MMO-Champion Downtime - Take 3
The site was down during the night again, this isn't an effect of the vBulletin migration, it's just a lot of problems with the servers. I don't have access to that and ... well, phone calls in the middle of the night don't always work.

Hopefully this won't happen again, I sincerely apologize for the downtime. I'm as disappointed as you are but sadly this kind of stuff doesn't depend on me.



"War Games" battleground mode
[blizzquote author=Kalgan source=http://blue.mmo-champion.com/t/25170782836/what-s-your-largest-concern-with-rated-bgs/]We're simultaneously working on a "war games" mode for battlegrounds that allows groups to challenge other groups to a battle in a specific battleground (including horde vs horde and alliance vs alliance). Granted, the rewards aren't significant, but it's more for players to be able to have fun battling their guildmates and friends or for players on a server to throw down for the sake of pride and bragging rights.

[...] You'll still only be grouped with players of your language, although your opponents can be from whatever part of the region, regardless of language.[/blizzquote]


Blue posts
Originally Posted by Blizzard Entertainment

2H/1H Weapons
Keep in mind that we generally don't itemize two-handed Agi weapons except for staves and polearms that can be used by hunters and druids. Shaman can't even use polearms. We make one and two-handed versions of Str swords, axes and maces though, so it's easy to convert a warrior or DK back and forth.

Again these are not unsolvable problems, but neither are they trivial problems. I hate to close the door on anything, but it's not in the cards for the near future. (Source)

Classes strengths and weaknesses
What you're calling a "discrepancy in logic between classes" we call "different classes work differently." It's very common for players examining weaknesses (perceived or engineered) of their class to look to other classes and say "Hmm. They don't have the same weakness. That's not fair." But it's more than likely they have other weaknesses to compensate just as you have other strengths. Almost any time you bring up an example of other classes working differently, we're going to respond "perfect." I realize that can be frustrating since looking at other classes provides easy examples of abilities or mechanics you don't have, but that's honestly the whole point. (Source)

DPS and PvP talents in healing trees
As to the actual topic, as we've posted several times, those talents are designed to be optional. Any healer spends some amount of time in almost any instance standing around when nobody needs healing. Some healers want to be able to perform solo or in small groups without having to switch to a dps spec. We are trying to get away from trees where every talent essentially says "increases your damage or healing by 5%." A talent that is non-mandatory should be by definition optional. If you don't think you'd like or use that particular chunk of utility offered by a talent, then skip over it. Or go ahead and get it knowing that you'll still get a passive benefit that improves your healing. (Source)

MLG Tournament Results
We all watched MLG. I have refrained from commenting because all of the discussions in this forum seem to devolve into "my class didn't win, so clearly other guys are overpowered" or "GC loves whichever comp wins." Frankly, I thought it was one of the best tournaments I've seen in awhile. It's hard to argue that the guys who won did so because they chose the overpowered comp -- those guys are insanely skilled and played very well. We had pretty good class representation over all, but I still think it's a small sample size from which to draw a lot of conclusions about class balance. If Orange or someone had gone for a three healer comp would we really be here arguing that three healers are OP?

Yes warriors can be crowd controlled. They also have a lot of ways to get out of it or prevent it and they have enough mobility that when they aren't being CC'd they are probably on top of a target. If anything I'd argue the lack of warriors dominating the upper echelons of PvP has more to do with their lack of control, not their susceptibility to it. (Source)

Casters and haste
Casters cast too quickly. Haste has just gotten a bit out of control, which is partially the fault of overly generous talents and partially other stats on gear not being as attractive. Fear of being interrupted or needing to move has just led to too much reliance on very fast or instant spells, which are very difficult to counter. We need to back off of that. (Source)

Vol'jin in Cataclysm
Yes, Vol'jin will no longer be in Orgrimmar come Cataclysm. (Source)

Druid (Forums / Talent Calculator)
Cataclysm Tree of Life design goal
It's a burst healing cooldown for emergencies or stressful periods of a fight. The survivability is there partially so that your cooldown is not trivially countered. (Source)


Hunter (Forums / Talent Calculator)
Counterattack removed?
I may have spoken too soon on Counterattack. Just today we discussed keeping it and getting rid of Mongoose instead. There are some legit PvP uses of hunter melee attacks, so long as the class doesn't feel like it's supposed to be a melee-ranged hybrid. You're ranged. (Source)

Rogue (Forums / Talent Calculator)
Anesthetic Poison
Anesthetic Poison might very well go away and Shiv just become the anesthetic equivalent. Little too early to tell on that one. (Source)

Malice
Malice is the kind of thing we'd like to replace, but we'd rather the trees work than just rip out every passive stat talent just because, so we'll only replace it if we come with something we're really excited about. Precision is fine -- being able to remove some hit dependency is useful to every dps spec and the kind of thing you could consider talenting out of if your gear put you over the cap. (Source)

Subtlety Tree
The idea of a rogue who sticks to the shadows, suddenly lunging out to stunlock and execute an unsuspecting target works well for single-player RPGs but not for MMO PvP. PvP needs to be about counters -- knowing when and how to use a certain ability depending on what the other player does. "Unsuspecting" by definition doesn't leave much room for back and forth. It may be fun for the rogue, but it's really frustrating for the victim, and pushes us in a direction where if the rogue doesn't line up his perfect kill moment, that he's going to get destroyed. That is "balanced" in the strictest sense where you kill or are killed, but it's too binary to be fun -- again a lack of back and forth.

Subtlety still has Cheat Death and Shadowstep and many great tools that feel "rogue-like" for PvP. You can skip over talents like Blood Spatter, which are mostly there to keep PvE dps competitive, in order to focus more on PvP tools and less on bleeds. (Source)

Warrior (Forums / Talent Calculator)
Stances
We like stances. You seem to be arguing that stances are fine, but we should make it a little easier to be in whatever stance you want. For me this crosses over into one of those areas where players see a limitation to their class and know they have to overcome that limitation to perform well, but cross over from trying to master that tactic to lobbying us to remove it or chill it out. (Source)

Mortal Strike
As far as balancing your damage with MS, what I meant was that MS is arguably the most iconic ability in the Arms tree. It should be a button that you look forward to hitting. It needs to do good damage regardless of the debuff, which is usually wasted in PvE anyway. (Source)

Weapon Switching / Spell Reflect
I'm not trying to say that clunkiness is a good cost for an ability. What I am trying to say is that if we just wanted Spell Reflect or whatever to be super easy to use that we would take away the shield requirement or just have it auto-switch to a shield. Being able to pull it off at the right time is the hallmark of a great warrior. If you watch some of these really skilled players play, yeah I'd argue their intuition does seem to border on ESP. (Source)

DPS comparison with melee classes
You should get beaten by a rogue if that player is as good or better than you and has gear as good or better than you. On the other hand, you are destroying Enhancement shaman and other melee classes. Warriors are at the top or near the top of nearly every Icecrown fight. You may not be, but many warriors are. If I was a frustrated player, the message I would get is that I should roll a warrior for Cataclysm because they tend to dominate damage done in final raid tiers. That's not cool. (Source)

Whirlwind component of Bladestorm
The Whirlwind caused by Bladestorm is a different spell effect. We can adjust it independently. At the moment we have not lowered its damage because we want warriors to be able to use it on single targets as a dps cooldown. (Source)

Warrior damage at higher levels
It's a trend, not a data point. Go back and look at ToC if you'd like. Nevertheless, I don't want to turn this into a thread analyzing meters. That's an exercise we are generally in favor of, but it will take over this conversation. Suffice to say we have sufficient evidence that warrior dps is higher than we would like once warriors are at high item levels. This happened previously at high ilevels per tier, so if you want to disavow it, know that you're going against a pretty solid set of data. (Source)

Warriors changes
What are you going to do differently? I mean, if you designed the gear / warrior abilities with the intention that they were balanced...and they ended up tending to be overpowered on the damage charts, what evidence is there that you can produce balanced gear / warrior abilities?
Normalizing rage for one. Getting rid of armor pen for two. Defining swings as AE or single target for three. (Source)

Deathwing Wallpaper
A new wallpaper featuring deathwing (both in human and dragon form) has been released on the WoW Magazine Official Site



Concept Arts
Two concept arts have been added to the official Concept Art Gallery. (Yay! Panda!)

This article was originally published in forum thread: MMO-Champion Downtime - Take 3 started by Boubouille View original post
Comments 71 Comments
  1. Tyrion's Avatar
    Quote Originally Posted by snsdyoona View Post
    that background with deathwing is stunning. However, the white text of "Official Magazine" is taking away from the image. Anyone good with photoshop that can remove that but leave the World of Warcraft icon? I do not believe this is against anything as the WoW Icon is untouched as well as the copyright information in the bottom left.
    I'll do you one better and combine the two! (If you remember there was a one with alex in there too)

    (strange resolution, but I made sure its 16:9 so its 1080 savvy)

    If you look on the top left corner, you will see a ringed horn, meaning there will most likely be a third WP with Alexstrasza in her human form as well :P

    Dont be too critical, as the images were slightly different sizes, and I did this in awesome W7 paint <3
  1. Lethal's Avatar
    DW your upgrading your website so we can enjoy it when cata comes out. A few days lost spending time on MMO-Champ is nothing compared to having it around and working for cata. Keep on going :P
  1. Calon's Avatar
    Though little information is posted about the War Games features, it would/could be interesting to see where it takes us. Planning out PvP from a commander PoV might be quite fun, although, who knows what direction it will take off in.
  1. twinkleblur's Avatar
    Quote Originally Posted by Laroux View Post
    Although I've seen some warriors pulling crazy numbers, there arent that many running around to begin with. Looks like there will be even less come Cata.
    every warrior ive seen is always competing for the top dps spot under mages,DKs and druids.
  1. slimj091's Avatar
    "Normalizing rage for one. Getting rid of armor pen for two. Defining swings as AE or single target for three."

    i keep getting this feeling that their goal for warrior dps in cataclysm is to completely gut it to make even the best warriors come in just above the tanks in dps. rage normalization the past two times they did it was a huge nerf to warrior dps. armor pen being a dps warriors best stat next to strength, and crit going bye bye for fury also as arms will get the armor pen mastery. and severely nerfing our AE dps. what do we get out of it? oh heroic strike on a gcd.. which is a nerf also. but hey.. we'll finally get heroic leap which will probably hit for crap damage, and be on a 2 minute cooldown. yay.

    looks like it's time to dust off my mage.
  1. daburge's Avatar
    Quote Originally Posted by slimj091 View Post
    "Normalizing rage for one. Getting rid of armor pen for two. Defining swings as AE or single target for three."

    i keep getting this feeling that their goal for warrior dps in cataclysm is to completely gut it to make even the best warriors come in just above the tanks in dps. rage normalization the past two times they did it was a huge nerf to warrior dps. armor pen being a dps warriors best stat next to strength, and crit going bye bye for fury also as arms will get the armor pen mastery. and severely nerfing our AE dps. what do we get out of it? oh heroic strike on a gcd.. which is a nerf also. but hey.. we'll finally get heroic leap which will probably hit for crap damage, and be on a 2 minute cooldown. yay.

    looks like it's time to dust off my mage.
    Can't help but feel like we are gonna get the nerf bat swung at us hard, just cause we top raid dps. What people fail to recognize is that warriors performing so well in raid dps generally have a certain weapon equipped... you know a certain ilvl 284 weapon.
  1. Eldhav's Avatar
    I love the concept art of Deathwing. He looks rip-roaring evil.
  1. stupid11's Avatar
    Quote Originally Posted by Puro View Post
    What a ridiculous thing to even think about.
    You're a moron.
  1. Blonk's Avatar
    Quote Originally Posted by stupid11 View Post
    You're a moron.
    So the Horde fighting the Horde for Horde domination makes sense to you?

    You sound pretty dumb yourself, champ.
  1. funkyfloyd's Avatar
    dunno if this qualifies as necroing a thread, but where the heck is the search feature in the new layout???
  1. johnsmith182's Avatar
    Keep good working

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