Patch 4.0.1 PTR - Build 13033
A patch is being deployed on PTRs but not on Beta servers, Cataclysm servers will probably be updated shortly.

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The Cataclysm Talent Calculator has been updated to the latest build.



Achievement Changes
Originally Posted by Blizzard Entertainment

Feats of Strength

Professions

Spell Changes
Originally Posted by Blizzard Entertainment

Racials
  • Undead - Will of the Forsaken now shares a 30 sec cooldown with similar effects, down from 45 sec.
  • Dwarves - Explorer *New* - Archaeology skill increased by 15 and you survey faster than normal archaeologists. (Yes, that's from the previous build, forgot to news it)

Alchemy

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Unholy

Frost
  • Improved Icy Talons now increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%. (Down from 20%)

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance

Feral

Restoration
  • Rebirth no longer costs mana.
  • Rejuvenation now costs 20% of base mana, down from 25%.
  • Mastery: Symbiosis (Revamped) - Increases the potency of your healing spells by 10% on targets already affected by one of your heal over time spells. Each point of Mastery increases heal potency by an additional 1.25%.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery

Marksmanship
  • Aimed Shot now scales from 26% of RAP, down from 40%.
  • Arcane Shot now scales from 4% of RAP, down from 19%.

Survival
  • Hunting Party now increases your total Agility by an additional 10% (down from 20%) and increases the Ranged and Melee Attack Speed of all party and raid members by 10%. (Down from 20%)

Pets

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane

Fire

Frost
  • Curtain of Frost is now named Ring of Frost and has been revamped - Summons a Ring of Frost, taking 3 sec to coalesce. Enemies entering the fully-formed ring will become frozen for 10 sec. Lasts 12 sec. 10 yd radius. 7% of base mana, 30 yd range, Channeled, 3 min cooldown
  • Ice Lance base damage increased by 20%.
  • Frostbolt base damage increased by 20%.
  • Deep Freeze base damage increased by 20%.
  • Early Frost now reduces the cast time of Frostbolt by 0.35/0.7 secs, up from 0.25/0.5 secs.

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Enlightened Judgements now also Increases the range of your Judgement by 5/10 yards.
  • Divinity is gone, moved to Protection
  • Protector of the Innocent is now a Tier 1 Holy Talent and has been revamped - Casting a targeted heal on any target, including yourself, also heals you for 1240.83 to 1427.62. (Multi ranks, but currently all with the same value)

Protection

Retribution
  • Crusader Strike now causes 120% weapon damage, up from 100%.
  • Selfless Healer now increases the effectiveness of Word of Glory's heal by 25/50% when used on others.
  • The Art of War now causes 100% additional damage, up from 30%.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Inner Fire no longer has a mana cost.
  • Borrowed Time is now a Tier 2 talent, down from Tier 4.
  • Soul Warding is now a Tier 4 talent, up from Tier 2.
  • Train of Thought (Tier 5) *New* - You have a 50/100% chance when heal with Greater Heal to reduce the cooldown of your Inner Focus by 5 sec. You have a 50/100% chance when you Smite to reduce the cooldown of your Penance by 1 sec.

Holy
  • Greater Heal now costs 29% of base mana, down from 32% of base mana.
  • Revelations - Holy Word: Sanctuary (Prayer of Healing) effect now lasts 18 sec, up from 15 sec.
  • Blessed Resilience is now a Tier 6 talent, up from Tier 5.
  • Surge of Light is now a Tier 2 talent, down from Tier 3.
  • Trinity is gone.
  • Tome of Light (Tier 4) *New* - Reduces the cooldown of your Holy Word spells by 15/30%.

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Nothing, sorry.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Stoneclaw Totem now has 6186 health, up from 797. Shields your totems for up to 4143 damage, up from 664.
  • Earth Shock now also reduces ranged attack speed.

Enhancement
  • Dual Wield now also allows you to parry frontal melee attacks.
  • Windfury Totem now increases the melee and ranged attack speed of all party and raid members within 40 yards by 10%. (Down from 20%)
  • Feral Spirit now lasts 30 sec, down from 45 sec. Cooldown changed to 2 min, down from 3 min.

Restoration

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Bane of Doom now deals damage every 15 sec, down from 30 sec. Now has a 20% chance to summon a Demon guardian, down from 25%. Only one target can have Bane of Doom at a time, only one Bane per Warlock can be active on any one target.
  • Drain Life now restores 2% total health, down from 5%.
  • Everlasting Affliction now increases the critical effect chance of your Corruption, Seed of Corruption and Unstable Affliction by 10%. (Up from 2%)
  • Soul Swap now costs 18% of base mana, up from 6% of base mana.

Demonology
  • Ritual of Souls now costs 27% of base mana, down from 80% of base mana.
  • Hand of Gul'dan now has a 2 sec cast time, down from 3 sec.
  • Impending Doom no longer reduces the cooldown of the Bane of Doom damage effect, now Increases the chance for your Bane of Doom to summon a demon by 10/20/30% when it deals damage.

Destruction
  • Shadowfury base damage has been increased by 235%. (Don't get too excited, it wasn't scaled to Cataclysm yet)
  • Burning Embers - The Burning Ember effect deals up to [ 0.071%/0.143% of Spell Power + 23.921 ] fire damage every 1 sec for 7 sec.
  • Soul Leech now restores 2/4% of your total health and mana, down from 5/10%.

Pets

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms

Fury
  • Pummel is now usable in Battle and Berserker Stance. (Old - Just Berserker)
  • Enrage now has a 3/6/9% chance to proc, down from 4/8/12%.
  • Battle Trance now affects your next special attack that costs more than 5 rage.

Protection
  • Defensive Stance now increases threat generated by 100%, up from 45%.
  • Thunderstruck now also increases the damage of Rend.
  • Incite - These guaranteed criticals cannot re-trigger the Incite effect. (Tooltip clarification)
This article was originally published in forum thread: Patch 4.0.1 PTR - Build 13033 started by Boubouille View original post
Comments 221 Comments
  1. Nathanyel's Avatar
    Quote Originally Posted by LurkerOnly View Post
    Druid forms change is a nightmare.
    This. Two "charge" skills can't compensate the loss of sheep immunity against frost mages, I already feel like every melee hit I do freezes me, not to mention the manual freezes a pvp frost mage has. Other melees have more stuns, interrupts or ranged shit, but the feral? Meh.
  1. Aerodactyl's Avatar
    The fine tuning begins!

    And Pummel in Battle Stance is amazing.

    I for one, welcome our Arms overlords back to their thrones.
  1. kusooyaji's Avatar
    lol 3 yards mushroom
  1. Diaboros's Avatar
    Has no one else noticed;

    'Also protects the caster from Polymorph effects.'

    Really?

    Flight Form doesn't have it anymore, but I'm not too concerned about that.
  1. Kudia's Avatar
    Thank god, I was really getting worried people might want a Ret over a warrior because we had a more reliable interrupt.

    I guess warriors are stealing that too. Can we please give them bubble too?
  1. Aerodactyl's Avatar
    Quote Originally Posted by Kudia View Post
    Thank god, I was really getting worried people might want a Ret over a warrior because we had a more reliable interrupt.

    I guess warriors are stealing that too. Can we please give them bubble too?
    QQ, at least you have Divine Sto-oh wait.

    Well, hey still nice AoW Fo-nevermind.

    Steady auto attack damage ftw.
  1. Qhara's Avatar
    Quote Originally Posted by Raylol View Post
    Pardon me for complaining, but did Kill Command really need to be buffed? If anything I thought it'd be nerfed...
    Those big crits you've seen is not actually KC but a pet basic attack like claw etc.
  1. RageFireSpazm's Avatar
    Are they seriously going back to the BC BM Hunter? Ugh... boring rotations. I don't want.
  1. Ap0calypse's Avatar
    I foresee many Paladin rerolls in the future.

    Then when all the Paladin fotm'ers have rerolled/quit, the class will get buffed back to where other classes will be.
  1. mmoc972a289242's Avatar
    Thank you very much for all the work and effort you are giving to the rogue class, Blizzard, the community is very well aware of that : http://www.warcraftrealms.com/weeklyactivity.php
  1. Vehemence's Avatar
    No rogue changes?

    Nothing at all?

    I don't like where this is going. First GC rants a forum poster about feeling neglected about Rogues, and now there aren't any changes to begin with.

    This looks bad.
  1. furydeath's Avatar
    I never got any patch for the PTR.
  1. Tychus's Avatar
    Quote Originally Posted by Power20 View Post
    There was one to start with?
    Actually, I'd say that really good warriors are amazing to see. Yes, there's certain aspects that make so-so players more effective than they probably should be (brostorm, etc), but top players definitely stand out from the pack.
  1. Nekhetyo's Avatar
    Must I download 14 gigabytes......a third time?
  1. Asmordean's Avatar
    Quote Originally Posted by wizzjizz View Post
    with +50% elemental dmg AND 9,000 RAP the best crits i've seen is 3.7k per tick. If all 3 crit thats like 11.1k dmg for 44 focus.
    Do you like pulling numbers out of the air?

    I just tested Survival out on my ICC25 geared (some 277, most 264) hunter on Beta (same as PTR, except I can fly)
    RAP: 6745
    Crit: 67.48%
    Mastery: 11.92 (+29%... less than your 50%)

    On a lv81 mob:
    4320 Fire damage from Explosive Shot (Critical)
    4229 Fire damage from Explosive Shot (Critical)
    4319 Fire damage from Explosive Shot (Critical)

    Level 85 premade hunter with terrible gear and no enchants:
    RAP: 4788
    Crit: 17.23%
    Mastery: 13.33

    On a level 85 mob:
    3795 Fire damage from Explosive Shot (Critical)
    2140 Fire damage from Explosive Shot
    2127 Fire damage from Explosive Shot

    So if I had 9000 RAP, 50% Mastery like you claim to have I would be probably hitting near 10k crits per tick.
  1. piratepete's Avatar
    Quote Originally Posted by Deyadissa View Post
    YAY now there's even a less skill cap to play a warrior.
    Because having low latency and copy/pasting macros from elitist jerks is skill.
  1. ethzero's Avatar
    Boub, what's the go with this patch? The PTR realms came back up a few hours ago, but there was no patch. Explanation?
  1. Stygg's Avatar
    Quote Originally Posted by Nathanyel View Post
    This. Two "charge" skills can't compensate the loss of sheep immunity against frost mages, I already feel like every melee hit I do freezes me, not to mention the manual freezes a pvp frost mage has. Other melees have more stuns, interrupts or ranged shit, but the feral? Meh.

    Don't worry, this is a classic Blizzard bait-and-switch, whereby they introduce a change that gets everyone riled up (e.g., no feral immunity to poly), and then "give in" to what they really wanted all along. In this case, that would be leaving us immune while in forms, but if caught in caster, we can't shift out of poly. The intent is simply to deal with the problem of resto druids being able to nullify mage's cc.
  1. Vasz's Avatar
    "Windfury Totem now increases the melee and ranged attack speed of all party and raid members within 40 yards by 10%. (Down from 20%)"
    "Improved Icy Talons now increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%. (Down from 20%)"

    OH MY GOD!!!
  1. Tychus's Avatar
    Quote Originally Posted by ethzero View Post
    Boub, what's the go with this patch? The PTR realms came back up a few hours ago, but there was no patch. Explanation?
    The PTR was updated, but they didn't (maybe forgot to?) release the patch yet. The realms show up as red but online, meaning there's a version conflict. I'm able to play though I get occasional crashes.

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