MMO-Champion - Cataclysm Beta - Build 13242
Update #5
Important blue posts.


Cataclysm Beta - Build 13241 (Codename Unicorn)
A new build will be deployed on beta realms soon.

Companion Pets Icons
Icons for the Lil' Ragnaros and Moonkin Hatchling. The Moonkin Hatchling's companion pet was announced to be the next Charity Pet during Blizzcon. And before you ask, I'll double check but I didn't see any model for those pets yet.



Achievement Changes
Originally Posted by Blizzard Entertainment
World Events

Raids & Dungeons

Player vs. Player

Spell Changes
Originally Posted by Blizzard Entertainment
Companion Pets

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Frost
  • Rune Strike now scales from 15% of Attack Power, down from 20%.
  • Icebound Fortitude now reduces damage taken by 20%, down from 30%. Cooldown increased from 2 min to 3 min.

Unholy
  • Mastery: Blightcaller now increases damage done by your diseases by 40%, up from 32%. Each point of Mastery increases disease damage by an additional 5%, up from 4%.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral
  • Mangle (Bear Form) now deals 360% normal damage, up from 230%.
  • Bear Form now increases Stamina by 10%, down from 25%.
  • Survival Instincts now reduces damage taken by 50%, down from 60%. Cooldown changed to 3 min, down from 5 min.
  • Savage Defense now reduces damage from the next physical attack that strikes you by 35% of your attack power, down from 65%.

Restoration
  • Rejuvenation now costs 26% of base mana, up from 20% of base mana.
  • Revitalize is now a 2 Ranks talent, down from 3 Ranks. Now has a 20% chance to proc at all ranks, now regenerates 1/2% of your total mana (down from 3%) and cannot occur more than once every 12 sec (up from 6 sec).
  • Heart of the Wild now increases your Stamina in bear form by 2/4/6%, down from 3/7/10%.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Marksmanship
  • Chimera Shot now scales from 48.8% of Ranged Attack Power, up from 28.8%.

Survival
  • Black Arrow base damage increased by 20%, from 3077 to 3685.
  • Explosive Shot now scales from 42% of Ranged Attack Power, up from 22%. Base damage increased by 25%, from 558 to 697.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Arcane Blast now increases damage by 10% (down from 20%) and mana cost by 150% (down from 175%) with each cast of Arcane Blast. Now also reduces the casting time by 0.1 sec with each cast. Base cast time reduced from 2.5 sec to 2.35 sec.
  • Arcane Missiles base damage has been increased by 5%, from 341 to 358.
  • Focus Magic tooltip clarified to add the 30 min duration and 1 target limit.
  • Arcane Barrage base damage has been increased by 5%, from [ 1004 - 1228 ] to [ 1054 - 1288 ].

Fire
  • Combustion now combines all your damaging periodic Fire effects on the enemy target, but does not consume them.
  • Fire Power damage has been added to the tooltip - [ 1134 to 1336 ].

Frost
  • Shattered Barrier now freezes enemies within 10 yards for 2/4 sec, down from 3/6 sec.
  • Fingers of Frost now has a 7/14/20% chance to proc from your Chill effects, down from 10/20/30%.
  • Early Frost now reduces the cast time of Frostbolt by 0.3/0.6 sec, down from 0.35/0.7 sec.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Holy Radiance 20 yards range added to the tooltip.
  • Light of Dawn now uses Holy Power instead of Mana. Now heals up to 5 targets. No longer has a cooldown - Consumes all Holy Power to send a wave of healing energy before you, healing up to 5 of the most injured targets in your party or raid within a 30 yard frontal cone for 1008.96 to 1124.15 per charge of Holy Power.
  • Blessed Life now cannot occur more than 8 seconds (up from 2 seconds).
  • Protector of the Innocent now affects heals on any target except yourself.

Retribution
  • Sanctity of Battle now also affects Divine Storm.
  • Divine Storm no longer uses Holy Power. Now deals 60% weapon damage, costs 5% of base mana, and has a 4.5 sec cooldown.

Protection
  • Mastery: Divine Bulwark now increases your chance to block melee attacks by 18%, down from 24%. Each point of Mastery increases block chance by an additional 2.25%, down from 3%.
  • Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 45/80/120 sec, down from 1/2/3 min.
  • Holy Shield now increases the amount your shield blocks by an additional 10% for 20 sec instead of increasing your block chance by 15%.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Rapture now cannot occur more than once every 12 sec, down from 6 sec.
  • Atonement (Rank 1) now heals for 50% of the damage dealt, down from 100%. Rank 2 remains unchanged.
  • Inner Focus no longer affects Heal. Now affects Binding Heal.

Holy

Shadow
  • Mastery: Shadow Orb has been renamed to Mastery: Shadow Orb Power - Increases the damage done by your Shadow Orbs. Each point of Mastery increases damage by an additional 1.25%
  • Shadow Orbs *New* - You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Casting your Mind Blast or Mind Spike spell consumes all Shadow Orbs, increasing damage of that spell by 0% per Shadow Orb, and granting 0% increased damage on your periodic Shadow spells for until cancelled. You can have up to a maximum of 3 orbs.
  • Mind Spike now stacks up to 3 times (Tooltip fix)

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Assassination

Combat
  • Backstab now deals 150% weapon damage, down from 200%.
  • Bandit's Guile now increases damage to the target by up to 30%. (Up from 15%)
  • Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.

Subtlety
  • Redirect now also redirects any insight gained from Bandit's Guile.
  • Mastery: Executioner now increases damage done by all your finishing moves, and the effectiveness of your Slice and Dice and Recuperate abilities, by 16%, down from 20%.

Glyph
  • Slice and Dice now increases the duration of Slice and Dice by 6 sec, up from 3 sec.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Elemental Reach now also increases the range of Searing Totem by 7/15 yards.

Enhancement
  • Windfury Weapon now deals 40% of weapon damage when Unleash Elements is used, up from 20%.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Bane of Doom base damage has been reduced by 12%, from 2213 to 1948.
  • Bane of Agony base damage has been reduced by 12%, from 1743 to 1535.
  • Drain Soul base damage has been reduced by 12%, from 437 to 384.
  • Drain Life base damage has been reduced by 12%, from 125 to 109.
  • Corruption base damage has been reduced by 12%, from 1004 to 883.
  • Jinx now affects up to 15 nearby targets.

Demonology
  • Hand of Gul'dan base damage has been reduced by 12%, from [ 1597 - 1886 ] to [ 1405 - 1660 ]

Destruction
  • Chaos Bolt base damage has been reduced by 12%, from [ 1490 - 1893 ] to [ 1311 - 1665 ]
  • Shadowburn base damage has been reduced by 12%, from [ 737 - 823 ] to [ 649 - 724 ]
  • Fel Flame base damage has been reduced by 12%, from [ 251 - 291 ] to [ 220 - 256 ]
  • Shadowflame cooldown has been changed to 12 sec, down from 25 sec.
  • Incinerate base damage has been reduced by 12%, from [ 579 - 673 ] to [ 510 - 592 ]
  • Soul Fire base damage has been reduced by 12%, from [ 2468 - 3094 ] to [ 2171 - 2722 ].
  • Searing Pain base damage has been reduced by 12%, from [ 322 - 382 ] to [ 283 - 336 ].
  • Immolate base damage has been reduced by 12%, from [ 756 + 2401 over 15 sec ] to [ 665 + 2112 over 15 sec ].
  • Shadow Bolt base damage has been reduced by 12%, from [ 640 to 714 ] to [ 563 to 629 ].

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Mastery: Strikes of Opportunity's additional attack now deals 100% normal damage, down from 115%.
  • Overpower now deals 125% weapon damage, up from 100%.
  • Heroic Strike now scales from 75% of Attack Power, up from 60%.
  • Rend base damage has been reduced by 17%, from 635 to 528. Additional bleed damage increased by 25%, from [ 8.57% of MWS * AP + 60% of MWB + 60% of mwb ] over 15 sec to [ 10.71% of MWS * AP + 75% of MWB + 75% of mwb ].
  • Mortal Strike now deals 150% weapon damage, down from 185%.

Fury
  • Mastery: Unshackled Fury now increases the benefit of abilities that cause or require you to be enraged by 37.6%, up from 25%. Each point of Mastery increases enrage effects by an additional 4.7%, up from 3.13%.
  • Bloodthirst now scales from 62% of Attack Power, down from 75%.
  • Raging Blow now deals 110% weapon damage, down from 150%.
  • Slam now deals 125% weapon damage, down from 150%. Additional damage increased by 55%, from 277 to 430.
  • Whirlwind now deals 65% weapon damage, down from 75%.
  • Cleave now scales from 56.2% of Attack Power, up from 45%.
  • Victory Rush now scales from 56% of Attack Power, up from 45%.

Protection
  • Shield Block (Passive) now increases your chance to block by 25%, down from 100%. In addition, if your total chance to block or avoid an attack exceeds 100%, your chance to critically block is increased by the excess.
  • Vigilance no longer reduces damage taken by the target by 3%.
  • Mastery: Critical Block now increases your chances to block by 12%, up from 10%. Increases your chance to critically block by 12%, down from 20%. Each point of mastery now increases your chance to block by an additional 1.5%, and your chance to critically block by an additional 1.5% (Down from 2.5%).
This article was originally published in forum thread: Cataclysm Beta - Build 13242 started by Boubouille View original post
Comments 336 Comments
  1. Asaki's Avatar
    Haha, hunters got nerved EVEN MORE!

    Time to pull the plug really
  1. Mortimor42's Avatar
    Wow, guess i'm NOT playing my hunter after all...I just spent weeks getting him ready for the expansion and now they completely nerf them...
  1. Lord Swizzlington's Avatar
    READ THE TOP OF THE PAGE: BOUB MADE A MISTAKE AND THOSE ARE PERCENTAGES FOR THE LOWEST RANK OF A SPELL, NOT NERFS. Sigh, reading sure is hard.
  1. Fortuitous's Avatar
    Quote Originally Posted by Overcharge View Post
    Heh, fury warrior's get nerfed. What a joke, Raging blow damage cut in half, bloodthirst cut in over half. What a joke, though Blizzard is infact the worst at making classes balanced, out of every mmorpg ive ever played.
    You are by far the best at over exaggerating, however. Bravo!

    Seriously, Blizzard the worst?

    LOL. Mythic would like a word with you.

    It only took them about 2-3 years to address game breaking class imbalances, and still to this day the imbalances that exist are unbelievable. Nothing in WoW, however you may perceive it because you died/lost/under perform/whatever due to poor skill/poor luck/whatever, remotely compares to "poor balancing" that exists in other games. Blizzard are leagues ahead of the competition when it comes to raw data analysis.
  1. steamrice's Avatar
    Boub really messed it up here for blizz here. I can see lots of kneejerk QQ posts like above in blizz forums from this...
  1. MortalWombat's Avatar
    Quote Originally Posted by DrahkenKahn View Post
    I think you understood. Multishot is ONLY effective if it IS a pack of 7-9. And CC? I'm not talking about AoE-ing raids here. The example I used was from ICC, but that's not really your primary AoE concern. Most of the time, you just want to be able to dash through your daily random and AoE your way through all of the trash to get your rewards. Or even just out in the world. Like the Argent daily to kill 15 cultists. It's not a high-end raiding issue. It's a quality of life issue. And yes, this is for level 79 and below, but for a skill that's already so weak, did it really need a nerf?
    You will still use multi-shot if you ever outgear an instance enough to AoE everything down, if things are dying too fast for you to get started on your rotation/prio system obviously it will have an impact on the number of mobs needed for multi-shot to be viable.

    And killing mobs? Really? Ya lets forget about the whole issue of them having a lot of hp and doing some serious damage now, we want our AoE to be balanced as if we could aoe them down!

    AoE wasn't put in the game for grinding mobs for dailies or doing stuff you outgear, so please don't bring those up as reasons for why AoE should be buffed.
  1. Bifrost's Avatar
    I get that they're nerfing abilities to keep lower bracket pvp in check, but why would you have weapon attacks that do less than 100% dmg, without any additional effects. I.E Arcane Shot dealing 61% of dmg +flat value. Let's draw a concrete example using my lvl 28 hunter alt: BoA bow deals 52-98dmg, arcane shot deals 100%+31, so a range of 83-129dmg. Post patch it will deal 52-98dmg and arcane shot witll deal 61%+31, so 62-90dmg (values are rounded). Why would autoshot do roughly the same dmg (mean of normal dmg = 75 and mean of arcane shot dmg = 76)as arcane shot, might as well autoshot and play bm while afking from my keyboard. I'm assuming most classes face a situation like this for certains specs, if not all specs in which ability dmg is identical or slightly inferior to regular dmg. Everyone should then just spec for utility skills like survival for explosive shot.

    ***The above calculations were done with arcane shot glyphed, so in reality we should subtract 12% of the flat dmg, making the end dmg lower than autoshot dmg.

    The scariest part is that this example uses BoA gear, which implies that the player has already leveled a toon and up to certain is familiar with the game engine....Imagine a new player looking at this and becoming completely confused as to why his abilites don't help him in any way whatsoever.
  1. Smash's Avatar
    ahh shit, i'd better hit 80 fast!
  1. cease's Avatar
    As someone who enjoys leveling alts in bg's I am pleased with these changes. It was a joke with rogues and druids 1-shotting everything.
  1. synthxplayer's Avatar
    Quote Originally Posted by Sarrior View Post
    Oh god, did Boub just say sorry, 15 times? oO
    yea because about 300-400 people just blew up without reading through the comments.

    JUMP TO CONCLUSIONS ---> Makes you a better player. /win
  1. Marraphy's Avatar
    Boubouille, can you please separate the changes into changes for 1-79, and changes for everyone? I honestly don't know if the 12 second cd on Rapture is just for 1-79 or for everybody, or the change to Attonement, or Fingers of Frost, Early Frost, etc..
  1. MalebolgiaER's Avatar
    wondering, if blizzard thinking of selling any Cataclysm expansion with this brainless changes they doing atm from the first day of patch 4.0.1.
    Amazingly fucked up, they doing drugs over there?
  1. Duster505's Avatar
    This is part of the program when you change the game from level 1 and up. Sadly it looks like Blizzard is just gonna forget every formula they made and just manually fix numbers for each level.

    Game needs to be decently balanced from 1-79. It is not atm and BLizzard has been ingoring it- watching the raw stats lately of raids only. Alot of issues have come up and are continuing show up. For example - now with holy paladins only getting their AOE healing abilites in 80+ the class is very serioulsy gimped in 5 man runs for early content. Neither is there a serious buildup of healing spells from 1-79. Other healers have pretty much balanced spells all throughout the leveling progress - if they prefer to use their healing spec in few 5 mans.

    Lets not forget that this game is not just about end levels.
  1. Lord Swizzlington's Avatar
    Quote Originally Posted by Marraphy View Post
    Boubouille, can you please separate the changes into changes for 1-79, and changes for everyone? I honestly don't know if the 12 second cd on Rapture is just for 1-79 or for everybody, or the change to Attonement, or Fingers of Frost, Early Frost, etc..
    Are those weapon based attacks or Magic talents? Think real hard on that one.
  1. synthxplayer's Avatar
    LOL people are still blind.

    I'm glad we have sooooo many of them fighting beside us in this new content.

    /siggghhhhhhhhhh.GET TESTED FOR DERPIES BEFORE YOU HURT THE ONES YOU LOVE
  1. Thessalor's Avatar
    Today is a very sad day.

    Not to mention that they remove Lil' Alexstrazsa after blizzcon ends so we don't get a chance to tell Blizard how we feel about it.
  1. MortalWombat's Avatar
    If I could fire a laser beam out of my mouth that could travel through computers and hit everyone that posted QQ about this effecting 80-85 balance I would. Sadly I can't so I just have to sit here watching people prove to everyone that they stop reading everything the second they see a change they think is bad.
  1. Gratlim's Avatar
    So lets see: we have 2 classes who are completely op in term of damage and what do I see?! They nerf the hell out of every other dps class but those 2.

    I am not so sure I wanna play Cataclysm, not having a mage or shadow priest I mean.

    Please Diablo 3, come quickly the ship is sinking.
  1. Gnolaum's Avatar
    So when will we get corrected lvl 80 spells change/diff list?
  1. riflemancho's Avatar
    Now i am a happy retlol maniac

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