Warlock



New Skills
  Spell Level Description
Demon Soul
85 You and your summoned demon fuse souls, granting the Warlock a temporary power depending on the demon currently enslaved.
Imp - Critical Strike damage on cast time Destruction spells increased by 60% for 30 sec. Each spell cast benefitting from this effect reduces the bonus by 20% until the bonus expires after 3 casts.
Voidwalker - All threat generated by you transferred to your Voidwalker for 15 sec.
Succubus - Shadow Bolt damage increased by 10% for 20 sec.
Felhunter - Periodic shadow damage increased by 20% for 20 sec.
Felguard - Spell haste increased by 15% and fire and shadow damage done increased by 10% for 20 sec.

1 Mana, 100 yd range, Instant cast, 2 min cooldown
Dark Intent [NYI]
83 TBD. Cannot be cast on self.
6% of base mana, 30 yd range, Instant cast
Fel Flame
81 Deals 1838 to 2134 Shadowflame damage to an enemy target, refreshing the duration of Immolate or Unstable Affliction on the target.
6% of base mana, 30 yd range, Instant cast
Soul Harvest
12 You seek out nearby wandering souls, gaining 1 soul shard and regenerate 5% of your health every 3 sec for 9 sec. Cannot be cast when in combat.
Channeled, 30 sec cooldown
Soulburn
10 Consumes a Soul Shard, allowing you to use the secondary effects on some of your spells. Lasts for 10 sec.
1 Mana, Instant cast, 30 sec cooldown


Complete Skill List


  Spell Level Description
Dark Intent [NYI]
83 TBD. Cannot be cast on self.
6% of base mana, 30 yd range, Instant cast
Seed of Corruption
72 Imbeds a demon seed in the enemy target, causing 1044 Shadow damage over 18 sec. When the target takes 1044 total damage or dies, the seed will inflict 1110 to 1290 Shadow damage to all enemies within 15 yards of the target. Only one Corruption spell per Warlock can be active on any one target.
34% of base mana, 30 yd range, 2 sec cast
Curse of the Elements
52 Curses the target for 5 min, reducing Arcane, Fire, Frost, Nature, and Shadow resistances by 45 and increasing magic damage taken by 8%. Only one Curse per Warlock can be active on any one target.
10% of base mana, 30 yd range, Instant cast
Bane of Doom
46 Curses the target with impending doom, causing 3200 Shadow damage after 1 min. If the target yields experience or honor when it dies from this damage, a Doomguard will be summoned. Cannot be cast on players. Only one Bane per Warlock can be active on any one target.
15% of base mana, 30 yd range, Instant cast, 1 min cooldown
Howl of Terror
44 Howl, causing 5 enemies within 10 yds to flee in terror for 8 sec. Damage caused may interrupt the effect.
8% of base mana, 1.5 sec cast, 40 sec cooldown
Curse of Tongues
26 Forces the target to speak in Demonic, increasing the casting time of all spells by 30%. Only one Curse per Warlock can be active on any one target. Lasts 30 sec.
4% of base mana, 30 yd range, Instant cast
Drain Mana
24 Transfers 3% of target's maximum mana every 1 sec from the target to the caster (up to a maximum of 6% of the caster's maximum mana every 1 sec). Lasts 5 sec.
17% of base mana, 30 yd range, Channeled
Curse of Weakness
16 Target's physical damage done is reduced by 10% for 2 min. Only one Curse per Warlock can be active on any one target.
10% of base mana, 30 yd range, Instant cast
Fear
14 Strikes fear in the enemy, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only 1 target can be feared at a time.
12% of base mana, 20 yd range, 1.5 sec cast
Bane of Agony
12 Curses the target with agony, causing 84 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. Only one Bane per Warlock can be active on any one target.
10% of base mana, 30 yd range, Instant cast
Drain Soul
10 Drains the soul of the target, causing 55 Shadow damage over 15 sec. If the target is at or below 25% health, Drain Soul causes four times the normal damage. If the target dies while being drained, and yields experience or honor, the caster gains 3 Soul Shards. Soul Shards are required for other spells.
14% of base mana, 30 yd range, Channeled
Drain Life
6 Transfers 10 health every 1 sec from the target to the caster. Lasts 5 sec.
( Soulburn : Cast time reduced by 60%. )

17% of base mana, 30 yd range, Channeled
Life Tap
5 Converts 0 health into [ ( 50% of Spell Power + 0 ) * ( Improved Life Tap : 100%/110%/120%) ] mana. Spell power increases the amount of mana returned.
Instant
Corruption
4 Corrupts the target, causing 60 Shadow damage over 18 sec.
6% of base mana, 30 yd range, Instant cast
  Spell Level Description
Demon Soul
85 You and your summoned demon fuse souls, granting the Warlock a temporary power depending on the demon currently enslaved.
Imp - Critical Strike damage on cast time Destruction spells increased by 60% for 30 sec. Each spell cast benefitting from this effect reduces the bonus by 20% until the bonus expires after 3 casts.
Voidwalker - All threat generated by you transferred to your Voidwalker for 15 sec.
Succubus - Shadow Bolt damage increased by 10% for 20 sec.
Felhunter - Periodic shadow damage increased by 20% for 20 sec.
Felguard - Spell haste increased by 15% and fire and shadow damage done increased by 10% for 20 sec.

1 Mana, 100 yd range, Instant cast, 2 min cooldown
Demonic Circle: Summon
78 You summon a Demonic Circle at your feet, lasting 6 min. You can only have one Demonic Circle active at a time.
15% of base mana, 0.5 sec cast
Demonic Circle: Teleport
78 Teleports you to your Demonic Circle and removes all snare effects.
( Soulburn : Movement speed increased by 50% for 8 sec. )

100 Mana, 40 yd range, Instant cast, 30 sec cooldown
Create Firestone
74 While applied to target weapon it increases damage dealt by direct spells by 1% and spell critical strike rating by 7. Lasts for 1 hour.
Creates Lesser Firestone.

54% of base mana, 3 sec cast
Ritual of Souls
68 Begins a ritual that creates a Soulwell. Raid members can click the Soulwell to acquire a Healthstone. The Soulwell lasts for 3 min or 25 charges. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must right-click the soul portal and not move until the ritual is complete.
80% of base mana, 30 yd range, Channeled, 5 min cooldown
Soulshatter
66 Reduces threat by 50% for all enemies within 50 yards.
8% of base health, Instant, 3 min cooldown
Fel Armor
62 Surrounds the caster with fel energy, increasing spell power by 50 plus additional spell power equal to 30% of your Spirit. In addition, you regain 2% of your maximum health every 5 sec. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 min.
28% of base mana, Instant cast
Ritual of Doom
58 Begins a ritual that sacrifices a random participant's health to summon a doomguard. Requires the caster and 4 additional party members to complete the ritual. In order to participate, all players must right-click the portal and not move until the ritual is complete.
80% of base mana, 30 yd range, 10 sec cast / Channeled, 30 min cooldown, Reagents: Demonic Figurine
Inferno
Summon
50 Summons a meteor from the Twisting Nether, causing 200 Fire damage and stunning all enemy targets in the area for 2 sec. An Infernal rises from the crater, under the command of the caster for 1 min.
80% of base mana, 30 yd range, 1.5 sec cast, 10 min cooldown, Reagents: Infernal Stone
Ritual of Summoning
42 Begins a ritual that creates a summoning portal. The summoning portal can be used by 2 party or raid members to summon a targeted party or raid member. The ritual portal requires the caster and 2 additional party or raid members to complete. In order to participate, all players must be out of combat and right-click the portal and not move until the ritual is complete.
12% of base mana, 30 yd range, Channeled, 2 min cooldown
Dreadsteed
Summon
40 Summons a Dreadsteed, which serves as a mount. This is a very fast mount.
1.5 sec cast
Create Spellstone
36 While applied to target weapon it increases damage dealt by periodic spells by 1% and spell haste rating by 10. Lasts for 1 hour.
Creates Spellstone.

45% of base mana, 5 sec cast
Shadow Ward
34 Absorbs 290 shadow damage. Lasts 30 sec.
12% of base mana, Instant cast, 30 sec cooldown
Banish
32 Banishes the enemy target, preventing all action but making it invulnerable for up to 30 sec. Only one target can be banished at a time. Casting Banish on a banished target will cancel the spell. Only works on Demons and Elementals.
8% of base mana, 30 yd range, 1.5 sec cast
Enslave Demon
30 Enslaves the target demon, forcing it to do your bidding. While enslaved, the time between the demon's attacks is increased by 30% and its casting speed is slowed by 20%. Lasts up to 5 min.
27% of base mana, 30 yd range, 3 sec cast, Reagents: Soul Shard
Summon Felhunter
Summon
30 Summons a Felhunter under the command of the Warlock.
( Soulburn : Instant cast. )

80% of base mana, 10 sec cast
Detect Invisibility
26 Allows the friendly target to detect lesser invisibility for 10 min.
2% of base mana, 30 yd range, Instant cast
Sense Demons
24 Shows the location of all nearby demons on the minimap until cancelled. Only one form of tracking can be active at a time.
Instant
Felsteed
Summon
20 Summons a Felsteed, which serves as a mount.
1.5 sec cast
Summon Succubus
Summon
20 Summons a Succubus under the command of the Warlock.
( Soulburn : Instant cast. )

80% of base mana, 10 sec cast
Create Soulstone
18 Creates a Soulstone. The Soulstone can be used to store one target's soul. If the target dies while his soul is stored, he will be able to resurrect with 60% health and 30% mana.
Conjured items disappear if logged out for more than 15 minutes.
Creates Minor Soulstone.

68% of base mana, 3 sec cast
Unending Breath
16 Allows the target to breathe underwater for 10 min ( Glyph of Unending Breath : and increases swim speed by 20% ).
2% of base mana, 30 yd range, Instant cast
Health Funnel
12 Gives 12 health to the caster's pet every second for 10 sec as long as the caster channels.
45 yd range, Channeled
Soul Harvest
12 You seek out nearby wandering souls, gaining 1 soul shard and regenerate 5% of your health every 3 sec for 9 sec. Cannot be cast when in combat.
Channeled, 30 sec cooldown
Soulburn
10 Consumes a Soul Shard, allowing you to use the secondary effects on some of your spells. Lasts for 10 sec.
1 Mana, Instant cast, 30 sec cooldown
Summon Voidwalker
Summon
10 Summons a Voidwalker under the command of the Warlock.
( Soulburn : Instant cast. )

80% of base mana, 10 sec cast
Create Healthstone
9 Creates a Healthstone that can be used to instantly restore health equal to 60% of the creator's base health.
Conjured items disappear if logged out for more than 15 minutes.

53% of base mana, 3 sec cast
Demon Armor
8 Protects the caster, increasing armor by 90, and increasing the amount of health generated through spells and effects by 20%. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 min.
31% of base mana, Instant cast
Summon Imp
Summon
1 Summons an Imp under the command of the Warlock.
( Soulburn : Instant cast. )

64% of base mana, 10 sec cast
  Spell Level Description
Fel Flame
81 Deals 1838 to 2134 Shadowflame damage to an enemy target, refreshing the duration of Immolate or Unstable Affliction on the target.
6% of base mana, 30 yd range, Instant cast
Shadowflame
76 Targets in a cone in front of the caster take 520 to 568 Shadow damage and an additional 544 Fire damage over 8 sec.
25% of base mana, Instant cast, 15 sec cooldown
Incinerate
64 Deals 403 to 467 Fire damage to your target and an additional 100.75 to 116.75 Fire damage if the target is affected by an Immolate spell.
14% of base mana, 30 yd range, 2.5 sec cast
Soul Fire
54 Burn the enemy's soul, causing 623 to 783 Fire damage.
( Soulburn : Instant cast. )

9% of base mana, 30 yd range, 6 sec cast
Hellfire
30 Ignites the area surrounding the caster, causing 83 Fire damage to himself or herself and 83 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.
64% of base mana, Channeled
Rain of Fire
18 Calls down a fiery rain to burn enemies in the area of effect for 240 Fire damage over 8 sec.
57% of base mana, 30 yd range, Channeled
Searing Pain
18 Inflict searing pain on the enemy target, causing 34 to 42 Fire damage. Causes a high amount of threat.
( Soulburn : Increases the critical effect chance of your next Searing Pain by 100%, and your subsequent Searing Pain casts by 50% for 50 sec. )

8% of base mana, 30 yd range, 1.5 sec cast
Immolate
3 Burns the enemy for 8 Fire damage and then an additional 20 Fire damage over 15 sec.
8% of base mana, 30 yd range, 2 sec cast
Shadow Bolt
1 Sends a shadowy bolt at the enemy, causing 12 to 16 Shadow damage.
10% of base mana, 30 yd range, 1.7 sec cast


Masteries


  Mastery Description Per point Max (51)
  Spell Damage Increases spell damage. 0.155% 8.01%
  Spell Critical Increases spell critical chance. 0.155% 8.01%
Periodic Shadow Damage The damage caused by Shadow damage-over-time spells is increased. 0.25% 13%
  Mastery Description Per point Max (51)
  Spell Damage Increases spell damage. 0.155% 8.01%
  Spell Haste Increases spell haste. 0.155% 8.01%
Demon Damage Increases damage caused by pets and Metamorphosis.
  Mastery Description Per point Max (51)
  Spell Damage Increases spell damage. 0.155% 8.01%
  Spell Critical Damage Increases spell critical damage. 0.355% 18%
Direct Fire Damage Damage dealt by direct fire spells is increased. 0.22% 11.02%


Talents


  Talent Tier Col Description
Haunt
Rank 1
11 2 You send a ghostly soul into the target, dealing 405 to 473 Shadow damage and increasing all damage done by your Shadow damage-over-time effects on the target by 20% for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 100% of the damage it did to the target.
12% of base mana, 30 yd range, 1.5 sec cast, 8 sec cooldown
Everlasting Affliction
Rank 1-5
10 2 Your Corruption and Unstable Affliction spells gain an additional [1%/2%/3%/4%/5%] of your bonus spell damage, and your Drain Life, Drain Soul, Shadow Bolt, and Haunt spells have a [20%/40%/60%/80%/100%] chance to reset the duration of your Corruption spell on the target.
Death's Embrace
Rank 1-3
9 1 Increases the amount drained by your Drain Life by [10%/20%/30%] while your health is at or below 20% health, and increases the damage done by your Shadow spells by [4%/8%/12%] when your target is at or below 35% health.
Unstable Affliction
Rank 1
9 2 Shadow energy slowly destroys the target, causing 550 damage over 15 sec. In addition, if the Unstable Affliction is dispelled it will cause 990 damage to the dispeller and silence them for 5 sec.
15% of base mana, 30 yd range, 1.5 sec cast
Pandemic
Rank 1
9 3 Grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit for 100% increased damage, and increases the critical strike damage bonus of your Haunt spell by 100%.
Improved Howl of Terror
Rank 1-2
8 1 Reduces the casting time of your Howl of Terror spell by [0.8/1.5] sec.
Malediction
Rank 1-3
8 3 Increases your spell damage by [1%/2%/3%], and increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by [3%/6%/9%].
Eradication
Rank 1-3
7 1 When you deal damage with Corruption, you have 6% chance to increase your spell casting speed by [6%/12%/20%] for 10 sec.
Contagion
Rank 1-5
7 2 Increases the damage of Curse of Agony, Corruption and Seed of Corruption by [1%/2%/3%/4%/5%] and reduces the chance your helpful Affliction spells and damage over time effects will be dispelled by an additional [6%/12%/18%/24%/30%].
Dark Pact
Rank 1
7 3 Drains 305 of your summoned demon's Mana, returning 100% to you.
30 yd range, Instant
Improved Felhunter
Rank 1-2
6 1 Your Felhunter regains [4%/8%] of its maximum mana each time it hits with its Shadow Bite ability and the cooldown on that ability is reduced by [2/4] sec. In addition, increases the effect of your Felhunter's Fel Intelligence by [5%/10%].
Shadow Mastery
Rank 1-5
6 2 Increases the [critical strike/critical strike/critical strike//critical strike]damage [bonus/bonus/bonus/dealt/bonus] o[///r li/]f[///e drained by/] your [Afflicti/Afflicti/Afflicti/Shad/Afflicti]o[n/n/n/w/n] spells and[/// your/] Felhunter's Shadow Bite ability by [20%/40%/60%/80%/100%].
Shadow Embrace
Rank 1-5
5 1 Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all shadow periodic damage dealt to the target by you by [1%/2%/3%/4%/5%], and reduces all periodic healing done to the target by [2%/4%/6%/8%/10%]. Lasts for 12 sec. Stacks up to 3 times.
Siphon Life
Rank 1
5 2 When you deal damage with your Corruption spell, you are instantly healed for ( Glyph of Siphon Life : 40/50 )% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage over time effects is increased by 5%.
Curse of Exhaustion
Rank 1
5 3 Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
6% of base mana, 30 yd range, Instant cast
Grim Reach
Rank 1-2
4 1 Increases the range of your Affliction spells by [10%/20%].
Nightfall
Rank 1-2
4 2 Gives your Corruption and Drain Life spells a [2%/4%] chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Empowered Corruption
Rank 1-3
4 4 Increases the damage of your Corruption spell by an amount equal to [12%/24%/36%] of your spell power.
Improved Fear
Rank 1-2
3 1 Causes your Fear spell to inflict a Nightmare on the target when the fear effect ends. The Nightmare effect reduces the target's movement speed by [15%/30%] for 5 sec.
Fel Concentration
Rank 1-3
3 2 Reduces the pushback suffered from damaging attacks while casting Drain Life, Drain Mana, Drain Soul, Unstable Affliction, and Haunt [/spells/spells]by [23%/46%/70%].
Amplify Curse
Rank 1
3 3 Reduces the global cooldown of your Curses by 0.5 sec.
Improved Curse of Weakness
Rank 1-2
2 1 Increases the amount of attack power reduced by your Curse of Weakness by [10%/20%].
Improved Drain Soul
Rank 1-2
2 2 Returns [7%/15%] of your maximum mana if the target is killed by you while you drain its soul. In addition, your Affliction spells generate [10%/20%] less threat.
Improved Life Tap
Rank 1-2
2 3 Increases the amount of Mana awarded by your Life Tap spell by [10%/20%].
Soul Siphon
Rank 1-2
2 4 Increases the amount drained by your Drain Life and Drain Soul spells by an additional [3%/6%] for each of your Affliction effects on the target, up to a maximum of [9%/18%] additional effect.
Improved Curse of Agony
Rank 1-2
1 1 Increases the damage done by your Curse of Agony by [5%/10%].
Suppression
Rank 1-3
1 2 Increases your chance to hit with spells by [1%/2%/3%], and reduces the mana cost of your Affliction spells by [2%/4%/6%].
Improved Corruption
Rank 1-5
1 3 Increases the damage done by your Corruption by [2%/4%/6%/8%/10%], and increases the critical strike chance of your Seed of Corruption by [1%/2%/3%/4%/5%].
  Talent Tier Col Description
Metamorphosis
Rank 1
11 2 You transform into a Demon for 30 sec. This form increases your armor by 600%, damage by 20%, reduces the chance you'll be critically hit by melee attacks by 6% and reduces the duration of stun and snare effects by 50%. You gain some unique demon abilities in addition to your normal abilities. 3 minute cooldown.
Demonic Pact
Rank 1-5
10 2 Increases your spell damage by [2%/4%/6%/8%/10%], and your pet's criticals apply the Demonic Pact effect to your party or raid members, increasing their spell power by [2%/4%/6%/8%/10%] for 45 sec. This effect has a 20 sec cooldown. Does not work on Enslaved demons.
Improved Demonic Tactics
Rank 1-3
9 1 Increases your summoned demon's critical strike chance equal to [10%/20%/30%] of your critical strike chance.
Summon Felguard
Summon
9 2 Summons a Felguard under the command of the Warlock.
( Soulburn : Instant cast. )

80% of base mana, 10 sec cast
Nemesis
Rank 1-3
9 3 Reduces the cooldown of your Demonic Empowerment, Metamorphosis, and Fel Domination spells by [10%/20%/30%].
Demonic Tactics
Rank 1-5
8 2 Increases melee and spell critical strike chance for you and your summoned demon by [2%/4%/6%/8%/10%].
Decimation
Rank 1-2
8 3 When you Shadowbolt, Incinerate or Soul Fire a target that is at or below 35% health, the cast time of [/your]Soul Fire spell is reduced by [20%/40%] for 10 sec. Soul Fires cast under the effect of Decimation cost no shard.
Demonic Resilience
Rank 1-3
7 1 Reduces the chance you'll be critically hit by melee and spells by [1%/2%/3%] and reduces all damage your summoned demon takes by [5%/10%/15%].
Hand of Gul'dan [NYI]
Rank 1
7 2 Summons a falling meteor down upon the enemy target, dealing 837 to 1061 Shadow damage and igniting the ground underneath the target with fallen embers, dealing 0 Fire damage every 2 sec for 8 sec.
7% of base mana, 30 yd range, 2.5 sec cast, 12 sec cooldown
Demonic Knowledge
Rank 1-3
7 3 Increases your spell damage by an amount equal to [4%/8%/12%] of the total of your active demon's Stamina plus Intellect.
Master Demonologist
Rank 1-5
6 2 Grants both the Warlock and the summoned demon an effect as long as that demon is active.
Imp - Increases your Fire damage by [1%/2%/3%/4%/5%], and increases the critical effect chance of your Fire spells by [1%/2%/3%/4%/5%].
Voidwalker - Reduces Physical damage taken by [2%/4%/6%/8%/10%].
Succubus - Increases your Shadow damage by [1%/2%/3%/4%/5%], and increases the critical effect chance of your Shadow spells by [1%/2%/3%/4%/5%].
Felhunter - Reduces all spell damage taken by [2%/4%/6%/8%/10%].
Felguard - Increases all damage done by [1%/2%/3%/4%/5%], and reduces all damage taken by [1%/2%/3%/4%/5%].

Molten Core
Rank 1-3
6 3 Increases the duration of your Immolate by [3/6/9] sec, and you have a [4%/8%/12%] chance to gain the Molten Core effect when your Corruption deals damage. The Molten Core effect empowers your next 3 Incinerate or Soul Fire spells cast within 15 sec.
Incinerate - Increases damage done by [6%/12%/18%] and reduces cast time by [10%/20%/30%].
Soul Fire - Increases damage done by [6%/12%/18%] and increases critical strike chance by [5%/10%/15%].

Demonic Empowerment
Rank 1
5 1 Grants the Warlock's summoned demon Empowerment.
Imp - Increases the Imp's spell critical strike chance by 20% for 30 sec.
Voidwalker - Increases the Voidwalker's health by 20%, and its threat generated from spells and attacks by 20% for 20 sec.
Succubus - Instantly vanishes, causing the Succubus to go into an improved Invisibility state. The vanish effect removes all stuns, snares and movement impairing effects from the Succubus.
Felhunter - Dispels all magical effects from the Felhunter.
Felguard - Increases the Felguard's attack speed by 20% and breaks all stun, snare and movement impairing effects and makes your Felguard immune to them for 15 sec.

6% of base mana, 100 yd range, Instant cast, 1 min cooldown
Master Conjuror
Rank 1-2
5 3 Increases the combat ratings gained from your conjured Firestone and Spellstone by [150%/300%].
Mana Feed
Rank 1
5 4 When you gain mana from Drain Mana or Life Tap spells, your summoned demon gains 100% of the mana you gain.
Unholy Power
Rank 1-5
4 2 Increases the damage done by your Voidwalker, Succubus, Felhunter and Felguard's melee attacks and your Imp's Firebolt by [4%/8%/12%/16%/20%].
Master Summoner
Rank 1-2
4 3 Reduces the casting time of your Imp, Voidwalker, Succubus, Felhunter and Fel Guard Summoning spells by [2/4] sec and the Mana cost by [20%/40%].
Improved Succubus
Rank 1-3
3 1 Reduces the cast time of your Succubus' Seduction by [22%/44%/66%], and increases the duration of your Succubus' Seduction and Lesser Invisibility spells by [10%/20%/30%].
Soul Link
Rank 1
3 2 When active, 20% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Felhunter, Felguard, or enslaved demon instead. That damage cannot be prevented. Lasts as long as the demon is active and controlled.
16% of base mana, 100 yd range, Instant cast
Fel Domination
Rank 1
3 3 Your next Imp, Voidwalker, Succubus, Felhunter or Felguard Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Instant, 3 min cooldown
Demonic Aegis
Rank 1-3
3 4 Increases the effectiveness of your Demon Armor and Fel Armor spells by [10%/20%/30%].
Improved Health Funnel
Rank 1-2
2 1 Increases the amount of Health transferred by your Health Funnel spell by [10%/20%] and reduces the health cost by [10%/20%]. In addition, your summoned Demon takes [15%/30%] less damage while under the effect of your Health Funnel.
Demonic Brutality
Rank 1-3
2 2 Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by [10%/20%/30%], and increases the attack power bonus on your Felguard's Demonic Frenzy effect by [1%/2%/3%].
Fel Vitality
Rank 1-3
2 3 Increases the Stamina and Intellect of your Imp, Voidwalker, Succubus, Felhunter and Felguard by [5%/10%/15%] and increases your maximum health and mana by [1%/2%/3%].
Improved Healthstone
Rank 1-2
1 1 Increases the amount of Health restored by your Healthstone by [10%/20%].
Improved Imp
Rank 1-3
1 2 Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by [10%/20%/30%].
Demonic Embrace
Rank 1-3
1 3 Increases your total Stamina by [4%/7%/10%].
Fel Synergy
Rank 1-2
1 4 You have a [50%/100%] chance to heal your pet for 15% of the amount of spell damage done by you.
  Talent Tier Col Description
Chaos Bolt
Rank 1
11 2 Sends a bolt of chaotic fire at the enemy, dealing 837 to 1061 Fire damage. Chaos Bolt cannot be resisted, and pierces through all absorption effects.
7% of base mana, 30 yd range, 2.5 sec cast, 12 sec cooldown
Designer Notes
Rank 1
11 4 LEGEND
NYI = Not Yet Implemented, talent has yet to be fully built
PH = Place Holder
TBR = To Be Re-designed, or To Be Removed
NNF = Name Not Final, will be re-named
DESIGN COMPLETION (1st PASS)
Affliction: 60%
Demonology: 20%
Destruction: 20%
NOTES
*Major changes in next 1-2 builds
We appreciate your feedback.

Fire and Brimstone
Rank 1-5
10 2 Increases the damage done by your Incinerate and Chaos Bolt spells to targets afflicted by your Immolate by [2%/4%/6%/8%/10%], and the critical strike chance of your Conflagrate spell is increased by [5%/10%/15%/20%/25%].
Backdraft
Rank 1-3
9 1 When you cast Conflagrate, the cast time and global cooldown of your next three Destruction spells is reduced by [10%/20%/30%]. Lasts 15 sec.
Shadowfury
Rank 1
9 2 Shadowfury is unleashed, causing 343 to 407 Shadow damage and stunning all enemies within 8 yds for 3 sec.
27% of base mana, 30 yd range, Instant cast, 20 sec cooldown
Empowered Imp
Rank 1-3
9 3 Increases the damage done by your Imp by [10%/20%/30%], and all critical hits done by your Imp have a [33%/66%/100%] chance to increase your spell critical hit chance for your next spell by 100%. This effect lasts 8 sec.
Shadow and Flame
Rank 1-5
8 2 Your Shadow Bolt, Shadowburn, Chaos Bolt and Incinerate spells gain an additional [4%/8%/12%/16%/20%] of your bonus spell damage effects.
Improved Soul Leech
Rank 1-2
8 3 Your Soul Leech effect also restores mana to you and your summoned demon equal to [1%/2%] of maximum mana, and has a [50%/100%] chance to grant up to 10 party or raid members mana regeneration equal to 1% of maximum mana per 5 sec. Lasts for 15 sec.
Conflagrate
Rank 1
7 2 ( Glyph of Conflagrate : Consumes / Causes ) an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 60% of your Immolate or Shadowflame, and causes an additional 40% damage over 6 sec.
16% of base mana, 30 yd range, Instant cast, 10 sec cooldown
Soul Leech
Rank 1-3
7 3 Gives your Shadow Bolt, Shadowburn, Chaos Bolt, Soul Fire, Incinerate, Searing Pain and Conflagrate spells a [10%/20%/30%] chance to return health equal to 20% of the damage caused.
Pyroclasm
Rank 1-3
7 4 When you critically strike with Searing Pain or Conflagrate, your Fire and Shadow spell damage is increased by [2%/4%/6%] for 10 sec.
Nether Protection
Rank 1-3
6 1 After being hit with a spell, you have a [10%/20%/30%] chance to gain Nether Protection, reducing all damage by that spell school by 30% for 8 sec.
Emberstorm
Rank 1-5
6 3 Increases the damage done by your Fire spells by [3%/6%/9%/12%/15%] and reduces the cast time of your Incinerate spell by [0.05/0.1/0.15/0.2/0.25] sec.
Backlash
Rank 1-3
5 1 Increases your critical strike chance with spells by an additional [1%/2%/3%] and gives you a [8%/16%/25%] chance when hit by a physical attack to reduce the cast time of your next Shadow Bolt or Incinerate spell by 100%. This effect lasts 8 sec and will not occur more than once every 8 seconds.
Improved Immolate
Rank 1-3
5 2 Increases the damage done by your Immolate spell by [10%/20%/30%].
Bane of Havoc [NYI]
Rank 1
5 3 Banes the target for 2 min, causing 15% of all damage done by the Warlock to also be dealt to the baned target. Only one Bane per Warlock can be active on any one target.
10% of base mana, 30 yd range, Instant cast
Intensity
Rank 1-2
4 1 Reduces the pushback suffered from damaging attacks while casting or channeling any Destruction spell by [35%/70%].
Destructive Reach
Rank 1-2
4 2 Increases the range of your Destruction spells by [10%/20%] and reduces threat caused by Destruction spells by [10%/20%].
Improved Searing Pain
Rank 1-3
4 4 Increases the critical strike chance of your Searing Pain spell by [4%/7%/10%].
Demonic Power
Rank 1-2
3 1 Reduces the cooldown of your Succubus' Lash of Pain spell by [3/6] sec. and reduces the casting time of your Imp's Firebolt spell by [0.25/0.5] sec.
Shadowburn
Rank 1
3 2 Instantly blasts the target for 87 to 99 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
20% of base mana, 20 yd range, Instant cast, 15 sec cooldown
Ruin
Rank 1-5
3 3 Increases the critical strike damage bonus of your Destruction spells and your Imp's Firebolt spell by [20%/40%/60%/80%/100%].
Aftermath
Rank 1-2
2 1 Increases the periodic damage done by your Immolate by [3%/6%], and your Conflagrate has a [50%/100%] chance to daze the target for 5 sec.
Molten Skin
Rank 1-3
2 2 Reduces all damage taken by [2%/4%/6%].
Cataclysm
Rank 1-3
2 3 Reduces the Mana cost of your Destruction spells by [4%/7%/10%].
Improved Shadow Bolt
Rank 1-5
1 2 Increases the damage done by your Shadow Bolt spell by [2%/4%/6%/8%/10%], and your Shadow Bolt has a [20%/40%/60%/80%/100%] chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5%. Effect lasts 30 sec.
Bane
Rank 1-5
1 3 Reduces the casting time of your Shadow Bolt. Chaos Bolt and Immolate spells by [0.1/0.2/0.3/0.4/0.5] sec and your Soul Fire spell by [0.4/0.8/1.2/1.6/2] sec.






Official Class Preview
Quote from: Zarhym (Source)
In World of Warcraft: Cataclysm, warlocks will receive changes to their class talents and abilities. Outlined below are some of these changes. Keep in mind that this is an early preview and that these modifications are still under development, so you may see further adjustments to the listed changes as we get closer to launch. That said, here is a first look at these new warlock spells and abilities!

New Warlock Spells

Fel Flame (level 81): Quick-hitting spell dealing Shadowfire damage. This is similar to the mage ability Frostfire Bolt, in that the lower of the two resistances (in this case shadow and fire) on your target will be used for calculating its damage. Additionally, Fel Flame refreshes the duration of Immolate and Unstable Affliction. Our goal for Fel Flame is to provide a spell that's good for mobility and for use by Destruction and Demonology specs. Also, did we mention it uses green fire? Yep. Instant cast.

Dark Intent (level 83): Increases the target's chance for a critical effect with periodic damage or healing spells by 3%. When the target lands a crit, you get a buff to your damage for 10 seconds. This effect stacks up to three times.

Demon Soul (level 85): Fuses the warlock's soul with his or her demon. This provides warlocks with a self-burst cooldown to use. The specific effects granted by Demon Soul depend on the demon chosen. Demon Soul lasts for a certain number of charges or until it expires (around 20 seconds), depending on the demon used. 2-minute cooldown.


Soul Shard Overhaul

This major change regarding Soul Shards was previously announced at BlizzCon 2009. Soul Shards will no longer be inventory items, but instead a new UI resource mechanic. Warlocks will have 3 Soul Shards that can be used during a fight and will not be able to gain additional shards during combat. Soul Shards will not be required outside of combat. Soul Burn will consume a Soul Shard resource, thereby allowing you to use the secondary effects of some spells. Soul Burn has no mana or health costs and is off the global cooldown. Planned secondary effects are outlined here.

  • Summon Demon + Soul Burn = summon the demon instantly.
  • Drain Life + Soul Burn = Reduces cast speed by 60%.
  • Demonic Circle + Soul Burn = Increases movement speed by 50% for 8 seconds after teleporting.
  • Unstable Affliction + Soul Burn = Instantly deals damage equal to 30% of its effect.
  • Soul Fire + Soul Burn = Instant cast.
  • Healthstone + Soul Burn = Increases total health by 20% for 8 seconds.
  • Searing Pain + Soul Burn = Increases the crit chance of Searing Pain by 100%, and subsequent Searing Pain spells by 50% for 6 seconds.

Next you will find a list of some of the warlock spell and talent changes for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.


Changes to Abilities and Mechanics

  • All warlock damage-over-time (DoT) spells will benefit from crit and haste innately. Haste will no longer act to reduce the DoT's duration, but rather to add additional ticks. When reapplying a DoT, you can no longer "clip" the final tick. Instead, this will just add duration to the spell, similar to how Everlasting Affliction currently works.
  • Curse of Agony and Curse of Doom will be converted into Bane of Agony and Bane of Doom. Bane spells are considered magic instead of curses. This means you will be able to cast one Bane (e.g. Bane of Agony) and one Curse (e.g. Curse of Elements) on a single target.
  • Hellfire will no longer deal damage to the warlock.
  • Imps will lose Fire Shield, but will gain a new ability, Burning Ember, which is a stacking DoT.
  • The succubus melee range will be increased. The succubus will no longer have Soothing Kiss, but will instead have Whiplash, which knocks back all enemies within 8 yards.
  • Voidwalker Torment will do increased damage and generate a lot of area-of-effect (AoE) threat. Suffering will become a single-target taunt.


New Talents and Talent Changes

  • Pandemic will now cause Drain Soul to refresh Unstable Affliction and Bane of Agony on targets below 25% health.
  • The ability Fel Domination will be removed (because Soul Burn accomplishes the same effect).
  • Demonology will gain a new direct-damage spell, Demon Bolt. Demon Bolt will add a debuff that improves the damage done by the demon to the target.
  • We plan to add a new talent, Impending Doom, which will give certain spells a chance to reduce the cooldown on Metamorphosis and Curse of Doom.
  • Metamorphosis will no longer be subject to demonic crowd control. Furthermore, abilities available only while under the effects of Metamorphosis will be altered to put more emphasis on the warlock's own spells.
  • Shadowburn will now do additional damage to targets below 25% health.


Mastery Passive Talent Tree Bonuses

Affliction
Spell Damage
Spell Crit
Shadow DoTs

Shadow DoTs: The damage caused by Shadow damage-over-time spells is increased.

Demonology
Spell Damage
Spell Haste
Demon Damage

Demon Damage: The damage caused by pets and Metamorphosis is increased.

Destruction
Spell Damage
Spell Critical Damage
Fire Direct Damage

Fire Direct Damage: The damage caused by Fire direct damage spells is increased.

Well that concludes this Cataclysm preview for the warlock class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.


Blue Posts
Quote from Blizzard staff
Generating shards in combat
On regenerating shards in combat, we will add a mechanic to regen shards if we find that we need to in order to handle variable combat length. We haven.t added one yet because we really want to emphasize locks using shards at the right time and not as fast as they can with then an Evocation-like spell to bring them back again. These are supposed to be special moments in a fight -- think Bloodlust perhaps -- and not used every 20 seconds on cooldown (or whatever the cooldown ends up being). (Source)

Hellfire
The intent for Hellfire is for it to be a specialty of Demonology warlocks. Affliction would use Seed of Corruption and Destruction would use Rain of Fire. (Source)

Demon Bolt
The Demon Bolt debuff will only affect the warlock's demon, not other demons. We wanted a Demo-themed nuke that made it feel like the pet was part of the damage. (Source)

Succubus changes
Whiplash works similar to Freeze on the mage.s Water Elemental. It requires a targeting reticule. It isn.t just a melee ability that the succubus uses at-will.

As a clarification, we are removing Soothing Kiss, not Seduction. Soothing Kiss increased the chance the target would attack something else. Seduction is the crowd control more commonly associated with the Succubus, and it.s not going anywhere. Wink (Source)

Infernal / Doomguard
We did mean to cover doomguards and infernals, but they didn't make it into our preview. Our plan is that you can summon a doomguard or infernal as a cooldown-based pet, much like the shaman elementals, without having to give up your current, permanent demon. If we add a new demon it will likely be one of these cooldown-based ones, and not a permanent pet like the imp, voidwalker, succubus, felguard or felhunter. We.re just not convinced there is a niche for a new permanent demon (and perhaps not even a temporary one). (Source)

Flying mount / Female Metamorphosis models
Flying mounts and female Metamorphosis forms are great ideas and something we.ve had on the wish list for a long time. We can only create so many new creatures during a single expansion, and getting one of these might mean fewer new creatures in outdoor worlds or dungeons. It.s just a trade-off and sometimes you have to make hard calls. We.ll keep them on the list though. (Source)

DoT clipping
Preventing dot clipping is something we want to do in general. It obviously benefits Shadow priests just as much as warlocks. (Source)

Adding a new demon?
Demon lovers, we haven.t ruled out adding a new demon, but we want to be very careful here. We.ve had a hard enough time finding niches for some of the current ones. So we first want to make sure existing demons are cool before we.re faced with Q&A several months from now asking why the new demon either isn.t cool enough, or why warlocks no longer use, say, their felhunter because of the new demon. (Source)

Demon customization
We do like the idea of allowing warlocks to re-skin their demons and have been talking about possible ways to implement this. I have no concrete information for you at this time beyond that. (Source)

Naming demons
When it comes to naming demons, this has always been one of those sacred cows, where the hunter gets to name their pet because he loves his pet bear, but the warlock considers the demon to be something disposable -- a tool. (Source)

Shards bag
For Soul Shard bags, we will probably do something like remove all the shards, reduce the bag size (a little) and convert it to a normal bag. This would be a one-time conversion. We'll probably get rid of the recipes, as we wouldn't want other classes to go out and get shard bags just to get a free bag. (Source)

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