Flexible Raid Lock System in 4.0.1
Originally Posted by Bashiok (Blue Tracker)
Almost six months ago we announced that Cataclysm raids were being redesigned to make both raid sizes the same difficulty, drop the same quality of loot, and exist in the same lockout. This evolution in raid philosophy is built on the belief that the size of your raiding group should be a choice based solely on what's more fun and enjoyable for you, and that you should not have to complete the same raiding content twice in a week to maximize your character's progression. These systems are the culmination of a great deal of design and player feedback from the last few years. With the release of the 4.0.1 patch, the new Flexible Raid Lock system will debut in Icecrown Citadel and The Ruby Sanctum.

With the Flexible Raid Lock system, instead of being locked to a specific raid size or raid group, each character will have the opportunity to defeat each raid encounter once a week. You could kill Lord Marrowgar and Lady Deathwhisper with a 10-player raid on Wednesday, join a 25-player raid to kill Festergut and Rotface on Thursday, and then lead a completely new 10-player raid to kill The Lich King on Friday. Every raid has a list of encounters associated with the zone. For example, Icecrown Citadel has twelve encounters. After you defeat Lord Marrowgar, you can open up your character's raid information dialog and see the list of encounters in Icecrown Citadel with Marrowgar marked as defeated. You may no longer fight Lord Marrowgar with any raid size or difficulty until the weekly raid reset for your region occurs.

Another key change is that if you join someone else's raid in progress, you are no longer locked to that raid after merely zoning in. Your raid status will only change when a boss is defeated, at which point it will be updated to reflect the state of the instance in which you are currently participating. So, let's say you have killed the first four bosses of Icecrown Citadel, and you then join a raid that has defeated the first four encounters, as well as Festergut and Rotface. The dialog that displays upon entering Icecrown Citadel will show that the raid has defeated 6 of 12 encounters. If you help them defeat Professor Putricide, then you would be marked as having defeated not only Professor Putricide for the week, but also Festergut and Rotface. If instead after joining the raid you then proceeded to wipe ten times to Professor Putricide, you could leave the raid with only the first four bosses marked as completed.

To help communicate to players which bosses are dead in the raid leader's raid, there is new functionality to link in chat a list of the encounters the raid has defeated. So before you join a raid, you can see what they've already defeated. If a raid leader advertises in chat that she needs another healer for an 8/12 Icecrown Citadel run, you can see precisely which bosses are still available to fight. If you were only looking for that one item from Queen Lana'thel that never drops for you and this raid already defeated her, you will know not to join that raid.

Let's look at another example of the Flexible Raid Lock system. A guild schedules three nights for 25-player Icecrown Citadel raiding on Wednesday, Thursday, and Saturday. On Wednesday, the raid defeats Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Saurfang. On Thursday, five people cancel their raid attendance due to real life emergencies. The raid leader knows that if he cancels Thursday raiding, there's little chance they'll have enough time on Saturday to defeat the other eight bosses in Icecrown Citadel. So he splits the remaining 20 Thursday raiders into two 10-player raids. Each new raid enters Icecrown Citadel and defeats Rotface, Festergut, Blood Council, and Valithria Dreamwalker. The next Saturday with all 25 players online, they reform as a 25-player raid and enter Icecrown Citadel once more. Only Professor Putricide, Queen Lana'thel, Sindragosa, and The Lich King remain. After a tough fight, the Lich King falls and everybody celebrates. Without the Flexible Raid Lock system the entire raid probably would have missed out on a night of raiding, and likely would not have reached the Lich King.

While players can freely move between raids of different sizes in normal difficulty, there are some additional rules for Heroic difficulty. If a 10- or 25-player raid defeats a boss on Heroic difficulty, then those players may now only raid additional Heroic encounters with that specific raid. If your Heroic 25-player raid defeats the first four bosses of Icecrown Citadel on Heroic, then they may not split up into two 10-player raids and continue to fight in Heroic difficulty. You may also not join someone else's raid if they have defeated a Heroic encounter.

But let's say you are a member of a Heroic raid in Icecrown Citadel, and after killing Lord Marrowgar on Heroic you have Internet connection issues that prevent you from raiding for two nights. During those two nights, the rest of the raid kills everything. Without the Flexible Raid Lock system, you would be done with raiding Icecrown Citadel for the week. Ouch. With the Flexible Raid Lock system, you can join someone else's raid as long as they are doing Normal difficulty. This would at least give you the opportunity to earn your Justice Points for the week. If this raid attempted to switch to Heroic difficulty for Icecrown Gunship Battle with you in the raid, the raid leader would receive an error message stating that she cannot change to Heroic, because someone in the raid (i.e., you) is already locked to a different Heroic instance.

All of the new Cataclysm raids will feature the Flexible Raid Lock and Dynamic Difficulty systems, and when the Cataclysm occurs the other Wrath of the Lich King raids will also have these features. It's important to note that this system doesn't affect Heroic dungeons, they will work as they always have. We look forward to feedback for this new system after 4.0.1 is released. As a reminder, Icecrown Citadel and The Ruby Sanctum are the only two raids that support the Flexible Raid Lock until the Cataclysm occurs.

Update
One piece of clarification on questions being asked so far, although we're still compiling feedback and will work to answer some of the questions and clear up any confusion we can.

The loot system in Icecrown and Ruby Sanctum is not changing. This implementation of the new flex raid lock is only that, a new implementation of the raid lockout system we'll be using in Cataclysm. This does not change the separation of 10 and 25 in ICC, and does not change the item drops or achievements.
This article was originally published in forum thread: Flexible Raid Lock System in 4.0.1 started by Boubouille View original post
Comments 365 Comments
  1. zarbus's Avatar
    "DESPITE THE WALL OF TEXT" BOO BOO BOO I DIDNT GET ON THE INTERNET TO READ.



    The differences between normal vs. heroic seems sort of asinine for me, but I won't pretend to have any semblance of knowledge about high-end raiding that might tell me what the intention is there.
  1. mmoc6025b804ec's Avatar
    If for instance a guild completed 4 bosses on heroic, but can't do Putricide, they then decide to stick it on normal mode to kill him. Can they then, in the same raid straight after killing Putricide, put it BACK to Heroic mode for Princes and the rest of the raid, just like today?

    Hungover brain + lazy me = confuzzled.
  1. Snowkatt's Avatar
    I don't like it because I'm of the group of people who have to work off-hours and thus usually can only raid on the weekends.

    Well, I used to be able to do this. Now come Tuesday, 99% of the people will raid and get as far as they can, locking themselves to various levels of the raid(s).

    Come Saturday and Sunday when I log in... I'll be looking to hit the raids for a fresh run.

    /crickets

    I won't even be able to make a pug raid for you to join because you are *gasp* locked from your guilds 10 person.
  1. sidebar's Avatar
    Quote Originally Posted by TowerTom View Post
    If for instance a guild completed 4 bosses on heroic, but can't do Putricide, they then decide to stick it on normal mode to kill him. Can they then, in the same raid straight after killing Putricide, put it BACK to Heroic mode for Princes and the rest of the raid, just like today?

    Hungover brain + lazy me = confuzzled.
    Should be able to.

    Basically, killing a Boss on Heroic locks you to doing further Heroics with THAT raid ID on THAT size setting.
  1. Explosion_Rex's Avatar
    ICC loot is not being fucking changed!

    This same god damn question is asked like 5 times on every page. A blue confirmed it, you can find the quote somewhere in the middle of the replies. Its game over for ICC and RS, it's old content! Blizz doesn't give a shit anymore, you've had a year. Move on with your lives. Jesus, lvl 82 greens are better than 25 heroic gear.....
  1. bigfoot1291's Avatar
    So are monthly fees going to be reduced to reflect the content that's being restricted from us?
    Not being able to do both 10 and 25 is just retarded. It's not my fault that Whiney McBitchalot doesn't have enough time in the week to do both, so why am I being punished for it?
  1. Astrella's Avatar
    Quote Originally Posted by bigfoot1291 View Post
    So are monthly fees going to be reduced to reflect the content that's being restricted from us?
    Not being able to do both 10 and 25 is just retarded. It's not my fault that Whiney McBitchalot doesn't have enough time in the week to do both, so why am I being punished for it?
    You obviously just started playing in WotLK.
  1. ahahouha's Avatar
    i m an adult player and i want to have the ability to raid as much as i want into both 25 and 10 man raids.Why teh hell must i have some1 dictate me on how much should i raid or not...This is just retarded on blizzard's part and the reasons they give are just lame..I want to raid as much as i want and i enjoy both 10 and 25 man raids..Why should i have restrictions on what raids i can attend,since i pay good money to do so...PLAIN F@CKING LAME
  1. dek's Avatar
    Quote Originally Posted by sidebar View Post
    You may also not join someone else's raid if they have defeated a Heroic encounter.

    We have about 30 people in our raid group. We have a few extra to buffer for people not being able to make it, or to optimize the group for a fight, etc.

    So if I'm sitting out the first 3 bosses to give a new recruit some loot, will I be able to come in for Saurfang and beyond?

    I imagine this just means that once you have a heroic kill for the week, you can't join any other raid id with a heroic kill in it (and probably can't do any other heroic kills if you join a raid id that hasn't yet done a heroic kill?). But it's not really worded that way, and it's a little troubling.
  1. Laikaa's Avatar
    My only complaint is that my guild is not much of a hard mode guild (or many achievements). We clear content but the majority of us are older with spouses and families. "Hard Core" raiding isn't a priority for half of the guild. We are 7/12 in ICC and unlikely to bust our butts trying the last few harder fights. We never finished TOGC or did more than 6 or 7 HM's in Uld. 18 of the regular raiders have been together since Vanilla. We enjoy our guild and have a great time.

    Now the part where is bites us in the butt is that there is a regular group of 10 of us that LOVE doing hardmodes and achievements. We have been running a 10 man group since Naxx working on hardmodes, achievements and satisfying our need for tons of raiding. Now I feel like I am forced to choose between "just doing content" or finding a new guild (which I truly would never, ever want to do) that does hardmode content.

    I am a fairly relaxed player. I don't get bent out of shape about changes to the game. It necessary to keep the game fresh and people adjust. I am an original player and I can't even remember half of the things that have been changed. This change however makes me very irritated.
  1. Explosion_Rex's Avatar
    Quote Originally Posted by dek View Post
    We have about 30 people in our raid group. We have a few extra to buffer for people not being able to make it, or to optimize the group for a fight, etc.

    So if I'm sitting out the first 3 bosses to give a new recruit some loot, will I be able to come in for Saurfang and beyond?

    I imagine this just means that once you have a heroic kill for the week, you can't join any other raid id with a heroic kill in it (and probably can't do any other heroic kills if you join a raid id that hasn't yet done a heroic kill?). But it's not really worded that way, and it's a little troubling.
    If you haven't done anything that week than you can get into pretty much anything at whatever point the group is at, you just can't go back to the first bosses til next week.
  1. Ryme's Avatar
    To be honest, this is the kinda shit they should limit to PTRs. I'm wholly on board with this change for cataclysm as all loot tables will be the same, but they're not the same in ICC, so you're kinda forcing people to raid one way or the other for the time being.
  1. Spotnick's Avatar
    The amount of QQ about the 1 lockout per instance geez, you guys are aware you can level alts, right? Level another of the same toon you are, play one in 10, onr in 25.. problem solved.
  1. Ryme's Avatar
    Also, it very short sighted of Blizz not to allow you into a group that's done some heroic content. What if you need to replace a guild member in your raid?
  1. Rudy's Avatar
    I don t get if 10 and 25 are still 2 different lockout, sry really lenguage issue here
  1. Explosion_Rex's Avatar
    Quote Originally Posted by Shadowdream View Post
    To be honest, this is the kinda shit they should limit to PTRs. I'm wholly on board with this change for cataclysm as all loot tables will be the same, but they're not the same in ICC, so you're kinda forcing people to raid one way or the other for the time being.
    Its for what? Like the next month or two? It's obsolete content/gear at this point anyways.
  1. Ryme's Avatar
    Quote Originally Posted by Explosion_Rex View Post
    Its for what? Like the next month or two? It's obsolete content/gear at this point anyways.
    Nice for you, we're still working on LK heroic here.
  1. lanceb's Avatar
    Quote Originally Posted by Dela View Post
    I don't know what's the biggest failure of blizzard... Naxxramas 2.0 or this
    *hardcore raider* qq?
  1. xnickybx's Avatar
    Quote Originally Posted by Skulver View Post
    Somebody didn't get enough love as a child. Don't worry, nobody can tell how scared you are deep down inside.
    Actually I got a lot of love, my username is the childhood nick name my mom had for me, except for the x's of course.

    But hey, if we are on the subject of making assumptions of our childhood, let me take a stab at yours. Spoiled entitled brat, who's parents gave him what he wanted when he wanted or he'd cry and throw a fit because you can never see past your own nose. And you're probably a fatass too. Probably had rootbeer in your baby bottle. Im gonna guess you still shit your pants even to this day too.

    I will give you a gold star for the scared remark though, because Im still scratching my head about what the hell you are talking about. That's some good trollin in my book.
  1. Explosion_Rex's Avatar
    Quote Originally Posted by Shadowdream View Post
    Nice for you, we're still working on LK heroic here.
    Oh I'm not a hardcore raider or anything, I'm just saying, it's been around for a year, the new expansion is right around the corner and if you haven't got what you wanted out of ICC by now you're pretty much SOL. Everyone has had more than enough time. All good things (or bad thing, depeding on who you ask) must come to an end.

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