MMO-Champion - Upcoming Tanking Changes
Update #2 - Added tons of details to the tanking changes.
Update - The Cataclysm Digital Pre-Sale is now available on the EU and US official sites.


Upcoming Tanking Changes
Originally Posted by Nethaera (Blue Tracker)
As the release of World of Warcraft: Cataclysm draws near, we continue to fine-tune various class abilities. Based on feedback and our own testing, we're in the process of assessing and amending tanking cooldowns -- at level 85 in particular. Some of these abilities, like druid Savage Defense and death knight self healing, are particularly difficult to model, so further testing will be necessary before there is sufficient information to base adjustments on.

In the case of paladins and warriors, we have recognized that it is possible for block chance to get too high too quickly and cause a situation where stacked mastery and the warrior Shield Block ability behave strangely. Since that's a scenario we want to avoid, we're making some changes regarding how block chance is handled for each of these classes:

Paladins - Holy Shield will be changed to increase block value by 10% (40% total) instead of increasing block chance by 15%. Since this will cause Mastery to become more valuable, the amount of block granted by Mastery will be reduced to 2.25% block chance per point of Mastery, down from 3%.

Warriors - At level 85, the value of Shield Block decreases as block value generated by Mastery increases. To remedy this, we will convert overflow of block + avoidance that exceeds 100% into critical block chance instead. Along with that change, Shield Block will be reduced to +25% block chance (down from +100%), but this will still yield a net buff for most warriors. Also in response to this change, the amount of block and critical block provided by Mastery will be equalized. Finally, Mastery will now grant 1.5% block chance per point.

Update - Here are some additional details based on the questions and feedback we're seeing:

  • The new warrior Mastery is 1.5% block and 1.5% critical block per point of mastery.

  • Shield Block will spill over into critical block if any portion of the 25% would have been wasted because your block + dodge + parry is so high already. If you are somehow always over 100% (which will be pretty hard now), you only get the critical block when Shield Block is up. The intent is to make sure Shield Block isn't wasted, not to make sure you have mastery coming out your ears (or any other orifice in the facial region).

  • Shield Block is not intended to be a magic damage cooldown (neither is Blood Shield, which also is physical damage only). We don’t want to duplicate the exact same ability on every tank when we can avoid it. Bosses generally don’t spam out a lot of magic damage on short cooldowns. On the other hand, Shield Block has a much higher up-time than Barkskin. We still believe the Cataclysm raiding environment is going to be a lot less centered around tanks dying to spike damage than players currently experience at level 80. Mitigating a lot of damage to save healer mana can be very valuable in Cataclysm.

  • Savage Defense is massively overpowered on beta and has been dealt with accordingly. Many of the reports of beta raid bosses two-shotting tanks were because that was how much damage the bosses needed to do in order to challenge Feral tanks. With less damage absorbed, the boss damage can be adjusted downwards. We've reduced the multiplier for attack power on the absorption effect (from 65% to 35%, still modified by mastery) and it no longer procs from periodic critical hits.

  • Paladin tanks are not intended to go cap block as fast as they can. It’s fine if you want to do that, but we don’t treat it as “the new defense cap” and we don’t balance paladins assuming they have a 100% block chance. That is something the community identified as being not only possible, but likely, and one of the reasons we changed the way block works for paladins.

  • These changes are all slated for patch 4.0.3a when the shattering of Azeroth takes place, and are not currently implemented on live realms. Some of them may be active in the beta test – the Savage Defense change for example was applied via a hotfix to the beta realms recently.
This article was originally published in forum thread: Upcoming Tanking Changes started by Boubouille View original post
Comments 146 Comments
  1. tumaelso's Avatar
    quite some changses
  1. Cernunnos's Avatar
    kinda seems like every blue post has something to do with Paladins. lol.

    Where's the DK/Druid tank changes? Or are these classes "perfect"
  1. Exodus Death's Avatar
    Did you even read it they talk about DK and Druid a Little bit, Sentence yes, But they said there not Perfect, that there looking into it.
  1. fex's Avatar
    Quote Originally Posted by Cernunnos View Post
    kinda seems like every blue post has something to do with Paladins. lol.

    Where's the DK/Druid tank changes? Or are these classes "perfect"
    They very clearly said:

    "Some of these abilities, like druid Savage Defense and death knight self healing, are particularly difficult to model, so further testing will be necessary before there is sufficient information to base adjustments on."
  1. Seriesh's Avatar
    It's easier to quickly tune block than it would be to mess around with SD/BS, I would assume, and while these changes are fairly heavy, I do think this is a solid idea overall.
  1. Snes's Avatar
    I'm a little confused as to how to gem my warrior; is going for stam/mastery the best option in most cases after this? Not sure what their intention is, are they trying to make the new mastery stat a bench warmer?

    Edit: Also I'm not convinced that nerfing shield block by 75% and critical block mastery by 1% while bringing the normal block mastery up by 0.25% is a buff. Think I'll be sticking with dodge, parry, and stam for the first tier for sure, then throwing on mastery once they become devalued at high gear levels.
  1. Skellyhell's Avatar
    Quote Originally Posted by Cernunnos View Post
    kinda seems like every blue post has something to do with Paladins. lol.

    Where's the DK/Druid tank changes? Or are these classes "perfect"
    Paladins cry the loudest, BLizzard is more keen to shut them up
  1. greyghost's Avatar
    Quote Originally Posted by Skellyhell View Post
    Paladins cry the loudest, BLizzard is more keen to shut them up
    Non-paladins cry about paladins loudest, as evidenced everywhere -- from these forums to Blizzcon attendees, yourself included.

    And if this really was a 'blizzard reacting to paladin crying to shut them up' as you so strongly support, then this is an odd way to go about it, seeing that this balancing change is effectively a nerf to block (by means to create value to mastery).

    TL;DR: you = logic fail
  1. tricknick76's Avatar
    Quote Originally Posted by Skellyhell View Post
    Paladins cry the loudest, BLizzard is more keen to shut them up
    And they do it by mega nerfing us? Yeah you make a lot of sense.
  1. Siar's Avatar
    So we can only play cataclysm from 9am on the 7th? not midnight?
  1. Vook's Avatar
    Sooo...we don't get to pre-download Cata unless we purchase it through Battle.Net? Lame =/ Oh well, DVD installation can't be too slow ;p
  1. Runorr's Avatar
    @Siar

    I think the servers will open at 9 a.m. due to patching? Dunno, was wondering the same, because if they open at 12a.m. that's 9 hours of potential play time wasted => it's more viable to go to a midnight launch.
  1. MAXCAVALERA's Avatar
    Im glad to see Blizzard still has some respect for his customers.

    1. Not doing a euro= dollar conversion.

    2. The price is not over inflated as was Starcraft 2 digital version at 60euros
  1. conscript's Avatar
    Quote Originally Posted by Cernunnos View Post
    kinda seems like every blue post has something to do with Paladins. lol.

    Where's the DK/Druid tank changes? Or are these classes "perfect"
    Shamans say hello. Every blue post they get is "Our tests show Enhance is fine" or GC picks a random post, terms it an insult post and locks the entire thread.
  1. Glomp's Avatar
    £29.99 not bad

    I saw a physical copy elsewhere for £24.99 with free postage, however I really don't need discs and I don't want to worry about late delivery/etc

    Just bought it yay.
  1. Siar's Avatar
    Quote Originally Posted by Runorr View Post
    @Siar

    I think the servers will open at 9 a.m. due to patching? Dunno, was wondering the same, because if they open at 12a.m. that's 9 hours of potential play time wasted => it's more viable to go to a midnight launch.
    I always go to midnight launch, mostly because I live one hour behind paris time so by the time I get home and its installed i'm ready for midnight :P + I kinda like the launch nights, usually have a few friends over and we play through the night, lotsa fun. Now I'm dissapointed that we're only going to start in the morning, seems a bit lack luster.
  1. SkodLife's Avatar
    Quote Originally Posted by MAXCAVALERA View Post
    1. Not doing a euro= dollar conversion.
    Well I did.

    USD: $39.99 = 28.69€
    Euro: 34.99€ = $48.78

    I don't care, but I know it won't be long before the storm comes...
  1. seeings's Avatar
    Only problem I have is the pricing of the Blizzard items that you can buy online.
    I live in sweden and I can buy Cataclysm CD/DVD from Webhallen for 259SEK (26,81 €). While if I should buy it through digital download it costs 337,99SEK (34.99€), which is a lot more just to get a digital download instead of the need to go to the store and buy it.

    Same goes for the Gametime cards on the Blizzard Store, I can buy my 2months gamecards at 249SEK (25,78 €) from Webhallen. While if I buy a 2months gametime card from the Blizzard Store it costs me 347,45SEK (EUR 35,97€)
  1. jsz's Avatar
    What's this 9:01AM nonsense? I want to play at 12:01AM.
  1. khh's Avatar
    blocking is the new armor in terms of damage mitigation

Site Navigation