Screenshot of the Day - Halls of Origination
The Screenshot of the Day Gallery has been updated with a screenshot of the Halls of Origination's floor.



Blue posts
Originally Posted by Blizzard Entertainment

The Bridge in Redridge Mountains
No spoilers, but there is no way we could request Redridge without the bridge playing a prominent role. (Source)

Honor/Badges Cap
We don't limit honor per week, but we do cap it. In the same way we won't limit the hero points per week that you can earn from heroic dungeons. We do limit the arena points you can gain per week (called conquest points in Cataclysm since you can earn them from rated BGs) as we limit the number of valor points -- the Frost equivalent that you earn from raids. In short, the upper tier is harder to earn and more prestigious to own, but once the tier advances you can quickly catch up to the first tier while the second one becomes the new high-end goal.

Technically the Frost badges are limited per week right now, it's just that the cap is set to max number possible. In Cataclysm, the cap will be lower than the max number possible so you have some decisions about how to earn those points rather than having to do everything.

Lower tier -- no cap per time, but an overall cap. In LK: Honor (PvP) and Triumph (PvE). In Cataclysm: Honor (PvP) and Heroism (PvE).
Upper tier -- cap per time. In LK: Arena points (PvP) and Frost (PvE). In Cataclysm: Conquest (PvP) and Valor (PvE). (Source)

Amount of gear in 10/25-Player raids
Me: "We're going to try instead offering more rewards (which includes loot) in the 25s, especially for the heroic modes."

The heroic 25 will drop more armor, weapons and tier-piece tokens per player than the heroic 10. The normal 25 will drop more badges per player than the normal 10, and it might drop more armor and weapons as well. Legendaries would most likely be both 10 and 25. We don't want a player to have to say "I prefer running 10s, but now I feel like I have to run 25s to get a specific item." If they say "I prefer running 10s, but now I feel like I have to run 25s to gear up faster," well, tough. (Source)

[...] Imagine those ratios were reversed and a 10 dropped 1.2 items per raid (1 per 8.3 players) and a 25 dropped 5 per raid (1 per 5 players). Now the 25 is more efficient. It's more complicated than that because you might have more competition for a powerful drop in 25s, while you might shard more loot in 10s because the target class / spec isn't present. (Source)

Cataclysm Legendary
I don't know the details because we probably won't do a legendary for the first tier, but we would definitely not want a structure such that a 25 guild felt like the fastest way to finish the item was to run multiple 10s. If the 25s could finish it first, that would be fine. The 10s would still be able to get the item, which is not possible today. (Source)

Benefits of 25-Player raids
Your assumption here is that there is some magic tipping point at which a 10 dude wouldn't feel compelled to run a 25 and a 25 dude wouldn't feel stupid for not running a 10. That number may in fact exist, but it may be very hard to hit. I will tell you that we had to go to a whole tier of gear to make the heroics feel like they were worth doing.

The stereotypical hardcore 25 guild (and I used "stereotypical" specifically because I'm not sure how meaningful it is to try and talk about a typical guild) is very concerned with efficiency. They want to get the final boss killed as quickly as possible and gear up everyone quickly. They feel a sense of accomplishment in doing things quickly. Thus we hope the benefit of gearing up more quickly by doing 25s is enough to keep them doing 25s. (Source)

10-Player Heroic Gear = 25-Player Heroic Gear
Yes. The exact same loot tables, but more rolls on those tables for the larger raids, particularly 25 heroic. (Source)

Journey through all the raid tiers in TBC
The problem is that journey was not made by many players (and I'm talking about interested players, not those with no interest in raiding). For everyone who progressed through all of those tiers, a huge percentage of players dropped out along the way, possibly just from the time commitment before they finally got to see the exciting new stuff that everyone was talking about. It might have worked okay for very tight-knit guilds with very stable rosters, but it was a hassle for other guilds who had to go do farming runs just to gear up one or two new players or alts before they could get back into progression. Again, it was more content to have to go back and do old zones, but I'm not sure it was fun content.

We want raiding players, in general, to be able to see the final content. If Icecrown was being used by 10% or less of the raiding population then not only is it pretty hard to justify all of the production time it takes to make a raid, but it also feels to players who don't finish the journey like they don't get to see the climax of the story. Game designers, at least in this day and age, actually want players to finish their games, not drop out somewhere along the way when things get too tedious and difficult. (If you like difficult, that's what heroic modes are for. If you like tedious, well I guess try to get the Insane in the Membrane achievement.) (Source)

Skill vs. Gear
If you want to know a little secret, part of the reason we can't use gear as a barrier to entry any longer is because the skill of the raiding population has grown so dramatically. The guilds who got the first kills in Icecrown probably could have done it with gear from a couple of tiers prior (with the possible exception of heroic LK). Skill trumps an enormous amount of power from gear. (Source)

Raid content accessibility
You're asking for us to spend an inordinate amount of our development time on a very small portion of our player base. That might work for an instance as easy to develop as Molten Core. It won't work for Ulduar. Making raids only for the top 2% is hard to justify when we're sitting there looking at a long feature list trying to decide what features we want to do for Cataclysm and what has to wait. The equivalent would be saying "This is the Survival hunter expansion. We're going to spend a huge chunk of our development time on Survival hunters. If you don't play a hunter, sorry, but please buy our expansion anyway." Your strategy should actually be welcoming as many players as possible into raids -- that's what allows us to keep spending so much time and effort on them. (Source)

Keeping old content alive and challenging
I'm not sure you feel this way, but typically the response is "I walked uphill in the snow, so they should have to as well." You got to the content first. You were showing off your tier set and Shadowmourne in Dalaran before those others guys. Why does it matter if they will eventually be able to catch up to you (especially since you'll pull ahead again the second a new raid is available)? The alternative is saying that those players should want to run through every raid tier before they can hit the new stuff, but I can tell you that whether or not they want to (and many don't) the facts suggest that they never finish and give up on raiding.

We're not really trying to keep Black Temple or Sunwell alive at this point, and by the same token, we're okay if Naxx has basically been reduced to achievements or weekly raid quests. It had its time in the sun. We don't need to prop it up forever. (Source)

Concept Art
The official Concept Art Gallery has been updated with two new pieces.

This article was originally published in forum thread: Screenshot of the Day, Blue Post, Concept Art started by Boubouille View original post
Comments 119 Comments
  1. Nesingwary-Eliada's Avatar
    Quote Originally Posted by Taiki420 View Post
    Except we are far past Malygos now, and you could just, you know, explain it to the guy that's never had a reason to go there.

    Point is, someone else was having trouble and rather than do anything constructive, he just simply left the raid. So of course, it was Blizzard's fault... /rolleyes
    I'm sorry but it is not his responsibility to teach somebody a raid encounter in a pug. If a new 80 or new raider is interested in raiding, it is is that individuals own responsibility to be aware of the past/current raids that he or she intends on doing for achievements or the weekly.

    When you see the weekly is Malygos or Jarraxus or Marrowgar or anything for that matter, you don't just jump in blindly and hope that your pug can carry you. Its incredibly inconsiderate to involve yourself in a raid that you have absolutely no idea about what to do in. So if the weekly is Malygos and you have never done it before, read up on it BEFORE you go into a pug and waste everyone's time.

    It's not your servers job to teach you how to run an encounter. It's your own responsibility to know whats what.

    And no, I am not hardcore. I am in a 10-man guild and raid casually throughout the week maybe 1-3 nights depending on whats going on in real life. But I at least have the common decency and intelligence to know that if I expect to be involved in a raid I need to put my best foot forward and at least have a BASIC understanding of the mechanics before even attempting it so I am not a hinderance to my guild or any pugs i join.

    So the REAL problem with wow is not players like the one who left the Maly pug. But players who bitch and moan about "douchebags not helping me/others" when they are not helping themselves. People have become far too lazy in this game and even with the incredibly easy access to raid content they want to have less and less responsibility for their performance and actions.

    With the plethora of informational sites out there on every aspect of the game there is absolutely no excuse for not being able to prepare yourself for a raid even if it is the weekly and you intend on pugging it.

    Quote Originally Posted by Malthurius View Post
    It may be your 3rd alt, or some shit, but some people are new. Just because you have nothing to gain doesn't mean the others around you have nothing to gain. It's a very selfish way of thinking. And those other 3 that left are selfish too.
    Again, see above. I disagree, the selfish ones were those who joined a raid group without putting any effort whatsoever into researching the encounter beforehand. If you have never done Malygos and it is the weekly, look it up so you're not a hinderance to the 9 or 24 other people you join up with. Takes like all of 15 minutes to at the very least read about what happens in each phase, what abilities to be aware of, and what to expect.

    The only thing I would have done different than the 4 who bailed on the group is politely tell those in raid that didn't know what was going on they need to look up the encounter on youtube or read about it on Tankspot/wowwiki.

    But I'll bet you 10 bucks that at least half of the people would get defensive, tell me to stfu, and call me elitist even though I was directing them to something that would help them succeed.
  1. Travio's Avatar
    Quote Originally Posted by 3nergy View Post
    pity admitting to being in the alpha is a breach of the NDA plus chances are you just full of shit and read it on one of the many sites that still has all the details up
    Actually, if you read the NDA itself and understand legal jargon, it's not against the terms of the NDA to say "I'm under an NDA" or that you're part of the Alpha. You're just not allowed to share anything that falls under a rather large list of information (carefully worded to minimize what you're able to say/share). Now, whether or not the mods here think it's kosher to say you're part of the Alpha? That's another story altogether.
  1. Lumocolor's Avatar
    Quote Originally Posted by Malthurius View Post
    You're the reason there is such an influx of bad players in the game now a days. You don't have to be good, just pay an elitist to drag you through the game, no need to theory craft or learn your class.

    It may be your 3rd alt, or some shit, but some people are new. Just because you have nothing to gain doesn't mean the others around you have nothing to gain. It's a very selfish way of thinking. And those other 3 that left are selfish too.
    Just providing a service and business is a boomin

    People shouldn't be learning to play at level 80, that is what the other 79 levels are there for.

    Besides this is all people need to know about WoW these days http://www.youtube.com/watch?v=bgnMpOU1LNQ
  1. Aurabolt's Avatar
    The way I see it, Blizzard is making the right move in trying to make Raiding more "attractive" to people. Of course it would be foolhardy to expect the "Gearscore Slaves" (The term I use to describe people who only wish to raid/play/interact with people whose GS is as close to 6k as possible. Six months ago it was 5k but meh). The comments regarding Skill vs. Gear direct from GC will hopefully herald an end to the Gearscore mentality too many people/guilds feel the need to live and breathe. I have an 80 Warlock. My GS is 4.6k as of this week. I cleared TOC10 for the first time on Sunday. My DPS is 2k on the dot and despite latency issues we had little trouble clearing all the encounters--including Anub'arak.
  1. Ringthane's Avatar
    Quote Originally Posted by Lumocolor View Post
    Just providing a service and business is a boomin

    People shouldn't be learning to play at level 80, that is what the other 79 levels are there for.

    Besides this is all people need to know about WoW these days http://www.youtube.com/watch?v=bgnMpOU1LNQ
    But isn't one of your (and by "your", I mean more hardcore raiders) most popular excuses "The game changes at 80"? "Once you hit 80, it's a completely different game"? I don't seem to recall soloing raids like I did quests on the way to 80.

    What really happened here is what other people said - it used to be that people tried to help other people learn what to do and how to be better players. Now it's just "ZAP ZAP ZAP LOOT ZAP ZAP LOOT LOL!!!!!!!"
  1. Noangel's Avatar
    I just like how they've made it so a 25 man geared raid can't rush through the 10man content now just for a clear. Bring on the green gnomes and the puppy dogs already.
  1. Zweistein's Avatar
    Quote Originally Posted by Bluepost View Post
    Game designers, at least in this day and age, actually want players to finish their games[...]
    yeah, more like "blizzard gamedesigners actually want players to skip 80% of all (raid-) content and go straight to the end-content instead of actualy "playing the game". the fact that the gamedesigners render 80%+ of the raidcontent useless does not concern them at all, nah thats cool because wow is about players "seeing end-content" and getting instant gratifications shoveled up their collective ***** instead of actualy playing a challanging game... aaaight, got it.

    oh wait it can be challanging: break your fingers, dont use a weapon..do it with half the people orr do hardmodes. :awesome: been there done that it gets boring realy quick.
  1. Seteh's Avatar
    Cataclysm Legendary
    I don't know the details because we probably won't do a legendary for the first tier, but we would definitely not want a structure such that a 25 guild felt like the fastest way to finish the item was to run multiple 10s. If the 25s could finish it first, that would be fine. The 10s would still be able to get the item, which is not possible today. (Source)
    If this means 10man-runners get a chance to complete legendaries then...WHY THE HELL DIDN'T YOU THINK TO DO THIS IN WRATH!?!

    Right now, I have my 25 primoridals and hammer shaft...but I'm stuck because I can't get into a 25man ICC; 10man isn't an issue though. 10man-runners, though, should have to work twice as hard as someone who runs a 25man. In order to balance out the rate of 'Item Completion'.
  1. Kanjee's Avatar
    What you don't get it's just the same point you keep failing over and over again dear Blizzard.There will be a huge loss of challenge and you can just imagine that with a simple example:the gearing up/raiding method that you're about to develop with cataclysm will bring the same logical fallacy that communism has in politics.Now think about it for a second,players who don't put the same effort,don't spend the same time in the game,don't even "sacrifice" some of their free time but 2 or 3 days a week,will be rewarded in the same way hardcores will be no matter the HUGE effort difference that (you can't deny)there is.And thats what happens in politics if both a factory worker and a medic are paid the same amount and that means having the same "reward" in this case,why should the medic study for years and years to get the same reward as someone who started to work 10 years before him and without any effort in studying?
    No matter how good you explain it and seriously i lol everytime i see all the new sentences and all those different ways you use to satisfy all the different type of raiders avoiding any admission that this game is going all the way to "commercial island",and trust me when i say this: YOU GOT IT ALL WRONG.Just ask some hardcores and you'll see that a hardcore guild is based on uniqueness HELL MORE than speedy progressing which stills one of the goal of a hardcore guild but not the reason why most of the people play for.
    Uniqueness is the key my friends.Get up that hill,look around you and think that you're the king of that hill,but for the moment and looking at the future there will be no king,instead there will just be a bunch of peons looking all the same at the foot of the hill.
  1. (Pendulum)'s Avatar
    Well, blizz officially catered this game to the casuals... nice...

    I miss when game was actually interesting to raid back in Vanilla and TBC.
    Half the people think this is suppose to be like this now, 10 mans and 25 mans. The other day i saw LFG 10 man Mount Hijal. A person in all seriousness thought that we had 10 man for every raid back in TBC.....
  1. mmoc30b4190132's Avatar
    Quote Originally Posted by (Pendulum) View Post
    Well, blizz officially catered this game to the casuals... nice...
    You are like 2 years too slow.
  1. (Pendulum)'s Avatar
    Quote Originally Posted by ScottK15 View Post
    You are like 2 years too slow.
    I do not suggest so, it was catered but not in huge amounts as Cata... first off, Ulduar was a thinker, hardmodes all that crap
    2nd, Merging 10 and 25 basically, is completely stupid, worst decision blizz ever made... The competition is completely being removed from this game, nobody is gonna care.

    The only way they can fix it, is to make the difference in rewards, titles, and if they make 10 man Extremely hard, so you can not even pug first boss... like back in BC hard, not Wrath of Lich King hard...

    Casual QQ ruined this game, Blizz greed ruined this game, 20% of players who are hardcore raiders gonna look for a new game after they finish Cata content in 1 day with a pug of autistic kids
  1. mmoc30b4190132's Avatar
    Quote Originally Posted by (Pendulum) View Post
    I do not suggest so, it was catered but not in huge amounts as Cata...
    Owow where is my manners, you're from the future? *bows*
  1. (Pendulum)'s Avatar
    Quote Originally Posted by ScottK15 View Post
    Owow where is my manners, you're from the future? *bows*
    No sir, i am from the past, and i do not like one bit where this game is heading...
  1. cerbul's Avatar
    If Blizzard wants to have a real balance between 10 and 25 will only be possible if they change 10 to 15. Only in this setup the amount of specs present in the raid will cover for more complicated boss mechanics and will be able to make them as complicated as in 25. 10 ppl instances lack utility, and giving more utility to a 10 ppl group (statistically talking), will break the pvp balance. Once again we are trumped down due to the pvp aspect of this game.. Let me give you an example:

    LK 10 - 1 valkyr to stun. everyone has to dps one valkyr only. No setup needed, no assignments, no mistakes due to the fact that ppl stun the same target cause is only one target.
    If they make 15 players raids instead of 10 they can go with 3 tanks 3/4 healers and 8 9 dps, and they could have done LK encounter with 2 Valkyrs instead of 1. Now only in this situation the game could be called balanced between 15 and 25 players. Also, modifying what can be brought to the table on a 10 ppl raid so that Blizzard ensures that they can put more complicated encounters, will automatically mean both that the pvp balance is destroyed, and the 25 ppl setup becomes so forgiving that it becomes trivial(this means that you could cover all is needed with 6 7 players and you can bring what you want for the rest).
  1. Kanjee's Avatar
    indeed a 10 man won't EVER be as hard as a 25 man just because coordinating people and their damage or moving its awesomely easier,no matter the type of content no matter the abilities of the boss.Its even easier to spot mistakes around by people if you have only 9 players to check,plus,even in terms of spacing and distances for aoe/range dmg going on in the raid its piss easy to spread ppl around and to even have some space left for moving.
  1. cerbul's Avatar
    What I am really concerned about is not having the same difficulty or same gear (let's assume that they will somehow manage to make them same difficulty). My problem is that as it is at the moment, 25 ppl in ilevel 264 gear is much harder then 10 ppl in ilevel 251 gear. So? What will Blizzard do? Can I have a guess on this one? Blizzard will do 25 man easyer, cause their statistics show that anyway most of the casuals can't kill putricide. And guess what, casuals will not be able to kill putricide or other "not puggable" bosses not for the reason that they are casuals, but for other reasons:

    1. Casuals usualy don't have leaders that will to put the effort to explain a tactic, cause the amount of effort is just not rewarded.
    2. Casuals will not buy a ventrilo/teamspeak/whatever other talking program that is decent so that their leaders will be able to use them to rxplain tactics.
    3. Casuals don't know how to install addons, or jsut can't be bothered to learn to use a computer for the sake of being more succesful at a game.
    4. Blizzard is not putting more effort into making ingame addons that cover properly for the following factors:
    - seing target of target'target, focus target, proper healing raid frames, information on those frames, integrated DBM, and alot more things that ONLY LATELY started to be slowly added ingame.
    Blizzard is working to make it impossible for ppl to fail at gearing, and make their rotations less taxing, instead of working on the addons, tools to compare gear, and alot of other things that help the casual.
    Let me put it simple:
    Why give less taxing rotations and less chances to fail on gearing for the casuals when the ANSWER about bringing more close the casual and the hardcore lyes in ADDONS, COMMUNICATION, TOOLS to help someone that doesn't know much about computers will be able to use to become more competitive?
    I think that this philosophy of bringing closer in performance the casual with the hardcore is wrong, cause a skilled player that doesn't know/doesn't want to put effort into installing tools to help him, will not be as competitive as a hardcore player.

    One other problem that we will most likely face in Cataclysm will be: when we will reach the cap for emblems/etc what is left to do for the player that enjoys raiding only? Alts?
    I understand that not having to grind 2 hours every day is a nice thing, and I really like it that way, but why do I have to be forced to not be able to do more if I want to? Where is my reward at auction house for being more succesfull at dungeons than others? Where did the harder heroics go after BC? Why there is nothing challenging to do ingame from raiding point of view out of raiding hours? I do not mind having to do a random every day, but when I enter one and mobs die before I reach them due to the fact that I am melee and casters already killed them by the time I reach them I really rather not do any randoms at all, cause they are not cahllenging at all, and there is nothing there to make me feel rewarded for the work I put in...
    Why not give more options for the ppl that want to play more, or want to put more effort into it? Why not release new heroics every tier? Or, why not add every tier a "normal", "medium", "hard" mode for the respective Tier X, Tier X+1, Tier X+2 for those heroics? You do know that Magisters Terrace, Shadow Labirinth, and a few others were tuned such way that I could have a small challenge every day by day? I agree not having to do randoms every day, cause of the badges cap, but why do I have to run pathetically easy randoms, which do not warm me in any way, not to mention the rewards that could give?
    Professions are finaly fair that they provide aproximatively same rewards for the raider, regardless of class/spec, but why does it has to be best in slot? Can't it be like Feet were in ICC for plate wearers(guess other classes crafted feet were the same) as they could be replaced with other items that actualy drop in that instance?

    Guess what, I do like the pressure a 10 ppl dungeon puts on the shoudlers of a player, and I am always happy to do 10 man though I raid lead a 25 ppl guild.
    But why do I have to do nothing outside of the 25 ppl schedule? Nothing rewarding, nothing challenging, just worthless randoms that I usualy fall asleep on when I do them after raid..
  1. EfBieFail's Avatar
    no need to raid 25 anymore, hooray
  1. kozzamuu's Avatar
    cool :3

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