Cataclysm Dungeon - Updated Loot List
More loot appeared on beta realms and we now have a good idea of what to expect in level 85 dungeons in normal mode. I'm not an expert in theorycrafting but I'm pretty sure that something like Wild Hammer will make you unequip your Shadowmourne. (Reminder: No screenshots yet, models aren't implemented)

<table class="sortable" cellspacing="0" cellpadding="1" style="border:1px solid #96BC27;margin:auto"><thead><tr style="background-color:#96BC27;font-weight:bold; cursor: pointer;"><th width="30">ilvl</th><th width="75">Type</th><th width="75">Spec</th><th width="75">Slot</th><th width="350">Item</th></tr></thead><tbody> <tr class="vloot2"><td>333</td><td>Dagger</td><td>Melee DPS</td><td>One-Hand</td><td><a href="" target="_blank" class="item3">Windwalker Blade</a></td></tr> <tr class="vloot2"><td>333</td><td>Dagger</td><td>Spell</td><td>Main Hand</td><td><a href="" target="_blank" class="item3">Modgud's Blade</a></td></tr> <tr class="vloot2"><td>333</td><td>Mace</td><td>Tank</td><td>One-Hand</td><td><a href="" target="_blank" class="item3">Mace of Transformed Bone</a></td></tr> <tr class="vloot2"><td>333</td><td>Mace</td><td>Melee</td><td>Two-Hand</td><td><a href="" target="_blank" class="item3">Wild Hammer</a></td></tr> <tr class="vloot2"><td>333</td><td>Off-Hand</td><td>Spell</td><td>Off-hand</td><td><a href="" target="_blank" class="item3">Book of Origination</a></td></tr> <tr class="vloot2"><td>333</td><td>Shield</td><td>Tank</td><td>Off Hand</td><td><a href="" target="_blank" class="item3">Bulwark of the Primordial Mound</a></td></tr> <tr class="vloot2"><td>333</td><td>Staff</td><td>Heal</td><td>Two-Hand</td><td><a href="" target="_blank" class="item3">Soul Releaser</a></td></tr> <tr class="vloot2"><td>333</td><td>Staff</td><td>Spell</td><td>Two-Hand</td><td><a href="" target="_blank" class="item3">Staff of Siphoned Essences</a></td></tr> <tr class="vloot2"><td>333</td><td>Sword</td><td>Melee</td><td>One-Hand</td><td><a href="" target="_blank" class="item3">Sun Strike</a></td></tr> <tr class="vloot2"><td>333</td><td>Sword</td><td>Spell</td><td>Main Hand</td><td><a href="" target="_blank" class="item3">Blade of the Burning Sun</a></td></tr> <tr class="vloot2"><td>333</td><td>Thrown</td><td>Physical</td><td>Thrown</td><td><a href="" target="_blank" class="item3">Slashing Thorns</a></td></tr> <tr class="vloot2"><td>333</td><td>Wand</td><td>Spell, Heal</td><td>Ranged</td><td><a href="" target="_blank" class="item3">Wand of Untainted Power</a></td></tr> <tr class="vloot2"><td>333</td><td>Plate</td><td>Tank</td><td>Hands</td><td><a href="" target="_blank" class="item3">Fingers of Light</a></td></tr> <tr class="vloot2"><td>333</td><td>Plate</td><td>Melee</td><td>Chest</td><td><a href="" target="_blank" class="item3">Breastplate of the Risen Land</a></td></tr> <tr class="vloot2"><td>333</td><td>Plate</td><td>Tank</td><td>Shoulder</td><td><a href="" target="_blank" class="item3">Earthshape Pauldrons</a></td></tr> <tr class="vloot2"><td>333</td><td>Plate</td><td>Melee</td><td>Waist</td><td><a href="" target="_blank" class="item3">Belt of the Forgemaster</a></td></tr> <tr class="vloot2"><td>333</td><td>Plate</td><td>Tank</td><td>Wrist</td><td><a href="" target="_blank" class="item3">Armguards of Unearthly Light</a></td></tr> <tr class="vloot2"><td>333</td><td>Plate</td><td>Heal</td><td>Legs</td><td><a href="" target="_blank" class="item3">Legguards of Noon</a></td></tr> <tr class="vloot2"><td>333</td><td>Plate</td><td>Heal</td><td>Wrist</td><td><a href="" target="_blank" class="item3">Bracers of Umbral Mending</a></td></tr> <tr class="vloot2"><td>333</td><td>Mail</td><td>Physical</td><td>Feet</td><td><a href="" target="_blank" class="item3">Red Scale Boots</a></td></tr> <tr class="vloot2"><td>333</td><td>Mail</td><td>Physical</td><td>Head</td><td><a href="" target="_blank" class="item3">Wildhammer Riding Helm</a></td></tr> <tr class="vloot2"><td>333</td><td>Mail</td><td>Physical</td><td>Shoulder</td><td><a href="" target="_blank" class="item3">Bloodpetal Mantle</a></td></tr> <tr class="vloot2"><td>333</td><td>Mail</td><td>Spell, Heal</td><td>Feet</td><td><a href="" target="_blank" class="item3">Dark Iron Chain Boots</a></td></tr> <tr class="vloot2"><td>333</td><td>Mail</td><td>Spell, Heal</td><td>Waist</td><td><a href="" target="_blank" class="item3">Belt of Petrified Tears</a></td></tr> <tr class="vloot2"><td>333</td><td>Leather</td><td>Physical</td><td>Chest</td><td><a href="" target="_blank" class="item3">Vest of Misshapen Hides</a></td></tr> <tr class="vloot2"><td>333</td><td>Leather</td><td>Physical</td><td>Waist</td><td><a href="" target="_blank" class="item3">Red Beam Cord</a></td></tr> <tr class="vloot2"><td>333</td><td>Leather</td><td>Physical</td><td>Wrist</td><td><a href="" target="_blank" class="item3">Poison Fang Bracers</a></td></tr> <tr class="vloot2"><td>333</td><td>Leather</td><td>Spell, Heal</td><td>Chest</td><td><a href="" target="_blank" class="item3">Cursed Skardyn Vest</a></td></tr> <tr class="vloot2"><td>333</td><td>Leather</td><td>Spell, Heal</td><td>Feet</td><td><a href="" target="_blank" class="item3">Awakening Footfalls</a></td></tr> <tr class="vloot2"><td>333</td><td>Leather</td><td>Spell, Heal</td><td>Waist</td><td><a href="" target="_blank" class="item3">Underworld Cord</a></td></tr> <tr class="vloot2"><td>333</td><td>Cloth</td><td>Heal</td><td>Feet</td><td><a href="" target="_blank" class="item3">Hekatic Slippers</a></td></tr> <tr class="vloot2"><td>333</td><td>Cloth</td><td>Heal</td><td>Legs</td><td><a href="" target="_blank" class="item3">Curse-Tainted Leggings</a></td></tr> <tr class="vloot2"><td>333</td><td>Cloth</td><td>Heal</td><td>Wrist</td><td><a href="" target="_blank" class="item3">Crimsonborne Bracers</a></td></tr> <tr class="vloot2"><td>333</td><td>Cloth</td><td>Spell</td><td>Chest</td><td><a href="" target="_blank" class="item3">Robes of Rampant Growth</a></td></tr> <tr class="vloot2"><td>333</td><td>Cloth</td><td>Spell</td><td>Head</td><td><a href="" target="_blank" class="item3">Crown of Enfeebled Bodies</a></td></tr> <tr class="vloot2"><td>333</td><td>Cloth</td><td>Spell</td><td>Legs</td><td><a href="" target="_blank" class="item3">Legwraps of Astral Rain</a></td></tr> <tr class="vloot2"><td>333</td><td>Cloak</td><td>Tank</td><td>Back</td><td><a href="" target="_blank" class="item3">Shroud of Dark Memories</a></td></tr> <tr class="vloot2"><td>333</td><td>Cloak</td><td>Heal</td><td>Back</td><td><a href="" target="_blank" class="item3">Solar Wind Cloak</a></td></tr> <tr class="vloot2"><td>333</td><td>Cloak</td><td>Heal</td><td>Back</td><td><a href="" target="_blank" class="item3">Azureborne Cloak</a></td></tr> <tr class="vloot2"><td>333</td><td>Finger</td><td>Melee</td><td>Finger</td><td><a href="" target="_blank" class="item3">Nova Band</a></td></tr> <tr class="vloot2"><td>333</td><td>Finger</td><td>Tank</td><td>Finger</td><td><a href="" target="_blank" class="item3">Temple Band</a></td></tr> <tr class="vloot2"><td>333</td><td>Finger</td><td>Melee</td><td>Finger</td><td><a href="" target="_blank" class="item3">Umbriss Band</a></td></tr> <tr class="vloot2"><td>333</td><td>Finger</td><td>Melee</td><td>Finger</td><td><a href="" target="_blank" class="item3">Circle of Bone</a></td></tr> <tr class="vloot2"><td>333</td><td>Finger</td><td>Physical</td><td>Finger</td><td><a href="" target="_blank" class="item3">Ring of Blinding Stars</a></td></tr> <tr class="vloot2"><td>333</td><td>Finger</td><td>Physical</td><td>Finger</td><td><a href="" target="_blank" class="item3">Ring of Dun Algaz</a></td></tr> <tr class="vloot2"><td>333</td><td>Finger</td><td>Heal</td><td>Finger</td><td><a href="" target="_blank" class="item3">Band of Life Energy</a></td></tr> <tr class="vloot2"><td>333</td><td>Finger</td><td>Spell</td><td>Finger</td><td><a href="" target="_blank" class="item3">Band of Rays</a></td></tr> <tr class="vloot2"><td>333</td><td>Finger</td><td>Spell</td><td>Finger</td><td><a href="" target="_blank" class="item3">Abandoned Dark Iron Ring</a></td></tr> <tr class="vloot2"><td>333</td><td>Neck</td><td>Tank</td><td>Neck</td><td><a href="" target="_blank" class="item3">Darkhowl Amulet</a></td></tr> <tr class="vloot2"><td>333</td><td>Neck</td><td>Melee</td><td>Neck</td><td><a href="" target="_blank" class="item3">Seedling Pod</a></td></tr> <tr class="vloot2"><td>333</td><td>Neck</td><td>Melee</td><td>Neck</td><td><a href="" target="_blank" class="item3">Mouth of the Earth</a></td></tr> <tr class="vloot2"><td>333</td><td>Neck</td><td>Spell</td><td>Neck</td><td><a href="" target="_blank" class="item3">Charm of the Muse</a></td></tr> <tr class="vloot2"><td>333</td><td>Trinket</td><td>Tank</td><td>Trinket</td><td><a href="" target="_blank" class="item3">Throngus's Finger</a></td></tr> <tr class="vloot2"><td>333</td><td>Trinket</td><td>Heal</td><td>Trinket</td><td><a href="" target="_blank" class="item3">Blood of Isiset</a></td></tr> <tr class="vloot2"><td>333</td><td>Trinket</td><td>Heal</td><td>Trinket</td><td><a href="" target="_blank" class="item3">Corrupted Egg Shell</a></td></tr> <tr class="vloot2"><td>333</td><td>Trinket</td><td>Melee</td><td>Trinket</td><td><a href="" target="_blank" class="item3">Right Eye of Rajh</a></td></tr> <tr class="vloot2"><td>333</td><td>Trinket</td><td>Melee</td><td>Trinket</td><td><a href="" target="_blank" class="item3">Mark of Khardros</a></td></tr> <tr class="vloot2"><td>333</td><td>Trinket</td><td>Physical</td><td>Trinket</td><td><a href="" target="_blank" class="item3">Left Eye of Rajh</a></td></tr> <tr class="vloot2"><td>333</td><td>Trinket</td><td>Physical</td><td>Trinket</td><td><a href="" target="_blank" class="item3">Skardyn's Grace</a></td></tr> <tr class="vloot2"><td>333</td><td>Trinket</td><td>Spell</td><td>Trinket</td><td><a href="" target="_blank" class="item3">Anhuur's Hymnal</a></td></tr> <tr class="vloot2"><td>333</td><td>Trinket</td><td>Spell</td><td>Trinket</td><td><a href="" target="_blank" class="item3">Gale of Shadows</a></td></tr> </tbody></table>

Blue Posts
Originally Posted by Blizzard Entertainment

The problem with downranking that we hated, and the reason we killed it, wasn't because players were being clever by using cheaper heals when they needed a smaller heal. That's good gameplay and the kind of thing the new model should reward. The part of downranking that was broken, was that the coefficients matter so much more than the base points that you could maintain mana forever by casting a heal that was only slightly less effective. That wasn't gaming the numbers. That was breaking them. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Healing as ... retribution
I said holy gear in a ret spec. And why would the heals be small? In a raid environment, the ret spec could have as much as 2000 more sp than a similarly geared holy paladin because of Sheath of Light and various buffs to AP. This alone would show how little scaling of healing spells the holy tree provides.
We'll look into it and make sure it's not viable. We've certainly had cases in the past where the conversion factors that let Ret not be terrible at healing look really attractive to someone actually wearing healing gear. (Source)

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Heroic Leap
This ability has a lot of history because we tried it once before. For the Cataclysm version, we received a lot of feedback originally that Heroic Leap just didn't distinguish itself enough from Charge etc. any more. This is a world with Juggernaut and Warbringer after all. We discussed that feedback and understood where warriors were coming from, so we redesigned it so that players could choose where they would leap to. We think the current implementation has lot of different uses. No, it can't get you over canyons or up to ledges, but how often will those case legitimately arise? The potential exploits were the ability that unfettered would be enormous, and reducing those is what let us offer Heoic Leap as it is in the first place. It's a useful ability now. We can experiment with visual effect and height and that sort of thing. I understand from reading this thread that there are players who would design a different ability were they in our shoes. That's fine. This is a subjective business. (Source)

Slam is a controversial ability for sure, but we know there are Arms warriors who considered the height of skill of their class to be when they had to line up the Slam swing time in between their Mortal Strikes. It's not for everyone, for sure, but with Improved Slam and Bloodsurge and being able to move, it really isn't asking too much of you. Yeah you'll screw it up sometimes, but it won't be a catastrophic dps loss when you do.

We've seen just a ton of feedback in the past few weeks on lots of different abilities for different classes that essentially comes down to "X is too hard to use." We think overall that WoW's combat is pretty forgiving. We really don't think this is the time where we need to be making everything much harder to screw up. Simple is good. Confusing is bad. But abilities or rotations that are challenging are good for the game to a point. (Source)

MMO Report
Someone stole Casey for the week, but the MMO Report is still around!

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Dark Legacy Comics #254 and Teh Gladiators #164 + #165 are out.

This article was originally published in forum thread: Cataclysm Dungeon Loot, Blue Posts, Comics started by Boubouille View original post
Comments 111 Comments
  1. Cernunnos's Avatar
    Quote Originally Posted by Apocalypseqq View Post
    No Gems Slot's don't tell me there killing Geming the Gear in Cata.
    Gemming is still in cataclysm.

    The items listed are level 83 leveling stuff. Not a lot of level 76, 77 or 78 gear had sockets. Very few quest rewards in wrath had sockets.
  1. pbean's Avatar
    I wonder if Blizzard looks at these items and their stats and seriously think "oh yes, this is going well!". If I look at those stats I become seriously depressed. Not because of the high numbers, but because they are sooo boring. I miss items with a wide variety of stats like hit, crit, haste and armor penetration.

    Especially the tank trinket,... come on how is just 252 dodge rating exciting? Looking at these items and stats I don't feel at all like "yes, I want to upgrade my items!", or "yes, I want to farm instances for these items!" (a feeling which I had when TBC and Wotlk came out).
  1. Maklor's Avatar
    Quote Originally Posted by pbean View Post
    Especially the tank trinket,... come on how is just 252 dodge rating exciting?
    I'm fairly certain for most tanks the answer would be yes that is exciting.
  1. pbean's Avatar
    Quote Originally Posted by Maklor View Post
    I'm fairly certain for most tanks the answer would be yes that is exciting.
    What I found exciting is essence of gossamer. A bunch of stamina and a fun proc effect. Same with the Black Heart, etc. Or nice Use: effects, like the Corroded Skeleton Key. Now "just" 252 dodge rating isn't really that exciting. And remember, while the number looks high, it probably is no more than about 3-5% dodge *at most* at level 85.
  1. turius's Avatar
    stop posting Teh Gladiators shit.
    this crap is just retarded
  1. powerstuck's Avatar
    Quote Originally Posted by Kanubis View Post
    Boub, there's two cloaks and two trinkets you have labelled purely as 'Heal.' However these would potentially be awesome +Hit caster cloaks for both Moonkin and Elemental shammies. Even the +mana feature on the trinkets is hard to pigeonhole as healer in Cata it seems, since mana will be more of an issue for offensive specs as well.

    So yeah, apart from actual Cloth items, I don't think you can take +spirit to mean 'healer'?

    Edit: Same applies to rings.
    I tought they were making spirit once again main mana ressource and were getting rid of mana per 5 rule, except for procs or on use. They have also removed any talent that made spirit worth for casters...and this will make me get rid of all my lock epics from lvl81.

    ---------- Post added 2010-09-07 at 12:08 PM ----------

    Quote Originally Posted by pbean View Post
    What I found exciting is essence of gossamer. A bunch of stamina and a fun proc effect. Same with the Black Heart, etc. Or nice Use: effects, like the Corroded Skeleton Key. Now "just" 252 dodge rating isn't really that exciting. And remember, while the number looks high, it probably is no more than about 3-5% dodge *at most* at level 85.
    But it's a lvl83 trinket, and blue for what it matters...meaning epic one is probably have more dodge rating and probably +stam or on use/proc effect.
  1. Skaven's Avatar
    Quote Originally Posted by Tanfastic View Post
    Sadly most people will be saying this once they get this hammer :/

    I'm sick of hammers! NEEDS MOAR AXES AND SWORDS!
    I would say swords and polearms. All I ever see as far as two handers go is axes and maces equipped. So very old...
  1. Apocalypseqq's Avatar
    Quote Originally Posted by Cernunnos View Post
    Gemming is still in cataclysm.

    The items listed are level 83 leveling stuff. Not a lot of level 76, 77 or 78 gear had sockets. Very few quest rewards in wrath had sockets.
    ahh i see. by the way someone tole me that 10 men icc will drop item 264 gear. is that True are is someone pulling my leg. just asking.
  1. Maklor's Avatar
    Quote Originally Posted by pbean View Post
    What I found exciting is essence of gossamer. A bunch of stamina and a fun proc effect. Same with the Black Heart, etc. Or nice Use: effects, like the Corroded Skeleton Key. Now "just" 252 dodge rating isn't really that exciting. And remember, while the number looks high, it probably is no more than about 3-5% dodge *at most* at level 85.
    essence of gossamer is a heroic dungeon drop, the other trinket drops in a normal instance.
  1. quiz's Avatar
    /unequip Shadowmourne
  1. Daez's Avatar
    You know, now Casey is going to have to go shirtless to go along with his guest host being shirtless.

    ---------- Post added 2010-09-08 at 08:41 PM ----------

    Quote Originally Posted by Skandulous View Post
    blizz said healers will have way more mana problems than dps who use mana. all dps specs that use mana have talents to keep their mana up while dpsing
    Blizzard has said time and time again that offensive casters should NOT be worrying about mana. They have said that if they are worrying about mana then they will make adjustments to the classes themselves. They have no intention for casters to use mana regeneration type items.

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