Update
11:00PM CET - Hey look, a new Beta Build is being deployed on beta servers!.


Cataclysm Beta - Build 12857 (Codename Ninja)
A new beta build has been deploye... Actually, no, a new build appeared out of nowhere and was never deployed on beta servers. I have absolutely no idea why, but, hey, it's still a beta build!

Disclaimer - This build is NOT ON BETA SERVERS, I have no way to confirm strange values by checking in-game and a lot of temporary stuff might be there. I strongly suggest that you don't even try to complain about changes in this build on official forums, and if you plan to do it, you'd better do it in a very nice and constructive way if you don't want to get your ass kicked.
Disclaimer #2 - Most of the tooltips don't work for the moment. Working on it.

Player Achievements
Originally Posted by Blizzard Entertainment
General

Feats of Strength

Raids & Dungeons

Professions

Guild Achievements
There are so many added in this build that I had to split them in a different category. Enjoy!
Originally Posted by Blizzard Entertainment

General

Raids & Dungeons

WoW Classic Raids

The Burning Crusade Raids

Wrath of the Lich King Raids

Cataclysm Raids

WoW Classic Dungeons

The Burning Crusade Dungeons

Wrath of the Lich King Dungeons

Cataclysm Dungeons

Reputation

Player vs. Player
  • Are You Not Entertained?! - Earn a 2200 rating in the arena with a team composed entirely of guild members.
  • Now That's an Achievement - Earn 5000 guild achievement points.
  • Kill Squad - Get 500,000 honorable kills.
  • Guild Gankers - Get 1,000,000 honorable kills.
  • Creepjackers - Get 2,500,000 honorable kills.
  • City Attacker - Kill 500 enemy players in any Horde home city.
  • City Attacker - Kill 500 enemy players in any Alliance home city.
  • Active Duty - Win 500 Battlegrounds while in a guild group.
  • Call of Duty - Win 1000 Battlegrounds while in a guild group.
  • Tour of Duty - Win 1500 Battlegrounds while in a guild group.
  • 5-Cap Crew - Win 10 Arathi Basin matches while controlling all 5 flags in a guild group.
  • Horde Slayer - Complete the slayer achievements listed below.
  • Alliance Slayer - Complete the slayer achievements listed below.
  • Orc Slayer - Get an honorable kill on each of the level 85 Orc races listed below.
  • Human Slayer - Get an honorable kill on each of the level 85 Human races listed below.
  • Night Elf Slayer - Get an honorable kill on each of the level 85 Night Elf races listed below.
  • Dwarf Slayer - Get an honorable kill on each of the level 85 Dwarf races listed below.
  • Draenei Slayer - Get an honorable kill on each of the level 85 Draenei races listed below.
  • Worgen Slayer - Get an honorable kill on each of the level 85 Worgeni races listed below.
  • Tauren Slayer - Get an honorable kill on each of the level 85 Tauren races listed below.
  • Undead Slayer - Get an honorable kill on each of the level 85 Undead races listed below.
  • Troll Slayer - Get an honorable kill on each of the level 85 Troll races listed below.
  • Blood Elf Slayer - Get an honorable kill on each of the level 85 Blood Elf races listed below.
  • Goblin Slayer - Get an honorable kill on each of the level 85 Goblin races listed below.

Professions
Professions
Originally Posted by Blizzard Entertainment

Archaeology
  • Bone Gaming Dice - Dwarves love gold and dwarves love drinking, so gaming seemed like a natural fit for both. These dice appear to have been carved from sheep bones. What might be dried blood is still visible on the 5 pip.Creates Item #63112.
  • Ceramic Funeral Urn - Some dwarves sealed their deceased in tombs. Those with a concern for the undead might be more apt to cremate remains. This urn is chipped and cracked, its ashes long since lost. The word 'Thunderbolt' is visible in Dwarven printed on the underside.Creates Item #63409.
  • Pewter Drinking Cup - \"If there\'s one thing dwarves love, it\'s drinking. And fighting. Two things.\"This cup may have belonged to a minor noble or wealthy merchant. It\'s heavy enough to bash in someone\'s brains, and residue suggest it may have been used for just that.Creates Item #63408.
  • Silver Neck Torc - Dwarves are famous metalsmiths. While they produce many implements of war, they are adept at working with softer metals as well. This piece of jewelry was sized for a lady with a very thick neck.Creates Item #63411. /
  • Stone Gryphon - Gryphons have long been allies of the Wildhammer dwarves, who brought their noble steeds to the rest of the Alliance. This small figurine was expertly carved from alabaster. The talons are sharp enough to pierce leather.Creates Item #63410. /
  • Worn Hunting Knife - This weapon has a notched blade and a handle fashioned of elk or ram horn. The initials 'W. G.' are carved near the pommel.Creates Item #63110. /
  • Cloak Clasp with Antlers - This clasp is fashioned of lacquered wood carved to resemble stag antlers. On the reverse is engraved the name 'Pyramond' in Darnassian.Creates Item #63407. /
  • Feathered Gold Earring - The feathers are probably from scarlet and green macaws, though they have been well preserved. The gold is twisted to appear like thorns or veins. The pin used to pierce the ear looks particularly painful.Creates Item #63413. /
  • Fossilized Hatchling - When you finished assembling this tiny skeleton through some eldritch magic, the little critter sprang back to life. He's a pretty good pet. Since he's a skeleton he doesn't eat much.Creates Item #60955. /
  • Jade Asp with Ruby Eyes - This tiny figurine could possibly be a representation of High Priest Venoxis, though snakes of all types are venerated throughout troll culture. The delicate jaws on this figurine can be closed, presumably to draw blood from a finger.Creates Item #63412. /
  • Moltenfist's Jeweled Goblet - Even among dark iron dwarf kings, Moltenfist's avarice was legendary. This goblet, while once of high craftsmanship, has seen better days. It has been partially melted by exposure to lava or dragon fire.Creates Item #63414. /
  • Belt Buckle with Anvilmar Crest - Modimus Anvilmar was the high king of the dwarves before the War of the Three Hammers and is depicted by the great statue at the gates of Ironforge. This brass buckle might have belonged to a member of his house guard or a servant.Creates Item #63113. /
  • Black Trilobite - Trilobites are exctinct crustaceans that apparently were once quite diverse and numerous across Azeroth. Myths persist of living trilobites of supposedly epic proportions.Creates Item #63109. /
  • Fetish of Hir'eek - Hir'eek is one of the animal spirits worshipped by southern trolls. Hir'eek's totemic animal is the bat. Jeklik, a high priestss of Zul'Gurub was one of Hir'eek's most famous followers.Creates Item #63120. /
  • Highborne Pyxis - This is a small box of delicate ceramic, probably used to store cosmetics, jewelry or other small items belonging to a Highborne lady. The clasp is of silver and fashioned to look like two acorns and a holly leaf.Creates Item #63129. /
  • Inlaid Ivory Comb - While the most valuable jewels have gone missing, this cosmetic item must have been worth a small fortune back in its day. A series of tiny nautilus shells decorate one side, while the inscription 'Lament for lost Zanara' is visible on the other.Creates Item #63130. /
  • Lizard Foot Charm - This is a small, mummified foot of a jungle lizard. Any magic it once contained has long since been drained.Creates Item #63118. /
  • Preserved Fern - Ferns are primitive plants that have stems, leaves and roots but no seeds or flowers. They reproduce via spores, much like mushrooms. In ancient times, ferns occupied the niche that flowering plants do today.Creates Item #63121. /
  • Scrap of a Silk Dressing Gown - This mesh is finely woven, possibly of spider silk. The scrap is a silvery white that subtly shifts color in the light. It's a wonder that it has endured years of being buried in the earth.Creates Item #63131. /
  • Voodoo Doll - Little is known about the emergence of voodoo among the trolls. The troll belief system is complex, full of dark spirits and primal often animalistic gods, known as loa.Creates Item #63115. /
  • Wooden Whistle - A small whistle carved from oak. It might have been used to summon a pet or mount or possibly used as a child's toy. It appears to have been chewed on by an animal or young dwarf.Creates Item #63111. /

Inscription

Spell Diffs
Originally Posted by Blizzard Entertainment

Mounts

Companion Pets
  • Dark Phoenix Hatchling - Right Click to summon and dismiss your baby dark phoenix. / Instant
  • Rustberg Seagull - Right Click to summon and dismiss a Rustberg Seagull. / Instant
  • Armadillo - Right Click to summon and dismiss your Baby Armadillo. / Instant

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Blood Boil now deals [ 8% of AP + 297 ] damage, up from [ 6% of AP + 223 ].


Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Hurricane base damage increased by 33%.
  • Innervate now regenerate mana equal to 20% of the casting Druid's maximum mana pool, down from 33%.
  • Starsurge now has a 40 yards range, up from 30 yards.
  • Entangling Roots now has a 2 sec cast time, up from 1.5 sec.
  • Starfall now has a 40 yards range, up from 30 yards. Base damage increased by 33%.
  • Lunar Shower now increases damage done by your Moonfire by 15/30/45% (Up from 2/4/8%)
  • Force of Nature now has a 40 yards range, up from 30 yards.
  • Solar Beam now has a 40 yards range, up from 30 yards.
  • Lunar Guidance no longer increases the radius of your Solar Beam.
  • Moonglow now reduces the mana cost of all your damage and healing spells.
  • Nature's Majesty now increases the critical strike chance with all spells.

Feral
  • Thrash now has a 6 sec cooldown, up from 5 sec.
  • Swipe (Bear) base damage increased by 33%.
  • Swipe (Cat) now deals 215% weapon damage, up from 125%.
  • Furor now increases your maximum mana by 5/10/15% instead of increasing your intellect by 2/4/6%.

Restoration
  • Lifebloom now heals over 10 sec, up from 7 sec. Costs 7% of base mana, up from 5%.
  • Omen of Clarity is now properly flagged as Passive.
  • Regrowth HoT effect reduced by 60%, now heals over 6 sec instead of 21 sec. Cast time reduced from 2 sec to 1.5 sec.
  • Natural Perfection is now a Tier 5 talent, down from Tier 6.
  • Swift Rejuvenation is now a Tier 6 talent, up from Tier 5.
  • Revitalize revamped - When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 8/16/24% chance to instantly regenerate 3% of your total mana. This effect cannot occur more than once every 6 sec.
  • Heart of the Wild no longer increases maximum mana by 5/10/15%, now increases Intellect by 2/4/6%.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Viper Venom and Scorpid Venom seems to be gone.
  • Widow Venom no longer mentions "Only one Venom per Hunter can be active on any one target.", I guess the 2 previous venoms are indeed gone.
  • Focus Fire now has a 15 sec cooldown. Down from 30 sec.
  • Improved Kill Command now Increases the critical strike chance of your Kill Command by 5/10% instead of reducing its cooldown.

Marksmanship
  • Kill Shot now deals 150% weapon damage (down from 200%) and scales with 30% of your Attack Power (down from 40%). Base damage reduced by 50%. Cooldown increased from 6 sec to 10 sec. Focus cost removed.
  • Multi-Shot - Fires several missiles, hitting your current target and all enemies within yards of that target for x% of weapon damage. / 40 Focus, 5-35 yd range, Instant
  • Aimed Shot no longer deals 300% of weapon damage, now deals [ 40% of RAP + 681 ] damage. Cast time increased from 2 sec to 3 sec.
  • Arcane Shot base damage reduced by 60%, now scales from 19% of Attack Power, up from 17%.
  • Chimera Shot no longer deals 190% weapon damage, now deals [ 24% of RAP + 401 ].

Survival
  • Serpent Spread - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6/9 sec of its total duration.
  • Point of No Escape no longer affects Freezing Arrow.


Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane

Fire
  • Flamestrike base damage increased by 33%.
  • Hot Streak now affects the next Pyroblast cast within 15 sec, up from 10 sec.
  • Blast Wave base damage reduced by 25%.

Frost
  • Blizzard base damage increased by 33%.
  • Brain Freeze additional effect - When Frostfire Bolt is instant, it can benefit from Fingers of Frost.


Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Divine Plea now let you gain 10% (down from 25%) of your total mana over 15 sec. Cooldown changed to 2 min, up from 1 min.
  • Consecration now scales from 22% of AP and 22% of Spell Power, down from 32%.
  • Exorcism mana cost changed from 20% base mana (up from 8% of base mana). Cooldown removed.
  • Lay on Hands cooldown reduced from 20 min to 10 min.
  • Tower of Radiance now procs from Holy Shock, Flash of Light, Holy Light or Divine Light.
  • Blessed Life now has a chance to proc whenever you take direct damage. (Old - "All attacks against you")
  • Illumination is gone.
  • Denounce revamped - Reduces the mana cost of Exorcism by 25/50%. In addition, you have a 50/100% chance when casting Holy Shock to make your next Exorcism spell instant and cost no mana.
  • Enlightened Judgements is now a Tier 4 talent, up from Tier 3. Healing value increased by 30%.
  • Healing Light renamed to Blazing Light - Increases the damage of your Holy Shock and Exorcism by 10/20%. (No longer affects Word of Glory's healing)
  • Arbiter of the Light no longer affects Holy Light.
  • Conviction is back as a Holy Tier 5 talent - Gives you a 1/2/3% bonus to damage and healing for 15 sec after causing a critical effect from a weapon swing, spell, or ability. This effect stacks up to 3 times.
  • Daybreak (Tier 3) *New* - Your Flash of Light, Holy Light and Divine Light have a 15/30% chance of resetting the cooldown on your Holy Shock.

Protection
  • Seal of Justice now deals [ 0.5% of MWS * AP + 1% of MWS * Spell Power ] additional Holy damage on each hit.
  • Vindication now has a chance to reduce physical damage done by the primary target of the skills. (Old - All targets)
  • Grand Crusader now only procs from damage dealt to your primary target.
  • Sanctuary now also reduces all damage taken by 3/7/10%.

Retribution
  • Selfless Healer now has a 50/100% chance to proc, up from 30/60%.
  • The Art of War revamped - Your melee attacks have a 7/14/20% chance to reduce the cast time by 100%, reduce mana cost by 60%, and increase damage by 60% of your next Exorcism.
  • Pursuit of Justice additional effect - You have a 50/100% chance to gain a charge of Holy Power when struck by a Stun, Fear or Immobilize effect.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Hymn of Hope now restores 2% mana, down from 3%. Increases maximum mana by 15%, down from 20%.
  • Holy Nova base damage increased by 33%.
  • Holy Word: Chastise now disorients the target for 3 sec instead of immobilizing it for 2 sec.
  • Revelations Serenity (Heal) base healing effect increased by 65%. Cooldown reduced from 45 sec to 20 sec.
  • Holy Concentration now increases the amount of mana regeneration from Spirit.
  • Twirling Light now heals for for 30/60% less. (Old - 30/60% of the amount)

Shadow
  • Shadowfiend now gives 3% mana when the Shadowfiend attacks, down from 5%.
  • Mind Control now has a 2.5 sec cast time, up from 2 sec.
  • Sin and Punishment now affects enemy targets within 10 yards, up from 6 yards. Additional effect - When your Mind Flay critically hits, the cooldown of your Shadowfiend is reduced by 10/20 sec.
  • Veiled Shadows now reduces the cooldown of Shadowfiend by 30 sec/60 sec. (Down from 1 min/2 min)
  • Masochism *New* - When you take a damaging attack equal to or greater than 10% of your total health or damage yourself with your Shadow Word: Death, you instantly gain 4/8% of your total mana.

Discipline
  • Aspiration is gone.
  • Twin Disciplines no longer increases the damage absorbed by Power Word: Shield.
  • Strength of Soul *New* - When you heal a target with your Heal spell, the duration of the weakened soul debuff on the target is reduced by 2/4 sec.
  • Inner Focus is back as a Tier 3 talent.


Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Combat Readiness is now trained at level 81. Down from 83.
  • [u"
    rl=http://db.mmo-champion.com/s/51723/]Fan of Knives[/url] now deals 80% of weapon damage, up from 60%.
  • Kick now costs 15 energy, down from 25 energy.

Subtlety
  • Redirect is now trained at level 83. Up from 81.
  • Cloak of Shadows now increases your chance to resist all spells by 200%, up from 100%.


Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Magma Totem base damage increased by 33%.
  • Fire Nova base damage increased by 33%.
  • Rolling Thunder is now a Tier 3 talent, down from Tier 4. Mana regeneration increased from 1% to 2%.
  • Improved Fire Nova moved to Enhancement.
  • Elemental Reach no longer increases the range of Thunderstorm, now affects the range of all your Shock spells. (Old - Just Flame Shock)

Enhancement

Restoration


Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Seed of Corruption base AE damage increased by 33%.
  • Drain Mana mana cost reduced from 17% of base mana to 12% of base mana.
  • Drain Life now restores 5% total health to the caster every 1 sec regardless of damage done. Soulburn now reduces cast time by 50%, down from 60%. Mana cost reduced from 17% of base mana to 12% of base mana.
  • Life Tap changed to - You Life Tap for 20% of your total health, converting 75% of that into mana.
  • Corruption now has a 40 yards range, up from 30 yards.
  • Haunt now has a 40 yards range, up from 30 yards.
  • Soul Swap now has a 40 yards range, up from 30 yards.
  • And I think Dark Pact is gone, but since I also screwed up with Soul Link last time, I strongly suggest that you assume I'm stupid until it's confirmed.

Demonology
  • Soulburn now lasts 20 sec, up from 15 sec.
  • Unending Breath is back.
  • Nemesis is gone.
  • Hand of Gul'dan's range increased from 30 yards to 40 yards and revamped - Summons a falling meteor down upon the enemy target, dealing 1597.26 to 1886.4 Shadow damage and erupts an aura of magic within 4 yards, causing all targets within it to have an increased 10% chance to be critically hit by any of your demons for 15 sec.
  • Ancient Grimoire is now a Tier 5 talent, up from Tier 4.
  • Demonic Rebirth has a 2 minute cooldown.
  • Aura of Foreboding (Tier 4) *New* - When your Hand of Gul'dan lands, all enemies within 4 yards will be rooted for 2/3 sec and stunned for the same duration if they are still within the Curse of Gul'dan aura 6 sec afterword.

Destruction
  • Shadowflame no longer fears the targets.
  • Hellfire base damage increased by 33%.
  • Rain of Fire base damage increased by 33%. Range increased from 30 yards to 35 yards.
  • Immolate range increased from 30 to 40 yards.
  • Chaos Bolt range increased from 30 to 40 yards.
  • Empowered Imp now has a 2/4% chance to proc from your Imp's Firebolt.
  • Soul Leech now restores 1/2% of your total health and mana, down from 5/10%.
  • Backdraft now reduces the casting time of Shadow Bolt, Incinerate, and Shadow Bolt by 10/20/30% for 15 sec. No longer has 3 charges.

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Sweeping Strikes now lasts 30 sec instead of lasting 5 attacks. Cooldown not changed yet.

Fury
  • Inner Rage now increases damage caused by all abilities by 15% (Down from 50%) and increases rage costs by 50% (Up from 15%). Values are just inverted and this is most likely a bug.
  • Die by the Sword is now a Tier 4 talent, down from Tier 5.
  • Meat Cleaver is now a Tier 5 talent, up from Tier 4.
  • Improved Execute is now a Tier 2 talent, down from Tier 3.
  • Enrage is now a Tier 3 talent, up from Tier 2.

Protection
This article was originally published in forum thread: Cataclysm Beta - Build 12857 (Codename Ninja) started by Boubouille View original post
Comments 231 Comments
  1. Poitin's Avatar
    Yay for craftable origami! Heres to hoping it doesn't get removed, but paper potions seems a bit odd... Now I'll have to drop mining to pick up inscription on my char that has the gyrocopter manual .
  1. BlackMage66652's Avatar
    Quote Originally Posted by zorg View Post
    More importantly in this new build.....ARE THE GOBLINS BACK???
    Seriously, this. I still haven't been able to play one.
  1. Threndsa's Avatar
    Quote Originally Posted by Riokou View Post
    Originally Posted by Blizzard Entertainment
    Cloak of Shadows now increases your chance to resist all spells by 200%, up from 100%.
    Lolwut?
    I assume casters with either hit or spell pen were somehow able to get past CloS damage immunity this change is making it impossible.
  1. Swampmoose's Avatar
    Hopefully this gets implemented on the Beta otherwise 75% of the users on this site are raging for no reason.
  1. CaptainArlong's Avatar
    Quote Originally Posted by Elennoko View Post

    I thought Blizz said they were getting rid of server and world firsts?
    No point, they're just FoS, there's no reward for them so they might as well remain.

    Nice achievement with the "have 2 500 000 Honor Kills" for a guild total. I think that one will be one of the most impossible achievements in the game.
  1. deftones's Avatar
    Quote Originally Posted by CaptainArlong View Post
    No point, they're just FoS, there's no reward for them so they might as well remain.

    Nice achievement with the "have 2 500 000 Honor Kills" for a guild total. I think that one will be one of the most impossible achievements in the game.
    Should be pretty simple actually.
    100 guildies with 25,000 HK's.


    Not very hard at all.
    Same with all the others barking about 10,000 NR fish, etc... easy peasy.

    ---------- Post added 2010-08-31 at 01:00 PM ----------

    Quote Originally Posted by Boubouille View Post
    Update
    Was it really -that- good that it had to be removed?
  1. mmoc6427d98424's Avatar
    # Cloak of Shadows now increases your chance to resist all spells by 200%, up from 100%.


    In before "Like 100% isn't enough. NERF!!!"
  1. Threndsa's Avatar
    There has been crab response about changes reflected in this "ninja" build so im guessing its legitimacy is confirmed-ish
  1. quiz's Avatar
    Balance druids received a nice boost .
  1. Hypnozs's Avatar
    I'm kind of confused with Nemesis in the Demonology Tree I mean it's gone now.. which I don't understand why, how are we suppose to use metamorphosis more often?? + Demonic Empowerment ?? I mean what the hell??
  1. Snoogle's Avatar
    WTF? what's up with the warlock changes? Removing Nemesis and screwing Empowered Imp up, thanks, 4% procrate? That's gonna proc like once every 40-50s, worthless!
    I thought they said they disliked those abysmal procrates. :<
    Also new Backdraft is sure good, but it's boring. 30% Increased castspeed overall, takes away the small thinking you'd have to do before, for an example casting Conflagrate and then casting three spells before moving to gain a little bonus, or using Soulfire with a Backdraft charge to gain as much as possible out of it (to get the 15% haste bonus > 80% health).
  1. mmocb0f6251fa6's Avatar
    Quote Originally Posted by Kwaice View Post
    # A Class Act - Reach level 85 on each of the classes listed below.

    Finally, a altoholic achievement :>
    huuumm....i'm wondering what kind of achiev is that
    if you're undead rogue(exmple), how can you get 85 in other classes or races ?!
    it's a bind to account achiev? :S
    ...hum!

    ---------- Post added 2010-08-31 at 06:25 PM ----------

    call "Caspi" now, to make half of the these new achievments...

    maybe his grandson will make it one day...
  1. Sinistrem's Avatar
    sooo...now as a disc priest you can be even a better tank healer) you can just spam greater heal and get
    1)BIG aegis procs
    2)be able to recast shield much more often
  1. Zaerix's Avatar
    I reloaded the page when I saw the Paladin changes, thinking my computer had bugged out.

    I was expecting a Divine Plea nerf since they first announced they were reworking mana regen, but this was much more than I expected. It will be almost useless if there is still a 50% healing debuff on it after this.

    I'm liking the LoH change since that's about the cooldown Holy had anyway with talents and the glyph.

    Tower of Radiance change is nice, and it makes up for the Blessed Life change since Blessed Life won't give Holy Power in PvE anymore.

    Illumination just makes me sad... First it was 100%, then 60%, then 30%, and now it's gone.

    Arbiter of the Light change is weird. I know it's a tier 1 talent, but it's a Holy talent that doesn't affect any Holy spells. Odd.

    Conviction in Holy... I like it and I was taking it in Ret anyway in my cata Holy spec but it just doesn't feel right as Holy.

    Daybreak is just a nice talent.

    Prot and Ret don't have many interesting changes, they just appear to be a majority of buffs or logical changes.

    Overall... it looks like Holy just lost a majority of its mana regen. All that's left is regen from Spirit, the now minor regen from Divine Plea, and whatever raid buffs you get. I guess we'll have to see how this turns out.
  1. Jokerjesus's Avatar
    Quote Originally Posted by sithorion View Post
    not really much people saying it yet, but every aoe gets buffed with 33%.. Why would they do that, I thought they weren't going to let us roflstomp true every trashgroup.. buffing aoe seems to be contradicting that
    Base damage, which means they want the AOE to not suck when you need it most. Its going to be a mix, some pulls will require CC some AOE. As it should be. More variety = more fun.
  1. Doombringer's Avatar
    It is possible this build was for internal testing, and we won't see it.

    The achievements and such will all likely carry over, but the class changes seem very.. uh.. experimental in some regards. Easily something they could be toying with internally.

    It HAS been shown that Blizzard has more internal builds going on than those they actually release to us.
  1. Jokerjesus's Avatar
    Quote Originally Posted by Doombringer View Post
    It is possible this build was for internal testing, and we won't see it.

    The achievements and such will all likely carry over, but the class changes seem very.. uh.. experimental in some regards. Easily something they could be toying with internally.

    It HAS been shown that Blizzard has more internal builds going on than those they actually release to us.
    This is very true, the internal stuff is done for balances and playing with numbers. Mark my words before the 2nd week of October 4.X.X will be live on all servers. Blizzard is going to want some real numbers and they cant do it with 100k beta testers. they need millions to balance the new talents correctly.
  1. PlatedPriest's Avatar
    Quote Originally Posted by Doombringer View Post
    It is possible this build was for internal testing, and we won't see it.

    The achievements and such will all likely carry over, but the class changes seem very.. uh.. experimental in some regards. Easily something they could be toying with internally.

    It HAS been shown that Blizzard has more internal builds going on than those they actually release to us.
    this....

    some of the stuff shown is weird.....
  1. mmoc67e7f8beac's Avatar
    Quote Originally Posted by Doombringer View Post
    It is possible this build was for internal testing, and we won't see it.

    The achievements and such will all likely carry over, but the class changes seem very.. uh.. experimental in some regards. Easily something they could be toying with internally.

    It HAS been shown that Blizzard has more internal builds going on than those they actually release to us.
    Highly, highly possible. Also this build didn't contain lv 85 cap and more dungeons as it should have according to Zahrym.
  1. merrin's Avatar
    I don´t get why blizzard arent letting the feat of strenght for all the drop legendarys be optainable for all classes AGAIN, I know not theyre reasons for changing this into the currrent state during TBC, BUT imho the feat lies in optaining the item, not choosing the right class who accidentially can equip it. To me wow is all about ingame goals, you find somthing that you want to work towards be it pvp pve achievements or all of the above, and while getting to your goal you find new goals/content that you want to beat/achieve,thus the content branches out and becomes huge.
    The equip recuirement is an unnessecary narrowing of the games content by depriving some classes the ability to optaining theese feats.

    Note I ask not for the Ateish valànyr or shadowmourne quests to be doable by all classes alltho at some point in cata that might be an idea for luring players back into theese awsome dungeons, and by doing so letting new players experience Ulduar and ICC by joining one of theese farm raids as a grunt or leading one themselves.

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