MMO-Champion - Cataclysm Dungeon Loot, Blue Posts, Comics
Cataclysm Dungeon - Updated Loot List
More loot appeared on beta realms and we now have a good idea of what to expect in level 85 dungeons in normal mode. I'm not an expert in theorycrafting but I'm pretty sure that something like Wild Hammer will make you unequip your Shadowmourne. (Reminder: No screenshots yet, models aren't implemented)

ilvlTypeSpecSlotItem
333DaggerMelee DPSOne-HandWindwalker Blade
333DaggerSpellMain HandModgud's Blade
333MaceTankOne-HandMace of Transformed Bone
333MaceMeleeTwo-HandWild Hammer
333Off-HandSpellOff-handBook of Origination
333ShieldTankOff HandBulwark of the Primordial Mound
333StaffHealTwo-HandSoul Releaser
333StaffSpellTwo-HandStaff of Siphoned Essences
333SwordMeleeOne-HandSun Strike
333SwordSpellMain HandBlade of the Burning Sun
333ThrownPhysicalThrownSlashing Thorns
333WandSpell, HealRangedWand of Untainted Power
333PlateTankHandsFingers of Light
333PlateMeleeChestBreastplate of the Risen Land
333PlateTankShoulderEarthshape Pauldrons
333PlateMeleeWaistBelt of the Forgemaster
333PlateTankWristArmguards of Unearthly Light
333PlateHealLegsLegguards of Noon
333PlateHealWristBracers of Umbral Mending
333MailPhysicalFeetRed Scale Boots
333MailPhysicalHeadWildhammer Riding Helm
333MailPhysicalShoulderBloodpetal Mantle
333MailSpell, HealFeetDark Iron Chain Boots
333MailSpell, HealWaistBelt of Petrified Tears
333LeatherPhysicalChestVest of Misshapen Hides
333LeatherPhysicalWaistRed Beam Cord
333LeatherPhysicalWristPoison Fang Bracers
333LeatherSpell, HealChestCursed Skardyn Vest
333LeatherSpell, HealFeetAwakening Footfalls
333LeatherSpell, HealWaistUnderworld Cord
333ClothHealFeetHekatic Slippers
333ClothHealLegsCurse-Tainted Leggings
333ClothHealWristCrimsonborne Bracers
333ClothSpellChestRobes of Rampant Growth
333ClothSpellHeadCrown of Enfeebled Bodies
333ClothSpellLegsLegwraps of Astral Rain
333CloakTankBackShroud of Dark Memories
333CloakHealBackSolar Wind Cloak
333CloakHealBackAzureborne Cloak
333FingerMeleeFingerNova Band
333FingerTankFingerTemple Band
333FingerMeleeFingerUmbriss Band
333FingerMeleeFingerCircle of Bone
333FingerPhysicalFingerRing of Blinding Stars
333FingerPhysicalFingerRing of Dun Algaz
333FingerHealFingerBand of Life Energy
333FingerSpellFingerBand of Rays
333FingerSpellFingerAbandoned Dark Iron Ring
333NeckTankNeckDarkhowl Amulet
333NeckMeleeNeckSeedling Pod
333NeckMeleeNeckMouth of the Earth
333NeckSpellNeckCharm of the Muse
333TrinketTankTrinketThrongus's Finger
333TrinketHealTrinketBlood of Isiset
333TrinketHealTrinketCorrupted Egg Shell
333TrinketMeleeTrinketRight Eye of Rajh
333TrinketMeleeTrinketMark of Khardros
333TrinketPhysicalTrinketLeft Eye of Rajh
333TrinketPhysicalTrinketSkardyn's Grace
333TrinketSpellTrinketAnhuur's Hymnal
333TrinketSpellTrinketGale of Shadows



Blue Posts
Originally Posted by Blizzard Entertainment

Downranking
The problem with downranking that we hated, and the reason we killed it, wasn't because players were being clever by using cheaper heals when they needed a smaller heal. That's good gameplay and the kind of thing the new model should reward. The part of downranking that was broken, was that the coefficients matter so much more than the base points that you could maintain mana forever by casting a heal that was only slightly less effective. That wasn't gaming the numbers. That was breaking them. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Healing as ... retribution
I said holy gear in a ret spec. And why would the heals be small? In a raid environment, the ret spec could have as much as 2000 more sp than a similarly geared holy paladin because of Sheath of Light and various buffs to AP. This alone would show how little scaling of healing spells the holy tree provides.
We'll look into it and make sure it's not viable. We've certainly had cases in the past where the conversion factors that let Ret not be terrible at healing look really attractive to someone actually wearing healing gear. (Source)

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Heroic Leap
This ability has a lot of history because we tried it once before. For the Cataclysm version, we received a lot of feedback originally that Heroic Leap just didn't distinguish itself enough from Charge etc. any more. This is a world with Juggernaut and Warbringer after all. We discussed that feedback and understood where warriors were coming from, so we redesigned it so that players could choose where they would leap to. We think the current implementation has lot of different uses. No, it can't get you over canyons or up to ledges, but how often will those case legitimately arise? The potential exploits were the ability that unfettered would be enormous, and reducing those is what let us offer Heoic Leap as it is in the first place. It's a useful ability now. We can experiment with visual effect and height and that sort of thing. I understand from reading this thread that there are players who would design a different ability were they in our shoes. That's fine. This is a subjective business. (Source)

Slam
Slam is a controversial ability for sure, but we know there are Arms warriors who considered the height of skill of their class to be when they had to line up the Slam swing time in between their Mortal Strikes. It's not for everyone, for sure, but with Improved Slam and Bloodsurge and being able to move, it really isn't asking too much of you. Yeah you'll screw it up sometimes, but it won't be a catastrophic dps loss when you do.

We've seen just a ton of feedback in the past few weeks on lots of different abilities for different classes that essentially comes down to "X is too hard to use." We think overall that WoW's combat is pretty forgiving. We really don't think this is the time where we need to be making everything much harder to screw up. Simple is good. Confusing is bad. But abilities or rotations that are challenging are good for the game to a point. (Source)

MMO Report
Someone stole Casey for the week, but the MMO Report is still around!



Comics
Dark Legacy Comics #254 and Teh Gladiators #164 + #165 are out.

This article was originally published in forum thread: Cataclysm Dungeon Loot, Blue Posts, Comics started by Boubouille View original post
Comments 111 Comments
  1. RumlyD's Avatar
    Interesting stuff on Heroic Leap. Nice loot table.
  1. Fysi's Avatar
    Seriously Blizz, enough with the blue posts on the paladins.

    Anyway DLC was not as good as the past few weeks, but still it was good.


    Oh and lol at 1.5k spell power on a dagger.
  1. runningdap's Avatar
    i dont get this... am i the only one seeing some doubles with the exact same stats and different names (in the loottable ofc).

    whats the point in this?
  1. Maklor's Avatar
    Quote Originally Posted by Kanubis View Post
    Boub, there's two cloaks and two trinkets you have labelled purely as 'Heal.' However these would potentially be awesome +Hit caster cloaks for both Moonkin and Elemental shammies. Even the +mana feature on the trinkets is hard to pigeonhole as healer in Cata it seems, since mana will be more of an issue for offensive specs as well.

    So yeah, apart from actual Cloth items, I don't think you can take +spirit to mean 'healer'?

    Edit: Same applies to rings.
    Actually it is so, just because a some classes have a spirit to hit conversion does not change the fact that those items ARE healing items.
  1. Herecius's Avatar
    'And that, my friends, is the second time I touched a woman inappropriately in public.'
    Wow.
    Just wow. Lol.
  1. Yetzirah's Avatar
    Finally!
    If you look at the caster staff (Staff of Siphoned Essences), it has the same stats of a main hand (Modgud's Blade) + off hand (Book of Origination)!
  1. derphurrdurr's Avatar
    Quote Originally Posted by Astray View Post
    The high amounts of spellpower on weapons does not come from the item stats budged, its a substitute for weapon dps (you might notice that caster-weapons have far lower weapon dps).
    You might notice that what you said is complete bullshit.


    http://db.mmo-champion.com/i/56127/windwalker-blade/
    http://db.mmo-champion.com/i/56116/modguds-blade/

    compare.
  1. Kuja's Avatar
    I heard the EXP limitation in FF14 does not interfere with your gameplay if you do other things beside grind, like level professions. Not sure if there's anything else to do besides those 2
  1. JohnSmithC3PO's Avatar
    I actually liked the way this temp host hosted the MMO-report, maybe even more than Casey. Wish every week they would switch between the two, would be awesome.
  1. Raqubor's Avatar
    Where are the ranged weapons? (bow/crossbow/gun)
  1. Owenm's Avatar
    I like that MMO guy better than the one with the big nose who's name i cba to even start to type.
  1. SadWarrior's Avatar
    Lol on that EXP block thing >.>

    It would be profitable with WoW, but not on the game that has currently total of 0 subs >.>

    And since game isnt as easy as wow to crack, i doubt that casual players will play it >.>


    On the other hand, its a good plan to limit content >.>
  1. Lunkwow's Avatar
    The MMO-report get scarier with each episode but I can't stop watching it!

    Where is the Hunter love?
  1. Runicblood's Avatar
    Wild Hammer -

    My DK tank weapon that will be replacing H Crytpmaker.
  1. Kryos's Avatar
    kanubis - I am a moonkin and I think it's ok to call stuff with +spirit "heal". Sure I will have to wear some of the stuff to get hitcapped, but once I'm hitcapped I will prefer +int +spelldmg stuff. I don't think that moonkins and eleshamans are too stupid to overlook good items because MMO-Champ called them "heal" items.
  1. NathSB's Avatar
    I like the guest host better than Casey. O.o
  1. Brittany's Avatar
    The MMO-Report is a bit wrong about FF.

    My brother is in the beta and it's not that you get 8 hours a week to level. You get 8 hours to level a job of your choice and gain xp. But then you can switch a job. For every hour you put into your new job, you get 30 minutes back from your first job. So after 8 hours of job 1, then switch to mining for 8 hours, you get 4 hours more of your original job to play. If you played non-stop and kept switching jobs, you would be able to level one to max.

    I don't know if that's exactly how it works, but it's something like that.
  1. Shökk's Avatar
    Quote Originally Posted by derphurrdurr View Post
    You might notice that what you said is complete bullshit.


    http://db.mmo-champion.com/i/56127/windwalker-blade/
    http://db.mmo-champion.com/i/56116/modguds-blade/

    compare.
    Hmm... now just make a 2.6 speed caster mace. Pretty please for enhas.
  1. Draken's Avatar
    If Obsidian Executioner stays the way it is currently, then Shadowmourne will be replaceable as early as level 81 with a BoE blacksmithing craftable.
  1. Summerdrake's Avatar
    Quote Originally Posted by Fysi View Post
    Seriously Blizz, enough with the blue posts on the paladins.
    Don't people ever get tired of bitching about classes? Cata is far from launch, classes will be changed a lot until then, I don't even pay attention anymore since what I see may be changed tomorrow n again n again. Getting worked up about it is pointless.

    When It's 1 month until launch or something I would understand it, but right now there is no date even. All classes are shown here time n time again, I didn't know there's an achievement if your class gets mentioned the most?

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