World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-08-19 06:37 PM

Update: Tier tokens will drop from Group Loot / Master loot, Personal loot awards the armor piece itself.

Azeroth Armory: Forging Warglaive

Gamescom Developer Q&A
Our friends at FatBossTV had the chance to sit down with WatcherDev and talk about Patch 7.1 and Legion!


Patch 7.1
  • Patch 7.1 has three major pieces: Karazhan, a small raid, and additional quests in Suramar.
  • We will get a lot more detail on Patch 7.1 after Legion launches.
  • Patch 7.1 was announced now to underscore the team's commitment to patch content as part of Legion.
  • Karazhan is a Mythic dungeon (not Mythic+) with a weekly lockout.
  • Karazhan is a long enough dungeon that some people might do part of it one night and then come back to finish it another night.
  • Patch 6.2.3 was a pretty successful patch for what it was, mostly a systems patch that revitalized existing content and gave players a reason to revisit stuff.


New Dungeons
  • The old dungeon structure didn't give the team a good way to add dungeons that fit into the existing ecosystem of dungeons without stepping on the old ones.
  • When ZA and ZG were introduced, they gave better loot than the older dungeons, so people went from running a diverse set of dungeons to running just the troll dungeons.
  • With Mythic+ dungeons and Warforged/Titanforged gear in dungeons the team can add new dungeons that have a higher baseline difficulty and rewards that coexist the existing dungeons.

Raid Release Schedule
  • There will be a blog post coming out in the next few days that has the full raid release schedule.
  • The schedule will be similar to previous expansions, where everything is closed for the first three weeks, then Normal and Heroic Nightmare open, the PvP season begins, and Mythic keystones become available
  • Nighthold is an early 2017 raid, towards the very beginning of 2017.
  • In Warlords, it felt like Foundry came out too soon in relation to Highmaul for a lot of guilds and raid groups. The top end raiders were ready for it, but tons of other players were still working on it. Foundry came out and they felt rushed into that.

Mythic+ Dungeons
  • The world first type raiders will be playing a lot the first few weeks of raiding. Instead of doing five split clears they may end up doing lots of Mythic+ dungeons, which isn't the end of the world.
  • The average group will probably play through all of the Mythic keystones in the group and that is it. That might take 12 - 15 dungeon runs, which is longer than most guilds raid in a week.
  • It would be easy to add a hard weekly lockout on Mythic keystones to prevent people from farming them for loot, but that would lead to people logging in on Tuesday, doing their Mythic run for the week, and being done.
  • With keystones, if you log in later in the week and have a fresh keystone ready to go, people will be lining up to run the dungeon with you.
  • Currently rewards cap out at Mythic+ 10, which rewards gear that is roughly on par with Heroic Nightmare gear. The real reward comes from the weekly chest, rewarding the mythic raid gear.

Legendary Items
  • There is a little bit of tuning still to be done on the legendary items that are outliers.
  • There will still be some items that are the best and some that are the worst.
  • The legendary items are a chance to try out interesting effects that aren't just a damage throughput increase.
  • If you are someone that never sets foot in a raid zone, getting a legendary item should still be exciting for you.
  • There are some legendary items that are amazing in a raid over a long fight that aren't as useful for a player that is just soloing in the world. A more utility related legendary might be a huge deal for that player.
  • There are plans to add more legendary items as the expansion progresses.
  • The team decided not to start out with a system that allowed you to target a specific legendary item.
  • As more are added, there will be some threshold at which there are so many out there that it feels like you can't reasonably expect to get any of the specific ones you want. At that point being able to target certain legendary items will make sense.

Artifact Weapons
  • The team will avoid nerfing a spec from being a little too good to the worst so that you don't feel that all of your Artifact progression was a waste.
  • Artifacts are something that will continue to grow and evolve so that Artifact Power matters for the entirety of Legion.
  • Classes are balanced against each other without Artifacts or Legendary items. The Artifacts and Legendary items are then balanced against each other separately.

Melee vs Ranged
  • In Mythic+ dungeons melee do really well thanks to their cleave and mobility compared to casters that have to stand still.
  • Melee may be a little stronger in Mythic+ dungeons while ranged are a little stronger in raids, which is fine as long as the gap isn't too large.
  • The team doesn't want to solve the melee vs ranged problem by making life boring for melee and making raid mechanics that don't target them at all.
  • The community doesn't do a great job when something is 1% better and they claim it is the only viable option and everything else is garbage.

Ability Pruning
  • You prune a plant to guide its growth in new directions that are hopefully more aesthetically pleasing. It is removing stuff to make room to add new stuff.
  • One of the themes of Legion class design is to emphasize strengths and weaknesses of classes.
  • A lot of the things that were removed were removed after looking back at classes over the years where the class designers had taken the easy route. The team was coming up with a new set of abilities for an expansion or needed new talents and asked themselves what that class needed. If a class wasn't very mobile, they gave them a talent row with mobility options. Players thought this was amazing and what they always wanted, but that led to a lot of homogenization.
  • In a world where no one has weaknesses there are also no strengths.
  • In Legion there is now room to add interesting utility, especially for specs that feel like they don't bring much beyond their throughput.
  • Bring the player, not the class was a reaction to the hyper regimented raid structure of Burning Crusade where buffs were party based and synergy was more important than anything else.
  • The team would like to get back to a place where if you are a PuG leader, you are looking at your raid comp and saying, "We could really use a Hunter, let's look for a good hunter", rather than "Let's look for any ranged DPS, especially the flavor of the month that is 2% better and thus is the only viable one". Obviously this isn't the case literally right now, but it is what the team is thinking about and would like to move towards over the course of patches and future content.

Expansion Launches
  • There is a lot that has been done by the server team and how the world is designed that will make the Legion launch smoother than the Warlords launch.
  • Zones scale in level so the population will be distributed across the different zones.
  • Under heavy load there will also be multiple versions of the same zone on the same server to make sure that server performance is okay and gameplay feels good.
  • One of the things that caused problems for servers at Warlords launch, especially on the Horde side, was the Spyglass that was needed to start the Horde Garrison. It was only usable by one player at a time, which caused a bit of a bottleneck.
  • The team hotfixed the Spyglass to be usable by multiple players at a time, but something went wrong with the hofix and then no one could use the Spyglass!
  • Horde players in North America were all stuck there for a few hours until the team could fix it, resulting in a big clump of players all hitting the garrison at the same time, making server problems much worse.
  • Everyone on the server was doing Frostfire at the same time, resulting in a laggy zone and even more players building up there, making things even worse.

Raid Structure and Rewards
  • The current raid structure didn't change this expansion because there isn't a huge problem to fix. All of the raid structure changes in previous expansions were targeted at solving a particular problem.
  • Classic to Burning Crusade changed because the logistics of 40 man raiding were overwhelming for a lot of guilds, players were a cog in the giant raid machine. "Your job is to dispel this one person and that is your only job in this giant 40 player group". It was fun for the raid leader to plan all of that out but less fun for the players.
  • The introduction of 10 player raiding allowed the team to let more types of players and groups experience the content.
  • Flexible raiding is probably the best raid structure the team has done and is working well.
  • Three difficulties plus Raid Finder means that there is a raid difficulty for all of the different groups. Normal for friends, family, and PuGs. Heroic for guilds that are formed for the purpose of raiding, Mythic for the extremely hardcore players.
  • Mythic needed a fixed size so that tuning could be done in a way that is satisfying.
  • Being able to split the raid into groups that could go off and do a mechanic and assuming that the raid had one of every class was part of the encounters that the team wanted to design for Mythic, so the 20 player size felt like the right number. A smaller group size such as 15 players might have also worked, but that would have been tougher for the groups that were already at 25.
  • The team was worried that LFR was growing too much in prominence in some ways, so they wanted to make sure that players were doing regular group raiding didn't also feel obligated to do lots of Raid Finder to complement that. The team probably overdid this in Warlords by removing Tier sets from Raid Finder, so they are coming back to Raid Finder in Legion.
  • Most of the players that are raiding competitively will already have set pieces before that Raid Finder wing opens, so they won't feel obligated to go and do it when it opens.
  • If you have been really unlucky and want your set bonus, this gives you another chance to go and get that last piece.


Warcraft Movie - Additional Scene
An additional scene that wasn't in the theater release of the Warcraft Movie was posted today! Duncan Jones confirmed that this is one of the extra scenes on the DVD that releases on September 27th.

by Published on 2016-08-19 05:03 PM

Azeroth Armory: Forging Warglaive
Tony is back again, this time making a Warglaive! You can see the Doomhammer he made here.

by Published on 2016-08-19 04:15 AM

Firebird's Finery Hotfix Live

HearthPwn Card Design Competition Season 4 - Choose Your Weapon

Gamescom Build Preview - Alarak & Zarya Data, Valla / Raynor / Sgt. Hammer Misc Changes

The Last Bastion - Overwatch Animated Short

Legion - Dalaran Relocation
The Dalaran relocation cutscene has been updated since last time we previewed it. It now has voice acting and other tweaks. This is not live yet.



Legion Invasion Experience Fixes
Originally Posted by Blizzard (Blue Tracker)
Thanks for all of the reports on issues with the amount of XP being rewarded.

We were able to investigate and identify that there were indeed a couple bugs with the way XP rewards were being handed out. We’re working on a hotfix that will correct the following issues:

  • Fixed a bug that could reduce the amount of XP a player received when more than 6 players were attacking it.
  • Fixed a bug that could reduce the amount of XP a player received from creatures that scale with the number of attackers.

Once these fixes are live, please let us know how things feel. Again, our intention is for Demon Invasions to feel lucrative as long as players are actively participating in the event, and we believe that, once the correct amount of XP is being rewarded for killing creatures, that will once again be the case.

So.... if a level 100 taps an elite, do I still get screwed?
The intention would be no, once this is live.

When are these going live? so we know exactly when we're supposed to give our feedback about it
I don't have a time frame to provide right now, but I will try to provide an update once the hotfix is in - but since it is still being worked on, this could likely be tomorrow.

Legion Content Drought
Originally Posted by Blizzard (Blue Tracker)
No content Drought at the end of Legion? I don't believe you. You can say it won't happen but we've had that happen what.... 3 times? Actions speak louder then words guys.
Actions do, indeed, speak louder than words. I think we all realize that this is a fact and that winning the trust of the community takes more than what some may see as just words.

As Watcher discussed yesterday (in case you missed it), there was a period where our main focus was faster expansions, and in pursuit of that goal we sacrificed things that ended up making the experience worse for everyone.

We are now focusing on a steady stream of content, and we are making sure to keep our story going alone and filling the time between new expansions. We really hope that you guys see this difference in Legion, and our goal is to avoid situations where we don't have significant content for 14 months.

Not to sound like a cynic or anything, but we've literally heard the exact same thing at the end of every expansion since Wrath.

"Well, I know this expansion's content drought sucked, but next time we'll do better!"

Followed by usually around a year of zero new content. I dont know what it is you guys are doing with the content development, but you've been doing it wrong for the past four expansions and I dont see any reason why we should believe Legion will be any different.

And not to attack this sentiment (I know where you are coming from), but since TBC/WotLK, we've actively stated our goal was to get the length between expansions down to one-a-year as our way of combating a lack of content. This goal, we've realized, is what has created a lot of problems as we were turning all of our focus away from the current expansion and moving on to the next a bit prematurely.

This is no longer the goal.

Blue Posts
Originally Posted by Blizzard Entertainment
Cold Blood and Shadow Dance Hotfix
cold blood still not useable in shadow dance

I just tried (in a duel) and it seems to be working accordingly, can you try it again now to make sure?

This was hotfixed very recently (in between your two posts!) (Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Is it intended that Eye Beam is undesirable on a single target rotation?Can fix by reducing fury cost relative to chaos strike
No; if you have any up-to-date evidence of this, we'd love to see it. That should have been fixed a while ago. (Celestalon)

Broken Shore
On launch, once mains have done the full intro quest line (+Broken Shore/Kara/Ulduar) will the option to skip be available again?
yes, once you complete the final quest in the chain, unlocks 8/30 (Muffinus)

Overwatch - The Last Bastion
Another Overwatch animated short has been released! This one focuses on Bastion's story.

by Published on 2016-08-17 08:33 PM

Gamescom Legion Stream - Patch 7.1 Return to Karazhan
Slootbag streamed from Gamescom today with WatcherDev. Karazhan is coming back as a dungeon in Patch 7.1!




Patch 7.1 - Return to Karazhan
  • Karazhan is coming back as a large five player dungeon with all nine bosses.
  • The old Karazhan will still exist, you can still go and farm it for things.
  • There will also be a small additional raid between The Emerald Nightmare and The Nighthold that wraps up the Stormheim story.
  • Patch 7.1 will also have outdoor content associated with Suramar that pushes forward the Nightfallen story.
  • Patch 7.1 is coming to the PTR right after Legion launches!
  • Encounters have been play tested internally, it is good to go.

Game Development
  • There was a period where the team focused on faster expansions, sacrificing things that they shouldn't have. This made the experience worse.
  • The focus going forward is a steady stream of content.
  • Priority #1 is making sure that you don't run out of things to do.
  • The team is never going to rush an expansion, they will be released when they are done.
  • Ensuring there is always content in the live game while working on the expansions is important.
  • Raid tiers should last around 4 to 5 months.
  • This time around there won't be a content drought - "Don't worry, we got you!"
by Published on 2016-08-16 06:28 PM

Update: Legion Invasions have been hotfixed to award more experience.

Warforged Invasion Armor, Event Changes, Shadow Dance, Blue Posts, Tweets, WowCraft

Legion Invasion Experience Increase
Originally Posted by Blizzard
Thanks everyone for the feedback.

We agree that our initial change made Invasions too unrewarding for characters who weren’t at max level, so we’ve just applied a hotfix that increases XP gains from killing Legion invaders. Since Invasions are only around for a short period of time, we want them to feel lucrative, and provide incentives to actively participate in them.

You should be seeing a lot more progress on your XP bar for helping your fellow Azerothians fight the Legion now.

Patch 7.0.3 Hotfixes - August 16
Invasions now give less experience per invasion, but more invasions are up at once and they spawn more frequently.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Bone Shield now reduces damage taken by 16% (was 20%).
  • Tremble Before Me's chance to fear now ramps up slightly slower.
  • Red Thirst now reduces Vampiric Blood's cooldown by 1 second per 6 Runic Power spent (was 2 seconds per 20).
  • Heart Strike damage reduced by 20%, but PvP mult removed (net increase of 7% in PvP).

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Demon Hunters can now gain reputation with Pearlfin Jinyu and Black Prince.
  • Throw Glaive now deals the same damage to players as it does to NPCs for all Demon Hunters.
  • Soul Cleave healing increased by 22%.
  • Fel Blood (Mastery) now increases the physical damage reduction granted by Demon Spikes by 12% (was 8%), further increased by Mastery (always 1.5x as much as before).
  • Soul Carver now has a 40 sec cooldown (was 60 sec).
  • Demon Hunters should be able to loot Pandaria world bosses.

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Maul damage increased by 23%.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Mongoose Bite duration now 14 seconds (was 12 seconds).
  • Survival Hunters’ companions now gain twice the benefit from Mastery.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • The maximum duration of Bone Chilling is now 8 seconds (was 6 seconds).
  • Flurry mana cost reduced by 75%.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Special Delivery now has a chance to crit when doing damage.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Light of the Protector and Hand of the Protector now heal for 35% of missing health (was 25%).
  • Bulwark of Order now grants an absorb for 40% of the damage done (was 20%).

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Surrender to Madness now provides +150% Insanity (was +200%).

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Fixed an issue where using Pick Pocket could cause you to enter combat.

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Rainfall now heals for 50% of Spell Power (was 25%).

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Incinerate damage increased to 190% of Spell Power (was 170%).
  • Immolate no longer has a chance to generate a shard on its direct damage.
  • Roaring Blaze now increases Immolate damage by 25% (was 50%).

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Never Surrender now increases Ignore Pain absorption by up to 75% (was 100%).
  • Revenge damage reduced by 20%.
  • Dragon Scales now increases Ignore Pain absorption by 40% (was 60%).

Event
  • Invasion frequency has been increased, and XP awarded for completing an invasion has been reduced.
  • Demon Invasion reward armor now has a small chance to be Warforged.
  • The Captive Wyrmtongue vendor should once again offer the Glaive of the Fallen to all classes.

Quests
  • The item Gods and Monsters has been restored to its proper function, and will now be sent to players who complete the Gods and Monsters Achievement, allowing them to start the quest “Gods and Monsters”.

Invasion Experience Changes
Originally Posted by Blizzard (Blue Tracker)
We see that this has been noticed already, but for more clarity - the frequency of invasions has been tripled, and you will have more invasions to participate in throughout the day. To compensate for this, we have reduced XP awarded for each individual invasion.

Remember that as we move closer to the launch of Legion, you can expect an increased Legion presence in both numbers and cadence as their invasion grows stronger.

See you on the battlefield!

Pre-Expansion Quests Live
Most of the pre-expansion quest chain is now live!

by Published on 2016-08-16 03:27 AM

WD Builds & Guides Compilation by J_Macc

Daily Quests Fixed! The 50 and 60 Gold Quests Have Returned

Illidan's Dive Design, Tychus vs Anub'arak, Funny & WP Moments #79, Qwerky Moments #19

Changes Coming to Overwatch Competitive Play for Season 2 - Skill Rating, Skill Tiers, Competitive Points

Invasion Armor - Warforged Hotfix
The item level 700 armor rewarded from the Legion invasions was hotfixed to have a chance to be Warforged. If you are looking for another reason to do invasions, keep in mind that XP gains were recently buffed.



Legion - Pre-Expansion Event Changes
The Legion's invasions will intensify this week and part of the pre-expansion quest line will unlock!



Shadow Dance and the Stealth Bar
Originally Posted by Blizzard (Blue Tracker)
We’ve been reading all of the feedback throughout beta regarding Shadow Dance and the desire to have it use the “Stealth action bar.” To get right to the point, after an upcoming hotfix, Subtlety Rogues will find that Shadow Dance swaps their main action bar to the alternate bar that is used while in Stealth.

For a bit of context on the late change to our thinking on this: we rarely allow automatic functionality (such as action bar swaps, or macros) to choose between core damage abilities on the player’s behalf. We believe it’s important that the player has to make those choices themselves. The Rogue Stealth bar has always been a minor exception to this, but for many years, the Stealth bar was only active for the single ability you used to open a combat, and was not seen again for the duration of combat (other than with Vanish). The ability to bind your openers to the same buttons as your rotational abilities was a convenience that didn’t affect your use of abilities in combat.

However, the new Shadow Dance (and to a lesser extent Subterfuge), has resulted in some Rogues regularly using openers during combat, as elements of their rotation. In this case, the Stealth bar changes from a minor convenience that lets you place once-per-combat buttons on more convenient keybinds, to actually making regular, mid-combat decisions for you.

That said, after following the ongoing discussions and carefully considering your feedback, we understand the desire for consistency with other abilities that allow Stealth-only actions. Given the gray area that Shadow Dance is in, and the widespread feedback that using the Stealth bar would be more consistent and intuitive, we’ve decided to go ahead and allow Shadow Dance to once again swap your main action bar. This hotfix is scheduled to live with weekly restarts in each region.

A few details for players who use macros to further manage their buttons:
  • Shadow Dance will be treated similarly to Subterfuge for the purposes of macro conditionals. It will not activate [stealth], but it will activate [stance:2].
  • If you want to make a macro that mimics the behavior of the main bar (i.e. swapping when you have any of Stealth, Vanish, Subterfuge, or Shadow Dance), you can use the macro conditional [bonusbar:1].

Blue Posts
Originally Posted by Blizzard Entertainment
High King Title
Just for some lore notes on the title itself...

The title "High King" is more akin to the title "Supreme Commander" that was held by Anduin Lothar, being the commander of the Grand Alliance's armed forces. It doesn't serve to denote "rule", "legal authority", or any kind of faction-wide political control over the civilians of the races that make up the Alliance itself (outside of the case where Varian was the High King of the Alliance, and the King of Stormwind, making him the leader of the humans of Stormwind, obviously).

We've discussed this a lot in the past, but the title and position of "High King" fits thematically with the Alliance - being an alliance formed originally around allegiances to human kingdoms.

Much like the Warchief of the Horde serving a military role, the High King acts to try to coordinate the forces that he is given leave to command (races of the Alliance can refuse to commit forces to the High King). This does not necessarily mean that the entire group agrees with the High King at all times, but they do recognize and understand the need for organized military intervention.

You may suggest that the humans should not have the title of High King, but as said above, there is a historical anchor within the Human Kingdoms for commanding the militaries of the Alliance, and they do believe they are better served by these Kingdoms than they would be by a Republic or Democracy.

A note on the name back to you. You guys decided to call it the "High King," in an Alliance of races where only two of the seven factions have a monarchy, while completely disregarding the much more descriptive and accurate term "Supreme Commander." And then you had the Human King get the title. The message is pretty clear.
I don't personally think there is anything stopping the Alliance from choosing a member of another race as their commander, but it seems to me that, thematically, High King has been fitting of the title for some time. As said, the Alliance was founded as a collection of Human Kingdom, and there is historical weight there for the title of "King". Nothing stops titles from being changed, though.

It is also important to note that the human's relative military strength compared to other members of the Alliance is much larger - especially that of Stormwind - which does give them some precedence in being appointed leader of the larger Alliance military.

Let me see if I can get some answers on the "Why Anduin?" question. (Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Pre-Expansion Events
XP from invasions increased dramatically, should now be a good way to level alts? (Muffinus)
But now I'm getting a heap of XP for completing it.
Correct, the XP bump was on stage completion, not dudes you kill (Muffinus)

.Will the Charred Locket item still be both BoE and able to be returned to its owner after 8/30?
yes (Muffinus)

Are the Karazhan quests limited time pre-launch exclusives, or are they here to stay in Legion?
you can do them at any time after 8/30 by visiting Archivist Elysiana in Dalaran (Muffinus)

PvP
The relic effects don't work but their Item Level Does aka some people 850 wep others 750 big difference.
not really that big of a difference. Average item level all that matters. (holinka)
true but their average ilvl goes up quite a bit and ends up being pretty significant
will dbl check but if only difference is 850 wpn, avg ilvl will go up 3 points so 0.3% stats. (holinka)

Overwatch - Competitive Play Season 2 Changes
Changes are coming to Overwatch Competitive Play! Check out all of the details on Overpwn.



WowCraft Ep 30 - The Sound Of Combat
Another episode of WowCraft has been released!


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