MMO-Champion - Cataclysm Release Date, Gathering XP, Blue Posts
So, when is the release of Cataclysm?
Now that Patch 4.0.1 is on PTR, I get a lot of mails asking for a release date and I guess I can answer that without too much risk now.

Keep in mind that Blizzard didn't announce it because the release can still be postponed, but as far as I know the target release date for Cataclysm is the first week of November (that would be November 2, if you like numbers). The first part of the Cataclysm prologue started exactly 8 weeks before that and the next part of the pre-Cataclysm event will probably happen in 2 or 4 weeks depending on their schedule.

You got your answer, and hopefully people won't yell at me if something goes wrong.


Gathering professions now give XP
Originally Posted by Daeleht (Blue Tracker)
This is an intentional change, however the values may not be final. Tradeskill nodes are intended to give you experience when you loot them.

Bastion of Twilight - Twilight Ascendant Council
The last member of the Twilight Ascendant Council had its model updated in the latest build. This encounter definitely looks promising.



Blue Posts
Originally Posted by Blizzard Entertainment

Mimiron's Head/Invincible in 4.0
Ghostcrawler's stated idea to make such things really low drop rates is still a real possibility. Whether or not this change will take effect with patch 4.0.1 is to be determined. (Source)

Flying in Azeroth
Flying in Azeroth will not be possible until your account is upgraded to Cataclysm. Patch 4.0.1 is slated to be released prior to Cataclysm and will not include the changes to the old world or any content exclusive to Cataclysm. This patch will apply many systems, class, and user interface changes. It's very similar in nature to the major patches which preceded the releases of The Burning Crusade and Wrath of the Lich King. (Source)

Raid/Dungeons Content Difficulty
You are correct that a lot of players moan about things being too easy without having seen the content personally. We definitely place less emphasis on their feedback than on people who have actually tried those encounters.

The hardest encounters of LK were harder than anything we've offered before. And honestly, that point isn't often in contention. I think what surprised players is say how far they got in Naxxramas on their very first night, without a lot of planning or gearing, or how they managed to kill 2-3 heroic bosses on their first night of a new heroic wing being opened in Icecrown (though to be honest, fighting a boss for weeks on normal mode first definitely exacerbates that phenomenon).

We'll continue to offer some content for the cutting-edge progression raider. There is an encounter in Bastion of Twilight for them. But we also think true pugs shouldn't be stumbling their way through encounters they've never seen before, at least without a very strong or experienced leader.

To use my own guild as an example, in say the Serpentshrine days, we'd take a few weeks to master a new boss. I could probably count the number of time we got two new bosses on one night. I think a progression rate like that feels better to a lot of players. You spend time in between raid nights discussing what you could do differently on a tough boss, but then celebrate each victory.

A heroic dungeon doesn't need to be quite so brutal, but it still doesn't seem bad if you wipe on a new boss 2-3 times before you figure out a solid stragegy and everything falls into place. A lot of players love that puzzle-solving aspect of the encounters. It lets them exercise their mind, creativity and knowledge of game mechanics. When you can just overpower the boss and ignore the encounter mechanics, then a lot of that is lost. (Source)

Class balance on PTRs
Most likely not. We'll be evaluating the way players are performing in content on the 4.0.1 test realms, but keep in mind the class changes are balanced around level 85 gameplay. It's almost more likely we'd end up taking away the Icecrown Citadel buff (I'm only saying this is a possibility), as in many cases healing, tanking, and damage dealing may stand to benefit a lot from these changes at level 80.

Things will be a little bit interesting since these changes are being applied while players are still actively working through the current Wrath of the Lich King content. Bear with us and provide as much feedback as you can about your experiences with these changes under the current content, but keep in perspective that the new class design is meant to be balanced around the upcoming Cataclysm content. We're more interested in ironing out bugs and polishing the systems than attempting to balance them intricately for level 80 gameplay. (Source)

Using all your healing spells
This is a very common line of argument we see from players, especially healers. It runs something like "I use all my heals. I seem to be a pretty good healer. Therefore only using a few heals makes you a bad healer." It should make you a bad healer (if our numbers are appropriate) but often it does not. Often those 1-2 spells can take you 90% of the way there and the additional heals used my more savvy players only adds 10% or so optimization on top of that. You might have been a better paladin for using all of your toolbox, but the fact is that even very mediocre paladins could heal just fine using only those two buttons. That's not what we are going for. If you're used to using a variety of spells, then this change won't affect you much. (Source)

Making healing more challenging
We see the sentiment expressed often that making healing more challenging might drive players away. That is a risk, but the flip side is that making healing more engaging might attract some players who find it boring today.

While it has always been a goal to make World of Warcraft approachable to a lot of different kinds of players, including those who found traditional MMOs too hardcore, we'd rather retain players because the gameplay is fun than because the gameplay is easy.

Taking your argument to a probably illogical conclusion, if we made healing even easier, we might get even more players to heal. Is that really good for the game as a whole though? (Source)

Lack of healers in the Dungeon Finder in Cataclysm?
Players played WoW for six years without Dungeon Finder though. Dungeon Finder is awesome, don't get me wrong, and I spent a lot of time personally working on it. But the intent is not to be able farm dungeons as fast as you possibly can.

Healing (and tanking as well) isn't for everyone. It takes the right kind of mindset. I know there are players who want to make healing and tanking super easy in an attempt to adjust the ratios of dps to tanking and healing. There are also some who just want to get rid of the healing role completely.

None of those are our goals though. We want to make healing fun for healers, not make healing so easy that anyone can jump in without any fear of failure.

I remember looking for Scholomance or Shadow Labs pugs for literally 2-3 hours. There is almost no chance of that ever happening again now that we have Dungeon Finder, even if tanking and healing require a little more finesse.

So to answer your question, I think having more healers available at any cost is bad for the game. We want healing to be fun for people who like healing. If that means the mages and rouges have to wait 15 minutes for Dungeon Finder instead of 5 minutes, I think we can live with that. If nothing else, fast Dungeon Finder queues (or ease in finding a raid slot, etc.) remain attractive benefits of tanking and healing. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
70% spell pushback
Hopefully they just make the 70% baseline for everyone with no pushback with earth shield or concentration aura type spells. Spell pushback is one of those things that can really drive you crazy in both PvP and PvE.
We did. We just changed the base pushback resistance so that we didn't have to duplicate the same passive bonus in every tree.

Tanking / Crusader Strike
If CS and HotR are meant to be single/multi-target counterparts, then they should both hit as the same type of damage. Since CS is stuck as physical due to Ret using it, HotR should probably be switched to physical as well. Mana cost of HotR seems lower than it should be, compared to CS.
We want Prot paladins to be able to swap between Shield of the Righteous and Inquisition when going from single-target to AE tanking. One of the mechanics that lets that work is Hammer of the Righteous being improved by Holy damage.

Crusader Strike should win handily against single targets. If it's not doing that yet it's just a numbers adjustment, so you'd be better off testing as if it were the case rather than trying to build a rotation based around something that you know we're likely to change. (Source)

MMO Report
It's time for your monday's MMO Report, Casey is back!



Comics
Teh Gladiators #166 + #167 and Dark Legacy Comics #255 is out. Sometimes a nice smile goes a long way.

This article was originally published in forum thread: Cataclysm Release Date, Gathering XP, Blue Posts started by Boubouille View original post
Comments 188 Comments
  1. Sollace's Avatar
    Nov 2 sounds good to me. Thats just after my major exams and about a month before i go overseas.
  1. DissPanda's Avatar
    I can hope Boub is right and scream like a sissy on a rainbow unicorn pony.

    November 2nd is right during them holidays here in them Netherlands

    HALELUJA!
  1. Rensyk's Avatar
    November 2nd is so shit for me Got my exams during that week, it better not happen during that week otherwise I'll have to give up my Realm First 85 Rogue
  1. Oneru's Avatar
    November 2? I'm back from China and ready to play then!

    Inb4: OMG I'VE SAID 2 NOVEMBER FOR MONTHS!
  1. hexster420's Avatar
    Well it seems if it is gonna be Nov 2, then the Game Stop I pre ordered Cataclysm from 6 months ago new it was gonna be Nov 2 all along...imagine that
  1. Duster505's Avatar
    There are first two things I would like to comment on from GC this time around.

    You might have been a better paladin for using all of your toolbox, but the fact is that even very mediocre paladins could heal just fine using only those two buttons. That's not what we are going for. If you're used to using a variety of spells, then this change won't affect you much. (Source)

    Erm - since when have Paladins had variety of healing spells before? 5 years of 2 button healing and they should have experience of exactly what else?
    What ppl are critising is that the new spells are not intresting enough to make them a rotation heal (true situatinal heal) but rather a one time slap that is used so sparingly that its really not worth having there.

    Secondly - regarding lack of healers in Dungeon finder. Healing IS already the most challenging part of WOW. DPS is the easiest part by miles. So there should be ways to make DPS more challenging - let them have more of a debuff role - where it is a must to debuff at the cost of doing pure dps.

    I think that what GC is trying to avoid saying is that healing at this point in time is the ONLY way Blizzard have to control raid and group difficulties. So by making healing harder - they are making the overall content harder. That will NOT make healing more populare. And it will probably leave more players left out for seeing the content because lack of healers.

    I suggest GC should take an entire week playing healer for 3-4 hours per day in challenging content + working full time job. It takes alot more out of you cause your attention span needs to be 110% all the time. Thats why alot of healers get burned out. And it will increase again if they are gonna base the raid progression mainly on healing difficulty.
  1. Nilesy's Avatar
    Quote Originally Posted by Collected View Post
    Nilesy: and order in two crates of redbull.
    You read my freakin' mind, man!
  1. InfiniteDrakeMount's Avatar
    I'm going for November 23. Its right before the US Thanksgiving break, and its the day the original WoW was launched, right down to it being a Tuesday.

    Though, I think we can all agree on November as the month.
  1. mikisulu's Avatar
    Quote Originally Posted by Duster505 View Post
    There are first two things I would like to comment on from GC this time around.

    [BLUEQUOTE]You might have been a better paladin for using all of your toolbox, but the fact is that even very mediocre paladins could heal just fine using only those two buttons. That's not what we are going for. If you're used to using a variety of spells, then this change won't affect you much. (Source)[/BLUEQUOTE]

    Erm - since when have Paladins had variety of healing spells before? 5 years of 2 button healing and they should have experience of exactly what else?
    What ppl are critising is that the new spells are not intresting enough to make them a rotation heal (true situatinal heal) but rather a one time slap that is used so sparingly that its really not worth having there.

    Secondly - regarding lack of healers in Dungeon finder. Healing IS already the most challenging part of WOW. DPS is the easiest part by miles. So there should be ways to make DPS more challenging - let them have more of a debuff role - where it is a must to debuff at the cost of doing pure dps.

    I think that what GC is trying to avoid saying is that healing at this point in time is the ONLY way Blizzard have to control raid and group difficulties. So by making healing harder - they are making the overall content harder. That will NOT make healing more populare. And it will probably leave more players left out for seeing the content because lack of healers.

    I suggest GC should take an entire week playing healer for 3-4 hours per day in challenging content + working full time job. It takes alot more out of you cause your attention span needs to be 110% all the time. Thats why alot of healers get burned out. And it will increase again if they are gonna base the raid progression mainly on healing difficulty.
    As a long time dps, i would agree, i have played dps/tank/healer in icc25, my honest opinion is that tanking is the hardest part, you have to grab aggro with no rage from triggerhappy dps. the next level of difficulty is healing, you have to watch everyone at all times, no slacking or they die. And on the buttom is dps, many can slack with some kind of aoe spam, if dps had to debuff and cc they would approach healing in difficulty. I really wonder what kind of game GC is playing, because dps is the easy part, and he is talking about making it more "interesting" ie. harder for healers, does he think that healers are easier off than dps? I seriously dont get it.
  1. Valkyrion's Avatar
    Well... a final release date will be when Blizzcon goes live on 22nd October but I trust in Bubouille
  1. Limpy's Avatar
    Secondly - regarding lack of healers in Dungeon finder. Healing IS already the most challenging part of WOW. DPS is the easiest part by miles. So there should be ways to make DPS more challenging - let them have more of a debuff role - where it is a must to debuff at the cost of doing pure dps.

    I think that what GC is trying to avoid saying is that healing at this point in time is the ONLY way Blizzard have to control raid and group difficulties. So by making healing harder - they are making the overall content harder. That will NOT make healing more populare. And it will probably leave more players left out for seeing the content because lack of healers.
    On the first part: I think currently tanking is the most easy role. Especially in ICC. You have barely any movement needed. You just try to do lots of aggro, which is not all that difficult.

    DPS is hard if you want to max your damage and keep that needed movement in mind. The main difference between healing and dps is, that as a dps you don't have the responsibility to keep the raid alive. As a healer you do have this responsibility. Due to that you get the feeling successfull raids depend more on good healing than anything else.

    And that leeds me to your second part. I totally aggree with you on that.

    On my note: I do raid as Tank and DPS and used to as a healer. If I want to have an easy Raid Night, I'll tank. If I want to have fun, I play my hunter or DK dd. And I only play a healer if one is needed and noone else can take that role because on my part healing just isn't any fun.
  1. Fraza's Avatar
    [bluequote]If that means the mages and rouges have to wait 15 minutes for Dungeon Finder instead of 5 minutes, I think we can live with that.[/bluequote]
    Oh no he didn't..
  1. Vesp's Avatar
    Hurrah - an estimate of November 2nd ^^
    Just a day after my 20th birthday and hopes of collectors edition, to pre-order or not to pre-order - that is the question!
  1. Malthurius's Avatar
    I have quite a lot of faith in Boub after the whole "Hitting the announcement of the Cataclysm expansion directly on the head." thing.
  1. antonatsis's Avatar
    so when it says tradeskills i assume it means every proffesion right?cause by tradeskill nodes i suppoce it means the window that you get when you mine/herb/craft any clarification on that ?
  1. mikisulu's Avatar
    Quote Originally Posted by Limpy View Post
    On the first part: I think currently tanking is the most easy role. Especially in ICC. You have barely any movement needed. You just try to do lots of aggro, which is not all that difficult.

    DPS is hard if you want to max your damage and keep that needed movement in mind. The main difference between healing and dps is, that as a dps you don't have the responsibility to keep the raid alive. As a healer you do have this responsibility. Due to that you get the feeling successfull raids depend more on good healing than anything else.

    And that leeds me to your second part. I totally aggree with you on that.

    On my note: I do raid as Tank and DPS and used to as a healer. If I want to have an easy Raid Night, I'll tank. If I want to have fun, I play my hunter or DK dd. And I only play a healer if one is needed and noone else can take that role because on my part healing just isn't any fun.
    Its not the difficulty that burns a player out, in my experience. Its the required amount of attention to the game. A tank that loses aggro for 5 sec can wipe a raid, a healer that loses attention for 5 sec puts more pressure on the other healers, and a dps that loses attention for 5 sec, loses a bit of dps ie. not a big deal. So please stop defending the inherent lazyness of dps. I have played the same mage for 5 years, and its true that to max dps, you must use every ability at the right time, BUT you can slack for 10 sec and you still kill the boss, and no one would even notice it. NOT so for healers and tanks.
  1. Keristrasza's Avatar
    Close to the date I was given, Gamestop cashier showed me their paper for release dates, Cata was tagged with 11/1/10
  1. Herecius's Avatar
    Oh Boub.... of course people will yell at you if you're wrong. People are always yelling about everything.
  1. Anium's Avatar
    GLOOOOORIOUSS!!!
    Official release date this week for sureeeeeeeeee.

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