MMO-Champion - Archaeology Rewards and Previews, Blue Posts
Archaeology Preview
It's time for a small preview of Archaeology, the profession was added to the game in the latest beta build and most of the features are already implemented.

Archaeology Rewards
Let's directly jump to rewards, that's the only thing most people care about! As explained in an earlier blue posts, Blizzard changed their mind and decided to reward people with a few epic weapons/armors along with the cosmetic items.

1. Bind on Account Epic Items
Archaeology gives you epics! Of course, these artefacts will be fairly rare but with enough work you should be able to acquire a nice set of epic weapons and armors, including lvl 85 ones. This list of rewards might not be complete at this point

All these items will Bind on Account.

lvlTypeSpecSlotItem
359SwordMelee.DPS2-HandZin'rokh, Destroyer of Worlds
359SwordMelee.DPS1-HandScimitar of the Sirocco
359StaffSpell Spirit2-HandStaff of Ammunae
359StaffSpell2-HandStaff of Sorceror Thane Thaurissan
359FingerSpellFingerRing of the Boy Emperor
359TrinketSpellTrinketPendant of the Scarab Storm
359TrinketHealerTrinketTyrande's Favorite Doll
105MailPhys.DPSHeadHeadress of the First Shaman
67ClothSpellChestQueen Azshara's Dressing Gown



2. Mounts
The Scepter of Az'Aqir got a lot of attention when I first posted about it but isn't the only mount you can find.



The Scepter of Az'Aqir currently uses the model of the Blue AQ40 mount.


3. Companion Pets
3 Companion pets are available from Archaeology.



So far it looks like the Crawling Hand will be the most interesting one, especially for alliance players who already have an endless supply of gnomes slaves and won't be interested in a mechanical version. Below is a small preview of the animations of the Crawling Hand / Mummified Monkey Paw





4. Miscellaneous Items
Archaeology also rewards you with a lot of lore-oriented items, they're not really useful and are just here for fun. A lot of them aren't implemented yet and the only thing I can really get out of this is the model of the transformations.





Archaeology - How it works
Ghostcrawler wrote an awesome post about how Archaeology works and I don't think there is much more to add, maybe a couple of screenshots.
Originally Posted by Ghostcrawler (Blue Tracker)
Archaeology just went in this build for the first time and we don't yet have any of the support around it to teach players what to do. It has been informative to watch players learn to swim by drowning, but we thought it was time to offer a little more direction.

Digsites
Once you train archaeology, you can see digsites on your map (not your minimap - your map). There are always 4 digsites per continent. These will not change until you dig one out. Most of the time, you're probably only going to be concerned with the 4 sites on your current continent, but at higher character and archaeology skill levels, there will be 16 sites active at one time (4 each in Eastern Kingdoms, Kalimdor, Outland and Northrend.)

You will only find sites in zones of your level or lower. A level 25 player will have all 4 sites per continent in level 25 zones. (This means Outland and Northrend will have no sites at this time.) A level 80 player will have all 4 sites in any zone. A low level Kalimdor player might have sites in Ashenvale and Stonetalon, while a level 82 might have Uldum, Ashenvale, Stonetalon and Silithus.

Sites are race specific. You can usually guess the race by the location. Kalimdor tends to have a lot of night elf ruins. Eastern Kingdoms tends to have a lot of dwarf ruins.

Some races are only available on some continents (such as orc and draenei on Outland). You need to have a minimum character level and a minimum archaeology level to use these. Currently you can see them if you are a certain character level but can't gather from them until your archaeology skill is higher. For Outland, the skill is 300. While somewhat consistent with other gathering skills, we think this is confusing and we will change it so that you don't even see the digsites until your archaeology skill is sufficiently high. Tol'vir artifacts are the most rewarding, but also require near max archaeology skill to recover.

Some players are reporting some issues with digsites not showing up correctly. We'll look into these bugs.

Unlike other gathering skills, digsites are player-specific. Other players will be searching in different locations. There is no competition for digsites.

Fragments
Each digsite can be searched 3 times before it despawns and a new site spawns. If there is a digsite somewhere too far away from you or otherwise inconvenient, just ignore it and hit the closer ones. You won't run out.

To search a digsite, use the Survey ability. The survey tool will spawn and point in the approximate direction of the artifact. Red means you're far away. Yellow means you're close. Green means you may be within 40 yards or so. When you discover your find, you'll get fragments specific to a particular race.

There are two main strategies to surveying. You can attempt to triangulate by moving around the outer edge of a digsite. (Like quest blobs, the digsites are not necessarily circular.) Other players just keep surveying, heading in the direction the tool points until they strike paydirt.

Remember, the thing you uncover is yours. There is no competition with other players and nobody can gank your node.

Artifacts
Whenever you get a new fragment for a race, you'll start a research project. You can only work on one artifact per race at a time. When you have enough fragments, click Solve to complete that artifact. You won't waste excess fragments -- they will just start the next project. You can be working on one project for each race at a time.

Most artifacts are common. These give you a little bit of lore or flavor text and an item you can sell for a small profit (presumably to a museum!) The profit increases as the value of the artifact increases. You can estimate this by the number of fragments needed to finish the artifact. You will only find cheaper artifacts at low level, but you can find cheap and valuable artifacts at higher level (the reason for this is we want players to be able to find all the artifacts if they want to). You won't find a second copy of a common object until you have found all the artifacts of that race. If you get stuck at a certain skill level of archaeology or character level, you may find an artifact more than once until you reach the next tier.

Some artifacts are rare. These always make a blue or purple item. Many of these have no in-game power and are toys or for flavor. Some of them are actual weapons and armor. The latter items are all bound to account. They aren't heirlooms in that they don't scale, but you can pass them around. So if you are level 80 and you find a level 60 axe, you can always have another character use it when they are level 60. You will never get a rare artifact more than once.

The future
We designed archaeology to be easily expandable, so we plan to add much more content in future patches, including new races to research (though to be fair, there's a sizable amount of content already). We also have a feature that is not available on beta yet, that allows you to use your archaeology skill for a slight (think Fish Feast-level) bonus in the Cataclysm dungeons.

Training

Spellbook

Continent Map

Zone Map

Survey

Survey (Details)

Artifact!



Archaeology Video
As usual, TotalBiscuit released a nice video preview of Archaeology.



Blue Posts
Originally Posted by Blizzard Entertainment

AQ20 is a 10-player raid in Cataclysm
ZG is being removed as a L60 raid. Havent heard anything about AQ20 though.
AQ20 has been converted to a 10 player raid. (Source)

Reforging on 4.0.1 PTRs
We've been creating a lot of builds lately for 4.0.1 and Cataclysm beta, so Reforging NPCs may not yet be available. As with all PTR processes, the patch notes are not comprehensive. Some changes may not be reflected in the notes, while others may not yet be available in the current build.

If Reforging is not yet active, it should be in an upcoming build. We want to give players a chance to try out the new feature. With all of the class changes going in, Reforging will allow players the opportunity to customize their gear a bit more before Cataclysm actually ships. It will also allow you to add Mastery to existing items if you so choose. (Source)

World Changes / New Race and Class combinations in Patch 4.0.1
The world will not be changing in patch 4.0.1. We are planning to apply those changes in patch 4.0.3 shortly before Cataclysm launch. (Source)

[...] New race/class combinations and changes to the old world (including quests) should be patch 4.0.3. I know it's kind of confusing since we typically release one major patch right before the release of the next expansion. In this case, many of the systems changes will be added in 4.0.1, while a lot of content changes will be added in 4.0.3.

The expansion will then provide players with access to the new races, new zones, level 85 cap, flight in Azeroth, Archaeology, etc. (Source)

Reduced XP from 70 to 80
This is still a possibility, but it's probably not something we're going to do immediately with the release of Cataclysm. (Source)

Guild XP for boss kills
Guild xp for boss kills is scaled on a few factors.

- Boss level
- Normal / Heroic
- Amount of guild members present (more xp for raids, since they are limited to once a week)

Hope this helps. (Source)

Spamming cheap heals in Cataclysm
Right now on the Beta videos a lot of the healers seem to be spamming the weak "Heal" for 90% of the time. So spamming is ok and we are expected to spam for most of the fight as long as what we're spamming is a weak spell? is this truly what is intended for Cata healers?
No, that's not the intent. We made those heals very cheap so that healers wouldn't be in constant terror of running out of mana. We also are making the normal modes easier than the heroic modes. You'll have to pair the right heal for the right situation to a greater degree in heroic modes. I think part of what you're seeing is that healers are using the base heal because they can get away with it. It's also possible that in our effort to distinguish them from the more expensive heals that we made the base heals too cheap or efficient. (Source)

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane Mastery
According to Kavan on EJ, this theory of aiming to maintain your mana above some percentage is wrong anyways. If there was a magical percentage, it would be 40% because the idea is to gradually ramp up your cycle's mps as you get closer and closer to using evocation. What matters is the time at which your evocation comes off cooldown, not some magical percentage point at which mastery becomes more or less effective.
I think that's more accurate. Generally speaking, the approach is something along the lines of...

Evocation and mana gem are available at the start so you burn some mana quickly, use gem and dps cooldowns, burn more down to 40%, evoc back to 100%, play conservatively until mana cooldowns are available, burn more, then come back up and play conservatively, then nearing the end of the fight you try to time your burn down once again to match the end of the fight.

I like arcane mastery because it adds some depth to an otherwise shallow spec. It changes the way I play mid encounter in a controlled way as opposed to stupid stuff like hot streak where I just hope for the best. I will be making some mistakes (none as dumb as waiting until 20% mana to evocate or using arcane missiles every time it's up LULZ), gradually over time I'll get bored and look into / math out minor details and make fewer/smaller mistakes.
Yeah, that. My gut says it'll be very hard for players to perfectly optimize their fights since optimal behavior will be different from fight to fight and further vary based on mastery level, but most players will (hopefully) be able to use general guidelines to get reasonable results from the spec. (Source)

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Slam Scaling
It's not important to keep Slam scaling with haste so long as Arms scales with haste. It's only a problem if you'd get to the point of dropping Slam from your rotation or something, which we think is unlikely. We'll make sure Heroic Strike never eclipses Slam. Heroic Strike isn't supposed to be a button you're ever excited about pushing at the expense of something else. It's just there so the rage doesn't go to waste. (Source)

Blood Frenzy
That Blood Frenzy changes lets us give Arms as much rage as needed from haste to make sure that haste is valuable from the resource-generation side. It's already valuable from the damage side -- it is not the case that increasing haste is a dps loss for Arms. I realize you might have made this post before mine in the beta forum. The challenge of communicating in two places at once. (Source)

Arms Rotation
The Arms rotation is Rend, Colossus Smash, Mortal Strike and Slam, with Overpower and additional Colossus Smash procs, and Heroic Strike as a rage dump. (Source)
This article was originally published in forum thread: Archaeology Rewards and Previews, Blue Posts started by Boubouille View original post
Comments 139 Comments
  1. Riboflavin's Avatar
    it will most likely remain the original, as I would think the new one has a different item id number.

    I think the Qiraji mount is just a place holder right now, although I guess you could call that color Ultramarine.
    I'm really tired of people complaining about the Scarab Lord, ours transfered and in addition to that no longer plays. I don't lodge a complaint with Blizz that 1) our realm did not bug when patch 3.0.2 was released, and the bug closed the gates, and you were once again able to do this quest and the 10 Hour War. All related quests were also made available, however, you did not have to gather supplies. and 2)Guilds that farmed thousands of silithids,hundreds of dragons, dozens of MC creatures, thousands of gold worth of mats got nothing at all but one person with a mount and a title(if you were really lucky, perhaps more than one in the 10 hours you had).

    I've wanted to be able to ride a battle tank outside of AQ ever since I got my first one in AQ, so as one of the remaining people who actually did the work for that quest chain....congrats if you're someone who got it the legit and horrible way, /jealous if you managed to exploit the 3.0.2 bug, and please stop kicking the dead legendary horse, it's turned into mashed horse and there's a whole pile of dead horses you can beat about other ridiculous complaints.
  1. Conbot's Avatar
    This definitely looks like a fun secondary profession.
  1. Heltoray's Avatar
    those are items, that eventually will be very common. Nice way to go to make reskins of old, rare items to be sure nobody has special stuff anymore. Definitely sucks in my opinion.
  1. Saturate's Avatar
    "There has only ever been, only ever will be...one Azshara."

    Tough luck Bolvar.
  1. Kuja's Avatar
    Quote Originally Posted by Valleera View Post
    Those BoA items look fun, unfortunately I can't see them all due to a commercial banner stickied to the forum right over it :|
    Use noscript and adblock plus? o_O No ads will bother you then.
  1. Powerogue's Avatar
    a personal request boub: the 2000 honor BoA tokens you can buy with stone keepers shards, what happens to them?
  1. j0ester's Avatar
    Arms Rotation
    The Arms rotation is Rend, Colossus Smash, Mortal Strike and Slam, with Overpower and additional Colossus Smash procs, and Heroic Strike as a rage dump. (Source)

    OH FFS! What's with this Rotation? Lower it! Other classes is a 2-3button rotation....
  1. Puro's Avatar
    Is this a joke?
    They are giving out the AQ mount? Oo
    What's next, us Engineers being able to make Mimiron's head?

    This is such a stupid move.
    Btw, AQ made 10man, no one will ever go there ever again.
  1. Tsimp's Avatar
    sweet baby jesus...

    Archaeology: Zin'rokh, Destroyer of Worlds
    According to your research, this great weapon was one of the many treasures of Hakkar the Soulflayer in Zul'Gurub. Hakkar was defeated years ago and this sword passed through the hands of many powerful warriors and paladins before apparently becoming sundered. It is remarkable that you have been able to reforge it, but also a little troubling that if the Destroyer of Worlds has returned, PERHAPS THE SOULFLAYER IS NOT FAR BEHIND.

    :OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOO

    ZG as a cata raid!? yes please!
  1. Nunally's Avatar
    Can't wait to start on Archaeology, really looks like a lot of fun. Idea taken from FF7?
  1. Sariena's Avatar
    Archaeology looks interesting, can't wait to get started.
  1. Ripitgood's Avatar
    Quote Originally Posted by edw View Post
    hmm how dose the epic BoA weapons work ... i mean you can put a epic lvl 1 item on your alt or what?
    No, They have iLVLs if you look. Treat it like a heirloom item just more epic lol. You get it with your mage toon who has max arch. You then send to your pally to use as a opening ret weapon at lvl 85. Then yous end it from him to your warrior for him to use at 85. Or you can sell them. I think not 100% sure on that one though
  1. Nunally's Avatar
    20 secs is indeed short. :/
  1. sgt's Avatar
    I am quite sad because archeology's level can't be scaled with player's level. I always do synchronized leveling of chars and all professions (75 skill @ level 5, 150 skill @ level 10, 225 skill @ level 20,..., 450 skill @ level 65) and now, it seems, this can't be possible with archeology.
  1. centrius's Avatar
    Quote Originally Posted by JonTargaryen View Post
    Zin'rokh, Destroyer of Worlds
    Binds to account
    Unique
    Two-Hand Sword
    1658 - 3079 Damage Speed 3.80
    (623.3 damage per second)
    +374 Strength
    +512 Stamina
    Durability 120 / 120
    Requires Level 85
    Item Level 359
    Equip: Improves critical strike rating by 228.
    Equip: Improves hit rating by 228.

    Hunter weapon.
    I love u <3 god, the rant back then.
    Was the same with Ashkandi, Greatsword of the Brotherhood http://www.wowhead.com/item=19364
  1. dragontamer's Avatar
    Question is : Do we grab the archeology straight away before levelling or carry on levelling then pick it up
  1. fangless's Avatar
    As much as the older dungeons were actually fun & challenging, please stop bringing them back as 'new' content :|
  1. Seref's Avatar
    4.0.1 = System changes
    4.0.3 = Content changes

    Wheres 4.0.2? o_0
  1. MillorTime's Avatar
    Quote Originally Posted by Puro View Post
    Is this a joke?
    They are giving out the AQ mount? Oo
    What's next, us Engineers being able to make Mimiron's head?

    This is such a stupid move.
    Btw, AQ made 10man, no one will ever go there ever again.
    AQ20 can be 2 manned right now so lowering the top end to 10 people has 0 effect on anything. Also, archaeology sounds hard to level and the mount will be a very rare artifact so all the doom and gloomers are blowing things WAY out of proportion.

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