Cataclysm Preview: Twilight Highlands
Originally Posted by Blizzard (Blue Tracker)
Azeroth's inhabitants endure a lifetime of struggle and conflict. They're subject to violence from neighboring enemies and rampaging beasts at an early age, and must learn to take up arms to defend themselves against predators. Regularly forced to cope with the deaths of friends, family, and members of their tribes, clans, cities, and guilds, these scarred survivors become stronger by reinforcing their walls, banding together with new allies, and raising sharp, careful, resilient children. They adapt. They change.

Few places on Azeroth exemplify this ever-changing dynamic more than the Twilight Highlands of the Eastern Kingdoms.

The highlands have undergone constant upheaval throughout their history, with races and factions thriving, collapsing, and changing seemingly without pause. The fortress-city of Grim Batol has played host to no fewer than three potent factions: the Wildhammer dwarves, who abandoned their home after a Dark Iron curse left it uninhabitable; the red dragonflight, which was forced to fight for the Horde in the captivity of the Dragonmaw orcs during the Second War; and, of course, the Dragonmaw themselves, who were driven from Grim Batol when the red dragonflight was finally freed from their grasp.

The Dragonmaw now cling to the edges of the highlands. They're no less wild and difficult to deal with than when they ruled Grim Batol, but their knowledge of dragons and warfare is of unquestionable importance, especially amidst the chaos of the Cataclysm. The Wildhammer dwarves dwell in forested outposts among the highlands' mountains; though long friendly with the Alliance, they have only now begun to consider casting their lot in with Stormwind and Ironforge thanks to the entreaties of their cousins, the Bronzebeard clan. Even the mighty red dragonflight has suffered greatly in recent months: its members have been decimated by a frenzied, newly aggressive black dragonflight attacking relentlessly from the petrified Obsidian Forest.

Amidst this upheaval, a new power has come to possess the highlands.

Though the environment has been given many names throughout its history, it's only been dubbed "Twilight" thanks to the dominance of its current masters. The fanatical Twilight's Hammer cultists appreciate the name, but there are more functional features to the swath of land they've chosen as their headquarters. It's rimmed by massive mountain peaks that scrape at the sky like fingernails, making invasion by land nearly impossible, and the highlands' black-glass beaches ensure that marine assaults are fraught with terror; ships docking on the peninsula risk running aground.

More important to the cult, however, is the promise of worldly extinction and change that permeates the land. In the dimness of the highlands, shadows are deeper. The sun and the rest of Azeroth seem distant. The elements themselves are more pronounced: fires burn hotter; rain forces its way into the ground; and the heaves and shudders of the land call to mind some colossal being stirring beneath the earth. This doesn't frighten the members of the Twilight's Hammer; it lulls them to sleep.

Their dark work is done here in a manner that could never have been realized in Silithus. The devoted of the Twilight's Hammer train in the halls of mighty fortresses, not tiny compounds and outposts. They summon dangerous, mercurial elementals who loathe each other to the point of outright war but still pause their feuds momentarily to work towards the destruction of the other races. Outside the highlands, the cult is fractious and divided. Here, it is guided on its mission of destruction by some of the cruelest and bloodiest names in history, yet the names associated with this cabal belie the true extent of its leadership.

These dark whisperers chose the highlands as their base of operations for a reason. They can feel the presence of the Old Gods in the air and see their victory in the darkness. The shifting landscape, battling factions, and wicked elements embody the cult's vision of what its world will become as it is finally purged of life and order. The rest of Azeroth will follow the Twilight Highlands into oblivion, one way or another.



Beta - Current zone status
Originally Posted by Motive (Blue Tracker)
Hi all,

Here is a full list of zones, their new level ranges, and which ones are currently ready for quest testing. I will also keep this updated with links to each zone’s official feedback thread. Please try to keep feedback for each zone consolidated into these threads, it would help us keep everything organized!

Thanks to everyone who is posting corrections and links to feedback threads. I will update the list and delete your posts as needed.

  • Alterac - No
  • Arathi – (25-30) - Yes
  • Ashenvale – (20-25) – Yes - Feedback
  • Azshara – (10-20) – Yes - Feedback
  • Badlands – (TBD!) - No
  • Blasted LandsYes - Feedback
  • Burning Steppes – (TBD!) - No
  • Darkshore - (10-20) – Yes - Feedback
  • Deepholm – (82-83) - No
  • DesolaceYes - Feedback
  • Dun Morogh – (1-10) - No
  • Durotar – (1-10) - Yes
  • Duskwood – (20-25) – Yes - Feedback
  • Dustwallow Marsh – (35-40) - Yes - Feedback
  • Eastern Plaguelands – (40-45) – No
  • Echo Isles - Yes - Feedback
  • Elwynn Forest – (1-10) - Yes
  • Felwood – (45-50) - No
  • Ferelas – (35-40) - Yes - Feedback
  • Gilneas (Worgen Start) – (1-12) - Yes
  • Hillsbrad – (20-25) - No
  • Hinterlands – (30-35) - Yes - Feedback
  • Loch Modan – (10-20) - Yes - Feedback
  • Lost Isles (Goblin Start) – (1-12) - Yes
  • Mount Hyjal – (78-82) - Yes - Feedback
  • Mulgore – (1-10) - Yes
  • North Barrens – (10-20) - Yes
  • Northshire Valley – (1-5) - Yes - Feedback
  • Redridge – (15-20) - Yes - Feedback
  • Searing Gorge – (TBD!) - No
  • Silithus – (55-60) - No
  • Silverpine – (10-20) - No
  • South Barrens – (30-35) - Yes - Feedback
  • Stonetalon – (25-30) - Yes - Feedback
  • Stranglethorn – (25-35) - Yes
  • Swamp of Sorrows – (TBD!) - No
  • Tanaris – (45-50) - Yes - Feedback
  • Teldrassil – (1-10) - Yes
  • Thousand Needles – (40-45) - No
  • Tirisfal Glades – (1-10) - Yes - Feedback
  • Twilight Highlands – (84-85) - No
  • Uldum – (84-85) - No
  • Un'Goro – (50-55) - Yes - Feedback
  • Vashj'ir – (78-82) - Yes - Feedback
  • Western Plaguelands – (35-40) - No
  • Westfall – (10-15) - Yes - Feedback
  • Wetlands – (25-30) - Yes - Feedback
  • Winterspring – (50-55) - No
And just because I know you're all going to ask anyway, here is the list of the dungeon levels from the LFGDungeons of the latest beta build.

  • Ragefire Chasm (15 - 21)
  • Deadmines (15 - 21)
  • Wailing Caverns (15 - 25)
  • Shadowfang Keep (16 - 26)
  • Blackfathom Deeps (20 - 30)
  • Stormwind Stockade (20 - 30)
  • Gnomeregan (24 - 34)
  • Scarlet Monastery - Graveyard (26 - 36)
  • Scarlet Monastery - Library (29 - 39)
  • Razorfen Kraul (30 - 40)
  • Maraudon - Purple Crystals (30 - 40)
  • Maraudon - Orange Crystals (32 - 42)
  • Scarlet Monastery - Armory (32 - 42)
  • Maraudon - Pristine Waters (34 - 44)
  • Uldaman (35 - 45)
  • Scarlet Monastery - Cathedral (35 - 45)
  • Dire Maul - East (36 - 46)
  • Scholomance (38 - 48)
  • Dire Maul - West (39 - 49)
  • Razorfen Downs (40 - 50)
  • Dire Maul - North (42 - 52)
  • Stratholme - Main Gate (42 - 52)
  • Zul'Farrak (44 - 54)
  • Stratholme - Service Entrance (46 - 56)
  • Blackrock Depths - Prison (47 - 57)
  • Sunken Temple (50 - 60)
  • Blackrock Depths - Upper City (51 - 61)
  • Lower Blackrock Spire (55 - 65)



Blue posts
Originally Posted by Blizzard Entertainment
Equal Effective Health among all tanks
Assuming you are defining Effective Health as armor x health, then it isn't and never has been our goal to have effective health be identical among all the tanks. Cooldowns, avoidance, emergency buttons and other class mechanics are all part of that package for us. What matters to us is whether or not the four tanks can tank the content with more or less the same chance of success. That's the metric we use, not a single number. (Source)

Lack of Swords Itemization
What? We love swords. Like a brother. A potentially dangerous, but nonetheless epic brother.

Overall, though, a fewer number of classes can equip swords as compared to those that can equip axes and maces. As a result, when only a finite number of items can be created within a specific period of time, it makes sound design sense to create more axes and maces than one-handed and two-handed swords.

Now, you may only be considering my statement in terms of itemization, but that's a trap I don't want you to fall into. Keep in mind that stats only make up half an item, and that the other half is the way the item appears in the game. We have incredibly talented, hard working artists; however, those artists still must manage their time efficiently and produce quality work that will best benefit the game. So, when determining what item artwork to develop and in what quantity, the weapon types that are used by more players (e.g. axes and maces) tend to be created in greater abundance.

Even so, there's still quite a few swords planned for Cataclysm that are just downright awesome. (Source)

Cross-Realm BoA Mails
Adding the ability for players to be able to mail Bind on Account items cross-realm is something we've discussed on more than one occasion. We understand that players would greatly appreciate having the option to send heirlooms, for example, to lower-level characters on different realms, so we're exploring the possibility. It's definitely on our radar! Due to the necessary infrastructure changes that would need to occur before cross-realm mail can be integrated, though, we have no immediate plans for adding this functionality as of yet. (Source)

Block %
Without defense gear any longer and with no block rating on gear, you're probably at ~5% block, which is way too low. We need base block to be higher, but we still haven't fully decided if that's something all characters get or just warriors / paladins, or just tanks, etc. (Source)

Threat Reduction Talents - Gone
The new "reduced fat" talent trees have no threat reduction talents. (Source)

Death Knight (Forums / 3.3.5 Talent Calculator)
Death Knight Tanking/Self-Healing
Our intent is that DKs take more damage to compensate for all of the self-healing. As Regill points out, Blood Craze is accessible now and we want Enraged Regen to be more attractive. (Source)

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Omen of Clarity
If I had to guess, Omen of Clarity will be a trained ability. It's too useful to different kinds of druids. Even if you put it shallow in Resto, Feral wouldn't be able to benefit from it until very high level.

But we'll see.... (Source)

Eclipse
I just posted a similar thing in another thread, but I wouldn't worry too much about the current Cataclysm implementation of Eclipse. We've been focused on getting the UI functional and having it get turned on at the right moment when you spec Balance. Last time I logged into the beta as a druid, I was having Eclipse procs show up in my combat log... as a Feral. Clearly it's not ready for prime time yet.

I'm not sure we'd ever go with charges for the mechanic. That just goes against everything we're trying to do for class design. We don't want set rotations where you know you can go 1231 ad infinitum. We want players to respond to dynamic things happening that they won't be able to predict with 100% certainty. We want the best players to be those who pay attention, not those who can follow a rote rotation. Talents like Ruthlessness and Omen of Clarity are put in precisely to screw up rotations, but also to reward players who can handle that uncertainty.

You're not going to be able to fully maximize every Eclipse proc, in the same way a mage may lose a Fireball channel if she suddenly has to move or a rogue may lose combo points if he needs to quickly switch targets. But as with those example, we also want to make sure the druid isn't totally boned if something happens and you can't take full advantage of an Eclipse.

Give us a couple of beta builds, and there will be a more fully functional Eclipse that you can then comment on. (Source)

Eclipse #2
I wouldn't put much stock in the current tuning of Eclipse in Cataclysm. We just barely have the mechanic working at all.

We will still give Balance druids the Eclipse bar at level 10, along with an active ability. At high level, mastery on gear will enhance the Arcane and Nature bonuses of the bar. (Source)

Paladin (Forums / 3.3.5 Talent Calculator)
Divine Storm back into the talent tree
After further reflection, we don't think Divine Storm makes a good level 10 Ret ability. It really wants to be an AE attack, and it's just hard to make an AE attack a signature ability usable in as many situations as a signature attack deserves to be.

Divine Storm will probably go back into the talent tree. It won't be the 31-point though. Both the 31-point and the 10 ability need to have more single-target use. That means something like 3 new abilities for Retribution and several new or modified talents on top of that. Crazy.

As you can see, we're still iterating a lot on paladins. Our lack of communication is because things are changing quickly, so it doesn't make a lot of sense to share it all until things feel a little more stable. (Source)

Beacon of Light in Cataclysm (Source)
Paladin healing with Beacon is a lot more dynamic than it was without.

I think it works fine with the Cataclysm healing style. It will let you (sometimes) heal two targets at once, which is a great use of GCDs.

Beacon of Light does need dispel protection, or PvP is going to suck. Same with sacred shield.
Dispels are more expensive in Cataclysm in a few ways. I'm not sure it's going to be very strategic to dispel a spell that can immediately be reapplied.

Warlock (Forums / 3.3.5 Talent Calculator)
Pet scaling
The plan is for your pets to scale 100% with your stats. In fact, group buffs don't even work on pets any longer so that they don't double dip from those buffs. (Source)

Removing Passive Talents
If you look at the warlock trees, there are tons of talents that buff Corruption and add range and crit damage and whatever. A couple of those per tree are okay but clearly we need to remove a lot of them and that means adding new talents, which unfortunately is slow. (Source)

Soul Harvest (Soul Harvest)
Outside of combat (which means between encounters, not when you can get out of combat for 2 sec in an Arena), you can get the shards back quickly from killing things or using Harvest Soul if there is nothing conveniently around to kill. We don't want Harvest Soul to be super convenient. It's your backup option.

If we find that it's super frustrating as a lock in a long encounter (including a long Arena match), then we'll look at ways to get shards back in combat. However our prediction is as soon as we do that, locks will start blowing their shards on cooldown and then getting frustrated at a slow Aspect of the Viper-like mechanic to get them back. (Source)

Soul Link
Our thought at the moment is to put Soul Link in the second tier of talents where it is accessible to any PvP-focused warlock. (Source)

Warrior (Forums / 3.3.5 Talent Calculator)
Plans for Last Stand
I said that we'd like to remove the glyph and just make the talent all there is. Not sure if we would use the glyphed or unglyphed cooldown yet though. (Source)

Unrelenting Assault
Unrelenting Assault: This talent has been removed. (Source)

[b]Thunder Clap Spam
We're not happy with the no cooldown model. We'll try to handle the terror of "streaming adds" in another way. (Source)

Fury / Victory Rush
Also, is there still a chance fury will get a new melee attack or is the whole victory rush thing that GC talked about the new plan?
Undecided.

Our concern about Victory Rush is that Arms already has two big procs to watch for (Overpower and Execute) compared to Fury's one (Slam). Adding Victory Rush procs to Fury makes them feel a lot more like Arms. The right answer might lie somewhere outside of Victory Rush. (Source)

Concept Arts
Two Concept Arts have been added to the official Concept Art Gallery.



Wallpapers
Two wallpapers have been added to the Official Site.

This article was originally published in forum thread: Twilight Highlands Preview, Zones List, Blue Posts started by Boubouille View original post
Comments 94 Comments
  1. mmoc52843c6d9e's Avatar
    What they sould do instead of having a cross realm mail system to handle BoA items is to have a bank tab that's for the whole account. Much more easier to implement and to handle. Just put the BoA item in the account bank tab log out change realm go on your new char and head to the bank and you'd have the account bank tab there with the BoA items in it.
  1. jerry's Avatar
    Unrelenting Assault
    Unrelenting Assault: This talent has been removed.


    I'm one sad PvP warrior

    Whats with all the nerfs anyway?
    Disarming bladestorm
    Making warbringer not remove snares & stuff
    & not removing unrelenting assult...that was one of my favourite talents ...& dont tell me it wasnt fun coz I loved it
  1. Zarghol's Avatar
    I'd really, really like to know their reasoning for removing unrelenting assault. Overpower is how I get kills, chaining two Taste for Blood-procs, a mortal strike and execute. I know we get HS as an attack of its own, but really, with more health and more slows we'll need to have a pretty constant flow of blows to get people down, especially with our "execute" not executing for shit. My execute is a combo of four abilities or bladestorm, but most saves some ohshitbuttons because zomg bladestorm OP, so that's more like a lower the HP before the actual kill. ;P

    I'll never stop playing on my warrior, because it's fun, and I'm actually pretty content with the class ATM, even though I notice problems. Really getting on a hot streak, charging, 'cepting, perfectly executing a stream of hits and seeing my opponent fall over gives me the biggest kicks a game has ever given me. Never could I ever stop playing a warrior. And I'm an optimistic fella, I have never doubted that warrior will be fun in Cata too. Gushing wound, heroic leap, victory rush selfheal, heroic strike as an additional ability, good stuff. But certain changes blow my mind. Unrelenting assault </3 And I gotta be honest, I AM glad I dual main warrior and my good ol' warlock.
  1. rainCZ's Avatar
    Originally Posted by Blizzard Entertainment

    Unrelenting Assault: This talent has been removed.
    AWWW YEAH!
  1. Tipsi's Avatar
    Quote Originally Posted by Sonoka View Post
    This may be a bad example hence he is ranked 1st, but still.
    + stam trinket and a PvP chest, he would have 43k hp
    Bugged armory page. ALL Wrathfull pvp geared warrior have around 34k-35k hp unbuffed.

    Less then 0.000000001% high rated warriors using stamina trinkets in arena.

    Zero high rated warriors gems for stamina in arena (apart from purple 15sta+10arp/str gems).

    You are just another clueless player, that whines whines and whines, nothing new.
  1. Stixxz's Avatar
    FFS, why on earth would Prinsesa say that about thunderclap, what an asshole. Only decent thing warrior tanks get and he has to go shit on it.
  1. meroko's Avatar
    Quote Originally Posted by Aliok View Post
    Wait, what? BoL will "sometimes" heal two targets? Does that mean the player buffed with BoL will only some of the time receive a copy of the healing I cast on another person? Or is it that when I cast a heal on the beaconed player, a duplicate heal has a chance of being applied to another player in the party/raid?

    I think I missed something. >.<
    Yes you missed the news that Beacon only will heal off of Holy Light/Holy Shock in Cataclysm. You obviously will be using other spells so this is why it "sometimes" will heal the target.

    Also, level 38-48 scholomance? o.O
  1. Lichiz's Avatar
    what about Deadwind Pass ?
  1. Cluck's Avatar
    Quote Originally Posted by Lord Lichfury View Post
    There isn't a snowball's chance in hell that they'll make BoA heirlooms cross-server, because it would essentially eliminate at least 50% of the migrations which people "pay" for in order to move some heirlooms accross to, for example, make a new start on a new server.
    They did allow people to send BoAs cross-faction after introducing their paid faction transfer service, so that might not be true. You can look at things from a different perspective as well, making it easier to level on other servers could increase the amount of migrations people do, as they get a better chance to look at different server communities and decide that another servers community fits their main better.
  1. Yseran's Avatar
    That one concept art picture looks like the Allods: Online character selection screen, a lot. O.o I'm also liking the level change with Maraudon, good to see that in the 30-40s you have something other than Scarlet Monastery to run. :P
  1. Sonoka's Avatar
    Quote Originally Posted by Zergal View Post
    And i ''defend'' my class for a reason. I'm sick of clueless people complaining about random stuff when we are at the bottom of every representation chart.

    http://www.sk-gaming.com/arena/player/

    Cry more.
    Who cares if they are the lowest popular class?
    It's a boring class, and you say clueless people.. if I HAVE MET a warrior with 45k hp and he hit me for half my HP, maybe it's just you that suck and don't understand that warriors CAN do that.
    Now stop crying so goddamn much, I said what was and still is, true. Now give it up.

    ---------- Post added 2010-07-10 at 04:21 PM ----------

    Quote Originally Posted by ethzero View Post
    What's this about PvP Warriors with 45k HP?

    Highest I've seen ever is around 35k, and that's in full Wrathful, including weapon. If you're seeing a Warrior with 45k unbuffed, he's probably Prot, or was actually buffed, and you're trying to convince us that he wasn't.
    I stated that he used STAMINA TRINKET, also, in full wrath gear, you have almost 39k~ without a stam trinket.
    I don't care if you havn't seen one, there is plenty. Why don't you people just give it up.
    Boring as hell to deal with people that just DENY EVERYTHING.
    mmkey?

    ---------- Post added 2010-07-10 at 04:24 PM ----------

    Quote Originally Posted by Lord Lichfury View Post
    Paladins complaining about nerfs, well isn't that adorable? Wotlk was pretty much their expansion, and DK's too when Blizz finally made the class stable, so the QQ is only the beginning as they come to terms with not being absolutely fantastic/relatively easy in every spec.
    I don't see any paladin complaining about nerfs? Besides, we are not even getting nerfed. Not as I see it anyway.
    Also, paladins was good maybe 1-2 weeks in the beginning of the first arena season in wotlk, since then retri have been sh*t, also holy was nerfed alot.
    If some class needs a real nerf it's resto druids in arena.
    The only time paladins were good at all was the last week of TBC.. that was GOOD.

    ---------- Post added 2010-07-10 at 04:26 PM ----------

    Quote Originally Posted by Synthaxx View Post
    Just to make a point about it;

    This is from a few mornings ago when there were like 6-7 alliance raiding Orgrimmar at 4am.

    Don't believe everything people say. Most people don't realise who i am when i'm on other characters which often leads to situations like the above
    No offence, but I don't even know who you are.

    ---------- Post added 2010-07-10 at 04:29 PM ----------

    Quote Originally Posted by Tipsi View Post
    Bugged armory page. ALL Wrathfull pvp geared warrior have around 34k-35k hp unbuffed.

    Less then 0.000000001% high rated warriors using stamina trinkets in arena.

    Zero high rated warriors gems for stamina in arena (apart from purple 15sta+10arp/str gems).

    You are just another clueless player, that whines whines and whines, nothing new.
    Seriously people flaming me for stuff I'v SEEN WITH MY OWN EYES, do they HACK the game or something?
    F*cking hell, The armory page is not bugged, just make a char and ask him, also.. you suck.
    Oh wait, disregard the last words.. you REALLY REALLY suck.
    Now give it up, they are there, I don't care if you havn't seen em, just suck it and good bye.

    ---------- Post added 2010-07-10 at 04:31 PM ----------

    Quote Originally Posted by Yseran View Post
    That one concept art picture looks like the Allods: Online character selection screen, a lot. O.o I'm also liking the level change with Maraudon, good to see that in the 30-40s you have something other than Scarlet Monastery to run. :P
    Yeh, I remember vanilla, sitting up late late nights boosting from 30-40 in SM, was pretty boring the last few runs :P

    ---------- Post added 2010-07-10 at 04:35 PM ----------

    Quote Originally Posted by Lichiz View Post
    what about Deadwind Pass ?
    Hmm, talking of deadwind pass makes me wanna raid some serious Karazhan in blue gear >_<
    Damn I liked karazhan, well.. whole TBC actually. Damn, I miss it ;< LK destroyed wow on my part:P

    ---------- Post added 2010-07-10 at 04:37 PM ----------

    ------------------------------
    Well, I'm off for today.
    Good night people, and half of you probably hate me already, but good night to you anyway!.

    //Sonoka~
  1. fangless's Avatar
    Quote Originally Posted by sonoka View Post
    anecdotal evidence
    //sonoka~



    trust me gaiz
  1. Wat's Avatar
    GC on Eclipse:

    "I'm not sure we'd ever go with charges for the mechanic. That just goes against everything we're trying to do for class design. We don't want set rotations where you know you can go 1231 ad infinitum. We want players to respond to dynamic things happening that they won't be able to predict with 100% certainty. We want the best players to be those who pay attention, not those who can follow a rote rotation. "

    So, I wonder if he has the same philosophy towards Shadow Orbs? As it is, they're simply a charge mechanic. They're the Shadow mastery just like Eclipse is Balance's mastery, and in current *beta* iteration, they seem kind of lame. I was kinda expecting them to become UI elements like a Lock's Soul Shards.

    Otherwise, Shadow Orbs just seems like kind of a half-baked idea that should either be scrapped or just stay a gimmicky talent like Eclipse used to be, and they should make vampiric embrace the mastery instead, or something.
  1. Mikesmit's Avatar
    * Badlands – (TBD!) - No
    * Burning Steppes – (TBD!) - No
    * Searing Gorge – (TBD!) - No
    what is this "TBD"? I really can't make anything out of it...
  1. Chaotiz's Avatar
    Quote Originally Posted by Sonoka View Post
    Who cares if they are the lowest popular class?
    It's a boring class, and you say clueless people.. if I HAVE MET a warrior with 45k hp and he hit me for half my HP, maybe it's just you that suck and don't understand that warriors CAN do that.
    Now stop crying so goddamn much, I said what was and still is, true. Now give it up.
    //Sonoka~
    Boring is subjective. Just because you find playing a warrior boring doesn't mean I do. If you met a warrior with 45k hp UB he's prot. The only way an arms warrior could realisticly even reach that number with a viable spec/gear is with fort/kings/commanding. Also, if he hit you for half your hp maybe it's time you got more than 200 resil?

    Exaggerations are not the truth.
  1. Ghostshield's Avatar
    Quote Originally Posted by Mikesmit View Post
    what is this "TBD"? I really can't make anything out of it...
    "To Be Disclosed" I assume.
  1. BobAwesome's Avatar
    So does anyone know what's happening to the items that drop from Dire Maul, Stratholm and Scholomance? Their level range is dropping dramatically... and two of those places drop t1 and there's also the Barons mount.
  1. Xrxes's Avatar
    Quote Originally Posted by Sonoka View Post
    This may be a bad example hence he is ranked 1st, but still.
    wowarmory.com/character-sheet.xml?r=Frostmane&cn=Captnkrunch
    + stam trinket and a PvP chest, he would have 43k hp
    That guy is buffed dude, but the armory doesn't show it. In full wrathfull gear, gemmed only for damage, a tauren warrior can get to around 36k, but no more, it's impossible, there's not enough stamina. Ofc, with kings/fortitude/commanding shout/mark of wild they can get to 42-43k so it would explain what you said, but that's not unbuffed health.
  1. Eduardomsc's Avatar
    I still think Warlocks's Soul Harvest should be usable while in combat as well, it will be HELL for any raiding Warlock to only be able to use 3 shards during a boss fight.
  1. GrieverXIII's Avatar
    Quote Originally Posted by Xrxes View Post
    That guy is buffed dude, but the armory doesn't show it. In full wrathfull gear, gemmed only for damage, a tauren warrior can get to around 36k, but no more, it's impossible, there's not enough stamina. Ofc, with kings/fortitude/commanding shout/mark of wild they can get to 42-43k so it would explain what you said, but that's not unbuffed health.
    Common sense isn't allowed on MMO-CHAMP.

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