MMO-Champion - Cataclysm Beta - Build 13242
Update #5
Important blue posts.


Cataclysm Beta - Build 13241 (Codename Unicorn)
A new build will be deployed on beta realms soon.

Companion Pets Icons
Icons for the Lil' Ragnaros and Moonkin Hatchling. The Moonkin Hatchling's companion pet was announced to be the next Charity Pet during Blizzcon. And before you ask, I'll double check but I didn't see any model for those pets yet.



Achievement Changes
Originally Posted by Blizzard Entertainment
World Events

Raids & Dungeons

Player vs. Player

Spell Changes
Originally Posted by Blizzard Entertainment
Companion Pets

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Frost
  • Rune Strike now scales from 15% of Attack Power, down from 20%.
  • Icebound Fortitude now reduces damage taken by 20%, down from 30%. Cooldown increased from 2 min to 3 min.

Unholy
  • Mastery: Blightcaller now increases damage done by your diseases by 40%, up from 32%. Each point of Mastery increases disease damage by an additional 5%, up from 4%.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral
  • Mangle (Bear Form) now deals 360% normal damage, up from 230%.
  • Bear Form now increases Stamina by 10%, down from 25%.
  • Survival Instincts now reduces damage taken by 50%, down from 60%. Cooldown changed to 3 min, down from 5 min.
  • Savage Defense now reduces damage from the next physical attack that strikes you by 35% of your attack power, down from 65%.

Restoration
  • Rejuvenation now costs 26% of base mana, up from 20% of base mana.
  • Revitalize is now a 2 Ranks talent, down from 3 Ranks. Now has a 20% chance to proc at all ranks, now regenerates 1/2% of your total mana (down from 3%) and cannot occur more than once every 12 sec (up from 6 sec).
  • Heart of the Wild now increases your Stamina in bear form by 2/4/6%, down from 3/7/10%.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Marksmanship
  • Chimera Shot now scales from 48.8% of Ranged Attack Power, up from 28.8%.

Survival
  • Black Arrow base damage increased by 20%, from 3077 to 3685.
  • Explosive Shot now scales from 42% of Ranged Attack Power, up from 22%. Base damage increased by 25%, from 558 to 697.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Arcane Blast now increases damage by 10% (down from 20%) and mana cost by 150% (down from 175%) with each cast of Arcane Blast. Now also reduces the casting time by 0.1 sec with each cast. Base cast time reduced from 2.5 sec to 2.35 sec.
  • Arcane Missiles base damage has been increased by 5%, from 341 to 358.
  • Focus Magic tooltip clarified to add the 30 min duration and 1 target limit.
  • Arcane Barrage base damage has been increased by 5%, from [ 1004 - 1228 ] to [ 1054 - 1288 ].

Fire
  • Combustion now combines all your damaging periodic Fire effects on the enemy target, but does not consume them.
  • Fire Power damage has been added to the tooltip - [ 1134 to 1336 ].

Frost
  • Shattered Barrier now freezes enemies within 10 yards for 2/4 sec, down from 3/6 sec.
  • Fingers of Frost now has a 7/14/20% chance to proc from your Chill effects, down from 10/20/30%.
  • Early Frost now reduces the cast time of Frostbolt by 0.3/0.6 sec, down from 0.35/0.7 sec.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Holy Radiance 20 yards range added to the tooltip.
  • Light of Dawn now uses Holy Power instead of Mana. Now heals up to 5 targets. No longer has a cooldown - Consumes all Holy Power to send a wave of healing energy before you, healing up to 5 of the most injured targets in your party or raid within a 30 yard frontal cone for 1008.96 to 1124.15 per charge of Holy Power.
  • Blessed Life now cannot occur more than 8 seconds (up from 2 seconds).
  • Protector of the Innocent now affects heals on any target except yourself.

Retribution
  • Sanctity of Battle now also affects Divine Storm.
  • Divine Storm no longer uses Holy Power. Now deals 60% weapon damage, costs 5% of base mana, and has a 4.5 sec cooldown.

Protection
  • Mastery: Divine Bulwark now increases your chance to block melee attacks by 18%, down from 24%. Each point of Mastery increases block chance by an additional 2.25%, down from 3%.
  • Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 45/80/120 sec, down from 1/2/3 min.
  • Holy Shield now increases the amount your shield blocks by an additional 10% for 20 sec instead of increasing your block chance by 15%.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Rapture now cannot occur more than once every 12 sec, down from 6 sec.
  • Atonement (Rank 1) now heals for 50% of the damage dealt, down from 100%. Rank 2 remains unchanged.
  • Inner Focus no longer affects Heal. Now affects Binding Heal.

Holy

Shadow
  • Mastery: Shadow Orb has been renamed to Mastery: Shadow Orb Power - Increases the damage done by your Shadow Orbs. Each point of Mastery increases damage by an additional 1.25%
  • Shadow Orbs *New* - You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Casting your Mind Blast or Mind Spike spell consumes all Shadow Orbs, increasing damage of that spell by 0% per Shadow Orb, and granting 0% increased damage on your periodic Shadow spells for until cancelled. You can have up to a maximum of 3 orbs.
  • Mind Spike now stacks up to 3 times (Tooltip fix)

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Assassination

Combat
  • Backstab now deals 150% weapon damage, down from 200%.
  • Bandit's Guile now increases damage to the target by up to 30%. (Up from 15%)
  • Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.

Subtlety
  • Redirect now also redirects any insight gained from Bandit's Guile.
  • Mastery: Executioner now increases damage done by all your finishing moves, and the effectiveness of your Slice and Dice and Recuperate abilities, by 16%, down from 20%.

Glyph
  • Slice and Dice now increases the duration of Slice and Dice by 6 sec, up from 3 sec.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Elemental Reach now also increases the range of Searing Totem by 7/15 yards.

Enhancement
  • Windfury Weapon now deals 40% of weapon damage when Unleash Elements is used, up from 20%.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Bane of Doom base damage has been reduced by 12%, from 2213 to 1948.
  • Bane of Agony base damage has been reduced by 12%, from 1743 to 1535.
  • Drain Soul base damage has been reduced by 12%, from 437 to 384.
  • Drain Life base damage has been reduced by 12%, from 125 to 109.
  • Corruption base damage has been reduced by 12%, from 1004 to 883.
  • Jinx now affects up to 15 nearby targets.

Demonology
  • Hand of Gul'dan base damage has been reduced by 12%, from [ 1597 - 1886 ] to [ 1405 - 1660 ]

Destruction
  • Chaos Bolt base damage has been reduced by 12%, from [ 1490 - 1893 ] to [ 1311 - 1665 ]
  • Shadowburn base damage has been reduced by 12%, from [ 737 - 823 ] to [ 649 - 724 ]
  • Fel Flame base damage has been reduced by 12%, from [ 251 - 291 ] to [ 220 - 256 ]
  • Shadowflame cooldown has been changed to 12 sec, down from 25 sec.
  • Incinerate base damage has been reduced by 12%, from [ 579 - 673 ] to [ 510 - 592 ]
  • Soul Fire base damage has been reduced by 12%, from [ 2468 - 3094 ] to [ 2171 - 2722 ].
  • Searing Pain base damage has been reduced by 12%, from [ 322 - 382 ] to [ 283 - 336 ].
  • Immolate base damage has been reduced by 12%, from [ 756 + 2401 over 15 sec ] to [ 665 + 2112 over 15 sec ].
  • Shadow Bolt base damage has been reduced by 12%, from [ 640 to 714 ] to [ 563 to 629 ].

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Mastery: Strikes of Opportunity's additional attack now deals 100% normal damage, down from 115%.
  • Overpower now deals 125% weapon damage, up from 100%.
  • Heroic Strike now scales from 75% of Attack Power, up from 60%.
  • Rend base damage has been reduced by 17%, from 635 to 528. Additional bleed damage increased by 25%, from [ 8.57% of MWS * AP + 60% of MWB + 60% of mwb ] over 15 sec to [ 10.71% of MWS * AP + 75% of MWB + 75% of mwb ].
  • Mortal Strike now deals 150% weapon damage, down from 185%.

Fury
  • Mastery: Unshackled Fury now increases the benefit of abilities that cause or require you to be enraged by 37.6%, up from 25%. Each point of Mastery increases enrage effects by an additional 4.7%, up from 3.13%.
  • Bloodthirst now scales from 62% of Attack Power, down from 75%.
  • Raging Blow now deals 110% weapon damage, down from 150%.
  • Slam now deals 125% weapon damage, down from 150%. Additional damage increased by 55%, from 277 to 430.
  • Whirlwind now deals 65% weapon damage, down from 75%.
  • Cleave now scales from 56.2% of Attack Power, up from 45%.
  • Victory Rush now scales from 56% of Attack Power, up from 45%.

Protection
  • Shield Block (Passive) now increases your chance to block by 25%, down from 100%. In addition, if your total chance to block or avoid an attack exceeds 100%, your chance to critically block is increased by the excess.
  • Vigilance no longer reduces damage taken by the target by 3%.
  • Mastery: Critical Block now increases your chances to block by 12%, up from 10%. Increases your chance to critically block by 12%, down from 20%. Each point of mastery now increases your chance to block by an additional 1.5%, and your chance to critically block by an additional 1.5% (Down from 2.5%).
This article was originally published in forum thread: Cataclysm Beta - Build 13242 started by Boubouille View original post
Comments 336 Comments
  1. Ikee's Avatar
    Is it just me or is the nerf to warlocks not nessasery equal to 12% dmg output nerf? It's the base DMG which means that the nerf isn't as huge when u have alot of spell power?
  1. aristocle's Avatar
    Quote Originally Posted by sulfuric View Post
    Why are they nerfing every single attack rogues have by half?

    I have an idea. Why doesn't blizz just allow paid access to in house builds, and open a forum for them. That way you guys can have so much fun whining about nerfs and proclaiming your undying love when they buff you?

    You will have access to a PTR like realm or realms and you can play with Devs and help give them a tad bit better feedback. Cause honestly I bet for many of you this whole subject is far more interesting to most of you then some heroic or raid content and the loot they have coming up.

    I bet they would make some mad money if they did this. Don't lie you know you would love it.
  1. Taurrus's Avatar
    I'm glad arcane didn't suffer that much (20% to 10%), however I don't like the haste thingy after each arcane blast, it will burn mana like hell, and I won't be able to spam it through the whole fight.

    Sarcasm detected.
  1. Karlgar's Avatar
    OMG warlocks got total NERF
  1. DrgnDancer's Avatar
    Quote Originally Posted by Ikee View Post
    Is it just me or is the nerf to warlocks not nessasery equal to 12% dmg output nerf? It's the base DMG which means that the nerf isn't as huge when u have alot of spell power?
    It's actually an extremely minor nerf, but people have no idea how spell damage is calculated so they cry.
  1. Toshinuru's Avatar
    Quote Originally Posted by Muckey View Post
    If every single class gets their dmg/healing lowered it's not a nerf. It's a lowerage of the dmg output by a percentage. If everyone got buffed by 50%, you wouldn't be 50% more powerful compared to others since THEY ALSO GOT THE CHANGE.

    You have to put it in perspective. You got lowered dmg, yea; but so did the other class next to you. Some of you are obsessed by numbers
    .
    do you see a very "big" nerf to warriors? because i dont.. all i see is "OH CLEAVE IT SCALES BETTAH NAO" wow.. nerf.. i c, oh raging blows.. oh ye.. right.. "40%" dmg "nerf" isnt much for a 25% buff to cleave. where lock is 12% in EVERYTHING basicly... yes.. lots got nerfed, but "some" got buffed, the "class next to me" is warriors on the meters atleast. So IN WHAT WORLD is that not unbalanced.
  1. rawrbin157's Avatar
    what the hell warlock nerfs.

    ---------- Post added 2010-11-04 at 03:49 PM ----------

    what the hell warlock nerfs. -.-
  1. Tegan's Avatar
    so does this mean the rated arena weapons are actually sold to teams with rating?
    or do we still get to buy them without ratings?
  1. Muckey's Avatar
    Quote Originally Posted by Toshinuru View Post
    do you see a very "big" nerf to warriors? because i dont.. all i see is "OH CLEAVE IT SCALES BETTAH NAO" wow.. nerf.. i c, oh raging blows.. oh ye.. right.. "40%" dmg "nerf" isnt much for a 25% buff to cleave. where lock is 12% in EVERYTHING basicly... yes.. lots got nerfed, but "some" got buffed, the "class next to me" is warriors on the meters atleast. So IN WHAT WORLD is that not unbalanced.
    I honestly cannot understand a single thing out of that text. So I'm sorry, can't respond to that I'm afraid.
  1. Lethalb's Avatar
    What A Long, Strange Trip It's Been now also rewards Master Riding

    Sooo they took it away and they are giving it back again right?? i want my 5k back..
  1. Zzad's Avatar
    Quote Originally Posted by Strafer View Post
    Holy shit at the Warlock changes
    Absolutly pissed off with the Warlock Nerf!!!
    -12% in ALL Base DMG???? WTF!!

    I dont wanna play another expansion doing less dps than a paladin or a Dk that can do wherever they want,
    (they can Tank, heal and do Dps as good as any warlock)
    This is so UNBALANCED.
    SOOOOOO DISSAPOINTED :_(

    C´mon we Warlocks suffered Wrath of the Lich expansion NERF very Hard...anyone could do same DPS that we could....even more....
    And also Warlock don´t scale dmg with gear as good as other classes do...we need extremelly good gear to notice any up in dmg....
    I expected a buff for the Warlock Class, not this.......

    I just hope u make up ur mind and STOP smoking that.....
  1. Arcanemag3's Avatar
    why should nerf the arcane mages? i understant that class need nerf but not arcane spec... arcane was already nerf now they gonne!! at least boost more the arcane missiles to be the game more balance!
    whats up with warriors last night 3 warriors was having fight becouse the first he was saying that they nerf them second they boost them and the third he was saying that was nothin.
    BLIZZARD DONT NERF ONLY MAGE'S NERF ALSO WARRIORS AND THE OTHER CLASSE'S
  1. olivier1's Avatar
    Are these changes for level 1-79? or for 85?
  1. tehgosu's Avatar
    Dang they better have some underlining thought for those rogue nerves, else I won't be playing CC i'm afraid after this big of a nerf they will be completely useless in pvp ;(
  1. Tronux's Avatar
    Think one sec: Why rogues and hunter... warlock nerfs? Well they want to eradicate twinking to the max. These nerves will become naught at lvl 80-85. To pleason the newcomers more they removed the OPness of rogues and hunters from bg's on low lvls. Just dont care about these nerfs as you'll be able to lvl to 60,80 in like several weeks.
    -Tronux-

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