MMO-Champion - Bastion of Twilight, MLG Raleigh, Blue Posts
Bastion of Twilight - Build 12803 Preview
Bastion of Twilight will be one of the first raid instances of the expansion.

Encounters
There are 4 encounters in Bastion of Twilight, plus an additional Heroic-Only encounter.

  • Valiona and Theralion
  • Halfus Wyrmbreaker
  • Twilight Ascendant Council (Ignacious, Feludius, Arion, and Terrastra)
  • Cho'gall
  • Lady Sinestra (Heroic Only)




Zone Screenshots
The screenshots of the zones are without NPCs or doodads, this isn't representative of the final instance, just a preview of the architecture. Obviously a subzone like the Throne of Apocalypse is more impressive when Cho'gall is here sitting on his huge throne.

Pop Up Image Pop Up Image Pop Up Image Pop Up Image
Pop Up Image Pop Up Image Pop Up Image Pop Up Image
Pop Up Image Pop Up Image Pop Up Image Pop Up Image
Pop Up Image Pop Up Image Pop Up Image
Pop Up Image Pop Up Image


MLG Raleigh Tournaments This Weekend
Originally Posted by Bashiok (Blue Tracker)
Tune in this weekend to the MLG Raleigh Starcraft II and World of Warcraft tournaments!

The live streams for North America's first major StarCraft II event start at 2:00 PM PDT, today, Friday August 27 with the Pre-Game Show featuring Day9, JP, HD/Husky, Vhell and Vansilli. The matches culminate in the championship finals held tomorrow, Saturday August 28 at 2:30 PM PDT. All matches feature live commentary by Day9, JP, and Husky.

The MLG World of Warcraft games begin at 4:00 PM PDT on Saturday with the championship match running at 2:30PM PDT on Sunday.

For more information about the teams attending, tournament schedule and how to watch the streams, visit www.mlgpro.com
Live Streams



WoW Schedule
Saturday August 28th
8:00 AM - 3:00 PM - Check-In / Account Setup
3:00 PM - 7:00 PM - Check-In / Account Setup / Warm-Up
7:00 PM - 7:40 PM - Dinner Break
7:40 PM - 10:00 PM - Winners Round 1

Sunday August 29th
8:00 AM - 10:00 AM - Warm-Up
10:00 AM - 11:10 AM - Losers Round 1
11:10 AM - 12:20 PM - Winners Round 2
12:20 PM - 1:30 PM - Losers Round 2
1:30 PM - 2:00 PM - Lunch Break
2:00 PM - 2:35 PM - Losers Round 3
2:35 PM - 3:10 PM - Winners Round 3
3:10 PM - 3:45 PM - Losers Round 4
3:45 PM - 4:20 PM - Losers Round 5
4:20 PM - 4:55 PM - Winners Finals
4:55 PM - 5:40 PM - Losers Finals
5:40 PM - 6:25 PM - Finals

Starcraft 2 Schedule
Friday August 27th
10:30 AM - 1:30 PM - Early Check-In
1:30 PM - 5:00 PM - Check-In / Warm-Up / Account Setup
5:00 PM - 5:30 PM - Welcome
5:30 PM - 7:30 PM - Winners Round 1
7:30 PM - 8:30 PM - Losers Round 1
8:30 PM - 9:30 PM - Winners Round 2
9:30 PM - 10:30 PM - Losers Round 2
10:30 PM - 11:30 PM - Winners Round 3 / Losers Round 3

Saturday August 28th-
8:00 AM - 10:00 AM - Warm-Up
10:00 AM - 11:00 AM - Losers Round 4
11:00 AM - 12:00 PM - Winners Round 4 / Losers Round 5
12:00 PM - 1:00 PM - Losers Round 6
1:00 PM - 2:00 PM - Winners Round 5 / Losers Round 7
2:00 PM - 3:00 PM - Losers Round 8
3:00 PM - 4:00 PM - Winners Finals / Losers Round 9
4:00 PM - 5:30 PM - Losers Finals
5:30 PM - 7:00 PM - Finals


UI Addon Functionality Returning
Originally Posted by Zarhym (Blue Tracker)
With the release of the next beta patch, we plan to re-enable the ability for players to use third-party addons. Many of the core user interface features are now implemented in the beta test and functional, so we feel it’s a good time to open up the field for developing and testing UI modifications.

Be sure to continue leaving us feedback about all of the new user interface features here: http://forums.worldofwarcraft.com/th...66722&sid=2000

Feedback about the new guild interface can be provided to us here: http://forums.worldofwarcraft.com/th...66721&sid=2000

Blue Posts
Originally Posted by Blizzard Entertainment

We Are Legendary - Retroactive!
We are making a exception for this guild achievement. Any legendary items you have already earned will count. (Source)

New content for the next Beta Patch
We do not plan to patch today, though we plan to have a great deal of new content in the upcoming patch. You'll get access to new zones and dungeons, and potentially an increase in level cap to 85. (Source)

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral Q&A
Can you make savage roar undispellable?
This is something we're discussing, but haven't made a decision yet.

Will Shred ever have no positional? : \
We like Shred and Backstab with positional requirements. We haven't changed our stance on this. If you find Shred too difficult to use in PvE, then Mangle. If you're not happy in PvE with the damage you can do while Mangling, and can't manage to stay in a position where you can Shred, then I hate to say it but this probably isn't the spec for you. In PvP we think it's more of an issue, but we've also buffed Mangle to where you can do credible damage with it.

Will dash be given the same treatment as sprint? (lower CD lower dura)
We think Dash is fine.

Is the new version of innervate intended to be worth less to specs with small mana pools like Feral?
Yes, exactly. In Cataclysm, healer mana matters a great deal. In that environment, having some dps who can prop up healer mana so well is quite overpowered. It's okay to have utility in providing the healers extra mana, but it can't get out of control. Balance and Resto druids will have bigger Innervates, but then they are also balanced around needing to use those on themselves most of the time.

Can you change the new version of survival instincts to have less of an effect but a shorter CD?, 60% is great, but at a 5 min cd, id rather have 40% on a 3 minute cd or something to that effect ya know?
This is the kind of thing we're still messing with. There are situations where the short cooldown weaker version is more useful and others where it isn't.

Is Bear form damage going to be a little bit higher then it currently is for Cata? can pulverize and mangle at least hit harder then maul? its kinda lame that our talented abilities hit much weaker then maul in bear atm
I wouldn't worry too much about numbers yet. We haven't made much of an effort to adjust them and won't until we're happy with the basic mechanics.

What is the purpose of thorns? you've been consolidating weird buffs so, i figure this is on the list of weird buffs with no real purpose
We think it has more of a purpose with more damage packed into a smaller window than weak damage available 100% of the time. In the latter case you'd never think twice about attacking someone with Thorns because it's never not there. It also asks a little more of the druid to use Thorns at the right time rather than just whenever the buff drops off. Thorns isn't a raid buff on the scale of something like Fortitude or Bloodlust so we see no reason to consolidate it.

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Crusader Strike
I see this comment a lot, but I don't understand it. Can you explain to me why a 4.4 Crusader Strike is not strictly better than a 4.5 Crusader Strike? That might be the case if your rotation was so jam packed that you can't fit in another Crusader Strike until its cooldown drops by an entire 1.5 global cooldown, but we've gone on record saying that the rotation won't work that way. Hitting Crusader Strike even a fraction of a second sooner means a Templar's Verdict comes that sooner, letting you start the rotation again. That's a dps increase.

Haste is valuable above and beyond the Sanctity of Battle talent of course. Swinging more often is a dps increase alone, and can also lead to more frequent Art of War procs or Seal ticks.

Templar's Verdict at less than 3 stacks will almost never make sense unless you're in a situation where perhaps someone is running away (and for whatever reason you can't stun them etc.) so you might as well hit them now. (Source)

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Lightwell Feedback Needed
While any kind of feedback is helpful to a degree, we are much more interested in the feedback of players who have tried Lightwell in the most recent beta builds than those who just never cared for the talent. We are actively making changes to the spell to see how it plays, so it's important for us to know if the changes are noticeable and fun without that feedback getting buried under the cruft of bad reputation that Lightwell has built up over time. If it's still not cutting it, we're prepared to try something different, but we need a chance to see if that is in fact the case. (Source)
This article was originally published in forum thread: Bastion of Twilight, MLG Raleigh, Blue Posts started by Boubouille View original post
Comments 90 Comments
  1. breath's Avatar
    Lady sinestra....hmm.... Blue Dragon???
  1. Rewston's Avatar
    wow, the steam quality is bad, I so wanna watch this but not with that crapy quality >.>
  1. johnblund's Avatar
    Quote Originally Posted by row View Post
    I always found it odd that people moan about dragon models being reused. What are they supposed to look like they're dragons! Dragons look like other dragons.. I'm failing too see why we need all of them looking different. Its like saying that human model is the same as the rest its reused!!!1111 Ofc its reused what do you expect them to do add a 3rd arm?
    People will always find something to bitch about sadly.
    I for one is looking forward to more mobs and see how they all look like.
  1. TobiasX's Avatar
    Quote Originally Posted by row View Post
    I always found it odd that people moan about dragon models being reused. What are they supposed to look like they're dragons! Dragons look like other dragons.. I'm failing too see why we need all of them looking different. Its like saying that human model is the same as the rest its reused!!!1111 Ofc its reused what do you expect them to do add a 3rd arm?
    People expect (read: hope) for tiny little differences in the models here and there to make the final result different from every other dragon they've ever seen. Not staggering changes but differences on the level of Onyxia and Nefarian would be enough for most. With Valoria and Theralon all they did was take Halion's model (which was unique) then add a bit more blue in for Theralon and leave it as-is for Valoria.

    Personally I would like to see a lot more minor differences but I dread to think how much more hard drive space the game would take up if this were the case.

    On-topic: I think the zone looks great and hope the boss mechanics mirror that.
  1. highwind01's Avatar
    chogall looks awesome!
  1. skbak's Avatar
    Lady Sinestra looks fucking ridiculous.
  1. The Distortion's Avatar
    Suck a shame to use the halion model..
  1. cerbul's Avatar
    I think that retribution paladin rotation will become "fun" only when using Templar Verdict will make sense with 1 2 or 3 stacks of holy power, based on what cooldowns are up, if you need to stop dps for an amount of time or simply if you have some tier bonuses that will modify it.

    Prett disapointed so far, I expected more ways to fail the rotation. Let's face it, either make possible that more abilities come off cooldown at the same time, or simply use my example of Templar Verdict, so that ppl are provided with more ways to fail the rotation.
  1. Gidn's Avatar
    Very glad that they made the legendary achievement retroactive.
  1. Feress's Avatar
    http://img255.imageshack.us/i/caseywhitney.jpg/

    I hope Casey's ok up there on Whitney, it's known bear territory.

Site Navigation