MMO-Champion - Tol Barad Honor Change + Bridge Exploit
Update - Added Cataclysm Hotfixes - Updated Jan. 3 at the bottom of the post, keeping the Tol Barad announcement on top a little more because of how ridiculously important it is.

Tol Barad Honor Change + Bridge Exploit
The good old days are over, sorry guys!
Originally Posted by Zarhym (Blue Tracker)
As you’re probably aware by now, an update was applied to Tol Barad shortly before the holidays which granted the attacking side 1800 Honor Points for a victory. While the goal with that change was to provide more incentive for the attacking forces to claim victory, it ultimately led to an undermining of the spirit of competition in Tol Barad. We’ve just applied a hotfix which has lowered the attacking faction’s gain to 360 Honor Points for a victory. The defending faction will still earn 180 Honor Points for a victory.

We appreciate all of your feedback regarding this change. We'll continue working to make Tol Barad a fun and engaging PvP environment.

Whats the word on the bridge exploit?
We're working on a fix for this right now.

Update Cataclysm Hotfixes - Updated Jan. 3
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

January 3
Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Flame Orb and Frostfire Orb no longer break any version of Polymorph.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Righteous Fury is now unable to be dispelled.
  • The Strength bonus from the Retribution version of Guardian of Ancient Kings now applies its bonus based on total Strength instead of just base Strength.

Dungeons & Raids
Bastion of Twilight
  • It was sometimes possible for Arion to instantly Chain Lightning the targets affected by Lightning Rod, with no time for them to react. This has been corrected.
  • If one of the three most distant targets from Ignacious was 20 or fewer yards away and Ignacious picked that target for Inferno Leap, the spell would fail entirely, but the cooldown would be consumed. Inferno Leap can now be cast on players 20 yards or fewer away from Ignacious.
  • The Elementium Monstrosity will now prefer ranged targets to melee targets with its Electrical Instability beams. If there are more beams active then there are ranged targets present, then the beams will start hitting melee targets.
  • Flame Destruction cast during the Cho'gall encounter now does approximately 30% more damage per stack on Heroic difficulty.

Blackwing Descent
  • Sonar Pulse is now spawned on top of Atramedes' current location and will spawn regardless of where Atramedes is tanked. In addition, Sonar Pulse now idles for 1 second after being cast before they move away from their spawn location.
  • It is no longer possible to use immunities to reset a player's sound bar while fighting Atramedes.
  • Atramedes' Sonic Breath now properly ignores line of sight.
  • Spirit of Ironstar's Shield of Light was taking too long to break and now absorbs less damage.

Deadmines
  • Divine Shield prevents all damage from the Sparks in the Mechanical Nightmare.
  • The Foe Reaper 5000 will not cast Harvest on players more than 70 yards away.

Grim Batol
  • Trogg Dwellers which cannot be reached by players via legitimate means no longer award experience or drop loot if killed.

Lost City of the Tol'vir
  • Lockmaw's Frenzied Crocolisks have learned how to swim! In addition, Vicious Poison was doing too much damage and has been reduced slightly.

Throne of the Four Winds
  • Players now receive credit for the achievements Heroic: Conclave of Wind or Throne of the Four Winds if they are dead when the encounter is defeated.
  • It is no longer possible to fully resist Wind Burst from Al'Akir, avoiding all damage and knockback.
  • Al'Akir's Static Shock has been changed from a damage-over-time spell with interrupts on ticks (10-second cooldown), to a direct-damage interrupt spell (5-second cooldown).

Items
  • Bloodthirsty and Vicious Gladiator's Chain Gauntlets had incorrect bonuses attached. Their bonuses now correctly reduce the cooldowns on regular traps and launched traps by 2 seconds.
  • Bloodied Wyrmhide Gloves no longer have any expertise rating on them, and now grant Spirit instead.

Professions
Archaeology
  • Select Archaeology nodes and dig sites have been updated to ensure the Map listings are correct and the nodes properly spawn within the dig sites.

Cooking
  • The cooking daily quest Chef's Awards no longer have a limit to how many players can hold at one time. Please note that the user interface will still say a maximum of 10 Chef's Award currency can be possessed until a client-side patch can be applied, but players can accrue more than 10.

Tailoring
  • Tailors with 400 skill or higher should now receive additional cloth drops 50% of the time from anything that drops cloth, up from 25%.

PvP
  • Baradin Guards now correctly attack Horde players which enter their aggro radius or attack them.
  • Tol Barad now awards 360 Honor Points for winning as the attacking faction, down from 1800. Further details can be found on our forums.
This article was originally published in forum thread: Tol Barad Honor Change + Bridge Exploit started by Boubouille View original post
Comments 263 Comments
  1. Kurdiern's Avatar
    Quote Originally Posted by Flixe View Post
    A side thing? Pardon me, but I totally disagree.
    PvP in WoW is by far the most competitive aspect of the game. You dont see major tournaments on "Who can kill this boss the fastest" - Atleast not in the same way as you do with PvP. In case you're wondering, I'm talking about Blizzcon etc.
    Also, how can you go and call something a "side thing", when it's been a part of the game since like.. forever? Some people play WoW for the PvE content, others play it for the PvP content. And oh, some play the game to do both. **

    And really, it's not about whine.
    World Firsts are the Equivalent to tournaments. Competition to down the boss the fastest, with the winner getting glory and more sponsorships. I would say that competing with my first guild for server first rag was more competitive than any PVP I've ever done.

    PVP has always been in WoW, but it wasn't until BC that people began to look at it seriously. There were those who would sacrifice hundreds of hours to get Grand Marshal, but the emphasis was very much of PVE. It was, until Arena, for the vast majority, a "side thing."

    On topic, I could care less about the honor. I want the dailys and raid more. Tinkering with the honor has just done nothing more than unbalance PVP gearing even more now. All I want is Blizzard to for once, come out and say "Our bad guys, we apologize for this joke of an excuse for Cata PVP." Knowing them however, they'll sugercoat their words and twist it into something like "While the main focus and content was there, blah blah blah..."

    Off-topic-ish also, but I'm really dissapointed with Blizzard and their attention to the community. They beat around the bush on way to many issues. Can I just get an acknowledgment you realize Hunter PVP is broken as shit, Blizzard? My daily BG shouldn't be something I have to mentally prepare for...
  1. Flixe's Avatar
    Quote Originally Posted by Kurdiern View Post
    World Firsts are the Equivalent to tournaments. Competition to down the boss the fastest, with the winner getting glory and more sponsorships. I would say that competing with my first guild for server first rag was more competitive than any PVP I've ever done.
    It's in no way the equivalent to tournaments. Sure, you get sponsored, but a sponsorship isn't exactly the same as taking a 1st place at a tournament.
    I guess I can agree that some of the really highend guilds get alot of glory, but you still dont see official streams featuring their first kills. There's no commentators or actual prices. Dont get confused.
    Also, I'm sure that your server firsts was awesome for you guys, but let's face facts.. Unless you're from Ensidia or Paragon, no one cares. Except for the fanboys you generate on your own server.

    Quote Originally Posted by Kurdiern View Post
    PVP has always been in WoW, but it wasn't until BC that people began to look at it seriously. There were those who would sacrifice hundreds of hours to get Grand Marshal, but the emphasis was very much of PVE. It was, until Arena, for the vast majority, a "side thing."
    I'm not here to tell you how you felt about doing PvP in Vanilla. I can, however, tell you that my team and I looked at it very seriously.
    Personally, I got the same feeling when winning against other good premades from our server, as I do when downing a hard encounter. Perhaps not as intense, but the feeling is there. And it's an awesome feeling.

    What I'm trying to say is, that even if you didn't feel that PvP was a big part of the game in Vanilla, it doesn't mean that other people share that PoV.
  1. Calaba's Avatar
    As others have said, "awww man! i was away for the holidays, now i missed my free honor!!"

    Anyway, yes TB is broken. The only time it reliably changes hands is in the middle of the night. Other than that, sometimes you'll see some top guilds trying to win it, but even then they sometimes fail, since they can't get 3 bases capped with their 15 players that got past the RNG.

    Then again, it's no worse than WG was for a about a year, when you couldn't even get demos out of the vehicle shops before they'd die to random damage - they were designed to be killed by those doing 3k dps, not 10k dps.... So yeh, maybe they'll have this one fixed by next Xmas.

    Possible fixes include:
    - whichever side has most bases when the time runs out wins
    - knocking down towers increases the attacker's damage / hp (like tenacity), which means defending the towers will have a purpose
    - every time your side loses, your side gains 1 stack of tenacity until you win, then the stack is then reset - this makes sure TB changes hands now and then
    - buffs to siege tanks when not deployed so they can kill defenders more (slight advantage to attackers)
    - attackers cap bases twice as fast as defenders (this would probably be a bit OP but it would work)
    - when each base is taken by the attackers, it stays taken. game eventually still turns into a turtle at the last base, but attackers only need to cap it once.
    - those queued for TB for a certain length of time should get the honor / rep bonus when their side wins, regardless of whether they made it through the RNG. This will help those who are on badly balanced, or generally busy servers. No idea how you'd stop people exploiting it by just canceling if they get chosen though...

    Oh, also, /cheer to alliance NPC changes. Honestly, it was getting silly how horde mobs could 2-shot you, but the alliance ones wouldn't bat an eyelid if 20 hordes were AoEing them...

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