MMO-Champion - Cataclysm Masteries, Tol'vir, Blue Posts
Cataclysm Class Masteries
The latest beta build reintroduced class masteries in-game! Masteries are affected by the Mastery Rating on your gear.

For example, a level 82 player will get 1 Mastery point for each 93 Mastery Rating he has. This mastery point will increase the mastery bonus differently depending on the class, +1 Mastery Point doesn't necessarily means a +1% increase to the bonus. (e.g. A Beast Mastery hunter with +2 Mastery gets +4% increased pet damage)
Originally Posted by Blizzard Entertainment
Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Blood - Each time you heal yourself via Death Strike, you gain 50% of the amount healed as a damage absorption shield. Absorb increased further by mastery rating.
  • Frost - Increases all frost damage done by 20%. Damage increased further by mastery rating.
  • Unholy - Increases the damage done by your diseases by 20%. Damage increased further by mastery rating.

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Restoration - Increases the potency of your heal over time spells by up to 20% based on the current health level of your target (lower health targets are healed for more). Healing increased further by mastery rating.
  • Feral - Increases the damage absorbed by your Savage Defense ability by 32% and increases the damage done by your Cat Form bleed abilities by 20%. Absorb and damage increased further by mastery rating.
  • Balance - Increases the bonus damage from Eclipse by 12%. Damage increased further by mastery rating.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Beast Mastery - Increases the damage done by your pets by 20%. Damage increased further by mastery rating.
  • Marksmanship - Grants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot for 80% normal damage. Chance increased further by mastery rating.
  • Survival - Increases all elemental damage you deal by 20%. Damage increased further by mastery rating.

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Arcane - Increases all spell damage done by up to 12% based on the amount of mana the Mage has unspent. Damage increased further with mastery rating.
  • Fire - Causes your non-periodic fire spells to deal 10% additional damage over 4 sec. Damage increased further by mastery rating.
  • Frost - Your Frostbolt spell causes its victim to take a 12% increased damage from all other spells you attack the victim with. Damage increased further with mastery rating.

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Protection - Increases your chance to block melee attacks by 16%. Block chance increased further by mastery rating.
  • Retribution - Increases all holy damage done by 20%. Damage increased further by mastery rating.
  • Holy - Your healing spells also place an absorb shield on your target for 8% of the amount healed lasting 6 sec. Absorb increased further by mastery rating.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Shadow - You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to gran you a Shadow Orb each time they deal damage. The Shadow Orb Increases the damage done by your Mind Blast and Mind Spike spells by 20%. Damage increased further by mastery rating.
  • Holy - Your direct healing spells heal for an additional 10% over 6 sec. Healing increased further by mastery rating.
  • Discipline - Increases the potency of all your damage absorption spells by 20%. Absorption increased further by mastery rating.

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Assassination - Increases the damage done by your poisons by 20%. Damage increased further by mastery rating.
  • Combat - Your main hand attacks have a 10% chance to grant you an extra off hand attack. Chance increased further by mastery rating.
  • Subtlety - Increases the damage done by all your finishing moves by 20%. Damage increased further by mastery rating.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Elemental - Grants a 20% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes 60% of normal damage and no threat. Chance to trigger increased further by mastery rating.
  • Enhancement - Increases all elemental damage done by 20%. Damage increased further by mastery rating.
  • Restoration - Increases the potency of your direct healing spells by up to 20%, based on the current health level of your target (lower health targets are healed for more). Healing increased further by mastery rating.

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Demonology - Increases the damage done by your demon servants and damage you deal while transformed into a demon by 12%. Damage increased further by mastery rating.
  • Destruction - Increases all fire damage you deal by 10%. Damage increased further by mastery rating.
  • Affliction - Increases all periodic shadow damage you deal by 13%. Damage increased further by mastery rating.

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Fury - Increases the benefit of abilities that cause you to be enraged or consume an enrage effect by 80%. Enrage abilities improved further by mastery rating.
  • Protection - Increases your chance to block by 10% and your chance to critically block by 10%. Chances increased further by mastery rating.
  • Arms - Grants a 16% chance for your melee attack to instantly trigger an additional melee attack for 50% normal damage. Chance increased further by mastery rating.

Cataclysm Screenshot of the Day - The Tol'vir
The Screenshot of the Day Gallery has been updated with a new screenshot of Uldum featuring the Tol'vir race. This is the first time we see them without their armor!



Undead on a Raptor on a Shark with frickin' laser beams!
I know I already posted it on Facebook and Twitter but ... damn, it's a Undead on a Raptor on a Shark with frickin' laser beams!


Originally Posted by Valnoth (Blue Tracker)
Maybe I missed the memo on levels of "epicosity" or something, but I'm pretty sure the Maelstrom is a CLASS 10 epic zone. Though I guess it is missing sharks with laser beams patrolling the waters and Arthur Fonzarelli jumping across it with water skis. And dinosaurs.

[...] After reading this post I called for a meeting with TOP TOP MEN (that's two tops) in order to figure out a solution to the problem at hand. Frankly, I think we hit a home run. The next 4.0 build (or the one after) should have a Maelstrom that's between 10 - 50x more epic than what currently exists.
Originally Posted by Ghostcrawler (Blue Tracker)
I'm on a shark.

Fire Mage Talent Preview
Originally Posted by Kalgan (Blue Tracker)
Quick preview of upcoming fire changes (talents are from left to right, *denotes a change to the talent):

Tier 1:
  • Master of Elements: now 2 ranks at 15/30%
  • Burning Soul
  • Incineration: removed
  • Improved Fire Blast: moved from tier 2

Tier 2:
  • Ignite
  • Fire Power: Increases the damage of your Fire spells by 1/2/3% and gives your Flame Orb a 33/66/100% chance to explode at the end of its duration.
  • Blazing Speed
  • Impact (no useful raid utility yet... awesome ideas welcome)

Tier 3:
  • Cauterize (new, 2 ranks): You have a 50/100%% chance that an attack which would otherwise kill you will instead bring you to 40% of your maximum health. However, you will burn for 12% of your maximum health every second for the next 4 sec. This effect cannot occur more than once per minute.
  • Blast Wave: A wave of flame radiates outward from the target location, damaging all enemies caught within the blast for X Fire damage and are slowed by 75% for 3 sec.
  • Molten Shields (new 1 rank, Blazing Speed is a prereq): Reduces the global cooldown of your Mage Ward spell by 1.5 sec and your Mage Ward triggers the Blazing Speed effect when it dissipates from absorbing damage.
  • Improved Scorch: Reduces the mana cost of your Scorch spell by 50/100%

Tier 4:
  • Pyromaniac
  • Combustion
  • Hot Streak (the instant Pyroblast no longer costs mana)
  • Firestarter (new, 1 rank): Your Molten Armor allows you to cast the Scorch spell while moving instead of reducing the chance you are critically hit.

Tier 5:
  • Improved Flamestrike
  • Dragon's Breath
  • Molten Fury

Tier 6:
  • Critical Mass: Your Pyroblast and Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.

Tier 7:
  • Living Bomb

Blue Posts
Originally Posted by Blizzard Entertainment

End of Arena Season
The only information that we have to share with you right now is that we will announce the end of the arena season when it is almost over, just like in every previous season. We don't provide date estimates on anything and this is no exception. Several other people understood what I was saying and the end result is that you will have to wait. (Source)

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Survival "Melee Attack Speed" buff in Raid Buffs List
The "20% melee attack speed" is in fact melee and ranged attack speed. That was just developer shorthand on my part.

The effect for Survival will probably get tied into Hunting Party since Replenishment alone doesn't do anything for hunters and longer. (Source)

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Water Elemental Cooldown
The post-death cooldown will definitely be lowered to around 2 min, the intent is definitely that after it dies you're waiting a somewhat similar amount of time before it's up again as you would have under the old scheme. (Source)

Shattered Barrier proc while silenced, stunned, etc
...worth noting that the same is true of Reactive Barrier. (Source)

Reactive Barrier
There's a reasonable chance a talent like this ends up being better in practical use than in theorycraft. It could end up needing a little something extra, or a redesign, but I'm willing to let it ride for a while to see how it actually plays out. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Spell hit
We'd like to give Prot paladins (Ret too) passive spell hit somewhere. (Source)

Protection
We'd also like to find a way to bring Shield of Righteousness back, but only if we can find an actual niche for it -- not just "here's another attack." Something like it consuming Holy Power but refreshing Holy Shield. (Source)

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Shadow
We haven't worked on the Shadow tree much after out initial pass (that brought Shadowy Apparition et al.). We're working on it now. Please don't expect a total overhaul where every talent is redesigned, but we are taking a hard look at all of the damage talents and trying to make the talent choices more compelling (which often means harder). (Source)

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elusiveness / Dirty Tricks
Elusiveness being too deep was considered a grave injustice. So we moved it up and switched it with Dirty Tricks, causing a new injustice. We'll try and find room in tier 2 for both. (Source)

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Totems
We're fine with totem health given how easy totems are to replace. We also think it's fine to have to (sometimes) choose between a buff totem and a non-buff totem given how many different things a shaman can do.

However, we are going to increase buff totem range (and possibly other totem range) and we have figured out a way to make Searing Totem attack your target, instead of a random and probably inappropriate target. (Source)

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Slam usable while moving
It is. (Source)

Protection changes in Build 12664
We buffed Thunder Clap to make up for the loss of the Imp TClap talent. We buffed Shockwave just because it got caught up in the big AE nerf, but it's really not an AE on the level of Hurricane / Blizzard. We buffed Devastate because we realized we had forgotten to compensate it for reducing the number of Sunder stacks.

All of those changes should bring Prot warrior abilities back to something that feels more normal to a current warrior.

Currently we are looking really hard at AE damage abilities by all tanks. We tried Thunder Clap with no cooldown and didn't like it. We also tried Thunder Clap with a Consecrate-like talent, but I'm not sure we like that either. At the moment we are thinking of nerfing any of the really passive AEs, including Swipe, Death and Decay, Damage Shield and Consecrate. All of those abilities (well, maybe not Damage Shield) would still be usable, but they would be more situational.

The bottom line is that we think all tanks need to be able to trivially handle the massive adds or straggling adds situations easily, or none of them should be able to. (Source)

Starcraft 2 Added to 2010 MLG Pro Circuit Starting in Raleigh
MLG just added Starcraft 2 to their PC Circuit. That means you'll have a chance to follow both games during the next tournament in Raleigh on August 27-29.

From MLGPro.com
Major League Gaming is thrilled to announce the addition of Starcraft 2: Wings of Liberty to the 2010 MLG Pro Circuit. Starting with our Raleigh Pro Circuit Competition, August 27-29, the highly anticipated sequel to Blizzard Entertainment's real-time strategy game will join the MLG Pro Circuit as an open registration title. Blizzard has selected MLG as its Official North American Partner for Starcraft 2, and we’re tremendously excited to extend our relationship with them and foster a competitive tournament experience in this game as well as in World of Warcraft.

The First Live North American Starcraft 2 Event Kicks Off at MLG Raleigh:

  • 1v1 format
  • 32 players, open registration
  • Double-elimination format
  • Over $5,000 in cash prizes
  • Passes are $60 per player
  • Registration opens Tuesday, August 3rd, at 7pm ET on MLGPro.com
  • Culminates in National Championship in Dallas, November 5-7

Join us in Raleigh and Be a Part of Starcraft 2’s First Live Tournament!

  • August 27-29
  • Raleigh Marriott City Center (more info)
  • Open Competitions in Halo 3, Tekken 6, Super Smash Bros. Brawl, World of Warcraft, and Starcraft 2 (more info)
  • Spectator passes are $25 for the weekend
  • Get a free spectator pass by wearing an MLG UMAD? Hot Topic t-shirt (more info)

The inaugural Starcraft 2 Pro Circuit Season will surely boast an unbelievable array of epic matches and historic events. More information regarding Starcraft 2 will be released in the coming weeks. Get your build orders ready and your hotkeys set, and we’ll see you in Raleigh.
This article was originally published in forum thread: Cataclysm Masteries, Tol'vir, Blue Posts started by Boubouille View original post
Comments 119 Comments
  1. Fletchi's Avatar
    But for ArPen, its almost like AP but the math is heavy if you need to compare them.
    Mastery is unique, and more interesting as it gives different bonuses depending on class and spec.
  1. Fletchi's Avatar
    Quote Originally Posted by Hoosiermama View Post
    "ArPen is too mathy. Let's give the players a stat that does something completely different for every spec that involves rating, points, and percentages."
    A player only need to know his/her own mastery bonus, so no extra complexity there. And ArP is very much like AP but heavy on the math side if you come in a situation where you need to compare them.
  1. Shökk's Avatar
    Quote Originally Posted by Droes View Post
    Love the enhancement mastery, to take fire damage in account as well!
    This...
  1. Lemons's Avatar
    Sigh...looks like we're all going to be subspeccing in sub for another expansion...

    Seriously if they want to get rid of "mandatory" talents then they should definitely get rid of Elusiveness and Dirty Tricks...those are completely mandatory if you want to pvp seriously.
  1. stillnotking's Avatar
    Mastery without the Path of Titans really doesn't make any sense and should just be removed from the game altogether. My suspicion is that it won't make it out of beta.
  1. Crosis's Avatar
    Quote Originally Posted by Kiro View Post
    I hear worse things than that at my job. Fact of the matter is, we all know it's a slippery slope, one thing will lead to another. This place will end up like the cesspool that the official forums are. Having differing opinions is one thing, but calling people "retards, cuntbags" etc is not needed for discussion. It's the easiest to single out, and it's the reason why WoW and gamers in general are looked down upon. Those official forums are a disaster, Blizzard admitted as much. This place will go the same route due to this nonsense. You won't be able to come here for discussion, it'll just be childish insults non-stop with no substance behind them.

    I'll probably just go to my other gaming forums that just one person copies and pastes the news from here so I don't head to see this stuff.
    No offense nor am I insulting you but i had to say something after seeing your posts earlier and from this thread, Iv actually seen you post on here, the reason you particularly see alot of this stuff is you post some pretty retarded things. You kind of rage about things that are stupid and since you get so heated your posts come across whiney and "childish" and thus trolls come at you to further tick you off. Mind you, you arent wrong in what you say but the way you say it is just wrong.

    Example:
    http://www.mmo-champion.com/threads/...69#post8473269
    Quote Originally Posted by Kiro View Post
    Malfurion. Looks. Mediocre. I've seen better looking artwork on parents fridge that their elementary school kids drawn up. It's pretty clear that Blizzard just isn't trying anymore. They really pulled their "A-team" off this game, it's really showing now. Between these models, and the recent hideous weapon models, it's clear that it's certainly not Blizzard's "A-team" on the game anymore.

    "Malfurion. Looks. Awesome." - Lol. It's pretty evident that Blizzard has such a blind and brainwashed following that'll stick with them no matter how much they lame out on the game. I have an awesome bridge I'd like to negotiate a sale of.
    Is a highly confrontational way to post your feelings, and for people who are happy with the game or respect the company it can be a button pusher to give someone a reason to come at you. Oh and before you attempt to post about who is and who isnt developing their games or the decisions they make based off they dont care about this game anymore and sent their guys to work on other projects. Almost all of their developement team is still the same. There is only so much you can do with models to keep them with the feel of this game and the expansion theyre supposed to represent, so saying they pushed their "A-team" off this game is wrong.

    The above combined with the stuff you post recently and the way you post it is the reason you see such "horrible and rude" comments. If anything the way you post is just as bad as the way you get posted to, and both are part of the problem, so please stop acting like youre not doing anything wrong and its everyone else.


    Ps: The model isnt amazing or godly, but its not as bad as you so poorly put it above.


    Edit: About your comments about mmo champs poor moderation they are constantly banning people everyday who cross the line and post poorly, so to say the moderation on here is a joke and if it continues these forums will turn into the "cespool known as the wow public forums" is really incorrect.

    Edit 2: OH and btw if 90% of the people love their new models/ideas etc and 10% dont then they did what they achieved. I think some of their models are questionable but generally from what i have seen we are seeing alot better work then their past. They cant make EVERY SINGLE PERSON happy, every model they make is carefully analyzed by a group who deems it good or not and in the right direction, they dont just make a model and throw it in the game and leave it at that.
  1. Bucky Mclachlan's Avatar
    Quote Originally Posted by stillnotking View Post
    Mastery without the Path of Titans really doesn't make any sense and should just be removed from the game altogether. My suspicion is that it won't make it out of beta.
    Your lack of comprehension doesn't make sense. Path of the Titans is just another tier of glyphs that's being implemented another way, it never had anything to do with the mastery system at all ever.
  1. Golden Yak's Avatar
    Interesting. The Tol'vir in that pic appear to be flesh and blood (and fur), but the Tol'vir as seen in this Total Biscuit vid are made of living stone like the Earthen.

    I'm intrigued!
  1. Nethersys's Avatar
    Everything is good with mages nice work ... I know its just a BETa and not completly done but I like it ... + i got a little idea about Impact ...

    It will be cool and usefull imo to add a knockback effect to it ...

    Impact (1/2) : Gives your damaging spells (4-5%,8-10%) chance to cause the next Fire Blast you cast to knockback the enemy 5yd away and stun them for (1/2) second ... ( The targets that is immune to stun or knockback effect will take 15% aditional damage ) ...

    Something like that ... what you think ?
  1. Aegos's Avatar
    Quote Originally Posted by Nethersys View Post
    Everything is good with mages nice work ... I know its just a BETa and not completly done but I like it ... + i got a little idea about Impact ...

    It will be cool and usefull imo to add a knockback effect to it ...

    Impact (1/2) : Gives your damaging spells (4-5%,8-10%) chance to cause the next Fire Blast you cast to knockback the enemy 5yd away and stun them for (1/2) second ... ( The targets that is immune to stun or knockback effect will take 15% aditional damage ) ...

    Something like that ... what you think ?
    +15% damage is just boring in PvE. And nothing really changes with a 5 yd knockback, 5 yards is almost nothing. It's a good idea but it's the old talent idea mentality, it has to be way better/more fun in the current talent trees.
  1. Nethersys's Avatar
    I just think that one more interrupting will be fine for mage ... I mean use knockback for interrupt spellcasting ... + Will be fun to PvP with Fire (But I like more Arcane tree) and Fire tree need something to throw away the target not only 30 sec cd Blast Wave and 20sec Dragon's Breath ...

    Maybe 15% more damage is boring but In cata we need more CC so knockback will be fine if someone from party/raid agro-ed and tank will have 1-2 sec to get back agro ...

    That is just my little idea ...
  1. Tokiko's Avatar
    Where are the masteries displayed? I don't see them on beta just yet?
  1. Duticyaa's Avatar
    I think it would be cool if the Impact talent, added some sort of Judgement of Wisdom / Mana drain debuff on the boss, like:

    Gives your damaging spells a 5/10% chance to cause the next Fire Blast you cast to stun the target for 2 seconds, and add the "insert cool debuff name here" effect on the target, giving each attack against the target, a chance to steal 2% of the attacker's base.

    Thus fire mages would bring Judgement of Wisdom to the raid, and it would also have a purpose and synergy in pvp. If the "mana drain" thingy is to OP in PvP, you could add some sort of, "if the target is immune to the stun, "insert cool debuff name here" is applied to the target"
  1. Nethersys's Avatar
    Nice idea too ... but I don't wish to have JoW debuff bcoz we got Evocation + Arcane Intellect will bring mana instead of Intellect and some mana regen if I am not mistaken ... so in raid/party we are needed ... I think the Impact should be some sort of PvP talent ... and provide a little damage or like you say debuff to non-player targets ...
  1. Mr. Casual's Avatar
    im not all that thrilled about the masteries.. There are some classes that have out right extra damage like enhance shammies and destro locks but then there are classes that have a 16% chance for a gimped auto swing or shot like marks hunters and arms warrs. It doesnt quiet seem fair but idk maybe the class damaged is buffed around the masteries so it turns out to be an even playing field....Only time will tell
  1. Tokiko's Avatar
    Actually 16% Chance for an Extra Attack would be something around .... 10-15% overall DPS
    EG: Lady Deathwhisper Bow is 4% Chance to procc and it's about 5% overall dmg
  1. Jervaise's Avatar
    guise guise, it's a frickin' undead playing a guitar on a devilsaur on a FLYIN shark with lasor beams
  1. critch's Avatar
    I was hoping that MLG stuff would stop once Curse took over.
  1. karatnos's Avatar
    I must give an Update with the Mastery Calculation:
    "For example, a level 82 player will get 1 Mastery point for each 93 Mastery Rating he has. This mastery point will increase the mastery bonus differently depending on the class, +1 Mastery Point doesn't necessarily means a +1% increase to the bonus"

    is Old...

    The new Value is: 79 Masteryratin for 1 MasteryPoint..
    The Example is my Fire Mage Karatnos:
    He has 309 Masteryrating and +3.9 Masterypoints = 79,23...

    The rest is ok "(e.g. A Beast Mastery hunter with +2 Mastery gets +4% increased pet damage)"
    I get for 1 Masterypoint 2,5% more Fire Periodic Damage

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