So, when is the release of Cataclysm?
Now that Patch 4.0.1 is on PTR, I get a lot of mails asking for a release date and I guess I can answer that without too much risk now.

Keep in mind that Blizzard didn't announce it because the release can still be postponed, but as far as I know the target release date for Cataclysm is the first week of November (that would be November 2, if you like numbers). The first part of the Cataclysm prologue started exactly 8 weeks before that and the next part of the pre-Cataclysm event will probably happen in 2 or 4 weeks depending on their schedule.

You got your answer, and hopefully people won't yell at me if something goes wrong.


Gathering professions now give XP
Originally Posted by Daeleht (Blue Tracker)
This is an intentional change, however the values may not be final. Tradeskill nodes are intended to give you experience when you loot them.

Bastion of Twilight - Twilight Ascendant Council
The last member of the Twilight Ascendant Council had its model updated in the latest build. This encounter definitely looks promising.



Blue Posts
Originally Posted by Blizzard Entertainment

Mimiron's Head/Invincible in 4.0
Ghostcrawler's stated idea to make such things really low drop rates is still a real possibility. Whether or not this change will take effect with patch 4.0.1 is to be determined. (Source)

Flying in Azeroth
Flying in Azeroth will not be possible until your account is upgraded to Cataclysm. Patch 4.0.1 is slated to be released prior to Cataclysm and will not include the changes to the old world or any content exclusive to Cataclysm. This patch will apply many systems, class, and user interface changes. It's very similar in nature to the major patches which preceded the releases of The Burning Crusade and Wrath of the Lich King. (Source)

Raid/Dungeons Content Difficulty
You are correct that a lot of players moan about things being too easy without having seen the content personally. We definitely place less emphasis on their feedback than on people who have actually tried those encounters.

The hardest encounters of LK were harder than anything we've offered before. And honestly, that point isn't often in contention. I think what surprised players is say how far they got in Naxxramas on their very first night, without a lot of planning or gearing, or how they managed to kill 2-3 heroic bosses on their first night of a new heroic wing being opened in Icecrown (though to be honest, fighting a boss for weeks on normal mode first definitely exacerbates that phenomenon).

We'll continue to offer some content for the cutting-edge progression raider. There is an encounter in Bastion of Twilight for them. But we also think true pugs shouldn't be stumbling their way through encounters they've never seen before, at least without a very strong or experienced leader.

To use my own guild as an example, in say the Serpentshrine days, we'd take a few weeks to master a new boss. I could probably count the number of time we got two new bosses on one night. I think a progression rate like that feels better to a lot of players. You spend time in between raid nights discussing what you could do differently on a tough boss, but then celebrate each victory.

A heroic dungeon doesn't need to be quite so brutal, but it still doesn't seem bad if you wipe on a new boss 2-3 times before you figure out a solid stragegy and everything falls into place. A lot of players love that puzzle-solving aspect of the encounters. It lets them exercise their mind, creativity and knowledge of game mechanics. When you can just overpower the boss and ignore the encounter mechanics, then a lot of that is lost. (Source)

Class balance on PTRs
Most likely not. We'll be evaluating the way players are performing in content on the 4.0.1 test realms, but keep in mind the class changes are balanced around level 85 gameplay. It's almost more likely we'd end up taking away the Icecrown Citadel buff (I'm only saying this is a possibility), as in many cases healing, tanking, and damage dealing may stand to benefit a lot from these changes at level 80.

Things will be a little bit interesting since these changes are being applied while players are still actively working through the current Wrath of the Lich King content. Bear with us and provide as much feedback as you can about your experiences with these changes under the current content, but keep in perspective that the new class design is meant to be balanced around the upcoming Cataclysm content. We're more interested in ironing out bugs and polishing the systems than attempting to balance them intricately for level 80 gameplay. (Source)

Using all your healing spells
This is a very common line of argument we see from players, especially healers. It runs something like "I use all my heals. I seem to be a pretty good healer. Therefore only using a few heals makes you a bad healer." It should make you a bad healer (if our numbers are appropriate) but often it does not. Often those 1-2 spells can take you 90% of the way there and the additional heals used my more savvy players only adds 10% or so optimization on top of that. You might have been a better paladin for using all of your toolbox, but the fact is that even very mediocre paladins could heal just fine using only those two buttons. That's not what we are going for. If you're used to using a variety of spells, then this change won't affect you much. (Source)

Making healing more challenging
We see the sentiment expressed often that making healing more challenging might drive players away. That is a risk, but the flip side is that making healing more engaging might attract some players who find it boring today.

While it has always been a goal to make World of Warcraft approachable to a lot of different kinds of players, including those who found traditional MMOs too hardcore, we'd rather retain players because the gameplay is fun than because the gameplay is easy.

Taking your argument to a probably illogical conclusion, if we made healing even easier, we might get even more players to heal. Is that really good for the game as a whole though? (Source)

Lack of healers in the Dungeon Finder in Cataclysm?
Players played WoW for six years without Dungeon Finder though. Dungeon Finder is awesome, don't get me wrong, and I spent a lot of time personally working on it. But the intent is not to be able farm dungeons as fast as you possibly can.

Healing (and tanking as well) isn't for everyone. It takes the right kind of mindset. I know there are players who want to make healing and tanking super easy in an attempt to adjust the ratios of dps to tanking and healing. There are also some who just want to get rid of the healing role completely.

None of those are our goals though. We want to make healing fun for healers, not make healing so easy that anyone can jump in without any fear of failure.

I remember looking for Scholomance or Shadow Labs pugs for literally 2-3 hours. There is almost no chance of that ever happening again now that we have Dungeon Finder, even if tanking and healing require a little more finesse.

So to answer your question, I think having more healers available at any cost is bad for the game. We want healing to be fun for people who like healing. If that means the mages and rouges have to wait 15 minutes for Dungeon Finder instead of 5 minutes, I think we can live with that. If nothing else, fast Dungeon Finder queues (or ease in finding a raid slot, etc.) remain attractive benefits of tanking and healing. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
70% spell pushback
Hopefully they just make the 70% baseline for everyone with no pushback with earth shield or concentration aura type spells. Spell pushback is one of those things that can really drive you crazy in both PvP and PvE.
We did. We just changed the base pushback resistance so that we didn't have to duplicate the same passive bonus in every tree.

Tanking / Crusader Strike
If CS and HotR are meant to be single/multi-target counterparts, then they should both hit as the same type of damage. Since CS is stuck as physical due to Ret using it, HotR should probably be switched to physical as well. Mana cost of HotR seems lower than it should be, compared to CS.
We want Prot paladins to be able to swap between Shield of the Righteous and Inquisition when going from single-target to AE tanking. One of the mechanics that lets that work is Hammer of the Righteous being improved by Holy damage.

Crusader Strike should win handily against single targets. If it's not doing that yet it's just a numbers adjustment, so you'd be better off testing as if it were the case rather than trying to build a rotation based around something that you know we're likely to change. (Source)

MMO Report
It's time for your monday's MMO Report, Casey is back!



Comics
Teh Gladiators #166 + #167 and Dark Legacy Comics #255 is out. Sometimes a nice smile goes a long way.

This article was originally published in forum thread: Cataclysm Release Date, Gathering XP, Blue Posts started by Boubouille View original post
Comments 187 Comments
  1. krelios's Avatar
    We really need a way to add a [Source Needed] or [Rumor] tag to some of these announcements. Any release date that doesn't come from Blizzard is purely speculation. November 2nd seems way too early given the current state of beta and I'm guessing we'll get a real date at BlizzCon next month. My guess would be mid-December.
  1. Fuzzzie's Avatar
    IDK. everything still seems kinda broken. I mean class balancing is a joke right now, even for PvE. I'm guessing there's gonna be a lot of last minute scrambling and furture patches 4.0.2, 4.0.3. 4.0.4 etc to address the gaps that are glaring right now.

    Thanks for rushing it.
  1. Nathiest's Avatar
    WTB MASTERY! Seriously whats the point of this test with out it?
  1. deathmetalzf's Avatar
    Ohhh new models Thanks Bibi!
  1. Gurbz's Avatar
    Quote Originally Posted by krelios View Post
    November 2nd seems way too early given the current state of beta and I'm guessing we'll get a real date at BlizzCon next month. My guess would be mid-December.
    They have never announced a release date for any game at Blizzcon, why would they start now? I actually expect that Blizzcon will be much less centered on WoW this time, though there is a small possibility we will see the Cataclysm cinematic there.

    I personally think that Nov 2 seems a bit early, but it will be November for sure. We will have an announced release date from Blizzard by the end of the month at the latest.
  1. Appletini's Avatar
    Amazon.com reported my CE will be shipped on October 18th about two weeks ago now. Two days after I saw that, the ship date was removed.

    Regardless, November 2nd is very likely to me as well. I was surprised to see the release date basically the day before Blizzcon, but two weeks later fits well.
  1. videotape's Avatar
    Yeah, why in the world would we expect Blizzcon to spend much time focusing on their most popular product ever created, let alone one that is scheduled for release only ~2 weeks later? I assume they'll be talking about the new Blackthorne game.
  1. draddog's Avatar
    Quote Originally Posted by krelios View Post
    We really need a way to add a [Source Needed] or [Rumor] tag to some of these announcements. Any release date that doesn't come from Blizzard is purely speculation. November 2nd seems way too early given the current state of beta and I'm guessing we'll get a real date at BlizzCon next month. My guess would be mid-December.
    As much as I would like to see the November 2 date happen, I tend to agree with krelios. Unless Blizzard is testing a much better build in secret, the current beta just isn't ready yet. Also, we have not seen stores do a pre-order push, no (or not much) advertising, and very little solicitations. December feels more likely. Shame, I'm off the first week of November too .
  1. mmocc5c312fa0d's Avatar
    2nd November... Hrm... Well considering that I already thought Cataclysm would be out late October/early November, I like this date.
  1. Keristrasza's Avatar
    Quote Originally Posted by MVF View Post
    Mimiron's Head shouldn't be accessible to get as of 4.0. People have had plenty of time to go back there and out-gear the encounter as it is. I remember a day where lucrative items such as this were challenging to acquire...
    Honestly no "Lucrative" item should be removed. Why? Because

    1. No one will use that mount once a new lucrative mount takes the scene.
    2. Taking it out only supports inflated egos.

    A person with these mounts use them when they are current and up-to-date to show off to those who cannot get one, be they to bad a player, or just unlucky. Yet the second a NEW mount comes out that is even harder to get, they will forget that old one and sit around to flaunt the new one. Only pulling out an older model when they feel it will increase their ego 10 fold. People that get these mounts are not collectors, they just need something to get off on.

    The "only" people who want these kind of mounts taken out are those who are in top guilds and want to run around showing how "Awesome" they are, and how much "better" they are at life over a mount they rightfully do not deserve. True you and everyone else might have worked your ass off for it, but if the only reason to keep it so lucrative is so you can flex your epeen then no, you don't need it.

    Blizzard needs to keep all these mounts in game, never retire them, put them on a vendor with a price tag of 2-5k gold each and call it a day. That way it will kill ego boosting and promote people to work for the next grade of hard to achieve mount. Those that earned it the right way will have it a hell of a lot longer than those who won't see it till the next expansion or so.

    TL;DR - Stop being greedy
  1. Brittany's Avatar
    Quote Originally Posted by videotape View Post
    Yeah, why in the world would we expect Blizzcon to spend much time focusing on their most popular product ever created, let alone one that is scheduled for release only ~2 weeks later? I assume they'll be talking about the new Blackthorne game.
    In the past there has always been a big WoW announcement of an expansion or something, but with most of the Cata information known and a release set very shortly after Blizzcon there is little to reveal.

    While they'll have the lore panels and people can try Cataclysm etc etc, there is not expected to be any huge WoW announcements besides the Cata cinematic, and most of the buzz is around the final Diablo 3 class, some more gameplay footage and a release date, as well as information on the SC2 expansions.

    We could also hear about the new MMO. WoW won't be so prioritised this Blizzcon.
  1. jshrbls's Avatar
    November 2? freakin WIN. thats my birthday!
  1. Koarth's Avatar
    Earlier than the majority of predictions, but definitely good news.

    If they're targeting such an early date at this time, the beta must be more or less finished minus balance changes in their internal build. And there's no way we'll see it much later than the 15th.
  1. Bluedevil21's Avatar
    So pretty much, expect to get raped on the PTR by BM hunters, including me ^_^
    /signed fellow hunter.

    On more important news, heard about the gathering XP profession which is nice, but curious how it'll work out with Chinese farmers & etc. Release date seems odd, but hey Boub, you've come out with good information overall so I'll prepare to drop the cash around that time. Thanks for the updates!
  1. superstargoddess's Avatar
    Am I the only person who thinks that making things a lot harder does not equal making things more fun? (From a tanking and healing perspective)
  1. Spotnick's Avatar
    Some people seem to forget they probably got all the developpers from Starcraft working on Cataclysm right now to fix all the problems.

    No way they will miss the christmas market, and they have to send the data to product boxes and DVDs 1 month in advance.

    So, patch 4.0.1 in October, a release in November, we will live hell through October with that patch but they will fix most of the problems in that month... just like they did for WotLK.
  1. Plaguerage's Avatar
    November second is three days from my birthday, much squeeing will be had if it comes out then. Much, much squeeing...
  1. Oweena's Avatar
    I love the way they are talking about difficulty. Yes the fun is in overcoming somethin in an encounter not just facerolling it as soon as you see the boss without any worries.

    Honestly right now im loving GC
  1. DrgnDancer's Avatar
    Quote Originally Posted by Spotnick View Post
    Some people seem to forget they probably got all the developpers from Starcraft working on Cataclysm right now to fix all the problems.

    No way they will miss the christmas market, and they have to send the data to product boxes and DVDs 1 month in advance.

    So, patch 4.0.1 in October, a release in November, we will live hell through October with that patch but they will fix most of the problems in that month... just like they did for WotLK.
    No way they have SCII devs working on Cataclysm right now. You've clearly never worked software development. Crunch time is the worst possible time to bring in a whole bunch of new faces who don't really know the product or the development cycle. I keep saying this: software development is not a zero sum game. Having more people and more money doesn't directly translate into having a game faster or it being better. More people always help, and allow you to tackle more ambitious projects, but just throwing people at problems usually doesn't work. It would take far more time and resources to integrate the SCII team then to let the current team finish as is (though if they lose people, having a few replacements from the SCII team on tap would probably be fine.)

    As to missing the Christmas market... wouldn't be the first time. Blizzard is known for not releasing games till they're ready, and BC was delayed in *precisely* the manner you describe. Not that I don't think they *hope* to get the Christmas market, nor that I think they'll miss whatever their target date is that badly, but they *will* push it back to January if they think they have too. Missing the Holiday release isn't a big a deal with a game like this anyway. The user base is already established. Most of us will buy the game whenever it comes out. At most the Holidays will give them a little bump.
  1. drsjohnny's Avatar
    nov 2nd could be right but than again it could be wrong im just hoping i'll be able to buy it online off blizard store so i dont have to deal with lineups for when this does come out

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