MMO-Champion - Cataclysm January 8-18 Hotfixes, Holiday Card Contest Winners
Cataclysm Hotfixes - Updated Jan. 18
We finally have an update on the hotfixes deployed on the live servers for the past 10 days! It includes a couple of fun things:


  • The infamous Nefarian hotfix, also known as "many druids! handle it!"
  • Lot of class balance changes, a Death Knight PvP bugfix/nerf and a couple of mana adjustments for Mage and Druid. Oh and Warlock Doom bolts change.
  • Lifebound Alchemist Stone can no longer be disenchanted, ouch.
  • Guild experience daily resets should no longer sometimes fail to occur.

Weird mana changes explanation - A lot of people are confused by the weird mana changes, the reason why spells still require the old mana cost to be cast properly is because of how spell hotfixes work. The mana cost of a spell is built-in your client to prevent an insane amount of requests asking the server "hey, how much mana should I use for that spell?" whenever you spam all your keys.

It makes the server happy, but it means that Blizzard has no way to bypass that check after a spell is hotfixed, you will just have to wait for Patch 4.0.6 to be deployed on live servers to see that change reflected on your client. It doesn't matter anyway, in the end the spell will use the reduced amount of mana and will make you more awesome.

Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

January 8-18

General
  • Broiled Dragon Feast is correctly being tracked by the guild achievement, Set the Oven to "Cataclysmic".
  • The guild achievement Lower Blackrock Spire Guild Run can now only be earned in a group of at least 4 players from the same guild in a 5-player party.
  • The achievement Sunwell Plateau Guild Run now requires a guild group to complete. This achievement can no longer be completed without the requirement of having 75% of the raid be guild members.
  • Guild experience daily resets should no longer sometimes fail to occur.

Classes
Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Druids previously unable to learn Nature's Grasp will be able to learn that spell now.
  • Rejuvenation now consumes 16% of base mana, down from 26%, but still requires 26% of base mana in order to be cast.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Rank 1 of Pyromaniac no longer improperly gives 5% passive haste.
  • The mana costs of the following mage spells have been reduced, but they still require the previous percentage of base mana in order to be cast: Arcane Barrage (11% of base mana), Arcane Blast (7% of base mana), and Fireball (12% of base mana). As an example, Fireball requires 16% base mana to cast, but only consumes 12% of base mana.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Sin and Punishment is now properly causing its terror affect when dispelled. In addition, it no longer shares diminishing returns with fear effects. It now shares diminishing returns with horrify effects.
  • Priests who were unable to learn Holy Nova will now be able to train the spell.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • While Nightfall is active, Doomguards will not instantly cast Doom Bolt.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • A bug has been fixed where the Shield Block ability granted 25% more critical block chance than was intended for Protection warriors with very high total chance to avoid attacks.

Dungeons & Raids
  • It should no longer be possible for players to inadvertently be locked out of killing a raid boss depending on whether or not they were online when the boss was killed.
  • The battle resurrection counter will now correctly reset if players are not inside the dungeon when an encounter resets.

The Bastion of Twilight
  • Many adjustments to the behavior of various mechanics in the Sinestra encounter have been made.
  • Fester Blood now hits everyone in the room instead of having a 20-yard radius on Heroic difficulty during the Cho'gall encounter. No more kiting he who has too many eyeballs.
  • Valiona's Blackout can no longer be absorbed by Grounding Totem or reflected. Its healing absorption effect has also been increased for 10-player normal difficulty.

Blackwing Descent
  • Atramedes will now reset if the players targeted by Sonic Breath or Obnoxious Fiends attempt to leave the room.
  • Zoning into the dungeon after a soft reset now causes all Atramedes-related objects and creatures to reset completely. The introduction event will replay once the dwarves have been cleared. Entering combat with Atramedes forces the gongs to become usable and the fight will function normally from this point.
  • Atramedes will no longer despawn when his tail passes through the area trigger in the entrance to his room. He will no longer despawn randomly during the fight. Pulling him out of his room will now cause him to reset.
  • The damage of Chimaeron's Caustic Slime has been reduced for both raid sizes and dungeon difficulties.
  • Chimaeron will not cast Caustic Slime on Feral tanks in Bear Form unless there aren't enough non-tank specialized targets available. This fix applies to Magmaw's targeting functionality as well.
  • Rip and Bane of Doom damage is no longer affected by the damage increase of Stolen Power when engaging Nefarian.
  • Abberrations spawned during the Maloriak encounter were displaying inappropriately high health values on Heroic difficulty. This has been corrected.

Items

Professions
  • Archaeology keystone fragments can no longer be prospected.
  • Lifebound Alchemist Stones can no longer be disenchanted.

PvP
Arenas
  • Ring of Valor has been temporarily disabled until select bugs can be fixed in an upcoming patch.

Battlegrounds
  • Teams who are in the rated Battleground queue and have a member disconnect are now removed from the queue after 10 minutes if the player does not come back. The team is still at the top of the queue if the player comes back and the Battleground will pop almost instantly.
  • Battleground ratings, wins, and losses should now always update after every game when playing in rated Battlegrounds. Certain conditions were not causing this to happen previously.
  • Players who do not show up to a Rated Battleground, either by leaving the queue or letting the Battleground queue time out, are not being credited for a win.
  • Players who are removed from a Battleground when it closes due to a lack of players will not receive the Deserter debuff.
  • Players are again able to queue for more than one Battleground at a time without issue.

Quests & Creatures
Darnassus
  • Worgen character hearthstone location is now set to the Craftsmen's Terrace in Darnassus upon completing the quest "Ruh'theran Village".

Deepholm
  • Fungalmancer Glop no longer grants experience and now rewards quest kill credit to all players who have damaged him.

Tol Barad Peninsula
  • Players will receive quest credit for killing any quest boss, regardless of party status, so long as they participate in killing these bosses.
  • Problim can now be seen from a much larger distance.
  • Cell Watchers in D-Block are no longer incorrectly tagged as elite.
  • "The Leftovers", "Swamp Bait" and "A Huge Problim" can now be shared between members of the Alliance. In addition, these quests now award the correct amount of gold and faction for the Horde and Alliance as well.
  • Darkwood Broodmothers no longer flee at 25% and periodically inflict targets with Reckless Toxin instead.
  • Hungry Ghouls and Skeletal Beastmasters now drop the Cursed Femur quest item when on the quest "Salvaging the Remains", and the tooltip also indicates these creatures drop the quest item.
  • Restless Infantry and Restless Soldiers now spawn more quickly.

Twilight Highlands
  • If reinforcements are not called after 60 seconds, Skullcrusher will now despawn. When reinforcements are called, Skullcrusher no longer improperly despawns.

Uldum
  • Titanic Guardian's Burning Gaze ability should no longer put everyone in the zone in combat.

Holiday Card Contest Winners
Originally Posted by Blizzard (Blue Tracker)
We'd like to thank the artists and designers who made our 2010 holiday season just a little warmer by participating in our second annual Blizzard Holiday Card Contest. We asked you to craft festive cards inspired by Warcraft, StarCraft, or Diablo -- and you delivered more holiday cheer than we could have ever imagined!

We were touched, delighted, and amazed by all the heartwarming, funny, and beautiful holiday cards you sent us, but now the contest has come to a close, and we're ready to announce the winners.

Please join us in congratulating these creative card crafters, and feast your eyes on their awesome entries:

This article was originally published in forum thread: Cataclysm January 8-18 Hotfixes, Holiday Card Contest Winners started by Boubouille View original post
Comments 77 Comments
  1. lordzed83's Avatar
    NOOOO i specialy lvld enchanting on my shamy alchemyst alt for those crystals for guild mates...... Good i made back money invested in lvling enchanting . NO MORE GOLD from that QQ.
    No more enchants then
  1. Nighthunter's Avatar
    "Rejuvenation now consumes 16% of base mana, down from 26%, but still requires 26% of base mana in order to be cast."

    Wha...do you need 26% mana to cast it but it uses 16% O.o
    hell il ltake it, its good day for druids!
  1. Kalx's Avatar
    Archaeology keystone fragments can no longer be prospected.
    wait wat? didn't even know they were able to be prospected, lol. anyone know what the results were?
  1. The Glitch's Avatar
    Quote Originally Posted by Bethan View Post
    No, you got nothing (or some said having got a lesser mana potion, whatever) from prospecting keystones. I Never got any keystones in the shitload of ore I prospected :P Just a minor bugfix that won't change anything. (btw who got the idea to try and prospect keystones ? seriously ?)
    In Beta the keystones were prospectable, I prospected one back then and it just ate the keystone and gave nothing back :P Nice to see these bugs that were reported went live... Sooooo many of them too..

    Anyway good that they finally fixed it, losing a keystone is excrutiating! :P

    Christmas Cards are awesome, Deathwings Cave <3
  1. therealpeni's Avatar
    Quote Originally Posted by Matsuharu View Post
    I was wondering the same thing.
    u get ..

    a empty bag slot!
    they just dissapear.


    don't ask how i know it ....
  1. ZeroWashu's Avatar
    Quote Originally Posted by Kristie View Post
    Lifebound Alchemist Stones can no longer be disenchanted.

    There goes my primary gold making method.
    About time, quite a few people in my guild swapped professions in order to do this, which of course other people did as well from the server, driving volatile life out of this world (well I didn't help matters by buying it all earlier in the week and selling it back at 4x the cost I bought it for).
  1. ilo's Avatar
    Are you on crack? Ring of Valor was the only good arena, relatively flat with not as much pillar-humping as the others.
    Certain classes are better at pillar-humping (more instants) whereas classes which depend on more casted abilities get screwed... If Blizzard wanted Arenas to be truly impartially balanced, they'd make it a simple, flat ring, with no obstacles.
    Get your healer trained all day long!
  1. Chuck's Avatar
    LK HC kill with the saronite bombs
    that was not HC, that was normal. Just pointing that out...
  1. Thebigbull's Avatar
    "Players will receive quest credit for killing any quest boss, regardless of party status, so long as they participate in killing these bosses.

    Not true...still 1000 ppl camping a quest guy in Tol Barad quests
  1. Beriohtarion's Avatar
    Darkmoon Card: Volcano now triggers from periodic damage.
    This is kinda crap, i hope it also trigger from DoT's. Otherwise i dont think it that useful for a Elemental Shaman. Okee we got a DoT, but only 1.
  1. Shawnacee's Avatar
    I can only see one card. Ans i click them all and even went to the source. Still can only see one card. :[
  1. Syenite's Avatar
    Quote Originally Posted by Beriohtarion View Post
    This is kinda crap, i hope it also trigger from DoT's. Otherwise i dont think it that useful for a Elemental Shaman. Okee we got a DoT, but only 1.
    Just make the proc chance faily large and you're going to trigger it jut as fast as anyone else?
  1. fangless's Avatar
    Quote Originally Posted by Beriohtarion View Post
    This is kinda crap, i hope it also trigger from DoT's. Otherwise i dont think it that useful for a Elemental Shaman. Okee we got a DoT, but only 1.
    periodic damage = dot
  1. sleepyb's Avatar
    Is this the "infamous nefarian anti-druid hotfix"? Were people stacking cats because rip damage was through the roof? I think a lot of us didn't follow that vague comment in the news post, clarifaction plz

    Rip and Bane of Doom damage is no longer affected by the damage increase of Stolen Power when engaging Nefarian.
  1. Scot's Avatar
    Quote Originally Posted by skillol210 View Post
    It's legit because they didn't exploit anything per-se. They just stacked druids to take advantage of a particular buff the fight itself provided. They didn't use saronite bombs to rebuild the floor ignoring a fight mechanic, they didn't run out of the room and kite around the whole dungeon to avoid a fight mechanic.

    Get it now?
    They did exploit something. Rip was clearly not intended for use in its current state on this encounter. They not only used it, but stacked feral druids, thus abusing it. Whether they were aware that it was unintended or not does not matter. Clearly Blizzard hotfixing this means they think it is a bug an exploit or something unintended for the encounter. Enrage timers and other dps requirements are also a fight mechanic and if rip did trivialize this, it is no less an exploit than saronite bombs.
  1. Bahska's Avatar
    Quote Originally Posted by Nighthunter View Post
    "Rejuvenation now consumes 16% of base mana, down from 26%, but still requires 26% of base mana in order to be cast."

    Wha...do you need 26% mana to cast it but it uses 16% O.o
    hell il ltake it, its good day for druids!
    Agreed, didn't make sense that a druid couldn't use one of its spells without being penalized, that would be like a rogue not being able to use its poisons.
    Druids are HoT healers not direct casting healers, i agree that it was op i think the haste nerf took care of most of that problem.
    Still cant spam it which is fine but atleast we can use all of our spells now, with out going oom after casting it.

    Now we have more mana to play with which makes things a bit easier for us healers, the group still cant be retarded though which is a good thing.
  1. Sabaka's Avatar
    lol ring of skill

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