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by Published on 2014-09-18 02:25 AM

Warlords of Draenor Beta - Build 18888
Another beta build with a satisfying build number is on the way!


New Icons


New Loading Screen


Login Screen
The login screen was slightly updated. You can see the old one here.


Updated Maps


New Items
You can find all of the new items on the WoWDB beta site.

Level Type Slot Name
25Druid Glyph Glyph of the Shapemender
1Junk Bulging Sack of Coins
1Junk Guide: Soarin' Over Draenor
1Junk Nervig's Notebook
1Junk Torn Vicious Saddle
1Junk Fancy Pocket Mirror
1Junk E.Z. Xtend Ladder
1Junk Kramer's Spreadsheet
1Junk Son of the Beast's Butchered Hide
100Junk Son of the Beast's Massive Fang
1Companion Pets Glass of Warm Milk
100Other Invader's Damaged Cache
100Other Invader's Abandoned Sack
90Other Satchel of Cosmic Mysteries
100Mount Trained Icehoof
100Mount Trained Meadowstomper
100Mount Armored Frostboar
100Mount Trained Rocktusk
100Mount Trained Riverwallow
100Mount Trained Silverpelt
100Mount Armored Frostwolf
100Mount Trained Snarler
100Mount Warlord's Deathwheel
100Mount Champion's Treadblade
100Mount Garn Nighthowl
1Quest Secret Meeting Details
665Book Guide: Sharpshooting
655None Sanketsu
577TrinketTrinket Novice Rylak Hunter's Horn
620BackBack Pristine Hide of the Pit Beast
630Fist WeaponOne Hand Son of the Beast's Bloody Paw
505DaggerOne Hand Iron Horde Carving Knife
1Consumable Klinking Stacked Card Deck
1Consumable Bulging Stacked Card Deck
1Consumable Bursting Stacked Card Deck
1Consumable Overflowing Stacked Card Deck
1Consumable The Blademaster's Necklace
1Consumable Armor Enhancement Token
1Consumable Weapon Enhancement Token
100Food & Drink Lukewarm Yak Roast Broth
100Other Mystery Bag


New Strings
Originally Posted by MMO-Champion
  • CONFIRM_GORGROND_GARRISON_CHOICE - The building you choose in Gorgrond will determine what quests you get.\n\nWe recommend all party members make the same selection for this zone.
  • ERR_PARTY_CONVERTED_TO_RAID - Party converted to Raid
  • ERR_RAID_CONVERTED_TO_PARTY - Raid converted to Party
  • LFG_LIST_MEMBER_COUNT - %d |4Member:Members;
  • SCENARIO_COMPLETED_GENERIC - Completed!
  • SPELL_FAILED_CUSTOM_ERROR_249 - This Apexis Sentinel requires energy from a nearby Apexis Pylon to be powered up.
  • SPELL_FAILED_CUSTOM_ERROR_250 - You must have 3 or fewer players.
  • SPELL_FAILED_CUSTOM_ERROR_251 - You have already read that treasure map.

Game Text
  • Game Text #74288 - Ga'nar's impatience could tear the Frostwolves apart. It is just like my brother to put his own needs above the clan.
  • Game Text #77848 - Thunderlord... I have failed you...
  • Game Text #84566 - In death... I am free...
  • Game Text #84872 - Cho'gall!
  • Game Text #84873 - Guards! Stop him!
  • Game Text #84883 - You thought to imprison us, Mar'gok? (You could never control us!)
  • Game Text #91842 - Commander, Morthis Whisperwing from the Druids of the Talon was looking for you. He can be found beneath the great tree to the south.



Achievement Changes
Originally Posted by MMO-Champion
Buildings
Garrisons

Draenor
Quests
  • Ancient No More is now worth 10 points.
  • Picky Palate Benefit from the effects of a Lovely Coconut, a Prickly Guava and a Handful of Gorgraberries simultaneously. 10 points. in the Everbloom Wilds. 10 points.
  • Planned to Fail Destroy 10 Secret Battleplans.in Iron Siegeworks. 10 points.
  • Poisoning the Well Poison 50 Kegs of Impaler Ale.in Iron Siegeworks. 10 points.

Invasions
Garrisons
  • Botani Invasion Name Changed from Primals Invasion to Botani Invasion. Successfully complete a Primals garrison Invasion. 5 points. Botani garrison invasion. 5 points.
  • Bronze Defender Name Changed from Bronze Invasion to Bronze Defender. Successfully complete a garrison invasion with a Bronze rating. 5 points. or better. 5 points.
  • Golden Defender Name Changed from Gold Invasion to Golden Defender
  • Goren Invasion Name Changed from Breakers Invasion to Goren Invasion. Successfully complete a Breakers garrison invasion. 5 points. Goren garrison invasion. 5 points.
  • Master Defender Name Changed from Master of Invasions to Master Defender. Complete all of the Invasion achievements listed below. 5 points. Earn a Gold rating in each max-level invasion. 10 points.
  • Silver Defender Name Changed from Silver Invasion to Silver Defender. Successfully complete a garrison invasion with a Silver rating. 5 points. or better. 5 points.

Missions
Garrisons

Pet Battles
  • Pet Charmer Earn 250 Pet Charms. Earn 500 Pet Charms. 5 points.



Spell Changes
Originally Posted by MMO-Champion
Companions
  • Grommloc Name Changed from BC01 to Grommloc
  • Pygmy Cow Name Changed from Pet Template to Pygmy Cow. Instant. Battle Pet. Instant.

Item Set Bonuses

Death Knight (Forums, Talent Calculator)
  • Blood Boil now scales with 60% of AP, down from 79.92%.

Perks
  • Improved Runeforges Name Changed from Improved Razorice to Improved Runeforges. Now has an additional effect: Rune of the Fallen Crusader increases Strength by an additional 5%.

Talents

Pets
  • Shambling Rush Charge an enemy, interrupting spellcasting and immobilizing them for 2 sec. Can be cast in Ghoul. 5-30 yd range. Instant. 30 sec cooldown.

Runeforging

Druid (Forums, Talent Calculator)
  • Bear Form now increases armor by 250%, up from 180%.
  • Hurricane now costs 10% of base mana, down from 25%.
  • Moonfire now costs 3.3% of base mana, down from 8.4%.
  • Primal Fury now grants 8 Rage when you crit, rather than 5 from a crit and 2 from a dodge.
  • Rejuvenation now scales with 57% of Spell Power, down from 72%.
  • Wild Mushroom main target heal now scales with 350% of Spell Power, down from 429%. Secondary targets are now healed for 42% of Spell Power, down from 51%.
  • Wrath now costs 3.5% of Base Mana, down from 8.8%.

Perks

Talents

Balance
  • Starfall now costs 6% of base mana, down from 15%.
  • Starfire now costs 3% of base mana, down from 7.5%.
  • Starsurge now costs 3% of base mana, down from 7.5%.

Feral
  • Omen of Clarity now reduces the Energy cost of your next Cat Form ability by 100%, rather than resource cost of your next spell or ability.

Restoration
  • Swiftmend now heals for 350% of Spell Power, down from 429%.
  • Wild Mushroom now heals for 42% of Spell Power, down from 51%.

Hunter (Forums, Talent Calculator)
Survival

Mage (Forums, Talent Calculator)

Talents
  • Prismatic Crystal now has spec specific tooltips. Crystal takes 50% additional damage for Frost mages, up from 30%.
  • Unstable Magic now does an additional 50% damage, up from 40%.

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 75% [ 1 + 75% of Spell Power ] Arcane damage. Consumes all Arcane Charges. Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby targets per Arcane Charge for 50% damage. Replaces Fire Blast. Mage - Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 3 sec cooldown.
  • Arcane Missiles now does 26.5% of Spell Power damage, up from 22%.

Fire
  • Scorch now does 25% of Spell Power damage, down from 63%.

Monk (Forums, Talent Calculator)
  • Chi Wave now has spec specific tooltips. Now does 60% of AP damage for Windwalker, up from 50%.
  • Crackling Jade Lightning Brewmaster, Windwalker: Channel Jade lightning, causing [ 4 + 112.7% of AP + 256.4% of AP ] Nature damage over 4 sec to the target and sometimes knocking back melee attackers. Mistweaver: Channel Jade lightning, causing [ 4 + 112.7% of AP + 256.4% of AP ] Nature damage over 4 sec to the target, generating 1 Chi each time it deals damage, and sometimes knocking back melee attackers. Windwalker: Channel Jade lightning, causing [ 48 + 1,352.7% of AP ] Nature damage over 4 sec to the target, and sometimes knocking back melee attackers. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. 21.3% of Base Mana. 40 yd range. 4 sec cast (Channeled).
  • Renewing Mist now heals the most injured player rather than closest.
  • Spinning Crane Kick now only generates a Chi if it strikes 3 or more targets.
  • Stance of the Fierce Tiger now increases all damage dealt by 10%, down from 20%.

Talents
  • Chi Brew now has a 60 second recharge time, up from 45 sec.
  • Chi Explosion now does [ 1 + 42% of AP ] plus [ 1 + 42% of AP ] per Chi consumed, down from [ 1 + 60% of AP ] plus [ 1 + 60% of AP ] per Chi consumed.
  • Chi Wave now has spec specific tooltips. Now does 60% of AP damage for Windwalker, up from 50%.

Brewmaster

Mistweaver
  • Renewing Mist now heals the most injured player rather than closest.
  • Uplift now heals for 165% of Spell Power, down from 110%.

Major Glyphs

Paladin (Forums, Talent Calculator)

Talents
  • Divine Purpose (Protection) - Shield of the Righteous replaced Light of Dawn.
  • Divine Purpose (Retribution) - Templar's Verdict and Divine Storm replaced Light of Dawn.
  • Empowered Seals now has spec specific tooltips. Judgment of Righteousness bonus now increases your haste by 15% for 20 sec. up from 10%.
  • Final Verdict now does 200% of weapon damage, up from 185%.
  • Holy Shield now requires a shield.
  • Seraphim now increases Haste, Critical Strike, Mastery, Multistrike, Versatility, and Bonus Armor by 6,550 for 15 sec, down from 9,826.

Protection

Retribution

Priest (Forums, Talent Calculator)

Perks

Talents
  • Cascade now costs 0.75% of Base Mana, down from 3%.
  • Divine Star now costs 0.5% of Base Mana, down from 2.5%.
  • Dominate Mind now costs 0.5% of Base Mana, down from 2%.
  • Halo now costs 1% of Base Mana, down from 4.5%.
  • Power Word: Solace DoT now lasts 9 sec, up from 7 sec. Now restores 2% of maximum mana, up from 1%.
  • Saving Grace now has a 1.5 sec cast time. Now has form restrictions. Now heals for 630% of Spell Power, down from 793.6%. Now lasts 8 sec, down from 10.
  • Void Tendrils now costs 1% of Base Mana, down from 4%.

Discipline
  • Grace now increases all healing and absorption done by 20%, up from 8%.

Holy
  • Rapid Renewal now heals for 22% of Spell Power, rather than 15% of the total periodic effect.
  • Renew (Discipline, Shadow) now heals for 22% of Spell Power, down from 33%. DoT now heals for 44% of Spell Power, down from 220%.

Shadow

Shaman (Forums, Talent Calculator)

Talents

Elemental

Elemental & Restoration
  • Lava Burst now costs 1% of Base Mana, down from 2%.

Enhancement
  • Enhanced Weapons now does 40% of weapon damage, down from 60%.
  • Flametongue now does 7.5% of AP damage, down from 14.9%.
  • Lava Lash now does 400% of weapon damage, down from 275%.
  • Stormstrike now does 250% of weapon damage, down from 170%.
  • Windfury now does 40% of weapon damage, down from 60%.

Warlock (Forums, Talent Calculator)
  • Shadow Bolt now does 105% of Spell Power damage, up from 53%.

Talents
  • Demonbolt now does 375% of Spell Power damage, up from 150%.

Demonology

Warrior (Forums, Talent Calculator)
Perks

Talents
  • Heavy Repercussions Shield Slam deals 50% 30% additional damage while Shield Block or Shield Charge is active. Warrior - LvL 45 Talent.
  • Ravager now does 82.5% of AP damage, down from 150%.
  • Unyielding Strikes Devastate reduces the Rage cost of Heroic Strike by 6 for 6 sec, stacking up to 5 5 for 5 sec, stacking up to 6 times. Once this effect reaches 5 6 applications, its duration will no longer refresh. Warrior - LvL 45 Talent.

Fury
  • Raging Blow A mighty blow that deals (138% of weapon damage) Physical damage with your main-hand weapon and deals (138% of weapon damage) Physical damage with your off-hand weapon. Raging Blow will also extend the duration of your Colossus Smash by 2 sec. Becoming Enraged enables one charge of Raging Blow. Limit 2 charges. Requires Melee Weapon. Warrior - Fury Spec. 10 Rage. Melee range. Instant.

Protection
  • Protection Name Changed from Bladestorm (Protection buff) DND to Protection
  • Revenge now does 300% of AP damage, up from 222%.

Professions
Enchanting
  • 0. Name Changed from Lesser Spirit to 0.
  • Assault Permanently enchant bracers to increase attack power by 19 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (4). Tools: Runed Copper Rod.
  • Blade Ward Permanently enchant a weapon to sometimes grant Blade Warding when striking an enemy. Blade Warding increases your parry by 100 and inflicts 0 300 damage on your next parry. Lasts 10 sec. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Abyss Crystal (4), Greater Cosmic Essence (8), Titansteel Bar. Tools: Runed Copper Rod.
  • Blood Draining Permanently enchant your weapon to sometimes grant Blood Reserve when striking an enemy or inflicting damage with bleed attacks. When you fall below 35% health, Blood Reserve restores 200 199 health. Lasts 20 sec and stacks up to 5 times. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Abyss Crystal (4), Infinite Dust (40), Scarlet Ruby. Tools: Runed Copper Rod.
  • Breath of Critical Strike Permanently enchant a neck to increase critical strike by 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Critical Strike Permanently enchant a ring to increase critical strike by 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Critical Strike Permanently enchant a cloak to increase critical strike by 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Haste Permanently enchant a neck to increase haste by 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Haste Permanently enchant a cloak to increase haste by 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Haste Permanently enchant a ring to increase haste by 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Mastery Permanently enchant a cloak to increase mastery by 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Mastery Permanently enchant a neck to increase mastery by 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Mastery Permanently enchant a ring to increase mastery by 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Multistrike Permanently enchant a cloak to increase multistrike by 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Multistrike Permanently enchant a ring to increase multistrike by 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Multistrike Permanently enchant a neck to increase multistrike by 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Versatility Permanently enchant a neck to increase versatility by 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Versatility Permanently enchant a ring to increase versatility by 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Breath of Versatility Permanently enchant a cloak to increase versatility by 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Luminous Shard. Tools: Runed Copper Rod.
  • Defense Permanently enchant a cloak to increase armor by 30 3. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Glowing Shard, Soul Dust (3). Tools: Runed Copper Rod.
  • Dodge Permanently enchant chest armor to increase dodge by 18 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (4), Arcane Dust (8), Eternium Ore (4). Tools: Runed Copper Rod.
  • Exceptional Mana Permanently enchant chest armor to increase mana by 250 60. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (3). Tools: Runed Copper Rod.
  • Exceptional Spirit Permanently enchant bracers to increase Spirit by 10 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (9), Greater Celestial Essence (3). Tools: Runed Copper Rod.
  • Exceptional Spirit Permanently enchant a chest to increase Spirit by 8 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (10), Greater Celestial Essence (2). Tools: Runed Copper Rod.
  • Exceptional Strength Permanently enchant gloves to increase Strength by 7 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (3), Greater Celestial Essence (2). Tools: Runed Copper Rod.
  • Exceptional Strength Permanently enchants bracers to increase Strength by 11 18. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Sha Crystal (3). Tools: Runed Copper Rod.
  • Gift of Critical Strike Permanently enchant a cloak to increase critical strike by 100 and movement speed by 10%. Enchanting. Instant. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Air (3). Tools: Runed Copper Rod.
  • Gift of Critical Strike Permanently enchant a ring to increase critical strike by 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Water (3). Tools: Runed Copper Rod.
  • Gift of Critical Strike Permanently enchant a neck to increase critical strike by 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Fire (3). Tools: Runed Copper Rod.
  • Gift of Haste Permanently enchant a ring to increase haste by 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Fire (3). Tools: Runed Copper Rod.
  • Gift of Haste Permanently enchant a neck to increase haste by 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Air (3). Tools: Runed Copper Rod.
  • Gift of Haste Permanently enchant a cloak to increase haste by 100 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Earth (3). Tools: Runed Copper Rod.
  • Gift of Mastery Permanently enchant a ring to increase mastery by 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Air (3). Tools: Runed Copper Rod.
  • Gift of Mastery Permanently enchant a neck to increase mastery by 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Earth (3). Tools: Runed Copper Rod.
  • Gift of Mastery Permanently enchant a cloak to increase mastery by 100 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Water (3). Tools: Runed Copper Rod.
  • Gift of Multistrike Permanently enchant a ring to increase multistrike by 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Earth (3). Tools: Runed Copper Rod.
  • Gift of Multistrike Permanently enchant a neck to increase multistrike by 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Water (3). Tools: Runed Copper Rod.
  • Gift of Multistrike Permanently enchant a cloak to increase multistrike by 100 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Fire (3). Tools: Runed Copper Rod.
  • Gift of Versatility Permanently enchant a ring to increase versatility by 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Water (3). Tools: Runed Copper Rod.
  • Gift of Versatility Permanently enchant a neck to increase versatility by 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Fire (3). Tools: Runed Copper Rod.
  • Gift of Versatility Permanently enchant a cloak to increase versatility by 100 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod. Temporal Crystal (4), Sorcerous Air (3). Tools: Runed Copper Rod.
  • Greater Assault Permanently enchant bracers to increase attack power by 25 14. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (24), Greater Cosmic Essence (6). Tools: Runed Copper Rod.
  • Greater Defense Permanently enchant a cloak to increase armor by 50 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Vision Dust (3). Tools: Runed Copper Rod.
  • Greater Dodge Permanently enchant bracers to increase dodge by 14 6. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (2), Arcane Dust (10). Tools: Runed Copper Rod.
  • Greater Mana Permanently enchant chest armor to increase mana by 50 30. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Mystic Essence. Tools: Runed Copper Rod.
  • Greater Mastery Permanently enchant gloves to increase mastery by 13 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (10), Greater Celestial Essence (5), Maelstrom Crystal (2). Tools: Runed Copper Rod.
  • Greater Spirit Permanently enchant bracers to increase Spirit by 7 6. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Lesser Nether Essence (3), Vision Dust. Tools: Runed Copper Rod.
  • Haste Permanently enchant gloves to increase haste by 10 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (4), Lesser Celestial Essence. Tools: Runed Copper Rod.
  • Healing Power Permanently enchant gloves to increase spell power by 16 14. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Small Prismatic Shard (3), Large Brilliant Shard (8), Righteous Orb. Tools: Runed Copper Rod.
  • Lesser Assault Permanently enchant bracers to increase attack power by 24 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (6). Tools: Runed Copper Rod.
  • Lesser Mana Permanently enchant chest armor to increase mana by 20 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Magic Essence, Lesser Magic Essence. Tools: Runed Copper Rod.
  • Lesser Parry Permanently enchant a shield to increase parry by 10 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Mystic Essence (2), Vision Dust (2), Large Glowing Shard. Tools: Runed Copper Rod.
  • Lesser Protection Permanently enchant a shield to increase armor by 30 3. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Lesser Astral Essence, Strange Dust, Small Glimmering Shard. Tools: Runed Copper Rod.
  • Luminous Shard Name Changed from Luminous Shatter to Luminous Shard. Enchanting. 1.5 sec cast. Reagents: Luminous Shard. Draenic Dust (20).
  • Major Intellect Permanently enchant bracers to increase Intellect by 12 10. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Lesser Planar Essence (3). Tools: Runed Copper Rod.
  • Major Mana Permanently enchant chest armor to increase mana by 1,333 100. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Illusion Dust (8). Tools: Runed Copper Rod.
  • Major Resilience Permanently enchant chest armor to increase PvP Resilience by 15 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (4), Arcane Dust (10). Tools: Runed Copper Rod.
  • Major Spirit Permanently enchant chest armor to increase Spirit by 15 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (2). Tools: Runed Copper Rod.
  • Major Strength Permanently enchant gloves to increase Strength by 15 8. Requires a level 35 or higher item. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (12), Greater Planar Essence. Tools: Runed Copper Rod.
  • Major Strength Permanently enchant bracers to increase Strength by 10 16. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (6), Maelstrom Crystal (2), Volatile Earth (25). Tools: Runed Copper Rod.
  • Mana Permanently enchant chest armor to increase mana by 30 20. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Astral Essence, Lesser Astral Essence (2). Tools: Runed Copper Rod.
  • Mana Regeneration Permanently enchant bracers to increase Spirit by 9 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Illusion Dust (4), Lesser Eternal Essence (4), Essence of Water (2). Tools: Runed Copper Rod.
  • Mark of Blackrock Permanently enchants a melee weapon to sometimes increase Bonus Armor by 500 for 12 sec. Effect can only occur when you are below 50% health. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Earth (10). Tools: Runed Copper Rod.
  • Mark of Bleeding Hollow Permanently enchants a melee weapon to sometimes increase mastery by 500 for 12 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Air (10). Tools: Runed Copper Rod.
  • Mark of Shadowmoon Permanently enchants a melee weapon to sometimes increase Spirit by 500 for 15 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Fire (10). Tools: Runed Copper Rod.
  • Mark of the Frostwolf Permanently enchants a melee weapon to sometimes increases multistrike by 500 for 6 sec. Effect can stack 2 times. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Water (10). Tools: Runed Copper Rod.
  • Mark of the Shattered Hand Permanently enchants a melee weapon to sometimes bleed your enemy for 1,500 damage, plus an additional 4,500 damage over 6 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal. Tools: Runed Copper Rod.
  • Mark of the Thunderlord Permanently enchants a melee weapon to sometimes increase your critical strike by 500 for 6 sec. While active, critical heals and attacks may extend the duration. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Air (10). Tools: Runed Copper Rod.
  • Mark of Warsong Permanently enchants a melee weapon to sometimes increase haste by 1,000, diminishing by 10% every 2 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod. Temporal Crystal (15), Sorcerous Fire (10). Tools: Runed Copper Rod.
  • Mighty Intellect Permanently enchant bracers to increase Intellect by 10 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (4), Greater Celestial Essence (4), Maelstrom Crystal (2), Volatile Water (15). Tools: Runed Copper Rod.
  • Mighty Resilience Permanently enchant chest armor to increase PvP Resilience by 8 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (9). Tools: Runed Copper Rod.
  • Mighty Spirit Permanently enchants chest armor to increase Spirit by 12 15. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (4). Tools: Runed Copper Rod.
  • Minor Haste Permanently enchant gloves to increase haste by 10 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Large Radiant Shard (2), Wildvine (2). Tools: Runed Copper Rod.
  • Minor Mana Permanently enchant chest armor to increase mana by 5 3. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Lesser Magic Essence. Tools: Runed Copper Rod.
  • Minor Protection Enchant a cloak to increase armor by 10 1. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Strange Dust (3), Greater Magic Essence. Tools: Runed Copper Rod.
  • Parry Permanently enchant a shield to increase parry by 15 7. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (12), Greater Planar Essence (4), Primal Earth (10). Tools: Runed Copper Rod.
  • Restore Mana Prime Permanently enchant bracers to increase Spirit by 12 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Planar Essence (8). Tools: Runed Copper Rod.
  • Secrets of Draenor Enchanting Enchanting. 3.5 sec cast. Reagents: Draenic Dust (5). 1 sec cooldown. Reagents: Draenic Dust (3).
  • Super Intellect Permanently enchants bracers to increase Intellect by 11 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Sha Crystal (3). Tools: Runed Copper Rod.
  • Super Resilience Permanently enchants chest armor to increase PvP Resilience by 12 15. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (3), Mysterious Essence. Tools: Runed Copper Rod.
  • Superior Defense Permanently enchant a cloak to increase armor by 70 7. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Illusion Dust (8). Tools: Runed Copper Rod.
  • Superior Dodge Permanently enchant bracers to increase dodge by 10 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Celestial Essence (5), Volatile Air. Tools: Runed Copper Rod.
  • Superior Mana Permanently enchant chest armor to increase mana by 65 40. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Nether Essence, Lesser Nether Essence (2). Tools: Runed Copper Rod.
  • Superior Mastery Permanently enchants gloves to increase mastery by 11 13. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod.
  • Superior Spirit Permanently enchant bracers to increase Spirit by 9 6. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Lesser Eternal Essence (3), Dream Dust (4). Tools: Runed Copper Rod.
  • Superior Stamina Permanently enchants chest armor to increase Stamina by 19 7. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (4), Mysterious Essence. Tools: Runed Copper Rod.
  • Temporal Crystal Name Changed from Azurian Shards to Temporal Crystal. Creates 4 shards. Additional shards are created at high Enchanting skill (600+). May also create Sorcerous Fire and Earth Chance to create a full crystal increases with your Enchanting skill. May also create Sorcerous Air and Fire. Cooldown resets daily. Enchanting. 3.5 sec cast. 1 sec cooldown. Reagents: Draenic Dust (40). Luminous Shard.
  • Temporal Shard Name Changed from Azurian Shards to Temporal Shard. May also create Sorcerous Fire and Earth. Can be performed up to 3 times in a row, but requires 24 hours to recover 1 use. Enchanting. 3.5 sec cast. 1 sec cooldown. Reagents: Draenic Dust (40). Air and Fire. Enchanting. 3.5 sec cast. Reagents: Draenic Dust (40).
  • Vitality Permanently enchant boots to increase Spirit and Stamina by 10 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (6), Major Healing Potion (4), Major Mana Potion (4). Tools: Runed Copper Rod.

Engineering
  • Blingtron 5000 Engineering. 5 sec cast. Reagents: Gearspring Parts (60 100). Tools: Blacksmith Hammer, Gyromatic Micro-Adjustor.
  • Cybergenetic Mechshades Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 100). Tools: Gyromatic Micro-Adjustor.
  • Didi's Delicate Assembly Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 10). Tools: Gyromatic Micro-Adjustor.
  • Findle's Loot-a-Rang Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Blacksmith Hammer, Gyromatic Micro-Adjustor. 50). Tools: Blacksmith Hammer.
  • Gearspring Parts Additional ingots Additional parts are created when your Engineering skill is 600 or higher. May also create Sorcerous Fire and Air. Cooldown resets daily. Engineering. 3.5 sec cast. 1 sec cooldown. Reagents: True Iron Ore (10), Blackrock Ore (10).
  • Goblin Glider Kit Engineering. 1.5 sec cast. Reagents: Gearspring Parts. Tools: Arclight Spanner. 2), Sumptuous Fur (5). Tools: Arclight Spanner.
  • Hemet's Heartseeker Engineering. 2 sec cast. Reagents: Gearspring Parts (15). Tools: Arclight Spanner. 20). Tools: Arclight Spanner.
  • Lifelike Mechanical Frostboar Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 50), Sumptuous Fur (40). Tools: Gyromatic Micro-Adjustor.
  • Linkgrease Locksprocket Engineering. 1.5 sec cast. Reagents: Gearspring Parts (150), Sorcerous Air (30), Savage Blood (15). Tools: Gyromatic Micro-Adjustor.
  • Mechanical Axebeak Name Changed from Mechanical Toucan to Mechanical Axebeak. Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 50). Tools: Arclight Spanner.
  • Mechanical Scorpid Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. Blackrock Ore (10). Tools: Arclight Spanner.
  • Megawatt Filament Engineering. 2 sec cast. Reagents: Gearspring Parts (15). Tools: Arclight Spanner. 20). Tools: Arclight Spanner.
  • Morden's Magnificent Contraption Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 200), Sorcerous Water (40), Savage Blood (15). Tools: Gyromatic Micro-Adjustor.
  • Night-Vision Mechshades Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60 100). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Oglethorpe's Missile Splitter Engineering. 1.5 sec cast. Reagents: Gearspring Parts (15). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 20). Tools: Gyromatic Micro-Adjustor.
  • Personal Hologram Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 50). Tools: Gyromatic Micro-Adjustor.
  • Plasma Mechshades Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 100). Tools: Gyromatic Micro-Adjustor.
  • Razorguard Mechshades Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 100). Tools: Gyromatic Micro-Adjustor.
  • Shrediron's Shredder Engineering. 1.5 sec cast. Reagents: Gearspring Parts (60). Tools: Gyromatic Micro-Adjustor. 100). Tools: Gyromatic Micro-Adjustor.
  • Stealthman 54 Engineering. 1.5 sec cast. Reagents: Gearspring Parts. Tools: Gyromatic Micro-Adjustor. 2). Tools: Gyromatic Micro-Adjustor.
  • Swapblaster Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 50), Temporal Crystal. Tools: Arclight Spanner.
  • Ultimate Gnomish Army Knife Engineering. 1.5 sec cast. Reagents: Gearspring Parts (15). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 5).
  • Ultimate Gnomish Army Knife Once you have an Ultimate Gnomish Army Knife in your possession, this recipe will create a version without jumper cables that you can sell to pathetic non-engineers. Engineering. 1.5 sec cast. Reagents: Gearspring Parts (15). Tools: Arclight Spanner, Gyromatic Micro-Adjustor. 5).
  • World Shrinker Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30). Tools: Gyromatic Micro-Adjustor. 50). Tools: Gyromatic Micro-Adjustor.
  • Wormhole Centrifuge Engineering. 1.5 sec cast. Reagents: Gearspring Parts (30 50). Tools: Blacksmith Hammer, Arclight Spanner.

Inscription
  • Card of Omens Inscription. 3.5 sec cast. Reagents: Light Parchment (20), War Paints (7), Sorcerous Earth (4). Tools: Virtuoso Inking Set. 10), War Paints (5). Tools: Virtuoso Inking Set.
  • Crystalfire Spellstaff Inscription. 5 sec cast. Reagents: Simple Wood, War Paints (53), Sorcerous Fire (32), Sorcerous Air (17). Tools: Virtuoso Inking Set. 100). Tools: Virtuoso Inking Set.
  • Darkmoon Card of Draenor Inscription. 3 sec cast. Reagents: Light Parchment, War Paints (11), Sorcerous Air (3). Tools: Virtuoso Inking Set. 10). Tools: Virtuoso Inking Set.
  • Draenic Mortar (New) Inscription. 3 sec cast. Reagents: Blackrock Ore (5).
  • Draenor Merchant Order Merchant Orders allow you to legally collect excess fees from vendors. Inscription. 3.5 sec cast. Reagents: Light Parchment (2), Warbinder's Ink (2). Cerulean Pigment (4).
  • Etched-Blade Warstaff Inscription. 5 sec cast. Reagents: Simple Wood, War Paints (22). Tools: Virtuoso Inking Set. 100). Tools: Virtuoso Inking Set.
  • Glorious Crystal Inscription. 5 sec cast. Reagents: War Paints (33). Tools: Virtuoso Inking Set. 200), Sorcerous Fire (40). Tools: Virtuoso Inking Set.
  • Glyph of Ghostly Speed Name Changed from Glyph of Ghost Wolf to Glyph of Ghostly Speed
  • Glyph of Victory Roll (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of Dreams (3). Tools: Virtuoso Inking Set.
  • Inferno Tarot Inscription. 5 sec cast. Reagents: War Paints (27). Tools: Virtuoso Inking Set. Light Parchment, War Paints (150), Sorcerous Fire (30). Tools: Virtuoso Inking Set.
  • Laughing Tarot Inscription. 3 sec cast. Reagents: Light Parchment, Warbinder's Ink (9). Tools: Virtuoso Inking Set. War Paints (5). Tools: Virtuoso Inking Set.
  • Molten Tarot Inscription. 5 sec cast. Reagents: War Paints (27). Tools: Virtuoso Inking Set. Light Parchment, War Paints (200), Sorcerous Fire (20), Sorcerous Earth (20). Tools: Virtuoso Inking Set.
  • Mystical Crystal Inscription. 5 sec cast. Reagents: War Paints (27). Tools: Virtuoso Inking Set. Light Parchment, War Paints (150), Sorcerous Water (40). Tools: Virtuoso Inking Set.
  • Ocean Tarot Inscription. 3 sec cast. Reagents: Light Parchment, Warbinder's Ink (9). Tools: Virtuoso Inking Set. War Paints (5). Tools: Virtuoso Inking Set.
  • Research: Blackfallow Ink Create random scrolls in an effort to discover new glyph recipes made with Blackfallow Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Blackfallow Ink (3). Tools: Virtuoso Inking Set.
  • Research: Celestial Ink Create random scrolls in an effort to discover new glyph recipes made with Celestial Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Celestial Ink (3). Tools: Virtuoso Inking Set.
  • Research: Ethereal Ink Create random scrolls in an effort to discover new glyph recipes made with Ethereal Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Ethereal Ink (3). Tools: Virtuoso Inking Set.
  • Research: Ink of Dreams Create random scrolls in an effort to discover new glyph recipes made with Ink of Dreams. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Ink of Dreams (3). Tools: Virtuoso Inking Set.
  • Research: Ink of the Sea Create random scrolls in an effort to discover new glyph recipes made with Ink of the Sea. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Ink of the Sea (3). Tools: Virtuoso Inking Set.
  • Research: Jadefire Ink Create random scrolls in an effort to discover new glyph recipes made with Jadefire Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Jadefire Ink (3). Tools: Virtuoso Inking Set.
  • Research: Lion's Ink Create random scrolls in an effort to discover new glyph recipes made with Lion's Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Lion's Ink (3). Tools: Virtuoso Inking Set.
  • Research: Midnight Ink Create random scrolls in an effort to discover new glyph recipes made with Midnight Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Midnight Ink (3). Tools: Virtuoso Inking Set.
  • Research: Moonglow Ink Create random scrolls in an effort to discover new glyph recipes made with Moonglow Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Moonglow Ink (3). Tools: Virtuoso Inking Set.
  • Research: Shimmering Ink Create random scrolls in an effort to discover new glyph recipes made with Shimmering Ink. Inscription. 3 1.5 sec cast. Reagents: Light Parchment (3), Shimmering Ink (3). Tools: Virtuoso Inking Set.
  • Research: Warbinder's Ink Inscription. 3.5 1.5 sec cast. Reagents: Light Parchment, War Paints (2). Tools: Virtuoso Inking Set. 3), Warbinder's Ink (3). Tools: Virtuoso Inking Set.
  • Savage Tarot Inscription. 3 sec cast. Reagents: Light Parchment, Warbinder's Ink (9). Tools: Virtuoso Inking Set. War Paints (5). Tools: Virtuoso Inking Set.
  • Secrets of Draenor Inscription Inscription. 3.5 sec cast. Reagents: Cerulean Pigment (5). Tools: Virtuoso Inking Set. 1 sec cooldown. Reagents: Cerulean Pigment (2). Tools: Virtuoso Inking Set.
  • Shadowtome Inscription. 5 sec cast. Reagents: Light Parchment (40), War Paints (22). Tools: Virtuoso Inking Set. 10), War Paints (50). Tools: Virtuoso Inking Set.
  • Shapemender (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Warbinder's Ink (3). Tools: Virtuoso Inking Set.
  • Volatile Crystal Inscription. 3.5 sec cast. Reagents: War Paints (5). Tools: Virtuoso Inking Set. 10). Tools: Virtuoso Inking Set.
  • War Paints May also create Sorcerous Water and Earth. Can be performed up to 3 times in a row, but requires 24 hours to recover 1 use. Inscription. 3.5 sec cast. Reagents: Cerulean Pigment (40). Tools: Virtuoso Inking Set.
  • War Paints Creates 4 paints. Additional paints are created at high Inscription skill (600 Additional paints are created when your Inscription skill is 600 or higher+). May also create Sorcerous Water and Earth. Cooldown resets daily. Inscription. 3.5 sec cast. 1 sec cooldown. Reagents: Cerulean Pigment (40). Tools: Virtuoso Inking Set.
  • Warbinder's Ink (New) Inscription. 2 sec cast. Reagents: Cerulean Pigment (2). Tools: Virtuoso Inking Set.
  • Warmaster's Firestick Inscription. 5 sec cast. Reagents: Simple Wood, War Paints (22). Tools: Virtuoso Inking Set. 100). Tools: Virtuoso Inking Set.

Leatherworking



Legendary Questline Removal
Originally Posted by Blizzard (Blue Tracker / Official Forums)
It definitely isn't an arbitrary decision, this Legendary has been a reward for following along with the content of Mists of Pandaria. We want it to remain as a way to show you followed the content, and be a permenent recognition of your character's time and experience in this expansion. We intend to, and have plans to be, more consistent about how we treat these kinds of things going forward. I think the most concern is stemming from this seeming to be out of left field with no consistency to a ruleset for how we treat items (e.g. arbitrary). The Legendary ring in Warlords, for example, is another item that'll be obtained and upgraded throughout the expansion's content, and should be expected to also be available as an "I was there." recognition for completing the content of the expansion, and no longer available when the expansion ends. That doesn't, however, preclude us from introducing other types of items, like Legendary, similar to past Heroic (Mythic) items that would continue to be available, depending on its intent and how it's acquired.

Not intending at all to undermine any concerns, because I do think it's very valid to ask why and receive an honest answer, but to quote your post:

Why punish players who dont subscribe every month?
And answer a question with a question: Why not reward players who subscribe every month?

Colossus Smash and Mistweaver Changes
Originally Posted by Blizzard Entertainment
Colossus Smash Changes
Hey Fury Warriors.

There's no doubt that this beta has had quite a lot of turmoil for Fury. I'd like to talk about an upcoming change that is surely going to be controversial.

"A furious berserker wielding a weapon in each hand, unleashing a flurry of attacks to carve his opponents to pieces."

What sorts of gameplay do you think of when you read that description?

To us, it means “relentlessly dishing out attacks as fast as you're able”. Not “conserving your resources to tactically use controlled attacks”, which is more of Arms or Protection’s style – Fury is all about pure, unbridled bloodlust.

We've had a lot of problems with the rotation and talent combinations, and most of it comes down to interactions with Colossus Smash. Fury's rotation is heavily influenced by Colossus Smash, almost entirely in ways that go completely against the true spirit of being a Fury Warrior. Colossus Smash very much epitomizes Arms’ style, not Fury’s. So, a long-term goal of ours has been to transition Fury out of Colossus Smash.

We had been planning to try to fix these rotational problems primarily with small changes over time (which we viewed as “bandaids” to some extent), and then eventually remove Colossus Smash. But, that would involve significant changes down the road, adding even more turmoil to the future of Fury. We'd rather get everything done now, instead of changing this up on you every couple of patches. So, we've decided to 'rip the bandaid off' now, so to speak. In the next build, you'll find that Colossus Smash is Arms-only.

This is not something we're doing lightly. We believe that the added complexity of the new talents will ensure that Fury stays engaging, and results in a theme-matching gameplay experience, where you're attacking in a frenzy, and reacting to procs. We'll be keeping an eye on whether the gameplay remains complex enough to satisfy players, and make changes to ensure that if need be. This is definitely more disruption, and we realize that you guys are looking for a stable platform to play on; we just think that it'll be better to get the whole disruption out of the way now, instead of doing some now, and then having to go through it all again in the future.

This is clearly a significant change to the core gameplay style of Fury. We know that some of you have grown to enjoy the pool + dump style of gameplay. And that's great; we think that pooling and dumping Rage and procs during the right time is a very solid gameplay style. But it's not the right style for Fury. We encourage those of you who really like this gameplay style to try out Arms and Gladiator (which is a fully-competitive DPS spec now). And we encourage Arms and Gladiator Warriors who disliked that gameplay to try out Fury as well. This is certainly going to result in some reshuffling of where many Warriors' preferred specs lay, and that's OK. (Blue Tracker / Official Forums)

Mistweaver Changes
Hey again. Wanted to pop back in and let you know about an upcoming change that we're making to help out with how unreliable Mistweaver AoE healing feels.

  • Renewing Mist will now jump to the lowest health target within 20 yards.
  • Still prioritizes targets that don't already have Renewing Mist on them over those that do.
  • Glyph of Renewing Mist now simply increases the max jump range to 40 yards.

It's important to note that this is a not an indication of us returning to having a lot of smart heals. But in this specific circumstance, we believe that it's the right course of action. This should ensure that Renewing Mist and Uplift healing is consistently effective, while still being uncontrolled. (Blue Tracker / Official Forums)
by Published on 2014-09-17 05:04 PM

Update: A new beta build is on the way!

Engineer’s Workshop: Engine Evolution in Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Welcome to the first in an ongoing series of programming- and engineering-focused articles that, over time, will cover some of the technical nuts and bolts that go into creating and running World of Warcraft.

Before we kick this first one off, a quick warning: What follows is a fairly technical explanation for a graphical-setting change related to anti-aliasing. Most of you probably won’t notice any difference at all—this is primarily for those who tend to tinker with their hardware and graphical settings.

In short, we’re taking strides to improve the performance of World of Warcraft, while also ensuring there’s plenty of potential to further increase graphical fidelity and enhance our support of high-end CPUs and graphics hardware.

For Warlords of Draenor, we made a decision to remove Multisample Anti-Aliasing (MSAA) and instead include a new anti-aliasing technology called Conservative Morphological Anti-Aliasing (CMAA). This change is going to allow us to bring some overdue technological advancements to World of Warcraft over the course of the next few years—we’re thinking long-term with this change.

One reason MSAA remained viable for WoW over the past decade was that the GPU had the time and resources to handle it. WoW has been a CPU-bound game for much of its lifetime, but during the Warlords development cycle, we endeavored to change that. A lot of that work involved analyzing the flow of data through our code and making sure we work on only what we need to for any given frame. One example is we now variably reduce the number of bones that need to be animated based on proximity and view (sometimes called level of detail, or LOD), a primary consumer of CPU time. We’ve also added a job system that the engine uses to task out animation and scene management in ways we had prototyped in Patch 5.4, but are expanding in Warlords.

The outcome of all of this is that more than ever before, World of Warcraft relies heavily on a GPU that previously was largely free to handle things like MSAA. We explored a number of options to reconcile this increased GPU demand with the game’s anti-aliasing needs, and ultimately decided to embrace CMAA as our anti-aliasing technology for Warlords of Draenor. As with anything that can potentially change the look of the game, we vetted removing MSAA through our engineering and art teams before coming to the conclusion to swap it for CMAA. CMAA provides solid anti-aliasing at a fraction of the cost in memory and performance. It also integrates well with technologies we have planned for the future, and helps us bring those to the game sooner. We also support FXAA (Fast Approximate Anti-Aliasing), an even lighter-weight solution, as an option for our players using DirectX 9.

CMAA fulfills our goals of providing high-quality anti-aliasing at reduced performance cost, while giving us the extra headroom we need to further improve the graphical fidelity of the game. We don’t have to make any architectural concessions within the engine for CMAA to work, and for Warlords of Draenor we’ve already been able to implement new graphical features like target outlining, soft particles, a new shadowing technique, and refraction—and more graphical features are on the horizon for future patches and expansions.

For the launch of Warlords of Draenor, CMAA is the top-tier graphical setting available, but after release we’ll be exploring more options for players with high-performance graphics cards—and if they provide quality while still fitting into our future technology plans, we’ll take a serious look at adding them to the game.

The graphical future of World of Warcraft is a bright one, and the changes we’ve made during the development of Warlords of Draenor have laid the groundwork for us to continue making the game look better and better far into the future.

Thanks for reading!
by Published on 2014-09-17 12:50 AM

Legendary Cloak Questline Ending, Black Prince Buff, Heirloom Vendor Vacation

Blizzcon 2014 Murloc Pet
As you may have guessed from the icon, this year's Blizzcon pet appears to be Grommloc.



Warlords of Draenor Facial Customization: Ready for Your Close-Up
Originally Posted by Blizzard (Blue Tracker / Official Forums)

With the availability of the updated character models and animations that are being added with Warlords of Draenor, we’ve seen a question pop up among the community: “Will I be able to customize my face?” The simple answer is “yes.”

We’re pleased to announce that the in-game Barber Shop will be able to provide additional facial-customization options for your character once these art updates are made available. For just a little gold, your character will be ready for any occasion and look their very best for any screenshot.
by Published on 2014-09-16 05:06 PM

Legendary Cloak Quest Last Chance - Black Prince Buff Extended
It looks like you won't need the cloak for Ordos anymore either!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As your journey takes you from Pandaria to Draenor, we wanted to extend one last opportunity to obtain your Legendary Cloak—and share some important updates related to this iconic item.

Legendary Cloak Changes: Once More unto the Breach
As a part of the transition from Mists of Pandaria to Warlords of Draenor, we’ll be making some changes to the Legendary Cloak quest line and ultimately closing it out as players head into the new expansion. Once the quest is fully closed, the item will no longer be attainable, and the cloak will become a symbol of the great deeds you’ve accomplished in Mists of Pandaria.

With the release of the pre-expansion patch (6.0.2), players who are not already on the journey through this quest line will no longer be able to begin it. We will also be removing the Test of Valor step with patch 6.0.2 as a part of our transition from using Valor as a currency.

Once Warlords of Draenor launches on November 13, the Legendary Cloak quest line will be gone entirely—the quests and the cloak will no longer be obtainable, and any related in-progress quests will be cleared from your log.

But when one door closes, another door opens. In Warlords of Draenor, players will have the opportunity to earn a new Legendary item available exclusively in the new expansion: Khadgar’s Band of the Archmage.

The Gaze of the Black Prince: One Last Look
If you haven’t yet earned your Legendary Cloak, you still have one final opportunity to make accelerated progress on your quest. Rather than end the Gaze of the Black Prince buff on Tuesday, September 16 (as previously announced), the buff will remain active until the release of the Warlords of Draenor pre-patch (6.0.2). This buff increases the reputation gained with the Black Prince by 100%. It also increases the chance of obtaining items from his foes needed as a part of the Legendary Cloak quest line, including Secrets of the Empire, Sigil of Wisdom, Sigil of Power, and Titan Runestones.

Good luck on your quest, but remember that your voyage doesn’t end here. Soon, you’ll be setting your sights on the new Legendary item, Khadgar’s Band of the Archmage, in Warlords of Draenor.

Heirloom Vendor Change in Patch 6.0.2
Heirlooms in the Warlords of Draenor beta currently have some gold prices associated with them, but the prices may not be final. You will still be able to get the shields and offhands from the Darkmoon Faire.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the upcoming release of Patch 6.0.2, we’ll be sending the vendors who sell Heirlooms for Justice Points on a nice vacation.

As you might already be aware, both Justice and Valor Points are being removed as currencies from the game in 6.0.2. As we started to work on new ways to buy Heirlooms, we found that we were setting their value up for a rollercoaster ride. That's because we’re also working on a larger Heirloom system for a future patch, and we don’t want to introduce an interim pricing scheme that could temporarily devalue Heirlooms or limit how we’d be able to give them out in the future. Rather than make players face buyer’s remorse and hand-wringing decisions about when to buy, we’re going to give the Justice Heirloom vendors some time off while we work on improving the system as a whole.

One thing to note is that this change only affects vendors that sell Heirlooms for Justice. PvE Heirlooms will still remain available at the Darkmoon Faire and the Trial of the Crusader, and PvP Heirlooms will continue to be available for Honor.
by Published on 2014-09-15 05:03 PM

Patch 6.0 Reminders, Warlords of Draenor Healing, Blue Tweets, DLC #457

Release the Names! Character Name Reclamation Coming
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the upcoming Warlords of Draenor pre-patch (6.0.2), we will be releasing sidelined characters’ names back into the wild.

Any characters that have not logged into the game since November 13, 2008 will have their names freed up, making them available to anyone creating a new character or using the paid Character Name Change service.

How Do I Preserve My Names?
You will need to log in to World of Warcraft and enter the game using each character whose name you wish to retain before patch 6.0.2 goes live. While it is possible no one will claim your recently released name and you might be able to snag it again, it is probably not worth the risk if you want to keep your names intact long-term.

Our goal with this great name liberation is to make sure new and returning players have a large and varied pool of names available to choose from—so log in now if you wish preserve your unused characters’ names for your journey intro Draenor.

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