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by Published on 2014-11-22 08:03 AM

Ancient Items Chance, Identifying Ancients, Capicorp's "Icepick Assassin" Monk

Goblins vs Gnome Card Reveal: Foe Reaper 4000, Ancestor's Call

Nova Hero Spotlight & Guide, Into the Nexus #29

Molten Core Raid Finder - No Loot Lockout
If you want to endure repeated runs of Molten Core during the anniversary event, you are free to do so!



Personal Loot in Dungeons Restored
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks for all the feedback on these changes. As a team, we do prefer personal loot as a solution for Dungeon Finder groups, which is why we modified and extended the system we’ve had in place for Raid Finder. We heard from sources both within our team and the community that the experience of defeating a boss and no ceremony beyond three gold on its corpse, or the possibility of finishing an entire dungeon without seeing any items, felt flat and even a bit broken. Based on those concerns, we decided to roll back a system that had been in place for a week to a system that had been in use for years, while we continued to polish and refine the personal loot system to deliver an optimal experience to players. However, we underestimated the impact and positive elements of personal loot, in terms of reducing contention and drama in random match made groups.

We now have a hotfix in the works that will do two things:
  • The default loot system for Dungeon Finder groups will once again be Personal, instead of Need Before Greed. Full premade groups that prefer the latter system will be able to select it manually, as always.
  • We're increasing loot yield from the final boss of each dungeon.
  • With Personal loot active, each player in a group will now always receive an item from the final boss.
  • With Need Before Greed active, the boss will now drop 3 items to be shared among the group as desired, up from 2 previously.

Patch 6.0.3 Hotfixes - November 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons, Followers, and Outposts
  • Characters are now guaranteed to have level 90-94 Garrison Missions available if they have Followers in the level 90-94 range and level 95-99 Garrison Missions available if they have Followers in the level 95-99 range.
  • Work Orders should now also work with materials and reagents that are in the character's bank and reagent bank.
  • Temporarily disabled Ashran as a daily quest choice while we continue to troubleshoot issues with some of the daily quests being offered.
  • Followers
    • Leeroy Jenkins: Resolved an issue where characters that were dead or in Spirit of Redemption form when completing the achievement Leeeeeeeeeeeeeroy...? may sometimes not receive Leeroy Jenkins as a follower.

Quests
  • Shadowmoon Valley
    • Assault on Darktide Roost: Increased the respawn rates of creatures and NPCs needed for the quest.
  • Gorgrond
    • Assault on the Pit: Blackrock Foundry Assaulted credit is no longer being awarded when using the Iron Troop Launcher.
    • Shredder vs. Saberon: Resolved an issue where characters that leave the quest area immediately after receiving credit may be unable to turn-in the quest.
  • Spires of Arak
    • Assault on Skettis: The debuff Infected Talons placed by various creatures in the area for this quest no longer stacks.
    • Bonus Objective: The Howling Crag: Defeating the ritualists Vile Siphonmaster, Crazed Obliterator, and Insane Nullifier now contributes credit towards completing the Pale Orcs Slain objective.
  • Legendary Ring Quest Line
    • Tarnished Bronze: Spirit of Kairozdormu's Time Bomb ability should no longer be hitting players that aren't in combat with him in a different phase.

World Environment
  • [Requires a realm restart.] Portals leading to the Dark Portal in Blasted Lands have been added next to Archmage Khadgar in Stormwind and Orgrimmar.
  • Removed an erroneous treasure marker displayed by using the Spires of Arak Treasure Map for a Reagent Pouch that did not actually exist.

Creatures and NPCs
  • Increased the spawn rates for creatures and NPCs across a number of questing areas for level 100 daily quests.
  • Reduced the spawn rate of creatures and NPCs laying siege in the areas around Shattrath City.
  • Gruuk has moved to a new location where they can be seen by both Horde and Alliance players.
  • High Warlord Volrath and Grand Marshal Tremblade now only award 50 Honor for defeating them (down from 500).
  • Nagrand Prowler 's Leap for the Kill ability now has a shorter stun duration and smaller damage radius.
  • Nok-Karosh's drop, Garn Nighthowl now only allows players in a party or Raid to roll greed.

Dungeons, Raids, and Scenarios
  • Molten Core
    • Players should no longer be incorrectly placed into a Molten Core where Ragnaros has already been defeated.
    • Shazzrah's area of effect damage has been reduced.
    • Firelord now uses the Lava Spawn ability less frequently.
    • Core Hound, Molten Destroyer, and Molten Giant's area-of-effect attacks now deals 50% less damage.
    • Core Hound, Molten Destroyer, Molten Giant, Lava Annihilator, and Lava Surger now have 30% less health.
    • In a departure from the original Molten Core, reduced aggro radius for most non-boss creatures from their original aggro radius from back in the day.
  • Dungeons
    • Reverted the change to the default loot mode for random matchmade groups in Dungeon Finder back to Personal loot.
      • In Personal loot, each player in the group will now always receive an item from the final dungeon boss.
      • In Need Before Greed, the dungeon boss will now drop 3 items to be shared among the group as desired, up from 2 previously.
      • Full premade groups queuing in Dungeon Finder now defaults to Need Before Greed and they can change the loot mode if they want.
    • Call to Arms for in-demand roles have been reeanabled for Dungeon Finder. Completing the dungeon awards a Satchel of Savage Mysteries with a chance to contain new treasures and it will always contain an Augment Rune, a tradeable item that provides a consumable buff that is ordinarily only available through Raid Finder.
    • An award of 50 Garrison Resources has been added for completing the first Random Warlords of Draenor Heroic Dungeon of the day.
    • Grimrail Depot
      • Railmaster Rocketspark's X21-01A Missile Barrage now deals 20% less damage.
    • Skyreach
      • Araknath: Rogues using Vanish should no longer cause Araknath to become non-interactive.
      • High Sage Viryx's Cast Down ability should no longer cause Druids to drop out of their shapeshifted form.
      • Solar Flares are now able to correctly Fixate on a target even while stunned.
    • The Everbloom
      • Putrid Pyromancer should no longer continue to track the player when using their Dragon's Breath ability.
    • Upper Blackrock Spire
      • Kyrak's Debilitating Fixation ability can now target players up to 50 yards away (up from 30 yards).
      • Ragewing the Untamed's indicator for Fire Storm should now correctly display the ability's area of effect.
      • Black Iron Leadbelcher should no longer incorrectly activate a Sentry Cannon while polymorphed or hexed.

Battlegrounds and Arenas
  • Tarren Mill vs Southshore
    • Victory conditions are now for the first side to reach 300 points or the match results in a tie after 30 minutes.
    • Tarren Mill Deathguards and Alliance Guards now have more health.

Professions
  • Archeology
    • Moved some Archeology nodes in the area around Icewind Drifts in Frostfire Ridge to no longer be in inaccessible locations.

Items
  • Epic quality Bind on Equip world drops are no longer eligible for a Need roll.
  • Many Warlords of Draenor trinkets received an adjustment to their stats to provide a bonus that's more appropriate for the trinket's item level.
  • Turbulent Cloak contained in Satchel of Helpful Goods should no longer result in creating an invalid item for Guardian Druids.

Bug Fixes
  • Resolved an issue that could cause characters to become stuck on a flight path.

Blue Posts
Originally Posted by Blizzard Entertainment
Followers and Garrison Missions XP
The hotfix to increase the amount of lower level Garrison Missions being offered to players that have lower leveled Followers is now active.

The result of this change is that characters are now guaranteed to have level 90-94 Garrison Missions available if they have Followers in the level 90-94 range and level 95-99 Garrison Missions available if they have Followers in the level 95-99 range. (Blue Tracker / Official Forums)

Game Time Being Applied
The 5 days of free game time mentioned in the letter from J. Allen Brack is on its way out. As a reminder this is for players in the Americas, Oceania, and Europe who had active subscriptions as of Friday, November 14. We expect the process to take a full day to apply to all accounts that met the requirement. (Blue Tracker / Official Forums)

Teaching Followers New Traits
There's been some confusion regarding the various items you can use that allow you to change a trait on one of your Garrisons followers, so we wanted to clarify how these items work.

If you use an item such as the Supreme Manual of Dance or the Hearthstone Strategy Guide, the targeted follower will gain the trait associated with the on-use item, and lose a random trait which cannot be selected or changed after the fact. Currently, the tooltips for these items are not specific enough about the randomness associated with their outcome, and we're working on getting them adjusted.

So if you're now missing a follower with a specific trait you want or need, remember that you can level your Inn or Tavern to tier 2 to gain access to an NPC who will hunt down new followers. When one becomes available, you can then limit your search based on the traits you desire. (Blue Tracker / Official Forums)
by Published on 2014-11-21 06:59 PM

Upcoming Dungeon Loot Change
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks for all the feedback on these changes. As a team, we do prefer personal loot as a solution for Dungeon Finder groups, which is why we modified and extended the system we’ve had in place for Raid Finder. We heard from sources both within our team and the community that the experience of defeating a boss and no ceremony beyond three gold on its corpse, or the possibility of finishing an entire dungeon without seeing any items, felt flat and even a bit broken. Based on those concerns, we decided to roll back a system that had been in place for a week to a system that had been in use for years, while we continued to polish and refine the personal loot system to deliver an optimal experience to players. However, we underestimated the impact and positive elements of personal loot, in terms of reducing contention and drama in random match made groups.

We now have a hotfix in the works that will do two things:
  • The default loot system for Dungeon Finder groups will once again be Personal, instead of Need Before Greed. Full premade groups that prefer the latter system will be able to select it manually, as always.
  • We're increasing loot yield from the final boss of each dungeon.
  • With Personal loot active, each player in a group will now always receive an item from the final boss.
  • With Need Before Greed active, the boss will now drop 3 items to be shared among the group as desired, up from 2 previously.

I know how this question will be answered but still figured I would ask anyway. Any ETA on when the hotfix will go in for this (other than soon™ if possible) so we can get back our personal loot system?
As quickly as we can. The hotfix has to be tested first to make sure it works before being implemented.

WoW's 10th Anniversary Live in the US and EU
WoW's 10th Anniversary is now live in the US and EU and will last until January 6th. It has a level 100 version of Molten Core, Southshore vs Tarren Mill battleground, a Molten Corgi and some other nice rewards. This year's Celebration Package hasn't turned up in the mail so far, so don't plan on that 10% experience boost.

Molten Core - 40 Player Raid Finder Difficulty
A special level 100 version of Molten Core is back! You can queue for this 40 player Raid Finder experience if you have an item level of 615 or above. Make sure you have some time available when you start, as this is the full Molten Core raid. Blizzard is working on fixing whatever is causing groups to be kicked out of the raid before it is over.

Rewards include an item level 640 helm, mount, pet, and special weapon transmog illusion that isn't consumed on use and works on all non ranged wepaons. The mount and helm are the only guaranteed drops, as the pet appears to have a ~10% drop rate and illusion ~3%.

Watcher has a helpful reminder to stop by Golemagg's window to see Ragnaros!







Level Type Spec Name Model Viewer
640ClothSpell DPS Crown of Power
Modelviewer
640Leather Crown of Woe
Modelviewer
640Mail Crown of Destruction
Modelviewer
640Plate Crown of Desolation
Modelviewer
1Companion Pets Hatespark the Tiny
100Item Enhancement Flames of Ragnaros


Southshore vs. Tarren Mill Battleground
This 40v40 battleground lasts 30 minutes or until one faction has 300 points. It is a limited time event that could return again every year for the anniversary. The more players you kill without dying in the battleground, the higher a temporary rank you have. The ranks are named after the old PvP titles and do not have any real reward. The higher your rank, the more points a kill gives.



Molten Corgi
The Molten Corgi will arrive in your mail if you log in during this event. This pet has a nice idle animation.



Achievements
You can get a pet, mount, and title from the 10th Anniversary achievements.

Name Side Points Reward Category
Boldly, You Sought the Power of Ragnaros Defeated the max-level event version of Ragnaros during the WoW 10th Anniversary celebration.
Mount Reward: Core Hound
Feats of Strength
Victory in Hillsbrad Win a battle in the 10th Anniversary battleground, Southshore vs. Tarren Mill.
Horde Feats of Strength
Victory in Hillsbrad Win a battle in the 10th Anniversary battleground, Southshore vs. Tarren Mill.
Alliance Feats of Strength
WoW's 10th Anniversary Logged in during WoW's 10th Anniversary.
Pet Reward: Molten Corgi
Feats of Strength
by Published on 2014-11-20 11:48 PM

Update: The WoW's 10th Anniversary event appears to have started early in the EU. Molten Core and the Tarren Mill vs Southshore battleground are open.

GvG Card Reveals: Call Pet, Mech-Bear-Cat, Toshley

Upcoming Dungeon Changes and Hotfixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve been going through a lot of player feedback and concerns regarding changes to Dungeons and the Dungeon queuing system. In response to this feedback, we’re making a number of changes and wanted to give everyone a heads up on the changes that we’re working on to address these concerns.

Reverting Default Loot Method to Need/Greed:
Going into Warlords, we wanted to try to improve the dungeon loot experience by using Raid Finder’s personal loot system that had been successful in Mists. While the personal loot system was successful in eliminating drops that weren’t usable by anyone in the group, and reducing loot contention in some cases, we’ve also heard a significant amount of player feedback about how the system feels unrewarding and unsatisfying.

In response to these concerns, we are reverting the default loot method in Dungeon Finder back to Need Before Greed. As always, players who queue with a full premade group may change group loot settings, and may use Personal loot or any other method if they so prefer. We will be evaluating how to better present and structure dungeon personal loot, and hope to re-introduce the system in the future.

We’re adding an award of 50 Garrison Resources for completing the first Random Warlords of Draenor Heroic Dungeon of the day.
This change is self-explanatory. Yay for more resources!

Adding Call to Arms for In-Demand Dungeon Roles:
The Call to Arms system for roles that are in-demand was not functioning properly for the max-level Warlords dungeon queue and we have a hotfix in the works to address this. In addition, the Satchel of Savage Mysteries will be updated to always contain an Augment Rune, which is a tradeable item that provides a consumable buff that is ordinarily only available through Raid Finder.

Hotfix for being unable to queue from Ashran Cities:
We recently implemented a hotfix that prevents players from queuing for dungeons or Raid Finder while actively engaged in PvP; to prevent players from circumventing item level requirements by using scaling PvP gear. However, this logic was mistakenly counting Stormshield and Warspear as active PvP areas and preventing queuing from there. That is being corrected (the hotfix will require realm restarts).

Keep in mind that these hotfixes and changes are still being tested, and are not live yet. As always, your continued feedback is welcomed and please let us know how these changes play out.

Warlords Season 1 Conquest Gear Fixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As many of you reported, at the launch of Warlords of Draenor, there were a few issues that allowed players access to Conquest gear prematurely. Conquest Points (and in some cases, actual pieces of Conquest gear) were being rewarded from various locations, including Ashran, despite there being no active PvP season.

We’ve now corrected those issues, and no more Conquest points are being earned or Conquest gear being awarded. However, to preserve the integrity of the upcoming PvP season, we need to do something about the Conquest points and gear that some players were already able to acquire.

So, before Warlords Season 1 begins on December 2nd, we’ll be converting any remaining Conquest points into Honor, similar to the end-of-season conversions we’ve done in the past. Any excess Honor over the 4000-point cap will be converted into gold at 35 silver per Honor. Any existing Primal Gladiator’s (Conquest) gear will be converted into its corresponding Primal Combatant’s (Honor) counterpart.

We apologize for the confusion that these issues have caused, but are looking forward to a clean start to the PvP season on December 2nd.

Level 1 Blueprint Book Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just in case though, we've implemented a hotfix to add a Book of Garrison Blueprints to the Garrison Blueprint Vendor for characters with a Level 2 Garrison. Characters that for whatever reason did not automatically learn the Level 1 blueprints during the upgrade into a Level 2 Garrison will be able to purchase this book to learn all the building blueprints they're supposed to have access too.

However, there's a known issue where the book isn't being consumed when learned and the item cannot be sold or destroyed at this time. We're working on another hotfix to correct this issue but wanted to get this hotfix out so affected characters can progress.

Blue Posts
Originally Posted by Blizzard Entertainment
Battle in Ashran Daily Quest
We're investigating some issues with this daily quest and agree that it's not as clear as it should be.

For everyone's benefit: currently, you need to collect 100 Artifact Fragments and turn them in at your Garrison. As Jinx mentions, turning them in to the NPCs in Ashran itself will remove them from your character and not count for the Apexis daily.

We're also experiencing an issue for some players where the quest tracker will say "0/1 Artifact Fragments" and never update. If you experience this issue, you are still able to complete the quest by collecting 100 Artifact Fragments and turning them in at your Garrison. The quest tracker just won't tell you that you've completed the quest.

We're working on correcting these issues, but in the meantime, following those instructions should allow you to complete the quest. (Blue Tracker / Official Forums)

Mob Corpses Despawning Quickly
Intentional or a bug?
The change to have corpses despawn more quickly was intentional and was made to improve performance in heavily populated areas (where a large number of things are being killed). We're planning to increase the duration again after things calm down. (Blue Tracker / Official Forums)

Postmaster Hotfix
We had a discussion with the Postmaster a bit over a week ago regarding their mailing habits. Seeing that they haven't changed their ways, we're going to have another talk with them. In the meanwhile, I can visualize the Postmaster picking through a deserted dungeon like some sort of reverse Treasure Goblin and mailing things back to you. (Blue Tracker / Official Forums)

New Developer Twitter Feed - @WarcraftDevs
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re helping consolidate up to the minute game information and interaction with a new Twitter account: @WarcraftDevs. This new account will be your one-follow need for any developer insight, design inquiries, and dev feedback. Many of our devs will continue using Twitter for personal tweets, but any new game info or design insight they have to share will come from @WarcraftDevs. As always you’ll also want to follow @Warcraft for game announcements, news, and community creations.

Follow today and get up to the minute game development and design info!

Raid Lockout Systems Recap
Apparently there is still some confusion as to how raid lockouts work, so Blizzard posted a handy summary.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Lockouts at a Glance
Raid lockouts limit the number of times a character can kill a boss in a week for a chance at obtaining loot from that boss. Throughout the years, different raid lockout systems have been used, and multiple systems exist in the game depending on the system used at the time a raid was introduced.

To check your current raid lockouts press your ‘O’ key in-game, select the Raid tab, and click on Raid Info in the upper right. This will display your current lockouts, and time left until they reset.

There are three types of raid lockouts used in the game.

Loot-based Lockout
Used for: All Raid Finder raids, Siege of Orgrimmar Normal/Heroic, Warlords raids Normal/Heroic.

  • You can kill a boss as many times per week as you like, but only loot it once per difficulty.
  • Anyone can join anyone’s instance.
  • Bosses are never locked to you, and you can always go back and kill them later even if you’ve skipped them by joining a group that had progressed further.
  • Raid sizes can be anywhere from 10 to 30 players, and difficulty automatically scales to match.

Flexible Boss-based Lockout
Used for: Normal difficulty raids from Wrath of the Lich King through Throne of Thunder.

  • You can only kill a boss once per week, and you may not enter an instance where a boss is alive that you have already defeated that week.
  • You can move from group to group during a week as long as you’re joining instances that don’t have bosses alive you’ve already killed.
  • If you enter an instance that is more progressed than your own and get saved to it, you will be locked to all prior bosses.
  • You can move between 10 and 25 raid size, given these constraints.

Strict Instance-based Lockout
Used for: All classic raids (Molten Core through Sunwell), Heroic difficulty of Wrath of the Lich King raids through Throne of Thunder, and all Mythic difficulty raids.

  • Progress is tied to a fixed instance ID. Once tied to an instance ID, you may not enter any other versions of that raid of that difficulty until your raid lock resets.
  • If other players complete that instance while you are absent, the instance will be empty for you as well, because progress is tied to the instance, and not your character.
  • You may not switch between 10-player and 25-player raid size once locked to one size or the other (does not apply to Mythic which is 20-player only).

Poll - Dungeon Loot System
Please keep in mind that the players taking part in the poll are not exactly representative of the entire WoW population.


Warlords of Draenor Marketing
Blizzard stepped up their marketing this time around, with Gorehowl in Times Square and China, Gazlowe's Reality ads actually appearing in newspapers, and a new blog on Tumblr. You can even call 1-844-GAZLOWE to inquire about Draenor real estate!





by Published on 2014-11-19 10:13 PM

WoW Up to 10 Million Subscribers
This afternoon Blizzard released the subscribers count as of November 13, 2014. This is up 2.6 million from the Q3 2014 call that listed WoW at 7.4 million subscribers.

Warlords of Draenor has sold over 3.3 million copies so far, up from 1.5 million pre-ordered in August.

Don't see a chart? Enable javascript!


Garrison Campaign Quests Active
Garrison Campaign quests are now active and the one you get each week appears to be random.

One option you may get is from Khadgar's Servant in your garrison, which sends you to Shadowmoon Valley for a short quest chain that rewards Sargerei Disguise (which is not a Toy).



Patch 6.0.3 Hotfixes - November 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Garrisons, Followers, and Outposts
  • Stables Level 2: Characters should now be immune to being dazed while riding their mounts.
  • The Forge Level 2: Solace of the Forge should now correctly only be usable while outdoors in Draenor.
  • Trading Post Level 2: Players should now be able to gain reputation with the Sha'tari Defense or Laughing Skull Orcs.
  • Outposts
    • Nagrand Tankworks: Wor'var Demolisher and Telaari Siege Engine now deals less damage against other players.

Classes
  • Hunter (Forums / Skills / Talent Calculator)
    • General
      • Camouflage's stealth effect should now be reapplying correctly when the Hunter and their pet are stationary.
  • Mage (Forums / Skills / Talent Calculator)
    • Talents
      • Prismatic Crystal when conjured, should now correctly last for its full duration.
  • Shaman (Forums / Skills / Talent Calculator)
    • General
      • Totemic Recall should now correctly refund the mana cost back when used.
    • Elemental
      • Earthquake can now only Stun a target once per cast.
  • Warlock (Forums / Skills / Talent Calculator)
    • General
      • Resolved an issue where Glyph of Eye of Kilrogg was incorrectly allowing Eye of Kilrogg to fly while on Draenor.

Quests
  • Frostfire Ridge
    • [Requires a realm restart.] Tricks of the Trade: Characters that have undergone a faction change can now complete this quest if they had already completed it on the opposite faction.
  • Spires of Arak
    • Assault on Skettis: Increased the drop rates for Talon Key. Additionally, Apexis Sol-Mender, Glowing Energizer and, Stalwart Warden should no longer be getting stuck in evade mode.
    • [Requires a realm restart.] Bonus Objective: Bladefist Hold: Increased the spawn rates for Brood Mother Xylax, Bagdoth Goredrinker, and Val'dune Fleshcrafter.
    • Sol Sisters: Sol-Shaper Veoryx should no longer be getting stuck in evade mode.
  • Garrisons
    • Characters visiting someone else's Garrison should no longer be incorrectly seeing another player's daily quests.
    • Gladiator's Sanctum: Nemesis quests should no longer be incorrectly removed from the player's quest log if they log out while the building is under construction.
    • Goren Invasion!: Adjusted a number of spawn points so the invaders should no longer get stuck in Garrison buildings.
    • Scraps of Iron (Dwarven Bunker/War Mill): Completing the quest should no longer remove more Iron Horde Scraps than needed.

World Environment
  • Increased the number of situations where items and abilities slowing the player's falling speed could be used while in outdoor environments.

Creatures and NPCs
  • Graveltooth should now be using their inside voice to shout at players in the area instead of shouting at the entirety of Nagrand.

Dungeons, Raids, and Scenarios
  • Reduced the item level requirement to queue for Normal difficulty Grimrail Depot, Shadowmoon Burial Grounds, The Everbloom, and Upper Blackrock Spire to 595 (down from 600).
  • Upper Blackrock Spire
    • Orebender Gor'ashan: Mobs from other parts of the Dungeon should no longer be joining the fight during the encounter.
  • Challenge Mode
    • Aviana's Feather should no longer be usable while in a Challenge Mode dungeon.
  • Proving Grounds
    • Statistics for Basic Healer (Endless) should no longer be incorrectly displaying under Basic Tank (Endless).

PvP
  • Increased the amount of players that can be in Ashran to 150.
  • [Requires a realm restart.] Primal Combatant PvP trinkets awarded from Gold Strongboxes should now contain stats that are more appropriate for the character's specialization.
  • Primal PvP trinkets should now be eligible to grant players the Gladiator's Distinction set bonus.
  • Primal Honor PvP gear should now correctly have a set bonus.

Items
  • Gnomish Net Launcher now has a level 91 requirement to equip and provides a more appropriate bonus to Versatility.
  • Invisibility Field's effect is now on a shared cooldown with other invisibility effects.

Bug Fixes
  • Resolved an issue where Draenor Perks for characters may sometimes not be saving correctly.

Overpwn - Overwatch Heroes, News, and Forums
We've launched a site for Blizzard's newest game, Overwatch, which was revealed at this year's BlizzCon. Overpwn features a database with all the announced Heroes, community forums to discuss the game, and news to keep you up to date with all the Overwatch announcements as we wait for beta.

Overwatch Beta starts next year, and you can opt-in to the test via Battle.net account management.

by Published on 2014-11-19 06:25 PM

Update (3:20 PM EST): Added some new Garrison information

Warlords of Draenor – How New Character Models Get Made
Originally Posted by Blizzard (Blue Tracker)
In this new video, World of Warcraft art director Chris Robinson gives you a glimpse at the delicate artistry involved in making the updated character models for Warlords of Draenor.


Garrison Missions and Invasions
Originally Posted by Blizzard Entertainment
Followers and Garrison Missions XP
Thank you for the feedback on Garrison Follower missions.

We're working on a hotfix that should increase the amount of lower level Garrison Missions being offered to players that have lower leveled Followers. (Blue Tracker / Official Forums)

Garrison Invasions and You
We’ve been seeing a lot of confusion in regard to the way Garrison Invasions work and we wanted to take some time to clear up this confusion for you.

Most players will get their first taste of what Invasions will be like when they get into Tier 2 of their Garrison. Approximately midway through Frostfire Ridge or Shadowmoon Valley, a player’s Garrison will be attacked either by a Thunderlord or Shadowmoon force. The quest is just a taste of what this type of gameplay offers but it’s not a full blown invasion just yet. It’s a way to get your feet wet and experience just a bit of what it will be like when you reach max level. For those who move quickly into their 3rd tier before getting this event, don’t worry. You haven’t missed out on any special rewards. It’s just a precursor to what you’re going to get to experience at maximum level.

Once you reach max level, these events are triggered organically. What this means is, as you fight powerful foes among the enemy factions of Draenor (generally in and around the areas for Apexis Crystal Missions) you’ll draw their attention and an enemy force will eventually prepare to attack your Garrison. When that happens, the commander outside your Town Hall will have a quest for you, allowing you to trigger the invasion.

The Nuts and Bolts:
  • Your effectiveness in defending your Garrison is measured by how many enemies you’re able to defeat and how many of your guards and buildings survive the assault. (Don’t worry, there’s no permanent damage- they will rebuild it!)
  • You can bring up to 2 friends into your Garrison to assist in the defense. (It’s like a party, but with heavily armored invaders.)
  • Based on your final score you and your allies present will earn a Bronze, Silver, and/or Gold award for your efforts – each award may only be earned once per week.
(Blue Tracker / Official Forums)
by Published on 2014-11-18 07:36 PM

Update: Added today's hotfixes.

2.1.2 PTR Patch Notes, PTR is Now Live!

Goblins vs Gnomes Card Reveal: Anodized Robo Cub, Fel Cannon, Screwjank Clunker

Hero Rotation for November 18

Message from J. Allen Brack
Originally Posted by Blizzard (Blue Tracker / Official Forums)
WoW Community:

I know how much everyone was looking forward to this expansion, and once you were able to get in and start having fun, all the comments I've seen indicate that this is one of our best yet. But the quality of the content does not excuse the subpar launch experience we delivered, and I apologize for that.

The first two days of the expansion were not a great experience, with many of you facing high queues or significant gameplay problems. We worked around the clock to tackle the demand issues and technical challenges, and fortunately things started looking better on Saturday. While millions of you were able to get in and play over the weekend, with many already reaching level 100, others still ran into very lengthy queues, particularly on the highest-population realms.

To help address this, we’ve expanded the new instancing tech we used to improve queues on Saturday and we’re continuing the process of applying that to raise the capacity of all realms again. This will result in approximately double the prelaunch capacity on each realm, which should greatly reduce queue times for most realms if not eliminate queues altogether.

In recognition of the difficulties so many of you ran into when trying to play over the first few days, we're adding five days’ worth of extra time to every subscription in the Americas, Oceania, and Europe that was active as of Friday, November 14. Things are already in a much better place than they were going into the weekend, so I hope you’ll now be able to focus on having a ton of fun with this expansion.

I also hope you'll accept my apology and keep your faith in us. The support voiced by many of you as we worked through the challenges was immensely appreciated. We're extremely grateful to be part of such a passionate community. We love World of Warcraft, and we're very proud of this expansion, so stumbling out of the gates like this was very disappointing for all of us.

On behalf of the World of Warcraft development team, as well as everyone at Blizzard, thank you all again for your patience and understanding.

See you in Draenor.

Sincerely,
J. Allen Brack
Executive Producer, World of Warcraft

6.0.3 Hotfixes: November 18
Blizzard is working on a hotfix for Tier 2 Trading Posts not unlocking rep gains with Sha'tari Defense or Laughing Skull.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons, Followers, and Outposts
  • Fishing Shack: The building should now correctly still provide a bonus while it's under construction.
  • Frostwall Mine: Fixed a number of True Iron Deposits that were spawning inside of pillars and terrain.
  • Mage Tower/Spirit Lodge: Characters under a shapeshifting effect should now be able to use an Ogre Waygate to return to their Garrisons.
  • Outpost, Nagrand: The building bonus for having a Corral should no longer incorrectly dismount Herbalists while harvesting resource nodes.
  • [Requires a realm restart.] Outpost, Spires of Arak: Bonus for the building should now switch correctly when changing buildings for the outpost.
  • Salvage Yard: The building should now correctly still provide a bonus while it's under construction.
  • Followers
    • Followers that are 3 or more levels below the mission level now receive 10% of the mission XP and bonus XP (up from 0%). Additional information on how Followers and mission level affects their XP gain can be found in a forum thread titled Followers and Garrison Missions XP.

Classes
  • Druid (Forums / Skills / Talent Calculator)
    • Balance
      • Empowered Moonkin's clearcasting effect should no longer be incorrectly consumed if it's triggered while the Moonkin is in the middle of casting a spell.
  • Mage (Forums / Skills / Talent Calculator)
    • Talents
      • Comet Storm should now correctly belong to the Frost school and is no longer usable if that school is locked.
  • Paladin (Forums / Skills / Talent Calculator)
    • Talents
      • [Requires a realm restart.] Holy Shield should now correctly deal damage when blocking normal attacks as well.

Quests
  • Bonus Objective: The Forgotten Caves: Gorg the Host should no longer be getting stuck in evade mode.
  • Bonus Objective: The Howling Crag: Further increased the spawn rates of Pale Orcs and Rylak Eggs.
  • For the Children!: Manastorm's Duplicator should now be correctly awarded to characters that complete the quest.
  • Moving In: Characters that abandon the quest should now have an easier time reacquiring the quest and resume their progress on the main quest line.
  • Ogre Diplomacy: Players that have completed Into the Heart of Madness should no longer sometimes be placed into an incorrect phase and be unable to complete the quest.
  • Safety Measures: Increased the spawn rate of bog denizens.
  • Shadowmoon Invasion! is now automatically removed from the character's quest log if they upgrade to a Tier 3 Garrison as this quest is only available for Tier 2 Garrisons.
  • Skimming Off The Top: Increased the drop rates for Volatile Oil.
  • Strike While the Iron is Hot: Blocked off the entrance to the Iron Docks so players won't accidentally wander out of the quest area and wind up getting lost.
  • The Defense of Karabor: Players resurrecting at a graveyard during this quest should no longer be immediately attacked by Iron Horde NPCs.
  • The Iron Wolf: Players should now be able to receive completion credit if they've died and released during the quest.
  • Thunderlord Invasion!: The quest is now automatically removed from the character's quest log if they upgrade to a Tier 3 Garrison as this quest is only available for Tier 2 Garrisons.

Creatures and NPCs
  • Apexis Traders Dawn-Seeker Krek (Alliance) and Dawn-Seeker Alkset (Horde) are now offering Exceptional gear (item level 645) for sale.
    • Developer Commentary: The vendors' offerings were previously tied to the Highmaul raid unlock, but we wanted to make sure that players have useful items to spend their Apexis Crystals on, rather than positioning them exclusively as a catch-up item vendor. The final tier of Flawless gear (item level 655) will now unlock when the Highmaul raid becomes available, rather than when Blackrock Foundry becomes available.
  • Increased the spawn rates for creatures and NPCs in the Skettis Ruins area in Spires of Arak. [Requires a realm restart.] Additionally, resolved an issue where some creatures were incorrectly sharing loot with other players.
  • Grizzled Frostwolf Veteran's icon should no longer persist on the mini map after being defeated.
  • Rangari Jonaa now has a cooldown on their Scatter Shot ability.
  • Rotcap's icon should no longer persist on the mini map after being defeated.
  • Typhon's icon should no longer persist on the mini map after being defeated.

Dungeons, Raids, and Scenarios
  • Characters with Warlords PvP gear that had its secondary item level activated due to being in PvP combat temporarily disqualifies them from queuing for Dungeons and Raid Finder. It can take up to 20 seconds after ending PvP combat before the character will be eligible to queue up normally.
  • Upper Blackrock Spire
    • During the Commander Tharbek encounter, players should no longer be kept in a constant state of combat between waves.

PvP
  • Reverted a hotfix from October 15 that reduced all PvP damage by 25%.
  • Gnomes are now able to increase their reputation with Wrynn's Vanguard.

Items
  • Coil of Sturdy Rope, a Horde quest item should no longer be incorrectly dropping for Alliance characters.
  • Miner's Coffee movement speed buff should now stack correctly with other movement speed buffs.
  • Solium Band rings can now be equipped at level 98 (down from level 100).

Legendary Ring Quest Line and Apexis Crystals
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Here to provide additional clarification on the hotfix note that went out yesterday, November 17.

Quests
  • Draenor's Secret Power: Completion of this quest is now required before being able to move onto the next step of the Legendary quest chain. For characters that skipped this quest, completion of this quest has also been made into a requirement before being eligible for the next upgrade.

This means players that skipped the quest will still have to complete Draenor's Secret Power before being eligible for the next upgrade. That last part wasn't included until now cause I was tunnel visioning on hotfixes and glossed over the supplemental email for the change. Hope this clears any confusion up.

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