Armor changes in 4.0.1
We looked into your findings, and the armor numbers reflect an intentional change meant to cover the armor increases players would get between levels 81 and 85. We should have been more explicit with the rest of the announced Cataclysm changes that physical damage would go up. (It only affects creatures higher than level 80 -- bosses in this case -- so this change has no current PvP ramifications.)
Now that our live class balance changes are slowing down* and players are starting to learn their class changes, we can get a better idea of whether players are struggling more on content that they used to be able to clear. We've made some Icecrown and Halion changes already and we may need to make more.
Nice job on the analysis.
* -- We are continuing to make Cataclysm changes for classes. We will extend these to level 80 and / or hotfix when we think it's relevant. (
Source)
Resilience Hotfix
My resilience post above was confusing.
We had buffed resilience by 50% and then lowered it by 25%. This is a 12.5% buff from before the patch. To use clean numbers, if you had 40% damage reduction, we buffed it to 60% (a 50% increase) and then lowered it to 45% (a 25% decrease). (
Source)
Balance in low-level BGs
So can a blue state whether or not the very, very high damage outputs in low level pvp will be addressed or not? Rogues able to one-shot most enemies in sub-80 pvp: working as intended, or not?
Nobody should be one-shotting at any battleground level, so yes that (and many other class abilities) will be addressed. (
Source)
Mage (
Forums /
Cataclysm Talent Calculator /
Beta Skills/Talents)
Weak mages on Beta
This is a case of having to balance differently between 80 and 85. The original mage numbers were targeted at 85, which made them overpowered at 80. We nerfed them at 80, which then made them weak at 85. We now have two sets of numbers in place so that they should be relatively balanced at both levels.
Mages are not the only class with this problem, sometimes in the opposite direction. (
Source)
Paladin (
Forums /
Cataclysm Talent Calculator /
Beta Skills/Talents)
Holy Paladin Hotfix
Yes, we buffed the 5 paladin direct heals (FoL, HL, DL, HS, WoG). This is a change for both level 80 and 85. We are going to tone down Holy Radiance as I described in the other thread. It can be powerful without being 75% of paladin healing.
I know it's customary for players to classify everything as either overpowered or garbage, but we believe there are actual numbers in between say 1 and 100, so give the changes a chance before you dismiss them.
It is possible we will nerf Word of Glory for Prot and Ret at 85 to compensate for this buff since they probably don't need stronger Words. (
Source)
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