Ruby Sanctum now available
The Ruby Sanctum is now available on US servers and will most likely be available when EU servers come up.
25-Man Loot Table
10-Man Loot Table
Ruby Sanctum PTR - Halion Kill Video
EF BIE EI (EU - Dalvengyr) released a video of their kill of Halion on the PTRs.
Hallion Skills - All Phases
|Twilight Precision||Halion's insight into movement between phases allows him to deal unexpected strikes, increasing his chance to hit by 5% and reducing the enemies' chance to dodge his attacks by 20%.|
Phase 1 - Physical Realm
|Phase 1 - Physical Realm|
|Meteor Strike||Deals 75000 to 85000 Fire damage to enemies within 12 yards. The Meteor lands after a few seconds and shoots lines of fires throughout the area. In heroic mode, it also spawns a Living Inferno add. (Meteor Strike)|
|Flame Breath||Inflicts 39375 to 50625 Fire damage to enemies in a cone in front of the caster. 45 yd range. 2 sec cast.|
|Fiery Combustion||Engulfs an enemy target in flame, dealing 4000 Fire damage every 2 sec. Every time Fiery Combustion deals damage, it generates a Mark of Combustion charge on the target. When Combustion fades or is dispelled, it unleashes a patch of fire proportional in size to the number of charges present at the time. Either curse or magic removal may cleanse this affliction.|
|Combustion||Deals 7000 to 9000 Fire damage and causes an additional 2000 Fire damage every 2 sec to targets that remain within the explosion area. 6 yards radius.|
Phase 2 (75% Health) - Twilight Realm
|Phase 2 (75% Health) - Twilight Realm|
|Dusk Shroud||An aura of twilight energy emanates from the caster, causing nearby enemies to suffer 6000 Shadow damage every 2 sec. Affects all player in the Twilight Realm.|
|Twilight Cutter||Fires a beam of concentrated twilight energy, dealing massive Shadow damage to any enemies that make contact with it. The Twilight Cutter beam is created by the two spheres rotating around the area during the Twilight Realm Phase. The beam lasts 10 seconds and appears every 30 seconds.|
|Dark Breath||Inflicts 39375 to 50625 Shadow damage to enemies in a cone in front of the caster. 45 yds. 2 sec cast|
|Soul Consumption||Engulfs an enemy target in dark energy, dealing 4000 Shadow damage every 2 sec. Every time Soul Consumption deals damage, it generates a Mark of Consumption charge on the target. When Consumption fades or is dispelled, it unleashes a dark explosion proportional to the number of charges present at the time. Either curse or magic removal may cleanse this affliction.|
|Consumption||Deals 8750 to 11250 Shadow damage every second to targets within 6 yards.|
Phase 3 (50% Health) - Corporeality
|Phase 3 (50% Health) - Corporeality|
|Corporeality|| In the last phase of the fight, Halion opens portals to the Physical and Twilight realms and the raid has to split to fight him in both phases. He starts with 50% Corporeality, the % goes up and down depending on how much damage Halion takes in both realms, if you deal a lot of damage in the physical realm he will start dealing and taking less damage in the Twilight realm, and vice versa.
The goal in this last phase of the fight is to balance the amount of DPS in both realms to make sure the Corporeality % stays between 40 and 60%.
Ruby Sanctum Questline
A couple of quests will be added to the game to introduce the Ruby Sanctum. If you do not know who are the dragons mentioned in the quest descriptions, you might want to check the Dargonax / Sinestra articles on WoWWiki.
Quest - Trouble at Wyrmrest
Objective - Speak with Krasus at Wyrmrest Temple in Dragonblight.
My old friend Krasus sends word of dire happenings at Wyrmrest, in Dragonblight. His missive was brief, but it seems that there has been some sort of attack on the Ruby Sanctum beneath the Temple.
Pressing business here in Dalaran keeps me from attending to the matter personally, but I have heard word of your exploits in the Lich King's Citadel and you are doubtless up to the task -- perhaps you could assist Krasus in my stead?
Quest - Assault on the Sanctum
Objective - Investigate the Ruby Sanctum beneath Wyrmrest Temple.
Enter the Ruby Sanctum and discover what has befallen the home of my flight. Once we have more information, we can plan our next steps accordingly.
Quest - The Twilight Destroyer
Objective - Defeat Halion and repel the invasion of the Ruby Sanctum.
Rewards - Emblem of Frost x 5
This was no reckless attack, but rather a carefully orchestrated strike against the heart of the Red Dragonflight. Zarithrian, on the bluff over there, is overseeing the assault, but the true leader of this force is a brash and powerful Twilight dragon named Halion. Not since Dargonax has a full-grown spawn of Sinestra's twisted experiments been seen.
Last but not least, here is a transcript of the dialogue with Xerestrasza of the Red Dragonflight.
- RS_Xerestrasza_Yell01.wav - Help! I am trapped within this tree! I require aid!
- RS_Xerestrasza_Yell02.wav - Thank you! I could have not held out for much longer. A terrible thing has happened here.
- RS_Xerestrasza_Say01.wav - We believed that the Sanctum was well fortified, but we were not prepareted for the nature of this assault.
- RS_Xerestrasza_Say02.wav - The Black Dragonkin materialized from thin air, and set upon us before we could react.
- RS_Xerestrasza_Say03.wav - We did not stand a chance. As my brethren perished around me, I managed to retreat here and bar the entrance.
- RS_Xerestrasza_Say04.wav - They slaughtered us with cold efficiency, but the true focus of their interest seemed to be the eggs kept here in the sanctum.
- RS_Xerestrasza_Say05.wav - The commander of the forces on the ground here is a cruel brute named Zarithrian. But I fear there are greater powers at work.
- RS_Xerestrasza_Say06.wav - In their initial assault I caught a glimpse of their true leader, a fearsome full-grown Twilight Dragon.
- RS_Xerestrasza_Say07.wav - I know not the extent of their plans heroes, but I know this: they cannot be allowed to succeed!
Halion also has a couple of interesting lines.
- RS_Halion_Aggro01.wav - Your world teeters on the brink of annihilation. You will all bear witness to the coming of a new age of destruction!
- RS_Halion_Beserk01.wav - Not good enough!
- RS_Halion_Death01.wav - Relish this victory mortals, for it will be your last. This world will burn with the Master's return!
- RS_Halion_Phase2.wav - You will find only suffering within the realm of Twilight. Enter if you dare.
- RS_Halion_Phase3.wav - I am the light AND the darkness! Cower mortals before the Herald of Deathwing!
- RS_Halion_Slay01.wav - Another hero falls.
- RS_Halion_Slay02.wav - Ha Ha Ha!
- RS_Halion_Spawn01.wav - Meddlesome insects, you're too late! The Ruby Sanctum is lost.
- RS_Halion_Special01.wav - The heavens burn!
- RS_Halion_Special02.wav - Beware the shadow!
Battle.net Real ID
The big feature of this patch is the addition of Battle.net to the game.
[blizzquote author=Blizzard source=http://us.battle.net/realid/?rhtml=y]One of our goals for the new Battle.net is to create the framework for an online gaming experience that is even more accessible, more engaging, and more entertaining than the previous Battle.net. Our new Real ID feature is an integral part of this effort, providing you with advanced ways for forming and maintaining meaningful relationships with your friends on the service.
Real ID is a completely voluntary and optional level of identity that keeps players connected across all of Battle.net. When you and a friend mutually agree to become Real ID friends, you'll have access to a number of additional features that will enrich your social gaming experience in new and exciting ways.
Read the Real ID FAQ for additional details.
Real Names for Friends
Your Real ID friends will appear under their real-life names on your friends list, alongside whatever characters they're playing. Gone are the days of having to remember which of your friends is which. You'll also see your friends' real names when chatting, communicating in-game, or viewing their character's profile.
With Real ID, friends can now chat cross-game, cross-realm, and cross-faction across all supported Blizzard games. In World of Warcraft and need more players for your Icecrown Citadel raid? You check your Real ID friends list to see if anyone's available, and sure enough, a couple of guildmates are playing a 2v2 ranked match in StarCraft II. Real ID makes it easy to ask them to come along.
See additional information on your friends list about what your Real ID friends are up to. Find out what your friends are doing and which games and modes they're playing in real time. Invite that buddy just sitting around in Dalaran to play some StarCraft II with you without fear of interrupting a raid or a heated Wintergrasp match.
Broadcast a short status message for all of your Real ID friends to see, whether you want to issue a call-to-arms or let your friends know about an important change of plans. You can also read your friends' broadcast messages on the "Recent Broadcasts" feed on the Battle.net welcome page -- kind of a "corkboard" to leave messages to your friends when offline or busy.
Friend Once, See All Characters
When you agree to become Real ID friends with another player, both of you will automatically see all the other's characters on your friends list. You'll even see any characters your friend creates in future Blizzard games, carrying your social network forward and helping you stay connected with the people you enjoy playing with most.
Official Patch Notes
Originally Posted by Blizzard Entertainment
AVR Mod Broken in 3.3.5
[blizzquote author=Bashiok source=http://forums.worldofwarcraft.com/thread.html?sid=1&topicId=25002150557&pageNo=1#0]This is a notice that we’re making changes in 3.3.5 in attempts to break the ability for the AVR (Augmented Virtual Reality) mod to continue functioning. For those unaware, this mod allows players to draw in the 3D space of the game world, which can then be shared with others who are also using the mod. In some cases this manifests itself through drawing/tagging/defacing the game world, but more popularly is used to give visual guides for dungeon and raid encounters.
We’re making this change for two reasons. The invasive nature of a mod altering and/or interacting with the game world (virtually or directly) is not intended and not something we will allow. World of Warcraft UI addons are never intended to interact with the game world itself. This is mirrored in our stance and restriction of model and texture alterations. The second reason is that it removes too much player reaction and decision-making while facing dungeon and raid encounters. While some other mods also work to this end, we find that AVR and the act of visualizing strategy within the game world simply goes beyond what we’re willing to allow.
The change we’re making in attempts to break the functionality is light in its touch and approach. When blocking any functionality we run the risk of affecting other mods, but we’ve targeted the changes as carefully as possible. If we find that the AVR mod (or any mod attempting to replicate its functions) are usable after 3.3.5 we will take further, more drastic steps. [/blizzquote]
If you do not remember what AVR is, here is a small reminder.