MMO-Champion - Beta Build 13202, Raid Loot, Blizzcon, Class Changes, Blue Posts
Update #2 Beta Raid Testing for Oct. 19 - ON AGAIN!
Originally Posted by Daelo (Blue Tracker)
Beta update happened and instance servers seem to be up again. I'm opening Blackwing Descent to test Maloriak and Atramedes. I'll leave these two encounters up for an extrended period overnight, including in the morning tomorrow so our non-US regions can try the encounters out.

As always, these plans can change at a moment's notice based on bugs or other issues.

Cataclysm Beta - Build 13202 (Codename Pumpkin)
A wild beta build appears! It might or might not be deployed on beta servers soon depending on Blizzard's mood and raid testing.

Achievements Changes
Originally Posted by Blizzard Entertainment

Guild Achievements
  • Profit Sharing now requires 100,000 gold, up from 50,000 gold. Now rewards the Guild Herald companion pet.
  • Saving For A Rainy Day now requires 200,000 gold, up from 100,000 gold. No longer rewards the Guild Herald companion pet.

Dungeons & Raids

Player vs. Player
Spell Changes
Originally Posted by Blizzard Entertainment

Guild Perks
  • Bartering now reduces the price of items from all vendors by 10%, up from 5%.

Companion Pets

Enchanting

Engineering

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral
  • Rip now scales from 18/37/55/74/92% of Attack Power depending on combo points, up from 8/16/24/32/40%.
  • Ferocious Bite now scales from 10.9/21.8/32.7/43.6/54.5% of Attack Power depending on combo points, up from 7/14/21/28/35%.
  • Rake now causes scales from 2% of Attack Power for bleed damage, up from 1%. Now scales from 42% of AP for additional bleed damage over 9 sec, up from 18% of AP.
  • Mangle additional damage has been increased from 726 to 1136.
  • Vengeance - Entering Cat Form will cancel this effect.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane

Fire

Frost

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy

Protection

Retribution

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy

Shadow
  • Mind Soothe now also affects Dragonkin. Does not cause threat.
  • Shadow Word: Death now deals three times as much damage to targets below 25% health.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Seed of Corruption now deals 567 to 660 to all enemies within 15 yards, down from 1186 to 1379.

Demonology
  • Summon Infernal now deals 438 to 494 fire damage when it lands, up from 29.

Destruction
  • Incinerate now deals 579 to 673 Fire Damage and an additional 96 to 112 Fire damage if the target is affected by Immolate. Changed from 540 to 627 with an additional 135 to 156.
  • Rain of Fire now deals 2455 Fire damage over 8 sec, up from 1890.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Taste for Blood will not occur more than once every 5 sec, down from 6 sec.

Cataclysm Raid Loot Update
Last night's testing revealed more loot on beta servers!

ilvlTypeSpecSlotItem
359AxePhys.DPSOff-HandMaimgor's Bite
359CrossbowPhys.DPSRangedDragonheart Piercer
359DaggerSpell DPSMain HandIncineratus
359DaggerSpell DPSMain HandBlade of the Witching Hour
359FingerMeleeFingerRing of Rivalry
359Fist Weap.MeleeOff-HandBlackwing Descent Trash Loot Strength Fist Weapon - Set
359Fist Weap.Phys.DPSMain HandBlackwing Descent Trash Loot Agility Fist Weapon - Set
359MaceMeleeTwo-HandAkirus the Worm-Breaker
359SwordMeleeOne-HandLava Spine
359SwordPhys.DPSOne-HandFang of Twilight
359SwordSpell DPSMain HandMaldo's Sword Cane
359PlateHealChestBreastplate of Avenging Flame
359PlateMeleeFeetTreads of Savage Beatings
359PlateTankFeetMolten Tantrum Boots
359PlateTankHeadDaybreaker Helm
359PlateTankShoulderHeaving Plates of Protection
359MailSpellLegsPhase-Twister Leggings
359MailSpellWaistLifecycle Waistguard
359MailSpellWaistWaistguard of Hatred
359MailPhys.DPSLegsLeggings of Lethal Force
359LeatherSpellChestScorched Wormling Vest
359LeatherPhys.DPSHeadTsanga's Helm
359LeatherPhys.DPSWristParasitic Bands
359ClothHealHeadHelm of Eldritch Authority
359ClothSpell DPSLegsFlame Pillar Leggings
359ClothSpell DPSWristBracers of the Dark Pool
359CloakTankBackIronstar's Impenetrable Cover
359CloakSpell SpiritBackDrape of the Twins
359NeckPhys.DPSNeckNecklace of Strife
359NeckSpell DPSNeckValiona's Medallion
359TrinketTankTrinketVial of Stolen Memories
359TrinketSpell DPSTrinketTheralion's Mirror
359TrinketTankTrinketSymbiotic Worm



Class balance as of Oct 18, 2010
Originally Posted by Ghostcrawler (Blue Tracker)
We are going to take the resilience buff down a little.

It should end up as a 25% buff from where it stood originally, not a 50% buff. For point of comparison, maxing out resilience before our first hotfix reduced damage by ~50%. After out hotfix, the damage reduction with max resilience was 80%. With this most recent change, damage reduction with max resilience will go down to 60%.

Part of what is going on here is that we don't want newly leveled characters to explode in PvP, while still making sure that well-geared characters aren't invulnerable. The current resilience curve makes that a tricky thing to balance. Perhaps in the future resilience needs diminishing returns so that it doesn't keep getting better and better the more you have.

While we don't have any additional announcements to make at this time, there are some additional balance tweaks we're working on. Some of our adjustments at level 80 ended up causing certain classes to be overpowered or underpowered at level 85.

Beta Raid Testing Schedule for Oct. 19
Originally Posted by Daelo (Blue Tracker)
Yet more raid testing!

There will be two sessions, an EU session starting at 11AM server time (PDT), and a US timed session at 4PM server time (PDT). We'll open the zones on all Beta realms (including KR!) for both sessions, and possibly longer.

The following encounters will be tested:

Maloriak in Blackwing Descent
Atramedes in Blackwing Descent

Blackwing Descent is a raid zone with an entrance located along the side of Blackrock Mountain.

Since these are the beta realms, this schedule is subject to change at a moment's notice due to bugs and server issues. More raid tests will be occurring over the next few weeks.

BlizzCon 2010 Begins This Week
BlizzCon is indeed this week and you can expect a full coverage of the event on MMO-Champion!
Originally Posted by Lylirra (Blue Tracker)
Are you ready for BlizzCon 2010? Blizzard Entertainment's two-day gaming festival begins this Friday, October 22, at the Anaheim Convention Center. The sold-out show features developer discussion panels, top-tier tournament competition, the popular costume and dance contests hosted by Jay Mohr, an epic closing concert starring Tenacious D, and much more.

You can still join us from home by purchasing a BlizzCon Virtual Ticket (http://blizzcon.rayv.com), featuring more than 50 hours of live HD coverage as well as the exclusive BlizzCon 2010 World of Warcraft pet and StarCraft II in-game items. The Virtual Ticket is available globally via Internet stream and also through DIRECTV in the U.S. For more information, read our recent press release (http://us.blizzard.com/en-us/news/?d=2010-10#180800) or visit BlizzCon.com (http://blizzcon.com).

Cataclysm System Requirements
Originally Posted by Zarhym (Blue Tracker)
In preparation for the launch of World of Warcraft: Cataclysm, we have updated our recommended minimum system requirements. These new requirements correspond with patch 4.0.1. We suggest players check out our related support article for all of the details to ensure your gameplay experience is as ideal as possible.

http://us.blizzard.com/support/artic...rticleId=21054

Cataclysm Preview: The Stonecore
Originally Posted by Lylirra (Blue Tracker)
What mysteries await within the Temple of Earth? Journey to the heart of Deepholm in our latest dungeon preview featuring the Stonecore. Considered sacred by the Twilight’s Hammer followers and acting as a haven to the elements of earth, this level 82-84 dungeon will not relinquish its secrets easily.

Learn more on our new preview page: http://www.worldofwarcraft.com/catac...stonecore.html

Blue Posts
Originally Posted by Blizzard Entertainment
What A Long, Strange Trip It's Been 310% Hotfix
The hotfix is scheduled to go live tonight. (Source)

Missing Glyphs in 4.0.1
The missing glyphs we know of are Mage Armor, Long Word and possibly Vanish. The others have been found through discovery as far as we know. (Source)

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Unshifting clears Vengeance
We could make shifting to Cat clear Vengeance but let it stay on in caster form. We're only paranoid about Cat AP for obvious reasons. (Source)


Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy Paladins on Beta
After looking at more of the raid attempts on beta, we are worried that Holy paladins are doing too much area healing and not enough single target healing.

While we definitely want to scoot paladins away from their Lich King monopoly on tank healing and towards raid healing, we don't want to go too far. We're thinking about nerfing Holy Radiance and buffing single target healing. Again, the goal is not that Holy paladins only ever heal the tank, but we want them to actually be able to heal the tank as well.

On Holy Radiance, we think the 20 yard range shifted the spell from one where position was relevant to just blowing it on cooldown. We'll probably keep the 20 yard radius, but have a falloff to where the healing is highest within 8-10 yards of the paladin. This will also help the spell stay relevant in 5-player dungeons without being overpowered in larger raids. The cap for Holy Radiance (and Healing Rain for that matter) also aren't working correctly at the moment.

If we decide to buff single target healing, it would probably just be points on the 5 direct heals. We think Beacon is in a good place and aren't looking to overhaul the overall Holy mechanics. It's just a numbers issue.

Judging Seal of Insight (a change I alluded to earlier) will help with mana problems, especially when Divine Plea is on cooldown or you're nervous about using it. (Source)

Beacon of Light Nerf
We thought Beacon was overpowered when the paladin could literally heal two targets to 100% at once. In that era, there was never a reason to heal the Beaconed target. Not only was it powerful, it was really easy and required little action or decision on the part of the paladin. Having the Beacon splash some healing onto a target who may or may not need it feels balance-able to us. It means the paladin still needs to decide when to heal the Beaconed target indirectly (i.e. use Beacon) or when to heal them directly. It means there is the risk of doing the wrong thing, which could mean switching Beacon when you shouldn't have or healing the Beacon when you should have healed someone else. (Source)
This article was originally published in forum thread: Beta Build 13202, Raid Loot, Blizzcon, Class Changes, Blue Posts started by Boubouille View original post
Comments 111 Comments
  1. greyghost's Avatar
    Quote Originally Posted by ganodorf View Post
    the system requirements are lower the i thought....You guys think that 2 GB are really enough to play cata at ultra? I need an advice because i meet all requirements but i was kinda sure to have to upgrade my ram to 4 gb!!!! Suggestion needed guys!!
    Note that those are the minimum requirements to get the game to play on your machine. That implies that your graphics are pretty much set to Low, with only the bare minimum of effects turned on to see fire on the ground.

    If you want to play the game at maximum potential, you need to invest in a DX11-supporting video card, among other things. Your best bet would be to ask in a forum for computer building/modding to get the general idea of what you need to do to get your machine amped up.

    Ask around in this forum, for instance. http://www.mmo-champion.com/forums/290-Computer
  1. Masrock's Avatar
    I hate crossbows. Want more regular bows.
  1. Linkhyrule's Avatar
    Quote Originally Posted by Falkus View Post
    Guardian of Ancient Kings still useless. No surprise there. What were we supposed to do with it, again?
    Pressing the button that says "Guardian of the Ancient Kings" on it. Things should die by doing this.
  1. ganodorf's Avatar
    Quote Originally Posted by greyghost View Post
    Note that those are the minimum requirements to get the game to play on your machine. That implies that your graphics are pretty much set to Low, with only the bare minimum of effects turned on to see fire on the ground.

    If you want to play the game at maximum potential, you need to invest in a DX11-supporting video card, among other things. Your best bet would be to ask in a forum for computer building/modding to get the general idea of what you need to do to get your machine amped up.

    Ask around in this forum, for instance. http://www.mmo-champion.com/forums/290-Computer
    ok thx for the advice but....there is a section for MINIMUM and 1 for recommended! I suit the recommended...so you think that there are still higher recommended settings then this?
  1. Myzou's Avatar
    If I can run 4.0.1, I can run Cataclysm, correct? That's what it sounds like it means.

    My computer can BARELY run 4.0.1 as it is. >_> So if the requirements increase when we install Cataclysm, I'd be better of not buying Cataclysm. XD But from what I can see from what was said, the changes have already occurred, is this the case?
  1. levanto's Avatar
    "What a long strange trip..."

    I love you Blizz, I love you
  1. Strafer's Avatar
    So Seed of Corruption is useless now?
  1. Ikkatsu's Avatar
    Quote Originally Posted by ganodorf View Post
    the system requirements are lower the i thought....You guys think that 2 GB are really enough to play cata at ultra? I need an advice because i meet all requirements but i was kinda sure to have to upgrade my ram to 4 gb!!!! Suggestion needed guys!!
    Someone clearly does not understand the term "Minimum System Requirements".

    Ultra is NOT minimum...
  1. Fojos's Avatar
    Quote Originally Posted by Strafer View Post
    So Seed of Corruption is useless now?
    No, it was just extremely good at level 85.

    @ some other people in this thread.

    They're not reverting the nerfs at 80, this is strictly aimed at 85 (BETA). I guess some people only tend to see what they want to see, though.
  1. Repellerar's Avatar
    Quote Originally Posted by Ikkatsu View Post
    Someone clearly does not understand the term "Minimum System Requirements".

    Ultra is NOT minimum...
    Yo smartass, here's the quote from Blizzards system requirements.

    Recommended Specifications

    Windows® System Vista64/Windows 7 OS:

    - Dual-core processor, such as the Intel Pentium D or AMD Athlon 64 X2
    - 2 GB RAM
    - 256 MB NVIDIA® GeForce® 8600 or ATI Radeon™ HD 2600 or better
    - Multi-button mouse with scroll-wheel
    As you can see it clearly states recommended, not minimum.
  1. KevyB's Avatar
    Quote Originally Posted by Lomadia View Post
    I've noticed that no-one's yet commented on the new bosses that were looked at last night, so thought I'd share these videos with you of the Yogscast checking out the three bosses that Blizzard revealed last night. We did our best to work out the strategies, but I think you'll agree they all look pretty badass!

    (all videos are in a playlist, so I'll just link you the first)
    No thanks, i'd rather experience the fight myself, totally unknowing what to expect, instead of having it spoiled. (all of those friggin fights posted over the last days should be marked as spoilers, seriously)
  1. aastarius's Avatar
    Recommended NEVER assumes running at Ultra. It what "should" give you the best compromise.
  1. blink's Avatar
    Moonkin hatchling :O
  1. scaredandbaked's Avatar
    Omg, Please buff Protection warrior AoE, I hate that Thunderclap does 400-450 Damage. It is Ridiculous. But Oh well im getting used of it. I should fully accept they are not going to buff Protection warrior's. Oh well. But the resilience thing is nice. i was having a hard time killing certain classes on my rogue. But the recuperation thing is amazing In my opinion.
  1. Fojos's Avatar
    Quote Originally Posted by Repellerar View Post
    Yo smartass, here's the quote from Blizzards system requirements.



    As you can see it clearly states recommended, not minimum.
    Recommended basically means you can play at low with stable gameplay. While minimum is lowest settings with bad gameplay. So, yeah...
  1. Marthisdil's Avatar
    Engineering
    Spinal Healing Injector is now applied to the gloves instead of belt.
    Z50 Mana Gulper is now applied to the gloves instead of belt.
    This is stupid if true. There's better engineering glove "enchants" to use than these.
  1. Limpy's Avatar
    Why can't we have nice ranged weapon enchants?

    /sad hunter
  1. dikalup's Avatar
    What on earth is going on - Patch after patch we see so much stuff that doesn't make any sense at all!

    Every single enchant we see doesn't work with ranged attack - Why? Why is it that every class but hunters are allowed to get a 1000 atackpower proc but not hunters?

    Why are we buffing mages when they are stupidly overpowered atm? Not only are they OP in PVP but also very much so in PVE and you choose to BUFF them?!

    Why are you buffing mangle? It's already hitting like a truck and doesn't need a buff in any way?!

    Why aren't you nerfing Vengeance to the ground - That is probably one of the most OP "abilities" atm. Havign vengeance proc on a feral tank can easily grant you 8-9K additional attackpower ! ! ! At the same time that tank can be using one of the new enchants to get an additional attackpower so that tank gets a proc that is almost twice as large as a hunters total attackpower ! ! !

    This is really getting to the point of mindblowing stupidity.
  1. Shieldd's Avatar
    Love the tanking gear!...

    Can't wait to see what else is released.
  1. Nastified's Avatar
    One week ago all I heard was:

    It'll all be balanced at 85 mang chillax.
    I disagreed, said it would be unbalanced, and was moderated out.

    THIS WEEK:

    Some of our adjustments at level 80 ended up causing certain classes to be overpowered or underpowered at level 85.
    Sup?

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