Updates
03:00AM PST - You're all going to ask anyway. Alliance Guild Mount, blank spot is for the guild tabard.


07:40PM PST - The Azerothian Navigation skill will cost 250 gold.
Originally Posted by Zarhym (Blue Tracker)
We’ve added a new flying skill called Azerothian Navigation. When World of Warcraft: Cataclysm is released, players who purchase the expansion will see this skill available from flight trainers once they reach level 60. This new skill is required for flying around all Kalimdor and Eastern Kingdoms zones, including the new level 80-85 zones.

The cost for this is 250 gold. The name has also changed. I've updated my original post with the new information.
03:35PM PST - Reins of the Spectral Steed, Reins of the Spectral Wolf should give you a good reason to go to Tol Barad. Scepter of Az'Aqir will also be a good reason to level Archaeology. (More on those later)


Cataclysm Beta - Build 12942 (Codename Fluffy)
A new build has been ... well, discovered, and just like the previous one I have no idea if it will be ever pushed on beta realms. That's not a reason to not work on the changes and give it a stupid codename, stay tuned for more updates!


WoWTal.com - Build 12942
The Cataclysm Talent Calculator has been updated to the latest beta build.



New Titles
A couple of new titles have been added to the game with this build.


  • Assistant Professor (#189)
  • Associate Professor (#190)
  • Professor (#191)
  • Ishmael (#192)
  • , Veteran of the Alliance (#193)
  • , Veteran of the Horde (#194)
  • , Hero of the Alliance (#223)
  • , Hero of the Horde (#224)
  • Also, all the old PvP titles have been brought back to the game as part of the rated bg system.


Guild Achievements
Originally Posted by Blizzard Entertainment

Guild - General

Guilds - PvP

Guilds - Professions

Player Achievements
Originally Posted by Blizzard Entertainment

General

Raids & Dungeons - Raids
  • Keeping it in the Family - Start [phase 3] with Nefarian below 50% health and then defeat Nefarian in Blackwing Descent.
  • Double Dragon - Killl 2 Twilight Fiends in the Twilight Realm and then defeat Valiona and Theralion in the Bastion of Twilight.
  • Glory of the Cataclysm Raider - Complete the Cataclysm raid achievements listed below.
  • Argaloth - Defeat Argaloth in Baradin Hold.
  • Heroic: Argaloth - Defeat Argaloth in Baradin Hold on Heroic difficulty.
  • Parasite Evening - Defeat Magmaw in Blackwing Descent without anyone in the raid becoming infected with a parasite.
  • Achieve-a-tron - Defeat the Tron Council in Blackwing Descent without being hit by the following attacks.
  • Silence is Golden - Defeat Atramedes in Blackwing Descent without any raid member's sound bar going over 11.
  • Full of Sound and Fury - Defeat Chimaron in Blackwing Descent with only 2 raid member deaths.
  • Abberant Behavior - Kill 12 Aberrations within 12 seconds on the Maloriak encounter in Blackwing Descent and then defeat Maloriak.
  • The Only Escape - Defeat Halfus Wyrmbreaker after defeating two drakes within 10 seconds of each other. The Emerald Whelp pack counts as one drake for this purpose.
  • Elementary - Defeat the Elementium Monstrosity in the Twilight Ascended Council encounter in Blackwing Descent with only one Liquid Ice patch.
  • The Abyss Will Gaze Back Into You - Defeat Cho'gall in the Bastion of Twilight before any raid member earns more than 30% Corrupted Blood.
  • I Can't Hear You Over the Sound of How Awesome I Am - Defeat Sinestra in the Bastion of Twilight on Heroic difficulty on the first attempt without letting any raid members die.
  • Stay Chill - Defeat the Council of the Four Winds in the Throne of the Four Winds while everyone in the raid has at least 7 stacks of Freezing Wind.
  • Four Play - Defeat Al'Akir in the Throne of the Four Winds while under the effects of 7 or more stacks of Feedback.

Raids & Dungeons - Dungeons
  • Crushing Bones and Cracking Skulls - Get Rom'ogg Bonecrusher to kill 1000 of his adds with his Skullcracker ability in Blackrock Caverns on Heroic difficulty.
  • Arrested Development - Defeat Corla, Herald of Twilight before any Zealots become Evolved Twilight Zealots in Blackrock Caverns on Heroic difficulty.
  • Too Hot to Handle - Defeat Karsh Steelbender after he has reached 10 stacks of Heated Armor in Blackrock Caverns on Heroic difficulty.
  • Ascendant Descending - Defeat Ascendant Lord Obsidius before he gets 4 stacks of Mortal Strike in Blackrock Caverns on Heroic difficulty.
  • Old Faithful - Get Lady Naz'jar to kill 1000 of her adds with her Geyser ability in Throne of the Tides on Heroic difficulty.
  • Prince of Tides - Defeat an Unyielding Behemoth while you have the Tidal Surge effect during the Ozumat encounter in Throne of the Tides on Heroic difficulty.
  • Rotten to the Core - Defeat 60 Disciples within 2 seconds during the High Priestess Magneto encounter in the Stone Core on Heroic Difficulty.
  • No Static at All - Completely avoid the Static Cling effect during the Asaad encounter in the Vortex Pinnacle on Heroic Difficulty.
  • Extra Credit Bonus Stage - Collect 5 Red Coins in a single visit to the Vortex Pinnacle on Heroic difficulty.
  • Kill It With Fire! - Defeat 3 Burning Souls during the High Prophet Barim encounter in Lost City of the Tol'vir on Heroic difficulty.
  • Acrocalpyse Now - Defeat 20 Frenzied Crocolisks within 5 seconds during the Lockmaw encounter in the Lost City of the Tol'vir on Heroic difficulty.
  • Headed South - Defeat Siamat, Lord of the South Wind, with 3 stacks of Lightning Charge in Lost City of the Tol'vir on Heroic difficulty.
  • I Hate That Song - Interrupt Temple Guardian Anhuur within 3 seconds of his casting Reverberating Hymn in the Halls of Origination on Heroic difficulty.
  • Straw That Broke the Camel's Back - Defeat Earthrager Ptah while mounted on a camel in the Halls of Origination on Heroic difficulty.
  • Sun of a.... - Defat Rajh before he casts Blessing of the Sun in the Halls of Origination on Heroic difficulty.
  • Faster Than the Speed of Light - Complete the Vault of Lights within 5 minutes of entering in the Halls of Origination on Heroic difficulty.
  • Umbrage for Umbriss (NNF) - Defeat General Umbriss while he is cursed in Grim Batol on Heroic difficulty.
  • Don't Need to Break Eggs to Make an Omelet - Defeat Erudax before any eggs hatch in Grim Batol on Heroic difficulty.

Exploration

Professions

Feats of Strength

Quests


Player vs. Player

Battleground - Battle for Gilneas

Battleground - Twin Peaks
  • Twin Peaking - Win 2 Twin Peaks battles.
  • Twin Peaks Veteran - Complete 100 victories in Twin Peaks.
  • Two-Timer - Personally carry and capture the flag 2 times in Twin Peaks.
  • Top Defender - Return 50 flags as a defender in Twin Peaks.
  • Soaring Spirits - Kill 100 flag carriers in Twin Peaks.
  • Soaring Spirits - Kill 100 flag carriers in Twin Peaks.
  • Twin Peaks Perfection - Win Twin Peaks with a score of 3 to 0 without dying while also getting at least 1 killing blow.
  • Peak Speed - Win Twin Peaks in under 7 minutes.
  • Cloud Nine - In a single Twin Peaks battle, capture and return a total of 9 flags.
  • Cloud Nine - In a single Twin Peaks battle, capture and return a total of 9 flags.
  • Drag a Maw** - Kill 3 different Orcs in a single Twin Peaks battle.
  • Wild Hammering** - Kill 3 different Dwarves in a single Twin Peaks battle.
  • Altitude Sickness - In a single Twin Peaks battle, kill 2 flag carriers before they leave the Wildhammer Stronghold.
  • The Dragon's Maw - In a single Twin Peaks battle, kill 2 flag carriers before they leave the Dragonmaw Flag Room.
  • Endurance Training - Grab the flag and capture it in under 75 seconds.
  • Endurance Training - Grab the flag and capture it in under 75 seconds.
  • Twin Peaks Mountaineer** - Perform a roar emote while sailing through the air with the flag while under the effect of a speed power up and either slow fall or levitation.
  • Double Jeopardy - Win a Twin Peaks battle after being behind by a score of 0 to 2.
  • Master of Twin Peaks - Complete the Twin Peaks achievements listed below.

Rated Battlegrounds

Rated Battlegrounds - Horde Titles
  • Scout - Earn a battleground rating of 1000. Title Reward: Scout
  • Grunt - Earn a battleground rating of 1100. Title Reward: Grunt
  • Sergeant - Earn a battleground rating of 1200. Title Reward: Sergeant
  • Senior Sergeant - Earn a battleground rating of 1300. Title Reward: Senior Sergeant
  • First Sergeant - Earn a battleground rating of 1400. Title Reward: First Sergeant
  • Stone Guard - Earn a battleground rating of 1500. Title Reward: Stone
  • Blood Guard - Earn a battleground rating of 1600. Title Reward: Blood
  • Legionnaire - Earn a battleground rating of 1700. Title Reward: Legionnaire
  • Centurion - Earn a battleground rating of 1800. Title Reward: Centurion
  • Champion - Earn a battleground rating of 1900. Title Reward: Champion
  • Lieutenant General - Earn a battleground rating of 2000. Title Reward: Lieutenant General
  • General - Earn a battleground rating of 2100. Title Reward: General
  • Warlord - Earn a battleground rating of 2200. Title Reward: Warlord
  • High Warlord - Earn a battleground rating of 2300. Title Reward: High Warlord
  • Hero of the Horde: Vicious - End PvP season 9 in the top .5% of of the rated battleground ladder. Title Reward: Hero of the Horde

Rated Battlegrounds - Alliance Titles
  • Private - Earn a battleground rating of 1000. Title Reward: Private
  • Corporal - Earn a battleground rating of 1100. Title Reward: Corporal
  • Sergeant - Earn a battleground rating of 1200. Title Reward: Sergeant
  • Master Sergeant - Earn a battleground rating of 1300. Title Reward: Master Sergeant
  • Sergeant Major - Earn a battleground rating of 1400. Title Reward: Sergeant
  • Knight - Earn a battleground rating of 1500. Title Reward: Knight
  • Knight-Lieutenant - Earn a battleground rating of 1600. Title Reward: Knight-Lieutenant
  • Knight-Captain - Earn a battleground rating of 1700. Title Reward: Knight-Captain
  • Knight-Champion - Earn a battleground rating of 1800. Title Reward: Knight-Champion
  • Lieutenant Commander - Earn a battleground rating of 1900. Title Reward: Lieutenant Commander
  • Commander - Earn a battleground rating of 2000. Title Reward: Commander
  • Marshal - Earn a battleground rating of 2100. Title Reward: Marshal
  • Field Marshal - Earn a battleground rating of 2200. Title Reward: Field Marshal
  • Grand Marshal - Earn a battleground rating of 2300. Title Reward: Grand Marshal
  • Hero of the Alliance: Vicious - End PvP season 9 in the top .5% of of the rated battleground ladder. Title Reward: Hero of the Alliance

Tier 11 Set Bonuses
Originally Posted by Blizzard Entertainment

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)


Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)


Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Item - Hunter T11 2P Bonus - Increases the critical strike chance of your Serpent Sting ability by 5%. / Instant
  • Item - Hunter T11 4P Bonus - Your Focus Fire ability grants 1% additional haste per application of Frenzy, your Chimera Shot ability has a 10% chance to immediately refund half its focus cost, and your Black Arrow also deals instant damage to your target. / Instant


Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Item - Mage T11 2P Bonus - Increases the critical strike chance of Arcane Missiles, Ice Lance, and Pyroblast by 5%. / Instant
  • Item - Mage T11 4P Bonus - Reduces the cast time of Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt by 10%. / Instant


Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)


Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)


Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Item - Rogue T11 2P Bonus - Increases the critical strike chance of your Backstab Mutilate, and Sinister Strike abilities by 5%. / Instant
  • Item - Rogue T11 4P Bonus - Each of your melee autoattacks has a 1% chance to activate Deadly Scheme for 15 sec, increasing the critical strike chance on your next Eviscerate or Envenom by 100%. / Instant


Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)


Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Item - Warlock T11 2P Bonus - Reduces the cast time of your Chaos Bolt, Hand of Gul'dan, and Haunt spells by 10%. / Instant
  • Item - Warlock T11 4P Bonus - Periodic damage from your Immolate and Unstable Affliction spells has a 2% chance to cause your next Fel Flame spell to have a 100% increased critical strike chance. / Instant


Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

World Map
The Maelstrom got a shiny new world map.



Spell Diffs
These changes are from the comparison of game files, they are not official changes and nothing is final until it's confirmed by Blizzard AND on live servers. It could be a simple test change, or me being stupid and not doing things properly.
Originally Posted by Blizzard Entertainment

Mounts
  • Golden King - Summons and dismisses the Golden King. This is a very fast mount. / 1.5 sec cast
  • Tan Riding Camel - Summons and dismisses a rideable Tan Riding Camel. This is a very fast mount. / 1.5 sec cast
  • Grey Riding Camel - Summons and dismisses a rideable Grey Riding Camel. This is a very fast mount. / 1.5 sec cast
  • Brown Riding Camel - Summons and dismisses a rideable Brown Riding Camel. This is a very fast mount. / 1.5 sec cast
  • Drake of the South Wind - Summons and dismisses a rideable Drake of the South Wind. / 1.5 sec cast
  • Drake of the North Wind - Summons and dismisses a rideable Drake of the North Wind. / 1.5 sec cast
  • Drake of the West Wind - Summons and dismisses a rideable Drake of the West Wind. / 1.5 sec cast
  • Vitreous Stone Drake - Summons and dismisses a rideable Vitreous Stone Drake. / 1.5 sec cast
  • Phosphorescent Stone Drake - Summons and dismisses a rideable Phosphorescent Stone Drake. / 1.5 sec cast


Companion Pets
  • Rumbling Rockling - Right Click to summon and dismiss your Rumbling Rockling. / Instant
  • Swirling Stormling - Right Click to summon and dismiss your Swirling Stormling. / Instant
  • Whirling Waveling - Right Click to summon and dismiss your Whirling Waveling. / Instant
  • Fox Kit - Right Click to summon and dismiss your Fox Kit. / Instant
  • Clockwork Gnome - Right Click to summon and dismiss your Clockwork Gnome. / Instant
  • Crawling Claw - Right Click to summon and dismiss your crawling claw. / Instant


Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Death Strike now heals you for 30% of the damage you have sustained during the preceding 5 sec (minimum of at least 5% of your maximum health).
  • Improved Death Strike now also increases the healing granted by Death Strike by 25/50/75%.
  • Will of the Necropolis now cannot occur more than once every 45 seconds.
  • Rune Tap now heals you for 15% of your maximum health, down from 20%.
  • Vampiric Blood now increases the amount of health generated through spells and effects by 25% for 10 sec, down from 35%.

Frost

Unholy
  • Ebon Plaguebringer now also affects Outbreak.
  • Ghoul Frenzy is now Dark Transformation - Consume 5 charges of Shadow Infusion on your Ghoul to transform it into a powerful undead monstrosity for 30 sec. The Ghoul's abilities are empowered and take on new functions while the transformation is active. / 1 Unholy, 60 yd range, Instant
  • Unholy Blight is now a Tier 5 talent, up from Tier 4.
  • Ravenous Dead has been replaced with Shadow Infusion - When you cast Death Coil, you have a 33/66/100% chance to empower your active Ghoul, increasing its damage dealt by 10% for 30 sec. Stacks up to 5 times.
  • Resilient Infection implemented - When your diseases are dispelled by an enemy, you have a 50/100% chance to activate a Frost rune if Frost Fever was removed, or an Unholy rune if Blood Plague was removed.
  • Unholy Command is now a Tier 1 talent, down from Tier 2.
  • Vicious Strikes renamed Rage of Rivendare no longer increases critical strike chance and critical strike damage bonus. Now Increases the damage of your Plague Strike, Scourge Strike, and Festering Strike abilities by 15/30/45%.
  • Virulence tooltip clarification - Spells are all Death Knight abilities that are not direct weapon strikes.
  • Contagion *New* - Increases the damage of your diseases spread via Pestilence by 50/100%.

Unholy - Dark Transformation
As far as I understand, ghouls now gets charge of Shadow Infusion over the fight and can morph into a powerful undead monstrosity for 30 secs.
  • Gnaw becomes - Strike an enemy with a smashing attack, dealing 125% of normal melee damage and stunning for 4 sec.
  • Huddle becomes - Unleash a fortifying roar, reducing all damage taken by 50% for 10 sec.
  • Claw becomes - Rakes an enemy with deformed claws, dealing 150% of normal damage to the target and up to 2 additional targets.
  • Leap becomes - Charge an enemy, interrupting spellcasting and immobilizing them for 2 sec.


Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Lunar Shower now increases the direct damage done by Moonfire by 15/30/45%. (Old - Increased all damage dealt by Moonfire)
  • Balance of Power no longer increases your chance to hit with spells, increases your nature and arcane spell damage by 1/2% instead.
  • Nature's Grace revamped - Increases your spell haste by 1/2/3%.

Feral


Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Aspect of the Fox now procs from melee attacks you receive instead of whenever you take damage.
  • Kill Command now requires your pet to be in combat.
  • Tame Beast no longer reduces your armor by 100%.
  • Envenomation renamed to Killing Streak and revamped - When you score two Kill Command critical hits in a row, your third will deal 15/30% more damage and have its cost reduced by 5/10 focus.
  • Cobra Strikes now has a 5/10/15% chance to proc from any Arcane Shot instead of a 20/40/60% chance to proc from a critical Arcane Shot or Kill Command.

Marksmanship
  • Multi-Shot now deals 55% of weapon damage to all enemies within 8 yards of the target.
  • Chimera Shot revamped - An instant shot that causes ranged weapon damage plus [ 24% of RAP + 401 ], refreshing the duration of your Serpent Sting and healing you for 5% of your total health.
  • Careful Aim now affects target above 80% health, up from 60%.

Survival
  • Traps had their description modified, apparently the restriction of "Only one trap can be active at a time." no longer exists.
  • Cobra Shot is now a Survival skill (Old - Beast Mastery) and now deals weapon damage plus [ 8.6% of RAP + 276.81 ] in the form of Nature damage.
  • Frost Trap is now Ice Trap
  • Black Arrow now only shares a cooldown with Explosive Trap and Immolation Trap.
  • Improved Tracking revamped - now Increases ranged haste by 1/2/3%.


Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Arcane Blast now has its damage increased by 20% each time you cast Arcane Blast. Up from 15%.
  • Arcane Missiles now deals its damage every 0.75 sec over 2.25 sec instead of every 1 sec over 3 sec. Base damage reduced accordingly.
  • Focus Magic is now a Tier 6 talent, up from Tier 4.
  • Missile Barrage is now a 2 Ranks talent, down from 3 Ranks. Now causes your Arcane Missiles spell to fire its missles every 0.5/0.6 sec. (Old - 0.5/0.65/0.8sec)
  • Improved Arcane Explosion *New* - Reduces the global cooldown of your Arcane Explosion spell by 0.25/0.50 sec and reduces the threat generated by 40/80%.

Fire
  • Flame Orb no longer has a cast time.
  • Living Bomb now only affect up to 3 enemies.
  • Pyromaniac is now a Tier 6 talent, up from Tier 4.
  • Combustion revamped - Instantly deals 954.57 to 1131.92 Fire damage and combines your Fire damage over time effects on the target into a single effect, burning for the same total damage for 10 sec. 40 yd range, Instant, 2 min cooldown
  • Hot Streak is now a Tier 3 talent, down from Tier 4. Modified - Your spells no longer trigger Arcane Missiles. Instead, your critical strikes with Fireball, Frostfire Bolt, Scorch, or Fire Blast have a chance to cause your next Pyroblast spell cast within 15 sec to be instant cast and cost no mana.
  • Improved Hot Streak Modified - Any time you score 2 non-periodic critical strikes in a row with your Fireball, Frostfire Bolt, Scorch, or Fire Blast spells, you have a 50/100% chance to trigger your Hot Streak effect.
  • Molten Shields is now a Tier 4 talent, up from Tier 3.

Frost


Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Seal of Insight now restores 4% of the paladin's base mana instead of his/her maximum mana.
  • Exorcism now costs 30% of base mana, up from 20%. Deals [((96+110)/2)+(0.15*if (SP>AP) then SP else AP)] Holy damage.
  • Holy Shock base healing has been reduced by 30%.
  • Beacon of Light now has a 60 yards radius, up from 40 yards. Now affects all heals instead of just Holy Light and Holy Shock.
  • Tower of Radiance no longer affects Holy Shock.
  • Denounce now reduces the mana cost of Exorcism by 38/75%, up from 25/50%.

Protection
  • Vindication additional effect - In addition, your Hammer of Justice will interrupt creatures that are immune to stuns.

Retribution
  • Zealotry now lasts 20 sec, up from 15 sec.
  • Acts of Sacrifice now also affects Hand of Sacrifice.
  • Selfless Healer now also boosts your damage - When you heal others with your Word of Glory, it increases the effectiveness of the heal by 50/100% and increases your damage done by 2/4% per charge of Holy Power for 10 sec.
  • Sanctified Wrath is now a Tier 4 talent, down from Tier 5. Now increases the critical chance of Hammer of Wrath by 20/40%, down from 25/50% and reduces the cooldown of Avenging Wrath by 20/40 secs, down from 30/60 secs.
  • Seals of Command now affects Seal of Righteousness, Seal of Truth and Seal of Justice.
  • Divine Purpose is now a Tier 5 talent, up from Tier 4.
  • The Art of War now causes your next Exorcism to be instant, free, and cause 30% additional damage at all ranks.
  • Eternal Glory now has a 15/30% chance to proc, down from 20/40%.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Power Word: Barrier now absorbs [ 1.2% of Spell Power + 4245.032 ] damage, up from [ 0.75% of Spell Power + 1650 ] and lasts until it absorbs [ 6% of Spell Power + 21225.16 ] damage, up from [ 5% of Spell Power + 11000 ] damage.
  • Borrowed Time no longer increases the amount absorbed by your Power Word: Shield.
  • Renewed Hope now also affects targets blessed with your Grace effect.
  • Inner Focus no longer costs mana.
  • Improved Inner Fire renamed to Inner Sanctum - Your Inner Fire also reduces all spell damage taken by 5/10/15% while it is active, and the movement speed bonus of your Inner Will is increased by 2/4/6%.

Holy

Shadow


Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Subtlety
  • Sanguinary Vein is now a 2 Rank talent, down from 3 Ranks. Increases your damage dealt to targets with a Bleed effect on them by 5/10%. (Up from 2/4/6%)
  • Energetic Recovery is now a Tier 3 talent, down from Tier 4.
  • Initiative is now a Tier 2 talent, down from Tier 3.
  • Blood Spatter replaced with Find Weakness - Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 25/50% of that enemy's armor for 10 sec.
  • Enveloping Shadows is now a Tier 4 talent, up from Tier 3.


Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Stoneclaw Totem deal and absorb effect reduced by 50%.
  • Chain Lightning now has a 3 sec cooldown, down from 6 sec.
  • Earthquake base damage increased by 55%. Now has a 10% chance to knock down the targets (down from 20%). Lasts 8 sec, down from 10 sec. Mana cost changed to 60% of base mana, down from 86% of base mana. Cooldown removed.
  • Storm, Earth and Fire renamed to Earth's Grasp - Grants your Earthbind Totem a 50/100% chance to root nearby targets for 5 sec when cast.
  • Lava Flows now also increases the the periodic damage of your Flame Shock by 20/40/60%
  • Totemic Wrath is now a Tier 5 talent, up from Tier 4.
  • Elemental Precision now increases damage instead of your chance to hit.

Enhancement
  • Stormstrike now increases your chance to critical strike the enemy with Lightning Bolt, Chain Lightning, Lightning Shield and Earth Shock spells by 25% for 15 sec instead of increasing nature damage by 20% on the target.
  • Windfury Weapon - Unleash Weapon now lasts 6 swings or until 12 sec, instead of a flat 12 sec.
  • Ghost Wolf speed reduced from 40% to 30%.
  • Maelstrom Weapon no longer affects Lava Burst.

Restoration


Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Bane of Doom now has a 1 min cooldown.
  • Unstable Affliction - Only one Unstable Affliction or Immolate per Warlock can be active on any one target.
  • Pandemic now also reduces the global cooldown of your Bane and Curse spells by .25/0.5 sec.
  • Siphon Life now has a 25/50% chance to heal you for 1% of your total health.

Demonology
  • Soulshatter now reduces threat by 90%, up from 50%. Cooldown reduced from 3 min to 2 min.
  • Molten Core now has a 5/10/15% chance to proc, up from 4/8/12%. Now procs from Shadow Bolt instead of Corruption.
  • Impending Doom no longer procs from Demon Bolt. Now procs from Hand of Gul'dan.
  • Demonic Empowerment now instantly heals the Imp for 30% of its total health instead of increasing its spell critical strike chance. No longer increases Felguard's attack speed.
  • Mana Feed additional effect - When your summoned demon critically hits with its Basic Attack, you instantly gain 1% total mana.
  • Dark Arts now increases the damage done by your Fel Guard's Legion Strike by 5/10/15% instead of increasing the AP bonus of its Demonic Frenzy.

Destruction
  • Bane of Havoc - Only one target can have Bane of Havoc at a time, and only one Bane per Warlock can be active on any one target.
  • Nether Ward (Tier 4) *New* - Transforms your Shadow Ward into Nether Ward. You must be within Demon Armor or Fel Armor in order for the transformation effect to occur. Absorbs {3551.02+(SpellPower*0.807)} spell damage. Lasts 30 sec. 30 sec cooldown.
  • Nether Protection slightly revamped - After being hit with a spell while using Nether Ward, you gain Nether Protection, reducing all damage by that spell school by 15/30% for 8 sec. Nether Protection can only occur once per Nether Ward.


Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Heroic Strike is now trained at level 14. Up from level 12.
  • Sweeping Strikes now lasts 10 sec with a 1 min cooldown.
  • Improved Hamstring now immobilizes the target when you reapply Hamstring. Still cannot occur more than once every 30/60 sec.

Fury
  • Heroic Leap now has a 8-40 yards range, up from 8-25 yards.
  • Commanding Shout now gives 20 rage, up from 10 rage.
  • Battle Shout now gives 20 rage, up from 10 rage.
  • Execute is now trained at level 16. Up from level 14.
  • Single-Minded Fury now also let your Heroic Strike hit with both weapons.
  • Bloodsurge no longer procs from Raging Blow. Proc chance increased from 7/14/20% to 10/20/30%. Duration increased from 5 sec to 10 sec.
  • Meat Cleaver no longer increases the damage of Cleave and Whirlw" [ind by 10/20% at all time. Proc chance increased from 30/60% to 50/100%.
  • Booming Voice is now a Tier 2 talent, down from Tier 5. Reduces the cooldown by 15/30 sec and increases the rage generated by 5/10 of your Battle Shout and Commanding Shout.
  • Improved Execute has been renamed to Executioner and revamped - Your Execute hits have a 50/100% chance to improve your melee attack speed by 5% for 9 sec. This effect stacks up to 5 times.
  • Intensify Rage is now a Tier 5 talent, up from Tier 2. No longer reduces the cooldown of Bloodrage.

Protection
  • Taunt is now trained at level 12. Up from level 10.
This article was originally published in forum thread: Cataclysm Beta - Build 12942 (Codename Fluffy) started by Boubouille View original post
Comments 297 Comments
  1. crazy23's Avatar
    Quote Originally Posted by Grelsha View Post
    If this is true, I'm telling you Hyjal is out. That zone is fucking massive, and with the Vash 450% mount. If you're looking at realm first 85 or just getting there fast Skip hyjal!
    You know what? I think it could just be there when we log in for several reasons:

    1. Blizzard promised us that we would be able to fly in Azeroth as soon as Cata was released
    2. Many of the zones in Beta ( Deepholme, Mount Hyjal ) require you to get to high places to complete quests ( Kill a bird in a nest on top a mountain for example ) so I really cannot see Blizzard saying "You have to have X amount of gold to be able to quest in the new areas..if you do not then fuck you"

    So I pretty much think it will be there when we log in, or we will have to learn it as a skill. So I wouldn't worry.
  1. Pennygear's Avatar
    It's good to see huge updates like this once in a while; it always makes me worried when nothing happens cause I can't see how progression is going in the beta :\

    Looks awesome!
  1. Alayea's Avatar
    Quote Originally Posted by Static View Post
    "Improved Water Shield no longer affects Lesser Healing Wave. Now affects Healing Surge."

    What is Healing Surge?
    I'm assuming this: http://db.mmo-champion.com/s/8004/healing-surge/
  1. Zobiana's Avatar
    I want the name "nom nom nom" back
  1. morph4037's Avatar
    Yay more shitty Elemental Shaman tier bonuses. :/
  1. Lobstarrr's Avatar
    Living bomb on a maximum of 3 targets.

    Fuck.
    Off.
  1. bloodfyr's Avatar
    Quote Originally Posted by Alayea View Post
    I'm assuming this:
    The cost and cast time match Lesser Healing Wave. It's probably the same spell, just renamed.

    I got all excited that like...we were getting a new instant cast heal or something.

    Sadpanda is sad now.

    Also RE: Azerothian Navigation: It was bound to happen. I just couldn't see a way to design content in a way that let you fly from 80, but not let you skip over everything. Hopefully the heirloom will be available from the start for alts and that it won't be something stupid like 1000g.

    The set bonuses suck, especially since healers have the same ones. It's LAME, but it's beta, so I imagine it'll change before I get my grubby little paws on them. I will say that I'm not getting rid of my T10 2pc Resto bonus until they pry it out of my cold, dead fingers. :\
  1. mmocae040fe99f's Avatar
    I was actually asked today from a guild member on live about Azeroth flying and I said we had it from the get-go on beta, he said good because I don't want to purchase a skill for my 5-6 characters. I have some terrible news to share with him I guess.

    Not really a great selling point, here's the new Azeroth in all it's splender, oh yea I forgot to mention you need to pay 6000g (example) to be able to fly here. I hate Blizzard for this because I know for a fact it's going to be a ridiculous price, what is it with expansions and Blizzard's need to strip everyone of all their currency.
  1. gathanasiou's Avatar
    Woho! These are hell a lot of additions!
  1. Tayla's Avatar
    # It Belongs in a Museum! - Find every rare artifact. Yes every one. Stop whining. Title Reward: Professor

    lolol. lololololololol.
  1. mmocb44f0f2181's Avatar
    There's a Double Rainbow achievement... wtf? Epic win Blizzard, epic win.
  1. zaneosak's Avatar
    set bonuses blow, how generic. Every healing one is 5% to their "auto-attack" heal. Maybe just cuz its entry tier it has to blow so they have somewhere to go with it.
  1. Sal's Avatar
    Was waiting on the "Unholy DKs get a monster ghoul with Ghoul Frenzy." Thank you Blizzard!
  1. Kuja's Avatar
    Quote Originally Posted by bloodfyr View Post
    Azerothian Navigation: It was bound to happen. I just couldn't see a way to design content in a way that let you fly from 80, but not let you skip over everything.
    Ofc there has to be a skill that allows you to fly in EK and Kali. Otherwise you could level to 60 and then start flying in the level 80+ zones and gain easy levels due to the massive discover exps, not to mention flying above your friend that is killing level 85 mobs for massive shared exp. I'm quite sure you'll learn the skill at level 80 or 78.

    Not sure how flying passenger mounts will work though, they would still allow nabs to enter level 85 zones. But then again, I'm not in beta this time either so don't know if a flying mount is even required to enter those zones.
  1. Rifee's Avatar
    Quote Originally Posted by Targo View Post
    Rofl Cobra Shot went in survival. Kinda reasonable with mastery being more elemental dmg, but I expect some BM qq.
    It just went to being listed as a survival skill in the spell book
    it's still learned by all specs:P
  1. Tang's Avatar
    Are you kidding me with Azerothian Navigation? Is this the second time they've told us "No, you've already earned flying, we won't make you buy it again" and then turn around and do exactly that?
  1. BaddyMcBad's Avatar
    The only way Boub can get all these patches is he either works for Blizzard secretly or they give him this stuff so they can hype their own game.

    Nevertheless, lots of amazing info.
  1. furydeath's Avatar
    Anyone see the new zone Ahn'Qiraj: The Fallen Kingdom?
  1. deathmetalzf's Avatar
    Love the dk changes! I see another FoS to add to mah list as well But I hope to god we don't have to pay to fly in Azeroth that would be very disappointing.
  1. crazy23's Avatar
    Love, Just love how the old PVP titles are back.

    And for ppl QQing and worrying about paying for Azeroth flying. Look its simple:

    You will learn it as a skill ( Level 80 required )
    You will not have to pay to get it, and if you do it will be a small amount.

    You CANNOT quest in Hyjal, Deepholme etc without being able to fly..it is impossible, believe me. It is only there to restrict anyone below level 80 flying in the new zones. It was recently changed to level 80 only entering the new zones, no 78-81 stuff.

    People do not use there brains and think before they type. Think about it logically.

Site Navigation