Update - Female Worgen Dance
The Female Worgen dance is finally available and is based on Poker Face from Lady Gaga. (No soundtrack in the video to prevent the video from being blocked in tons of countries for copyright reasons)



Update [Beta Raid] Nefarian's End - Tonight! (10/27)

Originally Posted by Valnoth (Blue Tracker)
Once servers are up and after the Tol Barad test we'll be opening up Nefarian, the final encounter of Blackwing Descent.

Start your engines!

Cataclysm Beta - Build 13221
A new build will be deployed on beta realms soon.

Login Screen
The Login Screen is now available ! The screech isn't as loud as the one we heard during Blizzcon and it definitely doesn't happen often.





Achievements Changes
Originally Posted by Blizzard Entertainment

Guild Achievements

General

Quests

Spell Changes
Originally Posted by Blizzard Entertainment

Racial
  • Magic Resistance (Blood Elf) no longer reduces your chance to be hit by spells, increases your resistance to Arcane instead.
  • Shadow Resistance (Draenei) no longer reduces your chance to be hit by Shadow spells, increases your resistance to Shadow instead.
  • Frost Resistance (Dwarf) no longer reduces your chance to be hit by Frost spells, increases your resistance to Frost instead.
  • Explorer (Dwarf) no longer increases your Archaeology skills, now allows you to find additional fragments when looting archaeological finds. Still allows you to survey faster.
  • Aberration (Worgen) no longer reduces the duration of all Curses and Diseases used against you. Now increases your resistance to Nature and Shadow effects.

Archaeology
  • Survey now has a 5 sec cooldown, up from 4 sec.

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Unholy
  • Unholy Might now increases your Strength by 10%, down from 15%.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Soothe now has a 1.5 sec cast time, up from Instant.

Feral
  • Thrash (Bear) now deals 15% of AP + 243 damage, down from 19% of AP + 304 damage. Bleed effect reduced from 3% of AP + 189 to 3% of AP + 152.
  • Swipe now deals 171 base damage, down from 214.
  • Brutal Impact now causes victims of Skull Bash to have a 5/10% increased mana cost on their spells, down from 15/30%.
  • Stampede now increase melee haste by 30%, up from 15%. Causes Feral Charge (Cat) to cost 100% less energy, down from 50%.

Restoration
  • Rebirth now has a 10 min cooldown, down from 30 min.
  • Swift Rejuvenation is now a 1-Rank talent, down from 2 Ranks. Now reduces the GCD of Rejuvenation by 0.5 sec.
  • Efflorescence now heals nearby targets for 20/40/60% of the amount healed by Swiftmend over 7 sec, down from 7.5 sec.
  • Natural Shapeshifter now also increases the duration of Tree of Life by 5/10 sec.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Widow Venom now reduces healing by 10%, down from 25%.
  • Kill Command now deals 43% of Ranged AP + 848 damage. Up from 35% of RAP + 772 damage.

Marksmanship
  • Steady Shot now scales from 2.1% of Ranged AP, down from 10 of Ranged AP.
  • Chimera Shot now deals 28.8% of Ranged AP + 973 damage. Up from 24% of Ranged AP + 401.

Survival
  • Explosive Shot now scales from 22% of Ranged Attack Power, up from 18%.
  • Black Arrow doesn't seem to scale from Ranged Attack Power anymore, or maybe Blizzard just removed the scaling value from the tooltip.

Pets
  • Demoralizing Screech (Carrion Bird) no longer deals damage or reduces the attack power of enemies in range. Now reduces the physical damage caused by all enemies within 8 yards by 10% for 10 sec. No longer has a focus cost.
  • Froststorm Breath base damage reduced from 244 to 41.
  • Monstrous Bite now reduces healing by 10%, down from 25%.
  • Burrow Attack now scales from 76.8% of Ranged AP and deals 1432 damage, up from 9.6% RAP + 257.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fire
  • Molten Shields now causes your Blazing Speed effect to also removes any movement slowing effects.
  • Blazing Speed now dispells all effect that prevent movement.

Frost
  • Permafrost now reduces the target's healing by 3/7/10%, down from 8/16/25%.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Holy Radiance's effectiveness now diminish on targets farther than x yards away.
  • Divine Light base healing has been increased by 30%. From 8538-9512 to 11100-12366
  • Holy Wrath now scales from 61% of SpellPower, up from 30%. Base damage reduced by 22%, from 3122 to 2435.
  • Exorcism now scales from 34.4% of SpellPower or AP, up from 15%. Base damage increased by 15% from 2343 to 2741.
  • Flash of Light base healing has been increased by 30%. From 5313-5961 to 6907-7750.
  • Lay on Hands no longer restores mana.
  • Holy Light base healing has been increased by 30%. From 3202-3567 to 4162-4637.
  • Beacon of Light now lasts 5 min, up from 1 min.
  • Mastery: Illuminated Healing now absorbs 10% of the amount healed, up from 8%. Now lasts 8 sec, up from 6 sec. Each point of mastery increases the absorb amount by an additional 1.25%, up from 1%.
  • Holy Shock base healing has been increased by 30%. From 3033-3285 to 3943-4271.

Retribution
  • Templar's Verdict now deals 235% weapon damage with 3 Holy Power, up from 225%.
  • Hammer of Wrath base damage has been reduced by 22%. From 4890-5404 to 3814-4215.
  • Seal of Truth now scales from 12.85% of Attack Power and Spell Power (up from 12.5%) but now deals 15% weapon damage when stacked 5 times. Down from 16%.
  • Crusader Strike now deals 115% weapon damage, down from 150%.

Protection
  • Avenger's Shield now has a 15 sec cooldown, down from 24 sec.
  • Shield of the Righteous now deals 609/1828/3656 damage depending on Holy Power. (Old - Deals 20%/60%/120% of Attack Power as damage)
  • Shield of the Templar no longer reduces the cooldown of Avenger's Shield. Now allows your Divine Plea to generate 1/2/3 Holy Power.
  • Guarded by the Light now increases Word of Glory by 15/30%, down from 30/60%.
  • Wrath of the Lightbringer now increases the damage of Crusader Strike by 50% at Rank 1, up from 30%. (Not sure if the plan is to make it a single rank, or a 2 Ranks 50/100%, seems bugged)

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Inner Fire now increases Spell Power by 531, up from 425.

Holy
  • Holy Nova affects target within 10 yards. (Tooltip fix)
  • Binding Heal base healing increased by 20%. From 3295-4237 to 3959-5091. Now costs 28% of base mana, down from 29%.
  • Prayer of Healing now costs 26% of base mana, down from 36% of base mana.
  • State of Mind no longer affects Renew, affects Prayer of Mending instead.
  • Chakra no longer works with Renew. No longer costs mana. Sanctuary (Prayer of Healing, Prayer of Mending) now increases healing done by your AoE spells and Renew by 15%. (Old - Only increased AoE spells by 10%)
  • Revelations now has a 40 sec cooldown.
  • Rapid Renewal (Tier 4) *New* - Reduces the global cooldown of your Renew by 0.5 sec.
  • Tome of Light is now a Tier 3 talent, down from Tier 4.

Shadow

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Asssassination
  • Mastery: Potent Poisons now increases damage done by your poisons by 28%, up from 20%. Each point of Mastery increases damage by an additional 3.5%, up from 2.5%

Combat
  • Mastery: Main Gauche now has a 16% chance to grant an extra off hand attack, up from 10%. Each point of Mastery increases the chance by an additional 2%, up from 1.25%.

Subtlety

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Restoration
  • Chain Heal now costs 20% of base mana, up from 17% of base mana.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Drain Life now costs 12% of base mana, down from 17% of base mana.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms

Fury
  • Furious Attacks now reduces healing by 10%, down from 25%.
  • Slam now costs 15 rage, down from 20.

Protection
  • Shield Slam base damage has been increased by 125%. From 826-868 to 1871-1967.
This article was originally published in forum thread: Cataclysm Beta - Build 13221 started by Boubouille View original post
Comments 322 Comments
  1. Duster505's Avatar
    Quote Originally Posted by Flitzy View Post
    Quit whining about nerfs and buffs. Numbers are never final in a beta.

    It's a *beta*. That's what they do - it's called balancing and tweaking numbers to new stats and encounters.
    What holy palas have been pointing out is that it has NOTHING to do with numbers. It has to do with how the AOE healing mecanics are applied. These spells are not right atm and BLizzard is refusing to admit the obvious. And now.. instead of actually giving paladin a relyable AOE healing spells for all content ingame... they just buff the old single target spells and leave the AOE spells unchange on 30 sec cd with 3k healing with narrow cone (LOD - also in 5 mans !) and nerf radiance without cause even only up for 30 sec - it heals 75% of the entire healing of holy palas in 25 mans.

    Its not the numbers that are wrong. - unless you blatantly accept the obvious that a healing spell that does 3k per person every 30 sec in 5 mans does 5 times less than the same spell you use in 25 man. Its same mana cost... same cd... Everyone can see the issues. Thats why I dont even spec into that talent for my 5 man runs. And its the last talent of the entire tree. Two last tiers of Holy pala trees are just not worth spending points on.
  1. Brauun's Avatar
    Quote Originally Posted by duraz0rz View Post
    Grand Crusader is still there...not sure what you're talking about.
    Hahah, damn I read it all wrong. Thanks for pointing it out.
  1. duraz0rz's Avatar
    Quote Originally Posted by Duster505 View Post
    It sounds to me they are overbuffing paladins abit with single target heals to make up the problems in beta so far. Sadly they are not taking the right aproch on fixing the issues... And the issues are the mecanics and cd of the AOE holy paladin spells.
    Two AOE heals - both with long cd - both with more limited range than any other healing spells - both based on position - and BOTH with single flat heal and no mecanics for number of players it hits.

    THis is the issue that BLizzard will NEVER be able to balance. Or how on earth are you gonna balance something that heals 25 ppl in 25 man but does 5 times less in 5 man instances ? You can not. Light of dawn now heals for 2-4k (depending on glypth) every 20- 30 sec. Its useless in 5 mans and will continue to be so while with so narrow healing output. Still - its the 31 point talent. And totally and utterly useless. I have been playing my pala both in beta and live without going into the last two tiers of the holy spec and I feel absolutly no diffrence in my abilites as a healer. After all.. the last 11 points in Holy talent tree have very little to do with the ablity for a paladin to heal. SPecially in 5 and 10 man content of the game..

    Thank god you dont have to spec into last tier of the spec. Its enough to just spend 31 point in it. But.. what does it tell us about the Paladin holy talent tree and the 2 last tiers ? Absolutly useless from a healing perspective. Totally and utterly.

    What is needed now is BALANCE. BLizzard is not solving anything atm by leaving the aoe healing spells for palas either totally op - or totally useless with 30 sec cd... Real fix is needed and its needed very soon. We could be in for some tradig issues in the next few months if this goes on like this. Cause there is absolutly no way to balance this horror of healing mecanic atm.

    If you dont belive me... 1 aoe healing spell does 75% of the healing in 25 man raid.... It has 30 sec cd... The range diminishing return will not solve anything cause ppl will just stack up more to get the huge numbers. In 10 man the same spell has much less use (remember same areas so diminishing return reduces the SAME numbers there).

    But hey... these are the same ppl that gave us Ret paladin in WOTLK .. and Death knight with tank and dmg in all talent trees. The thing is... most ppl could have told them it would be impossible to balance from 2v2 PVP up to 25 man PVE raiding. THey did not listen. And sadly they are not gonna listen now by the looks of things. But all have seen long long time ago its totally impossible to balance these AOE healing effects.
    You are exaggerating things a bit, I think. Remember that Blizzard stated that they wanted us to be VIABLE for raid healing, not necessarily be awesome at it and replace a Druid or Priest. Light of Dawn and Holy Radiance are great spells for AoE damage, but we also have a better Holy Shock and WoG to make single-target healing less painful and more efficient. Most of the AoE damage is very predictable, so using LoD and HR shouldn't be a problem if you can anticipate when to use it, otherwise our heals will suffice at topping someone off.

    From watching the videos, tank damage is still significant, but definitely less spiky. There's no need to spam tanks as much as we have been doing in WOTLK. We can take a bit of time from healing the tank to touch up the raid a bit if we needed to. And since ToR helps our HP generation, more instant WoG is nice for that random raid member that decides to stand in the fire and take more damage.

    The last two tiers aren't terribly useless as far as holy goes. Tower of Radiance is great for HP generation, which less us use WoG more. Light of Dawn, while terribly situational, is still very useful. Blessed Life, although buffed considerably, is still a PvP talent, although some spells like Marrowgar's Bonestorm do seem to proc it (from reading on EJ).

    But I guess I can't really say anything, since I'm not in the beta and all.
  1. Ambivalent's Avatar
    Quote Originally Posted by shotdownsoul View Post
    I'm going to assume you don't play a paladin on Beta. We're probably hands down the worst healers, we need a lot of changes. I'm sad no changes to Light of Dawn have been made, as it's a talent that needs a lot of overhaul. (A Base % and maybe a range boost) to make it any good, and possibly a shorter cooldown.

    Also, your "10 people to take a holy paladin down" claim is pretty dumb. Two people can take a holy paladin down if they actually interrupt. It's the same thing with all healers ATM, if they know how to play you wont be able to take them down easily.
    that would be all fine and dandy if the paladin needed to cast anything anymore which they don't. they can just holy shock and word of glory to full health no problem anytime they get remotely low. i'm on top of my kicks as a rogue but holy pallies are ridiculous right now. they really do take a mass of people to take down.
  1. Duster505's Avatar
    Quote Originally Posted by duraz0rz View Post
    You are exaggerating things a bit, I think. Remember that Blizzard stated that they wanted us to be VIABLE for raid healing, not necessarily be awesome at it and replace a Druid or Priest. Light of Dawn and Holy Radiance are great spells for AoE damage, but we also have a better Holy Shock and WoG to make single-target healing less painful and more efficient. Most of the AoE damage is very predictable, so using LoD and HR shouldn't be a problem if you can anticipate when to use it, otherwise our heals will suffice at topping someone off.

    From watching the videos, tank damage is still significant, but definitely less spiky. There's no need to spam tanks as much as we have been doing in WOTLK. We can take a bit of time from healing the tank to touch up the raid a bit if we needed to. And since ToR helps our HP generation, more instant WoG is nice for that random raid member that decides to stand in the fire and take more damage.

    The last two tiers aren't terribly useless as far as holy goes. Tower of Radiance is great for HP generation, which less us use WoG more. Light of Dawn, while terribly situational, is still very useful. Blessed Life, although buffed considerably, is still a PvP talent, although some spells like Marrowgar's Bonestorm do seem to proc it (from reading on EJ).

    But I guess I can't really say anything, since I'm not in the beta and all.
    But you are on live and you can right now go into 5 mans and test if the last talent point in holy tree is worth taking or not. I have repeatedly tried to make it work in random 5 mans for the last week but there is just no way you can. It heals 1 -2 ppl and for about 2-3k each... (I use 20 sec glypth and it also does 20% less healing...) Since I stopped using it I have gone many runs and got alot of prase for my healing in randoms.
  1. Miyarc's Avatar
    It's amazing how many people have nothing better to do then whine like children about the dumbest things. The log in screen is fine. It's just a log in screen... get over it.

    As for the beta changes, they are BETA CHANGES. Like many have said, that's what beta is for. To change, fix and mess around with things until they are just right. We all get used to the changes in the long run anyways so why complain so much? Once Cata actually releases (and you can experience the stuff first hand) if you still hate it that much then stop playing, problem solved.
  1. mmoc8d1df16656's Avatar
    Quote Originally Posted by Revrant View Post
    I'd rather have the guttural heave of a T-Rex over the screech of a pissed off demon cat, idiot.
    At what point does Deathwing sound like This or This?

    Proper T-rex roar still makes my spine tingle.
  1. Duster505's Avatar
    Quote Originally Posted by Ambivalent View Post
    that would be all fine and dandy if the paladin needed to cast anything anymore which they don't. they can just holy shock and word of glory to full health no problem anytime they get remotely low. i'm on top of my kicks as a rogue but holy pallies are ridiculous right now. they really do take a mass of people to take down.
    I think everyone knows that Light of Dawn is nothing more than the graphic effects atm. The acutally value of the spell is very limited.

    In terms of killing holy pala ... he can use holy shock every 6 sec and that holy shock gives 1 holy power that does around 3k healing used with WoG. 2 ppl can very easily take him down in those 6 sec. But ofc... now we will see holy palas dominate PVP cause they are buffing the single heals based on the fact that the AOE heals dont work at all as 30 sec cd and flat heal number.

    So... Lets fix AOE healing spells and then lets balance PVP shall we?
  1. duraz0rz's Avatar
    Quote Originally Posted by Duster505 View Post
    But you are on live and you can right now go into 5 mans and test if the last talent point in holy tree is worth taking or not. I have repeatedly tried to make it work in random 5 mans for the last week but there is just no way you can. It heals 1 -2 ppl and for about 2-3k each... (I use 20 sec glypth and it also does 20% less healing...) Since I stopped using it I have gone many runs and got alot of prase for my healing in randoms.
    Situational heal is situational. Light of Dawn is something I would use if everyone in a 5 man has a lot of damage taken to prop a few of them up a bit, then bring up the other 2-3 it didn't hit first.

    I wouldn't recommend using the glyph because it reduces the healing by a lot, even though it's on a lesser CD. Better off bringing people up with single target heals and saving it for a situation where everyone's hurt and you can hit a lot of people with it.
  1. Duster505's Avatar
    Quote Originally Posted by duraz0rz View Post
    Situational heal is situational. Light of Dawn is something I would use if everyone in a 5 man has a lot of damage taken to prop a few of them up a bit, then bring up the other 2-3 it didn't hit first.

    I wouldn't recommend using the glyph because it reduces the healing by a lot, even though it's on a lesser CD. Better off bringing people up with single target heals and saving it for a situation where everyone's hurt and you can hit a lot of people with it.
    By situatnional you hopefully count in the fact that most range classes do not have to think about where they stand to get healied by cone heal... SO they dont bother ... And why on earth should they ?

    As I said... its not worth using. The glypth should ofc be changed right away and remove the healing penalty but then .. when it becomes half usefull in 5 mans.. it becomes OP in 25 man.

    So.. See my point about balancing issues. We will come to it again and again for the next 2-3 months and either the class is op or its crap. That is the last thing Holy palas needed right now. THey needed a relyable healing tool to help with AOE healing. Neither of these 2 spells are balanced for diffrent number of players so it CAN NOT be relyable at all. That just a fact that everyone can see right now. ANd it will become more and more obviuos when we see holy paladins struggle in 10 man raids while still beein op in 25 man raids. Simulare tactics are used in 10 and 25 man encounters. SO... The penatly in terms of holy paladin healin spells is pretty much based on number of ppl while smart heals on fixed numbers will work many times better in 10 mans for other healing classes.
  1. mmoce6980e4fe0's Avatar
    Is it me or does Deathwing actually look kind of cute?

    Like a little puppy with big curious eyes, hanging over the garden fence with his front paws.
  1. Velnica's Avatar
    Hurray for Resto changes! Seems like I'm gonna sty a Tree for the next expansion But my Spriest is gonna be really sad that the (much OP, heh) Vampiric Embrace is gonna get nerfed by more than half.
  1. Snes's Avatar
    That's Blizzard's idea of "tweaking" numbers, no wonder the game will never be balanced.
    Forum feedback:"Yeah holy paladins seem to be way above other healers both in terms of output and mana conservation"

    Blizzard:"We'll look into it and probably bring them in line with other healers."

    *Patch notes for Holy paladins*
    30% BUFF
    31% SCALING BUFF
    19.4% BUFF
    30% BUFF
    30% BUFF
    DURATION BUFF
    2% MASTERY BUFF
    30% BUFF
    RANGE NERF
    MANA REGEN NERF

    GC:"Look mom I'm balancing classes!"
    Seriously, it's like watching a kid try to wire a house properly.
  1. mmoc6d8c66da28's Avatar
    Awesome, Combat Mastery buff <3

    To me, Deathwing looks more like he's going all grumpy old man " /grumble Get off my lawn, you damn kids"
  1. Nifra's Avatar
    Yeah, honestly I'm not really impressed with the login screen.

    I wish they kept the style from Vanilla and BC with the portals, and just emphasize the background/portal textures with the current theme of the expansion.

    WotLK's wasn't so bad (ok, minus the shriek/roar).. I liked how it portrayed Icecrown Citadel (technically your last goal for the expansion) and with the snow, etc, gave it a very à la WotLK feeling.

    Cataclysm. I don't know... It just shows Stormwind (horde = we don't care)
    with Deathwing just sitting there.. What kind of dragon just sits there, looks around... Probably talking in trade while he's at it.

    It's just so... Bland.

    Why not have a background from one of the new zones or dungeons and have Deahtwing fly around, breating fire whatnot. I'm definitely sure they could've thought of something more exciting and original.

    Oh well.
  1. Kathion's Avatar
    The login screen looks too bluish if anyone else gets that...I dunno I don't like it. WTB twilight portal login screen NAO!

    ---------- Post added 2010-10-27 at 11:52 PM ----------

    Quote Originally Posted by Snes View Post
    That's Blizzard's idea of "tweaking" numbers, no wonder the game will never be balanced.
    Forum feedback:"Yeah holy paladins seem to be way above other healers both in terms of output and mana conservation"

    Blizzard:"We'll look into it and probably bring them in line with other healers."

    *Patch notes for Holy paladins*
    30% BUFF
    31% SCALING BUFF
    19.4% BUFF
    30% BUFF
    30% BUFF
    DURATION BUFF
    2% MASTERY BUFF
    30% BUFF
    RANGE NERF
    MANA REGEN NERF

    GC:"Look mom I'm balancing classes!"
    Seriously, it's like watching a kid try to wire a house properly.
    I lol'd.
  1. Ironscroll's Avatar
    Deathwing should sound like this.

    http://www.youtube.com/watch?v=SeYDIEh9dpk
  1. mmoc09b3b7f08b's Avatar
    Quote Originally Posted by Kathion View Post
    The login screen looks too bluish if anyone else gets that...I dunno I don't like it. WTB twilight portal login screen NAO!

    ---------- Post added 2010-10-27 at 11:52 PM ----------



    I lol'd.
    But it's true
  1. Qbn's Avatar
    Quote Originally Posted by davep View Post
    it's not ironic, he's complaining about people who bitch about little things that make blizzard change huge things. so he's complaining about something big while everyone else complains about something small.

    It's still ironic. His post was coincidental and contradictory to what he intended to express then, which is indeed the definition of irony. You took the irony away when you took a second to explain, which he could have done to begin with

    Back on topic: 1.) I'm glad to see more Critter achievements! 2.) Soothe has a cast time now; makes sense I guess?
  1. Revrant's Avatar
    Quote Originally Posted by Jinna View Post
    At what point does Deathwing sound like This or This?

    Proper T-rex roar still makes my spine tingle.
    http://www.youtube.com/watch?v=Wq4Y7ztznKc#t=2m12s

    That's what I'd prefer, anyway, and I'm not talking about the roar, I'm talking about his guttural noises, kind of like how when the T-Rex was moving the jeep around curiously.

    I can't take any of you Paladins seriously anymore, I can't take A Paladin seriously anymore, we just failed in AB because of two Belf Paladins, a Ret that took nine people to take down each time and a Holy who didn't die at all, people literally fled after 12 people, almost ALL of our AB team, failed to kill her.

    12 people could not kill a Holy Paladin, if we'd of had ONE Rogue, maybe then, MAYBE.

    So I just can't take you seriously, unless things have changed dramatically in the Beta and Paladins are suddenly this weak Vanilla era joke, they're strong enough, and don't need AoE buffs.

    I really see no hope for Paladins as they are currently, it's obvious Blizz can do it right by Druids, Tanking, Healing, DPS, but things like Exorcism just scream "I'm a Holy who can two shot you!", maybe if Paladins had their own "forms" they must adhere to in order to gain the benefit of each spec, locking them out of the others, like a Tree can't Mangle or Shred, and a Moonkin can't use certain powerful abilities.

    Otherwise, the bitching just makes me laugh at how ridiculous you guys are, PvP, PvE, Paladins dominate everything, to complain they aren't powerful enough to me is like saying "That nuke wasn't fiery enough, can we put some more explosives in there?"

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