Update #5
Important blue posts.


Cataclysm Beta - Build 13241 (Codename Unicorn)
A new build will be deployed on beta realms soon.

Companion Pets Icons
Icons for the Lil' Ragnaros and Moonkin Hatchling. The Moonkin Hatchling's companion pet was announced to be the next Charity Pet during Blizzcon. And before you ask, I'll double check but I didn't see any model for those pets yet.



Achievement Changes
Originally Posted by Blizzard Entertainment
World Events

Raids & Dungeons

Player vs. Player

Spell Changes
Originally Posted by Blizzard Entertainment
Companion Pets

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Frost
  • Rune Strike now scales from 15% of Attack Power, down from 20%.
  • Icebound Fortitude now reduces damage taken by 20%, down from 30%. Cooldown increased from 2 min to 3 min.

Unholy
  • Mastery: Blightcaller now increases damage done by your diseases by 40%, up from 32%. Each point of Mastery increases disease damage by an additional 5%, up from 4%.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral
  • Mangle (Bear Form) now deals 360% normal damage, up from 230%.
  • Bear Form now increases Stamina by 10%, down from 25%.
  • Survival Instincts now reduces damage taken by 50%, down from 60%. Cooldown changed to 3 min, down from 5 min.
  • Savage Defense now reduces damage from the next physical attack that strikes you by 35% of your attack power, down from 65%.

Restoration
  • Rejuvenation now costs 26% of base mana, up from 20% of base mana.
  • Revitalize is now a 2 Ranks talent, down from 3 Ranks. Now has a 20% chance to proc at all ranks, now regenerates 1/2% of your total mana (down from 3%) and cannot occur more than once every 12 sec (up from 6 sec).
  • Heart of the Wild now increases your Stamina in bear form by 2/4/6%, down from 3/7/10%.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Marksmanship
  • Chimera Shot now scales from 48.8% of Ranged Attack Power, up from 28.8%.

Survival
  • Black Arrow base damage increased by 20%, from 3077 to 3685.
  • Explosive Shot now scales from 42% of Ranged Attack Power, up from 22%. Base damage increased by 25%, from 558 to 697.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Arcane Blast now increases damage by 10% (down from 20%) and mana cost by 150% (down from 175%) with each cast of Arcane Blast. Now also reduces the casting time by 0.1 sec with each cast. Base cast time reduced from 2.5 sec to 2.35 sec.
  • Arcane Missiles base damage has been increased by 5%, from 341 to 358.
  • Focus Magic tooltip clarified to add the 30 min duration and 1 target limit.
  • Arcane Barrage base damage has been increased by 5%, from [ 1004 - 1228 ] to [ 1054 - 1288 ].

Fire
  • Combustion now combines all your damaging periodic Fire effects on the enemy target, but does not consume them.
  • Fire Power damage has been added to the tooltip - [ 1134 to 1336 ].

Frost
  • Shattered Barrier now freezes enemies within 10 yards for 2/4 sec, down from 3/6 sec.
  • Fingers of Frost now has a 7/14/20% chance to proc from your Chill effects, down from 10/20/30%.
  • Early Frost now reduces the cast time of Frostbolt by 0.3/0.6 sec, down from 0.35/0.7 sec.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Holy Radiance 20 yards range added to the tooltip.
  • Light of Dawn now uses Holy Power instead of Mana. Now heals up to 5 targets. No longer has a cooldown - Consumes all Holy Power to send a wave of healing energy before you, healing up to 5 of the most injured targets in your party or raid within a 30 yard frontal cone for 1008.96 to 1124.15 per charge of Holy Power.
  • Blessed Life now cannot occur more than 8 seconds (up from 2 seconds).
  • Protector of the Innocent now affects heals on any target except yourself.

Retribution
  • Sanctity of Battle now also affects Divine Storm.
  • Divine Storm no longer uses Holy Power. Now deals 60% weapon damage, costs 5% of base mana, and has a 4.5 sec cooldown.

Protection
  • Mastery: Divine Bulwark now increases your chance to block melee attacks by 18%, down from 24%. Each point of Mastery increases block chance by an additional 2.25%, down from 3%.
  • Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 45/80/120 sec, down from 1/2/3 min.
  • Holy Shield now increases the amount your shield blocks by an additional 10% for 20 sec instead of increasing your block chance by 15%.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Rapture now cannot occur more than once every 12 sec, down from 6 sec.
  • Atonement (Rank 1) now heals for 50% of the damage dealt, down from 100%. Rank 2 remains unchanged.
  • Inner Focus no longer affects Heal. Now affects Binding Heal.

Holy

Shadow
  • Mastery: Shadow Orb has been renamed to Mastery: Shadow Orb Power - Increases the damage done by your Shadow Orbs. Each point of Mastery increases damage by an additional 1.25%
  • Shadow Orbs *New* - You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Casting your Mind Blast or Mind Spike spell consumes all Shadow Orbs, increasing damage of that spell by 0% per Shadow Orb, and granting 0% increased damage on your periodic Shadow spells for until cancelled. You can have up to a maximum of 3 orbs.
  • Mind Spike now stacks up to 3 times (Tooltip fix)

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Assassination

Combat
  • Backstab now deals 150% weapon damage, down from 200%.
  • Bandit's Guile now increases damage to the target by up to 30%. (Up from 15%)
  • Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.

Subtlety
  • Redirect now also redirects any insight gained from Bandit's Guile.
  • Mastery: Executioner now increases damage done by all your finishing moves, and the effectiveness of your Slice and Dice and Recuperate abilities, by 16%, down from 20%.

Glyph
  • Slice and Dice now increases the duration of Slice and Dice by 6 sec, up from 3 sec.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Elemental Reach now also increases the range of Searing Totem by 7/15 yards.

Enhancement
  • Windfury Weapon now deals 40% of weapon damage when Unleash Elements is used, up from 20%.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Bane of Doom base damage has been reduced by 12%, from 2213 to 1948.
  • Bane of Agony base damage has been reduced by 12%, from 1743 to 1535.
  • Drain Soul base damage has been reduced by 12%, from 437 to 384.
  • Drain Life base damage has been reduced by 12%, from 125 to 109.
  • Corruption base damage has been reduced by 12%, from 1004 to 883.
  • Jinx now affects up to 15 nearby targets.

Demonology
  • Hand of Gul'dan base damage has been reduced by 12%, from [ 1597 - 1886 ] to [ 1405 - 1660 ]

Destruction
  • Chaos Bolt base damage has been reduced by 12%, from [ 1490 - 1893 ] to [ 1311 - 1665 ]
  • Shadowburn base damage has been reduced by 12%, from [ 737 - 823 ] to [ 649 - 724 ]
  • Fel Flame base damage has been reduced by 12%, from [ 251 - 291 ] to [ 220 - 256 ]
  • Shadowflame cooldown has been changed to 12 sec, down from 25 sec.
  • Incinerate base damage has been reduced by 12%, from [ 579 - 673 ] to [ 510 - 592 ]
  • Soul Fire base damage has been reduced by 12%, from [ 2468 - 3094 ] to [ 2171 - 2722 ].
  • Searing Pain base damage has been reduced by 12%, from [ 322 - 382 ] to [ 283 - 336 ].
  • Immolate base damage has been reduced by 12%, from [ 756 + 2401 over 15 sec ] to [ 665 + 2112 over 15 sec ].
  • Shadow Bolt base damage has been reduced by 12%, from [ 640 to 714 ] to [ 563 to 629 ].

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Mastery: Strikes of Opportunity's additional attack now deals 100% normal damage, down from 115%.
  • Overpower now deals 125% weapon damage, up from 100%.
  • Heroic Strike now scales from 75% of Attack Power, up from 60%.
  • Rend base damage has been reduced by 17%, from 635 to 528. Additional bleed damage increased by 25%, from [ 8.57% of MWS * AP + 60% of MWB + 60% of mwb ] over 15 sec to [ 10.71% of MWS * AP + 75% of MWB + 75% of mwb ].
  • Mortal Strike now deals 150% weapon damage, down from 185%.

Fury
  • Mastery: Unshackled Fury now increases the benefit of abilities that cause or require you to be enraged by 37.6%, up from 25%. Each point of Mastery increases enrage effects by an additional 4.7%, up from 3.13%.
  • Bloodthirst now scales from 62% of Attack Power, down from 75%.
  • Raging Blow now deals 110% weapon damage, down from 150%.
  • Slam now deals 125% weapon damage, down from 150%. Additional damage increased by 55%, from 277 to 430.
  • Whirlwind now deals 65% weapon damage, down from 75%.
  • Cleave now scales from 56.2% of Attack Power, up from 45%.
  • Victory Rush now scales from 56% of Attack Power, up from 45%.

Protection
  • Shield Block (Passive) now increases your chance to block by 25%, down from 100%. In addition, if your total chance to block or avoid an attack exceeds 100%, your chance to critically block is increased by the excess.
  • Vigilance no longer reduces damage taken by the target by 3%.
  • Mastery: Critical Block now increases your chances to block by 12%, up from 10%. Increases your chance to critically block by 12%, down from 20%. Each point of mastery now increases your chance to block by an additional 1.5%, and your chance to critically block by an additional 1.5% (Down from 2.5%).
This article was originally published in forum thread: Cataclysm Beta - Build 13242 started by Boubouille View original post
Comments 334 Comments
  1. DionLight7's Avatar
    I probably dont know what I saying but...

    For Feral Druid changes I'm pretty sad at the fact that their stam and "sheild" are nerfed.
    For Paladin changes I'm not sure yet. Paladins were used to blocking a lot anyway so I guess we'll see.
    For DK changes I feel like something is a miss
    For Warriors I dont even understand anymore.


    As I look on now one more question I have for the forums.

    Melee damage and their abilities get nerfed....but buff mages who can hit well over 15K average. What happened?
  1. mmoca95867a668's Avatar
    Quote Originally Posted by DionLight7 View Post

    Melee damage and their abilities get nerfed....but buff mages who can hit well over 15K average. What happened?
    You said it yourself :P ''can''. That is the key word in that sentence, most classes ''can'' hit disgusting numbers. I have hit things around those numbers before, on people with no resi. The moment you add resilience into the equation a big chunk of that number goes amiss
  1. Zadoc's Avatar
    Just as an indication, the hunter nerf is so hard that my lv85 SV spec is doing 1.5kdps more than before. Hurrah!

    I'm sure people won't actually read what I wrote there beyond the word "nerf".
  1. GrieverXIII's Avatar
    Marksmanship

    * Aimed Shot! now deals 95% weapon damage, down from 100%.
    Just delete the damn thing already,
  1. Nev12's Avatar
    Rogue buffs!
    Woo!
  1. prankstar's Avatar
    warlocks nerfed again and mages buffed i play bothe the classes mentioned my warlock highest hit is 20k with conflagarate where as my mage can hit 27k and does a lot more dps both are equal gear level but mage dps is far superior blizzard afraid to touch mages it appears
  1. Tykku's Avatar
    Dear god.
  1. Riboflavin's Avatar
    http://www.wowhead.com/blog=173045
    the worgen flight form and some new 3d models in the patch as well.
    http://www.youtube.com/watch?v=bLKoB...layer_embedded
  1. roahn the warlock's Avatar
    Quote Originally Posted by Strafer View Post
    Holy shit at the Warlock changes
    No, No simely faces.. when you are fighting chogall and he enrages I'm soo totally gonna bring this up cause lock couldn't hit like a ubber truck

    ---------- Post added 2010-11-03 at 11:26 PM ----------

    That 12% is frikking huge... Its really late and I may be doing this wrong.. but seeing as currently my dummy dps is roughly 10K.. doesn't that mean its now 8,800 dps? thats one big nerf, This Deamonsoul spell better be pretty damn good.
  1. Kagnal's Avatar
    Yeah... no shaman nerfs... too bad I want to roll a Goblin Hunter... holy nerf batman
  1. Niroshi's Avatar
    Quote Originally Posted by Zergal View Post
    Just delete the damn thing already,
    Why?
  1. Powerogue's Avatar
    I can see why you're apologizing so much on the top of your post. some of the class changes basically said "you now do 75% less damage with all your abilities. deal with it. -Ghostcrawler" blizzard's forums must've been packed with fury.
  1. crushinator's Avatar
    Arms gets buffed....mmmm pvp time
  1. Vehemence's Avatar
    HOLY NERFSTORM!

    Although , this was expected
  1. Explosion_Rex's Avatar
    Wooooo! Insane nerfs all around! Good times....
  1. DrahkenKahn's Avatar
    Quote Originally Posted by MortalWombat View Post
    You will still use multi-shot if you ever outgear an instance enough to AoE everything down, if things are dying too fast for you to get started on your rotation/prio system obviously it will have an impact on the number of mobs needed for multi-shot to be viable.

    And killing mobs? Really? Ya lets forget about the whole issue of them having a lot of hp and doing some serious damage now, we want our AoE to be balanced as if we could aoe them down!

    AoE wasn't put in the game for grinding mobs for dailies or doing stuff you outgear, so please don't bring those up as reasons for why AoE should be buffed.
    This attack isn't for killing mobs? So if AoE isn't for guys your level, and it's not for guys you outlevel, what's it for? And I didn't say anything about buffing our AoE. I didn't demand a half-cost, triple-damage Volley. I wasn't even complaining about the nerf really. I was simply expressing my confusion over them lowering the damage on a skill that's already been acknowledged as underpowered.
  1. Ishir's Avatar
    Quote Originally Posted by roahn the warlock View Post
    That 12% is frikking huge... Its really late and I may be doing this wrong.. but seeing as currently my dummy dps is roughly 10K.. doesn't that mean its now 8,800 dps? thats one big nerf, This Deamonsoul spell better be pretty damn good.
    No, only the BASE damage was reduced - the damage coming from spellpower (now intellect) is unaffected. So for Corruption, for example, since the nerf is 120 per cast, or around 20 damage per tick, and each tick is currently doing anywhere between 2k-10k per tick depending on spec/crit, you're probably never going to notice the difference. It's a 2~3% total nerf when you hit 85 in quest greens, dropping down to less than 1% when you get your first set of raid purps.
  1. mosene's Avatar
    Quote Originally Posted by Kagnal View Post
    Yeah... no shaman nerfs... too bad I want to roll a Goblin Hunter... holy nerf batman
    o_O .... Shaman enhancement got buffed but still can't see the change at 80 due to the fact that he can't use unleashed elements and you are already complaining? wtf... shaman enhancement was the only class that didn't got buffed at all when all the others were buffed.... I fell sad for you... the math has failed you.
  1. DoesNotWant's Avatar
    that's a nice move since the rogue "problem" is switching targets (hey, i like Combat).. and i like the pally's FoK they were going for, but 4.5 sec CD? no bueno..
  1. Lemons's Avatar
    Backstab nerfed!? Oh well, I guess this is just balancing for 80 and hopefully it'll be +200% again @ 85.

    Funny that there's no ambush nerf...that's what most people have been complaining about the most because you can use it to one-shot in lowbie bgs

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