Beta (Important!) - New Cataclysm Launcher Coming Soon

Uldum - Screenshots, Tol'vir, and Video
TotalBiscuit released a video of Uldum during the week-end, keep in mind that this zone isn't finished yet and this is just a preview.



It's a pretty good opportunity for me to throw tons of screenshots of Uldum in a news post, the zone definitely had a couple of updates since the last time I posted it and you should discover a couple of interesting things there.




Last but not least, the models of the Tol'virs (Stone-like cat people created by the titans) and the Ramkahens (Descendant of the Tol'vir who lost their "stone" form) are now fully implemented.


Tons of variations exists for these models and you will probably see a lot of them around Uldum.



Arena Tournament Realm Online
Originally Posted by Zarhym (Blue Tracker)
The 2010 World of Warcraft Arena Tournament’s online portion has come to a close, but fear not! The Arena Tournament Realm is coming back online for everyone that participated in the 2010 event! Skirmish mode will be disabled during this time, but players will still be able to create new characters and teams in addition to being able to participate in “rated” matches. Please keep in mind that the online portion of the 2010 World of Warcraft Arena Tournament has come to a close, and that all matches played on the Arena Tournament Realm are not counted toward tournament standings or any prizes.

Enjoy!

The 2010 EU Warcraft Invitational: Activities
Originally Posted by Slorkuz (Blue Tracker)
The 2010 European Warcraft Invitational is drawing near, and while you’ll have the chance to watch some of the top players on stage, you might also want to take an occasional break from the thrill of the games and prove yourself in one of our fun activities:

  • Play against fellow goblins to prove you are worthy of becoming a member of the Kezan Trading Company.
  • All your gold are belong to us! Collect as much gold as you can to win the gold rush challenge.
  • You’ve played StarCraft II and think you can take on the universe? Prove it in the StarCraft II tournaments and competitions.

Best of all, the winners will be receiving some great World of Warcraft and StarCraft loot, including mouse pads, posters, t-shirts and WoW: Cataclysm Beta keys.

More information about the 2010 European Warcraft Invitational can be found here: http://www.wow-europe.com/rf10/

We’re looking forward to seeing you there!

Blue Posts
Originally Posted by Blizzard Entertainment

Guild wipe last week on beta servers
We had to wipe guilds on the beta server in regards to a number of bugs that were introduced with the new guild advancement system. The wipe also helps us get the most accurate testing we can with the new system.

Sorry for the late notice on this, we will do our best to give warning if we need to do it again. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection Paladin (Source)
Here is how Prot paladins are working in our current beta build. You might not see these changes in the next beta build, but in the one after that. Things are still in a high degree of flux however.

Shield of the Righteous -- Now consumes Holy Power to cause damage.

Holy Shield -- Now a passive ability that causes your Shield of the Righteous to provide 5% block per stack of Holy Power consumed. In other words, you never click Holy Shield. You just click Shield of the Righteous and buff yourself.

Hammer of the Righteous -- Now generates Holy Power but shares a cooldown with Crusader Strike. Almost all talents that affect one or the other will affect both. The intention is you use Crusader Strike -> Shield of the Righteous for single target and Hammer of the Righteous -> Shield of the Righteous for multitarget.

Avenger's Shield -- No real change, but it still hits pretty hard. Both CS and HotR can proc Grand Crusader to lower the Avenger's Shield cooldown.

Vindication -- can be caused only by Crusader Strike or Hammer of the Righteous.

Holy Wrath -- With the above changes, we think Prot paladins have enough rotational buttons to hit, so we are downplaying Holy Wrath. Holy Wrath is really intended as a Ret filler spell (for when other attacks are on cooldown). Prot could technically use Holy Wrath, but we aren't providing any talent hooks.

Consecration -- Now on a 10 sec duration with a 30 sec cooldown. The Hallowed Ground talent makes it cheaper and hit harder -- it does not affect duration. Use Consecration when you need it, but you can't spam it. This is consistent with the AE changes we are making to all tanks.

With these changes in mind, Prot will be thinking about buttons such as these:

Single Target: Judgement, Crusader Strike, Shield of the Righteous, Avenger's Shield.
Multi-target: Judgement, Consecration, Hammer of the Righteous, Shield of the Righteous, Avenger's Shield, possibly Exorcism.

None of this includes things like Seals, Inquisition, defensive cooldowns, Word of Glory, etc.

So with Vindication off of Holy Wrath, is it intended that Prot Paladins are the only tank without an AoE Physical Damage debuff, or will similar changes be made to the Warrior/Druid/DK mechanics?
Hammer of the Righteous will be AoE enough. It hits many targets. It may not be as widespread as Demo Shout on a pull like a jillion Onyxia Whelps, but we don't really expect you to debuff pulls of that size.

Let me just clarify something - Hammer of the Righteous will generate 1 Holy Power per cast, or 1 Holy Power per target hit?

One per cast. Otherwise we think paladins might want to always be hitting multiple targets, like "Let me tank the boss and one of the adds or my Holy Power generation will be low."

Is Holy Wrath going to have the same model it currently has? As a split damage ability?
Yeah, we like the split damage because it lets Ret (and Prot if needed) use it in most situations.

Also will 3 stacks of holy power when using shield of the righteousness roughly equal the amount of threat it did before it got removed or is it changed?
It will be a hard-hitting button, especially with 3 stacks. I'd guess your highest damage ability.

World of Warcraft Calendar Wallpapers
The official World of Warcraft Wallpapers section has been updated with 2 new wallpapers.

This article was originally published in forum thread: Uldum, Tol'vir and Ramkahen, Blue Posts started by Boubouille View original post
Comments 121 Comments
  1. Maleficious's Avatar
    Uldum looks awesome and huge too.Some of the wallpapers make me think there will be some puzzles in the dungeons(Karazhan Chess FTW?).
  1. Lightfist's Avatar
    Oh, awesome. Make Hammer of the Righteous AOE only. Our one interesting and unique move. At least we can still be Captain America and throw shields at people. Fun.

    At least they're fixing us. We're apparently 'broken' in wrath.
  1. mmoc8d1df16656's Avatar
    Quote Originally Posted by Ikkatsu View Post
    Still no love for Death Knights
    Yeah, what's with the lack of DK info. Haven't heard a peep about them in quite a while. I guess blizz might be happy with how they are and likely not to implement too many changes.
  1. Shamslam's Avatar
    The giant mobs in that Chamber SS look sick...

    And the last SS of the statue being unearthed is interesting.
  1. Noomz's Avatar
    Quote Originally Posted by Monxerot View Post
    Hater post be hatin
    2.Furries FURRIES EVERYWHERE...and they ruin everything :c First the worgen which most likely if not already will spawn several pages of "delightful pron" and now these...Tolvir sphynxlooking...THINGS uggh...enough already >_<
    No-one else but you actually thinks about it. Maybe it's your mind that's perverted, as you seem to think about it so much? The actual furries don't bring it up, it's all the people "hating" them that constantly bring it up and are an annoyance.
  1. Salz's Avatar
    I would give my left arm for the Tol'vir to be a playable race - horde side of course
  1. Ikkatsu's Avatar
    Quote Originally Posted by Jinna View Post
    Yeah, what's with the lack of DK info. Haven't heard a peep about them in quite a while. I guess blizz might be happy with how they are and likely not to implement too many changes.
    But i want more changes to Blood Tree, still doesnt feel like a "Tank" tree to me. Sure, it has a lot more tanking talents now they have been moved in from Frost and Unholy but it doesnt feel like anything "New & Unique" has been added.
  1. Typhron's Avatar
    Quote Originally Posted by Noomz View Post
    No-one else but you actually thinks about it. Maybe it's your mind that's perverted, as you seem to think about it so much? The actual furries don't bring it up, it's all the people "hating" them that constantly bring it up and are an annoyance.
    Truth be told I think A LOT of people have noticed this. They just don't care.

    One could blame that all the changes done to each and every class is monumental and will change the face of the game as we see it, possibly giving us brand new experiences to observe, and that one small visual niche is invisible in comparison to everything around it. I blame Theralion and Valiona.
  1. Neoz's Avatar
    Harrison Jones!!??!! No way, you got to be kidding me xD

    Blizz devs gone wild xD


    BTW good looking Prot changes, makes me a bit more excited about tanking than on live, which is boring as hll xD
  1. Narshe's Avatar
    Quote Originally Posted by Ikkatsu View Post
    But i want more changes to Blood Tree, still doesnt feel like a "Tank" tree to me. Sure, it has a lot more tanking talents now they have been moved in from Frost and Unholy but it doesnt feel like anything "New & Unique" has been added.
    I agree, I want the changes in the DK trees to make me get excited like all the pally and mage changes lately do. I dont even play those classes but Im always like "cool!"
  1. Sunwind's Avatar
    am I the only one that would rather play a Tolvir than a goblin or worgen? sigh.
  1. Azeara's Avatar
    Camels <3
  1. Xeris's Avatar
    Quote Originally Posted by Neoz View Post
    Harrison Jones!!??!! No way, you got to be kidding me xD

    Blizz devs gone wild xD


    BTW good looking Prot changes, makes me a bit more excited about tanking than on live, which is boring as hll xD
    You know he's already in the game, right?
  1. Milanor's Avatar
    Hrm. I'm intrigued by the Ramkahen. Tol'vir afflicted by the Curse of Flesh? How come only some were afflicted, and how did it happen to them? Things just got more interesting...
  1. Alraml's Avatar
    Quote Originally Posted by Ikkatsu View Post
    Still no love for Death Knights, Mages, Rogues, Hunters, Priests, Shamans, Warlocks
    Fixed, were not Paladins or Warriors. We don't deserve love apparantly

    Uldum is mouth watering, I assume those skinned Tol'Vir have caught the curse of flesh somehow

    Either way Uldum is going to be my Hearthstone I feel

    Quote Originally Posted by Salz View Post
    I would give my left arm for the Tol'vir to be a playable race - horde side of course
    Keep dreaming, they'd be Alliance
  1. Jäck's Avatar
    Centaur catman.. Yeah this is crazy
  1. Faladrath's Avatar
    Quote Originally Posted by Lightfist View Post
    Oh, awesome. Make Hammer of the Righteous AOE only. Our one interesting and unique move. At least we can still be Captain America and throw shields at people. Fun.

    At least they're fixing us. We're apparently 'broken' in wrath.
    well the way they are going at us not making up their mind AT ALL xD we might just end up alot more broken then they thought we were.

    Tho with current build single target seems rather dull, judge of cd, cs till 3 stacks of hpow and shield+ avengers on cd. Thought they were going to make it interesting this is static and wont make a good paladin differ alot from a bad one..

    Was funny how they tried to make 15% block and hs not be so important when they had weaved it so bad u couldnt keep it up to now have made it a product of the precious hpower xD
  1. Lightfist's Avatar
    Quote Originally Posted by Azalu View Post
    Fixed, were not Paladins or Warriors. We don't deserve love apparantly
    I don't call this terrible 3 button and a proc "rotation" love, my friend. It's punishment. For what? I don't know.


    Quote Originally Posted by Faladrath View Post
    well the way they are going at us not making up their mind AT ALL xD we might just end up alot more broken then they thought we were.

    Tho with current build single target seems rather dull, judge of cd, cs till 3 stacks of hpow and shield+ avengers on cd. Thought they were going to make it interesting this is static and wont make a good paladin differ alot from a bad one..

    Was funny how they tried to make 15% block and hs not be so important when they had weaved it so bad u couldnt keep it up to now have made it a product of the precious hpower xD
    Yes, the rotation looks more than dull. It's asleep-at-the-wheel pants-on-head-retarded boring.

    I've been a Pally tank for a while. I endured Seal-twist and reflective damage.

    I'm not sure I can endure falling asleep every fight because we have 1 unique move...which is throwing a damn shield like a comic book super-hero.
  1. Alraml's Avatar
    Quote Originally Posted by Lightfist View Post
    I don't call this terrible 3 button and a proc "rotation" love, my friend. It's punishment. For what? I don't know.




    Yes, the rotation looks more than dull. It's asleep-at-the-wheel pants-on-head-retarded boring.

    I've been a Pally tank for a while. I endured Seal-twist and reflective damage.

    I'm not sure I can endure falling asleep every fight because we have 1 unique move...which is throwing a damn shield like a comic book super-hero.
    Well it's just nice to know something about your class at least. Most of us are being kept completely in the dark and when a blue post does go up it's nothing but 1 class all the time
  1. mmocf11b357654's Avatar
    Nice to have a 20 second zone where if you get some adds, paladins are fucked.

    Kinda like a DK who blows his runes.

    I think pala's now lack an instant unlimited target aoe just to get mobs hitting them so the other aoe's can kick in, or make Hammer hit more targets, like swipe/thunderclap/howling blast.

    Because if you dump your consecrate in the wrong place, you're up shit street for half a minute.

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