MMO-Champion - Cataclysm Prologue - Elemental Invasions Started
Cataclysm Prologue - Elemental Invasions Started
The elemental invasions just started, new quests NPCs are available in capital cities and elementals will randomly spawn in zones!




Tripping the Rifts achievement
  • Rifts appears everywhere, including Northrend and Outland. You can get your achievement by destroying rifts anywhere but you won't be able to loot lower levels Mysterious Objects.
  • Rifts seems to spawn at the beginning of each hour (01:00AM, 02:00AM, etc) pretty much everywhere in the zone, however there are confusing reports about this and some people reported them spawning in the middle of the hour. If you arrive in a zone and can't find rifts, you probably just have to wait for a respawn.
  • Rifts are destroyed by killing elementals, each elemental death lowers the health of the rift.
  • The Mysterious Object looted from rifts gives a daily quest with gold/XP reward.

Rifts zones by Type (Source)

Fire
1. Westfall
2. The Barrens (Between Razorfen Downs and Razorfen Kraul)
3. Dustwallow Marsh (Inside Theramore near Armory; North of Witch Hill)
4. The Hinterlands
5. Searing Gorge
6. Blasted Lands
7. Winterspring
8. Hellfire Peninsula
9. Zul'Drak (South of Zeramas; East of the Reliquary of Pain; In the middle of Zeb'Hakkar)
Water
1. Silverpine Forest (East of Shadowfang Keep; South of the fork in the road east of Sepulcher; West of Dead Field towards the shore)
2. Ghostlands
3. Wetlands (On the shore near the Bluegill Murlocs and the two ruined ships; Between the Greenwarden and Dark Iron Dwarf Camps)
4. Thousand Needles (Darkcloud Pinnacle)
5. Stranglethorn Vale
6. Swamp of Sorrows (Stonard)
7. Un'goro Crater
8. Zangarmarsh
9. Shadowmoon Valley
10. Dragonblight (Agmar's Hammer; Wintergarde Keep)
11. Icecrown

Wind
1. Darkshore
2. Hillsbrad Foothills (Southshore; Tarren Mill)
3. Duskwood
4. Arathi Highlands (South of Circle of West Binding; Hammerfall)
5. Eastern Plaguelands
6. Terokkar Forest
7. Netherstorm
8. Borean Tundra (Magmoth)
9. Sholazar Basin
Earth
1. Loch Modan
2. Redridge Mountains
3. Desolace
4. Western Plaguelands
5. Burning Steppes
6. Silithus
7. Nagrand (Laughing Skull Ruins)
8. Blade's Edge Mountains
9. Howling Fjord (Wyrmskull Village near the hut Alliance players witness the visions of the past)
10. Grizzly Hills
11. Storm Peaks (Gnoll Camps west of K3; Maker's Library)













Cataclysm Direct Download and Game Cinematics
There, Blizzard still loves you, and you will have all the cinematics if you buy the digital version of the expansion!
Originally Posted by Bashiok (Blue Tracker)
We’d like to take a moment to clarify how we’ll be delivering World of Warcraft: Cataclysm cinematics to players who purchase the expansion digitally through Battle.net or download the installer from the web in the future.

Prior to the December 7 launch of Cataclysm, all current World of Warcraft players will receive the Cataclysm intro cinematic as part of an upcoming patch. In addition, all other in-game cinematics (including previous ones such as the Wrathgate movie) will be available for download to players who have not previously installed them. These cinematics will be automatically downloaded in the background while you play the game, after other critical game data has been received.

Cataclysm Realm Launch Time Information
Originally Posted by Bashiok (Blue Tracker)
Wondering exactly what time you’ll be able to begin playing your goblin or worgen or making your way to level 85? On all North American realms, World of Warcraft players who upgrade to Cataclysm will be able to begin experiencing the new content at 12 a.m. Pacific Standard Time (3 a.m. Eastern Standard Time) on December 7, whether they purchase the digital download through Battle.net or buy a physical retail boxed version in stores. Players will not be able to access Cataclysm expansion content prior to 12 a.m. PST, regardless of how they upgrade or what time zone they’re located in.

Cataclysm Raids available for testing!
Almost all bosses are now available for testing!
Originally Posted by Daelo (Blue Tracker)
All raids are currently available for testing, except for Magmaw in Blackwing Descent.

Note that to reach some of the final bosses you must currently kill the previous bosses in the zone. So be careful what you skip for now.

Blue Posts
Originally Posted by Blizzard Entertainment

Elemental Invasions
There are four stages of the event. We're on the first. This is only the beginning. (Source)

Hunting for Elementals to get the achievement
I know. And I'm saying the elementals are merely leaking out at this point. It's but a small sign of a larger, more malevolent presence threatening to tear apart the land.

If you don't want to camp elementals for one achievement, wait until they're camping you. (Source)

"Low" DPS specs in WotLK
When there are multiple specs that fill the same role, as is the case for Fire vs. Frost mage or Arms vs. Fury warrior, we have found that some players will play their favored spec because they like the theme or mechanics, as long as the damage difference isn't too significant. Sadly, those players also seem to be in the minority. Many others will respec, regem, etc. for even a slight *theoretical* (very important word there) gain in dps.

If you recall earlier in the LK patch cycle, we attempted to bring Marks and Survival hunters up to the Beastmaster level. We didn't get the numbers quite right though, so what happened is that many hunters felt like they had to switch out of BM and into Survival. (Let's please not turn the rest of this thread into a lecture about how if we had only listened to *your* idea for tweaking hunter damage, everything would have turned out fine.) We heard from many players how frustrating that was -- to wake up one day and have to learn to replay their class because the anointed highest dps spec was now a different tree completely. Players are much more tolerant of huge, sweeping changes between expansions than they are in between patches.

If you look at the patch history of the rest of LK, there were many tweaks to Subtlety, Arms, Frost and BM. We were cautious though, because we were trying to avoid driving everyone who played those classes to have to switch class to class. We were trying to get the dps elevated without going over, and that's just a very small target to hit.

We learned from this mistake though, and part of the overhaul of the talent trees was specifically to make tweaking a lot easier for us. The passive talent tree bonuses are just one example, but we also did things like break our old rules for how spell coefficients relate to things like cast times, and the budget of a talent point in general. We wanted to develop a system that gave us more knobs to adjust and more fine-tuning we could deploy in between expansions to adjust specs that are low without going over.

Here's hoping it works. (Source)
This article was originally published in forum thread: Cataclysm Prologue - Elemental Invasions Started started by Boubouille View original post
Comments 348 Comments
  1. Rennadrel's Avatar
    There is a fire one that spawned at Heb'Drakkar in Zul'Drak on the right side of the ramp.
  1. Kaappi's Avatar
    Quote Originally Posted by IamCurious View Post
    Do you have to have all 4 buffs at once though?
    nope.long as you closed all rifts atleast once you will get your FOS
  1. Eleri's Avatar
    Quote Originally Posted by Notfemmesbf View Post
    The Wind elementals in Sholazar can spawn either due west of the Maker's Overlook OR on the east bank of the Frenzyheart River just south of River's Heart.
    Or in the Savage Thicket. (48,25)
  1. schwarzkopf's Avatar
    Quote Originally Posted by Kaappi View Post
    nope.long as you closed all rifts atleast once you will get your FOS
    Not an easy FoS to get ... with no idea where they are (exactly), and no idea when they start - and all of them occurring simultaneously AND them lasting 20-30 seconds each.

    Haven't managed to find one yet.
  1. americandavey's Avatar
    Quote Originally Posted by IamCurious View Post
    Do you have to have all 4 buffs at once though?
    No you dont. I can say you do not have to kill elementals your own level to get the FoS. Only elementals you need to kill at your own level if you want the Daily Quest from it.
  1. Rammus's Avatar
    Quote Originally Posted by Senbo View Post
    you DO NOT have to kill the rifts on your own level, i did it on my 80 by going around old world and still got the FoS
    True story.
  1. Ylera's Avatar
    "You have to kill rifts of your own levels to get the achievements, if you're level 80 look for them in Northrend."

    Is not correct. Closing any rift will give you the buff, regardless of your level or the level of the mobs spawned.

    You just have to kill rifts of your own level to get the daily quest.
  1. jetriot's Avatar
    Quote Originally Posted by IamCurious View Post
    Do you have to have all 4 buffs at once though?
    No you do not, I just got the FOS with only one other buff up.
  1. Gami's Avatar
    The part about spawning on the hour isn't true. I just killed the one at The Inventor's Terrace in Storm Peaks and it spawned at 5:09pm and I was waiting for it for about 45 minutes without leaving the area. Not 5 pm
  1. schwarzkopf's Avatar
    Quote Originally Posted by jetriot View Post
    No you do not, I just got the FOS with only one other buff up.
    How the hell did you find FOUR of them so quickly ... I've been looking around for hours and have found none of them.

    Well, none alive ... by the time I get to any they are dead already.
  1. Symphonic's Avatar
    What does this mean?

  1. 1313moridin's Avatar
    it is incorrect that you need to do northrend to get the achi.

    me and some friends went to the old world. you just need to get the 4 buffs to get the achi, which you will get from closing the rifts in the old world. you just cant pick up the quest item.
  1. Rainei's Avatar
    So, you cover Hallows Eve, but drop the ball on Day of the Dead. Nice.
  1. furydeath's Avatar
    Wow this is the best world event ever. Just sitting in one spot for what seems like every waiting for something to spawn. The zombie event has nothing on this one I mean wow I'm having a blast here.
  1. TheyCallMeTarzan's Avatar
    Elementals in Eastern Kingdoms and Khalimdor seem to bug. I can't get near them. Whenever I try they just despawn.

    It has happened to many times now that I refuse to believe it's the timers that run out.
    Anyone else experienced this?
  1. Tides's Avatar
    fyi you do not have to do level appropriate rifts/mobs for the achivement. I just camped out a water spawn in Silverpine forest as my last one and got the achivement
  1. furydeath's Avatar
    Quote Originally Posted by TheyCallMeTarzan View Post
    Elementals in Eastern Kingdoms and Khalimdor seem to bug. I can't get near them. Whenever I try they just despawn.

    It has happened to many times now that I refuse to believe it's the timers that run out.
    Anyone else experienced this?
    They did that to me in silithus.
  1. Calaba's Avatar
    Had 3 packs of fire elementals vanish on me in Hellfire now.
  1. Leothas's Avatar
    Spawn timers are NOT at each whole hour server time.

    Our rifts on Auchindoun EU spawns with a 1 hour to 50 mins respawn time.

    It's wrong to state that it's one whole hour, because it's different from time to time.

    It can be anything from 1 hour to 50 minutes between each.

    This is only what I can tell from the northrend rifts, but I guess it's the same everywhere.

    The rifts all across northrend spawns at the same time too.
  1. Usako's Avatar
    Quote Originally Posted by TheyCallMeTarzan View Post
    Elementals in Eastern Kingdoms and Khalimdor seem to bug. I can't get near them. Whenever I try they just despawn.

    It has happened to many times now that I refuse to believe it's the timers that run out.
    Anyone else experienced this?
    same thing here. happened atleast twice now, with the fire elementals in westfall and in winterspring. kinda annoying when it happens.

Site Navigation