MMO-Champion - Beta Build 13202, Raid Loot, Blizzcon, Class Changes, Blue Posts
Update #2 Beta Raid Testing for Oct. 19 - ON AGAIN!
Originally Posted by Daelo (Blue Tracker)
Beta update happened and instance servers seem to be up again. I'm opening Blackwing Descent to test Maloriak and Atramedes. I'll leave these two encounters up for an extrended period overnight, including in the morning tomorrow so our non-US regions can try the encounters out.

As always, these plans can change at a moment's notice based on bugs or other issues.

Cataclysm Beta - Build 13202 (Codename Pumpkin)
A wild beta build appears! It might or might not be deployed on beta servers soon depending on Blizzard's mood and raid testing.

Achievements Changes
Originally Posted by Blizzard Entertainment

Guild Achievements
  • Profit Sharing now requires 100,000 gold, up from 50,000 gold. Now rewards the Guild Herald companion pet.
  • Saving For A Rainy Day now requires 200,000 gold, up from 100,000 gold. No longer rewards the Guild Herald companion pet.

Dungeons & Raids

Player vs. Player
Spell Changes
Originally Posted by Blizzard Entertainment

Guild Perks
  • Bartering now reduces the price of items from all vendors by 10%, up from 5%.

Companion Pets

Enchanting

Engineering

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral
  • Rip now scales from 18/37/55/74/92% of Attack Power depending on combo points, up from 8/16/24/32/40%.
  • Ferocious Bite now scales from 10.9/21.8/32.7/43.6/54.5% of Attack Power depending on combo points, up from 7/14/21/28/35%.
  • Rake now causes scales from 2% of Attack Power for bleed damage, up from 1%. Now scales from 42% of AP for additional bleed damage over 9 sec, up from 18% of AP.
  • Mangle additional damage has been increased from 726 to 1136.
  • Vengeance - Entering Cat Form will cancel this effect.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane

Fire

Frost

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy

Protection

Retribution

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy

Shadow
  • Mind Soothe now also affects Dragonkin. Does not cause threat.
  • Shadow Word: Death now deals three times as much damage to targets below 25% health.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Seed of Corruption now deals 567 to 660 to all enemies within 15 yards, down from 1186 to 1379.

Demonology
  • Summon Infernal now deals 438 to 494 fire damage when it lands, up from 29.

Destruction
  • Incinerate now deals 579 to 673 Fire Damage and an additional 96 to 112 Fire damage if the target is affected by Immolate. Changed from 540 to 627 with an additional 135 to 156.
  • Rain of Fire now deals 2455 Fire damage over 8 sec, up from 1890.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Taste for Blood will not occur more than once every 5 sec, down from 6 sec.

Cataclysm Raid Loot Update
Last night's testing revealed more loot on beta servers!

ilvlTypeSpecSlotItem
359AxePhys.DPSOff-HandMaimgor's Bite
359CrossbowPhys.DPSRangedDragonheart Piercer
359DaggerSpell DPSMain HandIncineratus
359DaggerSpell DPSMain HandBlade of the Witching Hour
359FingerMeleeFingerRing of Rivalry
359Fist Weap.MeleeOff-HandBlackwing Descent Trash Loot Strength Fist Weapon - Set
359Fist Weap.Phys.DPSMain HandBlackwing Descent Trash Loot Agility Fist Weapon - Set
359MaceMeleeTwo-HandAkirus the Worm-Breaker
359SwordMeleeOne-HandLava Spine
359SwordPhys.DPSOne-HandFang of Twilight
359SwordSpell DPSMain HandMaldo's Sword Cane
359PlateHealChestBreastplate of Avenging Flame
359PlateMeleeFeetTreads of Savage Beatings
359PlateTankFeetMolten Tantrum Boots
359PlateTankHeadDaybreaker Helm
359PlateTankShoulderHeaving Plates of Protection
359MailSpellLegsPhase-Twister Leggings
359MailSpellWaistLifecycle Waistguard
359MailSpellWaistWaistguard of Hatred
359MailPhys.DPSLegsLeggings of Lethal Force
359LeatherSpellChestScorched Wormling Vest
359LeatherPhys.DPSHeadTsanga's Helm
359LeatherPhys.DPSWristParasitic Bands
359ClothHealHeadHelm of Eldritch Authority
359ClothSpell DPSLegsFlame Pillar Leggings
359ClothSpell DPSWristBracers of the Dark Pool
359CloakTankBackIronstar's Impenetrable Cover
359CloakSpell SpiritBackDrape of the Twins
359NeckPhys.DPSNeckNecklace of Strife
359NeckSpell DPSNeckValiona's Medallion
359TrinketTankTrinketVial of Stolen Memories
359TrinketSpell DPSTrinketTheralion's Mirror
359TrinketTankTrinketSymbiotic Worm



Class balance as of Oct 18, 2010
Originally Posted by Ghostcrawler (Blue Tracker)
We are going to take the resilience buff down a little.

It should end up as a 25% buff from where it stood originally, not a 50% buff. For point of comparison, maxing out resilience before our first hotfix reduced damage by ~50%. After out hotfix, the damage reduction with max resilience was 80%. With this most recent change, damage reduction with max resilience will go down to 60%.

Part of what is going on here is that we don't want newly leveled characters to explode in PvP, while still making sure that well-geared characters aren't invulnerable. The current resilience curve makes that a tricky thing to balance. Perhaps in the future resilience needs diminishing returns so that it doesn't keep getting better and better the more you have.

While we don't have any additional announcements to make at this time, there are some additional balance tweaks we're working on. Some of our adjustments at level 80 ended up causing certain classes to be overpowered or underpowered at level 85.

Beta Raid Testing Schedule for Oct. 19
Originally Posted by Daelo (Blue Tracker)
Yet more raid testing!

There will be two sessions, an EU session starting at 11AM server time (PDT), and a US timed session at 4PM server time (PDT). We'll open the zones on all Beta realms (including KR!) for both sessions, and possibly longer.

The following encounters will be tested:

Maloriak in Blackwing Descent
Atramedes in Blackwing Descent

Blackwing Descent is a raid zone with an entrance located along the side of Blackrock Mountain.

Since these are the beta realms, this schedule is subject to change at a moment's notice due to bugs and server issues. More raid tests will be occurring over the next few weeks.

BlizzCon 2010 Begins This Week
BlizzCon is indeed this week and you can expect a full coverage of the event on MMO-Champion!
Originally Posted by Lylirra (Blue Tracker)
Are you ready for BlizzCon 2010? Blizzard Entertainment's two-day gaming festival begins this Friday, October 22, at the Anaheim Convention Center. The sold-out show features developer discussion panels, top-tier tournament competition, the popular costume and dance contests hosted by Jay Mohr, an epic closing concert starring Tenacious D, and much more.

You can still join us from home by purchasing a BlizzCon Virtual Ticket (http://blizzcon.rayv.com), featuring more than 50 hours of live HD coverage as well as the exclusive BlizzCon 2010 World of Warcraft pet and StarCraft II in-game items. The Virtual Ticket is available globally via Internet stream and also through DIRECTV in the U.S. For more information, read our recent press release (http://us.blizzard.com/en-us/news/?d=2010-10#180800) or visit BlizzCon.com (http://blizzcon.com).

Cataclysm System Requirements
Originally Posted by Zarhym (Blue Tracker)
In preparation for the launch of World of Warcraft: Cataclysm, we have updated our recommended minimum system requirements. These new requirements correspond with patch 4.0.1. We suggest players check out our related support article for all of the details to ensure your gameplay experience is as ideal as possible.

http://us.blizzard.com/support/artic...rticleId=21054

Cataclysm Preview: The Stonecore
Originally Posted by Lylirra (Blue Tracker)
What mysteries await within the Temple of Earth? Journey to the heart of Deepholm in our latest dungeon preview featuring the Stonecore. Considered sacred by the Twilight’s Hammer followers and acting as a haven to the elements of earth, this level 82-84 dungeon will not relinquish its secrets easily.

Learn more on our new preview page: http://www.worldofwarcraft.com/catac...stonecore.html

Blue Posts
Originally Posted by Blizzard Entertainment
What A Long, Strange Trip It's Been 310% Hotfix
The hotfix is scheduled to go live tonight. (Source)

Missing Glyphs in 4.0.1
The missing glyphs we know of are Mage Armor, Long Word and possibly Vanish. The others have been found through discovery as far as we know. (Source)

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Unshifting clears Vengeance
We could make shifting to Cat clear Vengeance but let it stay on in caster form. We're only paranoid about Cat AP for obvious reasons. (Source)


Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy Paladins on Beta
After looking at more of the raid attempts on beta, we are worried that Holy paladins are doing too much area healing and not enough single target healing.

While we definitely want to scoot paladins away from their Lich King monopoly on tank healing and towards raid healing, we don't want to go too far. We're thinking about nerfing Holy Radiance and buffing single target healing. Again, the goal is not that Holy paladins only ever heal the tank, but we want them to actually be able to heal the tank as well.

On Holy Radiance, we think the 20 yard range shifted the spell from one where position was relevant to just blowing it on cooldown. We'll probably keep the 20 yard radius, but have a falloff to where the healing is highest within 8-10 yards of the paladin. This will also help the spell stay relevant in 5-player dungeons without being overpowered in larger raids. The cap for Holy Radiance (and Healing Rain for that matter) also aren't working correctly at the moment.

If we decide to buff single target healing, it would probably just be points on the 5 direct heals. We think Beacon is in a good place and aren't looking to overhaul the overall Holy mechanics. It's just a numbers issue.

Judging Seal of Insight (a change I alluded to earlier) will help with mana problems, especially when Divine Plea is on cooldown or you're nervous about using it. (Source)

Beacon of Light Nerf
We thought Beacon was overpowered when the paladin could literally heal two targets to 100% at once. In that era, there was never a reason to heal the Beaconed target. Not only was it powerful, it was really easy and required little action or decision on the part of the paladin. Having the Beacon splash some healing onto a target who may or may not need it feels balance-able to us. It means the paladin still needs to decide when to heal the Beaconed target indirectly (i.e. use Beacon) or when to heal them directly. It means there is the risk of doing the wrong thing, which could mean switching Beacon when you shouldn't have or healing the Beacon when you should have healed someone else. (Source)
This article was originally published in forum thread: Beta Build 13202, Raid Loot, Blizzcon, Class Changes, Blue Posts started by Boubouille View original post
Comments 111 Comments
  1. Spl4sh3r's Avatar
    When it say Agility Fist - Set and Strength Fist - Set do they mean it will be two set or are they stupid and put Strength AND Agility in one Set when they know that either one of them would be better alone instead of both (as in two strength or two agility)

    Also Moonkin pet <3
  1. Pasture's Avatar
    Quote Originally Posted by zarbus View Post
    "Fire Mages, Shadow Priests, and Destruction Warlocks do too much DPS." undoes it
    If you knew anything about the mage class rather than just randomly QQing you'd understand what this is about.

    Mages at level 80 were overpowered. With current combat ratings they were simply too powerful. Even post nerf mages are still powerful.

    However, they also applied the nerf to beta were mages have much lower combat ratings. Doing so meant in the recent raid tests mages were coming in bottom of the meters. All the aspects that make mages overpowered at 80 don't exist at 85 and this change undoes the beta nerf that shouldn't have happened in the first place.
  1. Fafnersbane's Avatar
    Changes sounds good, but the moonkin pet is the new patch is all about.

    I want one!
  1. Statix's Avatar
    I don't understand. Mages just got a nerf, but not it's possibly being reverted? Does anyone know why? Not that I'm complaining, but I don't understand how they will 'fix' (nothing wrong with it, imo :P) Mages' DPS if not by this.
  1. rockallnite's Avatar
    Another build without any Hunter changes. This is bad. Blizz better be doin something major in the near future.
  1. Hands's Avatar
    Baby Boomkin! I suggested this on the forums a while back, but with the low amount of responses and support, I figured it had gone unnoticed. The Moonkin Hatchling is probably the most exciting part of this post.

    I'm surprised that they still haven't really touched balance druids- basting moonfire/sunfire or insect swarm needs to move the eclipse bar just slightly. I'm seen people running while spamming Sunfire in solar eclipse and doing upwards of 9k dps. I wish I was kidding.

    I don't understand. Mages just got a nerf, but not it's possibly being reverted? Does anyone know why? Not that I'm complaining, but I don't understand how they will 'fix' (nothing wrong with it, imo :P) Mages' DPS if not by this.
    Blizzard is monitoring mostly the level 85's, in and outside of the new raids, so it's possible that mages don't scale as well as some of the other classes as they level. If you remember from a few news posts back, Boub said that the recent class changes on live were likely not how Blizzard wants to work those classes at 85. I may be wrong- just an educated guess.
  1. phyx's Avatar
    minimum requirements should be able to run WoW with minimum settings but fluent gameplay. not stuttering but fluent gaming. while recommended should be able to run WoW at mix of medium/high setting on normal resolutions (not freaking 24" monitors and that kind of stuff). Now if blizz has whole another way of defining minimum and recommended, which it probably does to sell that extra few hundred thousand copies more, thats another story.


    tbh recommended system for cata cant even run Wotlk fluently on lets say 1366x768.

    Blizzard is full of it yet again.
  1. fangless's Avatar
    Fist weapon for just one spec?

    Yeah, THAT'LL be a popular drop :P









    psst, let DKs use fist weapons
  1. _Fire_'s Avatar
    Yay mages get to stay OP
  1. videotape's Avatar
    Quote Originally Posted by phyx View Post
    minimum requirements should be able to run WoW with minimum settings but fluent gameplay.
    Says you. This is not typically what "minimum requirements" means from any software vendor. Typically this means the bare minimum specs required to have the software running at all.

    Even recommended settings are minimum recommended settings - i.e., your definition of "minimum requirements."
  1. g2g591's Avatar
    WTB moonkin hatchling <3
  1. Nosferato's Avatar
    still no hunter or combat rogue changes;( worried
  1. CarnatiaSpiritfield's Avatar
    Being a BOomkin, DO WANT the moonkin pet
  1. Raqubor's Avatar
    I really hate the engineering change! Now i can't have 'Spinal' injector on my belt and Lightning shooting out my hands at the same time, because the 'Spinal' injector is on my hands also, because my HANDS are a part of my SPINE, really...
  1. mordras's Avatar
    Quote Originally Posted by Azalu View Post
    They've obviously concluded that the mastery bonus isn't the problem. The trees themselves will probably be getting various nerfs instead
    No that's not what is going on. Mages were overpowered with their talents at 80. So they nerfed that. That nerf went into a Beta build. Mages weren't performing as they intended at 85 in the beta so they are putting the numbers back to 25% (Live remains unchanged). Odds are those numbers will change slightly but it should put mages in line with other classes at level 85.
  1. Lord Swizzlington's Avatar
    Do people not watch these beta raid streams or videos? Hunters are doing great DPS (topping charts on a decent basis), rogues do competitive DPS, and mages...are not to be seen. These 4.0.1 patch was never meant to be balanced at 80, and there isn't a single number in the mage specs they could tweak to make them do less DPS at level 80. What makes mages, especially fire, broken currently is the fact that we can get above 70% crit and 30% haste, plain and simple. Combat ratings be damn though, people want Cataclysm to be balanced around Marrowgar, looks like blizzard disagrees.
  1. Nuchaleft's Avatar
    I don't rightly know what to make of these changes...
  1. hmc's Avatar
    Woohoo!! Feral druid buffs!
  1. darkfenix_rizen's Avatar
    Wait a minute. They nerf mages only to boost their damage output directly by 15%?
  1. Kingsonz's Avatar
    change the freaking searing totem....i mean seriously is blizzard retarded?

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