MMO-Champion - Cataclysm Currency Changes Explained
Update - Added today's Blue posts.

Cataclysm Currency Changes Explained
In a nutshell:
  • Emblems of Triumph and Emblems of Frost will be converted into Justice Points.
  • All PvE emblems and badges below Frost and Triumph will be converted into gold. This even includes legacy badges, like Badges of Justice.
  • Arena Points, Honor Points, any leftover Battleground Marks of Honor, Stone Keeper's Shards, Venture Coins, and Spirit Shards will be converted into the new Honor Points.
  • Rated Arenas and Rated Battlegrounds won't be available again until Season 9 (shortly after the release of Cataclysm), when they can be entered to win the higher-tier PvP Conquest Points.

Originally Posted by Bashiok (Blue Tracker)
As we discussed in our previous announcement (http://forums.worldofwarcraft.com/th...Id=24401796793), we're refining the currency systems used for purchasing PvE and PvP items in World of Warcraft: Cataclysm, and the transition to this new system will take place in two stages. Today, we're going into more detail on how these changes will be rolled out, so if you haven't yet, make sure to check out the prior article to get up to speed on the currency names.

One change of note since that original announcement is that we've changed the name of the low-tier PvE currency from Hero Points to Justice Points. The original announcement post has been updated to reflect this.

Out With the Old

In the upcoming 4.0 patch we'll begin the first stage of the conversion to the new currencies. Emblems of Triumph and Emblems of Frost will be converted into Justice Points. For this initial conversion there will be a soft cap of points you can have, with a hard cap enforced later as detailed below. All PvE emblems and badges below Frost and Triumph will be converted into gold. This even includes legacy badges, like Badges of Justice. If any of these older currencies are converted into gold, the player will receive it through an in-game letter.

At this time any bosses a player defeats that are level-appropriate to them (and previously awarded badges or emblems upon defeat) will award them with the new Justice Points. Similarly, any items that previously cost emblems or badges of any type will now cost Justice Points instead.

On the PvP side, Season 8 will end with the release of patch 4.0, and all Arena Points, Honor Points, any leftover Battleground Marks of Honor, Stone Keeper's Shards, Venture Coins, and Spirit Shards will be converted into the new Honor Points. The new Honor Point pool will also have a soft cap for these conversions, but a hard cap will be enforced later. At the time of conversion, items that previously cost Honor or Arena Points will be sold in exchange for the new Honor Points. Rated Arenas and Rated Battlegrounds won't be available again until Season 9 (shortly after the release of Cataclysm), when they can be entered to win the higher-tier PvP Conquest Points.

In addition, purchasing any item with these secondary currencies (Honor Points and Justice Points) will now require that the purchaser meet the item's minimum level requirement.

It's important to note that these conversions are not 1:1, but are indicative of the level and relative worth of each before the conversion to the new point systems. For example, Stone Keeper's Shards will convert into more Honor Points than Spirit Shards.

Tip of the Cap

While we previously announced that there's a limit to the amount of these new currencies you can stockpile, we're providing a grace period in the form of a soft cap. This soft cap will allow the initial conversion to push the amount owned over the cap, but will not allow any further points to be earned (or returned through item refunds) until enough points are spent to put you below the hard cap.

For instance, a player has 3000 Emblems of Triumph, and 1200 Emblems of Frost; at the time of conversion they'll be given 4200 Justice Points. The hard cap for Justice Points is 4000, so that player won't be able to earn any more Justice Points until he or she spends enough points to reduce the total to under 4000. This also applies to the new PvP Honor Points, which also have a cap of 4000.

Shortly before Cataclysm is released, another patch will enforce the hard cap, marking the second stage of the currency conversion. Any Justice or Honor Points above the hard cap will be converted to gold, and just like in the first stage of the conversion, the player will receive an in-game letter explaining that some of their currencies were converted into gold as well as delivering the gold itself.

Blue Posts
Originally Posted by Blizzard Entertainment

Cataclysm Dungeons Difficulty
We want dungeons to be challenging. Not brutal, but challenging. Yes, trying to get us to change our minds on that is going to take some pretty spectacular debate skills on your part given just how much feedback we've received on it over the past year or so. But you can try to explain to us what it is about more challenging 5-player dungeons that threatens you, or what you dislike, and we can try to accommodate you. For example, the dungeons aren't going to be four hour trash-clearing fests like Heroic Shadow Labyrinth. Likewise, we're not going to ask healers to sit on their hands for long stretches of time for fear of wasting mana, because everyone has an efficient spell they can use when nobody is in imminent danger. On the other hand, if you just hate the idea of healers having a resource at all, well that goes against the design of the game. (Source)

Archaeology
There is definitely a large component of Archaeology which should be very attractive to completionists. It's quite awesome though. I think it'll add a lot of flavor to the game without necessarily being one of those "must have X" professions/skills/abilities.

Allowing you to explore some ruins in Azeroth you may have otherwise overlooked and learn more about this world's rich history is something we're very excited about. It has elements that feel a bit like questing, but you have much more freedom to choose how and when you want to explore the world for new artifacts. It's been set up to allow for a fairly simple expansion of content over time as well, so we look forward to giving digging deeper into Archaeology in the future. (Source)

PvP Balancing in 4.0.1 and Arena Season
When the class changes go live, damage is going to be very high relative to health for level 80 characters. We are spending most our PvP balancing effort at level 85, since that by far is what matters most to players. The health pools at 85, decaying combat ratings (because you'll be going from tier 3 gear to tier 0 gear), extra talent points and the 3 new abilities make a huge difference overall.

Since the current PvP season will end when these changes go live, they shouldn't have a lasting impact on ratings, titles and the like. We are prepared to just drop a temporary player damage nerf on all BGs and Arenas if necessary just so things don't feel too silly until everyone can level up to 85.

How things feel at 85 is of far more importance to us. We fully expect to see a lot of posts from freaked out players who imagine 85 will feel just like 80, but it won't. The gain in survivability is substantial. (Source)

Resilience Rating in 4.0.1
20% less damage taken overall by players, pets, minions.
For now, just imagine that it's N less damage taken. The salient point is that resilience will no longer affect crit chance. We don't like the crit (and talents based on crits, etc.) are devalued in high resilience environments.

Health pools grow enormously going from level 80 to 85. Resilience needs to be strong enough that it's still an attractive stat for PvP gear, but you won't blow up in one or two globals* even with low resilience.

* - If you let someone build up towards one of their very powerful attacks, then you deserve what you get. But you shouldn't need to worry about dying the second combat starts unless you're decently outnumbered. (Source)

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Enhancement Changes
In our current Cataclysm build, we have cut the Primal Wisdom talent (and give it as part of the Enhancement passive) and reduced Unleashed Rage from 3 to 2 ranks, but with the same overall effect. That should take care of the extra talent points that the tree seemed to have.

We are still working on making the Searing Totem a little smarter. (Source)
This article was originally published in forum thread: Cataclysm Currency Changes Explained started by Boubouille View original post
Comments 203 Comments
  1. Tobizzhere's Avatar
    I see no reference to the Wintergrasp Commendations?? Because the exchange rate on these seem to be better for the Stonekeepers.. 30 = 2k honor

    have i missed something?
  1. MoFalcon's Avatar
    Quote Originally Posted by Penegal View Post
    I really hope they tell us the gold conversion ration. I have to know :P
    there is a Calculator you can use to tell you what you will get. it was posted here a couple days ago!
  1. Nathanyel's Avatar
    Quote Originally Posted by Tobizzhere View Post
    I see no reference to the Wintergrasp Commendations?? Because the exchange rate on these seem to be better for the Stonekeepers.. 30 = 2k honor

    have i missed something?
    Well of course the amount of honor from a commendation will change as well, but yes, it is still unknown whether these items will continue to exist, or if they are converted as well.

Site Navigation