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by Published on 2014-09-03 12:13 AM

Warlords of Draenor Beta - Build 18816
Build 18816 will be deployed to the Beta realms soon.



New Weapons




New Icons





New/Updated Garrison Images



New Maps
Maps for the garrison mines have been added.




New Mage Portals



New Items
Lots of new items were added in this build, including raid loot! For the full list, check out the WoWDB beta site.

Level Type Slot Name
1Junk Savage Feast
1Junk Deadly Iron Trap
1Junk Smuggled Sack of Gold
1Junk Bloody Gold Purse
100Junk Ashran Strongbox
1Companion Pets Trunks
90Other Iron Army Insignia
1Other Expired Receipt
600Other Personal Voodoo Doll
600Other Training Shoes
1Other Robo-Gnomebulator
600Other Training Wheels
600Other Relic of Karabor
1Other Merchant Card
1Other Resource Card: Leftovers
1Other Merchant Order
1Other Merchant Order
1Other Merchant Order
1Other Forged Receipt: Flask of Funk
1Other Forged Receipt: Tailored Underwear
1Other Forged Receipt: Book of Troll Poetry
1Other Forged Receipt: Gently-Used Bandages
1Other Forged Receipt: Druidskin Rug
1Other Forged Receipt: Chainmail Socks
1Other Forged Receipt: Pickled Red Herring
1Other Forged Receipt: Invisible Dust
1Other Forged Receipt: True Iron Door Handles
1Other Big Bag of Booty
1Other Book of Garrison Blueprints
1Other Treasure Card: Ruby
1Other Treasure Card: Emerald
1Other Treasure Card: Diamond
1Other Treasure Card: Gold Ingot
1Other Forged Receipt: Gizmothingies
1Other Merchant Card
700Other Bloodmaul Slag Mines Teleporter
1Other NC-17 Sonic "Boom" Box
1Other Permanent Time Bubble
100Mount Bloodhoof Bull
100Mount Mottled Meadowstomper
100Mount Dusty Rockhide
100Mount Armored Irontusk
100Mount Domesticated Razorback
100Mount Great Greytusk
100Mount Sapphire Riverbeast
100Mount Mosshide Riverwallow
100Mount Shadowmane Charger
100Mount Swift Breezestrider
100Mount Breezestrider Stallion
100Mount Pale Thorngrazer
100Mount Ironside Warwolf
100Mount Sunhide Gronnling
100Book Tome of Polymorph: Polar Bear Cub
100Book Tome of Polymorph: Monkey
100Book Tome of Polymorph: Penguin
100Book Tome of Polymorph: Porcupine
100Tailoring Pattern Recipe: Secrets of Draenor Tailoring
100Tailoring Pattern Recipe: Secrets of Draenor Blacksmithing
100Tailoring Pattern Recipe: Secrets of Draenor Leatherworking
100Tailoring Pattern Recipe: Secrets of Draenor Jewelcrafting
100Tailoring Pattern Recipe: Secrets of Draenor Alchemy
100Engineering Schematic Recipe: Secrets of Draenor Engineering
100Engineering Schematic Recipe: Secrets of Draenor Enchanting
100Engineering Schematic Recipe: Secrets of Draenor Inscription
60Engineering Schematic Schematic: Field Repair Bot 74A
90Engineering Schematic Schematic: Rascal-Bot
20Devices Pneumatic Pony Cannon
630Item Enchantment Mystical Etched Crystal
640Item Enchantment Glorious Etched Crystal
630Item Enchantment Volatile Etched Crystal
620Item Enchantment Didi's Delicate Assembly
100Reagent Apexis Keystone
630None Linkgrease Locksprocket
640None Morden's Magnificent Contraption
630None True Iron Trigger
630None Blackrock Rifling
1CosmeticHead Bow Tie
1ShieldOff Hand Alliance Shield
1ShieldOff Hand Horde Shield
1Consumable Coliseum Champion's Spoils
100Consumable Insignia of Vol'jin's Spear
100Consumable Insignia of Wrynn's Vanguard
1Consumable Angry Brewfest Letter
1Consumable Hearthstone Board
1Consumable Pack of Hearthstone Cards
1Consumable Winning Hand
1Consumable Lingering Frost Essence
1Consumable Lingering Time Bubble
1Consumable Prototype Mekgineer's Chopper
1Consumable Prototype Mechano-Hog
1Consumable Recipe: Miniature Flying Carpet
1Other Dragonfly Ambusher



New Strings
Originally Posted by MMO-Champion
General Strings
  • ABILITY_INFO_NIGHTELF6 - - Faster attacks at night and increased critical chance during the day.
  • ABILITY_INFO_TAUREN5 - - Increased effect from critical strikes.
  • COMBO_POINTS - Combo Points
  • COPY_ACCOUNT_CONFIRM - Are you sure you want to copy your LIVE account data to this TEST account?
  • COPY_CHARACTER_CONFIRM - Are you sure you want to copy %s from %s?
  • COPY_IN_PROGRESS - Please wait ... Copy in progress.
  • ERR_REAGENT_BANK_FULL - Your reagent bank is full
  • ERR_RESTRICTED_ACCOUNT_LFG_LIST - Starter Edition accounts cannot use this feature.
  • GARRISON_BUILDING_FOLLOWER_EMPTY - 1 Open Work Slot
  • GARRISON_BUILDING_FOLLOWER_WORKING - %s (Working)
  • GARRISON_CANCEL_BUILD_BUILDING - Are you sure you want to cancel construction of this building? You will be refunded the cost of the building.
  • GARRISON_FOLLOWER_CAN_COUNTER - This follower can counter:
  • GARRISON_MISSION_IN_PROGRESS - (In Progress)
  • GARRISON_THREAT_COUNTER - Threat Counter
  • GARRISON_VIEW_MISSION_PROGRESS_HERE - You can view your mission progress here.
  • LFG_LIST_CHOOSE_YOUR_ROLES - Choose your Roles
  • LFG_LIST_CONVERT_TO_RAID_WARNING - Inviting this player or group will convert your party to a raid.
  • LFG_LIST_FRIEND - Friend
  • LFG_LIST_GROUP_TOO_FULL - Your group is too full.
  • LFG_LIST_GUILD_MEMBER - Guild Member
  • LFG_LIST_INVITED_APP_FILLS_GROUP - You already have enough pending invites to fill your group.
  • LFG_LIST_MUST_CHOOSE_SPEC - You must have at least one specialization to sign up for a group.
  • LFG_LIST_OFFLINE_MEMBER - One or more group members are currently offline.
  • LFG_LIST_OFFLINE_MEMBER_NOTICE - A group member is offline and may not be included in the invite.
  • LFG_LIST_OFFLINE_MEMBER_NOTICE_GONE - All group members are now online.
  • LOCALE_AUDIO_LABEL - Audio
  • LOCALE_TEXT_LABEL - Text
  • MOUNT_JOURNAL_SUMMON_RANDOM_FAVORITE_MOUNT - Summon Random\nFavorite Mount
  • NPE_ITEMQUESTGIVER - Items marked with a {Atlas|NPE_ExclamationPoint:16} offer quests. |cFF00FFFFRight-Click|r {Atlas|NPE_RightClick:16} here to start the quest.
  • NPE_NPCGOSSIP - |cFF00FFFFLeft-Click|r here to continue the conversation.
  • NPE_NPCINTERACT - |cFF00FFFFRight-Click|r {Atlas|NPE_RightClick:16} to interact with characters required by your quest.
  • NPE_OBJECTLOOT - |cFF00FFFFRight-Click|r {Atlas|NPE_RightClick:16} to loot glowing quest objects.
  • NPE_QUESTCUSTOM14071A - |cFF00FFFFLeft-Click|r here to start your Hot Rod.
  • NPE_QUESTCUSTOM14071B - Drive your Hot Rod to goblins marked by cones of light to pick them up.
  • NPE_QUESTCUSTOM14098 - |cFF00FFFFRight-click|r {Atlas|NPE_RightClick:16} on doors to evacuate Frightened Citizens.
  • NPE_QUESTCUSTOM14153 - |cFF00FFFFLeft-Click|r on these abilities to while targeting a Kezan Partygoer to entertain them.
  • NPE_QUESTCUSTOM14218 - |cFF00FFFFRight-Click|r {Atlas|NPE_RightClick:16} to man the Rebel Cannon.
  • NPE_QUESTCUSTOM29661 - |cFF00FFFFRight-click|r {Atlas|NPE_RightClick:16} on the Balance Poles to jump on them.
  • OPTION_TOOLTIP_AUDIO_LOCALE - Select which language you would like audio to play in.
  • REQUEUE_CONFIRM_YOUR_ROLE - Your teammate has queued you for another skirmish.\n\nConfirm your role:
  • SCENE_ACTOR_NAME_F_001 - Liberated Frostwolf Prisoner
  • SCENE_ACTOR_NAME_F_002 - Liberated Karabor Prisoner
  • SCENE_ACTOR_NAME_F_003 - Frostwolf Slave
  • SCENE_ACTOR_NAME_F_004 - Karabor Slave
  • SCENE_ACTOR_NAME_F_006 - Iron Horde Grunt
  • SLASH_USE_TOY1 - /usetoy
  • SLASH_USE_TOY2 - /usetoy
  • SPEC_FRAME_PRIMARY_STAT_AGILITY - Agility
  • SPEC_FRAME_PRIMARY_STAT_INTELLECT - Intellect
  • SPEC_FRAME_PRIMARY_STAT_STRENGTH - Strength
  • SPELL_FAILED_CUSTOM_ERROR_242 - You don't have any Artifact Fragments.
  • SPLASH_BASE_90_RIGHT_DESC - Azeroth is under attack! Head to the Blasted Lands to stop the Iron Horde invasion.
  • SPLASH_BASE_90_RIGHT_TITLE - The Dark Portal
  • SPLASH_BOOST2_FEATURE2_DESC - You will earn your abilities while questing in the Tanaan Jungle.

CharTitle
  • CharTitle #440 - ..., Lord of War
  • CharTitle #441 - ..., Lady of War
  • CharTitle #442 - ..., Empire's Twilight

Game Text
  • Game Text #79487 - You now stand before Na'Shra! Weaponsmith of the Frostwolf Clan. For your service, I give you mine.
  • Game Text #86212 - For the light!
  • Game Text #86673 - Good luck $r, I am going to find a nice warm fire!
  • Game Text #86678 - Good luck, $r. Don't waste time, ever!
  • Game Text #87198 - It looks like everyone is in position. Ka'alu, give the signal and get us out of here!

GarrFollower
  • GarrFollower #462 - NPC 88014 - NPC 88014 - Abilities: Innervate, Innervate

LFG Entry
  • LFG Entry #895 - Highmaul
  • LFG Entry #896 - Highmaul
  • LFG Entry #897 - Highmaul
  • LFG Entry #898 - Blackrock Foundry
  • LFG Entry #899 - Blackrock Foundry
  • LFG Entry #900 - Blackrock Foundry

Taxi
  • Taxi #1581 - Quest Path 4881: Lunarfall, Shadowmoon Valley -> Terokkar Pass, Spires of Arak
  • Taxi #1582 - Quest Path 4888: Frostwall Garrison, Frostfire Ridge -> Terokkar Pass, Spires of Arak



Achievement Changes
Originally Posted by MMO-Champion
Ashran
Player vs. Player
  • Ashran Victory Kill the opposing faction Commander while controlling all points on the Road of Glory.10 points.
  • Bounty Hunter Loot all the following off Alliance player corpses:10 points.
  • Bounty Hunter Loot all the following off Horde player corpses:10 points.
  • Divide and Conquer Kill 5000 enemy players anywhere outside the Road of Glory within Ashran.10 points.
  • Down Goes Van Rook Kill Elliot Van Rook before he remembers how to use Ice Block.10 points.
  • Grand Theft, 1st Degree Loot 100 Artifact Fragments from enemy players.10 points.
  • Grand Theft, 2nd Degree Loot 500 Artifact Fragments from enemy players.10 points.
  • Grand Theft, 3rd Degree Loot 1000 Artifact Fragments from enemy players.10 points.
  • Hero of Stormshield Gain exalted reputation with Wrynn's Vanguard.10 points.
  • Hero of Warspear Gain exalted reputation with Vol'jin's Spear.10 points.
  • High-value Targets Defeat all of the creatures within Ashran listed below.10 points.
  • Just for Me Activate a Class Specific Book Epic Item found within Ashran.10 points.
  • Operation Counterattack Defeat Kronus within 8 minutes of it being summoned by the Horde.10 points.
  • Operation Counterattack Defeat Fangraal within 8 minutes of it being summoned by the Alliance.10 points.
  • Rescue Operation Release the following captured prisoners from the Horde Prison:10 points.
  • Rescue Operation Release the following captured prisoners from the Alliance Prison:10 points.
  • Thy Kingdom Come Win Kor'lok's favor for your faction by defeating his bodyguard, Muk'Mar Raz.10 points.
  • Thy Kingdom Come Win Kor'lok's favor for your faction by defeating his bodyguard, Muk'Mar Raz.10 points.
  • Tour of Duty Complete each PvP Event at the following areas listed below.10 points.

Battle
Pet Battles
  • An Awfully Big Adventure Defeat the following trainers with an Elekk Plushie on your team. 10 points. Account Wide. Reward: Trunks. 10 points. Account Wide.

Buildings
Garrisons
  • Large Builder Obtain bluprints Obtain blueprints for all of the large Garrison buildings. 5 points.
  • Medium Builder Obtain bluprints Obtain blueprints for all of the medium Garrison buildings. 5 points.
  • Small Builder Obtain bluprints Obtain blueprints for all of the small Garrison buildings. 5 points.
  • Working More Orders Complete 75 Work Orders at your garrison. 5 points. Reward: Unlocks Level 3 Profession Blueprints. 5 points.

Draenor
Exploration

Quests
  • Mean and Green Reach 20 Reach 10 stacks of Mutagen in the Everbloom Wilds. 10 points.
  • Planned to Fail Name Changed from Panned to Fail to Planned to Fail. Destroy 10 Top Secret Battleplans. Secret Battleplans.

Draenor Dungeon
Dungeons & Raids
  • Bloodmaul Slag Mines Defeat Gug'rokk in the the Bloodmaul Slag Mines. 10 points.
  • Heroic: Bloodmaul Slag Mines Defeat Gug'rokk in the the Bloodmaul Slag Mines on Heroic difficulty. 10 points.
  • Ready for Raiding IV Defeat Ranjit without taking damage from any of the following abilities in Skyreach on Heroic difficulty: 10 points. Spinning Blade, Windwall, Four Winds, Lens Flare. 10 points.

Draenor Raid
Dungeons & Raids
  • Mythic: Imperator's Fall Complete the Imperator Mar'gok encounter in Highmaul on Mythic difficulty. 10 points. Title Reward: Empire's Twilight. 10 points.

Feats of Strength
  • The Last of Us (New) Become the last gladiator standing at the Highmaul Coliseum. Title Reward: Lord of War or Lady of War.
  • Time is a Flat Circle Everything we have ever done or will do, we are going to do over and over and over again. 5 points.
  • Victory in Hillsbrad (New) Win a battle in the 10th Anniversary battleground, Southshore vs. Tarren Mill. Title Reward: Southshore Slayer.
  • Victory in Hillsbrad Win a battle in the limited availability 10th Anniversary battleground, Southshore vs. Tarren Mill Pet Reward: Hogs. 10 points. Title Reward: Tarren Mill Terror.

Legacy
  • A Test of Valor Start Wrathion's legendary "Test of Valor" quest and earn 3000 Valor Points. 10 points.
  • A Test of Valor Start Wrathion's legendary "Test of Valor" quest and earn 3000 Valor Points. 10 points.

Monuments
Garrisons
  • Defender of Draenor Get 5000 honorable kills in Draenor. Reward: Garrison Monument. 10 points.Account Wide.
  • Defender of Draenor Get 5000 honorable kills in Draenor. Reward: Garrison Monument. 10 points.Account Wide.
  • Draenor Pet Brawler Win 2000 pet battles in Draenor. Reward: Garrison Monument. 5 points. 10 points. Account Wide.
  • Master of Apexis Collect 100,000 Apexis Crystals. Reward: Garrison Monument. 10 points.Account Wide.

Mounts
Collections

Pet Battles
  • Taming Draenor (New) Defeat all of the Pet Tamers in Draenor listed below. Quest Reward: Draenor Pet Battle Daily Quests. 5 points. Account Wide.



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Emerald Drake Summons and dismisses a rideable Emerald Drake. This is a flying mount. 1.5 sec cast. Account wide. 1.5 sec cast.

Companions
  • BC01 Name Changed from Pet Template to BC01. Instant. Battle Pet. Instant.
  • Kaliri Hatchling Instant. Battle Pet. Instant.
  • Karabor Kid Name Changed from Pet Template to Karabor Kid. Instant. Battle Pet. Instant.
  • Trunks Name Changed from Pet Template to Trunks. Instant. Battle Pet. Instant.
  • Veilwatcher Hatchling Instant. Battle Pet. Instant.

Item Set Bonuses

Unknown Class
Major Glyphs
  • Glyph of Holy Nova Teaches you the ability Holy Nova. Causes an explosion of holy light around the caster, causing [ 42.9% of Spell Power ] Holy damage to all enemy targets within 12 yards and healing up to 5 targets within 12 yards for [ 138.6% [ 112.5% of Spell Power ]. Healing is divided among the number of targets healed. These effects cause no threat. Major Glyph.

Death Knight (Forums, Talent Calculator)
  • Blood Presence (Blood) You assume the presence of Blood, increasing Stamina by 25% 20%, damage dealt by 0%, and base armor by 55%, and reducing damage taken by 10%.
  • Blood Presence (Frost, Unholy) You assume the presence of Blood, increasing Stamina by 25% 20%, and base armor by 55%, and reducing damage taken by 10%.

Perks
  • Enhanced Death Coil Your Death Coil also grants you Shadow of Death, increasing your maximum health by 5% 3% for 30 sec. When refreshed, the remaining portion is added to the new effect.

Talents
  • Breath of Sindragosa Continuously deals [ 1 + AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. You will continue breathing until cancelled or Runic Power is exhausted. Mark of Sindragosa causes you to be healed for 5% 20% of spell damage dealt by afflicted enemies. Death Knight - LvL 0 Talent. 15 Runic Power, plus 15 per sec. Instant. 2 min cooldown.

Blood
  • Veteran of the Third War Increases your Stamina, multistrike chance, and haste haste and multistrike chance by 10%. While in combat, you generate 1 Runic Power per second. Increases your chance to dodge by 2%, and reduces your chance to be parried by 3%. Increases the damage of Death Strike by 100%. Death Knight - Blood Spec.

Frost
  • Killing Machine Your autoattacks have a chance to increase the critical strike chance of make your next Obliterate or Frost Strike by 100,000%. Death Knight - Frost Spec. automatically critically strike. Death Knight - Frost Spec.

Druid (Forums, Talent Calculator)
  • Bear Form (Balance, Feral, Restoration) Shapeshift into Bear Form, increasing armor by 330% and Stamina by 40%. 20%.
  • Bear Form (Guardian) Shapeshift into Bear Form, increasing armor by 330% and Stamina by 40%. 20%.
  • Ferocious Bite (Balance, Guardian, Restoration) 1 point : [ 60% [ 64.2% of AP ] damage 2 points: [ 120% [ 128.4% of AP ] damage 3 points: [ 1 + 180% 192.6% of AP ] damage 4 points: [ 1 + 240% 256.8% of AP ] damage 5 points: [ 1 + 300% of AP ] damage 321% of AP ] damage
  • Ferocious Bite (Feral) 1 point : [ 60% [ 64.2% of AP ] damage 2 points: [ 120% [ 128.4% of AP ] damage 3 points: [ 1 + 180% 192.6% of AP ] damage 4 points: [ 1 + 240% 256.8% of AP ] damage 5 points: [ 1 + 300% of AP ] damage 321% of AP ] damage
  • Rejuvenation Heals the target for [ 1 + 71.18% of Spell Power ] and an additional [ 4 + 71.18% of Spell Power ] over 12 sec. Can be cast in Tree of Life Form. 9.45% of Base Mana. 40 yd range. Instant.
  • Shred (Balance, Restoration) Shred the target, causing (294% 1% of weapon damage) Physical damage to the target.
  • Shred (Feral, Guardian) Shred the target, causing (294% 1% of weapon damage) Physical damage to the target and reducing the target's movement speed by 50% for 12 sec.
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 15.92% 31.5% of AP ] bleed damage and an additional [ 5 + 11.39% 22.5% of AP ] damage over 15 sec. Requires Cat Form. Feral, Guardian. 50 Energy. 8 yd range. Instant.
  • Wrath A Solar spell that causes [ 112.5% [ 130% of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Solar. 8.8% of Base Mana. 40 yd range. 2 sec cast.

Perks
  • Empowered Bear Form Bear Form grants you an additional 20% Stamina. 10% Stamina.
  • Enhanced Faerie Fire While in While you are in Bear Form, Faerie Fire no longer has a cooldown and deals 100% increased damage.Requires Bear Form.

Talents
  • Rampant Growth Swiftmend now consumes your own Regrowth or Rejuvenation, but has no cooldown, and its healing is increased by 100%. Druid - LvL 0 Talent. 50%. Druid - LvL 0 Talent.

Balance
  • Starfire A Lunar spell that causes [ 1 + 180% 208% of Spell Power ] Arcane damage to the target. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 7.5% of Base Mana. 40 yd range. 3 sec cast.
  • Starsurge Instantly causes [ 224% [ 260% of Spell Power ] Spellstorm damage to the target, benefiting from your strongest current Eclipse bonus. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%. Max 3 charges. Charges shared with Starfall. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 7.5% of Base Mana. 40 yd range. 2 sec cast.

Feral
  • Rake Rake the target for [ 46.62% [ 1 + 50% of AP ] Bleed damage and an additional [ 46.62% [ 5 + 50% of AP ] Bleed damage over 15 sec. Awards 1 combo points. If used while stealthed, the target will be stunned for 4 sec. Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant.
  • Rip (Balance, Guardian, Restoration) Damage increases per combo point: 1 point : [ 199.9% [ 85.6% of AP ] damage 2 points: [ 319.9% [ 171.2% of AP ] damage 3 points: [ 439.9% [ 256.8% of AP ] damage 4 points: [ 559.9% [ 342.4% of AP ] damage 5 points: [ 679.9% of AP ] damage [ 428% of AP ] damage
  • Rip (Feral) Damage increases per combo point: 1 point : [ 230% [ 107% of AP ] damage 2 points: [ 380% [ 214.1% of AP ] damage 3 points: [ 530.1% [ 321.1% of AP ] damage 4 points: [ 680.1% [ 428.1% of AP ] damage 5 points: [ 830.2% of AP ] damage [ 535.2% of AP ] damage

Guardian
  • Tooth and Claw Your autoattacks in Bear Form have a 40% chance to empower your next Maul for 10 sec. Empowered Maul causes its primary victim's next autoattack to deal [ 400% of AP ] less damage. You can accumulate up to 2 charges of Tooth and Claw. Requires Bear Form. Druid - Guardian Spec.
  • Ursa Major Your auto attack multistrikes, Mangle multistrikes, and Lacerate periodic multistrikes grant you Ursa Major. Ursa Major increases your maximum health by 2% for 30 25 sec. When this effect is refreshed, the remaining portion is added to the new effect. Druid - Guardian Spec.

Major Glyphs
  • Glyph of Hurricane Your Hurricane and Astral Storm abilities now also slow the movement speed of their spell now also slows the movement speed of its victims by 50%. Major Glyph.

Hunter (Forums, Talent Calculator)
  • Steady Shot A steady shot that causes (60% 75% of weapon damage) Physical damage and generates 14 Focus. Usable while moving. Requires Ranged Weapon. 40 yd range. 2 sec cast.

Talents
  • A Murder of Crows Summons a flock of crows to attack your target over the next 30 sec. If used on a target below 20% health, the cooldown is reduced to 60 seconds. Hunter - LvL 75 Talent. 60 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset. Hunter - LvL 75 Talent. 30 Focus. 40 yd range. Instant. 2 min cooldown. 60 sec cooldown.
  • Barrage Rapidly fires a spray of shots for 3 sec, dealing [ 16.000 * $120,361mw3 ] Physical damage to the enemy target and an average of [ 8.000 * $120,361mw3 ] Physical damage to each other enemy target in front of you. Usable while moving. Requires Ranged Weapon. Hunter - LvL 90 Talent. 30 60 Focus. 40 yd range. 3 sec cast (Channeled). 30 sec cooldown.
  • Powershot A powerful shot which deals [ 200% of Mainhand Damage3 450% of weapon damage;] Physical damage to the target and (225% of weapon damage) Physical damage to all enemies between you and the target. All enemies hit are knocked back. Requires Ranged Weapon. Hunter - LvL 90 Talent. 15 Focus. 40 yd range. 2.2 sec cast. 45 sec cooldown.
  • Steady Focus (New) Beast Mastery, Survival: Using Cobra Shot twice in a row increases your Focus Regeneration by 50% for 10 sec. Marksmanship: Using Steady Shot twice in a row increases your Focus Regeneration by 50% for 10 sec. Hunter - LvL 60 Talent.
  • Thrill of the Hunt You have a 20% chance when you use a Focus-costing attack to reduce 6% chance per 10 Focus spent on Focus-costing attacks to trigger Thrill of the Hunt. Thrill of the Hunt reduces the Focus cost of your next 3 6 Arcane Shots, Aimed Shots, or Multi-Shots by 20. Hunter - LvL 60 Talent.
  • Wyvern Sting A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Any damage will cancel the effect. Requires Ranged Weapon. Hunter - LvL 30 Talent. 40 yd range. Instant. 45 sec cooldown. 1.5 sec cast. 45 sec cooldown.

Beast Mastery

Beast Mastery & Marksmanship
  • Kill Shot You attempt to finish off a wounded target, dealing (550% 660% of weapon damage) Physical damage. Only usable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health. If Kill Shot fails to kill the target, the cooldown is reset. Requires Ranged Weapon. Hunter - Beast Mastery & Marksmanship Spec. 45 yd range. 10 sec cooldown.

Marksmanship
  • Aimed Shot A powerful aimed shot that deals (350% 420% of weapon damage) Physical damage. Castable while moving. Requires Ranged Weapon. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.

Survival
  • Black Arrow Fires a Black Arrow at the target, dealing [ 85% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks [ 50% of AP ] damage over 20 sec. Your Black Arrow periodic damage has a 20% chance to trigger Lock and Load, causing your next two Explosive Shots to cost no Focus and trigger no cooldown. When Black Arrow is dispelled, its cooldown is reset. Requires Ranged Weapon. Hunter - Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.
  • Survivalist Increases your Multistrike chance by 10% Increases the damage of your multistrikes by 20%. After killing a target, you gain 15% health over 10 sec. Hunter - Survival Spec.

Mage (Forums, Talent Calculator)
  • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 150% [ 148.5% of Spell Power ] Frostfire damage and slowing the target's movement by 40% for 8 sec. 4% of Base Mana. 40 yd range. 2.8 sec cast.

Talents
  • Unstable Magic (Arcane) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 15% chance to explode on impact, dealing an additional 20% 40% damage to the target, and to all other enemies within 8 yards.
  • Unstable Magic (Fire) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 30% chance to explode on impact, dealing an additional 20% 40% damage to the target, and to all other enemies within 8 yards.
  • Unstable Magic (Frost) Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 20% chance to explode on impact, dealing an additional 20% 40% damage to the target, and to all other enemies within 8 yards.

Fire
  • Dragon's Breath Targets in a cone in front of the caster take [ 61.42% of Spell Power ] Fire damage and are incapacitated disoriented for 4 sec. Any direct damage will cancel the effect. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Fireball Hurls a fiery ball that causes [ 165% [ 148.5% of Spell Power ] Fire damage. Mage - Fire Spec. 4% of Base Mana. 40 yd range. 2.2 sec cast.
  • Pyroblast Hurls an immense fiery boulder that causes [ 230% [ 207% of Spell Power ] Fire damage and an additional [ 43% [ 38.7% of Spell Power ] Fire damage over 18 sec. Getting two single-target non-periodic Fire critical strikes in a row will make your next Pyroblast instant, cost no mana, and deal 25% additional damage. Mage - Fire Spec. 5% of Base Mana. 40 yd range. 3.5 sec cast.

Frost
  • Brain Freeze Your Frostbolts have a 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 25%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 15% 25% additional damage, and act as if your target were frozen. Mage - Frost Spec.
  • Summon Water Elemental Summons a Water Elemental to fight for the caster. Casting Frostbolt on your Water Elemental will heal it for [ 270% of Spell Power ;]. Mage - Frost Spec. 3% of Base Mana. 1.5 sec cast. 60 sec cooldown.

Monk (Forums, Talent Calculator)
  • Enveloping Mist Heals the target for [ 154.21% [ 110% of Spell Power ] over 6 sec, and increases healing received from your Soothing Mist by 30%. Instant cast while channeling Soothing Mist. Requires Serpent Stance. 100 yd range. 2 sec cast.
  • Paralysis Incapacitates the target for 60 sec. Only one target can be affected at a time. Any damage taken will cancel the effect. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. Limited to 1 target. 3% of Base Mana / 20 Energy / 20 Energy / 3 3% of Base Mana. 20 yd range. Instant. 15 sec cooldown.
  • Surging Mist Heals the lowest health party or raid member within 45 yards for 1. Generates 1 Chi. If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal that target over all others. 6.4% 4.7% of Base Mana. 40 yd range. 1.5 sec cast.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing 0.00*[ 134.8% of Mainhand Min DPS + 28.6% of AP - 1 [ 809% of Mainhand Min DPS + 171.4% of AP - 6 ;]} to [ 809% of Mainhand Max DPS + 171.4% of AP + 6 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Touch of Death Instantly kills a creature with less health than the Monk's maximum health. Can also be used on tough creatures targets when they are below 10% health, dealing damage equal to the Monk's maximum health to them. 3 Chi. Melee range. Instant. 1.5 min cooldown.

Talents
  • Ascension Increases your maximum Chi by 1, your Energy regeneration by 20% 15%, and your maximum mana by 15%. Monk - LvL 45 Talent. 20%. Monk - LvL 45 Talent.
  • Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Deals Nature damage to an enemy equal to [ 1 + 60% of AP ] plus [ 1 + 60% of AP ] per Chi consumed. 2+ Chi: Deals an additional 50% damage over 6 sec. 3+ Chi: Also generates a charge of Tigereye Brew. 4 Chi: The damage also hits all enemies within 8 yards of the target. Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi. Monk - LvL 0 Talent. 1 Chi. 40 yd range. Instant. 30 yd range. Instant.
  • Hurricane Strike (Brewmaster, Windwalker) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 6,741.6% of Mainhand Min DPS + 3,370.8% of Offhand Min DPS + 2,142.9% of AP - 75 ] to [ 6,741.6% of Mainhand Max DPS + 3,370.8% of Offhand Max DPS + 2,142.9% of AP + 75 ] damage over 2 sec. [ 2,696.6% of Mainhand Min DPS + 1,348.3% of Offhand Min DPS + 857.1% of AP - 30 ] to [ 2,696.6% of Mainhand Max DPS + 1,348.3% of Offhand Max DPS + 857.1% of AP + 30 ] damage over 2 sec.
  • Hurricane Strike (Mistweaver) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 10,112.4% of Mainhand Min DPS + 2,142.9% of AP - 75 ] to [ 10,112.4% of Mainhand Max DPS + 2,142.9% of AP + 75 ] damage over 2 sec. [ 4,045% of Mainhand Min DPS + 857.1% of AP - 30 ] to [ 4,045% of Mainhand Max DPS + 857.1% of AP + 30 ] damage over 2 sec.
  • Ring of Peace Form a Ring of Peace around the friendly target for 8 sec, incapacitating all enemies for 3 sec, and incapacitating them again each time they attack or cast a harmful spell other enemies when they use a harmful spell or ability. Monk - LvL 60 Talent. 40 yd range. Instant. 45 sec cooldown.

Brewmaster
  • Stance of the Sturdy Ox Reduces damage taken by 25%, increases Stamina by 40% 25%, and improves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm. While in this stance, you will Stagger damage taken. Stagger You shrug off physical attacks, causing 80% of the damage to happen instantly and the remaining 20% to be divided over 10 sec. Monk - Brewmaster Spec. Instant.

Mistweaver
  • Enveloping Mist Heals the target for [ 154.21% [ 110% of Spell Power ] over 6 sec, and increases healing received from your Soothing Mist by 30%. Instant cast while channeling Soothing Mist. Requires Serpent Stance. Monk - Mistweaver Spec. 3 Chi. 40 yd range. 2 sec cast.
  • Uplift Heals all targets with your Renewing Mist active for [ 1 + 82.13% 110% of Spell Power ]. Requires Serpent Stance. Monk - Mistweaver Spec. 2 Chi. 1.5 sec cast.

Paladin (Forums, Talent Calculator)
  • Beacon of Light Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. 60 yd range. Instant. refund 40% of their Mana cost. 60 yd range. Instant.

Talents
  • Beacon of Faith Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Beacon of Light Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. Paladin - LvL 0 Talent refund 40% of their Mana cost. Paladin - LvL 0 Talent. 3.125% of Base Mana. 60 yd range. Instant. 3 sec cooldown.
  • Selfless Healer Holy: Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35%, and increase its effect on others by 35%. Stacks up to 3 times. Paladin - LvL 45 Talent. Protection, Retribution: Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35%, and increase its effect on others by 20%. Stacks up to 3 times. Paladin - LvL 45 Talent.

Holy
  • Beacon of Light Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. Paladin - Holy Spec refund 40% of their Mana cost. Paladin - Holy Spec. 3.125% of Base Mana. 60 yd range. Instant. 3 sec cooldown.
  • Daybreak Casting Holy Radiance causes your next Holy Shock and Holy Shock multistrikes to also heal up to 6 allies within 10 yards of the target for 15% of the original healing done. Can accumulate up to 2 charges. Paladin - Holy Spec.
  • Holy Light Heals a friendly target for [ 1 + 250% of Spell Power ]. Paladin - Holy Spec. 10.35% 10.3125% of Base Mana. 40 yd range. 2.5 sec cast.
  • Light's Beacon Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power refund 40% of their Mana cost. Paladin - Holy Spec. 60 yd range.

Protection
  • Guarded by the Light Increases your total Stamina by 25% 15% and your block chance by 10%. Reduces the chance you will be critically hit by melee attacks by 6%. Word of Glory is instant and no longer on the global cooldown. Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power. Grants 15% of your maximum mana every 2 sec. Paladin - Protection Spec.

Retribution
  • Sword of Light Name Changed from Sword of Light part two (Do not display) to Sword of Light
  • Sword of Light Increases the damage you deal with two-handed melee weapons by 15%. Paladin - Retribution Spec. 25%. Paladin - Retribution Spec.

Priest (Forums, Talent Calculator)
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 42.9% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 138.6% [ 112.5% of Spell Power ]. Can't be cast in Shadowform. Instant.
  • Lightwell Renew Restore [ 1 + 109.89% Restore [ 109.89% of Spell Power ] health every 2 sec. Unlimited range. Instant.
  • Mind Sear Causes an explosion of shadow magic around the target, dealing [ 46,250 + 112.5% [ 112.5% of Spell Power ] Shadow damage over 5 sec to all enemies within 10 yards around the target. Can be cast in Shadowform. 3% of Base Mana. 40 yd range. 5 sec cast (Channeled).
  • Shadow Word: Pain A word of darkness that causes [ 5 [ 1 + 47.5% of Spell Power ] Shadow damage and an additional 25 [ 6 + 47.5% of Spell Power Shadow damage over 18 sec. Can be cast in Shadowform. 1% of Base Mana. 40 yd range. Instant.

Talents
  • Clarity of Will Discipline: Shields the target with a protective ward, absorbing [ 676.8% of Spell Power or 600% of Spell Power ] damage within 20 sec. Holy, Shadow: Shields the target with a protective ward, absorbing [ 600% of Spell Power ] damage within 20 sec. Priest - LvL 0 Talent. 3.15% of Base Mana. 40 yd range. 2.5 sec cast.
  • Dominate Mind Controls a mind up to level 4, incapacitating them for 30 sec. Does not work versus Mechanical beings. This spell shares diminishing returns with other incapacitating effects. Can be cast in Shadowform. Priest - LvL 60 Talent. 2% of Base Mana. 30 yd range. 30 sec cast (Channeled).
  • Shadowy Insight Your Shadow Word: Pain damage over time and Mind Spike damage has a 5% chance to reset the cooldown on Mind Blast and make your next Mind Blast instant. Priest - LvL 75 Talent.

Discipline
  • Archangel Consumes your Evangelism, increasing your healing done by 5% for each Evangelism consumed for 18 sec. Priest - Discipline Spec. Instant.30 sec cooldown.
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 42.9% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 138.6% [ 112.5% of Spell Power ]. Can't be cast in Shadowform. Priest - Discipline Spec. 1.6% of Base Mana. Instant.

Discipline & Shadow
  • Silence Silences the target, preventing them from casting spells for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec. Can be cast in Shadowform. Priest - Discipline & Shadow Spec. 0.9% of Base Mana. 30 yd range. Instant. 45 sec cooldown.

Holy
  • Divine Providence You gain 5% more of the Multistrike stat from all sources. Also increases the damage, healing, and absorption of your multistrikes by 25%. Priest - Holy Spec. 20%. Priest - Holy Spec.
  • Lightwell Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members lower than 50% health for [ 3 + 329.7% [ 329.7% of Spell Power ] over 6 sec. Lightwell lasts for 3 min or until 15 heals are expended. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 3.7% of Base Mana. 40 yd range. 0.5 sec cast. 3 min cooldown.

Shadow
  • Mind Flay Assault the target's mind with Shadow energy, causing [ 3 + 21% 30% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%. Can be cast in Shadowform. Priest - Shadow Spec. 1% of Base Mana. 40 yd range. 3 sec cast (Channeled).
  • Shadowy Apparitions When you deal critical damage over time with your Shadow Word: Pain When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals [ 45% of Spell Power ] Shadow damage. Priest - Shadow Spec.

Rogue (Forums, Talent Calculator)
  • Sinister Strike An instant strike that causes (102% 100% of weapon damage) Physical damage. Requires Melee Weapon. 50 Energy. Melee range. Instant.

Talents
  • Cloak and Dagger Ambush, Garrote, and Cheap Shot have a 40 yard range, and cause you to teleport behind your target. Rogue - LvL 60 Talent. Requires Stealth. Rogue - LvL 60 Talent.
  • Deadly Throw Assassination: Finishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 3 or more combo pioints: 1 point : [ 1 + 20.5% 5 combo pioints: 1 point : [ 20.5% of AP ] damage 2 points: [ 1 + 40.9% [ 40.9% of AP ] damage 3 points: [ 1 + 61.4% [ 61.4% of AP ] damage 4 points: [ 1 + 81.9% [ 81.9% of AP ] damage 5 points: [ 1 + 102.4% of AP ] damage Combat [ 102.4% of AP ] damage Combat: Finishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 5 combo pioints: 1 point : [ 17.8% of AP ] damage 2 points: [ 35.6% of AP ] damage 3 points: [ 53.4% of AP ] damage 4 points: [ 71.2% of AP ] damage 5 points: [ 89% of AP ] damage, Subtlety: Finishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 3 or more combo pioints: 1 point : [ 1 + 17.8% of AP ] damage 2 points: [ 1 + 35.6% of AP ] damage 3 points: [ 1 + 53.4% of AP ] damage 4 points: [ 1 + 71.2% of AP ] damage 5 points: [ 1 + 89% of AP 5 combo pioints: 1 point : 1 damage 2 points: 1 damage 3 points: 1 damage 4 points: 1 damage 5 points: 1;] damage Rogue - LvL 30 Talent. 35 Energy. 30 yd range. Instant.

Combat
  • Revealing Strike Deals (96% Deals (75% of weapon damage) Physical damage, increasing the effect of your offensive finishing moves on that target by 35%, and giving your Sinister Strike a 20% 25% chance to generate an extra combo point. Lasts 24 sec. Awards 1 combo points. Requires Melee Weapon. Rogue - Combat Spec. 40 Energy. Melee range. Instant.
  • Ruthlessness For each combo point spent, your damaging finishing moves reduce the cooldown on your Adrenaline Rush, Killing Spree, and Sprint by 2 sec, and all your finishing moves have a 20% chance to grant a combo point and restore 25 Energy. Rogue - Combat Spec.
  • Vitality Increases your Energy regeneration rate by 20% and your Attack Power by 30%. Rogue - Combat Spec. 40%. Rogue - Combat Spec.

Shaman (Forums, Talent Calculator)
  • Earth Elemental Totem Summons an Earth Totem with 23,620 0 health at the feet of the caster, calling forth a Greater Earth Elemental to protect the caster and his allies. Lasts 60 sec. Earth Totem. 28.1% of Base Mana. Instant. 5 min cooldown.
  • Fire Elemental Totem Summons a Fire Totem with 23,620 0 health at the feet of the caster, calling forth a Greater Fire Elemental to rain destruction on the caster's enemies. Lasts 60 sec. Fire Totem. 26.9% of Base Mana. Instant. 5 min cooldown.
  • Flame Shock Sears the target with fire, causing [ 1 + 32.16% 35% of Spell Power ] Fire damage and then an additional [ 6 + 32.16% 35% of Spell Power ] Fire damage over 30 sec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Flametongue Attack Unlimited range. Instant. Each of your off-hand weapon attacks causes up to [ 14.9% of AP ] additional Fire damage, based on weapon speed. Unlimited range. Instant.
  • Frost Shock Instantly shocks an enemy with frost, dealing [ 1 + 36.59% 110% of Spell Power ] Frost damage and reducing the target's movement speed by 50%. Lasts 8 sec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Ghost Wolf Turns the Shaman into a Ghost Wolf, increasing movement speed by 30%. 7.2% of Base Mana. Instant.
  • Healing Stream Totem Elemental, Enhancement: Summons a Water Totem with 5 health at the feet of the caster that heals an injured party or raid member within 40 yards for [ 25.7% of Spell Power ] every 2 sec. Lasts 15 sec. Restoration: Summons a Water Totem with 5 health at the feet of the caster that heals an injured party or raid member within 40 yards for [ 48.2% of Spell Power ] every 2 sec. Lasts 15 sec. Water Totem. 8.6% of Base Mana. Instant. 30 sec cooldown.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing 1 [ 1 + 88% of Spell Power Nature damage. 7.1% of Base Mana. 30 yd range. 2.5 sec cast.
  • Searing Totem Summons a Fire Totem with 5 health at the feet of the caster for 60 sec that repeatedly attacks an enemy within 0 to 25 yards for [ 1 + 14.87% 20% of Spell Power ] Fire damage. Fire Totem. 5.9% of Base Mana. Instant.
  • Stormstrike Strike an enemy, dealing (192% 170% of weapon damage) Physical damage with your main-hand and (192% 170% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Stormstrike Off-Hand Strike an enemy, dealing (192% 170% of weapon damage) Physical damage with your main-hand and (192% 170% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Windfury Attack Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks dealing (70% 60% of weapon damage) Physical damage. Lasts 60 minutes. Requires One-Handed Axes, One-Handed Maces, Fist Weapons, Daggers. 100 yd range. Instant.
  • Windfury Attack Imbue the Shaman's weapon with wind. Each hit Each of your main-hand weapon attacks has a 20% chance of triggering three extra attacks dealing (70% 60% of weapon damage) Physical damage. Lasts 60 minutes. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, Daggers, Fishing Poles. 100 yd range. Instant. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 192% 170% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 192% 170% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 1% of Base Mana. 30 yd range. Instant. 7.5 sec cooldown.
  • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 192% 170% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.

Perks
  • Improved Maelstrom Weapon Maelstrom Weapon now also causes your spells to deal 20% Nature spells to deal 10% additional damage per stack of Maelstrom Weapon.

Talents
  • Elemental Blast (Elemental) Harness the raw power of the elements, dealing [ 164.51% [ 145% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
  • Elemental Blast (Enhancement) Harness the raw power of the elements, dealing [ 164.51% [ 145% of Spell Power ] Elemental damage and increasing your Agility, Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
  • Elemental Blast (Restoration) Harness the raw power of the elements, dealing [ 164.51% [ 145% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec.
  • Elemental Fusion Your Lava Burst and Lava Lash increase the damage of your next Shock by 50% 75%, stacking up to 2 times. Shaman - LvL 0 Talent.
  • Liquid Magma Empowers your current Fire totem with the power of lava, causing liquid magma to erupt from it toward random enemies within 40 yards every 0.5 sec for 10 sec. Each glob of liquid magma deals [ 1 + 40.12% 27.5% of Spell Power ] Fire damage to all enemies within 4 yards. Shaman - LvL 0 Talent. Instant. 45 sec cooldown.
  • Storm Elemental Totem Summons an Air Totem with 23,620 0 health at the feet of the caster, calling forth a Greater Storm Elemental to hurl gusts of wind at the caster's enemies. Each gust of wind does damage to the enemy, and then heals all allies within 15 yards for 100% of the damage dealt, split evenly. Lasts 60 sec. Shaman - LvL 0 Talent. 26.9% of Base Mana. Instant. 5 min cooldown.

Elemental
  • Earth Shock Instantly shocks the target with concussive force, causing [ 1 + 43.14% 132% of Spell Power ] Nature damage. Shaman - Elemental Spec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.

Elemental & Restoration
  • Lava Burst You hurl molten lava at the target, dealing [ 1 + 80% 70% of Spell Power ] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage. Shaman - Elemental & Restoration Spec. 2% of Base Mana. 30 yd range. 2 sec cast. 8 sec cooldown.

Enhancement
  • Enhanced Weapons You imbue your weapons with the power of wind and fire. Each of your main-hand weapon attacks has a 20% chance of triggering three extra attacks dealing (70% 60% of weapon damage) Physical damage. Each of your off-hand weapon attacks causes up to [ 14.9% of AP ] additional Fire damage, based on weapon speed. Shaman - Enhancement Spec.
  • Lava Lash You charge your off-hand weapon with lava, instantly dealing (312% 275% of weapon damage) Fire damage to an enemy target and spreading your Flame Shock from the target to up to 6 enemies within 12 yards. Requires Melee Weapon. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 10.5 sec cooldown.
  • Stormstrike Strike an enemy, dealing (192% 170% of weapon damage) Physical damage with your main-hand and (192% 170% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 7.5 sec cooldown.
  • Windfury Each of your main-hand attacks has a 20% chance of triggering three extra attacks dealing 70% 60% weapon damage. Shaman - Enhancement Spec.

Restoration
  • Restorative Waves Name Changed from Restoration to Restorative Waves. Increases all healing done by 25%, healing from Water Totems by 50%, and healing from Healing Rain by 100%.Shaman - Restoration Spec.

Major Glyphs
  • Glyph of Totemic Vigor Increases the health of your totems by 5% 2% of your maximum health. Major Glyph.
  • Totemic Vigor Increases the health of your totems by 5% 2% of your maximum health. Major Glyph. Instant.

Warlock (Forums, Talent Calculator)
  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% 120% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% 120% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% 120% of Spell Power ] Shadow damage over 60 sec.
  • Shadow Bolt (Affliction, Destruction) Sends a shadowy bolt at the enemy, causing [ 1 + 124.2% 74% of Spell Power ] Shadow damage.
  • Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 1 + 124.2% 74% of Spell Power ] Shadow damage and generating 25 Demonic Fury. Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 69.03% 40% of Spell Power ] Chaos damage and extending the duration of Corruption.

Talents
  • Demonbolt Launch of ball of demonic energy at the target, dealing [ 1 + 250% 150% of Spell Power ] Chaos damage. Each Demonbolt amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 60 sec (reduced by Haste), stacking up to 10 times. Requires Metamorphosis. Warlock - LvL 0 Talent. 80 Demonic Fury. 40 yd range. 2 sec cast.

Affliction
  • Haunt A ghostly soul haunts the target, dealing [ 1 + 375% of Spell Power ] Shadow damage and increasing damage over time you deal to the target by 35% 30% for 8 sec. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.

Demonology
  • Hand of Gul'dan (Affliction, Destruction) Strikes the target and all enemies within 6 yards for [ 86% [ 68.8% of Spell Power ] instant Shadowflame damage and an additional [ 22.5% [ 18% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec.
  • Hand of Gul'dan (Demonology) Strikes the target and all enemies within 6 yards for [ 86% [ 68.8% of Spell Power ] instant Shadowflame damage and an additional [ 22.5% [ 18% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 131.28% [ 105% of Spell Power ] Chaos damage and reducing movement speed by 50% for 6 sec.
  • Soul Fire (Affliction, Destruction) Burn the enemy's soul, causing [ 1 + 42.5% 34% of Spell Power ] Fire damage.
  • Soul Fire (Demonology) Burn the enemy's soul, causing [ 1 + 42.5% 34% of Spell Power ] Fire damage and generating 30 Demonic Fury.

Warrior (Forums, Talent Calculator)
  • Defensive Stance Arms: A tanking combat stance that decreases damage taken by 25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Activating Defensive Stance triggers a 6 sec cooldown on Mortal Strike, Whirlwind, and Slam. Fury: A tanking combat stance that decreases damage taken by 25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Activating Defensive Stance triggers a 6 sec cooldown on Bloodthirst, Raging Blow, Wild Strike, and Whirlwind. Protection: A tanking combat stance that decreases damage taken by 25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Instant. 1.5 sec cooldown.
  • Gladiator Stance (New)
  • Intervene Run at high speed toward an ally within 25 yards, intercepting the next melee or ranged attack within 10 sec while the target remains within 10 yards. 25 100 yd range. Instant. 30 sec cooldown.

Talents
  • Ravager Throw a whirling axe at the target location that inflicts [ 1 + 150% of AP ] damage to enemies within 6 yards every 1 sec. Lasts 10 sec. Also increases your chance to parry by 30% for 10 sec 11 sec. Requires Melee Weapon. Warrior - LvL 0 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Safeguard Run at high speed toward a party or raid member, intercepting the next melee or ranged attack made against them, reducing damage taken by them by 20% for 6 sec, and removing all movement-impairing effects on you. Replaces Intervene. Warrior - LvL 75 Talent. 25 yd range. Instant. 30 sec cooldown.

Fury
  • Bloodsurge Your Bloodthirst hits have a 20% chance of making your next 3 2 Wild Strikes free and reducing their global cooldown to 1 sec. Warrior - Fury Spec.
  • Wild Strike A quick strike with your off-hand weapon that deals (270% of weapon damage) Physical damage and reduces the effectiveness of healing on the target for 10 sec. Bloodthirst has a 20% chance of granting 3 2 charges of Wild Strike that cost no Rage. Requires Melee Weapon. Warrior - Fury Spec. 45 Rage. Melee range. Instant.

Protection
  • Devastate Deals (200% of weapon damage) Physical damage, and has a 30% chance to reset the cooldown on Shield Slam and cause it to generate 5 more Rage. Requires Shields. Melee range. Instant. Warrior - Protection Spec. Melee range. Instant.
  • Revenge Instantly attack an enemy and two additional enemies, dealing [ 1 + 222% of AP ] damage to the primary target and 50% damage to the secondary targets, and generating 20 Rage. Your successful dodges and parries reset the cooldown on Revenge. Requires Melee Weapon. Requires Defensive Stance. Warrior - Arms, Fury, Protection Spec. Melee range. Instant. 9 sec cooldown.

Racials
Pandaren
  • Epicurean Your love of food allows you to receive double 100% more of the stats from Well Fed effects. Pandaren Racial.

Professions
Blacksmithing

Enchanting
  • Illusion: Greater Spellpower Name Changed from Illusion: Butterflies to Illusion: Greater Spellpower. Makes your weapon staff appear as if it were enchanted with Butterflies. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands Greater Spellpower. Requires Staves. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Remove Illusion Removes any enchantment illusions from your weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast.Reagents: Draenic Dust.

Engineering
  • Blackrock Seaforium Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts. Tools: Gyromatic Micro-Adjustor.
  • Blingtron 5000 Engineering. 5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (60). Tools: Blacksmith Hammer, Gyromatic Micro-Adjustor.
  • Cybergenetic Mechshades Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor.
  • Didi's Delicate Assembly Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor.
  • Findle's Loot-a-Rang Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10), Orb of Mystery (3), High-Explosive Gunpowder (12), Spirit of Harmony (12), Ghost Iron Bolts (20 Gearspring Parts (60). Tools: Blacksmith Hammer, Gyromatic Micro-Adjustor.
  • Gearspring Parts Engineering. 1.5 sec cast. 1 sec cooldown. Reagents: Blackrock Ore (17), True Iron Ore (24). Tools: Gyromatic Micro-Adjustor. True Iron Ore (10), Blackrock Ore (10).
  • Goblin Glider Kit Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner. Gearspring Parts. Tools: Arclight Spanner.
  • Hemet's Heartseeker Engineering. 2 sec cast. Reagents: Gearspring Parts (29), Sorcerous Fire (3), Sorcerous Air (5). Tools: Arclight Spanner. 15). Tools: Arclight Spanner.
  • Lifelike Mechanical Frostboar Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Linkgrease Locksprocket Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts (15). Tools: Gyromatic Micro-Adjustor.
  • Mecha-Blast Rocket Engineering. 2 sec cast. Reagents: Gearspring Parts (4), Sorcerous Fire. Tools: Arclight Spanner. Tools: Arclight Spanner.
  • Mechanical Scorpid Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Mechanical Toucan Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Megawatt Filament Engineering. 2 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner. Gearspring Parts (15). Tools: Arclight Spanner.
  • Morden's Magnificent Contraption Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor.
  • Night-Vision Mechshades Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60), Sorcerous Fire (23). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Oglethorpe's Missile Splitter Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (15). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Personal Hologram Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Plasma Mechshades Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor.
  • Razorguard Mechshades Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor.
  • Shieldtronic Shield Engineering. 2 sec cast. Reagents: Gearspring Parts (4), Sorcerous Fire. Tools: Arclight Spanner. Tools: Arclight Spanner.
  • Shrediron's Shredder Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor.
  • Stealthman 54 Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts. Tools: Gyromatic Micro-Adjustor.
  • Swapblaster Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Ultimate Gnomish Army Knife Once you have an Ultimate Gnomish Army Knife in your possession, this recipe will create a version without jumper cables that you can sell to pathetic non-engineers. Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (15). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Ultimate Gnomish Army Knife Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (15). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • World Shrinker Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. Gearspring Parts (30). Tools: Gyromatic Micro-Adjustor.
  • Wormhole Centrifuge Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10 Gearspring Parts (30). Tools: Blacksmith Hammer, Arclight Spanner.

Inscription
  • Glyph of Colossus Smash (New) Inscription. 3 sec cast. Reagents: Light Parchment, Ink of the Sea (3). Tools: Virtuoso Inking Set.
  • Research: Warbinder's Ink Name Changed from Draenor Research to Research: Warbinder's Ink. Inscription. 3.5 sec cast. Reagents: Light Parchment, War Paints (7), Sorcerous Water (2). Tools: Virtuoso Inking Set.

Tailoring
  • Hexweave Bag Tailoring. 2 sec cast. Reagents: Hexweave Cloth (50), Sorcerous Earth (10). 100), Sorcerous Earth (10).



Live Developer Q&A this Friday
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This Friday, September 5, at 10:00 a.m. PDT, Community Manager Josh “Lore” Allen sits down with Lead Game Designer Cory Stockton and Lead Narrative Designer Dave Kosak for a special Q&A where they’ll answer your questions live on Twitch.TV. They’ll be discussing topics such as the world design of Draenor, the new exciting activities you’ll be able to take part in, and a ton of information on the highly anticipated new Garrisons feature.

The event will take place this Friday, September 5 at 10:00 a.m. PDT on our Twitch.TV channel. If you’ve got a question you’d like to see answered, send us a tweet using the hashtag #WarlordsQA. We’ll see you there!

Raid Testing Schedule - September 4-5
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, September 4, and Friday, September 5, we will continue Warlords Mythic raid testing. As always given the nature of beta, it is quite possible that there will be technical or gameplay issues that disrupt the testing. Thank you in advance for your patience and understanding.

Mythic difficulty is designed for a fixed-size 20-player group.

Each encounter should be available at approximately the listed times below on all Beta servers.

Thursday, September 4
  • Kargath - Mythic Highmaul - 10:30 PDT (13:30 EDT, 19:30 CEST)
  • Tectus - Mythic Highmaul - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Ko'ragh - Mythic Highmaul - 16:00 PDT (19:00 EDT, 01:00 CEST)

Friday, September 5
  • Brackenspore - Mythic Highmaul -10:30 PDT (13:30 EDT, 19:30 CEST)
  • Hans'gar and Franzok - Mythic Foundry - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Operator Thogar - Mythic Foundry - 15:00 PDT (18:00 EDT, 24:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, fire, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Valor Points and Lesser Charms Changes in Patch 6.0
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As a couple posters have mentioned, we're planning to remove the Test of Valor step from the Legendary chain.

Regarding item upgrades, those are being converted to use Lesser Charms of Good Fortune as currency instead of Justice or Valor.

wait the gear i upgraded is reverting back to 0/4 status?
No, gear that's already been upgraded will keep its current upgrade status. The only change is that, if you want to upgrade another item, you'll spend Lesser Charms instead of Valor.

Will the test of valor be removed pre-6.0? Must admit, the only truly annoying part about the quest is that.
No plans to remove Test of Valor prior to 6.0, no.

About the lesser charms though, I'm sitting on around 12,000 of them, clearly I'm going to run out of things to upgrade. What's going to happen to all of my excess charms?
Aside from item upgrades (which will only be available on Mists of Pandaria items), and Warforged Seals (which will only function in Siege of Orgrimmar), we have no additional plans for Lesser Charms.

Ah well, least I know I can keep turning them in for seals and then disenchanting what I get.
One other related change worth mentioning is that the turn-in quest for Warforged Seals is having its weekly restriction lifted in 6.0, so you can get as many Warforged Seals as you have charms for!

1. How many Lesser Charms will each upgrade cost? I am hoping that it isn't 1000 Lesser Charms to upgrade an item 4/4 like it is 1000 VP.
2. Is there any cap on how many times you can upgrade items with Lesser Charms in a week? I.E, if I have a toon with 17,000 charms, can I just upgrade a massive amount of items as soon as 6.0 goes live?

1. It's currently set to 50 Lesser Charms per upgrade, but that number isn't set in stone.
2. There are no additional caps being added for upgrades. Keep in mind that you can only upgrade each item a limited number of times.

What's going to happen to the valor vendors? I'm going to miss having that as a fallback to get upgrades.
Nearly everything that previously was purchased with Valor (or Justice) will now be purchased with gold instead. The only exception I'm aware of is Item Upgrades.

Blue Posts
Originally Posted by Blizzard Entertainment
Cross-Realm Zones
CRZ is an abysmal annoyance that makes doing old school rep grinds and even bigger pain in the butt than they were back in the day.

Seriously guys, step up the spawns in Skettis. One single person can monopolize the entire zone because one shotting + respawn time = pain in the butt.

SHAZAM-a-LAM! CRZ is gone, but it just so happens that the exact same number of people on your realm as were being coelesced to your realm from elsewhere have suddenly taken up interest in the activity you wanted less people to be doing, and so there is no noticeable change in the gameplay you're experiencing.

It's largely a psychological issue of perceiving others as invaders into your space and blaming the gate that allows them in, instead of what they are: other people in a massively multiplayer online game who belong there as much as anyone else. Which isn't to say it's not a legitimate or valid way to perceive others when vying for some of these sought after objects, but it's placing blame on a system that largely helps create and support the game's intended environment. Certainly if CRZ were gone you would probably have less competition for that object, and an easier time of obtaining it, but we're going to put effort into supporting the intended environment of the game (MMO's are full of people), and aren't going to avoid doing that because it makes intentionally difficult to obtain items actually difficult to obtain.

This is because CRZ was, always has been, and will be, a cost savings for them. This is not about making your leveling experience more crowded, hell you can buy your way past that. This is about them being able to reduce the cost of data centers, CPU cycles, bandwidth and storage.
CRZ doesn't do any of those things. It requires additional time, engineering efforts, processing power and bandwidth to bring people together across realms, not less. A more populated game world is the way World of Warcraft is best experienced, and that's why we put additional effort into maintaining it as a feature. (Blue Tracker / Official Forums)

Monk (Forums / Skills / WoD Talent Calculator)
Want to try to respond primarily to Geodew's summary of other feedback. These are just randomly scattered responses, as I don't have time to do a line-by-line response, but figure this is better than nothing.

General response: You make some very fine points in here, but there's also a lot of bias. These responses below are primarily pointing out the places where we disagree, but there are many places in here that we agree with as well. Apologies if this comes off overly negative/dismissive; not my intention.

Intro) Remember that dissatisfied players are way way more likely to post about it. Mistweavers definitely did get some massive changes. In fact you just made a gigantic post about all of these changes.

1) Revival isn't underpowered (at least not by the giant amount you're talking about). Healing Tide Totem, which you're comparing to, is very overpowered. Tranq and DH are channeled and delayed. HTT is instant and delayed. Revival is instant and immediate, so absolutely should do the least net healing. The problem is that HTT was doing healing comparable to Tranq/DH, which is being fixed.

Fistweaving tuning is fairly far off right now, so its utility is hard for you to judge.

2) Renewing Mist is *partially* uncontrollable. The vast majority of it is effective. All of the math you did on chances for Uplift to hit injured targets is great, except that it assumes the ReMs and the damaged targets are randomly distributed.

ReM will be *extremely* worth it to cast on its own merits. I'm fairly certain that it is already.

Managing that partially uncontrollable healing to still produce solid results is a key tenant of Mistweaver healing style.

3) That's how Haste works for healers; not as much throughput (due to mana) as crit/multistrike, but it's reliable and getting that heal to your target faster is of intangible but high value.

4) This is a great example of psychological impacts of tuning in game design. Because Mastery has been weak in the past, it has to be overpowered before some people will like it. We're not planning to do that. No, it is not tuned around expecting your raiders to go out of their way to take advantage of it; that's just a strawman. Everything we're seeing from actual data indicates that it is effective. Only a small fraction of it ever gets truly wasted now, and that's offset by the fact that does less overhealing than average.

5) No, Crane Stance is not 'intended to be useless' in Mythic. That's silly. The tuning is off on it, and we'll fix it.

6) Chi Brew usable while casting/channeling seems reasonable.

7) What you're saying is accurate, but we don't expect that it will cause a problem for now.

8) Xuen is just undertuned, it sounds like.

9) That sounds like just how raiding leans towards AoE healing on average. Zen Sphere in particular we feel is just undertuned, and plan to increase it significantly.

10) We're not seeing that from our testing.

11) Yeah, we do see this, and it does violate a rule we generally have with talent design. Since it's an extremely fun combo, and the row it forces a choice in isn't a throughput row, and it's been this way forever, we're going to let it slide for now.

12) It isn't really PBAoE; you can place it wherever you want. It's a tight-AoE healing CD, which we do see as useful to a Mistweaver in some cases.

13) Yes, CE mostly replaces Uplift and EM (not completely, but mostly, which actually adds depth/complexity). That's intended, and the choice you're making.

Conclusion) Mistweaving is a very different healing style from other healers. It isn't the best fit for everyone, and that's fine (even good). I think the biggest difference is the indirectness. That may not suit you, and may suit others. (Blue Tracker / Official Forums)
by Published on 2014-09-02 04:58 AM

D3 Official Stream Thread, Farm Goblins from Greed, Today I Learned Round 2, Physical Demon Hunter vs Greater Rift 40

Heroes Developer Interviews - Heroes, Game Modes, eSports, Battlegrounds, Future

Warlords of Draenor - Tier 17 Warlock Armor Sets
Today we are taking a look at the Warlock Tier 17 armor sets.






The Gaze of the Black Prince Returns for the Final Time
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Beginning Tuesday, September 2 at 10:00 a.m. PDT, through Tuesday, September 16 at 9:00 a.m. PDT, we’ll be applying the Gaze of the Black Prince buff for the final time before the Warlords of Draenor expansion. This buff will increase the reputation gained with the Black Prince by 100%. It will also increase the chance of obtaining items from his foes needed as a part of the Legendary Cloak quest line including: the Secrets of the Empire, Sigil of Wisdom, Sigil of Power, or Titan Runestone.

Blue Posts
Originally Posted by Blizzard Entertainment
Garrison Plots Count
Overall our design philosophy is that a few meaningful decisions is better than lots of inconsequential ones.

This is a video game. there shouldn't be any "consequences". we should be able to do everything inconseqeuncially. thus we should be able to build everything.

So no matter what button you push, it's always the best one? No matter what you do, you win? That's... horrifying. That's what you want video games to be? That's not a game. I'm not sure what that is.

All you're doing is turning the garrison from something fun that people can tinker and toy with into something that has to be min/maxed to the nth, leading to just everyone having the exact same garrison choices dependent on what they do in game. The AH tycoon is going to get the bank and AH, the raider is going to go with the bonus rolls, profession buildings are going to be determined by what you are rather than what you're missing, etc.
Right. People will pick buildings that appeal to them based on what those buildings provide. You're stating the intended result as if it's unintended.(Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
What's the latest AoE capping rules? X for damage and Y for heals? Thanks.
X=20, Y=6 (Celestalon)

any reason ret loses INQ and gain massive dps increase from Seraphim but ferals still have to SR in their rotation? Seems weird
Seraphim is a choice. Savage Roar can be glyphed, another choice. (Celestalon)

what class has given you the most difficulties when it came to balance?
Hmm... Good question. Ones that have abilities that are all interconnected a lot, such as Shadow. Hard to change one thing... (Celestalon)
...without unbalancing something else. (Celestalon)

is the fact that pure DPS classes have more raid utility than a MW a concern?
DPS and Healers aren't competing on utility. (Celestalon)

The adjustments to tanks that you hinted at,are these going to be for all tanks or pecific ones? Thanks!
.All tanks. Current plans: Tweak the design of Resolve. Lower tank health. Lower tank mitigation. Lower boss damage. (Celestalon)
Active Mitigation was a really good step for enjoy playing like tank. If You nerf AM I hope to not return to the past
AM is a great concept, and we're not planning to remove it at all. We'll be reducing both passive and active mitigation. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
from a PvE perspective what does Lunar inspiration bring. Its basically just a one time per duration shred filler?
Ranged damage, an additional DoT to maintain, and combo builder. Like a ranged Rake. (Celestalon)

How are you guys feeling with Balance Druids? havent heard anything recently in any feedback etc!
Generally OK. Might be a bit strong on the multidotting damage. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
can monks have chi orbs back in PVP they are much more fun then surging mists? that is all?
They were extremely unintuitive, yet quite overpowered. Sorry. (Celestalon)
agreed but why surging mists what if we kept chi orbs but added a cast time that you can cast while running...
That's even more unintuitive. (Celestalon)

Any chance of WWers getting a stackable utility cooldown? Hearing from Mythic teams that won't be bringing WW/MW due to this.
Multiple Windwalkers not stacking their movespeed is a concern, but that's a really rare combo, currently. (Celestalon)
MW utility is where the real hurt is though. Devo Aura, Rebirth, Heroism, Guardian Spirit/PW: Barrier....what do MWers bring?
Revival, for it's healing. Dispel is just a minor side benefit. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
what do you think about empowered seals?
I think it's an interesting playstyle that many will enjoy, and many will hate. Good for a talent. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
thoughts on echo for enhance being too difficult to use with large haste sources? Especially lust/em. Decision tree very complex
It is. Good for a talent. (Celestalon)

can enhancement get moving LB back? A cast time finisher makes us less mobile than other melee.
No, that should be a niche use. It's ranged, has ranged pros and cons. (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
current state of locks' raid utility or lack thereof reminds me of BC rogues: no utility besides DPS. But our DPS= others'.Why?
Demonic Gateway has high raid utility, despite what some people say. Whole strats based around it all the time. (Celestalon)

Don't you feel that warlocks need fel flame back? To build up the last bit of an ember, demonology movement, affli dot refresh
We don't. It's a challenge, but toning down caster mobility is better for the game. Balance. (Celestalon)
Then why are you toning down only warlocks and shamans? Why are fire mages with scorch ok?
Scorch is primarily a movement tool; damage is trivial. Mobility is one way we differentiate specs. Like how Demo has high mobility (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
Is Gladiator Stance turning out how you guys planned?
So far, yup. (Celestalon)

arms warrior, what can we expect? no softballs here! hopefully small repair on the ol' car.
A little less rage, no more Devestate/Revenge, Mastery buffs, tuning. (Celestalon)
no more devastate/revenge? Will we see the cooldown from swapping stances go away too then?
Yes. (Celestalon)

At this point, they might as well remove Seasoned Soldier, and buff mastery per point by 33-50%
Seasoned Soldier is a useful tuning knob. Mastery will be tuned on it's own (and is easy to do so). (Celestalon)
you keep saying this, but seeing as the big hits got neutered for pvp concerns have yet to see how it works.
Arms damage tuning has been based on PvE performance. Mastery is the most easily tuned stat. (Celestalon)
does that mean the big hit concept is still goal?
Yes, absolutely. (Celestalon)

Character / Items
with the removal of combat stats from profs. What're you doing to balance Engineering? As it becomes the clear must hav
Engineering items that have notable combat benefit are becoming available to all. (Celestalon)

Proving Grounds
Any info to share on the new proving grounds, different style? Or the same but upscaled
In 6.0: Bronze available at level 30 and above. The NPCs scale to your ilvl instead of it downscaling your ilvl. (Celestalon)
Hope to do much more in the future. (Celestalon)

PvE
will people with bad pc's be able to raid 20 man, or are people who can't afford updated pc's gonna be stuck heroic?
We've been making some extremely impressive improvements to client performance, especially in raids. I hope you can! (Celestalon)

Any plans to change spine of deathwing roll mechanic to make it less annoying to solo?
Yes - in 6.0 it takes significantly longer for Deathwing to roll when unbalanced if there's only one player on his back. (WatcherDev)
Some changes planned for Thorim? Impossible for some without engineering. Have to bother someone just to wait in the arena.
Yeah, no more death-ball when the arena is empty in 6.0. (WatcherDev)

Challenge Mode Boss Solo - Armsmaster Harlan
Wannoob managed to solo Armsmaster Harlan in Challenge Mode difficulty after over 100 wipes.

by Published on 2014-08-31 11:44 PM

Elemental Damage Explained, UEE Behind the Scenes, Deadset Gaming's Sanctuary Talk, Lizard Squad Caught?

Weekly News Recap - News, Popular Decks, Community Videos; Top 5 Plays of the Week

Warlords of Draenor - Garrisons: Lumber Mill
Today we are taking a look at the Lumber Mill garrison building.

The Lumber Mill takes up a Medium plot which can also be used for a Barn, Gladiator's Sanctum, Trading Post or Inn / Tavern. Once upgraded to Tier 3, your garrison will have two Medium plots available.

Abilities
This building is good for stockpiling garrison resources.

  • Level 1 - Allows you to mark small trees in Draenor for harvest. Harvested Timber can be converted to work orders for Garrison supplies.
  • Level 2 - Allows you to mark medium trees for additional Timber.
  • Level 3 - Allows you to mark large trees for even more Timber.

Work Orders
The Lumber Mill allows you to mark trees in Draenor for lumberjacks to cut down, which gives you Timber. You can then trade 50 Timber for ~100 Garrison Resources and ~45 Apexis Crystal. Each small tree gives ~5 Timber and medium trees give ~10 Timber.

Learning to mark small trees requires the completion of Easing into Lumberjacking, followed by Sharper Blades, Bigger Timber for medium trees.



Achievements

Name Side Points Reward Category
Choppin' Some Logs Place 10 Work Orders at the Lumber Mill.
5
Buildings
Choppin' Some More Logs Place 50 Work Orders at the Lumber Mill.
5
Title Reward: Lumberjack <Name>
Buildings
Choppin' Even More Logs Place 100 Work Orders at the Lumber Mill.
Alliance 5Buildings
Choppin' Even More Logs Place 100 Work Orders at the Lumber Mill.
Horde 5
Title Reward: Timber Lord <Name>
Buildings
Upgrading the Mill Place 75 Work Orders at the Lumber Mill and complete the quests listed below.
5
Reward: Unlocks Lumber Mill, Level 3 Blueprint
Buildings


Interface Art


Level 1 Alliance Screenshots


Level 1 Horde Screenshots


Level 2 Alliance Screenshots


Level 2 Horde Screenshots



Warlords of Draenor - Garrison Monuments: The King in Green
One of the recent beta builds added a new monument to garrisons, earned from the Time is a Flat Circle achievement. You can see the other garrison monuments here.



Blue Posts
Originally Posted by Blizzard Entertainment
Blood Elf Models
Much like the Draenei, the Blood Elf models are already pretty good. We haven't begun working on the new Blood Elves yet, so I can't comment on the result, but personally I would expect it to be similar to the new Draenei. Of course they'll have higher quality textures and higher polygon counts, overall a big improvement, but not as drastic of an upgrade as the original eight races are seeing with their updates. (Blue Tracker / Official Forums)

Garrison Plot Count
It is intentional that you'll be making some tough decisions on which buildings (and their bonuses) you want. Instead of having a lot of buildings with mediocre bonuses, we reduced the number of plots you have and redesigned the building bonuses to be quite impactful to your gameplay. Overall our design philosophy is that a few meaningful decisions is better than lots of inconsequential ones.

They're all cool in their own way and you'll probably want all of them to varying degrees. You're free to switch buildings if at some point you want to go with something else, but there is of course a cost and time investment to do so to build the new building. Swapping around a lot probably won't be the best way to operate your Garrison (up to you), but the option is definitely there. We're of course keeping an eye on balance of the building bonuses, as well as how the feature could expand in the future, but it is very deliberate that you'll have to make some tough decisions on which buildings you want for the bonuses they provide. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
in general, how happy are you with mechanica/rotations of tanks?They pretty much final? Or a possibility of last minute changes?
.Mechanically, mostly happy. However, tanks are still massively overperforming, and we're planning some significant nerfs. (Celestalon)
Right now we're seeing tanks being alright in dungeons, where they're not chaining cooldowns and using AM well. ... (Celestalon)
But in raids, where they are doing those things, they're nigh-unkillable. Need to bring that back down to sanity. (Celestalon)
Not to mention in a lot of the mythic testing so far, tanks can't just survive forever alone like live, they can get trucked ...
Right. We're having to hit tanks extreeeeeemely hard in order to endanger them at all right now. Going to retune bosses as well. (Celestalon)
Fun fact: Almost every mythic boss currently hits tanks harder than Lei Shen did (proportional to the expansion). That's silly. (Celestalon)

and whats with your obsession over auto attacks and passive damage playing the game for you? ele mastery and searing totem..
Definitely not. It's important that there's some of that, but not too much. Super passive damage in the ~20-40% range is good. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
Now Blood DKs can only choose DeathPact in the Lv75 Tier since DeathSiphon doesnt apply Bloodshield and Conversion new 30RP cost
We chose that number because we think that will balance it, not kill it. We'll see how it turns out; sky-is-falling unhelpful. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
What were the reasons behind removing frostbolt's ability to heal the water elemental?
It was extremely rarely used, and caused a lot of bugs. Very rare that we change something due to bugginess, but happens sometimes (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
sooooo ww monks can't use touch of death on players? Intended? I hope not
It will be usable on players below 10%. Not sure if its in this build or the next one. (holinka)

Priest (Forums / Skills / WoD Talent Calculator)
is shadow word pain spam in WoD intended or not?
Definitely not. (Celestalon)
I hope the solution is fixing Mind Flay's damage, instead of just eliminating SW:P's damage on application.
The solution is a mix. MFlay's damage is being tweaked, and SW:P's direct damage will no longer proc SApps/SInsight. (Celestalon)
But now sw: p on the move will be really really bad if you have Auspicious Spirit.
No, it just won't be any better than normal with Auspicious Spirit. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
Will Reincarnation be my only threat-dump as elemental in Warlords? Why remove the little threat-dump we had from Wind Shear?
Because it muddles the purpose of the ability and was completely pointless. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
"Safeguard no longer removes movement-impairing effects." Does it include roots? If so, good change.
It does. (holinka)

Honest question, did you feel it was overpowered to be able to get out of roots once/30 sec through a talent? (safeguard)
Yes, we felt it gave them a counter they didn't need. Charge and Heroic Leap give them the ability to get on target quickly. (holinka)

Character / Items
>transformation items. 20 sec duration for like 10-30 min CD? Not worth it at all. : |
Lately we're doing 1 hour/10 min and that feels ok to me, might check out some older ones and bump them (Muffinus)
is this your philosophy on all "toys?" If so, just stop wasting your time making them. Long CDs already diminish their fun.
You'd rather have no toys at all, than not be able to look like Mr. Smite all the time? Not sure many would agree with you. (Muffinus)

So what about stuff like Savory Deviate Delight? Sure, consumed and has to be "farmed", but laughable effort, considering AH.
Lots of variables here, sellable and consumable, so affected by gold inflation, takes up bag space, and thus limited (Muffinus)

They won't be usable when we enter raids for the first time in WoD, DM Faire isn't until 7 dec
Well, yes. And that affects everyone equally - you'll be able to make one soon after. (WatcherDev)

PvE
Try to remember this, a good mechanic is hard and can be explained within 4 Minutes to everyone.This will be fun!
Writing the Dungeon Journal Overviews has been a good exercise in whether mechanics can be distilled down to a few words. (WatcherDev)

PvP
random ashran thought. Maybe a small tutorial window pop up explaining the features of ashran. Mage tower,mid lane, side objectives
We use our quest system for this type of thing. Definitely open to how current intro quests fall short. (holinka)
effective than quests. Many pvpers rush threw quests to get to pvp and this will just add more quests to that process IMO
Well, those same people will probably ignore a tutorial. Quests give rewards which provide motivation to complete them. (holinka)

Are you bringing back the Arena Pass? Just curious
We are not. (holinka)
Arena Team Names?
Nothing planned for arena names. (holinka)

Hmm just saw call to arms gone for WoD WIll exp be buffed for leveling on randoms? For example AV IoC BfG exp > rest of bgs
Interesting. We'll take a look at the honor earn rates. We buffed the ones with low earn rate recently. (holinka)

UI / Addons
Will combo point UI ever getting an update for the change? P.S. Cloak and Dagger should switch places with and slow your target.
It's something we're considering for the future. (Celestalon)

Garrisons
If you collect these followers with the inn but get rid of it, do you keep them?
Yep! (Muffinus)
Any chance you could have them not as a permanent loss if dismissed, but a chance to get from the Inn again?
If you dismiss them, there's always the chance they'll show up again at your inn (Muffinus)

Thanks! Do you have the plan to increase the followers cap? 20 and 25 seems not enough.
Closely monitoring feedback on this (Muffinus)

Blizzard Art Update
Blizzard has added more pieces to the World of Warcraft: Mists of Pandaria Art gallery.

by Published on 2014-08-30 10:34 AM

Season Now Live!, Achievement Bug Update, Updated Hotfix List, UEE Basics Guide, Legendary Gem Tool

Hearthstone Hotfixes, Deck Talk: Moonstar's Tournament MoonMage, Brode Tweets - Post Naxxramas, Zoo

PAX Prime 2014 Day 1, ESV Championship Series Week 1, Into the Nexus #18

Warlords of Draenor - Garrisons: Trading Post
Today we are taking a look at the Trading Post garrison building. Currently only the first two tiers are accessible on beta.

The Trading Post take up a Medium plot which can also be used for a Barn, Gladiator's Sanctum, Lumber Mill or Inn / Tavern. Once upgraded to Tier 3, your garrison will have two Medium plots available.

Abilities
This building is good for farming and spending excess crafting reagents or garrison materials, using the auction house, earning reputation faster, and transmog gear.

  • Level 1 - Allows the trade of crafting reagents for garrison resources and vice versa, for a profit!
  • Level 2 - Enables access to the auction house. Also grants access to the Shattari Defense or Laughing Skull factions.
  • Level 3 - Increases reputation gain in Draenor by 20%.

Reagent Conversion
Keep in mind this is beta and a server designed to test garrisons, so final numbers can change!

  • Trade ~10 of a randomly selected crafting reagent for 100 garrison resources.
  • Purchase a stack of 5 crafting reagents for 10 - 40 garrison resources.
  • If you purchase the crafting reagents for a work order, you have a net gain of 20 - 80 garrison resources.



Auction House
Access to the auction house doesn't come automatically, as the robot auctioneer is lying on the floor broken. You need to complete the Auctioning for Parts quest, which requires collecting parts to build modules for the robot. The parts come from garrison invasions, dungeons, Ashran, and the mobs in the Draenor zones. You can also purchase the parts, as they are not bind on pickup.



Interface Art



Alliance - Sha'tari Defense Vendor
The Alliance will have access to a Sha'tari Defense vendor in the level 2 and 3 Trading Post. Unfortunately the NPC doesn't appear to be in game yet, so we listed the likely Sha'tari Defense items below.



Level Type Slot Name
600TabardTabard Sha'tari Defense Tabard
600PlateHead Greathelm of the Sha'tari Defense
600PlateShoulders Shoulderguards of the Sha'tari Defense
600PlateChest Breastplate of the Sha'tari Defense
600PlateWaist Belt of the Sha'tari Defense
600PlateLegs Legplates of the Sha'tari Defense
600PlateFeet Boots of the Sha'tari Defense
600PlateWrists Bracers of the Sha'tari Defense
600CosmeticHands Gauntlets of the Sha'tari Defense


Horde - Laughing Skull Vendor
The Horde will have access to a Laughing Skull vendor in the level 2 and 3 Trading Post. This is a list of the items it currently has for sale.


Level Type Slot Name
1Companion Pets Bone Wasp
615TrinketTrinket Maniacal Grimace
600TabardTabard Laughing Skull Orcs Tabard
1ClothHead Frozen Visage of the Laughing Skull
1ClothHead Bloody Visage of the Laughing Skul
1ClothHead Golden Visage of the Laughing Skull
1ClothHead Visage of the Laughing Skull
100Consumable Laughing Skull Elixir


Level 1 Alliance Screenshots


Level 2 Alliance Screenshots


Level 1 Horde Screenshots


Level 2 Horde Screenshots



FEEDBACK: Highmaul - Arcane Sanctum (LFR)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We will soon be opening the second wing of Highmaul Raid Finder (Tectus, Twin Ogron, Ko'ragh), and leaving it open over the weekend. These fights are likely overtuned - Ko'ragh definitely is, but we have some changes in the pipeline that will be picked up by restarts tonight. We'll be watching closely to make the required tweaks to get the experience to where it needs to be.

Blue Posts
Originally Posted by Blizzard Entertainment
Epicurean Change Reverted
Thanks for the feedback. The change to Epicurean is being reverted on Beta.

Yeah, we actually decided not to make some changes we were considering. Epicurean is returning to 100%. - @Celestalon (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
want to bring back the healthstone discussion. Whats the point of making them obsolete? Why must they be weaker than prof items?
"Tonics>Stones" means that both get used. "TonicsCelestalon)
You left one out. What about Tonics = Stones? Also, what utility will Warlocks have? Gateway is nerfed to hell.
then how come LW drums dont follow the same logic? Shouldn't "Drums>BL/TW/Hero" so you ensure both get used? Same logic
No; we don't want Drums to be used normally; they're backups. It'd mandate everyone take Leatherworking. (Celestalon)
Whereas Tonics are created by a profession that everyone can have, and are tradeable and usable by anyone (even w/o FA). (Celestalon)
There's no LW restriction on Drums of Rage. I can go buy them off the AH same as Healing Tonics
Drums are designed to be different. A backup, not a primary source, obsoleting a raid buff brought by several classes. (Celestalon)
I understand that the distinction may be hard to see, but it's very intentional. Tonics are the primary reason for... (Celestalon)
...First Aid to be valuable in Warlords. Healthstones are a minor perk to a class, like Mage food, not a raid buff. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Another related change: Tower of Radiance is supposed to be a consolation prize. Beacon healing should win. (Celestalon)
1 Holy Power is just too strong, nowadays, compared to the Beacon healing. So, we're planning to change... (Celestalon)
...Tower of Radiance to restore Mana instead of Holy Power; a tunable amount. (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
Please remove Burst of Speed. It promotes horrible gameplay
Rogues are losing the 10 extra energy from their MoP set bonus. On beta the relative cost of BoS has doubled & regen is lower. (holinka)
15 energy cost from a pool of 110 (13.6%) to 25 energy cost from a pool of 100 (25%). (holinka)
And cloak and dagger is left a dead talent again? Step tier seems healthier and popular.
We won't be changing an entire talent row at this stage. (holinka)

They also have a lvl 90 talent which gives them 15 xtra energy and higher regen... The ability honestly needs to have a CD.
Level 100 but I get you. We think there are other ways to manage it than a cooldown. (holinka)

We just don't have many changes to discuss currently; not ignoring or hating. Rogue talents are less impactful than we'd... (Celestalon)
...like, but aren't causing any problems, so aren't at the top of our priority list to redesign right now. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
New Windstrike/Stormblast animation pales in comparison to the live version...chance we could get it back?
Old one doesn't fit with the wind theme, instead of lightning theme, unfortunately. (Celestalon)
I Err... "the elements. Fire (check). Air (check, lightning falls under this).... " your quote on ele thread.
Wind and Lightning are both part of the 'air' type of Shaman magic. However Lightning is nature damage, wind is physical. (Celestalon)
so the change to physical damage for ascendance was to tone down burst, yes? Is that why it doesn't scale with mastery?
Yes. Scaling burst multipliers are problematic. (Celestalon)
But right now, 20% of our dmg are buffed by 50%.It's just really weak now. Then at least reduce CD to 2min.
Those numbers are not even remotely accurate. It's still quite strong. (Celestalon)

Character / Items
So in WoD what will happen to the valor quest for the cloak?
Removed. (WatcherDev)

Warlords of Draenor Stats
No control over secondary stats, and L100's with different weights - means weak choice of talents: pushes us to one L100 always
But you *do* have a ton of control over secondary stats. (Celestalon)
170 enchants, 200 flask, 50 food = 420 stats, out of ~4k in PvP gear (best case)? 10% stat control. PvE = no control of drops.
A) Those numbers are definitely not accurate. B) You act like you don't have control of stats on gear. Extremely false. (Celestalon)

PvE
is the fix just a numbers nerf? Or are you looking into altering/removing (more) mechanics for the LFR version?
Mostly numbers, plus removing the healing effects of Moss entirely and making Flamethrowers take much longer to overheat. (WatcherDev)

So did the design team decide to go back on Normal 5mans gearing you up for LFR?
I think you misunderstood: Normal Dungeon -> LFR is one path. Heroic Dungeon -> Normal Raid is another. (WatcherDev)

.can we please get more raid trash like Ultraxian and Sindragosa?
I'd always considered those a bit tedious, but if it's what the people want.... (WatcherDev)

can we also defeat the Boss of L/H/N/M after defeated it again in a week? Just no loot, but can farm again?
Not for Mythic, but the other difficulties, yes - they are loot-based lockouts. (WatcherDev)
So it's means that the number of loot based on the number of players who have the right to loot?
Correct. Kill a boss with 25 players, but 20 of them have already killed it once, and you probably only get 1 drop. (WatcherDev)

PvP
I was wondering if you could clarify the future spectator idea. Is the plan to make it so a player can jump into a live game&watch?
No, the idea is for people that want to broadcast tournaments to be able to do so in the live game. (holinka)
any plans on updating the UI to be more new viewer friendly?
Yes but not for release. Just wanted to get this into people's hands as quickly as possible. (holinka)

Ok I still think it'd be really cool to have a client you can jump into live games with.
It has a high implementation cost & in the age of twitch, probably won't see much use. (holinka)

Lore
Why does Kargath die in LFR but live in all other difficulties? Isn't that against the point of "LFR is for the story
It's more "he lived 2 weeks ago when we tested Heroic, but dies now that we're testing LFR." Story change. (WatcherDev)

Will we see any any Worgen lore in WoD? Seems like they got a lot of attention in early cata and have been forgotten since
Worgen are definitely part of the Alliance forces on Draenor, but WoD's story is mostly focused on the Iron Horde threat. (_DonAdams)
I would like to see more Worgen (and Forsaken) lore as well. Their time will come around again, I'm sure. (_DonAdams)

Dear Adams, what's the current status of Ethereals as of WoD? (Really looking forward to seeing more of them!)
They don't really have a presence on Draenor, sorry! They showed up to Outland after it was shattered. (_DonAdams)

So, I'm still unclear with the relationship between the Klaxxi and the Sha. As parts of their god, shouldn't they have been ally?
Klaxxi wanted to maintain their cycle and wait for Y'shaarj himself to come back. They weren't ready to drink the Kool-Aid. (_DonAdams)
So they saw the Empresses inability to resist only an aspect of their god as a weakness and she was deemed unworthy?
Sha is fallout from Y'shaarj's death, but it was still harmful to their cycle (crazy queen, blighted homeland). (_DonAdams)
She was forcing a swarm too soon; corrupting eggs with Sha energy; ruining the kypari. Went off the deep end, threatened cycle. (_DonAdams)
So yes, she was deemed unfit to rule. It's a shame they were ultimately swayed by Y'shaarj's heart, though. (_DonAdams)
Will we ever see them again? Kil'ruk's death quote makes it seem ambiguous if they even die there.
The paragons are near and dear to me, but sadly I think they're actually dead, short of some amber reincarnation miracle. (_DonAdams)

World
could create edges only between the fps you want connected?
I'm fairly sure that that's exactly what it does already. The paths don't exist yet; it'd use them if it did. We'll make them. (Celestalon)

Wowcraft Episode 11 - Warsong Gulch Part 5: Victory!
This is the final episode of Wowcraft for now, as they are taking time to refocus the series.

by Published on 2014-08-29 09:14 AM

Thursday Stream Highlights, First Live Season Begins Tomorrow!, Leveling Tips and Tricks, Legendary Gems Guide

Free Arachnid Quarter Ends Sept. 30th, Versus Series: Fire vs Wuaschtsemme, Naxxramas Speedrun

Hero Rotation for August 26th, Kerrigan Hero Week, Into The Nexus #17 - Draft Mode

Warlords of Draenor - Weapon Enchants
Today we are taking a look at the new weapon enchants and Illusions added in Warlords of Draenor. Three of the new effects listed below are Illusions, which are weapon enchant transmogs available to those who have the Enchanter's Study building in their Garrison. This building doesn't appear to function correctly in the current beta build, but it should offer many enchant transmogs. Flames of Ragnaros is unique, as it is an item and not a crafted Illusion.




Name Description
Mark of the Thunderlord Enchants a melee weapon to sometimes increase your critical strike by 500 for 6 sec. While active, critical heals and attacks may extend the duration.
Mark of the Shattered Hand Enchants a melee weapon to sometimes bleed your enemy for 1,500 damage, plus an additional 4,500 damage over 6 sec.
Mark of Warsong Enchants a melee weapon to sometimes increase haste by 1,000, diminishing by 10% every 2 sec.
Mark of the Frostwolf Enchants a melee weapon to sometimes increases multistrike by 500 for 6 sec. Effect can stack 2 times.
Mark of Shadowmoon Enchants a melee weapon to sometimes increase Spirit by 500 for 15 sec.
Mark of Blackrock Enchants a melee weapon to sometimes increase Bonus Armor by 500 for 12 sec. Effect can only occur when you are below 50% health.
Mark of Bleeding Hollow Enchants a melee weapon to sometimes increase mastery by 500 for 12 sec.
Illusion: Butterflies Makes your weapon appear as if it were enchanted with Butterflies.
Illusion: Poisoned Makes your weapon appear as if it were dripping with Poison.
Illusion: Flames of Ragnaros Makes your weapon appear as if it were imbued with the Flames of Ragnaros.


Warlords of Draenor - Rare Spawn Mount Drops
Muffinus shared some information about the Warlords versions of the Time-Lost Proto-Drake style mount drops.



Warlords of Draenor - Call to Arms Removed
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We've removed Call to Arms in Warlords. Originally, the feature was added to bring some variety to the battleground experience and allow players who like a specific battleground to occassionally binge on it. But, like any feature, we have to weight the benefits with the consequences. Call to Arms has an adverse affect on queue times in a pretty profound way. When certain battlegrounds are up, one faction will tend to queue for Call to Arms while the other tends to avoid it. As a result, we're going to remove it so that the majority of players are queuing through Random Battlegrounds.

Beta Stability Issues - 8/28
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're currently aware of the stability issues you folks are seeing on the beta realms: usually presented as either a difficulty staying online for an extended period of time, or getting disconnected when attempting to login to one or more characters.

These issues are known to us, and we're trying to back up to 100% capability. Our Server Engineers are doing a lot of the behind-the-scenes work to fix things like this. I'll be updating this thread with more info and/or any ETAs as I receive them.

So basically there's a few things going on here: The restarts are issued for a number of reasons, sometimes to pickup some code changes that we push out to improve stability, like fixing a client or server crash.

Another issue that has happened the last few days involves some actual hardware. It gets a bit technical, but the short version is that you may run into disconnects or issues loading anytime you try to access the instance server. This also means garrisons are impacted, since they don't "live" on the Draenor continent.

Anyway, the real thing to take away here is that our server folks are working on this and keeping a very close eye on things.

We've completed our maintenance on the Beta Realms, although we'll keep a close eye on the overall stability of the realms.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Mount speed nerfs for DK's/Pala's is this an oversight or legit?
Due to the additive vs multiplicative changes, yes. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
How did you find your time as an Unholy DK yesterday? Speaking as a casual PvPer, interested in seeing how things look post-NS.
Similar to other classes it is nice to have less buttons. Loss of double grip might make Gorefiend's Grip more attractive. (holinka)

Druid (Forums / Skills / WoD Talent Calculator)
Not sure if its been brought to your attention, but resto druid healing seem to be OP-Using only two buttons http://t.co/KsxKgQKAPL
Yes we're bring rampant growth down to 50% perhaps even more if necessary. (holinka)

would it be possible to bring Hibernate back to WoD? It was a pretty fun CC for the druid to have. It definitely was very useful
No we're glad to have removed a lot of those niche use, rarely used CC buttons. (holinka)
Meanwhile: "Think of it as "that niche spell that I sometimes get to use skillfully for great gains"."
Arena players tend to want classes to become increasingly complex, because all arena has for depth is class design. (holinka)
The rest of the game (including PvP parts like battlegrounds and Ashran) does not work this way. (holinka)

Monk (Forums / Skills / WoD Talent Calculator)
Agree, from the looks of it monks were hardly changed. They have way too many ways to disrupt casts.
In comparison to most classes, monks didn't have many abilities. They didn't really need much pruning. (holinka)
Ah ok They have a lot of stuns, disarms and that. I'll keep an eye on notes in case I missed CC changes.
They lost their disarm, their silence & CC break trinkets work better vs fists of fury & ring of peace. (holinka)

Paladin (Forums / Skills / WoD Talent Calculator)
stop that you're going to get us paladins cheesing the beacon macro nerfed. #intended #unfunplaystyle
.Relately, we're going to make a change that skews away from the Beacon macroing: a tiny mana cost. (Celestalon)
Won't be a ton; the intention is that moving your beacon around frequently is still viable and min/maxy. (Celestalon)
Just a bit to nudge away from doing it wastefully. Thinking 1000mana. (Celestalon)

Do the level 90 Holy Paladin talents really need a mana cost(that HIGH)? Similar other class abilities are much cheaper/free.
They should still be very efficient. Cost offsets their high healing, while not being restrictive. (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
Rogues will have too many ways to stop casts.Deadly Throw didn't need a buff, it'd be fair if DT replaced Kick.
It wi require 5 pts to interrupt in the next build. (holinka)

Character / Items
there will be *no* Benediction transmog in the 10th MC raid, right?
Nothing Benediction/Anathema-related in the anniversary raid, no. (WatcherDev)

PvE
Is 7min enrage on twin ogron mythic intended as well? We hit that at 30%
Berserk timers are intended; health is artificially high. (WatcherDev)

you said LFR would be smoothing out spikes to make it easier than mists due to not dropping tier - now it’s remaining the same?
Mists LFR wings varied a lot in difficulty. We'll be smoothing out those peaks in Warlords. (WatcherDev)

Will it be possible to go Quest > Normal Dungeon > Heroic Dungeon > Normal Raid in Warlords, or is LFR a required step?
It will not only be possible, but is in fact the expected path for people who want to do organized raiding. (WatcherDev)

PvP
The 'Kick' bonus - how does this help vs. melee? 2pc bonus only valuable vs. casters? I don't understand
PvE bonuses don't work in PvP. Versatility bonuses are all undertuned. (holinka)

small detail in WoD but has a huge impact: being able to take queues while in combat. Queuing arena during Ashran with no worry=win
.Indeed, we think it will be great to participate in Ashran, or the rest of the world for that matter, while you wait in queue. (holinka)

do you envision ashran as something that will be used in future xpaks? Or just WoD
Ashran will be a part of the Warlords of Draenor expansion but much like old raids, it's relevance will diminish afterwards. (holinka)
If it's successful we'd probably do something new based on lessons learned. (holinka)

How long have you invisioned Ashran and why was something like it not made sooner? I'm strictly PvE but not anymore! Thanks #Ashran
A number of reasons. First, some of the technology necessary to pull it off. Second, the design resources to make it. (holinka)
But we think it's great to introduce a new kind of PvP content to the game which we think has broad appeal. (holinka)
I agree. Queing is ok, but jump right in and play is the best! Interesting gameplay I think all PvP/PvE players can enjoy. #Ashran
.A lot of people grinded High Warlord/Grand Marshal back in the day but have no interest in Arena/RBG. So adding Ashran too! (holinka)
What does that mean do we have chance to get those titles from playing ashran?
No those titles are not available from Ashran (holinka)
It means there are people out there who like PvP enough to grind hours for those titles but they don't like instance PvP. (holinka)

World
True story: the original farm supports different outcomes based on weather and seasons, but I cut them to reduce complexity (_DonAdams)
did you just say you dumbed down the farm too? Thanks, Blizz! That would have been awesome!
It *supports* those things, but they were never implemented. That is not dumbing down. (_DonAdams)
I should also point out that the original farm was 6 plots at best. So it's actually way bigger than planned. (_DonAdams)
Not doing a thing you originally wanted to do is the day to day reality of game dev. You cut and trim. (_DonAdams)
In the end I'm very proud of the farm, even if I wanted to do more with it. That's most of our content. (_DonAdams)

Misc
Random question, but do you know why there's such an absence of blue responses on the WoD beta forums? It's very discouraging.
Simply because it's extremely time consuming to do, and there's none of us dedicated to doing it, so only in spare time. (Celestalon)
... monitoring and providing feedback then what the hell is the point? Might as well bury your head in the sand
Reading and Responding are two *extremely* different things. We do read all the feedback, with dedicated people. (Celestalon)

Warlords of Draenor - Tanaris Changes
Forum users CosmicGuitars and Reignac noticed some interesting changes in Tanaris. A new Infinite Vanguard NPC has appeared outside of the Caverns of Time, along with a Black Morass style portal a little bit farther out. A total of 7 new Infinite NPCs were added in Warlords.


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