Update - Added the models of Cho'gall (Bastion of Twilight), Atramedes (Blackwing Descent), The Tolvirs (Uldum), Lady Nazjar (Throne of Tides), Humanoid Dragon, Earthen Onager
Update - Classes pages finally added. Talent calculator finally updated. Worst patch day ever, I need a giant hug.
Update - Added official talent trees descriptions to the primary skills list.
Update - Ok things are looking better, added the primary skills for all the classes. Some tooltips might be missing/bugged, we're working on it.

Cataclysm Beta - Build 12479
A new build of the beta is up. This post will be updated multiple times during the night.

A lot of stuff has changed and we'll need a few mins to fix everything before I can post all the content. Definitely a lot of interesting stuff, stay tuned.


Talent Calculator
WoWTal.com has been updated with all the new trees. Lot of stuff is still in dev, be careful. If you can't see the new trees push CTRL + F5 to force the refresh (Also, I know the level cap is 50, quick hack to fix the max amount of points)



Classes
Classes pages are up. I might end up doing diffs of all the changes but seriously ... there are really a LOT of changes because of the talent trees revamp, it's probably easier to just check the pages.



Models
Models of Cho'gall (Bastion of Twilight), Atramedes (Blackwing Descent), The Tolvirs (Uldum), Lady Nazjar (Throne of Tides), Humanoid Dragon, Earthen Onager




Achievements
Originally Posted by Blizzard Entertainment

  • Tripping the Rifts - Destroyed one of each type of elemental rift during the Cataclysm launch event.

Talent Trees "Primary Skills"
These skills are automatically learned when you pick your main talent tree at level 10. Thanks to Maldivia for this one.
Originally Posted by Blizzard Entertainment

Death Knight (Forums / 3.3.5 Talent Calculator)
DK - Blood
A dark guardian who manipulates and corrupts life energy to sustain himself/herself in the face of an enemy onslaught.

DK - Frost
An icy harbinger of doom, channeling runic power and delivering rapid weapon strikes.

DK - Unholy
A master of death and decay, spreading infection and controlling undead minions to do his/her bidding.

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Druid - Restoration
Uses heal-over-time Nature spells to keep allies alive, taking on the form of a tree when the need is most urgent.

Druid - Feral
Takes on the form of a great cat to deal damage with bleeds and bites or a mighty bear to absorb damage and protect allies.

Druid - Balance
Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.

Hunter (Forums / 3.3.5 Talent Calculator)
Hunter - Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.

Hunter - Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.

Hunter - Beast Mastery
A master of the wild who can tame a wide variety of beasts to assist him/her in combat.

Mage (Forums / 3.3.5 Talent Calculator)
Mage - Arcane
Manipulates arcane energies, playing with the very fabric of time and space.

Mage - Frost
Freezes enemies in their tracks and shatters them with Frost magic.

Mage - Fire
Ignites enemies with balls of fire and the breath of dragons.

Paladin (Forums / 3.3.5 Talent Calculator)
Paladin - Holy
Invokes the power of the Light to protect and to heal.

Paladin - Protection
Uses Holy magic to shield himself / herself and defend allies from attackers.

Paladin - Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Priest - Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.

Priest - Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.

Priest - Holy
A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Rogue - Combat
A swashbuckler who uses agility and guile to stand toe-to-toe with enemies.

Rogue - Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.

Rogue - Subtlety
A dark stalker who leaps from the shadows to ambush his/her unsuspecting prey.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Shaman - Elemental
A spellcaster who harnesses the destructive forces of nature and the elements.

Shaman - Restoration
A healer who calls upon ancestral spirits and the cleansing power of water to mend allies? wounds.

Shaman - Enhancement
A totemic warrior who strikes foes with weapons imbued with elemental power.

Warlock (Forums / 3.3.5 Talent Calculator)
Warlock - Destruction
Calls down demonic fire to burn and demolish enemies.

Warlock - Demonology
A warlock who uses both Fire and Shadow magic along with powerful demons.

Warlock - Affliction
A master of Shadow magic who specializes in fear, drains and damage-over-time spells.

Warrior (Forums / 3.3.5 Talent Calculator)
Warrior - Arms
Highly trained for battle with two-handed weapons, uses mobility and overpowering attacks to strike his / her opponents down.

Warrior - Fury
A furious berserker wielding a weapon in each hand, uses a flurry of attacks to carve his / her opponents to pieces.

Warrior - Protection
A stalwart protector that uses a shield to protect himself/herself and his/her allies.


Loading Screens



World Maps



Deepholm available for testing
[blizzquote author=Valnoth source=http://blue.mmo-champion.com/t/25968750006/feedback-deepholm/]Deepholm is ready for testing. Please keep all feedback in this thread.

• Level 82-83
• Breadcrumbs from Stormwind/Orgrimmar.

Please list the level you started the zone at and the level you ended the zone at. [/blizzquote]
This article was originally published in forum thread: Cataclysm Beta - Build 12379 started by Boubouille View original post
Comments 573 Comments
  1. mmoc8d1df16656's Avatar
    I'm waiting for the next revision, or access to beta myself to give feedback. From my own perspective as a frost DK:

    6 points for DW, 3 for 2-hander,
    Hungering Cold needed for Howling Blast,
    Increased *passive* icy touch damage,
    Increased *passive* obliterate damage,
    Increased *passive* damage for Imp Frost Presence
    Increased RP generation from chill of the grave when there's already a mastery for increased RP generation

    does not seem to fit in with what they had us believing was their intention of removing passive dps increase, and leaving only 'fun' talents
  1. Aelfen's Avatar
    Look at Azshara! Horde symbol! D:
  1. Aelfen's Avatar
    Look at Azshara! D:
  1. Spl4sh3r's Avatar
    Survival Hunters have the worst talent tree ever....atleast for now when we don't know how to put points :P even though its still in the beta
  1. kerfanna's Avatar
    I think the WoW Community takes the information you provide for granted, without realizing how much work it is, but without you, we'd all be in the dark about many of the changes effecting our classes. And I wouldn't have anything to do at work when I get bored >.> Even if not everyone understands how much work it is, we still appreciate all that you do to bring us information and keep us up to date on all the goings on.

    /gianthugforBoub <3
  1. Second's Avatar
    Hunter : Go for the Throat - there is no difference between 1/2 and 2/2 - both returning 3 energy
    should be more like 3/6 energy or something
  1. tyden49's Avatar
    /hugz boub u are the best
  1. Powershard's Avatar
    Vanilla WoW 2005:
    • You needed knowledge to build good talent trees.
    • You had to be social to be able to make like a 40 man raiding party.
    • You had to work for your epic gear and to maintain PvP title such as High Warlord.
    • You were afraid while leveling with certain classes since the PvP balance was not made for 1v1 yet skilled players had chance of winning even if underpowered and victory in those situations meant more.
    • The game was harder and required to use your own brains.

    Cataclysm 2010:
    • You don't need any knowledge to build good talent trees.
    • You don't need to be social nor speak english to make it up to a instance running party.
    • You no longer need to work for your epic gear or PvP title since there are none.
    • You don't need to be afraid of dying in world PvP because epic gear has been normalized and people doesn't "gank" anymore because its like fighting a clone and not a little girl.
    • The game is easy now because everything is automatized. No need to even read quest description, just look in the map and walk there to do the same job as always, either kill loads or click an activator.

    I'm surprised devs doesn't realize this.
    They changed them at some part of the development?
    I bet that in the next expansion after cataclysm they replace players with bots since everyone is leaving so that there is a feeling of MMO instead of internet singleplayer.
  1. Butterbumps's Avatar
    I think the people talking about being "forced" to take "useless" talents (by which I assume they mean survival or utility talents) to get to the "useful" (ie DPS-increasing) ones haven't properly understood what the point of these new trees is.

    If you thought you were going to be making choices between different DPS-increasing talents, you were wrong. As a blue post said recently, there is no choice when a DPS-increasing talent is involved. If you're choosing between a DPS-increase and survivability or utility, DPS wins every time. If you have to choose between two DPS-increasing talents, someone at EJ has calculated which one is better, so there's no choice there either.

    The choice they've between talking about introducing is the choice between those so-called "useless" talents. That point in the talent tree where you can't get anything that's a direct damage upgrade, and you have to pick something else instead is the only time when you can actually choose, instead of being forced to maximise your DPS.

    You'll just have to let go of the idea that any talent that doesn't directly increase your damage is "wasted". You should want to take more survivability talents in Cataclysm anyway, since healers will be in much greater danger of running out of mana, and anything that helps them heal less is going to be valuable.

    If you still don't like the talent trees after having understood what the point of them is, that's fine. Some people clearly don't have a clue about what's going on and are just mindlessly whining, though.
  1. Jasyn's Avatar
    1) People are complaining as if you had a real choice in talents before. You didn't. You could have 1000 talent points, and there would still be a "best spec" that would be required to be competitive.

    2) People are complaining about "missing" abilities like Icy Talons, Penance, etc. Read the damn spec descriptions. You get them.

    3) Beta is beta.
  1. Powershard's Avatar
    Quote Originally Posted by laserfloyd View Post
    Wait for it...
    WAIT for it . . .

    ...

    I like what I see so far.
    And it is the reason why the error of their ways must be brought forth before they make the mistakes live.
  1. NathSB's Avatar
    Quote Originally Posted by laserfloyd View Post
    Wait for it...
    WAIT for it . . .



    I like what I see so far.
    I like you.
  1. mmoc32fbbf5879's Avatar
    So basically blizz is taking away all customization on some fun talents and promise us that all specs will be viable? YEAH, RIGHT.

    On the other hand, i bet they will be viable in solo pve questing
  1. Raqubor's Avatar
    I agree with LaserFloyd, but the trees still suck...
    If they stay this way, we could just have ONE choice at level 10 scrap the talent tree and just add those as passive abilities at different levels you get automatically, and add the active ones to the trainers (which you can only learn if you have the chosen spec).
  1. Zaerix's Avatar
    Inspired Judgement - Your Judgement spell also heals your Beacon of Light target for 50/100% of the damage caused.

    Nice little thing for Holy, looks like we'll be judging every time it's off cooldown whenever we have beacon up.

    Although there are a few changes which I'm not so sure about... Namely with Judgements of the Pure and Divine Illumination. Judgements of the Pure, being only a 3-point talent now, gives 6% less haste overall, while Divine Illumination gives 30% crit chance instead of the current 50% mana reduction. I've never been much of a spreadsheet and statistics player, so I'm not sure how we'll be affected. The Illumination change is mostly what's worrying me.

    One more change I'm confused about is Enlightened Judgements. Currently, it gives a flat 4% chance to hit so your Judgements and melee hits don't miss. That's been changed to give hit rating equal to 50/100% of your Spirit from items or effects.

    Does this include base Spirit?

    Does this mean if I have, say, 1200 Spirit, I'll have 1200 hit rating as well?
  1. heerobya's Avatar
    I love the new trees -

    Yeah, they still need some work and revision but that's what beta and feedback is for!

    I like the new direction and I love the passives and new abilities at level 10.

    Don't hate, appreciate!
  1. mmoc6427d98424's Avatar
    At first I was happy to hear the new overhaul they would be doing to talent trees, but now I can say I'm greatly disapointed. For example:

    - Arms warriors will lose Piercing Howl. A mandatory PvP ability that solves latency issues when you're not close enough to hamstring. If warlocks get Soul Link in tier 2 why can't we too??
    - Impale Nerfed: It no longer gives critical strike damage bonus to all abilities. Instead just affects Slam, Execute and Mortal Strike. This means Fury won't have any purpose in getting it. And of course, protection warriors too.
    - Blood Crazed nerfed too: Used to be on crit you get 6% of your life over 6 seconds. Now its 7.5% but only 10% chance to proc on HIT. Assuming PvP gear gives players around 30%+ crit chance this is rougly 20% proc chance nerf for just 1.5% more life. A waste of 3 talent points... At least make it 30% chance to proc to be on par with Enrage.
    - Improved Crusader strike in protection tree: I already foresee some 2handed protection builds for PvP exploiting the lower cooldown and increased damage.

    And that was just what I noticed at first glance.

    Also one thing I'm not liking is the discrepancy between classes and specs of the amount of passive bonus they get.
    For example unholy DK get:
    * Impurity
    * Master of Ghouls
    * Scourge Strike
    * Reaping

    On the other hand, demo locks only get:
    * Summon Felguard
    * Demonology Warlock (+hit, pushback reduction)
  1. Sir Slack A Lot's Avatar
    These talent trees are very badly designed, even for a beta. Instead of making talent trees more interesting they are now forcing you to take a few usefull talents out of a tree and waste the rest on useless (pvp) talents... The current talent trees are much more interesting imo.
    When blizz announced cata is was full of good hopes, but blizz seems to dissapoints me every day a little more :<
  1. jesy's Avatar
    im digging the smaller trees, nice work blizz
  1. laserfloyd's Avatar
    Wait for it...
    WAIT for it . . .



    I like what I see so far.

Site Navigation