MMO-Champion - Cataclysm Beta - Build 12942 (Codename Fluffy)
Updates
03:00AM PST - You're all going to ask anyway. Alliance Guild Mount, blank spot is for the guild tabard.


07:40PM PST - The Azerothian Navigation skill will cost 250 gold.
Originally Posted by Zarhym (Blue Tracker)
We’ve added a new flying skill called Azerothian Navigation. When World of Warcraft: Cataclysm is released, players who purchase the expansion will see this skill available from flight trainers once they reach level 60. This new skill is required for flying around all Kalimdor and Eastern Kingdoms zones, including the new level 80-85 zones.

The cost for this is 250 gold. The name has also changed. I've updated my original post with the new information.
03:35PM PST - Reins of the Spectral Steed, Reins of the Spectral Wolf should give you a good reason to go to Tol Barad. Scepter of Az'Aqir will also be a good reason to level Archaeology. (More on those later)


Cataclysm Beta - Build 12942 (Codename Fluffy)
A new build has been ... well, discovered, and just like the previous one I have no idea if it will be ever pushed on beta realms. That's not a reason to not work on the changes and give it a stupid codename, stay tuned for more updates!


WoWTal.com - Build 12942
The Cataclysm Talent Calculator has been updated to the latest beta build.



New Titles
A couple of new titles have been added to the game with this build.


  • Assistant Professor (#189)
  • Associate Professor (#190)
  • Professor (#191)
  • Ishmael (#192)
  • , Veteran of the Alliance (#193)
  • , Veteran of the Horde (#194)
  • , Hero of the Alliance (#223)
  • , Hero of the Horde (#224)
  • Also, all the old PvP titles have been brought back to the game as part of the rated bg system.


Guild Achievements
Originally Posted by Blizzard Entertainment

Guild - General

Guilds - PvP

Guilds - Professions

Player Achievements
Originally Posted by Blizzard Entertainment

General

Raids & Dungeons - Raids
  • Keeping it in the Family - Start [phase 3] with Nefarian below 50% health and then defeat Nefarian in Blackwing Descent.
  • Double Dragon - Killl 2 Twilight Fiends in the Twilight Realm and then defeat Valiona and Theralion in the Bastion of Twilight.
  • Glory of the Cataclysm Raider - Complete the Cataclysm raid achievements listed below.
  • Argaloth - Defeat Argaloth in Baradin Hold.
  • Heroic: Argaloth - Defeat Argaloth in Baradin Hold on Heroic difficulty.
  • Parasite Evening - Defeat Magmaw in Blackwing Descent without anyone in the raid becoming infected with a parasite.
  • Achieve-a-tron - Defeat the Tron Council in Blackwing Descent without being hit by the following attacks.
  • Silence is Golden - Defeat Atramedes in Blackwing Descent without any raid member's sound bar going over 11.
  • Full of Sound and Fury - Defeat Chimaron in Blackwing Descent with only 2 raid member deaths.
  • Abberant Behavior - Kill 12 Aberrations within 12 seconds on the Maloriak encounter in Blackwing Descent and then defeat Maloriak.
  • The Only Escape - Defeat Halfus Wyrmbreaker after defeating two drakes within 10 seconds of each other. The Emerald Whelp pack counts as one drake for this purpose.
  • Elementary - Defeat the Elementium Monstrosity in the Twilight Ascended Council encounter in Blackwing Descent with only one Liquid Ice patch.
  • The Abyss Will Gaze Back Into You - Defeat Cho'gall in the Bastion of Twilight before any raid member earns more than 30% Corrupted Blood.
  • I Can't Hear You Over the Sound of How Awesome I Am - Defeat Sinestra in the Bastion of Twilight on Heroic difficulty on the first attempt without letting any raid members die.
  • Stay Chill - Defeat the Council of the Four Winds in the Throne of the Four Winds while everyone in the raid has at least 7 stacks of Freezing Wind.
  • Four Play - Defeat Al'Akir in the Throne of the Four Winds while under the effects of 7 or more stacks of Feedback.

Raids & Dungeons - Dungeons
  • Crushing Bones and Cracking Skulls - Get Rom'ogg Bonecrusher to kill 1000 of his adds with his Skullcracker ability in Blackrock Caverns on Heroic difficulty.
  • Arrested Development - Defeat Corla, Herald of Twilight before any Zealots become Evolved Twilight Zealots in Blackrock Caverns on Heroic difficulty.
  • Too Hot to Handle - Defeat Karsh Steelbender after he has reached 10 stacks of Heated Armor in Blackrock Caverns on Heroic difficulty.
  • Ascendant Descending - Defeat Ascendant Lord Obsidius before he gets 4 stacks of Mortal Strike in Blackrock Caverns on Heroic difficulty.
  • Old Faithful - Get Lady Naz'jar to kill 1000 of her adds with her Geyser ability in Throne of the Tides on Heroic difficulty.
  • Prince of Tides - Defeat an Unyielding Behemoth while you have the Tidal Surge effect during the Ozumat encounter in Throne of the Tides on Heroic difficulty.
  • Rotten to the Core - Defeat 60 Disciples within 2 seconds during the High Priestess Magneto encounter in the Stone Core on Heroic Difficulty.
  • No Static at All - Completely avoid the Static Cling effect during the Asaad encounter in the Vortex Pinnacle on Heroic Difficulty.
  • Extra Credit Bonus Stage - Collect 5 Red Coins in a single visit to the Vortex Pinnacle on Heroic difficulty.
  • Kill It With Fire! - Defeat 3 Burning Souls during the High Prophet Barim encounter in Lost City of the Tol'vir on Heroic difficulty.
  • Acrocalpyse Now - Defeat 20 Frenzied Crocolisks within 5 seconds during the Lockmaw encounter in the Lost City of the Tol'vir on Heroic difficulty.
  • Headed South - Defeat Siamat, Lord of the South Wind, with 3 stacks of Lightning Charge in Lost City of the Tol'vir on Heroic difficulty.
  • I Hate That Song - Interrupt Temple Guardian Anhuur within 3 seconds of his casting Reverberating Hymn in the Halls of Origination on Heroic difficulty.
  • Straw That Broke the Camel's Back - Defeat Earthrager Ptah while mounted on a camel in the Halls of Origination on Heroic difficulty.
  • Sun of a.... - Defat Rajh before he casts Blessing of the Sun in the Halls of Origination on Heroic difficulty.
  • Faster Than the Speed of Light - Complete the Vault of Lights within 5 minutes of entering in the Halls of Origination on Heroic difficulty.
  • Umbrage for Umbriss (NNF) - Defeat General Umbriss while he is cursed in Grim Batol on Heroic difficulty.
  • Don't Need to Break Eggs to Make an Omelet - Defeat Erudax before any eggs hatch in Grim Batol on Heroic difficulty.

Exploration

Professions

Feats of Strength

Quests


Player vs. Player

Battleground - Battle for Gilneas

Battleground - Twin Peaks
  • Twin Peaking - Win 2 Twin Peaks battles.
  • Twin Peaks Veteran - Complete 100 victories in Twin Peaks.
  • Two-Timer - Personally carry and capture the flag 2 times in Twin Peaks.
  • Top Defender - Return 50 flags as a defender in Twin Peaks.
  • Soaring Spirits - Kill 100 flag carriers in Twin Peaks.
  • Soaring Spirits - Kill 100 flag carriers in Twin Peaks.
  • Twin Peaks Perfection - Win Twin Peaks with a score of 3 to 0 without dying while also getting at least 1 killing blow.
  • Peak Speed - Win Twin Peaks in under 7 minutes.
  • Cloud Nine - In a single Twin Peaks battle, capture and return a total of 9 flags.
  • Cloud Nine - In a single Twin Peaks battle, capture and return a total of 9 flags.
  • Drag a Maw** - Kill 3 different Orcs in a single Twin Peaks battle.
  • Wild Hammering** - Kill 3 different Dwarves in a single Twin Peaks battle.
  • Altitude Sickness - In a single Twin Peaks battle, kill 2 flag carriers before they leave the Wildhammer Stronghold.
  • The Dragon's Maw - In a single Twin Peaks battle, kill 2 flag carriers before they leave the Dragonmaw Flag Room.
  • Endurance Training - Grab the flag and capture it in under 75 seconds.
  • Endurance Training - Grab the flag and capture it in under 75 seconds.
  • Twin Peaks Mountaineer** - Perform a roar emote while sailing through the air with the flag while under the effect of a speed power up and either slow fall or levitation.
  • Double Jeopardy - Win a Twin Peaks battle after being behind by a score of 0 to 2.
  • Master of Twin Peaks - Complete the Twin Peaks achievements listed below.

Rated Battlegrounds

Rated Battlegrounds - Horde Titles
  • Scout - Earn a battleground rating of 1000. Title Reward: Scout
  • Grunt - Earn a battleground rating of 1100. Title Reward: Grunt
  • Sergeant - Earn a battleground rating of 1200. Title Reward: Sergeant
  • Senior Sergeant - Earn a battleground rating of 1300. Title Reward: Senior Sergeant
  • First Sergeant - Earn a battleground rating of 1400. Title Reward: First Sergeant
  • Stone Guard - Earn a battleground rating of 1500. Title Reward: Stone
  • Blood Guard - Earn a battleground rating of 1600. Title Reward: Blood
  • Legionnaire - Earn a battleground rating of 1700. Title Reward: Legionnaire
  • Centurion - Earn a battleground rating of 1800. Title Reward: Centurion
  • Champion - Earn a battleground rating of 1900. Title Reward: Champion
  • Lieutenant General - Earn a battleground rating of 2000. Title Reward: Lieutenant General
  • General - Earn a battleground rating of 2100. Title Reward: General
  • Warlord - Earn a battleground rating of 2200. Title Reward: Warlord
  • High Warlord - Earn a battleground rating of 2300. Title Reward: High Warlord
  • Hero of the Horde: Vicious - End PvP season 9 in the top .5% of of the rated battleground ladder. Title Reward: Hero of the Horde

Rated Battlegrounds - Alliance Titles
  • Private - Earn a battleground rating of 1000. Title Reward: Private
  • Corporal - Earn a battleground rating of 1100. Title Reward: Corporal
  • Sergeant - Earn a battleground rating of 1200. Title Reward: Sergeant
  • Master Sergeant - Earn a battleground rating of 1300. Title Reward: Master Sergeant
  • Sergeant Major - Earn a battleground rating of 1400. Title Reward: Sergeant
  • Knight - Earn a battleground rating of 1500. Title Reward: Knight
  • Knight-Lieutenant - Earn a battleground rating of 1600. Title Reward: Knight-Lieutenant
  • Knight-Captain - Earn a battleground rating of 1700. Title Reward: Knight-Captain
  • Knight-Champion - Earn a battleground rating of 1800. Title Reward: Knight-Champion
  • Lieutenant Commander - Earn a battleground rating of 1900. Title Reward: Lieutenant Commander
  • Commander - Earn a battleground rating of 2000. Title Reward: Commander
  • Marshal - Earn a battleground rating of 2100. Title Reward: Marshal
  • Field Marshal - Earn a battleground rating of 2200. Title Reward: Field Marshal
  • Grand Marshal - Earn a battleground rating of 2300. Title Reward: Grand Marshal
  • Hero of the Alliance: Vicious - End PvP season 9 in the top .5% of of the rated battleground ladder. Title Reward: Hero of the Alliance

Tier 11 Set Bonuses
Originally Posted by Blizzard Entertainment

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)


Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)


Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Item - Hunter T11 2P Bonus - Increases the critical strike chance of your Serpent Sting ability by 5%. / Instant
  • Item - Hunter T11 4P Bonus - Your Focus Fire ability grants 1% additional haste per application of Frenzy, your Chimera Shot ability has a 10% chance to immediately refund half its focus cost, and your Black Arrow also deals instant damage to your target. / Instant


Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Item - Mage T11 2P Bonus - Increases the critical strike chance of Arcane Missiles, Ice Lance, and Pyroblast by 5%. / Instant
  • Item - Mage T11 4P Bonus - Reduces the cast time of Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt by 10%. / Instant


Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)


Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)


Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Item - Rogue T11 2P Bonus - Increases the critical strike chance of your Backstab Mutilate, and Sinister Strike abilities by 5%. / Instant
  • Item - Rogue T11 4P Bonus - Each of your melee autoattacks has a 1% chance to activate Deadly Scheme for 15 sec, increasing the critical strike chance on your next Eviscerate or Envenom by 100%. / Instant


Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)


Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Item - Warlock T11 2P Bonus - Reduces the cast time of your Chaos Bolt, Hand of Gul'dan, and Haunt spells by 10%. / Instant
  • Item - Warlock T11 4P Bonus - Periodic damage from your Immolate and Unstable Affliction spells has a 2% chance to cause your next Fel Flame spell to have a 100% increased critical strike chance. / Instant


Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

World Map
The Maelstrom got a shiny new world map.



Spell Diffs
These changes are from the comparison of game files, they are not official changes and nothing is final until it's confirmed by Blizzard AND on live servers. It could be a simple test change, or me being stupid and not doing things properly.
Originally Posted by Blizzard Entertainment

Mounts
  • Golden King - Summons and dismisses the Golden King. This is a very fast mount. / 1.5 sec cast
  • Tan Riding Camel - Summons and dismisses a rideable Tan Riding Camel. This is a very fast mount. / 1.5 sec cast
  • Grey Riding Camel - Summons and dismisses a rideable Grey Riding Camel. This is a very fast mount. / 1.5 sec cast
  • Brown Riding Camel - Summons and dismisses a rideable Brown Riding Camel. This is a very fast mount. / 1.5 sec cast
  • Drake of the South Wind - Summons and dismisses a rideable Drake of the South Wind. / 1.5 sec cast
  • Drake of the North Wind - Summons and dismisses a rideable Drake of the North Wind. / 1.5 sec cast
  • Drake of the West Wind - Summons and dismisses a rideable Drake of the West Wind. / 1.5 sec cast
  • Vitreous Stone Drake - Summons and dismisses a rideable Vitreous Stone Drake. / 1.5 sec cast
  • Phosphorescent Stone Drake - Summons and dismisses a rideable Phosphorescent Stone Drake. / 1.5 sec cast


Companion Pets
  • Rumbling Rockling - Right Click to summon and dismiss your Rumbling Rockling. / Instant
  • Swirling Stormling - Right Click to summon and dismiss your Swirling Stormling. / Instant
  • Whirling Waveling - Right Click to summon and dismiss your Whirling Waveling. / Instant
  • Fox Kit - Right Click to summon and dismiss your Fox Kit. / Instant
  • Clockwork Gnome - Right Click to summon and dismiss your Clockwork Gnome. / Instant
  • Crawling Claw - Right Click to summon and dismiss your crawling claw. / Instant


Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Death Strike now heals you for 30% of the damage you have sustained during the preceding 5 sec (minimum of at least 5% of your maximum health).
  • Improved Death Strike now also increases the healing granted by Death Strike by 25/50/75%.
  • Will of the Necropolis now cannot occur more than once every 45 seconds.
  • Rune Tap now heals you for 15% of your maximum health, down from 20%.
  • Vampiric Blood now increases the amount of health generated through spells and effects by 25% for 10 sec, down from 35%.

Frost

Unholy
  • Ebon Plaguebringer now also affects Outbreak.
  • Ghoul Frenzy is now Dark Transformation - Consume 5 charges of Shadow Infusion on your Ghoul to transform it into a powerful undead monstrosity for 30 sec. The Ghoul's abilities are empowered and take on new functions while the transformation is active. / 1 Unholy, 60 yd range, Instant
  • Unholy Blight is now a Tier 5 talent, up from Tier 4.
  • Ravenous Dead has been replaced with Shadow Infusion - When you cast Death Coil, you have a 33/66/100% chance to empower your active Ghoul, increasing its damage dealt by 10% for 30 sec. Stacks up to 5 times.
  • Resilient Infection implemented - When your diseases are dispelled by an enemy, you have a 50/100% chance to activate a Frost rune if Frost Fever was removed, or an Unholy rune if Blood Plague was removed.
  • Unholy Command is now a Tier 1 talent, down from Tier 2.
  • Vicious Strikes renamed Rage of Rivendare no longer increases critical strike chance and critical strike damage bonus. Now Increases the damage of your Plague Strike, Scourge Strike, and Festering Strike abilities by 15/30/45%.
  • Virulence tooltip clarification - Spells are all Death Knight abilities that are not direct weapon strikes.
  • Contagion *New* - Increases the damage of your diseases spread via Pestilence by 50/100%.

Unholy - Dark Transformation
As far as I understand, ghouls now gets charge of Shadow Infusion over the fight and can morph into a powerful undead monstrosity for 30 secs.
  • Gnaw becomes - Strike an enemy with a smashing attack, dealing 125% of normal melee damage and stunning for 4 sec.
  • Huddle becomes - Unleash a fortifying roar, reducing all damage taken by 50% for 10 sec.
  • Claw becomes - Rakes an enemy with deformed claws, dealing 150% of normal damage to the target and up to 2 additional targets.
  • Leap becomes - Charge an enemy, interrupting spellcasting and immobilizing them for 2 sec.


Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Lunar Shower now increases the direct damage done by Moonfire by 15/30/45%. (Old - Increased all damage dealt by Moonfire)
  • Balance of Power no longer increases your chance to hit with spells, increases your nature and arcane spell damage by 1/2% instead.
  • Nature's Grace revamped - Increases your spell haste by 1/2/3%.

Feral


Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Aspect of the Fox now procs from melee attacks you receive instead of whenever you take damage.
  • Kill Command now requires your pet to be in combat.
  • Tame Beast no longer reduces your armor by 100%.
  • Envenomation renamed to Killing Streak and revamped - When you score two Kill Command critical hits in a row, your third will deal 15/30% more damage and have its cost reduced by 5/10 focus.
  • Cobra Strikes now has a 5/10/15% chance to proc from any Arcane Shot instead of a 20/40/60% chance to proc from a critical Arcane Shot or Kill Command.

Marksmanship
  • Multi-Shot now deals 55% of weapon damage to all enemies within 8 yards of the target.
  • Chimera Shot revamped - An instant shot that causes ranged weapon damage plus [ 24% of RAP + 401 ], refreshing the duration of your Serpent Sting and healing you for 5% of your total health.
  • Careful Aim now affects target above 80% health, up from 60%.

Survival
  • Traps had their description modified, apparently the restriction of "Only one trap can be active at a time." no longer exists.
  • Cobra Shot is now a Survival skill (Old - Beast Mastery) and now deals weapon damage plus [ 8.6% of RAP + 276.81 ] in the form of Nature damage.
  • Frost Trap is now Ice Trap
  • Black Arrow now only shares a cooldown with Explosive Trap and Immolation Trap.
  • Improved Tracking revamped - now Increases ranged haste by 1/2/3%.


Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Arcane Blast now has its damage increased by 20% each time you cast Arcane Blast. Up from 15%.
  • Arcane Missiles now deals its damage every 0.75 sec over 2.25 sec instead of every 1 sec over 3 sec. Base damage reduced accordingly.
  • Focus Magic is now a Tier 6 talent, up from Tier 4.
  • Missile Barrage is now a 2 Ranks talent, down from 3 Ranks. Now causes your Arcane Missiles spell to fire its missles every 0.5/0.6 sec. (Old - 0.5/0.65/0.8sec)
  • Improved Arcane Explosion *New* - Reduces the global cooldown of your Arcane Explosion spell by 0.25/0.50 sec and reduces the threat generated by 40/80%.

Fire
  • Flame Orb no longer has a cast time.
  • Living Bomb now only affect up to 3 enemies.
  • Pyromaniac is now a Tier 6 talent, up from Tier 4.
  • Combustion revamped - Instantly deals 954.57 to 1131.92 Fire damage and combines your Fire damage over time effects on the target into a single effect, burning for the same total damage for 10 sec. 40 yd range, Instant, 2 min cooldown
  • Hot Streak is now a Tier 3 talent, down from Tier 4. Modified - Your spells no longer trigger Arcane Missiles. Instead, your critical strikes with Fireball, Frostfire Bolt, Scorch, or Fire Blast have a chance to cause your next Pyroblast spell cast within 15 sec to be instant cast and cost no mana.
  • Improved Hot Streak Modified - Any time you score 2 non-periodic critical strikes in a row with your Fireball, Frostfire Bolt, Scorch, or Fire Blast spells, you have a 50/100% chance to trigger your Hot Streak effect.
  • Molten Shields is now a Tier 4 talent, up from Tier 3.

Frost


Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Seal of Insight now restores 4% of the paladin's base mana instead of his/her maximum mana.
  • Exorcism now costs 30% of base mana, up from 20%. Deals [((96+110)/2)+(0.15*if (SP>AP) then SP else AP)] Holy damage.
  • Holy Shock base healing has been reduced by 30%.
  • Beacon of Light now has a 60 yards radius, up from 40 yards. Now affects all heals instead of just Holy Light and Holy Shock.
  • Tower of Radiance no longer affects Holy Shock.
  • Denounce now reduces the mana cost of Exorcism by 38/75%, up from 25/50%.

Protection
  • Vindication additional effect - In addition, your Hammer of Justice will interrupt creatures that are immune to stuns.

Retribution
  • Zealotry now lasts 20 sec, up from 15 sec.
  • Acts of Sacrifice now also affects Hand of Sacrifice.
  • Selfless Healer now also boosts your damage - When you heal others with your Word of Glory, it increases the effectiveness of the heal by 50/100% and increases your damage done by 2/4% per charge of Holy Power for 10 sec.
  • Sanctified Wrath is now a Tier 4 talent, down from Tier 5. Now increases the critical chance of Hammer of Wrath by 20/40%, down from 25/50% and reduces the cooldown of Avenging Wrath by 20/40 secs, down from 30/60 secs.
  • Seals of Command now affects Seal of Righteousness, Seal of Truth and Seal of Justice.
  • Divine Purpose is now a Tier 5 talent, up from Tier 4.
  • The Art of War now causes your next Exorcism to be instant, free, and cause 30% additional damage at all ranks.
  • Eternal Glory now has a 15/30% chance to proc, down from 20/40%.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Power Word: Barrier now absorbs [ 1.2% of Spell Power + 4245.032 ] damage, up from [ 0.75% of Spell Power + 1650 ] and lasts until it absorbs [ 6% of Spell Power + 21225.16 ] damage, up from [ 5% of Spell Power + 11000 ] damage.
  • Borrowed Time no longer increases the amount absorbed by your Power Word: Shield.
  • Renewed Hope now also affects targets blessed with your Grace effect.
  • Inner Focus no longer costs mana.
  • Improved Inner Fire renamed to Inner Sanctum - Your Inner Fire also reduces all spell damage taken by 5/10/15% while it is active, and the movement speed bonus of your Inner Will is increased by 2/4/6%.

Holy

Shadow


Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Subtlety
  • Sanguinary Vein is now a 2 Rank talent, down from 3 Ranks. Increases your damage dealt to targets with a Bleed effect on them by 5/10%. (Up from 2/4/6%)
  • Energetic Recovery is now a Tier 3 talent, down from Tier 4.
  • Initiative is now a Tier 2 talent, down from Tier 3.
  • Blood Spatter replaced with Find Weakness - Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 25/50% of that enemy's armor for 10 sec.
  • Enveloping Shadows is now a Tier 4 talent, up from Tier 3.


Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Stoneclaw Totem deal and absorb effect reduced by 50%.
  • Chain Lightning now has a 3 sec cooldown, down from 6 sec.
  • Earthquake base damage increased by 55%. Now has a 10% chance to knock down the targets (down from 20%). Lasts 8 sec, down from 10 sec. Mana cost changed to 60% of base mana, down from 86% of base mana. Cooldown removed.
  • Storm, Earth and Fire renamed to Earth's Grasp - Grants your Earthbind Totem a 50/100% chance to root nearby targets for 5 sec when cast.
  • Lava Flows now also increases the the periodic damage of your Flame Shock by 20/40/60%
  • Totemic Wrath is now a Tier 5 talent, up from Tier 4.
  • Elemental Precision now increases damage instead of your chance to hit.

Enhancement
  • Stormstrike now increases your chance to critical strike the enemy with Lightning Bolt, Chain Lightning, Lightning Shield and Earth Shock spells by 25% for 15 sec instead of increasing nature damage by 20% on the target.
  • Windfury Weapon - Unleash Weapon now lasts 6 swings or until 12 sec, instead of a flat 12 sec.
  • Ghost Wolf speed reduced from 40% to 30%.
  • Maelstrom Weapon no longer affects Lava Burst.

Restoration


Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Bane of Doom now has a 1 min cooldown.
  • Unstable Affliction - Only one Unstable Affliction or Immolate per Warlock can be active on any one target.
  • Pandemic now also reduces the global cooldown of your Bane and Curse spells by .25/0.5 sec.
  • Siphon Life now has a 25/50% chance to heal you for 1% of your total health.

Demonology
  • Soulshatter now reduces threat by 90%, up from 50%. Cooldown reduced from 3 min to 2 min.
  • Molten Core now has a 5/10/15% chance to proc, up from 4/8/12%. Now procs from Shadow Bolt instead of Corruption.
  • Impending Doom no longer procs from Demon Bolt. Now procs from Hand of Gul'dan.
  • Demonic Empowerment now instantly heals the Imp for 30% of its total health instead of increasing its spell critical strike chance. No longer increases Felguard's attack speed.
  • Mana Feed additional effect - When your summoned demon critically hits with its Basic Attack, you instantly gain 1% total mana.
  • Dark Arts now increases the damage done by your Fel Guard's Legion Strike by 5/10/15% instead of increasing the AP bonus of its Demonic Frenzy.

Destruction
  • Bane of Havoc - Only one target can have Bane of Havoc at a time, and only one Bane per Warlock can be active on any one target.
  • Nether Ward (Tier 4) *New* - Transforms your Shadow Ward into Nether Ward. You must be within Demon Armor or Fel Armor in order for the transformation effect to occur. Absorbs {3551.02+(SpellPower*0.807)} spell damage. Lasts 30 sec. 30 sec cooldown.
  • Nether Protection slightly revamped - After being hit with a spell while using Nether Ward, you gain Nether Protection, reducing all damage by that spell school by 15/30% for 8 sec. Nether Protection can only occur once per Nether Ward.


Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Heroic Strike is now trained at level 14. Up from level 12.
  • Sweeping Strikes now lasts 10 sec with a 1 min cooldown.
  • Improved Hamstring now immobilizes the target when you reapply Hamstring. Still cannot occur more than once every 30/60 sec.

Fury
  • Heroic Leap now has a 8-40 yards range, up from 8-25 yards.
  • Commanding Shout now gives 20 rage, up from 10 rage.
  • Battle Shout now gives 20 rage, up from 10 rage.
  • Execute is now trained at level 16. Up from level 14.
  • Single-Minded Fury now also let your Heroic Strike hit with both weapons.
  • Bloodsurge no longer procs from Raging Blow. Proc chance increased from 7/14/20% to 10/20/30%. Duration increased from 5 sec to 10 sec.
  • Meat Cleaver no longer increases the damage of Cleave and Whirlw" [ind by 10/20% at all time. Proc chance increased from 30/60% to 50/100%.
  • Booming Voice is now a Tier 2 talent, down from Tier 5. Reduces the cooldown by 15/30 sec and increases the rage generated by 5/10 of your Battle Shout and Commanding Shout.
  • Improved Execute has been renamed to Executioner and revamped - Your Execute hits have a 50/100% chance to improve your melee attack speed by 5% for 9 sec. This effect stacks up to 5 times.
  • Intensify Rage is now a Tier 5 talent, up from Tier 2. No longer reduces the cooldown of Bloodrage.

Protection
  • Taunt is now trained at level 12. Up from level 10.
This article was originally published in forum thread: Cataclysm Beta - Build 12942 (Codename Fluffy) started by Boubouille View original post
Comments 299 Comments
  1. drasoini's Avatar
    Is it bad that I saw the Guild PVP achievements and immediately wanted to go play some CS:Source?
  1. Doktor Faustus's Avatar
    Quote Originally Posted by skyesfury View Post
    So glad Horde won't be getting that horrendous lion as a guild mount. With so much time left before Cata goes live, I sincerely hope that's not the final version of Alliance's guild mount. The poly count is so low it makes it horribly ugly.

    The Scepter of Az'Aqir, though... Bug mount? Or will it be a mount that looks like the Nerubians? Or something else? Very curious and anxious to see it.

    As for the rest, so much to look forward to, both good and bad. XD
    The flavour text lends itself to the unevolved ancestor of the Qiraj/Nerubians before the civilisations were seperated.
  1. vanillaWoW's Avatar
    Why do they have to bring back the old titles instead of simply coming up with new ones? I've been proud of my Lieutenant General (rank 11) title for years as it shows that my character has been around since the old days. Now we'll be seeing random keyboard-turner #5833 running around with his High Warlord title going "omg lol im high werlord now so pro lol".

    I was hoping that the old players would be receiving the Veteran/Hero of the Horde/Alliance title as a compensation but I found out now that they aren't.

    There's nothing left to show who is a veteran or who just started playing 6 months ago anymore, which is truly a shame in my opinion.
  1. Frygar's Avatar
    Quote Originally Posted by vanillaWoW View Post
    Why do they have to bring back the old titles instead of simply coming up with new ones? I've been proud of my Lieutenant General (rank 11) title for years as it shows that my character has been around since the old days. Now we'll be seeing random keyboard-turner #5833 running around with his High Warlord title going "omg lol im high werlord now so pro lol".

    I was hoping that the old players would be receiving the Veteran/Hero of the Horde/Alliance title as a compensation but I found out now that they aren't.

    There's nothing left to show who is a veteran or who just started playing 6 months ago anymore, which is truly a shame in my opinion.
    1. A bad keyboard turner will not get High Warlord, that requires a pretty high rating. Just because someone is newer to the game, does not mean they are automatically a keyboard turning idiot.
    2. The old PvP titles don't accomplish the goal of showing who is a veteran or not, as not every veteran player has an old PvP title. So really, there is no distinction in the first place.

    There's nothing wrong with wanting to be recognized as a veteran player, but PvP titles are not the place to look.
  1. Phibi's Avatar
    Quote Originally Posted by vanillaWoW View Post
    Why do they have to bring back the old titles instead of simply coming up with new ones? I've been proud of my Lieutenant General (rank 11) title for years as it shows that my character has been around since the old days. Now we'll be seeing random keyboard-turner #5833 running around with his High Warlord title going "omg lol im high werlord now so pro lol".

    I was hoping that the old players would be receiving the Veteran/Hero of the Horde/Alliance title as a compensation but I found out now that they aren't.

    There's nothing left to show who is a veteran or who just started playing 6 months ago anymore, which is truly a shame in my opinion.
    100% Agree.

    For 4 f***in years i've been proud Grand Marshal on our server.
    Grand Marshal meant a lot a time, a lot a BGs, a lot a skill (hey, remember, there weren't realmpools back then...).
    And now? Just like the arena titles every dumb retard will have it...

    Seriously it's a slap in the face for everyone who did Rank 14 the "old fashioned way".
    I mean yeah, we all knew that blizzard is brining ridiculous stuff like 310% mounts and stuff just to bring 310% riding skill a few month later so everyone can have a 310% mount and so on...but seriously...giving our old PvP titles to some stupid nubs who probably didn't even play back in vanilla is a fu**in disgrace to the title...
  1. xnickybx's Avatar
    Quote Originally Posted by Aliok View Post
    Agreed, for the most part. PvP titles back then really was just a mark of how much time was invested in BGs, with skill being a bonus, because you had to be gaining more HCP (honor contribution points) & HK (honorable kills) than other players in order to ascend through the ranks.

    The part I do not agree with is that players with such titles are shameful. Bad system was bad system, not bad (usually) players.
    Yeah you're right, it was just a bad system. I was a little hard with the shame part. The guildy just pissed me off because they thought they were awesome because of their title, when in reality they were horrible at every class they ever tried. So i'm a tad bitter.

    I do agree with the veteran title, though, to show who had a title since vanilla. Not very prestigious but shows that you are old school.

    And some one mentioned this, but I highly doubt keyboard turners will be getting HWL or GM in cata... its more like the other way around.
  1. Nathiest's Avatar
    So will some one be able to create an guild for himself to obtain the guild mount and other guild items? Or will he be force to join an real guild to obtain these items?

    ^*^*^*^*^*^*^*^*
    *^*^*^*^*^*^*^*^
  1. Maneken's Avatar
    Quote Originally Posted by Phibi View Post
    100% Agree.

    For 4 f***in years i've been proud Grand Marshal on our server.
    Grand Marshal meant a lot a time, a lot a BGs, a lot a skill (hey, remember, there weren't realmpools back then...).
    And now? Just like the arena titles every dumb retard will have it...

    Seriously it's a slap in the face for everyone who did Rank 14 the "old fashioned way".
    I mean yeah, we all knew that blizzard is brining ridiculous stuff like 310% mounts and stuff just to bring 310% riding skill a few month later so everyone can have a 310% mount and so on...but seriously...giving our old PvP titles to some stupid nubs who probably didn't even play back in vanilla is a fu**in disgrace to the title...
    In my guild i had few HW ranked players, even 1 of them had 3 HW title on 1 account. Its funny how ppl look at that as some waste of time and grinding, most of them never so wow vanilla bgs, never heard/played REAL premade BG, hell most of them today dont know what they need to do in bgs except running around and drooling for HK.

    Face truth, Blizzard arent average company which would try to reward loyal customers which play this game from beginning( as leaving earned bg ranks to players would be atleast some sort of minimum) , Blizzard only look to the future and they make marketing plans/game content which can atract new, fresh players into game.

    Other question which you can ask self, how come Blizzard never gave some concrete "value" to players which play this game for looong time, how come they never offered lets say 1 month free for lets say players which play longer then 2 year.
    Blizzard dont care for loyal long time customers.
  1. Phibi's Avatar
    sad but true. blizzard only trys to make the casuals happy. and hell they're doing a pretty fine job with it.

    still i think everyone who's bashing the old pvp ranks never actually played back then. at least not pvp.
    sure it meant a lotta time...but with time alone you never could become #1 which was essential to get rank 14.
    you had to win your bgs and that was only possible with a good group.

    it's not like today where u get your stuff even if u lose 100% of your BGs...

    we had a win quote of at least 80% or even more. at some time we had 2 or 3 perm horde groups against us and some of them became 2800+ arena rating players which meant they sure weren't bad. but we managed to win our bgs anyway. so we couldn't be that bad either. so quit that "oh noez rank 14 was only time"-craptalk. yes you needed time, but you also had to win ;p

    but ye...whatever. most people will never understand what this title meant.
    it was hard to get...and up to now it was something special.
    now it will be useless. just like any other stuff you busted your butt to get to.

    i really wish they would at least leave a FEW things ingame which not every casual gimp can achieve.
    but whatever they put ingame becomes so easy after a while that everyone can get it...disappointing...
  1. drakonblayde's Avatar
    # King of the Mountain - Complete the Twilight's Hammer quest chain in Twilight Highlands up to and including Skullcrusher the Mountain.

    Awesome. Someone over at Blizzard is a Jonathan Coulton fan.
  1. Maneken's Avatar
    Quote Originally Posted by Phibi View Post
    sad but true. blizzard only trys to make the casuals happy. and hell they're doing a pretty fine job with it.

    still i think everyone who's bashing the old pvp ranks never actually played back then. at least not pvp.
    sure it meant a lotta time...but with time alone you never could become #1 which was essential to get rank 14.
    you had to win your bgs and that was only possible with a good group.

    it's not like today where u get your stuff even if u lose 100% of your BGs...

    we had a win quote of at least 80% or even more. at some time we had 2 or 3 perm horde groups against us and some of them became 2800+ arena rating players which meant they sure weren't bad. but we managed to win our bgs anyway. so we couldn't be that bad either. so quit that "oh noez rank 14 was only time"-craptalk. yes you needed time, but you also had to win ;p

    but ye...whatever. most people will never understand what this title meant.
    it was hard to get...and up to now it was something special.
    now it will be useless. just like any other stuff you busted your butt to get to.

    i really wish they would at least leave a FEW things ingame which not every casual gimp can achieve.
    but whatever they put ingame becomes so easy after a while that everyone can get it...disappointing...
    Today kids watch on BGs from current pov, and they dont understand what was like to play in old days:

    1) you couldnt put in queue for 3 diferent bgs and meanwhile go questing and then in some 5 min you are invited into bg, on my old (first server) i waited for AV in average 45 min, imagine some1 today willing to play bg when you need to wait for so long

    2) you didnt collect honor points and had them as currency for whole 1 season, you didnt know in 1 day how your ranking will be, you played and waited for next week and pray it will be more then some ppl which had similiar rank as you.

    3)Pvp gear in old days wasnt something which were given to you on plate, especialy at your rank 14 while some ppl which were in good raiding guild could get BWL/MC gear every day of raiding AND that gear often was MORE powerfull then PVP gear.

    4)I had friend there on old server, he played Arcane mage, with his BWL gear he could eat most of pvp geared ppl ONLY cause of his overbuffed pve gear. Today ppl dont understand in old days there werent ANY ress gear. Lets not talk how hard was to get as dedicated pvp player good weapon.

    5) That bg players was true pvp players in old days, they dedicated whole game to pvp, in that days world pvp WAS LIVE and high ranked ppl were additional motivation to rest ppl in world pvp, every1 like to get hands dirty when they stumble on map some rank 14 person.

    Im not HW/GM, i have only 2 chars with rank 10 after started to play more pve BUT still respect ppl like you which dedicated self in pvp, earned bloody hard your ranks and even respect more then todays arena players...

    Thats it from me, stay well m8.
  1. Elysia's Avatar
    Oh god. That Alliance guild mount is so, so gorgeous.
  1. jprich's Avatar
    "So me and my roommate hear some roaring outside so we came out to look and it was the king of the fcking jungle! I almost sht my pants! Then we ran back in and called the Five O."

    lol
  1. Huntingbear_grimbatol's Avatar
    I have to admit.. im so fucking glad im alliance now. OMFG that mount is gonna be so epic that.. yeah Horde better get something that decent for their mount.

    Maybe a Kodo with wardrums and a Banner?
  1. Civfanata's Avatar
    Quote Originally Posted by Huntingbear_grimbatol View Post
    I have to admit.. im so fucking glad im alliance now. OMFG that mount is gonna be so epic that.. yeah Horde better get something that decent for their mount.

    Maybe a Kodo with wardrums and a Banner?
    Could just me a lion for both sides and the greater push to World of Clonecraft!
  1. ymann's Avatar
    Quote Originally Posted by arons4 View Post
    Prot Warriors just got nerfed. Hard. Seriously.
    because taunt is trainable at level 12?
  1. Airfey's Avatar
    Ok, so both side get the dark phoenix mount? Because Im gonna be sad if Alli gets a land mount and horde get's a flying mount lol
  1. Darknazgul's Avatar
    I am wondering when they will add the 125&150 mounts achievements + rewards o,0.
  1. Rashanda's Avatar
    LOL /GASP UNDER THE DOUBLE RAINBOW. <3 Blizzard

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