Update - Added the models of Cho'gall (Bastion of Twilight), Atramedes (Blackwing Descent), The Tolvirs (Uldum), Lady Nazjar (Throne of Tides), Humanoid Dragon, Earthen Onager
Update - Classes pages finally added. Talent calculator finally updated. Worst patch day ever, I need a giant hug.
Update - Added official talent trees descriptions to the primary skills list.
Update - Ok things are looking better, added the primary skills for all the classes. Some tooltips might be missing/bugged, we're working on it.

Cataclysm Beta - Build 12479
A new build of the beta is up. This post will be updated multiple times during the night.

A lot of stuff has changed and we'll need a few mins to fix everything before I can post all the content. Definitely a lot of interesting stuff, stay tuned.


Talent Calculator
WoWTal.com has been updated with all the new trees. Lot of stuff is still in dev, be careful. If you can't see the new trees push CTRL + F5 to force the refresh (Also, I know the level cap is 50, quick hack to fix the max amount of points)



Classes
Classes pages are up. I might end up doing diffs of all the changes but seriously ... there are really a LOT of changes because of the talent trees revamp, it's probably easier to just check the pages.



Models
Models of Cho'gall (Bastion of Twilight), Atramedes (Blackwing Descent), The Tolvirs (Uldum), Lady Nazjar (Throne of Tides), Humanoid Dragon, Earthen Onager




Achievements
Originally Posted by Blizzard Entertainment

  • Tripping the Rifts - Destroyed one of each type of elemental rift during the Cataclysm launch event.

Talent Trees "Primary Skills"
These skills are automatically learned when you pick your main talent tree at level 10. Thanks to Maldivia for this one.
Originally Posted by Blizzard Entertainment

Death Knight (Forums / 3.3.5 Talent Calculator)
DK - Blood
A dark guardian who manipulates and corrupts life energy to sustain himself/herself in the face of an enemy onslaught.

DK - Frost
An icy harbinger of doom, channeling runic power and delivering rapid weapon strikes.

DK - Unholy
A master of death and decay, spreading infection and controlling undead minions to do his/her bidding.

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Druid - Restoration
Uses heal-over-time Nature spells to keep allies alive, taking on the form of a tree when the need is most urgent.

Druid - Feral
Takes on the form of a great cat to deal damage with bleeds and bites or a mighty bear to absorb damage and protect allies.

Druid - Balance
Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.

Hunter (Forums / 3.3.5 Talent Calculator)
Hunter - Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.

Hunter - Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.

Hunter - Beast Mastery
A master of the wild who can tame a wide variety of beasts to assist him/her in combat.

Mage (Forums / 3.3.5 Talent Calculator)
Mage - Arcane
Manipulates arcane energies, playing with the very fabric of time and space.

Mage - Frost
Freezes enemies in their tracks and shatters them with Frost magic.

Mage - Fire
Ignites enemies with balls of fire and the breath of dragons.

Paladin (Forums / 3.3.5 Talent Calculator)
Paladin - Holy
Invokes the power of the Light to protect and to heal.

Paladin - Protection
Uses Holy magic to shield himself / herself and defend allies from attackers.

Paladin - Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Priest - Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.

Priest - Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.

Priest - Holy
A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Rogue - Combat
A swashbuckler who uses agility and guile to stand toe-to-toe with enemies.

Rogue - Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.

Rogue - Subtlety
A dark stalker who leaps from the shadows to ambush his/her unsuspecting prey.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Shaman - Elemental
A spellcaster who harnesses the destructive forces of nature and the elements.

Shaman - Restoration
A healer who calls upon ancestral spirits and the cleansing power of water to mend allies? wounds.

Shaman - Enhancement
A totemic warrior who strikes foes with weapons imbued with elemental power.

Warlock (Forums / 3.3.5 Talent Calculator)
Warlock - Destruction
Calls down demonic fire to burn and demolish enemies.

Warlock - Demonology
A warlock who uses both Fire and Shadow magic along with powerful demons.

Warlock - Affliction
A master of Shadow magic who specializes in fear, drains and damage-over-time spells.

Warrior (Forums / 3.3.5 Talent Calculator)
Warrior - Arms
Highly trained for battle with two-handed weapons, uses mobility and overpowering attacks to strike his / her opponents down.

Warrior - Fury
A furious berserker wielding a weapon in each hand, uses a flurry of attacks to carve his / her opponents to pieces.

Warrior - Protection
A stalwart protector that uses a shield to protect himself/herself and his/her allies.


Loading Screens



World Maps



Deepholm available for testing
[blizzquote author=Valnoth source=http://blue.mmo-champion.com/t/25968750006/feedback-deepholm/]Deepholm is ready for testing. Please keep all feedback in this thread.

• Level 82-83
• Breadcrumbs from Stormwind/Orgrimmar.

Please list the level you started the zone at and the level you ended the zone at. [/blizzquote]
This article was originally published in forum thread: Cataclysm Beta - Build 12379 started by Boubouille View original post
Comments 573 Comments
  1. NathSB's Avatar
    The talent trees... I love them so much! T___T
  1. Rukari's Avatar
    Let's see, if I were a developer, how would I tackle the new design idea just announced last week?

    I think I'd start by seeing which talents weren't taken and deleting them
    Then I'd see which talents were passive and mandatory and see how they could be baked into the specialization itself in a way that's equivalent across all classes and specs.

    After that, I'd patch it into the game and see how it worked.... maybe call it a "Testing Phase" or something...

    You know, just to get a feel for how the new system worked at its most bare bones level. Gotta make sure it works stripped down before you start making tweaks and additions and building it back up.

    That way I could get a good idea of how old abilities should be adjusted to best accommodate the new model and fit the streamlined toolkit as well as what holes there were so that I'd a basis to work off of to design new abilities for the class.
  1. Luido's Avatar
    I love the new changes cant w8 to try them. Especially the shaman ones.
    Most of the comments here are showing that 80% of the ppl here have limited thinking








    ...If you want to make enemies. try changing something.
  1. Sarevokcz's Avatar
    Quote Originally Posted by Sonoka View Post
    You must be kidding. In todays trees there is more options, but no1 is even using them.
    So why keep them?
    I like this, and there is alot new stuff for some classes, and more to come.
    Maybe not active talents, but new "semi-passive", like.. extra attack, or do that and you also do that kinda thing.
    "Less to no choice".. and, also.. first BETA-build. Why complaing?
    It's BETTER than the previous trees.

    Also, people that likes it say what is better. But all people that dislikes it say is "less choice", end of story.
    Please EXPLAIN why they are bad instead, and try to not fit it into 1 sentance like you have now.

    EDIT: @DrJones
    1. there lots of people using slightly alternate versions of builds. I could easily do 4 or 5 pve elemental builds that are doing same damage but have different kinds of utility/survivability

    2. Why complaining? Because if people dont complain, they cant expect Bizzard to change anything. I dont think rants make any difference, but actual complaining with feedback is absolutely needed if you want to have something changed.

    3. They are bad, because
    A; there are tons of passive +% talents, even tho those were supposed to be gone
    B; you have to spend points on useless talents just to get to next tier or the tree
    C; you are locked to 31 points to the tree, basically killing ANY sort of hybrid build, not even 30/11
    D; final talent of the tree is total lackluster
    E; the tree doesnt change your rotation/priority system (from not having spent single point in the tree and having 31+ in a tree) at all
    F; doesnt change your gamestyle from LK at all
    G; more than one of the above.

    Im sure I could come up with more, but I think 6 reasons is good enough?
  1. wildi's Avatar
    Sonoka how old are you and why is that your posts don't make any sense ? Are you trolling ?
    In todays trees there is more options, but no1 is even using them.
    really ? I think you are terribly wrong. Having choices is soooooo 2009. Now just turn that brain off and pick your tree already.
  1. Omegam's Avatar
    Hmm, Maybe this is already known, but for the mage arcane talent: Improved point the first point increases your speed to 70% then the second point reduces the speed to 35%.. Thinking things got alittle switched around there.
  1. mmoc4e9ecc0058's Avatar
    I read on the cataclysm beta forums that there are new party frames, pics please!
  1. mmoc4e9ecc0058's Avatar
    I read on the cataclysm beta forums that there are changes to the party interface, pics please!
  1. Kalx's Avatar
    I thought the tol'vir were going to be cat people

    also, http://db.mmo-champion.com/s/84340/v...ium-blastpack/ HELL YEAH, new seaforium charge
  1. Sonoka's Avatar
    Quote Originally Posted by Sarevokcz View Post
    1. there lots of people using slightly alternate versions of builds. I could easily do 4 or 5 pve elemental builds that are doing same damage but have different kinds of utility/survivability

    2. Why complaining? Because if people dont complain, they cant expect Bizzard to change anything. I dont think rants make any difference, but actual complaining with feedback is absolutely needed if you want to have something changed.

    3. They are bad, because
    A; there are tons of passive +% talents, even tho those were supposed to be gone
    B; you have to spend points on useless talents just to get to next tier or the tree
    C; you are locked to 31 points to the tree, basically killing ANY sort of hybrid build, not even 30/11
    D; final talent of the tree is total lackluster
    E; the tree doesnt change your rotation/priority system (from not having spent single point in the tree and having 31+ in a tree) at all
    F; doesnt change your gamestyle from LK at all
    G; more than one of the above.

    Im sure I could come up with more, but I think 6 reasons is good enough?
    That is really just one reason written in diffrent ways. Except the x% passive thing. Which they even said will NOT be completley removed, just remove as much as possible. What should they fill it out with if you remove ALL passive % talents?
    And, there is lots of new abilitys.
    Ehm, when you say "5-6 diffrent elemental PvE" builds, you are probably just moving around the points that grant you iether manarege, increase dmg of your fire nova totem and reduce all dmg you take by x%.
    Doesn't change your gamestyle.. so, I assume you are in the BETA then, if not.. just shut it.
    And the thing about feedback, constructive criticism.. really? Do you think they give a damn about what is said here? They want feedback on the official forums. And also.. 80% of people just saying "New talent trees are useless!", "WTF BLIZZARD", "brb, warhammer", "new talent trees are shit", "new talents suck".. THAT IS NOT FEEDBACK.

    @wildi, I am old enough to realize people here are not above 14 years old. And no, I'm not trolling.. what about my post seems like trolling? Dipwat.

    ---------- Post added 2010-07-14 at 02:46 PM ----------

    Quote Originally Posted by Kalx View Post
    I thought the tol'vir were going to be cat people

    also, http://db.mmo-champion.com/s/84340/v...ium-blastpack/ HELL YEAH, new seaforium charge
    Sphinx-like creatures.. which is almost cat-people. :>
  1. scelero's Avatar
    I do not like the new talent tree just looking at going affliction. I had to spec into improved fear and howl just to go down the tree, last time I checked that was never used in a pve situation. So the "filler" talents I used to go with, which actually did me some good, have been replaced with shit I would've NEVER considered spec'ing into previously. Good job blizzard, do you even know the current talent builds for each class or do you just want people to spec into shit that no one uses right now....
  1. Sonoka's Avatar
    Quote Originally Posted by scelero View Post
    I do not like the new talent tree just looking at going affliction. I had to spec into improved fear and howl just to go down the tree, last time I checked that was never used in a pve situation. So the "filler" talents I used to go with, which actually did me some good, have been replaced with shit I would've NEVER considered spec'ing into previously. Good job blizzard, do you even know the current talent builds for each class or do you just want people to spec into shit that no one uses right now....
    Okey.. you are kinda wrong. The things you 'used to take' you get passivly, which was mostly shit anyway. Except maybe the reduced GCD on curses which I don't know where it is.
    And yeah, the warlocks tree are probably the least worked on imo.. so I can agree a bit with your rage.
    But still, it's good changes.. don't be such a crybaby, it's the first BETA-build.
  1. Powershard's Avatar
    I knew it was a bad thing when I heard they were introducing 31 point talent trees.
    This only confirms my fears.

    I haven't played WoW for quite some time now because all the things I enjoyed from are/were being removed.

    First it was the world PvP which was killed by blizzard's "balancing" mechanics.
    Second was epics being made mass produced "welfare epics".
    Third was "fixing" the glitches like picnics up in the roof of Orgrimmar.
    Fourth was removal of social skill requirement in making instance runs (LFG tool).
    And now fifth is killing the talent trees so that no matter where you put your points you are all equal.

    An illiterate monkey can now spam those points and be a succesfull killing machine.
    Talents were used to determine skilled players and possess situational builds to meet certain needs.


    If Blizzard is reading this, know that the current 5 point per row requirement really does not work with the new tree layout, it should be something like 3 points to get to the next row and so that each row of talents have at least 3 different choices with majority of being 1 point wonders so that you don't need to build up them needlessly for semi-weak results.

    I did quit WoW 8 months ago due to the fact that it was a "game over" situation for me.
    What I mean with this is that since I did only casual raid, had all the welfare epics and arena/chess is just not my thing.
    I had no purpose to play the game anymore since all the fun things had been removed and all classes were level 80.

    I will come back to check out Cataclysm but I will not stay longer than 1 month and it is what comes with the expansion as I buy it and possibly with a scroll of resurrection if it is possible to merge both months.

    I'm not a fan of patchrolling which is to wait Blizzard to give us an ending we deserved when we bought the expansion and not after 1 year later after some sweet monthly subscriptions.
    Unlike rest of you, I'm not that stupid though I'm not very bright either because I'm coming back.
  1. bigjenk's Avatar
    these talent trees need work imo worse than the current ones. a class like spriest currently over half of the talents you take are +percentage.
  1. Sonoka's Avatar
    Quote Originally Posted by bigjenk View Post
    these talent trees need work imo worse than the current ones. a class like spriest currently over half of the talents you take are +percentage.
    I see only one that is pure +% dmg. Else is single spell increased by x%.. that they said NOTHING about.
    All they said was, 'we want to reduce as much passive +% hit / haste / dmg / crit as possible.'.
    Troll moar.
  1. Powershard's Avatar
    Quote Originally Posted by Powershard View Post
    I knew it was a bad thing when I heard they were introducing 31 point talent trees.
    This only confirms my fears.
    I'd like to point out 1 obvious thing:
    The reason you level up in WoW is because you want to grow in power, is to have new abilities and have more talent points!
    By increasing level cap and cutting the number of talent points in half really cancels each other out.
    When I heard cataclysm was coming out I was excited for the new talent tree combinations I could make, such as having 51 point and 21 point talents at the same time and was imagining exciting situations where those could lead me in.

    Except that now Blizzard decided to kill those dreams.

    For christ's sake just leave level cap at 80 and give players who buy the expansion 5 new abilities and it is the same if you were leveling or not.
  1. Kirry's Avatar
    /Hug
  1. Sarevokcz's Avatar
    Quote Originally Posted by Sonoka View Post
    That is really just one reason written in diffrent ways. Except the x% passive thing. Which they even said will NOT be completley removed, just remove as much as possible. What should they fill it out with if you remove ALL passive % talents?
    not all, but most of them. For example my current ele spec is with 9 talents out of 19 with flat +% stuff to that or this, thats not, so far, what they promised

    And, there is lots of new abilitys.
    really? like where? again, based on Ele for example, it has in the tree 2 new talents. One of them is extremely situational spell, second one is sometimes slightly altering rotation, but doesnt really change anything from "cast LvB on CD"
    Ehm, when you say "5-6 diffrent elemental PvE" builds, you are probably just moving around the points that grant you iether manarege, increase dmg of your fire nova totem and reduce all dmg you take by x%.
    dont forget insta GW! point is, with cata talents, I can take all talents I want and not miss any interesting one or even remotely useful one, unless of course you like junk for ele like reverbation and elemental devastation.
    Doesn't change your gamestyle.. so, I assume you are in the BETA then, if not.. just shut it.
    I dont need to be rocket genius, when I see talent tree and new skills, that the only difference between now and cata would be macroed unleash weapon to LvB cast
    And the thing about feedback, constructive criticism.. really? Do you think they give a damn about what is said here? They want feedback on the official forums. And also.. 80% of people just saying "New talent trees are useless!", "WTF BLIZZARD", "brb, warhammer", "new talent trees are shit", "new talents suck".. THAT IS NOT FEEDBACK.
    As I pointed out, rants definitely wont help and I never said, that constructive feedback HERE is read by developers, I was talking in general.
  1. elvez's Avatar
    Quote Originally Posted by Boubouille View Post
    I need a giant hug
    /hug
    It's far from giant, but it's all I can give
  1. Arcano's Avatar
    Blizzard said they wanted to people to be able to chose their own talents and have fun with them, but most of the current ret talents are a must making us expend 37 talent points in 1 tree :S to maximize dps

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