Updates
04:00PM EST - Added Wow, Dungeons are Hard!
03:00PM EST - Apparently 45 Exalted Reputations no longer rewards the "The Exalted" title. You might want to wait for a blue post to confirm that, but for the moment, plan accordingly.
02:45PM EST - Added an important update for Frost Specialization. Fixed the pages for the new items! (Quicksilver Alchemist Stone, Volatile Alchemist Stone, Vibrant Alchemist Stone, Glyph of Dark Succor, Agile Shadowspirit Diamond, Burning Shadowspirit Diamond, Reverberating Shadowspirit Diamond)

Update Wow, Dungeons are Hard!
Ghostcrawler posted a very interesting post about dungeons, I moved it to the General Discussions forums to split it from the patch notes, but it's definitely worth reading.


Patch 4.0.6 - PTR Build 13482
A new build is being deployed on PTRs, I'll do the changes for the sake of doing it but the upcoming official patch notes update in a few minutes/hours will probably be far head from the version deployed on test realms.

WoWTal.com - PTR Build 13482
WoWTal.com has been updated to the latest build.



Professions Changes
Originally Posted by Blizzard Entertainment

Alchemy

Also, all flasks had their reagents requirements changed and now requires 8 Volatile Life (up from 6) and 8 of each Herb (down from 12)

Archaeology

Enchanting

Engineering

Inscription

Jewelcrafting

Achievements Changes
Originally Posted by Blizzard Entertainment

Guild - General

Guild - Professions

Reputation

Player vs. Player

Spell Changes
These changes are mostly the results of tooltip comparisons, all the changes might not be there and I suggest that you wait for official notes before you whine or rejoice about something.
Originally Posted by Blizzard Entertainment
Racials
  • Stoneform (Dwarf) now reduces all damage taken by 10% instead of increasing armor by 10%.
  • Gift of the Naaru (Draenei) now heals for 20% of their total health over 15 sec at all levels.
  • Escape Artist (Gnome) now has a 1.5 min cooldown, down from 1.75 min.
  • Darkflight (Worgen) now has a 2 min cooldown, down from 3 min. Now increases current movement speed by an additional 40% instead of "increasing movement speed by 40%".

Reputation

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Bone Shield now begins with 4 charges, up from 3 charges.

Frost
  • Runic Focus now also increases spells change to hits by 9%. Spells are all Death Knight abilities that are not direct weapon strikes.

Unholy
  • Blightcaller is now called Dreadblade and Increases Shadow damage done by 20%. Each point of Mastery increases Shadow damage by an additional 2.5%.
  • Virulence no longer increases chance to hit with spells. Now increases the damage done by your diseases by 10/20/30%.
  • Sudden Doom now only procs from main-hand auto attacks, proc rate no longer specified and now just shows up as "higher than rank 1", "higher than rank 2".
  • Necrotic Strike casting time increase effect now lasts 10 sec, down from 15 sec.
  • Death's Advance (Tier 4) *New* - While your Unholy Runes are both depleted, movement-impairing effects may not reduce you below 100% of normal movement speed. /

Runeforging

Glyphs
  • Inscription: Glyph of Dark Succor - Causes your Death Strike ability to always restore at least 20% of your maximum health when used while in Frost or Unholy Presence.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Soothe is now instant cast, down from 1.5 sec cast.
    Moonfire and Sunfire now costs 9% of base mana, down from 18% of base mana.
  • Fungal Growth now has a 100 yards range, up from 30 yards.
  • Total Eclipse now increases bonus damage from Eclipse by 16%, up from 12%. Each point of Mastery now increases the bonus by an additional 2%, up from 1.5%.

Feral
  • Rip now scales from 16.56/33.12/49.68/66.42% of Attack Power, down from 18.4/36.8/55.2/73.6/92%.
  • Rake now scales from 2.07% of Attack Power, down from 2.3%. Additional bleed damage now scales from 37.8% of Attack Power, down from 42%, base damage reduced by 10%, from 1859 to 1672.
  • Shred now deals 450% damage plus 1487, up from 350% plus 1156.
  • Skull Bash (Cat) / Skull Bash (Bear) now prevents spell from that school from being cast for 4 sec, down from 5 sec.
  • Maul now scales from 24% of Attack Power, down from 30%.
  • Lacerate now scales from 7.66% of Attack Power, down from 9.58%. Now makes enemies bleed for 35 + 2.56% of Attack Power, down from 35 + 3.2% of Attack Power.
  • Mangle (Cat) now deals 460% normal damage plus 1452, up from 360% plus 1136.
  • (Mangle) Mangle (Bear) now deals 235% normal damage plus 681, down from 300% plus 870.
  • Pulverize now deals 80% weapon damage, down from 100%. Additional damage reduced by 20% as well, from 450 to 360.

Restoration
  • Natural Shapeshifter now increases the duration of Tree of Life Form by 3/6 sec, down from 5/10 sec.
  • Tree of Life now lasts 25 sec, down from 30 sec. (What do you call a druid in tree form who melees? A combat log.)
  • Wild Growth now has a 8 sec cooldown, down from 10 sec. Base healing value increased by 30%, from 2866 to 3722.
  • Symbiosis now increases the potency of healing spells by 11.6% (Up from 10%) on target already affected by one of your HoT. Each point of Mastery now increases heal potency by an additional 1.45%, up from 1.25%.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Master's Call now has a 40 yards range, up from 25 yards. Cooldown reduced to 35 sec, down from 1 min.

Marksmanship

Survival
  • Black Arrow base damage has been reduced by 25%, down from 2400 to 1800.
  • Explosive Shot now deals [ 20.5% of Ranged AP + 340 ] damage, down from [ 27.3% of Ranged AP + 454 damage ]
  • Deterrence now increases the chance melee attacks will miss you by 100% instead of increasing your parry chance.
  • Hunter vs. Wild now increases your total Stamina by 5/10/15%, up from 4/7/10%.
  • Serpent Spread now affects up to 4 targets.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Arcane Blast now costs 7% of base mana, down from 8% of base mana.
  • Arcane Barrage now costs 11% of base mana, down from 12% of base mana.
  • Counterspell now prevents spell from that school of magic from being cast for 7 sec, down from 8 sec.

Fire
  • Flashburn now increases damage done by all your periodic fire damage effect by 22.4%, up from 20%. Each point of Mastery increases periodic damage done by an additional 2.8%, up from 2.5%.
  • Fireball now costs 12% of base mana, down from 16%.
  • Living Bomb now costs 17% of base mana, down from 22%.
  • Firestarter no longer requires you to use Molten Armor to cast the Scorch spell while moving.

Frost
  • Deep Freeze's base damage has been reduced by 20%, from [ 1447 to 1814 ] to [ 1157 to 1451 ].
  • Fingers of Frost now also increases Ice Lance damage by 15%.
  • Frost Specialization now also increases the damage of Frostbolt by an additional 15%. However, if will decrease your Frostburn mastery by 6.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Retribution
  • Crusader Strike now deals 135% weapon damage, up from 110%.
  • Rebuke is now trainable by all paladins as a base spell.
  • New Skill - Sacred Shield (Rank 4) *New* - When reduced below 30% health, you gain the Sacred Shield effect. The Sacred Shield absorbs [1 + 2.8 * AP] damage and increases healing received by 20%. Lasts 15 sec. This effect cannot occur more than once every 30 sec. 30 sec cooldown.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Prayer of Healing base healing reduced by 15%, from 3633 - 3838 to 3087 - 3262.
  • Lightwell now restores [ 1.063% of Spell Power + 9929.445 ] health over 6 sec, down from [ 1.155% of Spell Power + 10792.875 ]
  • Chakra now also affects Flash Heal or Greater Heal. Serenity now also procs from Flash Heal, Greater Heal, or Binding Heal. Chastise now procs from both Smite and Mind Spike.
  • Blessed Resilience now also procs from a critical hit from any attack.
  • Renew now costs 17% of base mana, down from 21% of base mana.

Discipline
  • Focused Will now also procs from a critical hit from any attack.
  • Strength of Soul has an additional effect - In addition, when you cast Power Word: Shield on yourself you are immune to Silence, Interrupt and Dispel effects for 2/4 sec.

Shadow
  • Shadow Orb Power now increases the damage done by your Shadow Orbs by 21.6%, up from 20%. Each point of Mastery increases damage by an additional 1.5%, up from 1.3%.
  • Mind Sear base damage has been increased by 60%, from [ 91 - 98 ] to [ 146 - 158 ]

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Assassination
  • Deadly Momentum now increases your critical strike chance of your next attack within 15 sec, up from 10 sec.

Combat

Subtlety
  • Preparation no longer affects Evasion
  • Shadowstep now has a 24 sec cooldown, up from 20 sec.
  • Sinister Calling now increases total Agility by 30%, up from 25%. Now increases the percentage damage bonus of Backstab and Hemorrhage by an additional 40%, up from 25%.
  • Find Weakness now causes all your attacks to bypass 35/70% of that enemy's armor, up from 25/50%.
  • Sanguinary Vein now also gives your Bleed effects a 50/100% chance to not break your Gouge.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Earthquake base damage has been increased by 10%, from 493 to 542.
  • Purge now removes 1 Magic effect, down from 2.

Enhancement
  • Mental Quickness now reduces the mana cost of your beneficial, damaging, and totem spells by 75% instead of reducing the cost of your instant spells.

Restoration
  • Tremor Totem now has a 1 min cooldown, removes Fear, Charm, and Sleep effects from party and raid members within 10 yards, and can be dropped even while the caster is afflicted with such effects.
  • Mana Tide Totem now gives Party members within 23 yards of the totem 400% of the caster's spirit (excluding short-duration Spirit bonuses).
  • Greater Healing Wave now costs 33% of base mana, up from 30%. Base healing value increased by 20%, from 7473 - 8538 to 8968 - 10245.
  • Cleansing Waters now has a 0.5 sec cooldown.
  • Deep Healing now Increases the potency of your direct healing spells by up to 24% (up from 20%), based on the current health level of your target (lower health targets are healed for more). Each point of Mastery increases direct heals by up to an additional 3%. (up from 2.5%)

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction

Demonology
  • Demon Armor and Fel Armor now seem to be permanent (no longer lasts 30 mins?)
  • Fel Armor no longer regenerates the caster's life and increases his/her maximum mana by 10% instead.
  • (Metamorphosis) Immolation Aura base damage has been increased by 5%, from 538 to 567.
  • Demonic Aegis now increases the amount of mana granted by Fel Armor by 50/100% instead of the amount of life.
  • Demon Soul Imp effect has been changed to - Critical strike chance of your cast time Destruction spells increased by 30% for 20 sec.
  • Inferno now also increases the duration fo your Immolate by 6 sec.
  • Master Demonologist now increases the damage done by your demon servants and damage you deal while transformed into a demon by 16% (up from 12%). Each point of Mastery increases damage by an additional 2%. (Up from 1.5%)

Destruction
  • Aftermath is now a Tier 2 talent, down from Tier 3.
  • Improved Soul Fire is now a Tier 3 talent, up from Tier 2. No longer increases your spell haste and now increases your Fire and Shadow damage done by 4/8% for 15 sec after you deal damage with Soul Fire. This effect has a 6 sec cooldown.
  • Burning Embers effect now deals up to [ 0.121% of Spell Power + 20.209 ], down from [ 0.143% of Spell Power + 23.921 ] damage.
  • Fiery Apocalypse now increases all fire damage you deal by 10.8% (up from 10%). Each point of Mastery increases fire damage by an additional 1.35%. (up from 1.25%)

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fury
  • Cleave now scales from 45% of Attack Power, down from 56.2% of Attack Power.
  • Bloodthirst now scales from 80% of Attack Power, up from 62%.
  • Raging Blow now deals 145% weapon damage, up from 80%.
  • Unshackled Fury now Increases the benefit of abilities that cause or require you to be enraged by 44.8% (up from 37.6%). Each point of Mastery increases enrage effects by an additional 5.6%. (Up from 4.7%)

Arms
  • Heroic Strike now scales from 93% of Attack Power, up from 75% of Attack Power.
  • Juggernaut now also makes your Charge ability usable in all stances.
  • War Academy now increases the damage of "Mortal Strike, Raging Blow, Devastate, Victory Rush and Slam" instead of "Heroic Strike, Cleave, Victory Rush and Slam".
This article was originally published in forum thread: Patch 4.0.6 - PTR Build 13482 started by Boubouille View original post
Comments 231 Comments
  1. Eace's Avatar
    When I read the Ice Lance buff, I almost fell off my chair. Not because I think it's silly (which it is), but because I immediately knew that it would cause some massive QQ.

    The resto druid changes seem interesting. Buff to mastery and a cooldown reducement to WG - ok. But a nerf to the duration of ToL, why? I mean, it wasn't really that imba, was it? Not that the change makes much difference.
  1. Firehorse's Avatar
    wow really, an ice lance and frost bolt buff. I mean come on now.......
  1. dotsown's Avatar
    no more fel armor self heals =/
  1. Floran12's Avatar
    I got to admit as a mage I am totally at a lose @ the frost buffs. Yet, no changes to arcane, a spec which is underperforming in PvE and PvP. This must be the build up for frost control nerfs, else I really can't see their reasoning behind this. Seriously, what about Arcane mages?
  1. Layuth's Avatar
    # Fungal Growth now has a 100 yards range, up from 30 yards.

    Sometimes I wonder if they even care. Keep laughing at the Balance Druids, keep on laughing.
  1. Srg56's Avatar
    Quote Originally Posted by Nananea View Post
    As a mage I think "Fingers of Frost now also increases Ice Lance damage by 15%." is ridiculous and unneeded. My QQ sense is tingling!

    Have you seen what icelance crits on 3800 resilience? And this is only the first season.

    No? thought you did not, because if you did, you wouldn't have posted that.

    On topic: Good game blizzard really, now adjust frostmage controll a bit more, that counterspell nerf is a step in the right direction

    You're still here? run off and search icelance crits on 3800 resi! GO ! /shoo
  1. colester's Avatar
    Man I don't like how they really hurt RIP by 30% and if they are gonna do that then why not change some of our mastery. I mean it states that it increases our bleeds. In the long run, our mastery may not be able to jeep our damage competitive. Please add something into the mastery that incr some base abilities.
  1. Reemix's Avatar
    Quote Originally Posted by Layuth View Post
    # Fungal Growth now has a 100 yards range, up from 30 yards.

    Sometimes I wonder if they even care. Keep laughing at the Balance Druids, keep on laughing.
    They care to have us in their KFC bucket. That's about it.
  1. Adalwolf's Avatar
    @Kyuu: It's a nerf for PvP only, because feral druids are facerollers. PvE wise, druids DPS will increase by 2%
  1. Medieve's Avatar
    This can't be the right list, it seems almost copied and pasted from the prior changes to be made. Looks like it'd be best to wait for the final version before celebrating or getting upset about anything.
  1. Pantelija's Avatar
    WTF is wrong with Blizzard ?

    Frost Mage buffed to god like and Warlocks nerfed to support class scenario ? Are developers still drunk and high from New Year or something ?
  1. Gnomity's Avatar
    Quote Originally Posted by Reemix View Post
    .... Blizzard is seriously off their fucking rockers.
    Heh I read those notes, saw this and lol'd hard to myself. Let the QQ begin (Note: as a mage I think this will make icelance spam ridiculous).

    That said, I do like the 15% buff to frostbolt for PvE.
  1. Roostor's Avatar
    OMGTHEYBUFFEDFIREANDFROSTANDNOTARCANE

    Oh wait, this:

    "These changes are mostly the results of tooltip comparisons, all the changes might not be there and I suggest that you wait for official notes before you whine or rejoice about something."

    So that's what, 95% of people who can't yet read?
  1. Vestig3's Avatar
    Does this mean that cleave and heroic strike dont get nerfed by 20% anymore?
  1. Kuja's Avatar
    Why not buff BM? 13k average dps in raids. Surv does 20k -.-
  1. ikillyou's Avatar
    Loving the buff to Ice Lance! Being a PvE'r this will be a nice boost.

    The full notes AREN'T out yet people. They *could* be nerfing Ice Lance's damage and increasing its damage with FoF so it wont be a loss of damage in PvE but will help balance out PvP.
  1. mmoc4b41585514's Avatar
    All this time I was leveling a feral druid when Blizz clearly wanted us to level mages
    Alas, foolish me.
  1. Reemix's Avatar
    Quote Originally Posted by Gnomity View Post
    Heh I read those notes, saw this and lol'd hard to myself. Let the QQ begin (Note: as a mage I think this will make icelance spam ridiculous).

    That said, I do like the 15% buff to frostbolt for PvE.
    Glad I could make someone smile. But in all seriousness, I hope it's just updating the tooltip or something to damage that's already been out of control. My sarcasm isn't easily read over text unfortunately
  1. McFrotton's Avatar
    Quote Originally Posted by Shambulanced View Post
    RE: DKs

    Not quite the mastery change unholy was hoping for, but with buffed disease damage from virulence (ps, hooray for no longer needing to take a +hit talent) perhaps it'll be on even keel with crit/expertise, at least. I doubt it'll outpace haste as a preferred secondary until cap, though.

    The Runic Focus change is awesome for blood tanks--no longer need to take Virulence if we want to be reliable interrupters. I guess Blizz does want blood going lichborne spec then?
    Its like the frost mastery shadow version I think its fair and easy to balance for them, frost got a frost aoe you got a shadow aoe we have frost disease you have a shadow disease, we have a frost dmg strike you have a shadow strike, I think the shadow dmg buff is better than you might think and i fairly think you are wrong about the ''Not quite the mastery change unholy was hoping for'' IMO lots of unholy DK were hoping for this.....I love what they did to sudden doom to kill the DW unholy spec, who wasnt expecting a only proc on main hand mechanic???
  1. Pumps's Avatar
    Quote Originally Posted by Leshya View Post
    Woohoo! Mage buffs !
    I think you have been reading something wrong, that is a mage NERF (Again!)

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