MMO-Champion - Cataclysm Beta - Build 12479 (Updated x1)
Update - Added the models of Cho'gall (Bastion of Twilight), Atramedes (Blackwing Descent), The Tolvirs (Uldum), Lady Nazjar (Throne of Tides), Humanoid Dragon, Earthen Onager
Update - Classes pages finally added. Talent calculator finally updated. Worst patch day ever, I need a giant hug.
Update - Added official talent trees descriptions to the primary skills list.
Update - Ok things are looking better, added the primary skills for all the classes. Some tooltips might be missing/bugged, we're working on it.

Cataclysm Beta - Build 12479
A new build of the beta is up. This post will be updated multiple times during the night.

A lot of stuff has changed and we'll need a few mins to fix everything before I can post all the content. Definitely a lot of interesting stuff, stay tuned.


Talent Calculator
WoWTal.com has been updated with all the new trees. Lot of stuff is still in dev, be careful. If you can't see the new trees push CTRL + F5 to force the refresh (Also, I know the level cap is 50, quick hack to fix the max amount of points)



Classes
Classes pages are up. I might end up doing diffs of all the changes but seriously ... there are really a LOT of changes because of the talent trees revamp, it's probably easier to just check the pages.



Models
Models of Cho'gall (Bastion of Twilight), Atramedes (Blackwing Descent), The Tolvirs (Uldum), Lady Nazjar (Throne of Tides), Humanoid Dragon, Earthen Onager




Achievements
Originally Posted by Blizzard Entertainment

  • Tripping the Rifts - Destroyed one of each type of elemental rift during the Cataclysm launch event.

Talent Trees "Primary Skills"
These skills are automatically learned when you pick your main talent tree at level 10. Thanks to Maldivia for this one.
Originally Posted by Blizzard Entertainment

Death Knight (Forums / 3.3.5 Talent Calculator)
DK - Blood
A dark guardian who manipulates and corrupts life energy to sustain himself/herself in the face of an enemy onslaught.

DK - Frost
An icy harbinger of doom, channeling runic power and delivering rapid weapon strikes.

DK - Unholy
A master of death and decay, spreading infection and controlling undead minions to do his/her bidding.

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Druid - Restoration
Uses heal-over-time Nature spells to keep allies alive, taking on the form of a tree when the need is most urgent.

Druid - Feral
Takes on the form of a great cat to deal damage with bleeds and bites or a mighty bear to absorb damage and protect allies.

Druid - Balance
Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.

Hunter (Forums / 3.3.5 Talent Calculator)
Hunter - Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.

Hunter - Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.

Hunter - Beast Mastery
A master of the wild who can tame a wide variety of beasts to assist him/her in combat.

Mage (Forums / 3.3.5 Talent Calculator)
Mage - Arcane
Manipulates arcane energies, playing with the very fabric of time and space.

Mage - Frost
Freezes enemies in their tracks and shatters them with Frost magic.

Mage - Fire
Ignites enemies with balls of fire and the breath of dragons.

Paladin (Forums / 3.3.5 Talent Calculator)
Paladin - Holy
Invokes the power of the Light to protect and to heal.

Paladin - Protection
Uses Holy magic to shield himself / herself and defend allies from attackers.

Paladin - Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Priest - Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.

Priest - Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.

Priest - Holy
A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Rogue - Combat
A swashbuckler who uses agility and guile to stand toe-to-toe with enemies.

Rogue - Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.

Rogue - Subtlety
A dark stalker who leaps from the shadows to ambush his/her unsuspecting prey.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Shaman - Elemental
A spellcaster who harnesses the destructive forces of nature and the elements.

Shaman - Restoration
A healer who calls upon ancestral spirits and the cleansing power of water to mend allies? wounds.

Shaman - Enhancement
A totemic warrior who strikes foes with weapons imbued with elemental power.

Warlock (Forums / 3.3.5 Talent Calculator)
Warlock - Destruction
Calls down demonic fire to burn and demolish enemies.

Warlock - Demonology
A warlock who uses both Fire and Shadow magic along with powerful demons.

Warlock - Affliction
A master of Shadow magic who specializes in fear, drains and damage-over-time spells.

Warrior (Forums / 3.3.5 Talent Calculator)
Warrior - Arms
Highly trained for battle with two-handed weapons, uses mobility and overpowering attacks to strike his / her opponents down.

Warrior - Fury
A furious berserker wielding a weapon in each hand, uses a flurry of attacks to carve his / her opponents to pieces.

Warrior - Protection
A stalwart protector that uses a shield to protect himself/herself and his/her allies.


Loading Screens



World Maps



Deepholm available for testing
[blizzquote author=Valnoth source=http://blue.mmo-champion.com/t/25968750006/feedback-deepholm/]Deepholm is ready for testing. Please keep all feedback in this thread.

• Level 82-83
• Breadcrumbs from Stormwind/Orgrimmar.

Please list the level you started the zone at and the level you ended the zone at. [/blizzquote]
This article was originally published in forum thread: Cataclysm Beta - Build 12379 started by Boubouille View original post
Comments 579 Comments
  1. notwarnus's Avatar
    Quote Originally Posted by Sonoka View Post
    If we do it like this, write up EXACTLY what you are missing in your present PvP build that you don't have in the new one.
    Do it, then maybe you have a say in this, unless you are a rogue ofcourse.. then you never have a say.
    how did you know my main is a rogue...but still i play other classes in pvp, warrior, mage and yeah most of it is going back to being a rogue for pvp because i can no longer get prep.
  1. Athinah's Avatar
    /hug
  1. ashblond's Avatar
    so, dk will tank in blood presence and dps in frost presence from the talent trees i have seen
  1. Warlock1337's Avatar
    You guys tend to see this new talent tree from "max-level" perspective, try to see it from "leveling" perspective. The real interesting about the talent tree changes is not all about the trimming and slimming down the tree, it is actually about the passive and active abilities you get while level up by putting a point into the tree. For example, before this, you never feel like you are a destruction lock because you don't get conflagrate until level 40, now you get conflagrate when u put 1 point into destruction tree. Sure, the new 31 talent tree might "looks" boring, but the talent tree today is no way better, it's not like we have varieties of raid spec though.
  1. Sonoka's Avatar
    Quote Originally Posted by notwarnus View Post
    how did you know my main is a rogue...but still i play other classes in pvp, warrior, mage and yeah most of it is going back to being a rogue for pvp because i can no longer get prep.
    I'm psychic? No, but seriously.. only rogues go hybrid, like.. ever. No other class can afford it, so they shouldn't complain.
    And the Muti / Prep was a broken spec from the beginning, almost everyone tought so, except rogues ofcourse.

    ---------- Post added 2010-07-14 at 11:08 AM ----------

    Quote Originally Posted by Warlock1337 View Post
    You guys tend to see this new talent tree from "max-level" perspective, try to see it from "leveling" perspective. The real interesting about the talent tree changes is not all about the trimming and slimming down the tree, it is actually about the passive and active abilities you get while level up by putting a point into the tree. For example, before this, you never feel like you are a destruction lock because you don't get conflagrate until level 40, now you get conflagrate when u put 1 point into destruction tree. Sure, the new 31 talent tree might "looks" boring, but the talent tree today is no way better, it's not like we have varieties of raid spec though.
    My point exactly. I love you <3
  1. Bonebreaker's Avatar
    loadscreen of blackrock cavern = bridge of khazad dum
  1. notwarnus's Avatar
    Quote Originally Posted by Warlock1337 View Post
    You guys tend to see this new talent tree from "max-level" perspective, try to see it from "leveling" perspective. The real interesting about the talent tree changes is not all about the trimming and slimming down the tree, it is actually about the passive and active abilities you get while level up by putting a point into the tree. For example, before this, you never feel like you are a destruction lock because you don't get conflagrate until level 40, now you get conflagrate when u put 1 point into destruction tree. Sure, the new 31 talent tree might "looks" boring, but the talent tree today is no way better, it's not like we have varieties of raid spec though.
    so this game is no longer about raiding it's about leveling?
  1. Velasco's Avatar
    Pretty interesting changes so far.
    The only thing that I don't like is that they removed "On a Pale Horse". I don't care about the Stun Reduction, but rather the the 20% mounted speed increase, which is a blessing when you fly around the world with a 310% flying mount and making you independend of a Paladin.
    In my opinion still a worthy perk for Unholy, because next to the definition of masters of death and decay, spreading infections and controlling undead minions they also execute their tasks with sheer unholy (=in the sense of "incredible") swiftness.

    I really hope they put that aspect into one of the remaining talents.
  1. Dragonwing's Avatar
    I dont know why people are still posting serious replies to Notwarnus. He has said twice now that he is trolling, and even if he wasnt, he is clearly too stupid to comprehend what you are saying.
  1. notwarnus's Avatar
    DK's don't count OP since the release. got nerfed to where they should be then re-buffed. no bueno. real classes only
  1. Dexiefy's Avatar
    It's there. But now there's no choice between [USELESS TALENT] and [WORTHLESS TALENT] anymore.

    Lawl, in the end no one will care, yet even though it's the first beta build with the new talents (like, most 5 point talents have just been reduced to 3 without giving the same bonus) and people who are so scared of changes are going crazy about it. Yup. There are less talents, since the useless ones are going to be imbedded in others.

    While others are crying about how this breaks the game, I see the change's potential to make the game better overall.
    Of course, you need to be able to think a bit further than first glance to do so, something most here seem to be completely incapable of.

    I dread how the official forums are, considering that most posters there are the type that would shout "PVP WILL DIE" if Blizzard made an trivial change, say increasing the rating req on PvP items by 5.
    where is variety? pelase show me, cause i can see max 3 choices each tier
    pvp talent
    pve talent
    talent for both

    which is obvious no brainer aka no choice. You want pvp ? you pick talent for both and pvp talent as there is 1... if you would ahve 2 or 3 talents potentially good for pvp besides the one good for both pvp and pve, then THATS a choice(besides ofc 2-3 pve talents on same tier aswell). Those 31 point trees are simply boring and game can actually pick specc for you cause every single pve specc will look the same just like every pvp specc will look the same...

    As for "no one will care", dont speak for every1, cause i actually care. When im bored with pve, farming or w/e i like to just have fun pvping with weird ass builds just to have something different from regular play. With mastery system that forces me to get last talent, this talent play is being reduced. With reduced ammount of talent points and talents available, it gets reduced to lvl where there is no choice, no fun, you are back to regular shit...

    only good thing about it is that even extremly bad/new players wont have some shit builds in raids ~~
    other than that there is no diversity and in fact you could just get 6 buttons for each class. For example: unholy pvp/pve, frost pvp/pve, blood pve/pvp
    You click pvp or pve button next to the type of deathknight you want and tada, you have your build... cause there is absolutely no choice in talent trees

    I have no idea where you find anything fun here...
  1. Warlock1337's Avatar
    Quote Originally Posted by notwarnus View Post
    so this game is no longer about raiding it's about leveling?
    How about thinking like this?
    "The leveling experiences will change tremendously and raid talent will still remain 'Cookie-cutter' just like today."
  1. notwarnus's Avatar
    Quote Originally Posted by Dragonwing View Post
    I dont know why people are still posting serious replies to Notwarnus. He has said twice now that he is trolling, and even if he wasnt, he is clearly too stupid to comprehend what you are saying.
    yo i'm not totaly trying to troll i'm just looking for someone good enough to persuade a drunk ass into thinking these changes are worth while. mean while like i said i'm drunk and more than likely it won't happen. i'm not purposely trolling so much as i want a legit argument. i gave the other dude his dues for his point of view.

    ---------- Post added 2010-07-14 at 09:28 AM ----------

    hmmm...touche good friend (even though i don't know you touche)
  1. Onjara's Avatar
    I really hope they will do a rework of the mage trees. Currently they are just crap imho, forcing us to skill useless talents (e.g. Slow, Dragon's Breath) for raiding while keeping us away from other interesting things...
  1. notwarnus's Avatar
    Quote Originally Posted by Onjara View Post
    I really hope they will do a rework of the mage trees. Currently they are just crap imho, forcing us to skill useless talents (e.g. Slow, Dragon's Breath) for raiding while keeping us away from other interesting things...
    from what i recall..they said they want all mages to use missiles...which doesn't make since to me...
  1. Subwaymelt's Avatar
    Quote Originally Posted by Onjara View Post
    I really hope they will do a rework of the mage trees. Currently they are just crap imho, forcing us to skill useless talents (e.g. Slow, Dragon's Breath) for raiding while keeping us away from other interesting things...
    Yeh, check any tree, they are all F-ing shizzle, worst thing since the Death Knight...
  1. Girlyman's Avatar
    The Talent Trees still don't look like how Blizzard said they would.
  1. notwarnus's Avatar
    here is one thing i will totally agree with. girly man. "the talent trees still don't look like blizzard said they would." blizzard said (not word for word mind you) would be the shit. that's what these forums are for. feedback. Like a couple people have said these are first drafts, i just would have expected more from them at a releasing point than this. but they are giving a direction...even though i don't like it >.<
  1. Dekks's Avatar
    Quote Originally Posted by Terracresta View Post
    Hopefully the talents will still change. As shadow its all the same + shadow orb mastery. Also i cant even get all interesting stuff with 41skillpoints at lvl85 what i got right now at 80. Cant even skill 3/3 imp inner fire...
    They talked about they dont want everyone to take exactly the same talents but right now you dont really have a choice.
    Agreed, it seems very restrictive atm, unless

    a)the talents as we know it are radically different dps wise
    b)the new talents hellfire/hand really shake the cake up.
  1. loftus's Avatar
    jesus christ cho'gal looks epic.

    ill admit im getting 'slightly' excited by all this news now!

    loving all the interface changes, the story doesnt really interest me, but the game mechanics and layout changes interest me alot

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