MMO-Champion - Cataclysm Guild Perks, Stonecore Boss Videos
Guild Leveling - Guild Perks List
Guild Talents were removed a while back and replaced with Guild Perks.

Reminder from the Cataclysm Press Tour
There are 25 guild levels and each level will automatically reward with an extra perk. The leveling process remains unchanged and your guild will gain experience through PvP, Dungeon and Raid progression, questing, etc ...

Guild currency has also been removed and rewards will just be "unlocked" after you reach a specific level or complete a guild achievement. Once a reward is unlocked, members will be able to purchase it with gold. Some of the rewards include guild tabards, mounts, heirlooms, and it looks like you will finally be able to have a guild tabard on your mount. (Just like the Argent Tournament banners)

New members of a guild won't be able to buy everything directly, they will have to contribute to the progression of the guild before they can access the top rewards. Each time a player helps towards the leveling he will gain reputation with the guild, the best rewards will require players to be exalted with their guild before they can buy it.


Level * Spell Description
1 Fast Track (Rank 1) Experience gained from killing monsters and completing quests increased by 5%.
2 Mount Up Increases speed while mounted by 5%. Not active in Battlegrounds or Arenas.
3 Mr. Popularity (Rank 1) Reputation gained from killing monsters and completing quests increased by 5%.
4 Cash Flow (Rank 1) Each time you loot money from an enemy, an extra 5% money is generated and deposited directly into your guild bank.
5 Fast Track (Rank 2) Experience gained from killing monsters and completing quests increased by 10%.
6 Reinforce (Rank 1) Items take 5% less durability loss when you die.
7 Hasty Hearth Reduces the cooldown on your Hearthstone by 15 minutes.
8 Reinforce (Rank 2) Items take 10% less durability loss when you die.
9 Chug-A-Lug (Rank 1) The duration of buffs from all guild cauldrons and feasts is increased by 50%.
10 Mobile Banking Summons your guild bank. Instant, 1 hr cooldown
11 Mr. Popularity (Rank 2) Reputation gained from killing monsters and completing quests increased by 10%.
12 Honorable Mention (Rank 1) Increases Honor points gained by 5%.
13 Working Overtime Increases the chance to gain a skill increase on tradeskills by 10%.
14 The Quick and the Dead Increases health and mana gained when resurrected by a guild member by 50% and increases movement speed while dead by 100%. Does not function in combat or while in a Battleground or Arena.
15 Cash Flow (Rank 2) Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank.
16 Guild Mail In-game mail sent between guild members now arrives instantly.
17 Everyone's A Hero (Rank 1) Increases Heroism points gained by 5%.
18 Honorable Mention (Rank 2) Increases Honor points gained by 10%.
19 Happy Hour Increases the number of flasks gained from using a flask cauldron by 100%.
20 Have Group, Will Travel Summons all raid or party members to the caster's current location. Unlimited range, 6 sec cast / Channeled, 2 hr cooldown
21 Chug-A-Lug (Rank 2) The duration of buffs from all guild cauldrons and feasts is increased by 100%.
22 Bountiful Bags Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting by 15%.
23 Bartering Reduces the price of items from all vendors by 5%.
24 Everyone's A Hero (Rank 2) Increases Heroism points gained by 10%.
25 Mass Resurrection Brings all dead party and raid members back to life with 35 health and 35 mana. Cannot be cast when in combat. 64% of base mana, Unlimited range, 10 sec cast



Stonecore Boss Videos
The Stonecore was made available for testing last week and a few videos are now available on Youtube!







This article was originally published in forum thread: Cataclysm Guild Perks, Stonecore Boss Videos started by Boubouille View original post
Comments 228 Comments
  1. Calaba's Avatar
    Quote Originally Posted by ShadowIceAvian View Post
    Ten percent extra money isn't "nothing". Fifteen percent extra gathering materials (!) isn't "nothing". Ten percent extra experience, ten percent extra extra reputation, a doubled duration on powerful buffs and double the amount of flasks isn't "nothing" at all. If you seriously think that these aren't massive buffs that screw over people just like heirlooms do, go try leveling a character right now 1-80 with NO heirlooms at all.
    No, no, no, no, no.
    NONE of these things will effect you in combat. The reason those heirloom gears are good ISN'T the xp boost, it's the DPS and HP boost! It's because the arcanite reaper heirloom can 1-shot anything it touches at lower levels! And have you tried to find trinkets / shoulders at low level? The xp bonus is just an added luxury. Yes, you can still level fast without the xp bonus bits.

    The flask thing only relates to cauldrons. For those that missed them, in TBC there are/were certain cauldrons that your WHOLE RAID could get resistance pots from, like how health stones work. But the cauldrons aren't free, far from it - they're fairly expensive. That's right - these aren't "single player" buffs, they're EXPENSIVE raid buffs. In other words, flasks from the guild bank. Working for 2 hours. Like flasks on alchemists.

    This isn't game breaking stuff. These are pretty minor gains. The only strangely high up one is the extra mining / herbing one. But even then, i've not done herbing for ages, that's what AH is for.
  1. rboa's Avatar
    Quote Originally Posted by ShadowIceAvian View Post
    Ten percent extra money isn't "nothing". Fifteen percent extra gathering materials (!) isn't "nothing". Ten percent extra experience, ten percent extra extra reputation, a doubled duration on powerful buffs and double the amount of flasks isn't "nothing" at all. If you seriously think that these aren't massive buffs that screw over people just like heirlooms do, go try leveling a character right now 1-80 with NO heirlooms at all.
    ^^^^ THIS

    To all those saying these are "mostly cosmetic things", have you ever played this game? These are HUGE buffs. If you are not in a maxed-out guild you will lose.

    Oh, and btw: extra gold == extra gear.
  1. Calaba's Avatar
    Quote Originally Posted by rboa View Post
    ^^^^ THIS

    To all those saying these are "mostly cosmetic things", have you ever played this game? These are HUGE buffs. If you are not in a maxed-out guild you will lose.

    Oh, and btw: extra gold == extra gear.
    Mostly. Cosmetic.
    You can pretty much split the list into 2 sections - leveling / rep gains, and raid tools.

    Anything which is rep-based, xp-based, or run-speed-outside-pvp based, is going to be almost useless after you've reached max level and got some gear from questing. These are ALL LOW LEVEL, so even your small alts guild will get these quickly.

    The raid tools are things like extended fish feasts / flasks, cheaper repairs, extra durability, mass resurrect, etc. These are all late on. These will make a raid go a bit smoother, but WON'T EFFECT YOUR RAID'S ABILITY TO KILL A BOSS. Simple as that.
  1. Aliok's Avatar
    Alright, time for a real post.

    I really like the guild perks as currently presented. They are fun and will not be game changers for end-game content, so players don't feel pressured to become a part of a guild so they can feel like they are performing at their best. It has reasonable restrictions in place so 10-man raiders do not feel pressured to recruit for & run 25-man content.

    I see my guild loving this just for the fact that the perks are, in a way, achievements AND very helpful for alts. (Many of the players in my guild, including myself, are achievement w****s. And serious altoholics. *nervous laugh* )

    Stonecore: Surprisingly, I found myself actually disliking the mechanics I saw in the videos. I normally either like something or don't mind it. The fights for the first few bosses seem very re-hashed, and that the only one which could require true concentration is the priestess battle - mostly because it would be a slight game to see how many adds the party could gib using the boss' own ability.
  1. delage35's Avatar
    Quote Originally Posted by icecreamtruck View Post
    HS on 15 min cd? rofl. world pvp is dead anyway... wait whats world pvp again ?
    Ganking someone while they are questing or farming mats in a pvp area or on a pvp server, just like its always been.
  1. Alayea's Avatar
    I absolutely love the guild perks. <3
  1. jfuze's Avatar
    I'm confused,... how exactly do you obtain these Guild Perks? They look really awesome but will my casual 10 man raiding guild have access to all of them?
  1. Orochiro's Avatar
    The only thing I don't like about these guild perks is that the "Honorable Mention" and "Everyone's A Hero" are gained at different ranks, though Im quite sure that it will be possible to pick which one of them you want for your guild. Obviously serious raiding guilds would like to gain more Heroism points as fast as possible whereas PvP oriented guilds would most likely need the Honor points more.
  1. Airath's Avatar
    Quote Originally Posted by ShadowIceAvian View Post
    Ten percent extra money isn't "nothing". Fifteen percent extra gathering materials (!) isn't "nothing". Ten percent extra experience, ten percent extra extra reputation, a doubled duration on powerful buffs and double the amount of flasks isn't "nothing" at all. If you seriously think that these aren't massive buffs that screw over people just like heirlooms do, go try leveling a character right now 1-80 with NO heirlooms at all.
    Totally agree with this one.

    Extra 1k on each 10k looted isn't really nothing.
    This 15% mining, skinning and disenchanting (!!!!!) bonus is somewhat insane. Someone without 15% bonus simply won't be able to compete in a saturated enchanting material market.

    People, who for some reason preffer to stay unguilded or in few person guilds, are getting quite massively screwed (read: forced to join some "We're frendly social guild, lf everything!").

    Gonna see how it works, in a worst case scenario I'll be forced to hire some drones to level one or two of my personal guilds up for free repair money or similar
  1. pouca's Avatar
    Quote Originally Posted by mafain View Post
    Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting by 15%.

    How would this work?! I mean, how can you gain 15% extra on 1 ore? or 2 flowers? or 1 skin? ._O Anyone care to explain? im stumped. Should it be possible "Gives the player a chance to gain an additional resource gained from Mining, Skinning, Herbalism, and Disenchanting by 15%."?
    Easy.
    You have 33% chance to have one herb, 33 % chance to have 2 herbs and 33% to have 3 herbs.
    After the bonus that you could have 18% to have 1 herb, 41 % to have 2 herbs, 41% to have 3.

    You gain 15%.
  1. Pestilence's Avatar
    Quote Originally Posted by pouca View Post
    Easy.
    You have 33% chance to have one herb, 33 % chance to have 2 herbs and 33% to have 3 herbs.
    After the bonus that you could have 18% to have 1 herb, 41 % to have 2 herbs, 41% to have 3.

    You gain 15%.
    I can see that theory working with everything but skinning. Skinning random mobs almost always yields 1 piece except on elites or bosses.
  1. Airath's Avatar
    Quote Originally Posted by Pestilence View Post
    I can see that theory working with everything but skinning. Skinning random mobs almost always yields 1 piece except on elites or bosses.
    Raw 15% chance to double your loot solves everything.

    The % distribution really does not matter, since all 15% loot increase means than in the long run instead of 1000 pieces you are gonna have roughly 1150 pieces of loot.
  1. Maim's Avatar
    Umm im nub but wtf is heroism points
  1. Airath's Avatar
    Quote Originally Posted by Maim View Post
    Umm im nub but wtf is heroism points
    Currency that you are gonna get from 5 man heroics in Cata.
  1. Big Ben's Avatar
    >>> 2 Increases speed while mounted by 5%. Not active in Battlegrounds or Arenas. <<<<

    I`ll bet, this will not stack, with Aura, Talents or Enchants.
  1. Zergal's Avatar
    Quote Originally Posted by skyesfury View Post
    It wasn't the crying that got the content nerfed. Nice try on blaming the majority based on the vocal minority, though. The reason the bosses in LK die so fast now is because of how outrageously the average group outgears the content. When LK first came out, very few bosses went down in less than two minutes (though I'm sure there will be plenty of epeeners that want to claim otherwise). The majority of the content that was nerfed doesn't even directly relate to the bosses themselves, but rather the trash leading up to them (i.e. less trash, easier to kill, etc.).

    WOLTK Heroics were never, ever, hard. I was playing back then. Sad thing, Naxx was even easier than most heroics (outside of Saphiron/KT) and you could jump into heroics AND Naxx with BT/Sunwell gear and clear them easily. The only moderatly hard part were the achievemnts to obtain the red proto-drake, but a few weeks into naxx, they were already a lot easier in Ilvl 213 gear, and some of them were already nerfed.
  1. Kangodo's Avatar
    Quote Originally Posted by Airath View Post
    People, who for some reason preffer to stay unguilded or in few person guilds, are getting quite massively screwed (read: forced to join some "We're frendly social guild, lf everything!").
    1. It does not screw you over since the benefits aren't that special.
    2. MMO. Enough said.

    Quote Originally Posted by jfuze View Post
    I'm confused,... how exactly do you obtain these Guild Perks? They look really awesome but will my casual 10 man raiding guild have access to all of them?
    Yes, you will have them all.
  1. rboa's Avatar
    Quote Originally Posted by Kangodo View Post
    1. It does not screw you over since the benefits aren't that special.
    2. MMO. Enough said.
    So if these are not a massive "screw you" to the unguilded and casual guilds, just double the perks for them.

    And just because it is an MMO DOES NOT MEAN you have to belong to a big guild
  1. Kangodo's Avatar
    Quote Originally Posted by rboa View Post
    So if these are not a massive "screw you" to the unguilded and casual guilds, just double the perks for them.

    And just because it is an MMO DOES NOT MEAN you have to belong to a big guild
    You don't have to be, even a 10 man guild will give you the things.
    The bonuses are even that small that you don't NEED a guild.
  1. Gwendylyyn's Avatar
    Quote Originally Posted by Stratorogue View Post
    Amazing. I wonder if the mass rez really has the unlimted range. Meaning If a guildy of mine died while leveling and didn't want to run back to his corpse if he could simply invite me to group and have me mass Rez him... Hm..
    Keep in mind that, typically rezzing someone puts them where the person rezzing them is located. :P

    ---------- Post added 2010-07-19 at 09:18 PM ----------

    Quote Originally Posted by greyghost View Post
    Well, I can easily see them at some point in the future making Guild Housing a possible reward from the guild leveling/perks system. Looking good -- the Bountiful Bags perk is exceptionally interesting. Imagine harvesting those Pure Saronite veins in Ulduar with that perk.... 8)
    This would definitely make me a happy panda. I've been talking about wanting Guild Houses foreeeeever. Would be cool to be able to have spots for all those random knick-knacks we get, too... like slots for them or something to decorate said houses. :P

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