Update Priest - Yep, screwed up on the Circle of Healing change. Fixed, sorry about that. (Blue Post)

Patch 4.0.6 - PTR Build 13529
A new build will be deployed on test realms very soon with a bunch of new changes. You probably already saw some of them in the official notes update from the past week, keep in mind that datamining isn't an exact science, if you're not sure about a change and if it's not in the official patch notes, wait for a confirmation from a blue poster before you whine about it.




Achievements Changes
Originally Posted by Blizzard Entertainment
Professions

Quests

Professions Changes
Originally Posted by Blizzard Entertainment
Alchemy

Blacksmithing

Cooking

Engineering

Enchanting

Jewelcrafting

Leatherworking
  • Chestguard of Nature's Fury now has 321 Intellect (-20) and 221 Mastery Rating (-20). Now has a Red Socket (+10 Haste Rating socket bonus)
  • Lightning Lash now has 233 Intellect (-20), 149 Spirit (-3) and 169 Haste Rating (-10). Now has a Red Socket (+10 Intellect socket bonus)
  • Stormleather Sash now has 233 Intellect (-20) and 116 Mastery Rating (-20). Now has a Red Socket (+10 Intellect socket bonus)
  • Twilight Scale Chestguard now has 321 Intellect (-20) and 214 Critical strike rating (-20). Now has a Red Socket (+10 Haste Rating socket bonus)
  • Shifting Cloak no longer requires Skin of Shadow to be crafted.

Tailoring

Spell Changes
These changes are mostly the results of tooltip comparison, some changes might be outdated or just wrong because we suck at parsing data. If you have any doubt, check the official patch notes and if official patch notes do not exist for that change just assume it's very temporary or wrong.
Originally Posted by Blizzard Entertainment
New Items

Item Sets

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Heart Strike now causes 175% weapon damage, up from 120%. Deals an additional 15% for each of your diseases present on the target, up from 10%.
  • Improved Death Strike now increases the damage done by Death Strike by 30/60/90%, up from 15/30/45%. Still increases critical strike chance by 3/6/9% and amount healed by 15/30/45%.
  • Scarlet Fever (Rank 2) now procs from Blood Plague. (Tooltip bugfix)

Frost
  • Chilblains now also causes your Chains of Ice to immobilize targets for 1/3 sec.

Unholy
  • Rage of Rivendare now increases damage of Plague Strike, Scourge Strike, and Festering Strike by 12/24/36%, down from 15/30/45%.
  • Shadow Infusion now increases the damage dealt by your Ghoul by 8%, down from 10%.

Glyphs
  • Inscription: Glyph of Dark Succor now causes your Death Strike ability to always restore at least 15% (down from 20%) of your maximum health when used while in Frost or Unholy Presence.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The act of shapeshifting now frees the caster of "movement slowing effects" instead of "Movement Impairing effects".

Balance
  • Wild Mushroom detonation damage has been increased by 13%, from [ 747 to 904 ] Nature damage to [ 845 to 1022 ] Nature damage.
  • Fungal Growth now lasts 20 sec, up from 10 sec.
  • Moonkin Form no longer increases armor contribution from items and reduces all damage taken by 15% instead.
  • Typhoon now costs 16% of base mana, down from 32%.

Restoration

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery

Marksmanship
  • Aimed Shot! (Master Marksman) now deals 203% ranged weapon damage, up from 103% and now scale from 72.4% of Ranged AP, up from 48%.
  • Aimed Shot now has a 2.4 sec cast time, down from 3 sec. Now scales from 72.4% of Ranged AP, up from 48%.
  • Arcane Shot now scales from 4.83% of Ranged AP, up from 4.2%
  • Chimera Shot now scales from 73.2% of Ranged AP, up from 48.8%

Survival
  • Black Arrow now deals 2035 Shadow damage over 15 sec, up from 1800. (+13%)
  • Explosive Shot now scales from 23.2% of Ranged AP, up from 20.5%.
  • Serpent Spread is no longer capped to 4 targets. (PTR change)

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Mage Armor now reduces the duration of all harmful Magic effects used against you by 35%, down from 50%. No longer has a mana cost.

Fire

Frost

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Holy
  • Protector of the Innocent healing has been reduced by 30%. Now heals for [ 2605 to 2997 ] at Rank 3, down from [ 3722 to 4282 ].

Protection
  • Vindication no longer causes your Hammer of Justice to interrupt creatures that are immune to stuns.

Retribution
  • Hand of Light now increases damage of Templar's Verdict, Crusader Strike, and Divine Storm by 16.8%, down from 20%. Each point of Mastery increases the damage by an additional 2.1%, down from 2.5%.
  • Divine Storm now deals 100% weapon damage, up from 80%.
  • Repentance no longer breaks from damage from Censure.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Chakra tooltip fixed to include Binding Heal in the first line of the description.
  • Circle of Healing now has a 30 yards radius, up from 15 yards.
  • State of Mind no longer increases the duration of Chakra, now Reduces the cooldown of your Chakra spell by 3/6 sec.

Discipline
  • Penance healing has been increased by 20%. Now heals for [ 2822 to 3189 ], up from [ 2351 to 2657 ]
  • Improved Power Word: Shield no longer increases damage absorbed by an additional % when cast on self. Now increases Increases the damage absorbed by your Power Word: Shield by 10/20%. (Up from 5/10%)
  • Power Infusion now has a 40 yards range, up from 30 yards.
  • Strength of Soul's Silence, Interrupt, and Dispel immunity now procs when you cast Inner Focus (on any target) instead of Power Word: Shield on yourself. Immunity now lasts 3/5 sec, up from 2/4 sec.

Shadow
  • Mind Blast damage has been increased by 60%. Now deals [ 1617 to 1709 ] damage, up from [ 1028 to 1086 ].
  • Mind Sear damage has been reduced by 30%. Now deals [ 104 to 113 ], down from [ 146 to 158 ].
  • Shadow Orb Power now Increases the damage done by your Shadow Orbs by 11.6%, down from 21.6%.
  • Mind Soothe now lasts 20 sec, up from 15 sec.

Glyphs

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Assassination
  • Garrote now costs 45 Energy, down from 50 Energy.

Combat
  • Blade Flurry now has a 10 sec cooldown and lasts "until cancelled".

Subtlety
  • Redirect now requires active combo points.
  • Elusiveness now reduces the cooldown of Cloak of Shadows by 10/15 sec, down from 15/30 sec.

Glyphs

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Spiritwalker's Grace now lasts 15 sec, up from 10 sec.
  • Windfury Weapon now triggers 3 extra attacks, up from 2.
  • Lava Burst damage has been increased by 10%. Now deals [ 1394 to 1778 Fire Damage], up from [ 1267 to 1615 ] damage.

Restoration

Glyphs

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Demonology
  • Fel Armor now causes you to be healed for 3% of any single-target spell damage you deal.
  • Demonic Aegis now increases the amount of health returned by Fel Armor by 50/100% (instead of mana, from the old version of Fel Armor)
  • Mana Feed no longer affects Drain Mana (Drain Mana is removed in 4.0.6)

Destruction

Pet

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Heroic Strike now scales from 60% of Attack Power, down from 93%.

Fury
  • Slam now deals 175% weapon damage plus 748. Up from 125% weapon damage plus 538.
  • Bloodsurge now also causes your instant and free Slam to deal 20% more damage.
  • Inner Rage now has a 30 sec cooldown and Reduces the cooldown of Heroic Strike and Cleave by 50% for 15 sec.
  • Recklessness now gives your special attacks an additional 50% to critically hit instead of giving your next 3 attacks a 100% chance to critically hit. Still lasts 12 sec and increases damage taken by 20%.
  • Raging Blow now deals 120% weapon damage, down from 145%.
This article was originally published in forum thread: Patch 4.0.6 - PTR Build 13529 started by Boubouille View original post
Comments 140 Comments
  1. mcriley's Avatar
    Quote Originally Posted by Ringthane View Post
    Every day I'm more and more grateful that I chose not to renew my subscription when it expires on the 25th. This expansion has been nothing but a huge cluster-you-know-what since it came out. Tons of bugs, crappy quests, horrible zones, and now patch fixes that don't make any sense at all. Does Blizzard even know what game they're working on any more? Perhaps they think they're working on Titan here (or whatever it's called).
    Everyday I'm more and more happy that I keep my subscription up and running. This expansion has been nothing but the greatest in WoW for a qute a few years. Great quests, great new zones and they are bringing everything closer to perfect with balancing the game and classes and fixing broken stuff. It's nice that Blizzard is so close to it's WoW players and that they love the game they develop.
  1. Blazara's Avatar
    Quote Originally Posted by DrgnDancer View Post
    OK, so I think there's a big problem here with how people are reading these changes. Numeric changes are based off the LAST PATCH NOTES FROM THE PTR. Not from Live. So if say, first PTR patch notes buffed Mind Sear to +100% damage, then a little while later there was another PTR patch that buffed Mind Sear another +100%. The total buff to Mind Sear at that point is actually 200%. Then today there's a patch note saying "Mind Sear nerfed by 33%"; that nerf is based off of the 200% existing improvement. In this hypothetical situation the Mind Sear Spell would still be doing 100% more damage than it does on Live. So lots of the buffs and nerfs you see right now are second or third adjustments. Unless you've been paying attention to the whole chain of Buffs/Nerfs you probably don't know how the current changes relate to numbers on Live. A spell getting nerfed right now might still be a lot better than it is on live, likewise a spell being buffed right now might be less powerful than it is on live even after the buff.

    TL;DR: Save your rage for the final Live patch notes. Those will show actual buffs and nerfs relative to current Live content.
    You've actually got your maths wrong, if we take what you said - "the notes are based off the previous PTR notes. " to be true.
    If we imagine Mind Sear does 100 damage on live.
    PTR 1: Buff by 100% -> 200 damage
    PTR 2: Buff by 100%: Under what you say, this would lead to the damage increasing to 400.

    And then in your case, a 33% nerf -> 266.
  1. mmoc3eb006e951's Avatar
    Quote Originally Posted by tenzing21 View Post
    You might be able to play resto, in fact you probably could, and ~maybe~ a Boomkin in rated bgs, where you know the pally will always freedom you, but yeah, with this change, no feral pvp of any kind. One small word, and they totally neuter a whole spec. Judgeing from the other funk-ups listed on the "fixes", it obvious Blizz doesn't care about the state of the game today.
    It´s not that they don´t care. The skills of their devs are just terrible, and their QA department populated by blind idiots.. I mean the lead systems designer is a......... wait for it..... Marine biologist!!!!!! I´m pretty sure Blizz hire the cheapest possible morons they can.

    And Moonkin is basically still a free kill for most classes, but hey we have mushrooms
  1. mmoc9f45ef5820's Avatar
    Elusiveness now reduces the cooldown of Cloak of Shadows by 10/15 sec, down from 15/30 sec.
    All hail to our frost mage PvP overlords.

    Can we please get a healing component to skill lance next?
  1. shekspeare's Avatar
    OMG Inner Rage - is the most sucks ability from all classes...

    such a suck!

    no utility, no ability, HAHA =))))
    its not even a passsive bonus. its nothing. is it realy too hard to create a new normal useful spell? not enough fantasy? quite the Blizz then!

    but, who cares about warriors now? silly and pussy class.
  1. mmoc1c8e21a025's Avatar
    LoL Mind Sear nerfed. I'm gonna open a ticket to ask Blizz to unlearn Mind Sear and get back the gold spent to learn it back in the days. Also, give us a Mastery that deserves that name, holy crap.
  1. Linkhyrule's Avatar
    Quote Originally Posted by Ringthane View Post
    Every day I'm more and more grateful that I chose not to renew my subscription when it expires on the 25th. This expansion has been nothing but a huge cluster-you-know-what since it came out. Tons of bugs, crappy quests, horrible zones, and now patch fixes that don't make any sense at all. Does Blizzard even know what game they're working on any more? Perhaps they think they're working on Titan here (or whatever it's called).

    Oh, well. Looks like some interesting games on the horizon. I've heard really good things about Rift. Heck, even if Rift fails, maybe it will jump start Blizzard into getting their asses back in gear and not just changing things based on how what they ate for lunch is sitting in their stomachs in the afternoon...
    Good riddance crybaby. QQ
  1. Exavie's Avatar
    In all honesty, are they nerfing Mind Sear from the current value or the value that they had when they planned to buff it on the PTR. It can't be nerfed atm, it's the second worst AoE in-game and we shadowpriests are suffering for it since some fights requires heavy AoE, which leaves a shadowpriest out. Take Cho'gall as an example.

    Sigh, sigh sigh.
  1. mmoc303e7684f8's Avatar
    Quote Originally Posted by ManiaCCC View Post
    Love pepople calling others (devs) retards but still don't understand the whole change...

    It was buffed before...now it's nerfed from numbers on PTR ..not on live realms. but it's still buff....

    There are few retards indeed....but not devs...
    yes i think.. history of Mind sear on PTR is...
    we know dmg is to low..
    next patch = Mind sear +60% dmg
    next patch = Mind sear +can be placed on friendly target (maybe +15% dmg ?? but only maybe)
    next patch = Mind sear -30% dmg

    so Mind sear is buffet on PTR by 30-45%dmg more then on live server.. if i read history of patch notes corectly...
  1. Exavie's Avatar
    Quote Originally Posted by kosac View Post
    yes i think.. history of Mind sear on PTR is...
    we know dmg is to low..
    next patch = Mind sear +60% dmg
    next patch = Mind sear +can be placed on friendly target (maybe +15% dmg ?? but only maybe)
    next patch = Mind sear -30% dmg

    so Mind sear is buffet on PTR by 30-45%dmg more then on live server.. if i read history of patch notes corectly...

    ..Which still makes it a pretty bad AoE-ability. I do more damage singletarget than AoE at the moment. Oh well, we'll see what happens when it goes live. I like that they buffed Mind Blast at least, was really needed.
  1. Strafer's Avatar
    Some people are just godlike when it comes to drawing, me, I cant even do a stickfigure. :P
  1. Malekius's Avatar
    I'm impressed that no warlock shown up at the thread so far.

    Guess I'm gonna be the first.

    I really hate this change on ISF now being tier 3 Destruction, but well, 15% haste was kinda too much if you think about it. The only thing that annoys me now is, where the hell I'm gonna put the last 4 points of talents? Dark Arts? No thanks, buffing shadow bite by 15% is barely worth even a single of point of talent, needless to say 3.
  1. Moronordon's Avatar
    Quote Originally Posted by kukuluku View Post
    ehm heroic strike should be buffed for warrior tanks imo, as a warrior tank it's already to hard to hold agro at the start of a fight, they should do something about that. the mages and paladins ( some other specc aswell ) burst so much dmg that i have a very hard time to hold the boss on me
    If they burst from the beginning not even letting the tank (warrior, pally or else) get aggro on the mobs, then it might not be a tank problem, it might be the DPS that doesnt know how to play and don't understand other classes and all the mechanics of that game (charge mechanic, aggro etc...). If they catch up to you after letting you get aggro then it's not the DPS though

    That said A LOT of people only pushes button FOR MAX DPS.......until they die ...and then blame it on the tank/healer. You don't want to play with them
  1. Dave131's Avatar
    So about that RING?!?!?! Wasp-Sting, the epic ring. Anyone, at all, have any idea where it is from?
  1. mmoc9f45ef5820's Avatar
    Quote Originally Posted by Dave131 View Post
    So about that RING?!?!?! Wasp-Sting, the epic ring. Anyone, at all, have any idea where it is from?
    Pretty sure this will be sold by the valorous quartermasters, they currently lack any agility rings.
  1. Dave131's Avatar
    Thanks mang
  1. mcervale's Avatar
    Hey does anyone know what date this patc goes live?
  1. wyldbrandy's Avatar
    yes theres albino sumthings. good for alchemists. not sure of anything else
  1. lola's Avatar
    Does anyone know when the change for Nagrand slam is taking place?
  1. Baracuda's Avatar
    Quote Originally Posted by mcervale View Post
    Hey does anyone know what date this patc goes live?
    Can bet my socks on next week! When my game card goes out and I don't have to vormit at the warrior-juggernaut changes <3

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