MMO-Champion - Cataclysm Beta - Build 13242
Update #5
Important blue posts.


Cataclysm Beta - Build 13241 (Codename Unicorn)
A new build will be deployed on beta realms soon.

Companion Pets Icons
Icons for the Lil' Ragnaros and Moonkin Hatchling. The Moonkin Hatchling's companion pet was announced to be the next Charity Pet during Blizzcon. And before you ask, I'll double check but I didn't see any model for those pets yet.



Achievement Changes
Originally Posted by Blizzard Entertainment
World Events

Raids & Dungeons

Player vs. Player

Spell Changes
Originally Posted by Blizzard Entertainment
Companion Pets

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Frost
  • Rune Strike now scales from 15% of Attack Power, down from 20%.
  • Icebound Fortitude now reduces damage taken by 20%, down from 30%. Cooldown increased from 2 min to 3 min.

Unholy
  • Mastery: Blightcaller now increases damage done by your diseases by 40%, up from 32%. Each point of Mastery increases disease damage by an additional 5%, up from 4%.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral
  • Mangle (Bear Form) now deals 360% normal damage, up from 230%.
  • Bear Form now increases Stamina by 10%, down from 25%.
  • Survival Instincts now reduces damage taken by 50%, down from 60%. Cooldown changed to 3 min, down from 5 min.
  • Savage Defense now reduces damage from the next physical attack that strikes you by 35% of your attack power, down from 65%.

Restoration
  • Rejuvenation now costs 26% of base mana, up from 20% of base mana.
  • Revitalize is now a 2 Ranks talent, down from 3 Ranks. Now has a 20% chance to proc at all ranks, now regenerates 1/2% of your total mana (down from 3%) and cannot occur more than once every 12 sec (up from 6 sec).
  • Heart of the Wild now increases your Stamina in bear form by 2/4/6%, down from 3/7/10%.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Marksmanship
  • Chimera Shot now scales from 48.8% of Ranged Attack Power, up from 28.8%.

Survival
  • Black Arrow base damage increased by 20%, from 3077 to 3685.
  • Explosive Shot now scales from 42% of Ranged Attack Power, up from 22%. Base damage increased by 25%, from 558 to 697.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Arcane Blast now increases damage by 10% (down from 20%) and mana cost by 150% (down from 175%) with each cast of Arcane Blast. Now also reduces the casting time by 0.1 sec with each cast. Base cast time reduced from 2.5 sec to 2.35 sec.
  • Arcane Missiles base damage has been increased by 5%, from 341 to 358.
  • Focus Magic tooltip clarified to add the 30 min duration and 1 target limit.
  • Arcane Barrage base damage has been increased by 5%, from [ 1004 - 1228 ] to [ 1054 - 1288 ].

Fire
  • Combustion now combines all your damaging periodic Fire effects on the enemy target, but does not consume them.
  • Fire Power damage has been added to the tooltip - [ 1134 to 1336 ].

Frost
  • Shattered Barrier now freezes enemies within 10 yards for 2/4 sec, down from 3/6 sec.
  • Fingers of Frost now has a 7/14/20% chance to proc from your Chill effects, down from 10/20/30%.
  • Early Frost now reduces the cast time of Frostbolt by 0.3/0.6 sec, down from 0.35/0.7 sec.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Holy Radiance 20 yards range added to the tooltip.
  • Light of Dawn now uses Holy Power instead of Mana. Now heals up to 5 targets. No longer has a cooldown - Consumes all Holy Power to send a wave of healing energy before you, healing up to 5 of the most injured targets in your party or raid within a 30 yard frontal cone for 1008.96 to 1124.15 per charge of Holy Power.
  • Blessed Life now cannot occur more than 8 seconds (up from 2 seconds).
  • Protector of the Innocent now affects heals on any target except yourself.

Retribution
  • Sanctity of Battle now also affects Divine Storm.
  • Divine Storm no longer uses Holy Power. Now deals 60% weapon damage, costs 5% of base mana, and has a 4.5 sec cooldown.

Protection
  • Mastery: Divine Bulwark now increases your chance to block melee attacks by 18%, down from 24%. Each point of Mastery increases block chance by an additional 2.25%, down from 3%.
  • Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 45/80/120 sec, down from 1/2/3 min.
  • Holy Shield now increases the amount your shield blocks by an additional 10% for 20 sec instead of increasing your block chance by 15%.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Rapture now cannot occur more than once every 12 sec, down from 6 sec.
  • Atonement (Rank 1) now heals for 50% of the damage dealt, down from 100%. Rank 2 remains unchanged.
  • Inner Focus no longer affects Heal. Now affects Binding Heal.

Holy

Shadow
  • Mastery: Shadow Orb has been renamed to Mastery: Shadow Orb Power - Increases the damage done by your Shadow Orbs. Each point of Mastery increases damage by an additional 1.25%
  • Shadow Orbs *New* - You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Casting your Mind Blast or Mind Spike spell consumes all Shadow Orbs, increasing damage of that spell by 0% per Shadow Orb, and granting 0% increased damage on your periodic Shadow spells for until cancelled. You can have up to a maximum of 3 orbs.
  • Mind Spike now stacks up to 3 times (Tooltip fix)

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Assassination

Combat
  • Backstab now deals 150% weapon damage, down from 200%.
  • Bandit's Guile now increases damage to the target by up to 30%. (Up from 15%)
  • Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.

Subtlety
  • Redirect now also redirects any insight gained from Bandit's Guile.
  • Mastery: Executioner now increases damage done by all your finishing moves, and the effectiveness of your Slice and Dice and Recuperate abilities, by 16%, down from 20%.

Glyph
  • Slice and Dice now increases the duration of Slice and Dice by 6 sec, up from 3 sec.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Elemental Reach now also increases the range of Searing Totem by 7/15 yards.

Enhancement
  • Windfury Weapon now deals 40% of weapon damage when Unleash Elements is used, up from 20%.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Bane of Doom base damage has been reduced by 12%, from 2213 to 1948.
  • Bane of Agony base damage has been reduced by 12%, from 1743 to 1535.
  • Drain Soul base damage has been reduced by 12%, from 437 to 384.
  • Drain Life base damage has been reduced by 12%, from 125 to 109.
  • Corruption base damage has been reduced by 12%, from 1004 to 883.
  • Jinx now affects up to 15 nearby targets.

Demonology
  • Hand of Gul'dan base damage has been reduced by 12%, from [ 1597 - 1886 ] to [ 1405 - 1660 ]

Destruction
  • Chaos Bolt base damage has been reduced by 12%, from [ 1490 - 1893 ] to [ 1311 - 1665 ]
  • Shadowburn base damage has been reduced by 12%, from [ 737 - 823 ] to [ 649 - 724 ]
  • Fel Flame base damage has been reduced by 12%, from [ 251 - 291 ] to [ 220 - 256 ]
  • Shadowflame cooldown has been changed to 12 sec, down from 25 sec.
  • Incinerate base damage has been reduced by 12%, from [ 579 - 673 ] to [ 510 - 592 ]
  • Soul Fire base damage has been reduced by 12%, from [ 2468 - 3094 ] to [ 2171 - 2722 ].
  • Searing Pain base damage has been reduced by 12%, from [ 322 - 382 ] to [ 283 - 336 ].
  • Immolate base damage has been reduced by 12%, from [ 756 + 2401 over 15 sec ] to [ 665 + 2112 over 15 sec ].
  • Shadow Bolt base damage has been reduced by 12%, from [ 640 to 714 ] to [ 563 to 629 ].

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Mastery: Strikes of Opportunity's additional attack now deals 100% normal damage, down from 115%.
  • Overpower now deals 125% weapon damage, up from 100%.
  • Heroic Strike now scales from 75% of Attack Power, up from 60%.
  • Rend base damage has been reduced by 17%, from 635 to 528. Additional bleed damage increased by 25%, from [ 8.57% of MWS * AP + 60% of MWB + 60% of mwb ] over 15 sec to [ 10.71% of MWS * AP + 75% of MWB + 75% of mwb ].
  • Mortal Strike now deals 150% weapon damage, down from 185%.

Fury
  • Mastery: Unshackled Fury now increases the benefit of abilities that cause or require you to be enraged by 37.6%, up from 25%. Each point of Mastery increases enrage effects by an additional 4.7%, up from 3.13%.
  • Bloodthirst now scales from 62% of Attack Power, down from 75%.
  • Raging Blow now deals 110% weapon damage, down from 150%.
  • Slam now deals 125% weapon damage, down from 150%. Additional damage increased by 55%, from 277 to 430.
  • Whirlwind now deals 65% weapon damage, down from 75%.
  • Cleave now scales from 56.2% of Attack Power, up from 45%.
  • Victory Rush now scales from 56% of Attack Power, up from 45%.

Protection
  • Shield Block (Passive) now increases your chance to block by 25%, down from 100%. In addition, if your total chance to block or avoid an attack exceeds 100%, your chance to critically block is increased by the excess.
  • Vigilance no longer reduces damage taken by the target by 3%.
  • Mastery: Critical Block now increases your chances to block by 12%, up from 10%. Increases your chance to critically block by 12%, down from 20%. Each point of mastery now increases your chance to block by an additional 1.5%, and your chance to critically block by an additional 1.5% (Down from 2.5%).
This article was originally published in forum thread: Cataclysm Beta - Build 13242 started by Boubouille View original post
Comments 336 Comments
  1. Mem's Avatar
    Quote Originally Posted by Butch View Post
    Read people. These changes are for level 1-79, not for 80-85. Has been posted in this thread multiple times now ...
    The only thing that makes these nerfs NOT SOUND CRAZY is if they mean that these changed figures are what the abilities will do at level one...and then scale up to what they are now at level 80?
  1. allforone's Avatar
    I'd note they nerfed arcane by about 25% but buffed fire and slight nerfs to frost.

    In this patch it will only apply 13% per stack for a maximum of 52%, so now it will simply take them an extra cast to global you. (Old was 23% per hit up to 92%.(glyph provides extra 3%)

    I'm calling Blizzard out on knee-jerking on most of the changes here. These aren't thought out or calculated other than on the back of someone's hand, particularly if these are for leveling.
    On locks there is no fix to the utter lack of self-healing you get as affliction when you aren't in T10 or cata gear, for kicks I'm gearing a 2nd lock, thing has full blues and heirlooms and honestly even single mob fights take enough health that I have to eat/wait after 2-3 pulls, chain pulling as aff is completely dead.
    Hunters are a joke. Aimed shot is supposed to be the "signature" move of marksman, and it isn't ever worth casting.
    They're nerfing feral druids, when their damage is already a joke.
    They gutted rogues when their dps is already lower than my felguard.
  1. The_Flying_Dog's Avatar
    /facepalm -> people posting without reading
  1. Nerraw's Avatar
    Omfg warlock nerfs....
  1. DrahkenKahn's Avatar
    Quote Originally Posted by Ithildine View Post
    Hogger is now a World Boss... \o/
    Actually, he's now a boss in Stormwind Stockade. Ask and ye shall receive. lol
  1. Typhron's Avatar
    Oh I see. These aren't nerfs, they're just low level balances, as these are the values at level 1, not level 80+.

    It'll scale up like base damage.

    I should really read the rest of the post...
  1. Therec's Avatar
    Quote Originally Posted by Butch View Post
    Read people. These changes are for level 1-79, not for 80-85. Has been posted in this thread multiple times now ...

    But what fun is it if people read the post before QQing. MMO-Champion is the perfect breeding ground for unintelligent posting. The official forums get locked, and other sites have downvoting. If I can't feed on their tears here, where will I go?
  1. Typhron's Avatar
    Quote Originally Posted by Kathion View Post
    Awesome. Warriors finally get some light shined on em to make them a little less sub par to everything else and then they get kicked in the balls again. Fuck you Blizzard.
    L2Read, dood. O3o
  1. darkenrahl's Avatar
    i saw the warlock nerf, and i died a bit inside...
    i swa the warrior nerf and i lolled hard! XD
  1. Millennía's Avatar
    Ouch for Druids
  1. steamrice's Avatar
    Scaling % abilities btw.

    TBH no one would have figured it out until a blue had to correct MMO-C...
  1. Diatribe's Avatar
    My guess is that abilities at 85th lvl in raid gear were so overpowered that they had to nerf things this hardcore?
  1. Overcharge's Avatar
    Heh, fury warrior's get nerfed. What a joke, Raging blow damage cut in half, bloodthirst cut in over half. What a joke, though Blizzard is infact the worst at making classes balanced, out of every mmorpg ive ever played.
  1. Glomp's Avatar
    NAUGHTY BOUBOUILLE

    You in trouuuble
  1. Sarrior's Avatar
    Oh god, did Boub just say sorry, 15 times? oO
  1. karcow's Avatar
    this is fucking bullshit why do they keep nerfing warriors and buffing everything else but warlocks like mages there getting buffed fuck this bull shit blizz need new people in there to fix class there retarted they nerf warriors every patch bladestorm nerfed rend nerfed mortal strike nerf oh you guys shouldnt beable to heal nerfed fuck you blizz get smarter people to fix the classes someone who has played every class
  1. Butch's Avatar
    Quote Originally Posted by Overcharge View Post
    Heh, fury warrior's get nerfed. What a joke, Raging blow damage cut in half, bloodthirst cut in over half. What a joke, though Blizzard is infact the worst at making classes balanced, out of every mmorpg ive ever played.
    Our mastery got buffed while our other abilitys now scale with weapon damage from level 1-79. Care to tell me where you see a nerf?
  1. DrahkenKahn's Avatar
    Quote Originally Posted by MortalWombat View Post
    Ever think they maybe blizzard didn't want you to aoe for packs of 7-9? And maybe they wanted you to CC and then single target the mobs that didn't get CCed down? If blizzard wants you to aoe, it will be obvious(like a pack of non-elites).
    I think you understood. Multishot is ONLY effective if it IS a pack of 7-9. And CC? I'm not talking about AoE-ing raids here. The example I used was from ICC, but that's not really your primary AoE concern. Most of the time, you just want to be able to dash through your daily random and AoE your way through all of the trash to get your rewards. Or even just out in the world. Like the Argent daily to kill 15 cultists. It's not a high-end raiding issue. It's a quality of life issue. And yes, this is for level 79 and below, but for a skill that's already so weak, did it really need a nerf?
  1. Kwickslash's Avatar
    I like how most of you all assume you know better than Blizzard. I mean it's not like they've been balancing the game for the last half decade.

    Stop looking at the patch notes and assuming that's how it's going to be released. Wait until the finished product before you start whining.
  1. Lord Swizzlington's Avatar
    Quote Originally Posted by allforone View Post
    I'd note they nerfed arcane by about 25% but buffed fire and slight nerfs to frost.

    In this patch it will only apply 13% per stack for a maximum of 52%, so now it will simply take them an extra cast to global you. (Old was 23% per hit up to 92%.(glyph provides extra 3%)

    I'm calling Blizzard out on knee-jerking on most of the changes here. These aren't thought out or calculated other than on the back of someone's hand, particularly if these are for leveling.
    On locks there is no fix to the utter lack of self-healing you get as affliction when you aren't in T10 or cata gear, for kicks I'm gearing a 2nd lock, thing has full blues and heirlooms and honestly even single mob fights take enough health that I have to eat/wait after 2-3 pulls, chain pulling as aff is completely dead.
    Hunters are a joke. Aimed shot is supposed to be the "signature" move of marksman, and it isn't ever worth casting.
    They're nerfing feral druids, when their damage is already a joke.
    They gutted rogues when their dps is already lower than my felguard.
    The arcane change is a buff, not a nerf. L2mafs my good sir/madam.

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