Beta Raid Testing Schedule for Oct. 18
Tonight is another session of raid testing! Things are definitely going fast and you can expect new items and a couple of streams on the front page.
Originally Posted by Daelo (Blue Tracker)
More raid testing!

There will be two sessions, an EU session starting at 11AM server time (PDT), and a US timed session at 4PM server time (PDT). We'll open the zones on all Beta realms (including KR!) for both sessions.

The following encounters will be tested:

Chimaeron in Blackwing Descent
Theralion and Valiona in The Bastion of Twilight
Conclave of Wind in Throne of the Four Winds

Blackwing Descent is a raid zone with an entrance located along the side of Blackrock Mountain.
The Bastion of Twilight's entrance is located within Twilight Highlands.
The Throne of the Four Winds entrance is in SW Uldum off the coast.

Since these are the beta realms, this schedule is subject to change at a moment's notice due to bugs and server issues. More raid tests will be occurring over the next few weeks.
Now that the raid testing has started you can expect regular loot updates, here is a list of the items discovered on test realms during yesterday's testing. Item models aren't really implemented yet, no screenshots for the moment!

ilvlTypeSpecSlotItem
359AxeMeleeTwo-HandShalug'doom, the Axe of Unmaking
359CrossbowPhysical DPSRangedFinely-Tuned Throat Needler
359StaffHealTwo-HandDark Mender's Staff
359StaffPhysical DPSTwo-HandMalevolence
359SwordMeleeOne-HandSoul Blade
359WandHealRangedFinkle's Mixer Upper
359WandSpell DPSRangedTheresa's Booklight
359Off-HandSpell DPSOff-handBook of Binding Will
359PlateHealLegsLegguards of the Emerald Brood
359PlateHealShoulderBurden of Mortality
359PlateHealWaistCorehammer's Riveted Girdle
359PlateMeleeFeetMassacre Treads
359PlateMeleeHandsPlated Fists of Provocation
359PlateMeleeShoulderPauldrons of the Great Ettin
359PlateMeleeWristBracers of Impossible Strength
359MailSpellHeadHelm of the Nether Scion
359MailSpellWristChaos Beast Bracers
359MailPhys.DPSHandsProto-Handler's Gauntlets
359MailPhys.DPSWristChimaron Armguards
359LeatherSpellFeetFading Violet Sandals
359LeatherSpellShoulderHide of Chromaggus
359LeatherPhys.DPSFeetStorm Rider's Boots
359LeatherPhys.DPSHandsDouble Attack Handguards
359ClothHealChestRobes of the Burning Acolyte
359ClothHealFeetSlippers of Moving Waters
359ClothHealHandsBrackish Gloves
359ClothSpell DPSFeetMelodious Slippers
359ClothSpell DPSFeetEinhorn's Galoshes
359ClothSpell DPSWristBracers of the Bronze Flight
359NeckSpell SpiritNeckWyrmbreaker's Amulet
359FingerMeleeFingerBile-O-Tron Nut
359TrinketMeleeTrinketFury of Angerforge
359TrinketMeleeTrinketHeart of Rage
359TrinketPhys.DPSTrinketEssence of the Cyclone
359TrinketPhys.DPSTrinketUnheeded Warning


Cataclysm Raid Testing Videos - Omnitron Defense System / Halfus Wyrmbreaker
Videos of yesterday testing are available on Youtube.

Omnitron Defense System





Halfus Wyrmbreaker





Blue Posts
Originally Posted by Blizzard Entertainment
AoE Balance
You're conflating two different problems, both related to AoE.

Problem 1: Mage uses Blizzard every pull. Starts to wonder what that Frostbolt button is for.

Problem 2: Warrior uses Thunder Clap every pull*. Starts to wonder what that Shield Slam button is for.

* - Yes, I know you need to TClap for the debuff, at least on dangerous pulls. But the debuff lasts a long time. There is a big difference between generating threat with Shield Slam / Devastate / Revenge and using Thunder Clap for the debuff and just using Thunder Clap to generate threat.

AoE balance for both dps and tanks (hell, for healers too for that matter) is very delicate. If the numbers are too low, then it's never effective to use them. BC felt like this for much of the duration. If the numbers are too high, then it's always effective to use them, particularly given how easy it is when you don't have to pick out individual targets.

In both cases, the problems come down to repetition. Most endgame players kill a lot monsters. When every fight feels similar, because you approach it the same way with the same tools, then it's easy for boredom to set in. Ideally, you'd go from say a 5 pull to a 2 pull to a swarm to a single target boss to a 5 pull to a 3 pull to a boss with adds, and so on. But even in that situation, if the pacing is too predictable then you fall back into a pattern and boredom can get in again. (Source)

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy Paladins (I suggest that you read the even longer original post)
I feel like we have done this several times and what many paladins are looking for is not an explanation, but buffs. Nevertheless, I'll take you at your word and try and boil down our design intent.

The Past

The BC and LK design of the Holy paladin was basically to use one or two spells and get a lot of use out of them. This is sort of like the mage dps design, where there aren't a lot of sources of damage, but there are a lot of other factors (cooldowns, procs etc.) that make how you use those spells more interesting. So rather than the paladin having 5 different heals, they pretty much used Flash of Light or Holy Light (depending a little on what gear stats and encounters looked like at the time) but with other spells to boost those heals, such as Beacon of Light and Divine Favor, and then all the paladin support abilities, like the Hands.

Paladins (all three specs really) were designed to be a really passive class, with Protection doing a lot of passive threat generation (e.g. Consecrate) and survivability (e.g. Ardent Defender), Ret doing a lot of passive damage (e.g. Seal damage, Vengeance) and Holy doing a lot of passive healing (e.g. Judgement of Light).

It made paladins play really differently for sure, but it was also kind of boring. Because so much of what the class did was passive, players weren't making a lot of choices. Because they weren't making a lot of choices, there wasn't a huge difference between good and bad paladins except gear. I don't really think any of the specs were as "faceroll" as they often get labeled. However, the deltas between the good and bad player weren't large enough -- great paladins were great and bad paladins were pretty good. Honestly, the group to whom that is the most unfair is the paladin -- you can work and work just for a marginal gain above the guy who just picked up the class.

We made some pretty radical changes to the paladin class for Cataclysm. There is another resource to master. There are opportunities to do the wrong thing. A great paladin will have earned his or her greatness.

The Holy paladin niche, especially in Lich King, was to be the single target healer. In a raid, this almost always meant the tank healer. We designed boss damage to tanks specifically around what Holy paladins could heal. It was okay for paladin healing to be overpowered, because they really weren't competing with anyone for tank healing privileges and we could just make the bosses hit harder. The paladin tree wasn't very sexy though. It came with a lot of passive, boring or downright useless talents. Paladins were at the forefront of our mind when we decided to change talent trees.

Being in the same role all the time also gets boring. Imagine only one melee class (say rogues) had a reliable interrupt, so rogues were always given interrupt duty. Imagine mages had the only form of crowd control -- every encounter that's what the mage would be doing. When the Holy paladin can only heal the tank, then every encounter starts to feel similar to the poor paladin healer. They never have a chance to offer to stick with the second group or to raid heal or to watch the melee. With our attempt to make 10-player raids feel more legit, we wanted to handle the possibility that you might end up with two paladin healers (or perhaps a Disc priest and a paladin healer). We'd prefer you to run with a diverse raid comp, but we understand that isn't always possible.

There are Holy paladins who are used to being overpowered, because frankly that's the way things were for a long time (again, metered by the fact that your niche was very narrow). For them, anything is going to feel like a nerf. Likewise, there were players who were attracted to the class because it was very simple. We heard for years from the paladins who wanted something more to do, so it doesn't surprise us that now that we're delivering on that, some of the paladins who were fine with the status quo are now voicing their displeasure. Overall, we're very happy with the new design. We think it's fun to heal as a paladin. The numbers might not be quite right yet, but that's the kind of thing we're still tweaking. Perhaps two years from now there will be a lot more going in with Holy Power, but we think we have a good framework from which to iterate.

The Future

We think Holy paladins are good at 85. Holy Radiance is a powerful AE heal. Light of Dawn is too, though it's more situational. It really shines in larger raids. (Maybe we should have switched which was the talent and which was the core ability, but we knew Light of Dawn could have a more dramatic graphic effect since it was instant, which we wanted to reserve for the healer.) Paladins have more choices now about how to heal single targets -- they have a similar arsenal as the other healers when choosing between efficiency, speed or throughput. They can choose to avoid healing the Beaconed target or go ahead and heal the Beaconed target, with different results for each. They still have a little bit of self healing with talents light Enlightened Judgements and Protector of the Innocent to try to keep that feel of them healing two targets at once, as well as being sturdy healers, as fits someone wearing plate and carrying a shield. Mana efficiency is something to keep an eye on, but we have a lot of knobs to turn with things like Seal of Insight and Beacon of Light. We recently made a change to make Judging Seal of Insight provide more mana to the paladin. Paladins can heal fine in 5-player dungeons and are doing great in raids so far, though we're about to get a whole lot more data on that.

The Present

Unfortunately, many of these strengths don't show up at 80. Missing Holy Radiance is huge. Mana isn't much of a problem on live today partially because health pools are still much smaller. There isn't much of a choice about whether to use Holy Light because the comparatively low expense of Flash of Light, coupled with the risk that someone may die at any second makes the decision about which heal to use not too challenging. We haven't seen too much evidence yet that paladins are much poorer tank healers than other classes, though I understand many of you feel that to be the case. (It also doens't help that the popular logging programs and websites aren't showing Holy mastery yet.) If we do decide Holy can't competitively tank heal any longer, then we will buff them. This is tricky though. Too much of a buff and paladins and raid leaders are just going to conclude "Oh, Holy paladin = main tank healer" again. Contrary to what you might suspect, our blue posts reach a very small fraction of even the raiding community. Mana may be a bigger problem at 80 just because we tended in the past to avoid putting regen stats on healing plate, and many paladins are sticking with the old models of stacking spellpower or haste, even when faced with mana problems.

Also contrary to how you might feel, we think we did pretty well with healer balance in Lich King. All 5 healing specs were represented. We think we can erode their niches a little, such that the two druid raid can heal fine, or such that you can put a Holy priest on the tank and a paladin on the raid, without having the healer that nobody will want. We haven't been in a situation where a healer gets sat for a long time. I don't think it will be that way in Cataclysm either.

As a footnote, it's always hard to talk about the "average healer," let alone the "average WoW player." There were paladins struggling for mana before this most recent patch and those who balanced their Flash of Light and Holy Light use. There were probably some who healed the raid and doing an awesome job. We have to look at lots of different players and often talk about you in more general terms than you actually possess. Just because any of the above doesn't apply to you personally doesn't make it an invalid conclusion. Just keep that in mind. (Source)

MMO Report
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Comics
Dark Legacy Comic #260 and Teh Gladiators #176 + #177 are out!

This article was originally published in forum thread: Oct 18 Raid Testing, Loot Update, Raid Videos, Blue Posts started by Boubouille View original post
Comments 92 Comments
  1. meroko's Avatar
    that heal he does is on a 30 second cooldown...it's hardly a "great" aoe heal.
  1. Runicblood's Avatar
    Quote Originally Posted by Taiki420 View Post
    3.0:
    Ret = Strum 1-5 repeatedly, throw in AW every now and then.
    Prot = Taunt..9..6..9..6..9..6..9

    Anyone who isn't brain dead were the ones complaining.
    (quoting his quote, not him directly, too lazy to find the first post).

    "Paladins were the funnest class to play in this game"
    I lol'd. Your spelling and grammar makes you look quite young. Let me guess; male BE retribution pally?

    "those who didn't have a clue how to play em properly."
    Dude. Rets would spam the shiniest buttons as they come off CD. Prot would follow the same boring 969696969969 rotation, with the occasional CD, and holy would be spamming holy light, or flash of light (depending on the gem/spec setup), and /gasp, refreshing beacon, judgement buff, and the shield.


    Also, I loved this.

    There are paladins who are used to being overpowered, because frankly that's the way things were for a long time (again, metered by the fact that your niche was very narrow). For them, anything is going to feel like a nerf.

    LOL!
  1. Zaerix's Avatar
    Why do I have a feeling that Ghostcrawler just has a template he fills out whenever he sees Holy Paladin concerns and never reads their post?

    I read the post fully. He didn't really address any of the guy's main concerns. From the sounds of it, Ghostcrawler basically said "Paladins have been overpowered for years because they could only heal one target no matter what. Now that they have very situational AE heals, we find it fine to drop a nuke on their main target healing."

    I also really got a kick out of the last part of the OP's post:

    Let me finish this by quoting Ghostcrawler.

    "I was running Halls of Lightning with a paladin healer at the time, and he had no trouble keeping us alive and even emailed me that he couldn't understand why so many paladins were having trouble with it."

    I've run Heroic Halls of Lightning as ret with 4 other melee dps and managed to keep everyone alive with an occasional Flash of Light. Does that mean that I can go in and raid heal as ret?
    Did Ghostcrawler seriously say that his main reason for thinking Holy Paladins are fine is that one guy in one old instance said they were?

    Edit: Also, regarding the AE heal that we're getting at 85... Well for one we still have months before we can even START getting to 85 so fix stuff now por favor, and for two I doubt that the strength will last seeing as how everyone always says "It does 2-3k per second, no other class can do that."

    All Blizzard ever seems to notice is "2-3k per sec" and "no other class" and runs with the nerfs.
  1. potentiality's Avatar
    Quote Originally Posted by meroko View Post
    that heal he does is on a 30 second cooldown...it's hardly a "great" aoe heal.
    pallys are out healing by over 5-7% using holy radiance which is a 1 min CD and hits everyone in the raid for well over 3k its op
  1. theturn's Avatar
    Quote Originally Posted by meroko View Post
    that heal he does is on a 30 second cooldown...it's hardly a "great" aoe heal.
    Well lets take a druid. They used to be the best raid healer. We have two aoe heals. One is on a 10 sec cd the other 15. WG hits for about 1k and drops to about 750, efflorescence hits for about 700 or less depending on swiftmend. That heal is hitting for 2-3k thats 3x more powerful than the most powerful druid heal. Now druids won't be able to spam WG on cd but that pally was able to spam his so im guessing mana wasn't an issue for him. And look at the healing meters. Both pally were even they blew away everyone else.

    ---------- Post added 2010-10-18 at 07:21 PM ----------

    Quote Originally Posted by Zaerix View Post
    Why do I have a feeling that Ghostcrawler just has a template he fills out whenever he sees Holy Paladin concerns and never reads their post?

    I read the post fully. He didn't really address any of the guy's main concerns. From the sounds of it, Ghostcrawler basically said "Paladins have been overpowered for years because they could only heal one target no matter what. Now that they have very situational AE heals, we find it fine to drop a nuke on their main target healing."

    I also really got a kick out of the last part of the OP's post:



    Did Ghostcrawler seriously say that his main reason for thinking Holy Paladins are fine is that one guy in one old instance said they were?

    Edit: Also, regarding the AE heal that we're getting at 85... Well for one we still have months before we can even START getting to 85 so fix stuff now por favor, and for two I doubt that the strength will last seeing as how everyone always says "It does 2-3k per second, no other class can do that."

    All Blizzard ever seems to notice is "2-3k per sec" and "no other class" and runs with the nerfs.
    Did you even watch the vids?
  1. littlevamp78's Avatar
    Quote Originally Posted by theturn View Post
    Did you even watch the vids?
    But non of that stuff applies to us at 80, I am not playing cata for two more months I am playing LIVE right now.
  1. mmoc59eefffc0e's Avatar
    This is amazing.

    I've been waiting for an Blizzard post to say "Paladins are/were Overpowered" since the launch of S5 when I was playing Warrior/Shaman vs DK/Paladin and I get Ghostcrawler saying it twice in a single post.

    This truly does bring tears to me eyes. You know it was bad when even Druids didn't have an official blizzard poster saying "Druids were Overpowered" for S3/S4.

    Anyway, videos look good.
  1. gimmemore's Avatar
    Quote Originally Posted by theturn View Post
    Well lets take a druid. They used to be the best raid healer. We have two aoe heals. One is on a 10 sec cd the other 15. WG hits for about 1k and drops to about 750, efflorescence hits for about 700 or less depending on swiftmend. That heal is hitting for 2-3k thats 3x more powerful than the most powerful druid heal. Now druids won't be able to spam WG on cd but that pally was able to spam his so im guessing mana wasn't an issue for him. And look at the healing meters. Both pally were even they blew away everyone else.

    ---------- Post added 2010-10-18 at 07:21 PM ----------



    Did you even watch the vids?
    OK im going to play your game. So lets compare both spells. Im using the same facts that your using. As you said, Wg heals for 700-1k per sec and has a 10 sec cooldown.Now healing hands heals for 2-3k and has a 30 cooldown. LOL so basically (1k+10ses cd) VS (2-3k vs 30 sec) In terms of HPS, ITS THE SAME since you can cast 3 WG by the time a pally cast 1 healing hands. That also mean that druid will have a slighter edge on fight where you got constant aoe dmg and pally will have an advantage on fight where you have periodic aoe dmg. On the mana issue part, let me tell you that casting healing hands is costly, the pally was oom at the end.

    And while we are at it, let me remind you that WG is a smart heal and got a 30y range, all you gotta do is press the button, and it heals the 5 most injured targets. Thats some very effective (and easy) healing. On the other hand, healing hand got a 20y range and requires good positioning to be effective. Same goes for light of dawn (even more i would say).
  1. engrey's Avatar
    Quote Originally Posted by littlevamp78 View Post
    But non of that stuff applies to us at 80, I am not playing cata for two more months I am playing LIVE right now.
    Did you not play from Vanilla to TBC? They did the same thing, release class changes before an expansion/major update. This way things can get tuned, also keeping in mind that the class changes and really balance in general is not for level 80 but for 85.

    I agree with GC on this one, Paladin healing has gone back to being some what situational, now it was not life or death in vanilla but it was deferentially not the spam fest you have toady. I understand people do not like change but people really should take the change in stride, since you will either adapt or suffer. Blizzard is not going to go back to Wrath healing, the encounters and classes have already been changed and balanced for that play style. While some spells or your way of healing may not work right now, it is better to learn then to complain for two months about some major featuers that will not go away. Paladins have more spells to use, you need to be smart and think about what to use and when, spamming HL/FoL or HS will not due, as that will burn your mana quickly.

    While you may pay to play on the live servers you also pay for the content updates, the patches, the changes and to access the games. If you do not like said changes you can always vote with your wallet, or you can learn to adamant and play differently. I do not know anyone who would really want to go back to either HL/FoS with cleanse, or FoL spam for another expansion and another two-three years.
  1. littlevamp78's Avatar
    Hardly any of the ppl complaining want it changed back, the new system is rather nice once you get used to it. What we want is to be viable players at 80. The numbers are way too low and saying they get better at 85 doesn't help us now when we are trying to play as 80s now and not 85s.
  1. Alayea's Avatar
    Quote Originally Posted by Senaelanna View Post
    Heroics were a complete joke from the first day of level 80. The fact that you wiped for "hours" on a boss in Nexus makes me think that you, or the people you were playing with, are quite possibly the worst wow players alive.
    I don't think all that highly of people who use a personal attack to counter someone's differing point of view on a matter.

    Heroics were not "a complete joke" from day one. Perhaps those who were in Sunwell gear didn't have to worry, but we need to remember that that did not constitute a majority number of players. Not even close.

    In my personal experience, I hit 80 while still wearing the majority of my Merciless Gladiator set and loot from Karazhan. I did a few 80 regular dungeons to get some better gear before going into heroics. When I was pugging heroics, I'd usually inspect others' gear because I wanted to see if there'd be any significant issues ahead of time. From what I can recall of those times, most pugs were decently geared for the content we were attempting.

    All that being established, let me tell you that doing lvl 80 heroics was indeed a challenge. The Brann event in HoS was a healing nightmare, kiting Slad'ran was mandatory in GD (and it really sucked if you had no hunter), Mage-Lord Urom's arcane explosion would 1-shot a person most of the time (if standing in the frost didn't kill him/her first), jumping during the Keristrasza fight was required, you had to run out of Loken's lightning nova... You may be the greatest player of all-time, Senaelanna, but in pure statistics you are only a very small number out of the total. That's not how balancing works.
  1. mmoc1d29f3cdf0's Avatar
    Quote Originally Posted by engrey View Post
    Did you not play from Vanilla to TBC? They did the same thing, release class changes before an expansion/major update. This way things can get tuned, also keeping in mind that the class changes and really balance in general is not for level 80 but for 85.

    I agree with GC on this one, Paladin healing has gone back to being some what situational, now it was not life or death in vanilla but it was deferentially not the spam fest you have toady. I understand people do not like change but people really should take the change in stride, since you will either adapt or suffer. Blizzard is not going to go back to Wrath healing, the encounters and classes have already been changed and balanced for that play style. While some spells or your way of healing may not work right now, it is better to learn then to complain for two months about some major featuers that will not go away. Paladins have more spells to use, you need to be smart and think about what to use and when, spamming HL/FoL or HS will not due, as that will burn your mana quickly.

    While you may pay to play on the live servers you also pay for the content updates, the patches, the changes and to access the games. If you do not like said changes you can always vote with your wallet, or you can learn to adamant and play differently. I do not know anyone who would really want to go back to either HL/FoS with cleanse, or FoL spam for another expansion and another two-three years.


    Omg, you srsly dont get the point? ppl arnt QQ about the changes... they are QQ about changes nerfing us to be shit by beeing pallys not beeing shit by playing bad. and as you said its tuned for lvl 85 which i dont give a damn about cuz i cant get there anytime sooner than 7 december... and theres nothing to learn if im not 85... all our skills is tuned for cata...

    they already fixed resilienceece which was tuned for 85 same with feral / furry / mage / spriest dps.. for gods sake tune some numbers up for holy palas...

    And please dont fcking speculate on what is / should be if u dont actualy play a hpaly as main... The changes are great but the numbers they are turning out atm isnt... hell i even love blizzard for letting us do some dmg as holy.. i can now do my quests / dungeons faster with shocks / exsorcism... healing numbers on the other hand makes me wanna cry
  1. littlevamp78's Avatar
    Quote Originally Posted by mazais View Post
    omg, you srsly dont get the point? Ppl arnt qq about the changes... They are qq about changes nerfing us to be shit by beeing pallys not beeing shit by playing bad. And as you said its tuned for lvl 85 which i dont give a damn about cuz i cant get there anytime sooner than 7 december... And theres nothing to learn if im not 85... All our skills is tuned for cata...

    They already fixed resilece which was tuned for 85 same with feral / furry / mage / spriest dps.. For gods sake tune some numbers up for holy palas...

    And please dont fcking speculate on what is / should be if u dont actualy play a hpaly as main... The changes are great but the numbers they are turning out atm isnt... Hell i even love blizzard for letting us do some dmg as holy.. I can now do my quests / dungeons faster with shocks / exsorcism... Healing numbers on the other hand makes me wanna cry
    this x10000
  1. skylla05's Avatar
    Quote Originally Posted by Runicblood View Post
    (quoting his quote, not him directly, too lazy to find the first post).

    "Paladins were the funnest class to play in this game"
    I lol'd. Your spelling and grammar makes you look quite young. Let me guess; male BE retribution pally?
    Because saying things like "I lol'd" and then proceeding to nitpick the term funnest is the beacon of maturity and intelligence, right?
  1. engrey's Avatar
    Quote Originally Posted by littlevamp78 View Post
    Hardly any of the ppl complaining want it changed back, the new system is rather nice once you get used to it. What we want is to be viable players at 80. The numbers are way too low and saying they get better at 85 doesn't help us now when we are trying to play as 80s now and not 85s.
    You have had the last two years and three months to play at level 80, now if you mean ICC and are trying to kill Arthas then yes I can see your point. However also given that ICC (Mainly the Frostwing Hall) has been open since February and that gives another eight months to complete the content there should be little excuses. Even with a 30% buff if people are still struggling that is player issue not a mechanic and game issue. However is the fight impossible with the new changes? No, does it make it more difficult to manage? Yes. However people have killed Arthas recently even with 4.0 out, so again even with the changes you can complete all of the content. Though you have had plenty of time to do so before.
  1. fishz's Avatar
    Quote Originally Posted by engrey View Post
    You have had the last two years and three months to play at level 80, now if you mean ICC and are trying to kill Arthas then yes I can see your point. However also given that ICC (Mainly the Frostwing Hall) has been open since February and that gives another eight months to complete the content there should be little excuses. Even with a 30% buff if people are still struggling that is player issue not a mechanic and game issue. However is the fight impossible with the new changes? No, does it make it more difficult to manage? Yes. However people have killed Arthas recently even with 4.0 out, so again even with the changes you can complete all of the content. Though you have had plenty of time to do so before.
    He's saying that we still have two months until Cataclysm and we still want to be able to raid. Right now, Holy Paladins are just warming the bench up. Our HPS/HPM is not even close to any of other healing classes right now. I know guilds that just sat out Holy Paladins because they are a burden to progression, and they obviously know it. There's no more point in bringing a gimped healer to your raid.

    I recommend you guys to read the full thread before posting.
  1. Snes's Avatar
    Quote Originally Posted by Alayea View Post
    I don't think all that highly of people who use a personal attack to counter someone's differing point of view on a matter.
    He probably just didn't hit 80 until 3.2 when he started off heroics by running with geared groups as DPS or something, and thus doesn't get it. By no means were wrath heroics difficult when compared to TBC heroics, but they were a gear check for people at the start and did cause some wipes as a result of that.
  1. littlevamp78's Avatar
    exactly FISHZ, I don't want to sit the next two months out. I want to spend the next two months playing but as is its hard as hell to do it because i'm 5 levels too low to be effective.
  1. Snes's Avatar
    Quote Originally Posted by Thoelle View Post
    When i scrolled through the tooltips on the Epic items I noticed that alot of them is BOE
    do u think is just because its Beta, or is it made to 7. dec that way ?
    I think his loot list isn't accurate, seeing as how the Finely Tuned Throat Needler is a crafted BoE crossbow made by engineers.

    Edit:Looks like the crafted ENG. weapons are BoP.. Well, here's hoping scopes sell well this expansion.
  1. mmoc6d2ecbae4c's Avatar
    Its funny how GC never actually answears their questions...

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