Wind Lord Mel'jarak
Abilities
Originally Posted by MMO-Champion
Wind Lord Mel'jarak
- Whirling Blade - Wind Lord Mel'jarak hurls his blade at a random player's location, inflicting 100,000 Physical damage to all players in the blade's path. After the blade reaches its destination, it returns to Wind Lord Mel'jarak. The blade also inflicts 100,000 Physical damage to all players in its return path.
- Rain of Blades - Wind Lord Mel'jarak rains blades down on all players, inflicting 30,000 Physical damage. Wind Lord Mel'jarak throws three sets of blades before stopping.
- Watchful Eye - Wind Lord Mel'jarak watches over his swarm, dispelling all forms of crowd control from every warrior if he ever senses that players are incapacitating more than four. When one group of Wind Lord Mel'jarak's swarm falls, he becomes more watchful. He now dispels all forms of crowd control from every warrior if he ever senses players are incapacitating more than two. When a second group of Wind Lord Mel'jarak's swarm falls, he becomes even more watchful, dispelling all forms of crowd control from every warrior if he ever senses players are incapacitating any. In Heroic Difficulty, Wind Lord Mel'jarak does not become more watchful and only dispels crowd control effects if players incapacitate more than four warriors.
- Reinforcements - When a group of Wind Lord Mel'jarak's swarm falls, he calls for a new group of warriors to replace them. He calls for these reinforcements 45 seconds after a group falls.
- Recklessness - When Wind Lord Mel'jarak sees a group of his warriors fall in battle, he becomes reckless for the remainder of the fight. This increases his damage dealt and taken by 50%. This effect stacks.
- Recklessness - When Wind Lord Mel'jarak sees a group of his warriors fall in battle, he becomes reckless for 30 sec. This increases his damage dealt by 100% and his damage taken by 600%.
- The Swarm - Wind Lord Mel'jarak fights alongside his most trusted warriors.
- Fate of the Swarm - Each group of Mel'jarak's swarm shares health with their fellow swarm members.
- Impaling Spear - Up to four players can use the weapon racks left by the Mantid army to gain the Impaling Spear ability. Impaling Spear stuns a target for 50 sec. Any damage dealt directly to the target by a player causes the target to break free.
- Sra'thik Amber-Trapper
- Amber Prison - Sra'thik Amber-Trappers imprison a random player and their allies within 3 yards in amber, stunning them until freed. Players can smash an Amber Prison and free the imprisoned allies inside by interacting with it. Residue afflicts players who destroy Amber Prisons.
- Residue - Residue prevents a player from destroying Amber Prisons for 45 sec.
- Corrosive Resin - Sra'thik Amber-Trappers cover a player in 5 stacks of Corrosive Resin for 30 sec, inflicting 30,000 Nature damage every second per stack. Moving while afflicted by Corrosive Resin removes a stack of Corrosive Resin and creates a Corrosive Resin Pool at the player's location.
- Corrosive Resin Pool - Corrosive Resin Pools inflict 70,000 Nature damage every second to all players within the pool.
- Amber Prison - Sra'thik Amber-Trappers imprison a random player and their allies within 3 yards in amber, stunning them until freed. Players can smash an Amber Prison and free the imprisoned allies inside by interacting with it. Residue afflicts players who destroy Amber Prisons.
- Zar'thik Battle-Mender
- Mending - Zar'thik Battle-Menders mend their allies, healing a group of the swarm for 25% of their maximum health.
- Quickening - Zar'thik Battle-Menders quicken all of Mel'jarak's swarm, increasing all damage done and melee attack speed by 35% for 15 sec. This effect stacks.
- Kor'thik Elite Blademaster
- Kor'thik Strike - Kor'thik Elite Blademasters focus a single player and strike them in unison, each inflicting 160,000 Physical damage.
Loot Table
Level | Type | Slot | Name | |
---|---|---|---|---|
483 | Junk | Gauntlets of the Shadowy Vanquisher | ||
483 | Junk | Gauntlets of the Shadowy Conqueror | ||
483 | Junk | Gauntlets of the Shadowy Protector | ||
483 | Miscellaneous | Spell Spirit | Neck | Korven's Amber-Sealed Beetle |
483 | Miscellaneous | Physical DPS | Finger | Painful Thorned Ring |
483 | Cloth | Tank | Back | Cloak of Raining Blades |
483 | Cloth | Spell Spirit | Chest | Robes of Torn Nightmares |
483 | Leather | Spell DPS | Hands | Clutches of Dying Hope |
483 | Physical DPS | Shoulders | Wingslasher Pauldrons | |
483 | Plate | Melee | Feet | Impaling Treads |
Level | Type | Slot | Name | |
---|---|---|---|---|
496 | Junk | Gauntlets of the Shadowy Conqueror | ||
496 | Junk | Gauntlets of the Shadowy Protector | ||
496 | Junk | Gauntlets of the Shadowy Vanquisher | ||
496 | Miscellaneous | Spell Spirit | Neck | Korven's Amber-Sealed Beetle |
496 | Miscellaneous | Physical DPS | Finger | Painful Thorned Ring |
496 | Cloth | Tank | Back | Cloak of Raining Blades |
496 | Cloth | Spell Spirit | Chest | Robes of Torn Nightmares |
496 | Leather | Spell DPS | Hands | Clutches of Dying Hope |
496 | Physical DPS | Shoulders | Wingslasher Pauldrons | |
496 | Plate | Melee | Feet | Impaling Treads |
Level | Type | Slot | Name | |
---|---|---|---|---|
509 | Junk | Gauntlets of the Shadowy Vanquisher | ||
509 | Junk | Gauntlets of the Shadowy Conqueror | ||
509 | Junk | Gauntlets of the Shadowy Protector | ||
509 | Miscellaneous | Spell Spirit | Neck | Korven's Amber-Sealed Beetle |
509 | Miscellaneous | Physical DPS | Finger | Painful Thorned Ring |
509 | Cloth | Tank | Back | Cloak of Raining Blades |
509 | Cloth | Spell Spirit | Chest | Robes of Torn Nightmares |
509 | Leather | Spell DPS | Hands | Clutches of Dying Hope |
509 | Physical DPS | Shoulders | Wingslasher Pauldrons | |
509 | Plate | Melee | Feet | Impaling Treads |
Achievements
Category | Description | Pts | |
---|---|---|---|
Pandaria Raid | Heroic: Wind Lord Mel'jarak Defeat Wind Lord Mel'jarak in Heart of Fear on Heroic difficulty. | 10 | |
Pandaria Raid | Less Than Three Defeat Wind Lord Mel'jarak without crowd-controlling more than 2 of his swarm at once on Normal or Heroic difficulty in Hear of Fear. | 10 |