Update
Mage definitely want to check the Upcoming Mage Changes Blue Post by Kalgan. I'll have it on the front page for my next news post just in case you miss it.

Cataclysm Beta - Build 12644
A new patch is being deployed on beta servers. Stay tuned for updates!

Achievements
Originally Posted by Blizzard Entertainment

Model - Malfurion Stormrage



Model - Twilight Ascendant (Fire)



Model - Goblin Ground Mounts?



Talent Calculator
WoWTal.com has been updated to the latest build. As usual you might have to Ctrl F5 to make sure you're on the latest build. (That's for those of you who kept refreshing like mad for the past 2 hours)



Spell Diffs
These changes are gathered from the game files, they are not final or confirmed by Blizzard.
Originally Posted by Blizzard Entertainment

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
No changes


Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Starsurge now also generates 10 Lunar or Solar energy.
  • Wrath of Cenarius is now named Lunar Shower.
  • Lunar Guidance now generates an additional 2/4/6 Lunar or Solar Energy. (Down from 5/10/15)
  • Moonkin Form now increases spell haste by 5%. (Old - Spell crit)
  • Genesis now increases the damage and healing done by your periodic spell damage and healing effects and by Swiftmend by 2/4/6%. (Up from 1/2/3%)
  • Nature's Grace now has a 100% proc rate for all ranks. increasing your spell casting speed by 5/10/15% for 3 sec.

Feral
  • Rend and Tear now increases damage done by your Maul and Shred attacks on bleeding targets by 7/13/20%. (Up from 4/8/12%) and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 8/17/25%. (5/10/15%)
  • Leader of the Pack additional effect - In addition, your melee critical strikes in Cat Form and Bear Form cause you to heal for 8% of your total health and gain 8% of your maximum mana. This effect cannot occur more than once every 6 sec.
  • Thick Hide now also increases armor while in Bear Form by an additional 11/22/33%, and reduces the chance you'll be critically hit by melee attacks by 2/4/6%
  • Heart of the Wild now Increases your Intellect by 2/4/6%. (Down from 4/8/12%) In addition, while in Bear Form your Stamina is increased by 3/7/10% (Up from 2/4/6%) and while in Cat Form your attack power is increased by 3/7/10%. (Down from 2/4/6%)


Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Cobra Shot now generates 9 focus. Up from 1 focus.
  • Mend Pet no longer costs Focus.
  • The Beast Within is now a Tier 6 talent. up from Tier 5.
  • Animal Handler is gone.
  • Improved Mend Pet is now a Tier 2 talent. Down from Tier 4.
  • Envenomation is now a Tier 4 talent. Down from Tier 3.
  • Improved Kill Command is now a Tier 1 talent. Down from Tier 2.
  • One with Nature now increases the AP bonus of Aspect of the Hawk by 10/20/30% (Up from 5/10/15%) and increases the amount of focus restored by Aspect of the Fox by 5/10/15%. (Up from 2/4/6%)
  • Bestial Discipline is now a 3 ranks talent (Down from 4 Ranks). Increases the Focus regeneration of your pets by 10/20/30%. (Up from 6/12/18/24%)

Marksmanship
  • Concussive Shot no longer costs Focus. Now has a 5 sec cooldown.
  • Steady Shot now generates 9 Focus. (Tooltip fix)
  • Arcane Shot now costs 25 focus, down from 50 focus. Additional damage halved, AP scaling remains the same.
  • Resistance is Futile now gives you a chance that your next Kill Command will refund its focus cost. (Old - Gives a chance to critically hit)
  • Careful Aim - Increases the critical strike chance of your Steady Shot, Cobra Shot and Aimed Shot by 20/60% on targets at or above 60% health.
  • Efficiency now only reduces the cost of your Arcane Shot by 1/2/3 (Down from 2/4/6). Reduction on Explosive Shot and Chimera Shot remains unchanged.

Survival


Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane

Fire (Read this post before you check the changes or I'll punch you in the face)
  • Frostfire Bolt now slows the target by 20%. (Down from 40%)
  • Critical Mass - Compelling talent that adds utility for all playstyles, but not dps! Sweet!
  • Impact now "also gives you some useful but non-dps (aka not mandatory) raid utility."
  • Improved Scorch now gives your Scorch spells a 50/100% chance to cause the target to be vulnerable to spell damage. (Up from 33/66%)
  • Molten Shields has been changed to : Redesign! (Yes, that's the entire description)

Frost
  • Summon Water Elemental is now trained at level 10. Down from 50. 2 min cooldown, down from 3 min.
  • Ice Lance is now trained at level 28. Down from 30.
  • Cone of Cold is now trained at level 18. Down from 28.
  • Blizzard is now trained at level 52. Up from 18.
  • Frostfire Orb now is a 2 ranks talent. Down from 3 ranks.
  • Improved Freeze is now a Tier 3 talent. Down from Tier 5. Now gives your Freeze spell a 66/33% chance to cause Fingers of Frost. (Down from 100/50%)
  • Enduring Winter now reduces the cost of all spells by 3%. Now has a 33% chance to grant up to 10 party of raid members mana regeneration equal to 3% of their maximum mana over 15 sec. (Old - 100% Proc Rate, 1% mana)
  • Fingers of Frost is now a Tier 4 talent. Down from Tier 3.
  • Ice Shards no longer increases the damage of Ice Lance. Now increases its range by 2/5 yards.
  • Improved Cone of Cold is now a Tier 2 talent. Down from Tier 3.
  • Brain Freeze is now a Tier 4 talent. Up from Tier 3.
  • Ice Floes is now a 3 ranks (Down from 2 Ranks) talent and now reduces cooldowns by 7/15/25%. (Old - 10/20%)
  • Permafrost no longer increases the duration of your Chill effects. Now also heals your Water Elemental for 15% of the damage dealt by you.
  • Early Frost is now a Tier 1 talent. Down from Tier 2.
  • Frost Channeling is gone.
  • Reactive Barrier (Tier 5) *New* - Gives the caster a 50/100% chance for the Ice Barrier spell to automatically cast with no mana cost upon taking damage that lowers the caster's life below 50%. This effect obeys Ice Barrier's cooldown, and will trigger the cooldown when activated.


Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy

Protection
  • Hand of Sacrifice is now trained at level 80. Up from 78.
  • Seal of Justice no longer stuns the target but limit it's maximum run speed instead.
  • Avenger's Shield no longer dazes the targets, but silences them for 3 secs.
  • Vindication now gives your Holy Wrath a chance to reduce physical damage done by the target by 10% for 30 sec. (Old - Proc from all damaging attacks, 10 sec duration)
  • Devotion Aura is now trained at level 9. Down from 18.
  • Hand of Protection no longer seems to have the Avenging Wrath restriction.
  • Righteous Fury now increases all threat.
  • Ardent Defender - Activate to reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health.
  • Shield of the Templar now reduces the cooldown of Avenger's Shield by 3/7/10 sec (Up from 2/4/6 sec), Guardian of Ancient Kings by 1/2/3 min (Down from 10/20/30 min). No longer increases the amount absorbed by your Sacred Shield, now reduces the cooldown fo Avenging Wrath by 20/40/60 sec.
  • Holy Shield now Lasts 20 sec. Up from 15 sec.
  • Guarded by the Light has been revamped - Increases your Word of Glory by 20/40% when used to heal yourself. Any overhealing will create a protective shield equal to the amount of overhealing that lasts for 6 sec (last part NYI).
  • Grand Crusader now has a chance to reduce the cooldown of your next Avenger's Shield instead of Holy Wrath.
  • Hallowed Ground now increases the duration of Consecration by 15 sec (Down from 15/30) and decreases it's mana cost by 25% instead of increasing its damage.
  • Protector of the Innocent is now a Tier 1 Talent. Down from Tier 2. Now Increases your healing by 1/2/3% on allies affected by Devotion Aura and increases the damage of your Retribution Aura by 20/40/60%.
  • Toughness is now a Tier 2 talent. Up from Tier 1.

Retribution
  • The Art of War now has a 7/15% chance to proc. (Down from 15/30%)
  • Sanctity of Battle - Increases the damage by 10/20% and critical strike damage by 50/100% of your Exorcism. In addition, increases the chance you will hit with spells by 3/6%.
  • Seals of Command is now a Tier 4 talent. Up from Tier 3.
  • Rule of Law now Increases the critical effect chance of your Crusader Strike, Holy Shock and Word of Glory by 5/10/15%. (Old - Crusader Strike and Holy Light)
  • Improved Crusader Strike is back as a Tier 3 2-Ranks talent. Reduces the cooldown of your Crusader Strike by 0.5/1 sec.


Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy


Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Subtlety


Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Enhancement
  • Shamanistic Rage now causes your skills, totems, and offensive spells to consume no mana for 15 sec.

Restoration


Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Life Tap now seems to scale from 100% of Spell Power, up from 50%.
  • Everlasting Affliction now Increases the critical effect chance of your Corruption, Seed of Corruption and Unstable Affliction by 5/10/15%. (Old - Increased bonus spell damage by 1/2/3%). Now gives Drain Life, Drain Soul, and Haunt a 33/66/100% chance to reset the duration of your Corruption spell on the target. (No longer procs from Shadow Bolt, Proc Rate increased from 20/40/60%)
  • Death's Embrace now affects target below 25% health. (Up from 20%)
  • Shadow Embrace is now a Tier 4 talent. Down from Tier 5. No longer has a cooldown.
  • Eradication now is a Tier 3 talent. Down from Tier 4.
  • Siphon Life is now a Tier 2 talent. Down from tier 4.
  • Nightfall is now a Tier 5 talent. Down from Tier 3.
  • Improved Drain Soul is gone.
  • Improved Bane of Agony is now Doom and Gloom - Increases the damage done by your Bane of Agony and Bane of Doom by 5/10%.
  • Soulburn: Seed of Corruption (Tier 5) *New* - Grants the Soulburn empowerment to your Seed of Corruption spell.
    Your Seed of Corruption detonation effect will afflict Corruption on all enemy targets. The Soul Shard will be refunded if the detonation is successful.
  • Siphon Life (Tier 2) is back - When you deal damage with your Corruption spell, you are instantly healed for ( Glyph of Siphon Life : 60/75 )% of the damage done.

Demonology
  • Demonic Aegis now Increases the effectiveness of your Demon Armor and Fel Armor spells by 15/30%. (Up from 10/20%)
  • Empowered Imp now gives your Imp's Firebolt a 12% chance to cause your next Soulfire spell to be instant cast within 8 sec.


Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Overpower now has a 1 sec cooldown. Down from 5 sec.
  • Thunder Clap damage has been increased by ~25%
  • Strikes of Opportunity *New* - Grants a 16% chance for your melee attacks to instantly trigger an additional melee attack for 50% normal damage. Chance increased further by mastery rating.
  • Colossus Smash *New* Battle / Berserker Stance - Smashes a target for weapon damage plus 120 and weakens their defenses, allowing your Mortal Strike, Heroic Strike, Bloodthirst and Overpower
    to bypass their armor for 6 sec sec. / 30 Rage, 5 yd range, Instant, 20 sec cooldown
  • Second Wind now is a Tier 2 talent. Down from Tier 6.
  • Blood Frenzy now is a Tier 4 talent. Down from Tier 5.
  • Sudden Death is now a Tier 5 talent (Down from Tier 4), 2 points (Down from 3 Points) and now is - Your melee hits have a 5/10% chance of resetting the cooldown on your Colossus Smash, and you keep 5/10 rage after using Execute.
  • Improved Slam now also increases Slam's damage by 10/20%.
  • Taste for Blood now also increases your Overpower critical strike chance by 20/40/60%.
  • Improved Overpower is gone.
  • Drums of War (Tier 2) *New* - Reduces the rage cost of your Hamstring, Shield Bash, Pummel, and any shouts which cost rage by 25/50%.
  • Blitz is now a Tier 1 talent. Down from Tier 2.
  • Impale is now a Tier 3 talent. Up from Tier 2.
  • Improved Hamstring is back as a Tier 3 talent - Your Hamstring ability immobilizes the target for 5 sec. This effect cannot occur more than once every 30/60 sec.
  • Tactical Mastery is back as a Tier 2 Talent - You retain up to an additional 25/50 rage when you change stances.

Fury
  • Bloodthirst now has a 3 sec cooldown. Down from 4 sec.
  • Victory Rush no longer has a stance requirement. (Be careful with that one, tooltip bugs happened with warrior stances)
  • Unshackled Fury *New* - Increases the benefit of abilities that cause you to be enraged or consume an enrage effect by 80%.
  • Flurry is now a Tier 3 talent. Down from Tier 5.
  • Heroic Fury is now a Tier 5 talent. Down from Tier 4.
  • Raging Blow now has a 6 sec cooldown. Up from 3 sec.
  • Booming Voice now is a Tier 5 talent. Up from Tier 4.
  • Fury in the Blood is gone.
  • Die by the Sword (Tier 5) *New* - Increases your parry chance by 100% for 4/8 sec whenver you are brought to 20% health or less. This effect cannot occur more often than once every 2 min.
  • Enrage is now a Tier 2 talent. Down from Tier 3. Changed to - Your melee hits have a 3/6/9% chance to Enrage you, giving you a 3/7/10% damage bonus for 12 sec.
  • Blood Craze is now a Tier 1 talent. Down from Tier 2.
  • Improved Execute is now a Tier 3 talent. Up from Tier 2.
  • Armored to the Teeth is gone.
  • Rude Interruption (Tier 2) *New* - Successfully interrupting a spell with Shield Bash or Pummel increases your damage by 5% for 30 sec/1 min.

Protection
  • Shield Block now has a 1 min cooldown. Up from 30 sec.
  • Critical Block *New* - Increases your chance to block by 10% and your chance to critically block by 10%. Chances increased further by mastery rating.
  • Shockwave now deals [ 75% of AP ] damage. (Up from 38% of AP)
  • Warbringer now is a Tier 5 talent. Down from Tier 6.
  • Devastate additional damage has been increased by 66%.
  • Damage Shield now deals 10/20% of your attack power. (Old - 20/40% of your Strength)
  • Improved Revenge is now a Tier 2 talent. Down from Tier 3.
  • Incite no longer affects Thunder Clap or Cleave. Additional effect - your Heroic Strike critical strikes have a 33/66/100% chance to make you next Heroic Strike also a critical strike. This effect cannot occur more than once every 6 seconds.

Updated Classes Pages
All classes pages have been updated with the new spells and talents.



Interface Strings
These strings have been added to the interface files in this build.

  • +AMOUNT_TO_PICKUP = "Amount to pick up";
  • +DISPLAY_INCOMING_HEALS = "Display Incoming Heals";
  • +DISPLAY_MT_AND_MA = "Display Main Tank and Main Assist";
  • +DISPLAY_ONLY_DISPELLABLE_DEBUFFS = "Display Only Dispellable Debuffs";
  • +DISPLAY_POWER_BARS = "Display Power Bars";
  • +DISPLAY_RAID_AGGRO_HIGHLIGHT = "Display Aggro Highlight";
  • +DISPLAY_RAID_PETS = "Display Pets";
  • +GUILD_NEWS_DUNGEON_ENCOUNTER = "- %s defeated %s";
  • +GUILD_NEWS_GUILD_ACHIEVEMENT = "- %s earned achievement: %s";
  • +GUILD_NEWS_ITEM_CRAFTED = "- %s created %s";
  • +GUILD_NEWS_ITEM_LOOTED = "- %s looted %s";
  • +GUILD_NEWS_ITEM_PURCHASED = "- %s purchased %s";
  • +GUILD_NEWS_PLAYER_ACHIEVEMENT = "- %s earned achievement: %s";
  • +KEEP_GROUPS_TOGETHER = "Keep Groups Together";
  • +OPTION_RAID_SORT_BY_ALPHABETICAL = "Sort alphabetically by name.";
  • +OPTION_RAID_SORT_BY_GROUP = "Sorts the Raid Frames by the order people appear in the Raid Info panel.";
  • +OPTION_RAID_SORT_BY_ROLE = "Sorts the Raid Frames by role.";
  • +OPTION_TOOLTIP_DISPLAY_INCOMING_HEALS = "Display heals currently in the process of being cast.";
  • +OPTION_TOOLTIP_DISPLAY_MT_AND_MA = "Display special unit frames for players your raid leader has marked as \"Main Tank\" or \"Main Assist\".";
  • +OPTION_TOOLTIP_DISPLAY_ONLY_DISPELLABLE_DEBUFFS = "Display only debuffs which you are capable of removing from a target.";
  • +OPTION_TOOLTIP_DISPLAY_POWER_BARS = "Display bars for mana, energy, rage, etc. on the raid frames.";
  • +OPTION_TOOLTIP_DISPLAY_RAID_AGGRO_HIGHLIGHT = "Highlight raid members who have aggro or are close to getting aggro.";
  • +OPTION_TOOLTIP_DISPLAY_RAID_PETS = "Display raid members' pets in the Raid Frame interface.";
  • +OPTION_TOOLTIP_KEEP_GROUPS_TOGETHER = "Display separate frames for each group in your raid.";
  • +PET_ACTION_ATTACK_TOOLTIP = "Orders your pet to attack your current target.";
  • +PET_ACTION_FOLLOW_TOOLTIP = "Orders your pet to follow you.";
  • +PET_ACTION_MOVE_TO_TOOLTIP = "Orders your pet to move to a target location.";
  • +PET_ACTION_SUBTEXT = "Pet Command";
  • +PET_ACTION_WAIT_TOOLTIP = "Orders your pet to stay at its current location.";
  • +PET_MODE_AGGRESSIVE_TOOLTIP = "Your pet will attack any nearby enemies.";
  • +PET_MODE_DEFENSIVE_TOOLTIP = "Your pet will only attack enemies you are in combat with.";
  • +PET_MODE_PASSIVE_TOOLTIP = "Your pet won't attack until ordered to do so.";
  • +PET_MODE_SUBTEXT = "Pet Stance";
  • +RAID_FRAMES_LABEL = "Raid Frames";
  • +RAID_FRAMES_SUBTEXT = "These options change the way the Raid Frames are displayed.";
  • +RAID_FRAME_SORT_LABEL = "Sort By";
  • +RAID_MEMBERS = "Raid Members";
  • +RAID_SORT_ALPHABETICAL = "Name";
  • +RAID_SORT_GROUP = "Group";
  • +RAID_SORT_ROLE = "Role";
  • +REMOVE_WORLD_MARKERS = "Clear All";
  • +RESET_POSITION = "Reset Position";
  • +ROLE_POLL = "Role Check";
  • +SHOW = "Show";
  • +SPELL_FAILED_CUSTOM_ERROR_117 = "You have already rescued 6 Survivors.";
  • +SPELL_FAILED_CUSTOM_ERROR_118 = "You need to be facing the ships from the rescue balloon.";
  • +UNLOCK = "Unlock";
  • +WORLD_MARKER = "World Marker %d";
This article was originally published in forum thread: Cataclysm Beta - Build 12644 started by Boubouille View original post
Comments 282 Comments
  1. Geekbustarz's Avatar
    mage changes look awesome.

    GOGO ARDENT DEFENDER FOR MAGES!
  1. Narshe's Avatar
    Cauterize should heal the mage for 40% but burn the OPPONENT for 12% of their max hp instead of the mage. That, or the mage explodes on death, like a blast wave effect, then is reborn like a phoenix with 40% health.
  1. Geekbustarz's Avatar
    Is it just me or does the twilight ascendant's model look very similar to the ethereal model?
  1. Sorraxe's Avatar
    Quote Originally Posted by Geekbustarz View Post
    Is it just me or does the twilight ascendant's model look very similar to the ethereal model?
    I think its just how they standing proud

    Here an example

  1. bingolotta's Avatar
    Quote Originally Posted by Chaotiz View Post
    Malfurion's model is SHIT.
    Fix'd (imho). Poor modelling is poor.
  1. Frontenac's Avatar
    The only thing I don't like with Malfurion is the moustache. The beard is perfect. I don't know if I like or dislike the wings though... For the rest, he looks a lot like the action figure they did for WCIII. Oh I forgot : shouldn't his eyes be golden?
  1. Lazertrooper's Avatar
    No, Illidan was the one with the golden eyes. Tragic isn't it.
  1. hiZis's Avatar
    If the made Garrosh after the action figure, why couldn't do the same with Malfurion.
    images2.wikia.nocookie.net/__cb20090519061956/wowwiki/images/d/d5/Malfurion_actionfigure.jpg
    He looks way less stupid, but much tougher and badass.
  1. nekobaka's Avatar
    Is that the same Kalgan than was openly biased towards class pvp balance and made some of the dumbest changes that made no difference or screwed up arena balance even more when no change was even called for?
  1. Maneken's Avatar
    Quote Originally Posted by Crakkerz View Post
    Interesting... mages get a passive Ardent Defender:

    Tier 3:
    *Cauterize (new, 2 ranks): You have a 50/100%% chance that an attack which would otherwise kill you will instead bring you to 40% of your maximum health. However, you will burn for 12% of your maximum health every second for the next 4 sec. This effect cannot occur more than once per minute.
    What would happen if mage use iceblock imediatly after Cauterize efect occure?
  1. Gigawolf1's Avatar
    So, it looks like the battleground won't be inside of Gilneas City proper... Unless I'm mistaken about that new map.

    Also, a lot of people said stuff about how Balance Druids shouldn't be Moonkin, since Malfurion was Balance and he wasn't a Moonkin. And now we have Blizzard's response to such arguments.
  1. Hoosiermama's Avatar
    Quote Originally Posted by Maneken View Post
    What would happen if mage use iceblock imediatly after Cauterize efect occure?
    What would happen if the mage ice blocked before whatever killed him/her, never proccing cauterize?
  1. Buzzinjoe's Avatar
    Quote Originally Posted by Fletchi View Post
    Agreed!
    Community can be hooked on the most irrelevant thing ever .... how about UI changes? Do players care about these? You will be looking at them through the whole expansion..
    Hardly... It's called a custom UI. Something most players that come on here have and therefore they care very little about UI changes.

    ---------- Post added 2010-07-31 at 05:44 AM ----------

    Quote Originally Posted by Daez View Post
    Why does it seem like they are leaving restoration druids till the very last part of the beta. I don't know if that is a trend with all classes, but it seems they haven't even began to get the druid healing tree playable yet, and yet another update with absolutely no changes to restoration.
    At least they're planning on changing you. Us Shaman seem to be pretty much exactly the same as we are now and the devs are apparently ok with that.

    ---------- Post added 2010-07-31 at 05:47 AM ----------

    Quote Originally Posted by wildi View Post
    Mage definitely want to check the Upcoming Mage Changes Blue Post by Kalgan.
    yeah kalgan plays a mage, lets take away soul link from warlocks and give it to mages
    Couldn't agree more. Mages are getting the best of everything at the moment it's stupid. And it's not like they needed more survivability and a free instant cast scorch.

    They're getting all the good stuff Warlocks and Shaman have and then some.

    Kalgan can go fuck himself.

    ---------- Post added 2010-07-31 at 05:54 AM ----------

    Quote Originally Posted by nekobaka View Post
    Is that the same Kalgan than was openly biased towards class pvp balance and made some of the dumbest changes that made no difference or screwed up arena balance even more when no change was even called for?
    Yup the very same idiot that is now making mages very clearly OP before the xpac even ships. I doubt they'll remove any of those abilities. Why would they? It's not like people told the devs before WotLK that ret pallies were putting out stupid damage... oh wait.

    ---------- Post added 2010-07-31 at 05:56 AM ----------

    Quote Originally Posted by Sony View Post
    The 3 wheel motorcycle is probably some Engineering stuff just like the Old Hog. I guess it by looking at the colors, the yellow one do have many aspects like the Alliance Hog and same for the red one for the Horde.

    And iam a big Lorefan of Malfurion, but seriously wtf with his feets?
    So the alliance mount will look like absolute crap while the horde one has proper rubber tyres and looks cool with 4 exhausts instead of 2?

    Are you high? They're obviously the Goblin mounts. 100% on the left 60% on the right.

    ---------- Post added 2010-07-31 at 05:57 AM ----------

    Quote Originally Posted by Narshe View Post
    Cauterize should heal the mage for 40% but burn the OPPONENT for 12% of their max hp instead of the mage. That, or the mage explodes on death, like a blast wave effect, then is reborn like a phoenix with 40% health.
    Why not just give mages an I-WIN button and give it a nuke animation?
  1. Bucky Mclachlan's Avatar
    Quote Originally Posted by hiZis View Post
    If the made Garrosh after the action figure, why couldn't do the same with Malfurion.
    images2.wikia.nocookie.net/__cb20090519061956/wowwiki/images/d/d5/Malfurion_actionfigure.jpg
    He looks way less stupid, but much tougher and badass.
    He DOES look like the action figure, with the exception that he is much more easily recognizable as the brother of Illidan Stormrage, as he loks much the same except more like a druid instead of a demon.
  1. Ganimah's Avatar
    Let me introduce myself...I am a blizzard developer working on World of Warcraft. In light of successfully ruining the end-game experience and making it easy for everyone to experience and then placating the people who think it's too easy with making the same fight, harder, and calling it "hard mode", I wanted to assure you that this homogeneous way of thinking is now also included into our new talent reviews of the mage, warrior, and paladin.

    In a future expansion we are going to introduce the new "Nebulous" class, which will be anything you want it to be. You will only have access to 20 skills at any one time and you can choose between any classes skill provided that they are in a party or raid with you. We want you to be able to do anything that makes the other classes unique and not have to worry about leveling another toon again. Want to be a warlock? Just go to whichever class trainer you currently are and pay to forget all your talents. Then group up with the class you have always wanted to be for that upcoming dungeon or raid, and you can just copy their talent trees and add their skills to your toon.

    Remember that we here at Activision-Blizzard simply want your money and don't care what the experience is like because we know that you'll HAVE to buy Cataclysm because there won't be another game coming out until 2011. At that time, we'll simply announce our "new" MMO that will take 5 years to make and then try to regain our foothold in the market that we lost due to incompetency and spreading our developers too thin.

    We want you to feel like you can be anything you want, in World of Warcraft. And with these new changes, and the upcoming "Nebulous" class, we're sure that you'll never complain again about not having what others have, because everyone will be the same. Thank you for your time, and make sure to purchase those year-long subscription fees with the automatic recurring billing option.
  1. mmoc2f0222e775's Avatar
    Malfurion looks like he's going to let Usso Taunta.
  1. PromiscuousPenguin's Avatar
    Quote Originally Posted by Buzzinjoe View Post
    Hardly... It's called a custom UI. Something most players that come on here have and therefore they care very little about UI changes.

    ---------- Post added 2010-07-31 at 05:44 AM ----------



    At least they're planning on changing you. Us Shaman seem to be pretty much exactly the same as we are now and the devs are apparently ok with that.

    ---------- Post added 2010-07-31 at 05:47 AM ----------



    Couldn't agree more. Mages are getting the best of everything at the moment it's stupid. And it's not like they needed more survivability and a free instant cast scorch.

    They're getting all the good stuff Warlocks and Shaman have and then some.

    Kalgan can go fuck himself.

    ---------- Post added 2010-07-31 at 05:54 AM ----------



    Yup the very same idiot that is now making mages very clearly OP before the xpac even ships. I doubt they'll remove any of those abilities. Why would they? It's not like people told the devs before WotLK that ret pallies were putting out stupid damage... oh wait.

    ---------- Post added 2010-07-31 at 05:56 AM ----------



    So the alliance mount will look like absolute crap while the horde one has proper rubber tyres and looks cool with 4 exhausts instead of 2?

    Are you high? They're obviously the Goblin mounts. 100% on the left 60% on the right.

    ---------- Post added 2010-07-31 at 05:57 AM ----------



    Why not just give mages an I-WIN button and give it a nuke animation?
    I have played a mage as my main raiding character since Karazhan, and it is quite safe to say that since then mages have changed very little and received very few changes to their gameplay in the last two expansions. Yes there has been some modifications but nothing comparable to for example Methamorphosis or equivalent. But hey, we are still here and I personally enjoy changes made that enrich the game whether they benefit me directly or not.
    So now that after such a long time, mages are finally being given tools that make them seem a hell of a lot more fun then they have for a long while, I have to admit that although I am swapping mains to a priest (dps'ing for two expansions is enough) I embrace these potential changes, am very happy for those who will play it as a main and will personally thoroughly look forward to playing my mage in alt raids..

    Clearly such feelings are beyond you my good sir.

    Now from the strength of your reactions, while we are still not even sure of what will or not make the expansion, I can only think of two options:

    1. You are a very poorly skilled shaman scratching your head wondering how the hell you are going to get a raid spot now that another class can bring bloodlust. (bring the player not the class woop woop)
    2. To put it as politely as possible you are a narrow minded troll who struggles to see the bigger picture and how changes to other class's will make theirs and your experience a much fuller one.

    All in all, your kind of reaction just makes all these potential changes just that little bit sweeter.
  1. Buzzinjoe's Avatar
    Quote Originally Posted by Executz View Post
    I have played a mage as my main raiding character since Karazhan, and it is quite safe to say that since then mages have changed very little and received very few changes to their gameplay in the last two expansions. Yes there has been some modifications but nothing comparable to for example Methamorphosis or equivalent. But hey, we are still here and I personally enjoy changes made that enrich the game whether they benefit me directly or not.
    So now that after such a long time, mages are finally being given tools that make them seem a hell of a lot more fun then they have for a long while, I have to admit that although I am swapping mains to a priest (dps'ing for two expansions is enough) I embrace these potential changes, am very happy for those who will play it as a main and will personally thoroughly look forward to playing my mage in alt raids..

    Clearly such feelings are beyond you my good sir.

    Now from the strength of your reactions, while we are still not even sure of what will or not make the expansion, I can only think of two options:

    1. You are a very poorly skilled shaman scratching your head wondering how the hell you are going to get a raid spot now that another class can bring bloodlust. (bring the player not the class woop woop)
    2. To put it as politely as possible you are a narrow minded troll who struggles to see the bigger picture and how changes to other class's will make theirs and your experience a much fuller one.

    All in all, your kind of reaction just makes all these potential changes just that little bit sweeter.
    Or maybe it's option number 3:

    I'm a player that's been playing since Vanilla beta currently in a top 50 guild having witnessed Shaman being Blizzard's definition of the deepest darkest part of the ass for too long. The Shaman class needs an overhaul. Every sensible player knows this yet for some reason we never get it. I believe Shaman changes were scrapped in favor of Mage changes shortly before the Bus Shock fiasco and to be quite honest looking at how many classes are getting their 2nd, 3rd or 4th overhaul since game launch I'm very disappointed at the fact Shaman are still basically the same since launch.

    All in all I think my reaction is entirely justified. In fact since you're ok with these changes you fail to see the bigger picture, not me. The bigger picture being equality.
  1. PromiscuousPenguin's Avatar
    Quote Originally Posted by Buzzinjoe View Post
    Or maybe it's option number 3:

    I'm a player that's been playing since Vanilla beta currently in a top 50 guild having witnessed Shaman being Blizzard's definition of the deepest darkest part of the ass for too long. The Shaman class needs an overhaul. Every sensible player knows this yet for some reason we never get it. I believe Shaman changes were scrapped in favor of Mage changes shortly before the Bus Shock fiasco and to be quite honest looking at how many classes are getting their 2nd, 3rd or 4th overhaul since game launch I'm very disappointed at the fact Shaman are still basically the same since launch.

    All in all I think my reaction is entirely justified. In fact since you're ok with these changes you fail to see the bigger picture, not me. The bigger picture being equality.
    To be fair to you....mages AND shamans have probably been the two class's receiving the less care and effort put into enriching their experience. That being said, it doesn't really justify resenting mages because their turn has come. Yes they are being given bloodlust but surely If you are as you say in a top 50 guild since Vanilla you are very well aware that shamans bring so much more than just the 40 seconds of lol once a fight..as for the new argent defender type spell, with the raiding experience you put forward, surely you can see the benefit of extra survivability for the squishies and how it will actually HELP in your raids (bigger picture ). Also i seem to recall some pretty cool changes announced for resto. I can only presume that you are an enh or ele shaman upset before even knowing what super fun changes might still be to come.

    Now sadly you speak of the bigger picture being equality...my good man the word you should be using is homogenization. Like it or not that is the direction developers have chosen and the one wow is very firmly set on following. I repeat myself but it seems to be the key point you are missing : Bring-the-player-not-the-class.
  1. Buzzinjoe's Avatar
    Quote Originally Posted by Executz View Post
    To be fair to you....mages AND shamans have probably been the two class's receiving the less care and effort put into enriching their experience. That being said, it doesn't really justify resenting mages because their turn has come. Yes they are being given bloodlust but surely If you are as you say in a top 50 guild since Vanilla you are very well aware that shamans bring so much more than just the 40 seconds of lol once a fight..as for the new argent defender type spell, with the raiding experience you put forward, surely you can see the benefit of extra survivability for the squishies and how it will actually HELP in your raids (bigger picture ). Also i seem to recall some pretty cool changes announced for resto. I can only presume that you are an enh or ele shaman upset before even knowing what super fun changes might still be to come.

    Now sadly you speak of the bigger picture being equality...my good man the word you should be using is homogenization. Like it or not that is the direction developers have chosen and the one wow is very firmly set on following. I repeat myself but it seems to be the key point you are missing : Bring-the-player-not-the-class.
    Don't get me wrong mages needed some love. But frankly at the moment it's a bit too much. I'm also all for homogenization. But look at all the buffs that have been handed out that used to belong to shaman only. They're all being distributed with a bonus effect. Be it gaining rage/runic power. The way the buff is applied being superior or in the mages' cases getting a speed boost when hitting 'bloodlust'.

    Why is it Shaman are stuck with a clunky mechanic that wouldn't be implemented nowadays if it was new the way it is in game currently. That's really what bugs me. Homogenization is fine as long as you keep it equal. Right now a Shaman can bring buffs but they are sub par versions of the buffs others give. So even if, god forbid, they manage to properly balance dps and scaling you'll still want to take the better version of a buff.

    That's why I think Shaman should have some sort of higher priority to get overhauled than any of the other classes out there at the moment. It's all a scaling problem and the fact that the Shaman's iconic abilities, read totems, are the biggest piece of clunk and are not fun anymore. They used to be when they were meaningful. Right now we're in a position where, in Cata, we'll be hoping that all our buffs are covered so we only have to use our fire dps totem. That's not right. I want to have an incentive to use my totems. I want them to be good and fun to use.

    As to your 'bring the player not the class' statement. Blizzard has always said that is their goal for normal modes, but in heroic modes you will make choices most of the time. I don't really care about normal modes since they're pretty faceroll anyway.

    PS: You say squishies having better survivability will be helpful to the raid. Sure if survivability is a key then it probably will be, but I won't be in that raid since as Elemental my survivability is pretty much naught 0 survivability cooldowns.

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