Update - Added the models of Cho'gall (Bastion of Twilight), Atramedes (Blackwing Descent), The Tolvirs (Uldum), Lady Nazjar (Throne of Tides), Humanoid Dragon, Earthen Onager
Update - Classes pages finally added. Talent calculator finally updated. Worst patch day ever, I need a giant hug.
Update - Added official talent trees descriptions to the primary skills list.
Update - Ok things are looking better, added the primary skills for all the classes. Some tooltips might be missing/bugged, we're working on it.

Cataclysm Beta - Build 12479
A new build of the beta is up. This post will be updated multiple times during the night.

A lot of stuff has changed and we'll need a few mins to fix everything before I can post all the content. Definitely a lot of interesting stuff, stay tuned.


Talent Calculator
WoWTal.com has been updated with all the new trees. Lot of stuff is still in dev, be careful. If you can't see the new trees push CTRL + F5 to force the refresh (Also, I know the level cap is 50, quick hack to fix the max amount of points)



Classes
Classes pages are up. I might end up doing diffs of all the changes but seriously ... there are really a LOT of changes because of the talent trees revamp, it's probably easier to just check the pages.



Models
Models of Cho'gall (Bastion of Twilight), Atramedes (Blackwing Descent), The Tolvirs (Uldum), Lady Nazjar (Throne of Tides), Humanoid Dragon, Earthen Onager




Achievements
Originally Posted by Blizzard Entertainment

  • Tripping the Rifts - Destroyed one of each type of elemental rift during the Cataclysm launch event.

Talent Trees "Primary Skills"
These skills are automatically learned when you pick your main talent tree at level 10. Thanks to Maldivia for this one.
Originally Posted by Blizzard Entertainment

Death Knight (Forums / 3.3.5 Talent Calculator)
DK - Blood
A dark guardian who manipulates and corrupts life energy to sustain himself/herself in the face of an enemy onslaught.

DK - Frost
An icy harbinger of doom, channeling runic power and delivering rapid weapon strikes.

DK - Unholy
A master of death and decay, spreading infection and controlling undead minions to do his/her bidding.

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Druid - Restoration
Uses heal-over-time Nature spells to keep allies alive, taking on the form of a tree when the need is most urgent.

Druid - Feral
Takes on the form of a great cat to deal damage with bleeds and bites or a mighty bear to absorb damage and protect allies.

Druid - Balance
Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.

Hunter (Forums / 3.3.5 Talent Calculator)
Hunter - Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.

Hunter - Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.

Hunter - Beast Mastery
A master of the wild who can tame a wide variety of beasts to assist him/her in combat.

Mage (Forums / 3.3.5 Talent Calculator)
Mage - Arcane
Manipulates arcane energies, playing with the very fabric of time and space.

Mage - Frost
Freezes enemies in their tracks and shatters them with Frost magic.

Mage - Fire
Ignites enemies with balls of fire and the breath of dragons.

Paladin (Forums / 3.3.5 Talent Calculator)
Paladin - Holy
Invokes the power of the Light to protect and to heal.

Paladin - Protection
Uses Holy magic to shield himself / herself and defend allies from attackers.

Paladin - Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Priest - Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.

Priest - Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.

Priest - Holy
A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Rogue - Combat
A swashbuckler who uses agility and guile to stand toe-to-toe with enemies.

Rogue - Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.

Rogue - Subtlety
A dark stalker who leaps from the shadows to ambush his/her unsuspecting prey.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Shaman - Elemental
A spellcaster who harnesses the destructive forces of nature and the elements.

Shaman - Restoration
A healer who calls upon ancestral spirits and the cleansing power of water to mend allies? wounds.

Shaman - Enhancement
A totemic warrior who strikes foes with weapons imbued with elemental power.

Warlock (Forums / 3.3.5 Talent Calculator)
Warlock - Destruction
Calls down demonic fire to burn and demolish enemies.

Warlock - Demonology
A warlock who uses both Fire and Shadow magic along with powerful demons.

Warlock - Affliction
A master of Shadow magic who specializes in fear, drains and damage-over-time spells.

Warrior (Forums / 3.3.5 Talent Calculator)
Warrior - Arms
Highly trained for battle with two-handed weapons, uses mobility and overpowering attacks to strike his / her opponents down.

Warrior - Fury
A furious berserker wielding a weapon in each hand, uses a flurry of attacks to carve his / her opponents to pieces.

Warrior - Protection
A stalwart protector that uses a shield to protect himself/herself and his/her allies.


Loading Screens



World Maps



Deepholm available for testing
[blizzquote author=Valnoth source=http://blue.mmo-champion.com/t/25968750006/feedback-deepholm/]Deepholm is ready for testing. Please keep all feedback in this thread.

• Level 82-83
• Breadcrumbs from Stormwind/Orgrimmar.

Please list the level you started the zone at and the level you ended the zone at. [/blizzquote]
This article was originally published in forum thread: Cataclysm Beta - Build 12379 started by Boubouille View original post
Comments 573 Comments
  1. Aminozuur's Avatar
    Quote Originally Posted by TobiasX View Post
    Some nice ideas but as a Holy Paladin the only talents I would take in Protection or Retribution are 3 in Crusade. Nothing else in the top tiers of either tree really appeals atm.
    Look at the judgement changes aka you want seal of the pures/imp judge and pursuit of justice is always nice
  1. notwarnus's Avatar
    oh and yea i am being kind of a troll because i'm faided.....but still really blizzard...
  1. MasterHamster's Avatar
    Lawl, it's the first fucking beta build with the massive (projected) talent tree changes and the doomsayers are going apeshit.
    You guys are retarded, seriously.
  1. Depthcharge_JB's Avatar
    Will we still need 5 points in each tear to progress to the next?..

    Because I only need to spend 3 points in the feral tree as a tank in the first tier, im wasting 2 points as a result straight away.
  1. Aminozuur's Avatar
    Quote Originally Posted by MasterHamster View Post
    Lawl, it's the first fucking beta build with the massive (projected) talent tree changes and the doomsayers are going apeshit.
    You guys are retarded, seriously.
    Even if its the first beta build. Remember blizz saying you have a choice to pick something well after tier 2 you have to pick 90% anyway. Doubt they will change every spec again xD
  1. Grembo's Avatar
    I like the changes, new talent trees look good (although not completely finished) and... yeah - you asked for it:
    *gives Boubouille a giant hug* feeling better now? ^^
  1. Holse's Avatar
    Regardless of whether it's "the first fucking beta build" or not, Blizz were talking about having meaningful choices rather than picking between bad talents to get down the tree. I don't think there really are any choices involved here, and honestly they should've by now been able to at least set it up so you don't have to take every single boring talent on the way down..
  1. Pure Lunacy's Avatar
    So I like where this is going. Like another person said, when you spend a point, it means something. No more spending 5 points to get 5% crit or random filler stuff.

    Lets take the Restoration Shaman tree for example:

    I just threw this together but I made a 0/16/55 spec and a 0/10/31 spec. What did I lose? Filler crap. 10% crit, 10% healing, and a scaling healing talent. I kept all the goodies and managed to get a 15% movement increase effect. Did I have a huge choice on talents? Not really, but you tend to see everyone using the same spec anyway, maybe with a few variations here and there.

    If the trees end up like this, Blizzard is doing a great job. I guess we will have to wait and see.
  1. Bridius's Avatar
    Quote Originally Posted by Holse View Post
    Regardless of whether it's "the first fucking beta build" or not, Blizz were talking about having meaningful choices rather than picking between bad talents to get down the tree. I don't think there really are any choices involved here, and honestly they should've by now been able to at least set it up so you don't have to take every single boring talent on the way down..
    This.
  1. notwarnus's Avatar
    it is extremely ruff. i mean shit look at the tool tips there's info for "abilitys" that won't exist come the expansion. but to put this out in such a absolute horrible form... unprofessional imo. even though its no where near the end. fix it. now look at the people upset about it here. now imagine what it's like on the actual blizzard forums. it's pointless to put out crap like this. at least i hope it's crap...because this is sad.
  1. Aminozuur's Avatar
    Quote Originally Posted by TobiasX View Post
    I noticed stuff like Inspired Judgements but Seals of the Pure just feels like a waste of talent points for such a tiny increase when those talents points could provide a much more valuable bonus in the Holy tree. Improved Judgements makes sense though (took points out of Unyielding Faith for it).
    Yah it sounds sad and makes us a tank healer again(i like tank healing as pala thats why you pick the class xD)15% increase damage=15% increased healing. But yeah there is no real holy paladin thing except crusade outside the holy tree xD
  1. notwarnus's Avatar
    Quote Originally Posted by Holse View Post
    Regardless of whether it's "the first fucking beta build" or not, Blizz were talking about having meaningful choices rather than picking between bad talents to get down the tree. I don't think there really are any choices involved here, and honestly they should've by now been able to at least set it up so you don't have to take every single boring talent on the way down..
    Depending on your gear you spec "should" change. earlier in the game you don't need the same stats as you do at end game raiding. situations change. but i guess now it's an all in one thing..doesn't that seem boring to you?
  1. Sonoka's Avatar
    People here are retarded.. sure, some specs in some classes may make you exactly like anyone else.
    But seriously, in todays wow there is no diffrent speccs iether, all end-game players play with the exact same spec, else they wont make the raid.
    I think this new system makes it hell of alot more diffrent than it is now, for example.. try speccing a retri paladin, resto shaman, beast hunter, mage or even a warlock. There is not lots of things that makes the specs diffrent, but there is things you do WANT but CANT afford, therefore we choose, and especially in the beginning of cata, players will NOT have the same specs, unless you do hang around on third party sites to check which build is the best for you, and TBH.. checking online which specc is best for you makes you the newbie. A new player that trys to spec on his own is more elitist than you guys, even if he choses one or maybe two wrong talents.

    I like the changes alot, and screw anyone saying anything else, because in the end, you are dead wrong.
    Also, this is the FIRST BETA-build, what did you expect, 100% win instantly?

    //Sonoka~
  1. notwarnus's Avatar
    like i said. imma troll troll troll tonight/today >D. good luck and hopefully happy killing come the expansion.
  1. klaps_05's Avatar
    so long story short - blizzard raped the talent trees, maybe in a couple of years wow will equal with tetris, no ?
  1. Rukari's Avatar
    Quote Originally Posted by notwarnus View Post
    Rukari...you now get talent points half as much and most of the shit that means anything is given for free, and forget about hybrid pvp builds...their gone, you gotta put 31 points into 1 tree before you can go anywhere else. it's lame, streamlined and like someone else said. pick 1 of 3 trees and blizzard will make it out for you. no real choice behind it
    I am aware of how the new trees work.

    Blizzard is making our specs for us?... As oppose to Elitist Jerks doing it for us now? Are the people complaining honestly going to say that they maximized their build all by themselves with no input from outside sources?

    All the PvE builds were already cookie cutter. The 'choice' you had was just leftover points because there weren't enough talents that fit your role so you had your pick of utilty talents you'd barely ever use. I'd rather have 41 points and 50 points worth of role-fitting talents than 71 points and 60 points worth of role-fitting talents.

    The PvP builds were cookie cutter too, with bout 5 points of wiggle room depending on the spec.
    The hybrid PvP builds that are no longer possible were ones that Blizzard didn't anticipate, didn't want to exist, didn't feel were balanced, and tried to nerf without damaging either 'pure' spec.
  1. NefariousNinja's Avatar
    Could Blizzard just autofill it for me?
  1. MasterHamster's Avatar
    In the end it's impossible to avoid cookiecutter builds.
    Everyone has the same specs today. This is all the same.

    And I don't mind, it was inevitable.
  1. mmocf3a1a1b543's Avatar
    Less talents was supposed to be more choices.
    But instead of removing boring talents and adding fun ones, they just removed boring talents. So less choice, easier choices, less diversity, less fun.
  1. Styxy's Avatar
    Bring back old talent system. They may as well just get rid of talent trees with the new one and just give you one point to choose what you want to do. There will be no freedom points it will be a clear build that everyone uses for pvp and pve making the talents feel even less unique.

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