MMO-Champion - Cataclysm Beta - Build 13242
Update #5
Important blue posts.


Cataclysm Beta - Build 13241 (Codename Unicorn)
A new build will be deployed on beta realms soon.

Companion Pets Icons
Icons for the Lil' Ragnaros and Moonkin Hatchling. The Moonkin Hatchling's companion pet was announced to be the next Charity Pet during Blizzcon. And before you ask, I'll double check but I didn't see any model for those pets yet.



Achievement Changes
Originally Posted by Blizzard Entertainment
World Events

Raids & Dungeons

Player vs. Player

Spell Changes
Originally Posted by Blizzard Entertainment
Companion Pets

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Frost
  • Rune Strike now scales from 15% of Attack Power, down from 20%.
  • Icebound Fortitude now reduces damage taken by 20%, down from 30%. Cooldown increased from 2 min to 3 min.

Unholy
  • Mastery: Blightcaller now increases damage done by your diseases by 40%, up from 32%. Each point of Mastery increases disease damage by an additional 5%, up from 4%.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral
  • Mangle (Bear Form) now deals 360% normal damage, up from 230%.
  • Bear Form now increases Stamina by 10%, down from 25%.
  • Survival Instincts now reduces damage taken by 50%, down from 60%. Cooldown changed to 3 min, down from 5 min.
  • Savage Defense now reduces damage from the next physical attack that strikes you by 35% of your attack power, down from 65%.

Restoration
  • Rejuvenation now costs 26% of base mana, up from 20% of base mana.
  • Revitalize is now a 2 Ranks talent, down from 3 Ranks. Now has a 20% chance to proc at all ranks, now regenerates 1/2% of your total mana (down from 3%) and cannot occur more than once every 12 sec (up from 6 sec).
  • Heart of the Wild now increases your Stamina in bear form by 2/4/6%, down from 3/7/10%.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Marksmanship
  • Chimera Shot now scales from 48.8% of Ranged Attack Power, up from 28.8%.

Survival
  • Black Arrow base damage increased by 20%, from 3077 to 3685.
  • Explosive Shot now scales from 42% of Ranged Attack Power, up from 22%. Base damage increased by 25%, from 558 to 697.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Arcane Blast now increases damage by 10% (down from 20%) and mana cost by 150% (down from 175%) with each cast of Arcane Blast. Now also reduces the casting time by 0.1 sec with each cast. Base cast time reduced from 2.5 sec to 2.35 sec.
  • Arcane Missiles base damage has been increased by 5%, from 341 to 358.
  • Focus Magic tooltip clarified to add the 30 min duration and 1 target limit.
  • Arcane Barrage base damage has been increased by 5%, from [ 1004 - 1228 ] to [ 1054 - 1288 ].

Fire
  • Combustion now combines all your damaging periodic Fire effects on the enemy target, but does not consume them.
  • Fire Power damage has been added to the tooltip - [ 1134 to 1336 ].

Frost
  • Shattered Barrier now freezes enemies within 10 yards for 2/4 sec, down from 3/6 sec.
  • Fingers of Frost now has a 7/14/20% chance to proc from your Chill effects, down from 10/20/30%.
  • Early Frost now reduces the cast time of Frostbolt by 0.3/0.6 sec, down from 0.35/0.7 sec.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Holy Radiance 20 yards range added to the tooltip.
  • Light of Dawn now uses Holy Power instead of Mana. Now heals up to 5 targets. No longer has a cooldown - Consumes all Holy Power to send a wave of healing energy before you, healing up to 5 of the most injured targets in your party or raid within a 30 yard frontal cone for 1008.96 to 1124.15 per charge of Holy Power.
  • Blessed Life now cannot occur more than 8 seconds (up from 2 seconds).
  • Protector of the Innocent now affects heals on any target except yourself.

Retribution
  • Sanctity of Battle now also affects Divine Storm.
  • Divine Storm no longer uses Holy Power. Now deals 60% weapon damage, costs 5% of base mana, and has a 4.5 sec cooldown.

Protection
  • Mastery: Divine Bulwark now increases your chance to block melee attacks by 18%, down from 24%. Each point of Mastery increases block chance by an additional 2.25%, down from 3%.
  • Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 45/80/120 sec, down from 1/2/3 min.
  • Holy Shield now increases the amount your shield blocks by an additional 10% for 20 sec instead of increasing your block chance by 15%.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Rapture now cannot occur more than once every 12 sec, down from 6 sec.
  • Atonement (Rank 1) now heals for 50% of the damage dealt, down from 100%. Rank 2 remains unchanged.
  • Inner Focus no longer affects Heal. Now affects Binding Heal.

Holy

Shadow
  • Mastery: Shadow Orb has been renamed to Mastery: Shadow Orb Power - Increases the damage done by your Shadow Orbs. Each point of Mastery increases damage by an additional 1.25%
  • Shadow Orbs *New* - You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Casting your Mind Blast or Mind Spike spell consumes all Shadow Orbs, increasing damage of that spell by 0% per Shadow Orb, and granting 0% increased damage on your periodic Shadow spells for until cancelled. You can have up to a maximum of 3 orbs.
  • Mind Spike now stacks up to 3 times (Tooltip fix)

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Assassination

Combat
  • Backstab now deals 150% weapon damage, down from 200%.
  • Bandit's Guile now increases damage to the target by up to 30%. (Up from 15%)
  • Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.

Subtlety
  • Redirect now also redirects any insight gained from Bandit's Guile.
  • Mastery: Executioner now increases damage done by all your finishing moves, and the effectiveness of your Slice and Dice and Recuperate abilities, by 16%, down from 20%.

Glyph
  • Slice and Dice now increases the duration of Slice and Dice by 6 sec, up from 3 sec.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Elemental Reach now also increases the range of Searing Totem by 7/15 yards.

Enhancement
  • Windfury Weapon now deals 40% of weapon damage when Unleash Elements is used, up from 20%.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Bane of Doom base damage has been reduced by 12%, from 2213 to 1948.
  • Bane of Agony base damage has been reduced by 12%, from 1743 to 1535.
  • Drain Soul base damage has been reduced by 12%, from 437 to 384.
  • Drain Life base damage has been reduced by 12%, from 125 to 109.
  • Corruption base damage has been reduced by 12%, from 1004 to 883.
  • Jinx now affects up to 15 nearby targets.

Demonology
  • Hand of Gul'dan base damage has been reduced by 12%, from [ 1597 - 1886 ] to [ 1405 - 1660 ]

Destruction
  • Chaos Bolt base damage has been reduced by 12%, from [ 1490 - 1893 ] to [ 1311 - 1665 ]
  • Shadowburn base damage has been reduced by 12%, from [ 737 - 823 ] to [ 649 - 724 ]
  • Fel Flame base damage has been reduced by 12%, from [ 251 - 291 ] to [ 220 - 256 ]
  • Shadowflame cooldown has been changed to 12 sec, down from 25 sec.
  • Incinerate base damage has been reduced by 12%, from [ 579 - 673 ] to [ 510 - 592 ]
  • Soul Fire base damage has been reduced by 12%, from [ 2468 - 3094 ] to [ 2171 - 2722 ].
  • Searing Pain base damage has been reduced by 12%, from [ 322 - 382 ] to [ 283 - 336 ].
  • Immolate base damage has been reduced by 12%, from [ 756 + 2401 over 15 sec ] to [ 665 + 2112 over 15 sec ].
  • Shadow Bolt base damage has been reduced by 12%, from [ 640 to 714 ] to [ 563 to 629 ].

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Mastery: Strikes of Opportunity's additional attack now deals 100% normal damage, down from 115%.
  • Overpower now deals 125% weapon damage, up from 100%.
  • Heroic Strike now scales from 75% of Attack Power, up from 60%.
  • Rend base damage has been reduced by 17%, from 635 to 528. Additional bleed damage increased by 25%, from [ 8.57% of MWS * AP + 60% of MWB + 60% of mwb ] over 15 sec to [ 10.71% of MWS * AP + 75% of MWB + 75% of mwb ].
  • Mortal Strike now deals 150% weapon damage, down from 185%.

Fury
  • Mastery: Unshackled Fury now increases the benefit of abilities that cause or require you to be enraged by 37.6%, up from 25%. Each point of Mastery increases enrage effects by an additional 4.7%, up from 3.13%.
  • Bloodthirst now scales from 62% of Attack Power, down from 75%.
  • Raging Blow now deals 110% weapon damage, down from 150%.
  • Slam now deals 125% weapon damage, down from 150%. Additional damage increased by 55%, from 277 to 430.
  • Whirlwind now deals 65% weapon damage, down from 75%.
  • Cleave now scales from 56.2% of Attack Power, up from 45%.
  • Victory Rush now scales from 56% of Attack Power, up from 45%.

Protection
  • Shield Block (Passive) now increases your chance to block by 25%, down from 100%. In addition, if your total chance to block or avoid an attack exceeds 100%, your chance to critically block is increased by the excess.
  • Vigilance no longer reduces damage taken by the target by 3%.
  • Mastery: Critical Block now increases your chances to block by 12%, up from 10%. Increases your chance to critically block by 12%, down from 20%. Each point of mastery now increases your chance to block by an additional 1.5%, and your chance to critically block by an additional 1.5% (Down from 2.5%).
This article was originally published in forum thread: Cataclysm Beta - Build 13242 started by Boubouille View original post
Comments 336 Comments
  1. Duster505's Avatar
    I think the change to Light of dawn for holy palas is a good step in the right direction. The healing angle is still to small and needs to be wider and since it only heals 5.. it should have same healing range as other 5 man heals.

    But at least it makes the 31 point talent worth picking up now... And you got a choise on how to heal with your Holy powers. It gives me a hope that BLizzard is actually working on the issues.
  1. nilnar's Avatar
    I'm just not sure why Boub doesn't just take the list down. Its pretty clear that the majority of changes don't affect high levels. Its just adding fuel to the QQ fire.
  1. Noene's Avatar
    Oh I thought that FINALLY everyone's damage was brought to Enhancement Shamans'… Update #3 is sad.
  1. Seadog's Avatar
    Are you still crying over the "nerfs" ? ok ill be back in the moning to find 1000 pages of endless rivers of tears from people who have no ideea what they are crying over . This sure is funny .
  1. Snoogle's Avatar
    WTF? why did they nerf warriors by those shitloads?
  1. zarbus's Avatar
    I bet the scaling change will still leave tanks at top DPS pre at LEAST 60.

    Which is still very cool for DPS players, obviously.
  1. Skuldarin's Avatar
    I'm not too sure i agree with Revitalize being hit so darn hard...

    2% down from 3% - good
    20% proc down from 24% - good
    12 second CD up from 6 second CD - uber bad...

    doubling the CD timer for it is a bit much... i can see beteween 7-9 seconds up from 6... but not 12. Blizz needs to learn that a nerf bat is a nerf bat... NOT a nerf SLEDGE hammer... you're so up tight about scaling things right but never really look at how hard you're trying to scale things up or down... it almost seems as if you just throw some numbers out there and see if it works. why not try actually calculating the numbers out... i did and thats beyond nerfing...

    you've already ruined innervate even more than it already was. you've already ruined resto druid's spirit by completely removing tranquil spirit which inscreased our spirit gain by 15%... Druids have always been a spirit based class *regardless of how many others stacked pure SP*. the least you could do is put the mana cost reduction talents BACK in the resto tree where they belong if you're going to yet again butcher the last mana regeneration source we have... not in the balance tree... if other classes are complaining about mana regen, increase theirs, don't just butcher 1 class... all that's gonna do is make ALL of them complain and you'll NEVER hear the end of it...
  1. holyman's Avatar
    Yay for the blue post.... This means that my lvl 52 mage just might not get one shotted by those stupid rogue ambushes... It hqd to come
  1. Powerogue's Avatar
    OKAY!!! thank god, you had me thinking blizzard had nerfed all rogue abilities by about 70% to piss on the corpse of the already dead combat rogues. I was seriously going to reroll and delete my rogue until you edited your post!
  1. Snes's Avatar
    Today is a perfect example of how quickly people will prematurely cry, and cry, and CRY about nerfs within mere seconds of them being posted. Good job, community(well, the majority anyways)! It's now a conclusive fact that QQ'ers will never reason through any changes or fully read blue posts.
  1. Monsterbfc's Avatar
    So mages, the #1 dps class right now get buffed while everyone else gets nerfed... seems about right
  1. Rifee's Avatar
    Quote Originally Posted by Powerogue View Post
    OKAY!!! thank god, you had me thinking blizzard had nerfed all rogue abilities by about 70% to piss on the corpse of the already dead combat rogues. I was seriously going to reroll and delete my rogue until you edited your post!
    Have you cut yourself yet?
  1. Nicarras's Avatar
    So after you addressed the new scaling issues, locks are still down 12%? wtf
  1. Shawati's Avatar
    Sooo, it's the actual values now.

    And mages are still not getting nerfed, neither are aff locks and the other horribly OP classes.

    Blizzard, what.
  1. Erpur's Avatar
    sad sad sad

    but nice name :>
  1. Monsterbfc's Avatar
    Quote Originally Posted by Shawati View Post
    Sooo, it's the actual values now.

    And mages are still not getting nerfed, neither are aff locks and the other horribly OP classes.

    Blizzard, what.
    You did see almost all warlock abilities got reduced 12% right?
  1. Nicarras's Avatar
    Quote Originally Posted by Shawati View Post
    Sooo, it's the actual values now.

    And mages are still not getting nerfed, neither are aff locks and the other horribly OP classes.

    Blizzard, what.
    Please learn how to read before you post in this inane crap.
  1. Snes's Avatar
    Quote Originally Posted by Monsterbfc View Post
    You did see almost all warlock abilities got reduced 12% right?
    Base damage =/= abilities total damage. Stop skewing changes to make your QQ sound warranted.
  1. Freeride's Avatar
    Because thats exactly what arms warriors need, another nerf, even though everyone else is running around and ranging us while we just try to slowly chase them.

    I swear blizzard have no idea how to make warriors work, I feel like a brick with a weapon im so slow and clunky compared to everyone else but apparently warriors are the most mobile.......
  1. mgs's Avatar
    Is it me, or paladins' Holy Shield is close to useless now?

    ---
    Holy Shield now increases the amount your shield blocks by an additional 10% for 20 sec instead of increasing your block chance by 15%.
    ---

    Block chance > block value increase of abysmal 10%.

    QQ.

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