MMO-Champion - Custom Latency Tolerance, Muffins Part 3, Camel Mount, Guild Cap
Custom Latency Tolerance
Originally Posted by Kalgan (Blue Tracker)
As an update to this, the next beta build will include a slider bar (labeled "Custom Latency Tolerance") that lets you tune how sensitive the ability queue is (including sliding it all the way to zero if you choose). This value allows you to control (in milliseconds) how long before the GCD finishes the client will let you queue your next ability.

The optimal setting will probably be right around what your ping time is. So, if your ping is 100 for example, you'd probably want to set it at 100 or slightly higher.

Does that mean that the plans to add in the ability to replace a previous command is out? or is that still a possibility?
That's still in too. It's just that while overriding is helpful it can still fail if your override gets to the server a little too late and your previously queued ability goes off anyways.

why cant you just make the client dynamically change this setting based on the ping rather than make the player choose it and probably get it wrong?
We plan to do this as the default value (when you aren't overriding it) in a future patch. There are some complexities that prevent us from being able to do it right now.

How are you going to address people using the TCPAckFrequency registry hack to "lower" their ping? Are you going to disable it in-game, similar to how you handled the nagle algorithm?
The server now enforces the actual global cooldown value, whereas in the past it allowed a .4 sec slush. So, instead of having a slush factor that let somebody cast a bit early, it now catches the request, waits until the cooldown has actually completed, then casts the spell for you (the queue'd ability) at the soonest possible time.

Muffins Presents: Cataclysm Part 3 - Uldum, Twilight Highlands & Instances
Muffins released the 3rd part of the Cataclysm video previews!




Cataclysm - Camel Mount Animations
My first preview of the Camel Mount didn't have any animations, they were added to the beta a few builds ago and you can now take a look at them in all their glory. Camel mounts are reputation rewards in Uldum.



Guild Members Capped in 4.0.1 - Update
Originally Posted by Bashiok (Blue Tracker)
We previously announced in the Cataclysm Beta forums that we'd be enforcing a 600 guild member cap with patch 4.0.1. We've reevaluated what we believe the realms are capable of supporting and instead will be enforcing a guild member hard cap of 1,000 members. This means that guilds with more than 1,000 members will no longer be able to invite new members until they drop below the cap. For example, if a guild has 1,500 members they'll be able to continue as-is, playing and earning guild achievements for as long as they choose, through Cataclysm and beyond, but they will not be able to add new members until they fall below the 1,000 member cap. If a guild has fewer than 1,000 members, they won't be able to add members above that number.

This new guild cap is being enforced for several reasons, but they all factor into a need to control guild sizes in light of the new guild systems, including guild leveling and achievements. Previously, adding players to a guild was as simple as adding people to a chat channel. While approximately 500 members were visible in the UI, there was no real need to limit guild size. That is no longer the case. Guild leveling in Cataclysm features unified progression powered by a series of complex systems that track the contributions of all guild members. The larger the guild, the bigger the impact on these systems. We found it necessary to determine a maximum guild size to ensure continued performance now and into the future.

We want to reassure the few guilds that this does impact that they have ample time to plan and rearrange their guilds as they see fit. While this hard cap will go into effect with 4.0.1, guilds should feel safe rearranging members as necessary up to the release of Cataclysm on December 7 when the guild leveling system goes into effect. There will be no impact on guild leveling progression before then. If a guild were to disband after Cataclysm, or a group of people were to leave and start a new guild, they would lose the time and experience they previously contributed and potentially extend the amount of time it would take to regain the new guild perks.

While some players have used options including mods and custom chat channels to support large player and guild alliances that number multiple thousands, groups of that size aren't ideally suited to our design philosophy. As always, we're continually looking into adding new features to help facilitate guild management, scheduling, and player communication.

Cataclysm Art & Video Contests
Originally Posted by Lylirra (Blue Tracker)
World of Warcraft: Cataclysm will soon be upon us, and the denizens of Azeroth must be prepared! We're reaching out to the World of Warcraft community's talented filmmakers, artists, and graphic designers to help spread the word by entering two brand new contests.

If you've got the skills to make a truly moving or hilarious Cataclysm-themed commercial parody (Sockets are Forever is a great example: http://www.worldofwarcraft.com/downl...tml#valentines), then the Cataclysm YouTube Commerical Contest might be for you: http://us.blizzard.com/en-us/communi...taclysm-video/

If your talents lie in creating original artwork or graphic design, then perhaps you'd like to whip up an epic advertisement or public service announcement for the besieged denizens of Azeroth. You can learn more about the Cataclysm Print Ad Contest here: http://us.blizzard.com/en-us/communi...taclysm-print/

Whether you chose to enter either or both of these contests, please be sure to read the rules for full details and eligibility.

Blue Posts
Originally Posted by Blizzard Entertainment

310% Speed mount skill
You'll have to pay for the skill, but your mount speed will increase with your riding skill level. This way, you can pretty much roll through all of your favorite mounts without feeling as if you are neglecting any of them.

[...] I apologize for the added confusion. If you have 310% now, the boost is free. (Source)

[...] We want people to be able to pick and choose the mount (or mounts) they enjoy using without feeling like they're being penalized. There are a lot of different mounts to choose from and for some people, that mount they got awhile back that was so awesome, lost its luster after that next fast mount came out. (Source)

Reforging - Primary vs. Secondary Stats
The primary stats (strength, agility, intellect or stamina for tanks) are nearly always going to be more powerful than the secondary stats. That's the primary reason why you can't refoge them. With the exception of gems and enchants, you don't have a ton of flexibility in stacking your primary stats on gear -- they come at pretty set ratios to item level. You can choose to just gem all primary stats, or you can get fancy with the orange, purple and green gems since socket bonuses are more powerful in Cataclysm.

It's a bigger problem if either haste, crit or mastery are of wildly different value for a given spec. (Source)

Justice Point Drop Quantities (See the original post)
Just a quick note that the points listed here aren't final, we're still trying to balance the numbers. Specifically for Cataclysm drops. It's possible they may still change. (Source)

Tanking
Dazed
You should not be getting dazed on live if you are the defense "cap" and you shouldn't be getting dazed on the PTR if you have the anti-crit talents. If you meet those requirements, then it's a bug. (Source)

Pulling aggro from tanks
Unless you're doing something unusual, healer threat is generally pretty low, and tends to go lower if there are many targets. The biggest danger tends to be when adds spawn and a heal lands before you have done any threat against the new arrivals. If you are targeting Thunder Clap (I'm going to use Thunder Clap as my example, but this discussion is not limited to warriors) so that everything is in range and healers are still pulling, then something unusual is probably happening. Maybe you're taking so much damage that the healers are just spamming heals on you, which might suggest you need to somehow manage some of the adds that doesn't involve all of them beating on you so much.

You're probably at more risk overall of having dps pull off of you. Here are the scenarios again about how that could work:

One target -- if a dps pulls off of you, they are either blowing cooldowns before you have a chance to respond, or your threat generation is much too low for some reason.

Many targets -- in this case, the dps are probably AE'ing. Usually they will kill things pretty quickly, but they might get a few adds on them. These situations are always a little chaotic, but also don't last very long. We don't do many huge AE packs of mobs that hit brutally hard.

A few targets -- in this case, you might be CC'ing one or two, tanking a few others, but burning down the targets one at a time. If the dps are on the right target and pulling off of you, then we're back to situation one. If they are on the wrong target, then they are playing badly and should be corrected and / or mocked, depending on how you roll.

On the one target scenario, you may not need to Thunder Clap on cooldown. The cooldown is 6 sec and the debuff duration is 30, and the threat is not so massive that you should just always Thunder Clap any target. On the few targets scenario, it's at your discretion. Thunder Clap may help keep aggro on the targets not being dps'ed but you might also break CC. On many targets, you should Thunder Clap your heart out. You can tab target your other abilities around, and many tanks do, but you can't realistically tab target them all, so it's not going to make a massive difference. In the few case, you are going to want to spend most of your single-target abilities on the dps target, but perhaps start shifting over to the next target so that you have a headstart when that becomes the target.

That was a long explanation, and it's possible your question was just a thinly veiled jab at how your single target and AE rotations aren't that different, but I think the prioritization of how you use them is.

He was saying that our AoE threat is mostly fine right now because of tab target and cleave, but that's for smaller groups. He's saying we struggle holding larger groups because we don't have other options.
And I'm saying you can hold them well enough. If the mage catches a couple of whelps, it's probably not going to kill him before the whelps die. If we did AE packs of giants or devilsaurs or Marrowgars, then it would be critical for a tank to be able to hold a very large number of targets. But we don't. "Tanking" those large packs is really more about trying to decrease the damage done to others. You aren't going to be able to control it that well. Generally if you find you can't control N number of targets, then it's a reasonable bet that we don't expect you to control that many. You're supposed to CC some or just burn them down, depending on the scenario. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Word of Glory as Protection
This is the kind of thing we're still messing around with. We want Protection to be able to use Word of Glory occasionally in emergencies or to help the healers out, but we are aware that if it's too potent, paladins will just tank by healing themselves (either because of threat generation or mana savings).

We also need to make sure that the AP coefficient for the heal isn't affected by Vengeance. (Source)

Artworks
The Blizzard Art Gallery has been updated with 2 new artworks.

This article was originally published in forum thread: Custom Latency Tolerance, Muffins Part 3, Camel Mount, Guild Cap started by Boubouille View original post
Comments 93 Comments
  1. Exploitbat's Avatar
    It looks to me that those "camels" only have one bump... or is there two under the "armor"?
    If there's only one bump, it's a dromedary, no?
  1. ContentsMayVary's Avatar
    Quote Originally Posted by Exploitbat View Post
    It looks to me that those "camels" only have one bump... or is there two under the "armor"?
    If there's only one bump, it's a dromedary, no?
    You are indeed correct!
  1. pVVn3c|'s Avatar
    Quote Originally Posted by Chaoyll View Post
    ... I'm going to be dead honest here, but that in itself kind of made me see something that maybe I didn't before. Yes, the ferrari thing kinda cleared things up for me. Sounds silly but that was apparently a nice example.

    I'll admit now that I was wrong (However 'wrong' an opinion can be.) because when I look back at my original post it does indeed seem like I'm whining. I might've been able to write that out a little better if it wasn't just after I'd woken up when I'd written it.

    You're right, now I think about it, all of the current 310% mounts in game are either achievement mounts based on raids or mounts that have very low drop rates. (Like the Onyxian Drake.) People have to work hard for those mounts, or get extremely lucky. So by making the mount speed 'buyable' it's actually making things easier to us. I should've seen that before really, as Blizzard are good at just making things easier. Thanks for clearing that up, and sorry.
    Wow. I am really impressed by this post. It's not often that anyone admits they may not have been 100% correct on the internet. Seriously awesome.
  1. Chaoyll's Avatar
    Quote Originally Posted by pVVn3c| View Post
    Wow. I am really impressed by this post. It's not often that anyone admits they may not have been 100% correct on the internet. Seriously awesome.
    It was morning, I'd just woken up, and I was kinda irritated about the 310% mount thing beforehand. But I'll admit if I realise I'm wrong about something. Besides, I'm not very good at arguing.
  1. Argroth's Avatar
    I don't really get the latency tolerance thing but heres an idea blizzard don't make srides to make your game laggy. Seriously the new water graphics are unneeded and created a whole mess of problems that were easily avoidable.

    Also don't make a shitty hub town so cramped like dalaran (although i realize there isn't a main hubtown in cata). Cram all the people that were using a city 3 times larger into a high walled, npc packed, piece of shit. Shattarah was great, then they made the cramped lag-town and disabled flying mounts, dumb.
  1. evnglion's Avatar
    To me it's odd how many people are blown away at the 500 guild member limit being changed to 1000. I'm in a guild that has been battling the 500-member softcap there is now for years. Its pretty common to see an officer cleaning out old alts and what not. It's not like we have 600 different people in the guild, its that we have 75-150 members that have several alts that they want in the guild. We have a unique blend of casual players and hardcore, progression raiders, and thats how its always been. Its not hard to imagine a guild of 100 people hitting the 500 member cap with alts alone. Throw in the hardcore crazies that have 15 level 80s, and you see how crowded it gets.
  1. maradorn's Avatar
    But think about it 1000 members think about the possible guild drama that could ultimatly unfold.
  1. nilnar's Avatar
    The camel running animation is hugely disappointing. It takes 5 minutes to go on youtube and search for "running camel" and you'll notice that camels have a very distinct running motion. They move the right legs together and the left legs together when they run, rocking their torso side to side rather than back and forth like a horse. I know this is WoW and not supposed to be exactly like real life, but they are clearly meant to be camels so they should mimic something so distinctive.
  1. Argroth's Avatar
    Quote Originally Posted by Arrelliana View Post
    Nice overgeneralization that further reinforces why people disagreed with you. Your playstyle must involve a supercasual style for you to only have 7k gold. So I will say I am one of those "idiots" who thinks that the large price for premium flying is a justified. It literally takes 3 hours and a decent group of alts to complete ALL of the ulduar 10 achievments. If you can't devote that much time to saving 5k gold..then I don't think there is anything you would be happy with.
    Only having 7K gold is "supercasual"? I would hate to know what that would make my character...with 3 310% mounts, ICC raid Gear (some token, some not), A lot of rare achievements but probably only 2000g across my 3 main characters. I realize that some people are super boring and still do the monotonous Argent tournament dailies and crap, but you sir must be a freak to call someone sitting around with 7K gold "supercasual". Makes me sad that there are such elitist, sad, loser, no-life people who probably go around with over 10K gold and call people who don't "supercasual". Get a life buddy, no one is impressed by your loneliness.

    Although this guy is one of those people who give WoW players their horrible stereotype I roughly agree with hard stuff should be earned. In fact even with my poor characters I would say 5k gold is far too cheap for 310% because with cataclysm casual gold will go up so 5K won't take too long for people to earn. I mean it is the same price as 280% from 2 expansions ago! (by cata) if 5K was feasible in BC then 5K won't be hard in Endgame cata if you put some effort in.

    310% should be at least 10K, not out of reach, but not given as "easy" as 280% for sure
  1. Chaoyll's Avatar
    Quote Originally Posted by Argroth View Post
    310% should be at least 10K, not out of reach, but not given as "easy" as 280% for sure
    10k for an extra 30%? Just no.
  1. gutnbrg's Avatar
    Quote Originally Posted by Argroth View Post
    Only having 7K gold is "supercasual"? I would hate to know what that would make my character...with 3 310% mounts, ICC raid Gear (some token, some not), A lot of rare achievements but probably only 2000g across my 3 main characters. I realize that some people are super boring and still do the monotonous Argent tournament dailies and crap, but you sir must be a freak to call someone sitting around with 7K gold "supercasual". Makes me sad that there are such elitist, sad, loser, no-life people who probably go around with over 10K gold and call people who don't "supercasual". Get a life buddy, no one is impressed by your loneliness.

    Although this guy is one of those people who give WoW players their horrible stereotype I roughly agree with hard stuff should be earned. In fact even with my poor characters I would say 5k gold is far too cheap for 310% because with cataclysm casual gold will go up so 5K won't take too long for people to earn. I mean it is the same price as 280% from 2 expansions ago! (by cata) if 5K was feasible in BC then 5K won't be hard in Endgame cata if you put some effort in.

    310% should be at least 10K, not out of reach, but not given as "easy" as 280% for sure
    its almost impossible to have less than 5k gold nowadays, u really have to be spending ur gold stupidly...by raiding alone i make a couple hundred a week...i have a job, a gf, and a pretty healthy social life, and i have around 35k gold, so in no way to u have to be a no-life loser, as u would say, to have gold in this game...ur just doing something wrong. Now i think its time i put u down for ur nap, u seem cranky.
  1. Argroth's Avatar
    Quote Originally Posted by gutnbrg View Post
    its almost impossible to have less than 5k gold nowadays, u really have to be spending ur gold stupidly...by raiding alone i make a couple hundred a week...i have a job, a gf, and a pretty healthy social life, and i have around 35k gold, so in no way to u have to be a no-life loser, as u would say, to have gold in this game...ur just doing something wrong. Now i think its time i put u down for ur nap, u seem cranky.
    Ha someone is exaggerateing. People like you need to find something else to do with your time other than play mindless dailies or fail at raids on a game you play too much and make up stuff. Your fairy tale of job, gf, and social life might put me to sleep. I'm guessing the job must be flipping burgers, gf is a tub who plays wow with you 8 hours a day and the "healthy social life" is your guild and maybe 3 friends who you go over to their basement and either play more wow, Starcraft, rockband or Smash bros. Seriously, 35K and you say you make couple hundred gold a week, you are boring/useless because you get that gold for nothing then criticize people who don't bother with that crap. Elitest boring loser.

    Although I admit there are probably people worse than you out there it's people like you and their attitudes that give gamers stereotypes like this:
    http://www.dorkly.com/video/4053/rid...-amp-order-svu
    It's ridiculous but when you babble on about ridiculous things like me "spending money stupidly" (I can spend it how I want, at least i'm doing stuff with it) while you build up money doing repetitive nothingness with your likely 5+ alts with all the professions you come off to other people kinda like this. (P.S. that character had a gf and "healthy social life" is defined differently depending on who you are and whether you are in that life or not).



    ---------- Post added 2010-10-10 at 04:34 PM ----------

    Quote Originally Posted by Chaoyll View Post
    10k for an extra 30%? Just no.
    getting something almost given to you for something that used to be achieved through a fair amount of work? Just no. I quit wow 4 months ago and I already had a 310% mount and I was certainly not hardcore. People are lucky Blizzard is making 310% buyable
  1. Arrowstormen's Avatar
    many kodos to Muffin for those videos!
    Camels, decent. could maybe be better, but fit them well. gonna get one anyway.
    huuray for free 310% mount

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