any harder, the game starts to lose its appeal. This is also a completely valid way to enjoy the game.

Our challenge, then, is in finding a way to satisfy both types of player as much as possible, despite the fact that their opinions on what makes the game fun are often completely at odds with each other. So, our goal with gearing in Warlords was to let people get enough gear to start pushing for rating relatively quickly, while still making sure there was something left to earn once you’re there.

That’s how we landed on the current system. A player wearing a full set of Conquest gear they bought from a vendor is completely capable of earning Gladiator. It might not have your completely optimal stat distribution, but the difference is minor at most. Put another way, if you’re losing rating, it’s not because you have Multistrike instead of Versatility on your bracers. Still, if you’re the sort of player who’s PvPing for the gear, it gives you something of at least some small value to continue to earn.

So, why RNG and not, say, making Versatility gear purchasable after 27k? Simply put, we don’t think that would actually feel any better for either type of player. It would make the gear grind longer for players who just want to push rating (as you wouldn’t have been able to earn any of it until you were fully geared), and the type of player who just wants to be able to smash people would lose out on the chance to get a little bit ahead of everyone else earlier on.

All that being said, we agree that it’s not ideal for the only methods of earning that gear to be Ashran or Rated BGs. I can’t make any promises, but we’re exploring some options to make it available through other forms of PvP. Just keep in mind that we do want there to be some extra incentive to participate in RBGs and Ashran.

One question that was not addressed is: why was past model of gearing changed from having the option to purchase gear (via reputation, etc) to one of pure RNG. That is the stick in the eye that is raging the community right now.
We got a ton of complaints about having to farm reputation in order to get the pieces, so we decided to try something different.

You say they're both valid ways to enjoy the game but you only cater to the second group, why?
To be frank, if that were true, the Conquest vendor would probably not exist. He's there because we want to make sure the players who want to push rating are able to do so without relying on RNG.

Is it just a coincidence that all the posts that enjoy the current system are <1500 rated in arenas.... like really?
Not at all. In fact, that just means the system is doing exactly what it's supposed to do, and providing something of value to players who don't care what their rating is.

How do you feel about a method along these lines: Combine the two systems so that it is purchasable from the vendor IN ADDITION to being RNG available through ashran and RBGs. This way there is no issue of being in week 30 and not having full BiS.
Totally get that concern. It's important to note that we do have bad luck prevention in place on the boxes, which makes it almost impossible for someone earning both boxes (RBG and Ashran) every week to never get those pieces. We may be able to improve those chances even further, though -- we'll talk about it.

He's kind of ignoring the fact that some classes will need all the versatility to stay relevant. Ret paladins for example are going to be ignored simply because without that mitigation, they explode if anyone looks at them the wrong way. Any of the squishier classes/specs will feel it too. With the rock paper scissors format of arena comps decided on in WoD, pvp is just as much a min/max game as high end pve. With that in mind, BiS really means a lot to those benefitting/staying afloat from versatility; an RNG-based BiS pvp gear system inadvertently gimps those classes.
If that's the case, that's the sort of thing we can fix by tweaking class mechanics to provide the squishier classes/specs with some more survivability. I think it's a bit early in the season yet to definitively state whether it's needed or not.

Patch 6.2 Hotfixes - July 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Warlock

Dungeons and Raids
The Everbloom
Yalnu
  • Kirin Tor Batttle-Mage no longer continues to choke after Entanglement is killed.
Hellfire Citadel
  • Players should no longer become saved to the Hellfire Citadel instance by killing a Voracious Soulstalker.
Kormrok
  • Kormrok no longer quickly despawns after being killed.
Socrethar the Eternal
  • Sargerei Dominators no longer immediately attack nearby players after spawning and applying their shield.
  • Sargerei Dominators’ Gift of the Man'ari has had its damage reduced by 15% on all difficulties.

PvP
  • Warlords Season 2 honor gear now scales to ilvl 715 in PvP, as intended.
Ashran
  • During the Ashmaul Burial Grounds event, Risen Spirits now spawn at a greater rate.

Quests
  • Previous-season versions of the PvP quest “Slay Them All!” are now removed from players quest logs, so that the new versions of these quests can be automatically picked up.

Blue Tweets
Originally Posted by Blizzard Entertainment
Achievements
I Came, I Clawed, I Conquered tells us to loot 500 claws, but the progress bar shows 5000 claws. http://t.co/XBhCzOBc02
5000 is the correct amount. Updating the text will require a future patch. (WarcraftDevs)

PvE
are tanks suppose to get caught by the hands on kormok?
Yes, though not if they’re currently being Fel Crushed. (WarcraftDevs)

is it a bug that Kil'rog's Heartseeker can be on the active tank? Or any tank in general.
It should generally prefer non-tanks, but if there are no available distant targets, anything is possible. (WarcraftDevs)

what's the requirement to get mythic HFC caches? i.e how many heroic boss kills will unlock mythic cache when upgrade shipyard
Mythic HFC boss kills will unlock Mythic caches. Heroic kills will unlock Heroic caches. Etc. (WarcraftDevs)

Timewalking
druid t3 doesnt scale up in timewalker dungeons
Timewalking only scales gear down, not up. That said, T3 should work for TBC even unscaled! (WarcraftDevs)

My Righteous Fury is removed when I enter a Timewalking dungeon. Is this intended?
Yes, most buffs are cleared when entering Timewalking, similar to arena. Necessary for clean down-scaling. (WarcraftDevs)

will we see more timewalking dungons?
We have plans to continue adding to the system and expanding it in the future. (WarcraftDevs)

does the Burning Path Through Time quest award an EXTRA seal (so up to 4 this week) or is it considered one of the weekly 3?
Yes, the Seal from the Timewalking quest is a bonus on top of the weekly 3. (WarcraftDevs)

Misc
I postulated you can never effectively increase game time by drawing things out. You always have to add new rewards to justify it. Thoughts?
Consider the opposite. If you reduced leveling time to 1 kill per level, and raised all drop rates to 100%... (Celestalon)
...That would reduce total game time, no? If so, it's a continuum, and we try to hit a sweet spot in the middle. (Celestalon)

Pictures from #WoWatHellfest!
Blizzard shared some pictures and videos from Hellfest.




Originally Posted by Blizzard (Blue Tracker / Official Forums)
The dust has settled… the drums of war no longer echo. The Iron Horde has returned to Azeroth, victorious in their conquest of Hellfest 2015! With an astonishing 150,000 attendees, this year’s metal music festival was the biggest Hellfest ever, and we’re thrilled to have been a part of it!

Our Iron Horde-style booth, the Hellfire Tavern, received an overwhelming number of visitors, eager to participate in our activities, play our games, and celebrate the affinity between metal and Warcraft with us. We are truly humbled to have been able to share our passion with you all.

If you weren’t able to attend this year’s festival—or you were there but you miss it already—check out our three #WoWatHellfest video updates and our picture gallery below to get a flavor of all things Hellfest!
by Published on 2015-07-02 07:56 PM

Dev Interview - Hellfire Citadel the Final Raid of Warlords of Draenor
MamyTwink had the opportunity to talk to Cory Stockton (@mumper) recently. We have recapped the more interesting parts below, but watch the full thing for more context!


Expansions and Raids
  • Hellfire Citadel is currently planned to be the last raid of the expansion.
  • It wraps up things and it is hard to beat Archimonde as a final boss.
  • Players saw Tanaan Jungle at the start of the expansion and are wrapping back around to it now.
  • Anything can happen between now and whatever the team does next, but Hellfire Citadel is the pinnacle of where players are getting to.
  • There isn't anything to announce about future patches, but part of that comes down to how Patch 6.2 plays out. How far players progress in Hellfire Citadel and Tanaan Jungle will give the team an idea of how long the content will last.
  • Some expansions had four big patches, some had three, Warlords had two big patches with Patch 6.1 and 6.2. As the team gets closer to hitting the goal of a small gap between expansions there will be less large patches in each expansion.
  • The team isn't happy with players having to wait a year for new content.
  • Long waits aren't something they ever want to do, but the team was working on the new expansion and they weren't going to release it until it is at the right quality level. That isn't an excuse for the long wait, but it is better to wait two more months to have a great expansion rather than releasing it earlier and ending up with many issues.
  • Farahlon was a cool idea, but it didn't really fit into the story being told.
  • Tol Barad didn't make it in the game until Cataclysm, but the team was talking about adding it during Wrath of the Lich King. It just didn't fit the story until then.

Garrisons
  • The Mage Tower has felt underpowered for a long time. The power it offers in terms of completing naval missions may not be exactly where they want it yet.
  • Similar to Battle Pets, followers don't need more levels. Followers are content themselves, so more content is added by adding more followers and missions rather than requiring more upgrades.
  • Overall, the team is happy with garrisons. There are things that they would have done differently though.
  • Moving forward they will look at the parts of the garrison system that worked well to see how they can offer new gameplay that is exciting.
  • Building a building, assigning a follower to the building, and sending followers on missions felt new and fresh, but in the end players figured out how to optimize it.
  • The team wants to continue to engage players in new ways, so not every part of garrisons will move forward, but the things that players really liked might.

Legendary Items
  • The team is currently making legendary items that everyone has access to, but that doesn't mean they will never go back to the old model for specific classes. They are just trying something different for now.
  • The concept right now is to have an item that is updated with every patch and then reward something really good at the end of the expansion. Earning it requires playing through all of the content in an expansion.
  • Earning the legendary item right now feels good, but it doesn't have the same feeling as the old legendary items.
  • The journey of earning the legendary item is on each character, so making the item account bound rather than character bound is unlikely.
  • Raids are not tuned around everyone having the legendary ring. The team can estimate how many people will have the ring on average when the raid comes out and then tune the raid around that. If the tuning is off, it can be hotfixed right away.

Misc
  • The WoW Token has worked out well. It lets players with extra gold safely buy game time for gold and players with extra money but no time safely purchase gold from other players.
  • Mythic dungeons need a little bit of tuning, but overall the tuning is sufficiently challenging.
  • Completing 5 Timewalking Dungeons could give players a Normal difficulty cache in the future in addition to the extra Bonus Roll.
  • The team would love to do more things with Gul'dan in the future.


Mythic Hellfire Citadel Progression
Method is moving quickly today, already at 7/13 before the day is over. Midwinter and Paragon are close behind at 6/13. So far nine guilds have killed Kilrogg, putting them at 5/13. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.

by Published on 2015-07-02 07:38 AM

More Patch 2.3 Info, PTR and Seasonal Items, PTR Community Buff

Tavern Brawl #3 Starts Tomorrow, Angry Chicken #89, Archon Team League Starts Tomorrow

Butcher Builds, Brawl with the Builds VOD

Mythic Hellfire Citadel Progression
Both the US and EU are working on Mythic progression now. So far five guilds have killed Kilrogg, putting them at 5/13. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.



Patch 6.2 Hotfixes - July 1
The Naval Mission hotfixes are live on WoWDB. A few aren't in the notes:

  • Ship Blueprint: Battleship now requires Friendly, down from Honored.
  • Hoard Overboard was increased to 8 hours, up from 4. The cost was doubled to 100 Oil. The experience rewarded was increased to 3000, up from 1200.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons
  • Work orders for tier-2 and -3 small plot buildings now work as normal if the player skipped completing the tier-1 tutorial quests.

Shipyard
  • Most long Naval Missions have been reduced to a time of 18 hours or less.
    • For Naval Missions currently underway, mission times will not change.
    • The duration of Raid-type Naval Missions has been reduced from 2 days to 4 hours. They will continue to immediately respawn if not completed.
  • Gold and Apexis Crystal rewards for Naval Missions that reward those currencies have been increased.
    • For Naval Missions currently underway, gold and Apexis Crystal rewards will be larger when the Mission is completed.
  • Oil costs for most missions have been increased.
    • For Naval Missions currently underway, Oil costs will not change.
  • The amount of Oil you receive from the Oil Rig has been doubled.
  • While in a raid group, players can now progress through "Upgrading The Fleet" and "Naval Domination" and increment quest credit as well as turn in the quest once completed.
  • Ship Blueprint: Battleship now requires 'friendly' faction standing to be obtained.
  • We continue to insist that the Shipyard grant players resting XP.

Quests
  • Felbound Wolf now count towards the demons slain count for the quest "Demonslayer of Tanaan".
  • Fixed a bug that was preventing Fel Pylons from always spawning during the quest “Assault on the Temple of Sha'naar”.
  • Alliance players who accept the Gorgrond breadcrumb quest from the Adventure Guide are now given the flight point to Gorgrond.
  • Completing the quest "Rumble in the Jungle" should now award the King of the Jungle buff, as intended.

Items

Dungeons and Raids
  • Entering or leaving a Timewalking dungeon no longer removes tracking auras.

Hellfire Citadel
Socrethar the Eternal
  • Sargerei Dominator now always properly shields Soul of Socrethar after becoming active.
Archimonde
  • Archimonde will now heal for 5% of his maximum health if Nether Banish hits fewer than 3 players.

Achievements

Creatures and NPCs
  • A Grom’kar Deadeye in Fang’rila who was respawning too fast has been taught to chill out for a while after being killed.
  • The bonus roll option for Supreme Lord Kazzak now resets weekly.
  • Fixed a bug that was preventing players from looting both Soulslicer and The Blackfang on the same day.
  • Call to Arms NPCs no longer taunt bosses such as Supreme Lord Kazzak. They still have and use Taunt on other types of creatures.

Bug Fixes
  • Fixed an issue where mail with attachments could not be returned to original sender.
  • Fixed an issue where in-game mail from Blizzard Customer Support could not be deleted.
  • Attempting to apply Naval Equipment to a Ship (e.g. Felsmoke Launcher) will now display a blue outline around valid slots where the equipment can be applied.
  • Fixed an issue that would cause the Adventure Journal to display alerts too frequently.
  • Fixed an issue where some items that cost Alternate Currency (Mogu Rune of Fate, Ironpaw Token, etc) could not be purchased from vendors.
  • Fixed an issue for Mac users where in-game resolution would not be saved properly when switching between Fullscreen and Windowed mode.

Blue Posts
Originally Posted by Blizzard Entertainment
Flying Patch Delay
I agree with OP flying is just flipping a switch. all the BS about this and that is just them stretching out the fact they don't want people flying around tannan and just blowing thru the content in 24 hours.
It's a compelling narrative for the cynical among us, but it's simply not true. We gain nothing by trying to be intentionally deceptive in the way we design and release content. I wish more people could understand that, even when they disagree with some of our design decisions.

think of it like the Belf and goat zones. you can fly in BC but sot these areas because the building don't have finished tops. in WoD all the building are finished and the feather shoots you up max height before starting the fall. its not exactly flying but it shows that everything is finished. also its not like the land is coded in a different way from the rest of the game that would make flying difficult.
That doesn't mean every inch of the terrain is bug free and there are no invisible walls in certain locations. People who have gotten really creative with the feather and glider can attest to this. While Draenor wasn't built with 2D backdrops and such for buildings, the way some areas in vanilla WoW were built, that doesn't mean a simple toggle will allow everyone to fly anywhere they want without running into any issues.

We weren't sure at the outset of designing Draenor whether or not flying would be enabled at some point, but that doesn't mean every art and design team ensured from day one that every bit of the world was designed with flying in mind. WoW is a very big game with a lot of programming under the hood. Changes need to be made and testing needs to be done before characters are able to explore everywhere from the skies.

Any small bug or environment quirk could lead to any number of issues that we want to make sure are addressed before we flip "the toggle." In other words, there is no toggle.

I imagine its not so much unlocking flight for that character as much as it is coding it to unlock for all of your 90+ characters on your account and making sure that aspect works correctly that's cause them to delay it to a patch after 6.2 rather than in it.
This is also correct. It's not just about the environment, but also the systems in place to make sure flying is appropriately rewarded to each character based on the criteria. (Blue Tracker / Official Forums)

Salty Crew - Garrison Ability
The Salty Crew ship modifier was tested in the public test realm, but was not added to the game with patch 6.2.

Is there anyway to counter "Expert Captain"?
Yes. Use ships that have modifiers that increase success chance (Undead Crew, Human Crew, Pandaren Crew if it's a long mission), or sail under a buff like Air Superiority, or combine ships that modify each other. (Blue Tracker / Official Forums)

Naval Mission Changes
We didn't nerf the building. Its effectiveness remains unchanged. We DID nerf many of the naval mission times and buffed the rewards.

All of this should be relatively good news as far as shipyards are concerned.

What about instances of the Mission Completion Orders drastically increasing the time to complete existing naval missions? I applied a few completion orders about an hour ago, and they added anywhere between 5 and 18 hours to the missions they were used on.

Normally I wouldn't be fussing about something like this, but this pushes back my ability to continue the Legendary quest chain by another day.

For anyone who wasted Mission Completion Orders while this hotfix was applied, wherein the order didn't work as intended by instantly completing the mission, you can contact Customer Support and request a refund of the item.

So. The fix doesn't seem to affect missions already in progress which means the better part of my fleet will still be gone for three days.
That's something we couldn't really make happen via hotfix for in-progress missions. Sorry.

Edit: However, any gold and Apexis Crystal rewards for those in-progress missions should properly be increased when the missions are completed.

And how do I go about doing that? Call them? Send an in-game ticket?
Yea, open up an in-game ticket and let them know that your Mission Completion Order didn't work as a result of the hotfix to naval missions today, and that you were instructed by a community manager on the forums to request to have that item restored for you.

This added the original duration of a mission to my remaining time. A two day mission with 11 hours left, now has 2 days and 11 hours remaining. Thanks.
It's absolutely an unfortunate bug that came out of applying this hotfix, and for that we apologize. Going forward though this change will be very helpful.

This is nice but the issue isn't really the item itself. It is the time lost. Unless the item is refunded almost immediately (opening a ticket will probably take longer than the mission anyway) and will work on the affected missions it doesn't really help anything. You are still out 2-3 days on your ships because of this bug.
I've been told Customer Support is unable to reset the mission for you. Getting the item back to use again on another mission still has some value. (Blue Tracker / Official Forums)

Rated Battleground Rewards
We've isolated the issue and have a working fix. However, due to the nature of the bug itself, the fix will not take effect until our next maintenance period.

To provide some additional detail on the fix: we've had to slightly restructure how the box is awarded. Once the fix is in place, you'll be automatically given a quest to win three Rated Battlegrounds when you enter one (unless you already have the quest, or have already completed it, of course).

This also has the benefit of making the process a lot more transparent to the player, so you can know for certain once the fix is live: if you're not getting the quest, it hasn't been fixed yet. You will need to make sure you have space in your quest log to receive the quest. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Naval Mission "One Way or Another" doesn't award the 10 Abrogator stones it claims. Successfully completed and got ZERO.
Check your bags, you should see that you got them. There’s currently a bug w/ Garrison mission rewards updating the Quest Tracker. (WarcraftDevs)

will Brazier of Awakening become a toy?
Generally items that have gameplay utility aren’t added to the Toy Box. (WarcraftDevs)

PvP
I read twitter & forums like ours, MMO-C & AJ. I see the feedback, including the unpleasant stuff. We will continue working to improve PvP. (holinka)
Any chance on letting queuing in raids back in for Ashran? Was a fun experience w/group finder, sad to see them go.
No because it caused a litany of problems. I'll try to elaborate in a future forum post. (holinka)

. Will the conquest gear from Ashran/RBG boxes have sockets/warforged?
No, they do not. (WarcraftDevs)

Imo mines and race track take a little too long now.
good feedback, thank you (holinka)

can you at least say that you're aware of the faction unbalance in this expansion? http://t.co/cFHMPBkB17 70% win BGs for alliance
Yes it is very concerning. (holinka)
Could you possibly ellaborate on your plans to address it? It's kind of nice seeing you tweet and reply about things.
Unfortunately I cannot. Plans change for a myriad of reasons. It is better to share when we are more (i.e. 100%) sure (holinka)

Lore
What is twilight magic? Is it a branch of Fel magic?
Old god magic, void I think? (Muffinus)

Isn't fel magic chaos and chaos kinda combines all schools?
Void and Fel are definitely different things. Entropy vs. absolute 0. (Muffinus)
Doesn't fel energy combine all types of energies since it's chaos magic? The chaos school in-game combines all schools.
In the editor, yes. Lore-wise? Up in the air. May be further defined in the future. (Muffinus)

term used interchangeably with life energy and life essence, as a power source. A source states blood (which was called life
IMO, not really. Life uses life energy, emerald dream stuff. Fel uses souls as energy, erasing them from existence. (Muffinus)
IMO Imagine you believe in heaven, and you go there, and then suddenly you are wrenched back to Azeroth, and consumed for fuel. (Muffinus)
Then, neverending blackness. And Sargeras calls to you. Do you want to end this? Serve him. Eternally. (Muffinus)
Just my opinion though (Muffinus)

Fel magic is a form of life magic.
There is a difference between using the elements in harmony (shaman) and using them through force (twilight) (Muffinus)

Using souls and harmonizing with the life energy of Azeroth are polar opposites. (Muffinus)
Souls are undead and if warlocks drain and channel souls against their will wouldn't that make them necromancers?
Controlling demons is one thing, understanding Dreadlord rezzing magic and undead is entirely another area of study. (Muffinus)
But doesn't necromancy extend to controlling souls/spirits/ghosts?
Draining a soul and rezzing it are not the same. Death Knights use a different branch of magic than you. (Muffinus)
But if you are draining and channeling a soul against its will and souls are undead aren't you controlling undead, thus performing
You're not controlling it, you're stealing it. You can enslave demon, you can't enslave undead. (Muffinus)
Draining a soul and channeling it like a puppet is basically the same as controlling a soul lol
Similar schools, different magical academies. (Muffinus)

Road to BlizzCon: WoW North American Arena Qualifiers
If you are looking for more arena action, take a look at ESL's new tournaments.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The march down the road to BlizzCon 2015 is about to commence! Arena teams across North America can now sign up for the online North American Qualifiers and fight to become one of six teams that will continue on to the North American Regionals later this year. There, they’ll battle against one team from Latin America and one team from Australia & New Zealand to find out who’s heading to the World Championships at BlizzCon 2015.

Schedule
Teams will have the opportunity to compete for their place at the NA Regionals over three online cups, produced in partnership with GCDTV:
  • Cup 1: July 14 – July 18 (one team qualifies)
  • Cup 2: July 28 – August 1 (two teams qualify)
  • Cup 3: August 11 – August 15 (three teams qualify)

These cups will use a single-elimination tournament structure. Matches will be best of 3 up until the semifinals, which will be best of 5, with a best of 7 series at the finals. Because of this, we highly encourage teams to make use of the 4-player team roster we’re allowing in this year’s tournament, to allow for some extra flexibility in their team’s class composition.

Brackets will be seeded according to the average Arena Ladder rating (CR) of the three highest-rated players on the team’s roster. Teams who qualify for the North American Regionals will not be allowed to compete again in the online NA Qualifiers. Teams who do not qualify may continue to compete in any remaining cups.

We’ll have more details on these qualifier cups—including when you’ll be able to watch the action live on Twitch.tv/WoW—in the coming weeks.

Rules
Below, you’ll find links to everything you need to know to compete, including official rules and sign-up instructions, so please read everything carefully before you get started.

One notable addition this year is the Macro and Script Whitelist. To help ensure that everyone is on an even playing field, we’ve assembled a list of macros and scripts that we’ve determined are acceptable for players to use in our in-person events, starting with the Regionals through BlizzCon itself. Anything not listed will be disallowed from use during these live competitions.

This restriction will not be in place for the online NA Qualifier cups, but we wanted to present it now to make sure teams have time to prepare. If you feel a vital macro or script has been omitted from the list, you can submit it for consideration by emailing [email protected] (be sure to include “WoW” in the subject line).


Eligibility
In order for an Arena team to be able to compete in the North American Qualifiers, they must fulfill some basic eligibility requirements:

  • The average Arena Ladder rating of the three highest-rated players on the team’s roster must be at least 2000 by July 9th, 2015 to be eligible for Online Cup 1.
    • This rating requirement will be updated for subsequent cups.
  • All players must have appropriate residency:
  • See below for complete details on proof of residency verification

Note: Although players from Australia/New Zealand and some Latin American countries are eligible to compete in the North American Arena Qualifiers, we encourage those players to consider competing at their respective regional qualifiers instead. Players who compete in the Australia & New Zealand or Latin American qualifiers will not be eligible to compete in the NA qualifiers, and vice versa.

Information on qualifiers for those regions can be found here:


Sign Up to Compete
Teams who would like to sign up for the North American Arena Qualifiers can do so via Battlefy. Good luck!

Proof of Residency Verification

Eligibility for Citizens: If the player is a citizen of an eligible country for the World of Warcraft North American Arena Qualifiers, the player must provide a copy of a valid photo ID with a current address within the country.

  • Examples of acceptable identification
    • Government-issued driver’s license
    • Military photo identification card
    • Passport
    • Health card with photo (Canada, Australia, New Zealand)
    • Voter registration card with photo (Mexico)
  • Examples of non-acceptable identification
    • Expired identification
    • School-issued photo identification card
    • Gym membership card
    • Library card
    • Public transportation cards
    • Private ID cards

Eligibility for non-Citizens: If the player is a foreign resident of an eligible country for the World of Warcraft North American Arena Qualifiers, the player must submit a copy of their passport along with a valid resident visa for the eligible country for an evaluation of their residency status. The visa must be acquired before the start of the qualifiers and is only considered valid if it allows the player to stay in the region, work in the region, and earn prize money in the region.

  • Examples of acceptable identification
    • Professional athlete visa
    • Work visa
    • Student visa
  • Examples of non-acceptable identification
    • Expired visa
    • Working holiday visa
    • General tourist/visitor visa

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