MMO-Champion - Cataclysm Beta - Build 12644
Update
Mage definitely want to check the Upcoming Mage Changes Blue Post by Kalgan. I'll have it on the front page for my next news post just in case you miss it.

Cataclysm Beta - Build 12644
A new patch is being deployed on beta servers. Stay tuned for updates!

Achievements
Originally Posted by Blizzard Entertainment

Model - Malfurion Stormrage



Model - Twilight Ascendant (Fire)



Model - Goblin Ground Mounts?



Talent Calculator
WoWTal.com has been updated to the latest build. As usual you might have to Ctrl F5 to make sure you're on the latest build. (That's for those of you who kept refreshing like mad for the past 2 hours)



Spell Diffs
These changes are gathered from the game files, they are not final or confirmed by Blizzard.
Originally Posted by Blizzard Entertainment

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
No changes


Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Starsurge now also generates 10 Lunar or Solar energy.
  • Wrath of Cenarius is now named Lunar Shower.
  • Lunar Guidance now generates an additional 2/4/6 Lunar or Solar Energy. (Down from 5/10/15)
  • Moonkin Form now increases spell haste by 5%. (Old - Spell crit)
  • Genesis now increases the damage and healing done by your periodic spell damage and healing effects and by Swiftmend by 2/4/6%. (Up from 1/2/3%)
  • Nature's Grace now has a 100% proc rate for all ranks. increasing your spell casting speed by 5/10/15% for 3 sec.

Feral
  • Rend and Tear now increases damage done by your Maul and Shred attacks on bleeding targets by 7/13/20%. (Up from 4/8/12%) and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 8/17/25%. (5/10/15%)
  • Leader of the Pack additional effect - In addition, your melee critical strikes in Cat Form and Bear Form cause you to heal for 8% of your total health and gain 8% of your maximum mana. This effect cannot occur more than once every 6 sec.
  • Thick Hide now also increases armor while in Bear Form by an additional 11/22/33%, and reduces the chance you'll be critically hit by melee attacks by 2/4/6%
  • Heart of the Wild now Increases your Intellect by 2/4/6%. (Down from 4/8/12%) In addition, while in Bear Form your Stamina is increased by 3/7/10% (Up from 2/4/6%) and while in Cat Form your attack power is increased by 3/7/10%. (Down from 2/4/6%)


Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Cobra Shot now generates 9 focus. Up from 1 focus.
  • Mend Pet no longer costs Focus.
  • The Beast Within is now a Tier 6 talent. up from Tier 5.
  • Animal Handler is gone.
  • Improved Mend Pet is now a Tier 2 talent. Down from Tier 4.
  • Envenomation is now a Tier 4 talent. Down from Tier 3.
  • Improved Kill Command is now a Tier 1 talent. Down from Tier 2.
  • One with Nature now increases the AP bonus of Aspect of the Hawk by 10/20/30% (Up from 5/10/15%) and increases the amount of focus restored by Aspect of the Fox by 5/10/15%. (Up from 2/4/6%)
  • Bestial Discipline is now a 3 ranks talent (Down from 4 Ranks). Increases the Focus regeneration of your pets by 10/20/30%. (Up from 6/12/18/24%)

Marksmanship
  • Concussive Shot no longer costs Focus. Now has a 5 sec cooldown.
  • Steady Shot now generates 9 Focus. (Tooltip fix)
  • Arcane Shot now costs 25 focus, down from 50 focus. Additional damage halved, AP scaling remains the same.
  • Resistance is Futile now gives you a chance that your next Kill Command will refund its focus cost. (Old - Gives a chance to critically hit)
  • Careful Aim - Increases the critical strike chance of your Steady Shot, Cobra Shot and Aimed Shot by 20/60% on targets at or above 60% health.
  • Efficiency now only reduces the cost of your Arcane Shot by 1/2/3 (Down from 2/4/6). Reduction on Explosive Shot and Chimera Shot remains unchanged.

Survival


Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane

Fire (Read this post before you check the changes or I'll punch you in the face)
  • Frostfire Bolt now slows the target by 20%. (Down from 40%)
  • Critical Mass - Compelling talent that adds utility for all playstyles, but not dps! Sweet!
  • Impact now "also gives you some useful but non-dps (aka not mandatory) raid utility."
  • Improved Scorch now gives your Scorch spells a 50/100% chance to cause the target to be vulnerable to spell damage. (Up from 33/66%)
  • Molten Shields has been changed to : Redesign! (Yes, that's the entire description)

Frost
  • Summon Water Elemental is now trained at level 10. Down from 50. 2 min cooldown, down from 3 min.
  • Ice Lance is now trained at level 28. Down from 30.
  • Cone of Cold is now trained at level 18. Down from 28.
  • Blizzard is now trained at level 52. Up from 18.
  • Frostfire Orb now is a 2 ranks talent. Down from 3 ranks.
  • Improved Freeze is now a Tier 3 talent. Down from Tier 5. Now gives your Freeze spell a 66/33% chance to cause Fingers of Frost. (Down from 100/50%)
  • Enduring Winter now reduces the cost of all spells by 3%. Now has a 33% chance to grant up to 10 party of raid members mana regeneration equal to 3% of their maximum mana over 15 sec. (Old - 100% Proc Rate, 1% mana)
  • Fingers of Frost is now a Tier 4 talent. Down from Tier 3.
  • Ice Shards no longer increases the damage of Ice Lance. Now increases its range by 2/5 yards.
  • Improved Cone of Cold is now a Tier 2 talent. Down from Tier 3.
  • Brain Freeze is now a Tier 4 talent. Up from Tier 3.
  • Ice Floes is now a 3 ranks (Down from 2 Ranks) talent and now reduces cooldowns by 7/15/25%. (Old - 10/20%)
  • Permafrost no longer increases the duration of your Chill effects. Now also heals your Water Elemental for 15% of the damage dealt by you.
  • Early Frost is now a Tier 1 talent. Down from Tier 2.
  • Frost Channeling is gone.
  • Reactive Barrier (Tier 5) *New* - Gives the caster a 50/100% chance for the Ice Barrier spell to automatically cast with no mana cost upon taking damage that lowers the caster's life below 50%. This effect obeys Ice Barrier's cooldown, and will trigger the cooldown when activated.


Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy

Protection
  • Hand of Sacrifice is now trained at level 80. Up from 78.
  • Seal of Justice no longer stuns the target but limit it's maximum run speed instead.
  • Avenger's Shield no longer dazes the targets, but silences them for 3 secs.
  • Vindication now gives your Holy Wrath a chance to reduce physical damage done by the target by 10% for 30 sec. (Old - Proc from all damaging attacks, 10 sec duration)
  • Devotion Aura is now trained at level 9. Down from 18.
  • Hand of Protection no longer seems to have the Avenging Wrath restriction.
  • Righteous Fury now increases all threat.
  • Ardent Defender - Activate to reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health.
  • Shield of the Templar now reduces the cooldown of Avenger's Shield by 3/7/10 sec (Up from 2/4/6 sec), Guardian of Ancient Kings by 1/2/3 min (Down from 10/20/30 min). No longer increases the amount absorbed by your Sacred Shield, now reduces the cooldown fo Avenging Wrath by 20/40/60 sec.
  • Holy Shield now Lasts 20 sec. Up from 15 sec.
  • Guarded by the Light has been revamped - Increases your Word of Glory by 20/40% when used to heal yourself. Any overhealing will create a protective shield equal to the amount of overhealing that lasts for 6 sec (last part NYI).
  • Grand Crusader now has a chance to reduce the cooldown of your next Avenger's Shield instead of Holy Wrath.
  • Hallowed Ground now increases the duration of Consecration by 15 sec (Down from 15/30) and decreases it's mana cost by 25% instead of increasing its damage.
  • Protector of the Innocent is now a Tier 1 Talent. Down from Tier 2. Now Increases your healing by 1/2/3% on allies affected by Devotion Aura and increases the damage of your Retribution Aura by 20/40/60%.
  • Toughness is now a Tier 2 talent. Up from Tier 1.

Retribution
  • The Art of War now has a 7/15% chance to proc. (Down from 15/30%)
  • Sanctity of Battle - Increases the damage by 10/20% and critical strike damage by 50/100% of your Exorcism. In addition, increases the chance you will hit with spells by 3/6%.
  • Seals of Command is now a Tier 4 talent. Up from Tier 3.
  • Rule of Law now Increases the critical effect chance of your Crusader Strike, Holy Shock and Word of Glory by 5/10/15%. (Old - Crusader Strike and Holy Light)
  • Improved Crusader Strike is back as a Tier 3 2-Ranks talent. Reduces the cooldown of your Crusader Strike by 0.5/1 sec.


Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy


Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Subtlety


Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Enhancement
  • Shamanistic Rage now causes your skills, totems, and offensive spells to consume no mana for 15 sec.

Restoration


Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Life Tap now seems to scale from 100% of Spell Power, up from 50%.
  • Everlasting Affliction now Increases the critical effect chance of your Corruption, Seed of Corruption and Unstable Affliction by 5/10/15%. (Old - Increased bonus spell damage by 1/2/3%). Now gives Drain Life, Drain Soul, and Haunt a 33/66/100% chance to reset the duration of your Corruption spell on the target. (No longer procs from Shadow Bolt, Proc Rate increased from 20/40/60%)
  • Death's Embrace now affects target below 25% health. (Up from 20%)
  • Shadow Embrace is now a Tier 4 talent. Down from Tier 5. No longer has a cooldown.
  • Eradication now is a Tier 3 talent. Down from Tier 4.
  • Siphon Life is now a Tier 2 talent. Down from tier 4.
  • Nightfall is now a Tier 5 talent. Down from Tier 3.
  • Improved Drain Soul is gone.
  • Improved Bane of Agony is now Doom and Gloom - Increases the damage done by your Bane of Agony and Bane of Doom by 5/10%.
  • Soulburn: Seed of Corruption (Tier 5) *New* - Grants the Soulburn empowerment to your Seed of Corruption spell.
    Your Seed of Corruption detonation effect will afflict Corruption on all enemy targets. The Soul Shard will be refunded if the detonation is successful.
  • Siphon Life (Tier 2) is back - When you deal damage with your Corruption spell, you are instantly healed for ( Glyph of Siphon Life : 60/75 )% of the damage done.

Demonology
  • Demonic Aegis now Increases the effectiveness of your Demon Armor and Fel Armor spells by 15/30%. (Up from 10/20%)
  • Empowered Imp now gives your Imp's Firebolt a 12% chance to cause your next Soulfire spell to be instant cast within 8 sec.


Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Overpower now has a 1 sec cooldown. Down from 5 sec.
  • Thunder Clap damage has been increased by ~25%
  • Strikes of Opportunity *New* - Grants a 16% chance for your melee attacks to instantly trigger an additional melee attack for 50% normal damage. Chance increased further by mastery rating.
  • Colossus Smash *New* Battle / Berserker Stance - Smashes a target for weapon damage plus 120 and weakens their defenses, allowing your Mortal Strike, Heroic Strike, Bloodthirst and Overpower
    to bypass their armor for 6 sec sec. / 30 Rage, 5 yd range, Instant, 20 sec cooldown
  • Second Wind now is a Tier 2 talent. Down from Tier 6.
  • Blood Frenzy now is a Tier 4 talent. Down from Tier 5.
  • Sudden Death is now a Tier 5 talent (Down from Tier 4), 2 points (Down from 3 Points) and now is - Your melee hits have a 5/10% chance of resetting the cooldown on your Colossus Smash, and you keep 5/10 rage after using Execute.
  • Improved Slam now also increases Slam's damage by 10/20%.
  • Taste for Blood now also increases your Overpower critical strike chance by 20/40/60%.
  • Improved Overpower is gone.
  • Drums of War (Tier 2) *New* - Reduces the rage cost of your Hamstring, Shield Bash, Pummel, and any shouts which cost rage by 25/50%.
  • Blitz is now a Tier 1 talent. Down from Tier 2.
  • Impale is now a Tier 3 talent. Up from Tier 2.
  • Improved Hamstring is back as a Tier 3 talent - Your Hamstring ability immobilizes the target for 5 sec. This effect cannot occur more than once every 30/60 sec.
  • Tactical Mastery is back as a Tier 2 Talent - You retain up to an additional 25/50 rage when you change stances.

Fury
  • Bloodthirst now has a 3 sec cooldown. Down from 4 sec.
  • Victory Rush no longer has a stance requirement. (Be careful with that one, tooltip bugs happened with warrior stances)
  • Unshackled Fury *New* - Increases the benefit of abilities that cause you to be enraged or consume an enrage effect by 80%.
  • Flurry is now a Tier 3 talent. Down from Tier 5.
  • Heroic Fury is now a Tier 5 talent. Down from Tier 4.
  • Raging Blow now has a 6 sec cooldown. Up from 3 sec.
  • Booming Voice now is a Tier 5 talent. Up from Tier 4.
  • Fury in the Blood is gone.
  • Die by the Sword (Tier 5) *New* - Increases your parry chance by 100% for 4/8 sec whenver you are brought to 20% health or less. This effect cannot occur more often than once every 2 min.
  • Enrage is now a Tier 2 talent. Down from Tier 3. Changed to - Your melee hits have a 3/6/9% chance to Enrage you, giving you a 3/7/10% damage bonus for 12 sec.
  • Blood Craze is now a Tier 1 talent. Down from Tier 2.
  • Improved Execute is now a Tier 3 talent. Up from Tier 2.
  • Armored to the Teeth is gone.
  • Rude Interruption (Tier 2) *New* - Successfully interrupting a spell with Shield Bash or Pummel increases your damage by 5% for 30 sec/1 min.

Protection
  • Shield Block now has a 1 min cooldown. Up from 30 sec.
  • Critical Block *New* - Increases your chance to block by 10% and your chance to critically block by 10%. Chances increased further by mastery rating.
  • Shockwave now deals [ 75% of AP ] damage. (Up from 38% of AP)
  • Warbringer now is a Tier 5 talent. Down from Tier 6.
  • Devastate additional damage has been increased by 66%.
  • Damage Shield now deals 10/20% of your attack power. (Old - 20/40% of your Strength)
  • Improved Revenge is now a Tier 2 talent. Down from Tier 3.
  • Incite no longer affects Thunder Clap or Cleave. Additional effect - your Heroic Strike critical strikes have a 33/66/100% chance to make you next Heroic Strike also a critical strike. This effect cannot occur more than once every 6 seconds.

Updated Classes Pages
All classes pages have been updated with the new spells and talents.



Interface Strings
These strings have been added to the interface files in this build.

  • +AMOUNT_TO_PICKUP = "Amount to pick up";
  • +DISPLAY_INCOMING_HEALS = "Display Incoming Heals";
  • +DISPLAY_MT_AND_MA = "Display Main Tank and Main Assist";
  • +DISPLAY_ONLY_DISPELLABLE_DEBUFFS = "Display Only Dispellable Debuffs";
  • +DISPLAY_POWER_BARS = "Display Power Bars";
  • +DISPLAY_RAID_AGGRO_HIGHLIGHT = "Display Aggro Highlight";
  • +DISPLAY_RAID_PETS = "Display Pets";
  • +GUILD_NEWS_DUNGEON_ENCOUNTER = "- %s defeated %s";
  • +GUILD_NEWS_GUILD_ACHIEVEMENT = "- %s earned achievement: %s";
  • +GUILD_NEWS_ITEM_CRAFTED = "- %s created %s";
  • +GUILD_NEWS_ITEM_LOOTED = "- %s looted %s";
  • +GUILD_NEWS_ITEM_PURCHASED = "- %s purchased %s";
  • +GUILD_NEWS_PLAYER_ACHIEVEMENT = "- %s earned achievement: %s";
  • +KEEP_GROUPS_TOGETHER = "Keep Groups Together";
  • +OPTION_RAID_SORT_BY_ALPHABETICAL = "Sort alphabetically by name.";
  • +OPTION_RAID_SORT_BY_GROUP = "Sorts the Raid Frames by the order people appear in the Raid Info panel.";
  • +OPTION_RAID_SORT_BY_ROLE = "Sorts the Raid Frames by role.";
  • +OPTION_TOOLTIP_DISPLAY_INCOMING_HEALS = "Display heals currently in the process of being cast.";
  • +OPTION_TOOLTIP_DISPLAY_MT_AND_MA = "Display special unit frames for players your raid leader has marked as \"Main Tank\" or \"Main Assist\".";
  • +OPTION_TOOLTIP_DISPLAY_ONLY_DISPELLABLE_DEBUFFS = "Display only debuffs which you are capable of removing from a target.";
  • +OPTION_TOOLTIP_DISPLAY_POWER_BARS = "Display bars for mana, energy, rage, etc. on the raid frames.";
  • +OPTION_TOOLTIP_DISPLAY_RAID_AGGRO_HIGHLIGHT = "Highlight raid members who have aggro or are close to getting aggro.";
  • +OPTION_TOOLTIP_DISPLAY_RAID_PETS = "Display raid members' pets in the Raid Frame interface.";
  • +OPTION_TOOLTIP_KEEP_GROUPS_TOGETHER = "Display separate frames for each group in your raid.";
  • +PET_ACTION_ATTACK_TOOLTIP = "Orders your pet to attack your current target.";
  • +PET_ACTION_FOLLOW_TOOLTIP = "Orders your pet to follow you.";
  • +PET_ACTION_MOVE_TO_TOOLTIP = "Orders your pet to move to a target location.";
  • +PET_ACTION_SUBTEXT = "Pet Command";
  • +PET_ACTION_WAIT_TOOLTIP = "Orders your pet to stay at its current location.";
  • +PET_MODE_AGGRESSIVE_TOOLTIP = "Your pet will attack any nearby enemies.";
  • +PET_MODE_DEFENSIVE_TOOLTIP = "Your pet will only attack enemies you are in combat with.";
  • +PET_MODE_PASSIVE_TOOLTIP = "Your pet won't attack until ordered to do so.";
  • +PET_MODE_SUBTEXT = "Pet Stance";
  • +RAID_FRAMES_LABEL = "Raid Frames";
  • +RAID_FRAMES_SUBTEXT = "These options change the way the Raid Frames are displayed.";
  • +RAID_FRAME_SORT_LABEL = "Sort By";
  • +RAID_MEMBERS = "Raid Members";
  • +RAID_SORT_ALPHABETICAL = "Name";
  • +RAID_SORT_GROUP = "Group";
  • +RAID_SORT_ROLE = "Role";
  • +REMOVE_WORLD_MARKERS = "Clear All";
  • +RESET_POSITION = "Reset Position";
  • +ROLE_POLL = "Role Check";
  • +SHOW = "Show";
  • +SPELL_FAILED_CUSTOM_ERROR_117 = "You have already rescued 6 Survivors.";
  • +SPELL_FAILED_CUSTOM_ERROR_118 = "You need to be facing the ships from the rescue balloon.";
  • +UNLOCK = "Unlock";
  • +WORLD_MARKER = "World Marker %d";
This article was originally published in forum thread: Cataclysm Beta - Build 12644 started by Boubouille View original post
Comments 283 Comments
  1. Zandilar's Avatar
    Quote Originally Posted by makak View Post
    malfurion seriously ?? dwarf like beard horns and wings on arms .... i know wings on arms can be prty pratical but still ....
    Those wings aren't practical. They're useless decoration. And those shoes? or are they paw?

    But my thought exactly - looks like a dwarven moonkin hybrid, not a Night Elf. Good Elune, what have you done to Malfurion, Blizzard?
  1. bahumut5's Avatar
    Quote Originally Posted by Sonneillon View Post
    Reason I'm nerd raging on malfurion. Imagine the basics of that model on Illidan's animation frame, if you really want to give him wings, raven wings spanning from his back in place of Illidan's Batwings. Horns are fine, drop the mouchache, perfect. If you really want to put it to awesome levels, mount that shit on a white stag. He looks nothing like his brother as is, the nose and eyes etc are all wrong
    I think you are misunderstanding 2 things here:

    1. Illidan's body got raped by demonic magic, changing his whole body to have some Demonic features.
    2. Malfurion has been training the Druid's magic/power for quite the few decades now. Like somebody else stated: He trained under the Demigods as well. He should be as powerful as a Demigod by now, and it makes sense that he has taken some features from Demigods that have important relevance towards Druids (Wings of Aviana, Demigod revered by ALL winged creatures. Anglers which he had since... idk... I forgot >_> long time since I last read the book, but it looks a lot like those of Cenarius. Ursol and Usoc future. And of course a beard where a lot of people would kill for to have).

    Even if they used to be identical twins, they changed a bit too much to even show resemblance.
  1. Marzenia's Avatar
    I would say Malfurion looks interesting. I am not so crazy about him (i don't mean the looks here) but it is a nice change

    Battle for Gilneas - doesn't look like there is going to be a city based pvp area. Too bad!
    I hope I am wrong on this one.
  1. Calelith's Avatar
    Malfurion looks like he fell in a druid fancy dress box and came out with a bit of every form on him.

    I was hoping for some more....epic, but hes not bad.
  1. Sonneillon's Avatar
    Quote Originally Posted by bahumut5 View Post
    I think you are misunderstanding 2 things here:

    1. Illidan's body got raped by demonic magic, changing his whole body to have some Demonic features.
    2. Malfurion has been training the Druid's magic/power for quite the few decades now. Like somebody else stated: He trained under the Demigods as well. He should be as powerful as a Demigod by now, and it makes sense that he has taken some features from Demigods that have important relevance towards Druids (Wings of Aviana, Demigod revered by ALL winged creatures. Anglers which he had since... idk... I forgot >_> long time since I last read the book, but it looks a lot like those of Cenarius. Ursol and Usoc future. And of course a beard where a lot of people would kill for to have).

    Even if they used to be identical twins, they changed a bit too much to even show resemblance.
    1. I am aware of this. That doesn't, hasn't and didn't mean his facial features ever changed, they are identical twins except hair colour (since that changed) and they didn't have the same eye colour (But his did become golden over time but its not like we see Illidan's eyes). Still a unique NE model (frame) like Illidan would be well served here. He is unique, has some cool animations that would work well here and also has some interesting things. Blizzard likes reusing this stuff, reusing the overused NE frame (which I personally think is terrible, they used it for Medivh...) they could have used an appropriate lore wise unique frame for this one. Both dudes have horns, yeah one of them has demonic horns. Both dudes now have wings... just one of their wings are REALLY FUCKING LAME. One of them is blind... hint, not Malfurion. One of them has a beard... hint, Malfurion. I don't see your arguement...
    2. Decades, try millienia. Did anything I say take away credit from from this? Not really, I even put if they wanted to put in wings how it should look, have you seen the concept art from warcraft 3's druids of the talons, their wings stemmed from their backs. Tens of thousands of years and just now he sprouds arm wings... Giving Malfurion fucking Eagle feathers like a boomkin has nothing to do with what you are talking about. If he had god damned raven wings coming from the back like Illidan's bat wings it would not only look cooler, give the brothers more semblance but would also be EXTREMELY BADASS. I personally dislike that he even has (are we calling those...) wings in the first place.
    3. Side nose beard.
  1. Gak32's Avatar
    Malfurion looks amazing.

    Shamanistic Rage change: nerf? Guess I have to see how it plays, along with the other mana talent, but I think I'd rather have the mana regen.
  1. Astralvibe's Avatar
    Quote Originally Posted by Swampmoose View Post
    Blizzard-


    Fire (Read this post before you check the changes or I'll punch you in the face)


    Did any1 actually read the blue post? If not here goes:

    Quick preview of upcoming fire changes (talents are from left to right, *denotes a change to the talent):

    Tier 1:
    *Master of Elements: now 2 ranks at 15/30%

    Burning Soul

    *Incineration: removed

    *Improved Fire Blast: moved from tier 2


    Tier 2:
    Ignite

    *Fire Power: Increases the damage of your Fire spells by 1/2/3% and gives your Flame Orb a 33/66/100% chance to explode at the end of its duration.

    Blazing Speed

    Impact (no useful raid utility yet... awesome ideas welcome)


    Tier 3:
    *Cauterize (new, 2 ranks): You have a 50/100%% chance that an attack which would otherwise kill you will instead bring you to 40% of your maximum health. However, you will burn for 12% of your maximum health every second for the next 4 sec. This effect cannot occur more than once per minute.

    *Blast Wave: A wave of flame radiates outward from the target location, damaging all enemies caught within the blast for X Fire damage and are slowed by 75% for 3 sec.

    *Molten Shields (new 1 rank, Blazing Speed is a prereq): Reduces the global cooldown of your Mage Ward spell by 1.5 sec and your Mage Ward triggers the Blazing Speed effect when it dissipates from absorbing damage.

    *Improved Scorch: Reduces the mana cost of your Scorch spell by 50/100%


    Tier 4:
    Pyromaniac

    Combustion

    *Hot Streak (the instant Pyroblast no longer costs mana)

    *Firestarter (new, 1 rank): Your Molten Armor allows you to cast the Scorch spell while moving instead of reducing the chance you are critically hit.


    Tier 5:
    Improved Flamestrike

    Dragon's Breath

    Molten Fury


    Tier 6:
    *Critical Mass: Your Pyroblast and Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.


    Tier 7:
    Living Bomb



    /Astral
  1. fishz's Avatar
    Ardent Defender - Activate to reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health.

    i was like: yay, paladin nerfs. then i read the rest of the changes and now i'm sad.
  1. Dalehan's Avatar
    Quote Originally Posted by one_entity View Post
    They really don't seem to give a fuck about their own lore, do they?
    In Knaak's books, like them or hate them, they are official canon, he goes on and on about how most Night Elves have silver eyes and only very special people have golden eyes, that promise future greatness or something. Illidan had golden eyes. Malfurion didn't have them at first but got them (forgot if it was mentioned in War of the Ancients) now. In Stormrage Broll constantly doubts himself but then finally gets those shiny golden eyes, although, he himself says, they don't seem to be quite as golden as Malfurion's...

    Seriously... Don't let him talk so much about the fucking eyes if you don't reflect that ingame.

    Other than that the model looks nice, the wings are a bit much though..



    His appearance in WC3 doesn't really seem to be canon, pretty much everywhere else he has ie. green hair instead of the WC3 blue hair.
    Thrall has a black wolf instead of his white wolf companion, Snow Song.

    Also the way Malfurion and Tyrande talk to each other in WC3 doesn't really match their lovey dovey thing we see them do usually in Knaak's work (the main author who portraits them).

    Love WC3 but imo you can see pretty well that they developed a large part of the lore, retconning quite some stuff, after WC3 and some stuff didn't quite fit afterwards.
    Yeah, I just thought things through again, and you're right. Malfurion used a "standard" archdruid model, and his hair was blue indeed. But looking at the wowwiki page, none of the concept arts or official figurines share that strange moustache he's growing out from underneat his eyes. I could care less (heck, I'd think it would look better) if they'd be long strands of hair hanging from his temples instead. But instead they're a facestache. Yeah, I'll dub it facestache now.

    And the goblin mount... IF those are officially the goblin mounts, left is epic, right is normal. Left one has more exhaust pipes and inflated rubber tires, while the right one has wooden wheels = left is an upgraded version of the right one.
    Heck, there weren't any model differences between alliance and horde engineering mounts, apart from the color scheme and logos. These two bikes right here are not identical models, so.. There's your gobbo mount!
  1. Ikkatsu's Avatar
    Malfurion looks like an Owl... even his face.
  1. Kelticfox's Avatar
    Quote Originally Posted by BlackMage66652 View Post
    Is it wrong to hope those are a new Engineer-exclusive ground mount? Cause that's what I hope they are.
    I think they are as well.

    One looks like it was designed for the Horde and one for the Alliance.
    Plus the Horde looking one has a spanner icon on the seat.


    Plus, are those cannons on the front?
  1. Azalu's Avatar
    Quote Originally Posted by Explosion_Rex View Post
    That Malfurion model is a joke right? I know I laughed my ass off when I saw that thing.
    Dunno, I like it. They probably won't change it cause I laughed my ass off when I saw Garrosh's model and it's still there
  1. Jackalrat's Avatar
    Demonology

    * Demonic Aegis now Increases the effectiveness of your Demon Armor and Fel Armor spells by 15/30%. (Up from 10/20%)
    * Empowered Imp now gives your Imp's Firebolt a 12% chance to cause your next Soulfire spell to be instant cast within 8 sec.



    Wtf? That's a destro ability that hasn't changed since the last build and is still in the destro tree... ...
    I'd love for them to move this to tier 1 demonology and give destro something more useful for PvP, but so far the destro tree has hardly changed at all since the first beta build, and has consistently been pretty lame.
  1. Yaminho's Avatar
    gief go karts to goblins. these 3cycles arent bad, but go karts are go karts. Malfurion looks silly
  1. Leftineus's Avatar
    Stromrage. Wow.
  1. Alianthos's Avatar
    Warrior love <3
  1. Destrokk's Avatar
    Wow, moonkins are being raped up the ass. So much for a space chicken with lasers of doom that can shift the universe with a single thought process.
  1. Sensa's Avatar
    It always amazes me how one "model" can be debated for 9 pages yet there has been little comment on the class builds which ultimately are much more important.

    Blizzard is creating a pretty interesting situation for themselves with these dramatic overhauls of the talent trees. One of the purposes of the overhaul, beyond making it easier for noobs, is to make it easier for blizzard to balance the classes and design encounters by having a much more standardized set of numbers (math) and talents to work with.

    The dilemma for them is that if this experiment fails and classes remain "Wrath" unbalanced (which is highly likely) and most classes end up with specs that are blatantly better for raiding (i.e. arcane being the only viable raiding spec in the 2nd half of Wrath) who or what are they going to blame it on this time, besides themselves, and what level of delusional rationale (burst is not a problem in pvp) will GC trot out?

    A free MMO membership (joking) for the person who comes up with the best excuse GC should use when the time comes.
  1. Kurz's Avatar
    Finally they changed enrage how it should have always been. For Warriors that is. But it's still beta, so who knows what's gonna happen.
  1. The Last DJ's Avatar
    Yanno, for a guy who's been stuck in the Emerald Nightmare for as long as he has, he ain't lookin' too shabby. (I guess he's all but confirmed as a Druid of the Talon, huh? Or at the very least he's representing almost all of the aspects of Druidism. The wings for the Talons, and the paw boots for Claw/Fang. He's always had antlers as Cenarius' thero'shan, though.) He's usually depicted as having a very furry face, but the stark placement of the "mustaches" are off-putting. His lips are also too dark for his skin tone, or at least too bold. Other than that, not bad, not bad at all. I just wish Cenarius himself wasn't a recolored and slightly-tweaked Keeper of the Grove model, though.

    Diggin' the Warrior changes. Still eeeeenh on the use of Focus as a hunter, though. It's gonna take some getting used to. Not used to having to keep track of focus like I do energy. As for Enhancement ... one lone change, still no news or even a sniff of a decent AoE that doesn't require a mana dump and a waste of GCDs. As for the change to SR ... aside from having to bust out Magma Totem/Fire Nova for AoE, I'm not noticing a severe problem with running OOM. Of course, things are bound to change at 85, but unless mana costs for items quadruple, it's really nothing basic replenishment and Primal Wisdom can't handle. (Aside from taking a dirt nap and popping up - that's the only hurtful change to SR.) This seems more like a PvP-based talent, or for high-mobility fights where you've gotta put a little hustle in your bustle and chain drop a certain totem.

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