Cataclysm Beta - Build 12604
A new build is being deployed on beta servers.

Armor Specializations
The armor specializations skills are in.
Originally Posted by Blizzard Entertainment


Talent Calculator
http://wowtal.com has been updated to the latest build. Heavy caching because of the patch day, you might have to CTRL + F5 to clear your cache on the talent calc to make it work



Spell Diffs
Originally Posted by Blizzard Entertainment
Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Frost
  • Festering Strike *New* - An instant attack that deals 150% weapon damage plus 840.54 and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. / 5 yd range, Instant
  • Runic Empowerment *New* is now baseline - When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a 45% chance to activate a random fully depleted rune. /
  • Chains of Ice now reduces movement speed by 60% for 8 sec. (Down from 95% + 10% movement each sec over 10 seconds)
  • Chill of the Grave now has a chance to generate 5/10 Runic Power. (Up from 2.5/5)
  • Nerves of Cold Steel is now a Tier 1 talent, down from Tier 2.
  • Improved Icy Touch now increases the damage of Icy Touch by 10/20/30%. (Up from 5/10/15%)
  • On a Pale Horse is back as a Tier 2 talent.

Unholy
  • Anti-Magic Shell no longer costs Runic Power.
  • Ebon Plaguebringer is now a 2 ranks talent (Down from 3) and now increases damage taken from Disease by 15/30%. (Old - 10/20/30%)
  • Dirge now has a chance to generate 5/10 Runic Power. (Up from 2.5/5)
  • Virulence now increases your chance to hit with spells by 2/4/6%. (Up from 1/2/3%)

Blood
  • Crimson Scourge is now a 2 rank talent. Increases damage dealt by Blood Boil by 20/40% (Down from 15/30/45%) and 50%/100% chance to proc. (Up from 33/67/100%)
  • Improved Blood Presence is now a Tier 4 talent, down from Tier 5.
  • Blood Parasite is now a 2 rank talent with a 5/10% chance to proc. (Up from 3/6/9%)
  • Toughness is now a Tier 3 talent. Down from Tier 4.
  • Sanguine Fortitude is now a Tier 4 talent, down from Tier 3. 2 ranks instead of 3.
  • Hand of Doom *New* - Reduces the cooldown of your Strangulate ability by 60 sec.


Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance

Feral
  • Primal Fury has an additional effect - your critical strikes from Cat Form abilities that add combo points have a 50/100% chance to add an additional combo point.
  • Ferocity is gone.
  • Heart of the Wild is back as a Tier 1 talent.

Restoration
  • Wild Growth is now a Tier 5 talent. Down from Tier 6.
  • Swiftmend is now a primary skill.
  • Empowered Touch is now a Tier 4 talent. Down from Tier 5.
  • Natural Perfection is now a Tier 6 talent. Up from Tier 5.
  • Fury of Stormrage is now a Tier 5 talent. Up from Tier 4.
  • Master Shapeshifter - Grants an effect which lasts while the Druid is within the respective shapeshift form. Bear Form - Increases physical damage by 2%. Cat Form - Increases critical strike chance by 2%. Moonkin Form - Increases spell damage by 2%. Tree of Life/Caster Form - Increases healing by 2%. /


Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Cobra Shot now increases the duration of Serpent Sting on the target by 6 sec. (Up from 3 sec)
  • Bestial Wrath no longer costs focus.


Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Spellsteal now has a 40 yards range. Up from 35 yards.
  • Arcane Barrage now has a 40 yards range. Up from 35 yards.
  • Polymorph now has a 40 yards range. Up from 35 yards.
  • Mana Shield now has a 10 sec cooldown.
  • Arcane Blast now has a 40 yards range. Up from 35 yards.
  • Slow Fall now has a 40 yards range. Up from 30 yards.
  • Counterspell now has a 40 yards range. Up from 35 yards.
  • Arcane Missiles now has a 40 yards range. Up from 35 yards.
  • Focus Magic now is a Tier 4 talent. Down from Tier 6.
  • Incanter's Absorption now is a Tier 4 Talent. Down from Tier 5. Additional effect - In addition, when your Mana Shield is destroyed, all enemies within 6 yards are knocked back 12 yards.
  • Slow now has a 35 yards range. Up from 30 yards.
  • Arcane Flows now is a Tier 3 talent. Down from Tier 5.
  • Invocation now is a Tier 2 Talent. Down from Tier 4.
  • Improved Counterspell now is a Tier 1 talent. Down from Tier 3.
  • Arcane Repulsion is gone.
  • Arcane Concentration is now a 3-rank talents (Up from 2) and now has a 3/6/10% chance to proc.
  • Torment the Weak is now a Tier 5 talent. Up from Tier 1. Now only boosts the damage of Arcane damage spells.
  • Nether Vortex *New* - Gives your Arcane Blast spell a 50/100% chance to apply the Slow spell to any target it damages if no target is currently affected by Slow.

Fire
  • Flamestrike now has a 40 yards range. Up from 35 yards.
  • Scorch now has a 40 yards range. Up from 35 yards.
  • Pyroblast now has a 40 yards range. Up from 35 yards.
  • Fire Blast now has a 30 yards range. Up from 20 yards.
  • Fireball now has a 40 yards range. Up from 35 yards.
  • Living Bomb now has a 40 yards range. Up from 35 yards.
  • Blazing Speed now is a Tier 2 Talent. Down from Tier 3.
  • Burning Soul now is a Tier 1 talent. Down from Tier 2.
  • Impact now is a Tier 3 Talent. Up from Tier 2.
  • Improved Fire Blast now is a Tier 2 Talent. Up from Tier 1.
  • Incineration now increases damage instead of critical strike chance.

Frost


Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Divine Plea is now trained at level 44, down from 58. Now reduces the amount healed by all your healing spells.
  • Concentration Aura is now trained at level 42, down from 54.
  • Holy Wrath is now trained at level 28, down from 50.
  • Lay on Hands is now trained at level 16, down from 38.
  • Seal of the Pure is now named Seal of Insight.
  • Tower of Radiance - Directly healing the target of your Beacon of Light has a 33/66/100% chance to generate Holy Power.
  • Healing Light - Increases the amount healed by your Word of Glory and the damage and healing of your Holy Shock by 10/20/30%.

Protection
  • Hand of Protection is now trained at level 18. Down from 42.
  • Divine Protection now reduces all damage taken by 20% for 10 sec. (Down from 50% for 12 sec) Cooldown lowered from 5 min to 1 min. Spells restrictions (Divine Shield/Divine Protection/Hand of Protection/Avenging Wrath) removed.
  • Devotion Aura is now trained at level 18, down from level 22.
  • Blessing of Kings is now trained at level 22, up from 18.
  • Hammer of the Righteous now causes 160% weapon damage as holy damage. (Old - 3 times your main hand damage per second as Holy damage.)
  • Shield of the Templar has been revamped - Reduces the cooldown of Avenger's Shield by 2/4 sec, Guardian of Ancient Kings by 10/20 min, and increases the amount absorbed by your Sacred Shield by 10/20%.
  • Holy Shield now Holy Shield - Consumes Holy Power to grant 5% block per stack of Holy Power and deals 97.8 Holy damage for every attack blocked. Lasts 15 sec. / 10% of base mana, Instant cast
  • Sacred Duty has been revamped - Increases the critical strike chance of your Hammer of the Righteous by 5/10%. In addition, your Hammer of the Righteous critical strikes have a 50/100% chance of making your next Judgement a critical strike. /
  • Grand Crusader - When your Crusader Strike deals damage, it has a 10/20% chance of refreshing the cooldown on your next Holy Wrath.
  • Ardent Defender is now a Tier 7 talent (Up from Tier 4). Cooldown increased from 2 to 3 min.
  • Judgements of the Wise is now a primary skill.

Retribution


Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline


Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Backstab now causes 175% weapon damage. Up from 150%.

Subtlety
  • Shadowstep now causes 30% additional damage (up from 20%) but no longer reduces threat.
  • Initiative is now a 2 points talent, down from 3. Now has a 50%/100% chance to proc. (Up from 33/66/100%)


Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Shamanism is now a primary skill.
  • Elemental Mastery no longer shares a cooldown with Nature's Swiftness and now also increases your Fire, Frost, and Nature damage by 15% for the duration of the spell.

Enhancement


Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Dark Intent *New* - You link yourself with the targeted friendly target, increasing both of your haste by 3%. When you or the linked target gains a critical periodic damage or healing effect, the other gains an increased 3% increased periodic damage and healing lasting for 7 sec. Stacks up to 3 times. Dark Intent lasts for 30 min. / 6% of base mana, 30 yd range, Instant cast
  • Soul Swap *New* - You instantly deal 167.45 damage, and removing your damage-over-time effects from the target. For 20 sec afterword, the next target you cast Soul Swap on will be afflicted by the damage-over-time effects and suffer 167.45 damage. You cannot Soul Swap to the same target. / 6% of base mana, 30 yd range, Instant cast, 45 sec cooldown

Demonology

Destruction
  • Fel Flame now increases the duration of Immolate or Unstable by 6 sec instead of refreshing it.
  • Aftermath now gives your Conflagrate a 50/100% chance to daze the target. (Up from 6/12%)


Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Wrecking Crew now procs from your Mortal Strike critical hits instead of all melee critical hits. 33/66/100% chance to Enrage you.
  • Lambs to the Slaughter has been revamped - After dealing a Mortal Strike, your next Execute, Overpower or Mortal Stike will cause 10/20/30% more damage.
  • Impale now affects Overpower instead of Execute.
  • Deadly Calm *New* - For the next 10 sec seconds, none of your abilities cost rage, but you continue to generate rage. / Instant, 2 min cooldown
  • Endless Rage is now a primary skill.

Fury
  • Bloodsurge now affects Raging Blow instead of Whirlwind.
  • Meat Cleaver got an additional bonus - Increases the damage done by your Cleave and Whirlwind abilities by 20%, and your Cleaves and Whirlwinds have a 60% chance to increase the damage of your next Cleave or Whirlwind by an additional 10/20%.
  • Intensify Rage is now a 2 ranks talent Reducing the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 10/20%. (Down from 3 Ranks, 11/22/33% Reduction)
  • Unbridled Wrath has been replaced by Battle Trance - Your Bloodthirst, Mortal Strike and Shield Slam hits have a 5/10/15% chance to make your next special attack consume no rage.

Protection

Updated Classes Pages
All classes pages have been updated with the new spells and talents.



Upcoming Level and Zone Changes
Originally Posted by Nethaera (Blue Tracker)
In the next beta build the minimum level for entering and questing in Mount Hyjal and Vashj’ir will change from level 78 to level 80. All associated creature will have their levels increased to match the new flow.

Additionally, after careful review and consideration we've decided to increase the hit point values of level 80+ Cataclysm creatures. The new hit point values are roughly double their previous values.

Level 80 (OLD) - 16400
Level 80 (NEW) - 31000

Players will also now need to be level 80 in order to use the Dungeon Finder System for Throne of Tides and Blackrock Caverns.
This article was originally published in forum thread: Cataclysm Beta - Build 12604 started by Boubouille View original post
Comments 174 Comments
  1. Monsterlag's Avatar
    I hope they add more mana too, We will need more mana to kill players now too.


    Any blue post saying something of double mana????

  1. Airath's Avatar
    Quote Originally Posted by XeliosX View Post
    But I don't see a leather bonus for casting druids. This concerns me.
    e
    Astral Leather Specialization - Increases your Intellect by 5% while wearing only Leather armor.
  1. Trasvi's Avatar
    Having such extreme bonuses for wearing your correct gear seems like a very bad idea to me.
    The penalty here for wearing 'incorrect' armour types is so massive that no-one would ever consider it. If blizzard is going to enforce armor restrictions in such a way, why not simply restrict each class to only their recommended armour type?
    I think a much better way to enforce item restrictions would be to give bonuses (or penalties) on a piece-by-piece basis, at such a rate that upgrading one tier to a different armour class would be only the most marginal of upgrades (imagine, you are wearing a 232 piece of leather, a 245 cloth piece drops - but after the penalty it is really as though you are upgrading to a 239 piece, or less). You should want to wear your armour class, but not be afraid to pick up some off-set pieces if your particular item never drops.
  1. mmocf11b357654's Avatar
    Elemental shamans, +5% int, woot?

    Still rolling cloth, thanks
  1. Airath's Avatar
    Quote Originally Posted by Robbykig View Post
    Elemental shamans, +5% int, woot?

    Still rolling cloth, thanks
    Aye, woot, sice int give SP in Cata.

    So basically not getting full mail as elem shaman = ~5% less DPS for you.
  1. Kpactata's Avatar
    # Elemental Mail Specialization - Increases your Intellect by 5% while wearing only Mail armor.
    # Tribal Mail Specialization - Increases your Intellect by 5% while wearing only Mail armor.

    Nice
  1. BR1's Avatar
    Ret changes are messed up, selfless healer its useless and its tier 5!? and we dont have an instant heal anymore like shaman.. and inquisitor can only be use with holy shield so why its a ret skill if i cant use it? and divine purpose dont remove stuns anymore we are going back to be kite or stun locked to death.... ret pvp its looking bad atm i hope they get better
  1. DrgnDancer's Avatar
    Quote Originally Posted by Robbykig View Post
    Elemental shamans, +5% int, woot?

    Still rolling cloth, thanks
    It's nice you haven't really been paying attention to the changes at all. Intellect is SP and Mana pool in Cataclysm. With the possible exception of SP on weapons (Last I checked they were still deciding about putting direct SP on weapons), it will be the only source of SP. SP won't be a stat on gear (except possibly weapons), enchants or gems. Ignore everything you know about stat stacking, it's all out the window in the expansion.
  1. DeManiac's Avatar
    I wonder if they will adress Hamstring aswel, it's nice it's physical and all, but it's still only 50% slow and 5 yard range unlike some other slows which don't require melee range but slows more.

    Chains of Ice slows 60% over 8 sec, is easy to reapply and can be done on range, now that they have removed improved hamstring that I'm glad they did, I hope they will either make the Glyph increase the slow amount and reduce the duration, or they allow you to apply hamstring to targets in other ways.

    The 5 yard range and "bad" slow makes it inferior to most others even tho it's physical debuff.
    Piercing Howl should be less of a slow due to the fact it's AOE with longer reach.


    Could someone confirm if it's possible to get ticcs of from Blood Craze if it's refreshed frequently?
  1. powerstuck's Avatar
    Quote Originally Posted by Danner View Post
    Cloth specialization is going to be pretty pointless for clothies, won't it? I mean, it's not like mages, warlocks and priests have much choice in the matter...
    Given the ''said'' fact that mana management will be much more important in Cata than ever before, 5% intel bonus might be more than expected. Today healers have 30k+ mana in t10 gear, given at 85 we may have roughly 50k base mana, 5% is 2.5k more...seems small but is at least worth 2 more heals.
  1. DeManiac's Avatar
    http://www.wowtal.com/#k=D_ABJAy1.9q4.warrior
  1. Basp's Avatar
    Did not see any crit immun talent in feral tree. Did I miss something?
  1. jantimirlol's Avatar
    Quote Originally Posted by Basp View Post
    Did not see any crit immun talent in feral tree. Did I miss something?
    iirc, you get crit immunity once you go bear form.
  1. Thessalor's Avatar
    Quote Originally Posted by Thoriel View Post
    i love the DK changes except the COI nerf....

    EDIT: Oh i see they added some new weapon models.

    img704 imageshack us/i/wowscrnshot072310105046.jpg/
    ^^ Shadowmourne after the Cataclysm ^^

    Just saying...

    Anyway, I like the DK blood tree, but the only option so far for me is to fill the tree. There's no room for me to splurge points for the replaced "On a Pale Horse". Why they moved it to Frost is beyond me.
  1. ItachiZaku's Avatar
    Enhancement nerf, thanks.
  1. The Last DJ's Avatar
    Quote Originally Posted by ItachiZaku View Post
    Enhancement nerf, thanks.
    Wait, what? Because of the change to SR? With the tweaking of spell costs because Enhancement runs on a base mana pool now and the introduction of Primal Wisdom (which you get even before SR), mana is hardly an issue. The dropping of Magma Totem/Fire Nova spam for a persistent Enhancement AoE is highly situational (the clunky mechanic of which is being discussed on the beta forums), considering that the Searing Flames/Lava Lash combo hits like two trucks taped together and outperforms plopping down Magma Totem/FireNova every 20 seconds. The only way SR is a "nerf" is that we can't eat dirt, Reincarn and then pop SR to gain mana back. Water Shield and haste affecting mana regen (at least there's talk of it affecting mana regen) should remedy that problem (as would not dying period, but that's what we get for having the lowest health pool in the game).

    Combined with the changes to Mental Quickness and the buff to Unleash Wind, Enhancement is looking pretty solid right now. Of course, that doesn't mean we're done yet, or even a perfect iteration of the spec. Our Masteries are a little ... eeeenhhh, there's that whole debacle over LB versus LvB (conditional macros here I come!), finding a sound rotation for alternating FS and ES, and there's still the lack of a really solid AoE. But other than that, our rotations are far less spastic and a GCD nightmare than they were in Wrath. We're not the three-button-wonders we were in BC, oh no, but Enhancement's rotation is now way more fun and way less of a "christ I need Faceroller AND Power Auras to keep track of all this shit!".
  1. Ishimada's Avatar
    Nice to have the Warlock now, we get another "Focus Magic"
  1. scaredandbaked's Avatar
    Im assuming u will have to train for the Armor set buff? Or will it work like, " I am Prot, and have all plate it will choose the correct one"? VS if im fury spec it will change?


    Sorry im dumb, but im curious like the sexual harrasment panda
  1. Reavijinoo's Avatar
    I am NOT QQing here, but why is it that Blizzard seems to think that Rogues require 0% change every expansion? We are NOT good and balanced, having a happy healthy relationship with peoples
  1. NefariousNinja's Avatar
    Quote Originally Posted by Cham View Post
    No shadowpriest changes...

    Our talent tree is the worst at the moment but hasn't had a change in 2 builds...
    Maybe next build? It sounded from the twitter response that it will still get some love.

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