So, when is the release of Cataclysm?
Now that Patch 4.0.1 is on PTR, I get a lot of mails asking for a release date and I guess I can answer that without too much risk now.

Keep in mind that Blizzard didn't announce it because the release can still be postponed, but as far as I know the target release date for Cataclysm is the first week of November (that would be November 2, if you like numbers). The first part of the Cataclysm prologue started exactly 8 weeks before that and the next part of the pre-Cataclysm event will probably happen in 2 or 4 weeks depending on their schedule.

You got your answer, and hopefully people won't yell at me if something goes wrong.


Gathering professions now give XP
Originally Posted by Daeleht (Blue Tracker)
This is an intentional change, however the values may not be final. Tradeskill nodes are intended to give you experience when you loot them.

Bastion of Twilight - Twilight Ascendant Council
The last member of the Twilight Ascendant Council had its model updated in the latest build. This encounter definitely looks promising.



Blue Posts
Originally Posted by Blizzard Entertainment

Mimiron's Head/Invincible in 4.0
Ghostcrawler's stated idea to make such things really low drop rates is still a real possibility. Whether or not this change will take effect with patch 4.0.1 is to be determined. (Source)

Flying in Azeroth
Flying in Azeroth will not be possible until your account is upgraded to Cataclysm. Patch 4.0.1 is slated to be released prior to Cataclysm and will not include the changes to the old world or any content exclusive to Cataclysm. This patch will apply many systems, class, and user interface changes. It's very similar in nature to the major patches which preceded the releases of The Burning Crusade and Wrath of the Lich King. (Source)

Raid/Dungeons Content Difficulty
You are correct that a lot of players moan about things being too easy without having seen the content personally. We definitely place less emphasis on their feedback than on people who have actually tried those encounters.

The hardest encounters of LK were harder than anything we've offered before. And honestly, that point isn't often in contention. I think what surprised players is say how far they got in Naxxramas on their very first night, without a lot of planning or gearing, or how they managed to kill 2-3 heroic bosses on their first night of a new heroic wing being opened in Icecrown (though to be honest, fighting a boss for weeks on normal mode first definitely exacerbates that phenomenon).

We'll continue to offer some content for the cutting-edge progression raider. There is an encounter in Bastion of Twilight for them. But we also think true pugs shouldn't be stumbling their way through encounters they've never seen before, at least without a very strong or experienced leader.

To use my own guild as an example, in say the Serpentshrine days, we'd take a few weeks to master a new boss. I could probably count the number of time we got two new bosses on one night. I think a progression rate like that feels better to a lot of players. You spend time in between raid nights discussing what you could do differently on a tough boss, but then celebrate each victory.

A heroic dungeon doesn't need to be quite so brutal, but it still doesn't seem bad if you wipe on a new boss 2-3 times before you figure out a solid stragegy and everything falls into place. A lot of players love that puzzle-solving aspect of the encounters. It lets them exercise their mind, creativity and knowledge of game mechanics. When you can just overpower the boss and ignore the encounter mechanics, then a lot of that is lost. (Source)

Class balance on PTRs
Most likely not. We'll be evaluating the way players are performing in content on the 4.0.1 test realms, but keep in mind the class changes are balanced around level 85 gameplay. It's almost more likely we'd end up taking away the Icecrown Citadel buff (I'm only saying this is a possibility), as in many cases healing, tanking, and damage dealing may stand to benefit a lot from these changes at level 80.

Things will be a little bit interesting since these changes are being applied while players are still actively working through the current Wrath of the Lich King content. Bear with us and provide as much feedback as you can about your experiences with these changes under the current content, but keep in perspective that the new class design is meant to be balanced around the upcoming Cataclysm content. We're more interested in ironing out bugs and polishing the systems than attempting to balance them intricately for level 80 gameplay. (Source)

Using all your healing spells
This is a very common line of argument we see from players, especially healers. It runs something like "I use all my heals. I seem to be a pretty good healer. Therefore only using a few heals makes you a bad healer." It should make you a bad healer (if our numbers are appropriate) but often it does not. Often those 1-2 spells can take you 90% of the way there and the additional heals used my more savvy players only adds 10% or so optimization on top of that. You might have been a better paladin for using all of your toolbox, but the fact is that even very mediocre paladins could heal just fine using only those two buttons. That's not what we are going for. If you're used to using a variety of spells, then this change won't affect you much. (Source)

Making healing more challenging
We see the sentiment expressed often that making healing more challenging might drive players away. That is a risk, but the flip side is that making healing more engaging might attract some players who find it boring today.

While it has always been a goal to make World of Warcraft approachable to a lot of different kinds of players, including those who found traditional MMOs too hardcore, we'd rather retain players because the gameplay is fun than because the gameplay is easy.

Taking your argument to a probably illogical conclusion, if we made healing even easier, we might get even more players to heal. Is that really good for the game as a whole though? (Source)

Lack of healers in the Dungeon Finder in Cataclysm?
Players played WoW for six years without Dungeon Finder though. Dungeon Finder is awesome, don't get me wrong, and I spent a lot of time personally working on it. But the intent is not to be able farm dungeons as fast as you possibly can.

Healing (and tanking as well) isn't for everyone. It takes the right kind of mindset. I know there are players who want to make healing and tanking super easy in an attempt to adjust the ratios of dps to tanking and healing. There are also some who just want to get rid of the healing role completely.

None of those are our goals though. We want to make healing fun for healers, not make healing so easy that anyone can jump in without any fear of failure.

I remember looking for Scholomance or Shadow Labs pugs for literally 2-3 hours. There is almost no chance of that ever happening again now that we have Dungeon Finder, even if tanking and healing require a little more finesse.

So to answer your question, I think having more healers available at any cost is bad for the game. We want healing to be fun for people who like healing. If that means the mages and rouges have to wait 15 minutes for Dungeon Finder instead of 5 minutes, I think we can live with that. If nothing else, fast Dungeon Finder queues (or ease in finding a raid slot, etc.) remain attractive benefits of tanking and healing. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
70% spell pushback
Hopefully they just make the 70% baseline for everyone with no pushback with earth shield or concentration aura type spells. Spell pushback is one of those things that can really drive you crazy in both PvP and PvE.
We did. We just changed the base pushback resistance so that we didn't have to duplicate the same passive bonus in every tree.

Tanking / Crusader Strike
If CS and HotR are meant to be single/multi-target counterparts, then they should both hit as the same type of damage. Since CS is stuck as physical due to Ret using it, HotR should probably be switched to physical as well. Mana cost of HotR seems lower than it should be, compared to CS.
We want Prot paladins to be able to swap between Shield of the Righteous and Inquisition when going from single-target to AE tanking. One of the mechanics that lets that work is Hammer of the Righteous being improved by Holy damage.

Crusader Strike should win handily against single targets. If it's not doing that yet it's just a numbers adjustment, so you'd be better off testing as if it were the case rather than trying to build a rotation based around something that you know we're likely to change. (Source)

MMO Report
It's time for your monday's MMO Report, Casey is back!



Comics
Teh Gladiators #166 + #167 and Dark Legacy Comics #255 is out. Sometimes a nice smile goes a long way.

This article was originally published in forum thread: Cataclysm Release Date, Gathering XP, Blue Posts started by Boubouille View original post
Comments 187 Comments
  1. Dyro's Avatar
    Looks like someone was jealous of my avatar.
  1. Apoc11's Avatar
    "Mimiron's Head/Invincible in 4.0
    Ghostcrawler's stated idea to make such things really low drop rates is still a real possibility. Whether or not this change will take effect with patch 4.0.1 is to be determined"

    QQ if they do lower drop rate in 4.0 b4 cata hits and I don't get my mount :<
  1. mmoc4f7a735ed2's Avatar
    The smile...oh god the smile...it's going to haunt my dreams!
  1. mmocc2f6467562's Avatar
    Quote Originally Posted by Hoodi View Post
    Your release date is wrong
    Innocent until proven guilty. This sounds like a reasonable date to me but for some reason my mind refuses to believe it, maybe just for its own protection ^.^
  1. Nasok1986's Avatar
    The main question was not the release date. The main question is: Will be the naked run completed if Bibi is not right?
  1. Deyadissa's Avatar
    IF they do not fix the balance issues now, it will be even worse at 85. The gear has already converted to cata style, and everyone is wearing around the same gear ilvl's. It's the skills that scale too much on gear, and it get's even worse the more gear you have. Even if you had 90k Hp, doing a 32k crit, is flat out ridiculous.


    Enjoy pvp, or not lol.
  1. Cirque's Avatar
    I don't think people get the point when some complain about WoW being "too easy". Note that I am not one of those people who complain, I do complain about numbing down the game too much which in my opinion makes a lot of it unnecessarily boring.

    The point however is not that there is heroic mode available. The point is that the content available for those who cannot do heroic mode raids, or even raids at all, feels pointless and too easy. There is no goal to achieve, no dailies to do (any more, and when they were, I remember there was more complains than there was love for, say, the Hodir dailies), the heroic 5mans have been done so often nobody can really be bothered anymore but does it anyway because else they cannot get gear.

    That's the point. I agree with Ghostcrawler that sure the game should be accessible for everyone, and I also don't think we should get back to a model where raiding, except the first tier raiding, is only for those who play 24/7. But that doesn't mean you should ignore the content available outside raids, too. And currently, that content is next to non-existant in WOTLK, except old faceroll stuff nobody, not even those casuals who play since LK's release, is interested in doing.

    Not only this, it's not like there's nothing in between "completely casual" (read: noob) and "elitist jerk pro dude". For a lot of people, ICCheroic is not realistic, but ICCnormal is such a huge faceroll that it's not fun, either. At the same time, the huge nabs, like those I ran with in a pug not too long ago, barely get past Saurfang still despite the 30% buff. The point is that making something the right difficulty for every player is ongoing and challenging, but that there's limits and extremes, and that there should probably be less focus on the endgame raids and more focus on outside content as well.
  1. Hoodi's Avatar
    Quote Originally Posted by Arthmael View Post
    Innocent until proven guilty. This sounds like a reasonable date to me but for some reason my mind refuses to believe it, maybe just for its own protection ^.^
    Logic dictates 17/11/10


    Think the 17th is a wednesday as I write this
  1. kopasetic's Avatar
    So far it's perfectly fine, except for the whole....ArP turned to crit and Warriors have no gems to replace that with =(
    Str gems would have been great. =O
  1. Magruun's Avatar
    Nov 2 as a target date surprises me, it's so soon already and we didn't get any official announcement yet!
  1. MVF's Avatar
    Mimiron's Head shouldn't be accessible to get as of 4.0. People have had plenty of time to go back there and out-gear the encounter as it is. I remember a day where lucrative items such as this were challenging to acquire...
  1. Zagnaphein's Avatar
    Quote Originally Posted by Magruun View Post
    Nov 2 as a target date surprises me, it's so soon already and we didn't get any official announcement yet!
    Boubilee is our oficial announcementor!
  1. Hoodi's Avatar
    Quote Originally Posted by Cirque View Post
    I don't think people get the point when some complain about WoW being "too easy". Note that I am not one of those people who complain, I do complain about numbing down the game too much which in my opinion makes a lot of it unnecessarily boring.

    The point however is not that there is heroic mode available. The point is that the content available for those who cannot do heroic mode raids, or even raids at all, feels pointless and too easy. There is no goal to achieve, no dailies to do (any more, and when they were, I remember there was more complains than there was love for, say, the Hodir dailies), the heroic 5mans have been done so often nobody can really be bothered anymore but does it anyway because else they cannot get gear.

    That's the point. I agree with Ghostcrawler that sure the game should be accessible for everyone, and I also don't think we should get back to a model where raiding, except the first tier raiding, is only for those who play 24/7. But that doesn't mean you should ignore the content available outside raids, too. And currently, that content is next to non-existant in WOTLK, except old faceroll stuff nobody, not even those casuals who play since LK's release, is interested in doing.

    Not only this, it's not like there's nothing in between "completely casual" (read: noob) and "elitist jerk pro dude". For a lot of people, ICCheroic is not realistic, but ICCnormal is such a huge faceroll that it's not fun, either. At the same time, the huge nabs, like those I ran with in a pug not too long ago, barely get past Saurfang still despite the 30% buff. The point is that making something the right difficulty for every player is ongoing and challenging, but that there's limits and extremes, and that there should probably be less focus on the endgame raids and more focus on outside content as well.

    Having raids faceroll for everyone and heroic versions for the better guilds is a perfectly fine model and everyone is happy as they see content, they just need to up the heroic loot far superior to the normal loot and then you can make heroic actually heroic all the way through instead of making 3/4 of the heroic versions still faceroll.

    With this model still in mind MAKE MANY MORE 5-6 BOSS RAIDS! I just dont want to farm the same instance week in week out for gear again.

    I want to see at least 3 raids every major content patch consisting of 4-5 bosses so I have major choice cullminating into the epic end instance of the expansion utilising a wing style layout or even a kind of Black temple layout when the whole instance changes as you progress.

    Learn by your mistakes blizzard and learn by your sucess.

    Black temple - Magtheridon - Serpentshrine - Tempest keep - ALl great instances.
    Trial of the Grand crusade was clever and would of been awesome if it had a complimentary other raid to go with it the lack of other choice made it cringe worthy.
    Ulduar was fantastic just maybe a little long.


    TLDR version - Many more shorter raids and make heroic mean heroic please.
  1. Nasok1986's Avatar
    i predict news on other fansites:
    Bibi announced the release date for Cataclysm!!!!



    Also gratz all the shops..they already receive pretty much good cash for morning preorders

    I have always felt that Bibi works for Amazon.com
  1. Suntamer's Avatar
    Quote Originally Posted by MVF View Post
    Mimiron's Head shouldn't be accessible to get as of 4.0. People have had plenty of time to go back there and out-gear the encounter as it is. I remember a day where lucrative items such as this were challenging to acquire...

    You know the item has no real value other than hey look at this and thats about it.. If you need the ego boost that bad you should maybe take up pottery or painting then everything you do would be just for you.. Oh and

    WaaaaWaaa QQ I am not special!!
  1. mmoc1841a88e3d's Avatar
    can someone please ask about the Light of Dawn title in 4.0 in this thread? i can't...

    http: //forums.worldofwarcraft .com/thread.html?topicId=26726036315&pageNo=1&sid=1
  1. Porimlys's Avatar
    If it comes out on Nov 2nd that's the same day as my gorillaz concert! How will I binge it all night if I'm too busy rocking out D:
  1. Kebab's Avatar
    DLC Kills
  1. willjones410's Avatar
    I hope you're right BB. Two months from now seems like a nice number but on the other hand it's not all that much time, and it seems that Blizz still has a decent number of things that need to be included or otherwise tested. Female worgen aren't out yet and hopefully this patch we'll see that they realized they don't fuckin' need to make them look like Maid Marien from Disney's Robinhood. Make them vicious bitches, both figuratively and literally. Get the worgen mounts out too, and they don't need to be pretty either. Worgen fans might look at a half-wolf-pig-dog mutant thing and QQ until their eyes bleed, or they might actually get somehting "cute". Either way there's bound to be some QQ going on, so they need to make these decisions and get it done, so they can get back to smothing out actual game mechanics and things that are really important.
  1. Kanubis's Avatar
    Quote Originally Posted by Porimlys View Post
    If it comes out on Nov 2nd that's the same day as my gorillaz concert! How will I binge it all night if I'm too busy rocking out D:
    Rocking out to Gorillaz live is one of the few things I'd miss the Cata release day for!

    If Boub says Nov 2nd, then even if Blizz delays it I guess they're serious about a Nov release. Awesome!

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